The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin, how many regiments can each ship class of the fleet bring such as the Popes or Templars? I'm trying to figure out if the fleet can enough ground forces to not need accompanying troop transports. If it's low like say 10 for each Pope and 5 for the Templars then the whole fleet can only haul around one or two hundred regiments in total which isn't enough to make a good go at a invasion. If it's closer to 50 or 100 or so for each Pope that rises the numbers to closer to 1000 give or take a few hundred regiments. That's a solid force and we can do without a mass of transports to need to be guarded.
 
So, I think this is what our plan should be like for this turn:

Adeptus Muniturom (2 + 1 Actions; 5,5,4):
5 Years:
Recruiting
5 Years:
(2)Lessons Learned: Strength of Will
(3)Martial Law (Again) OR Air Refit/Goliath: PDF
4 Years:
Martial Law

Adeptus Adminstratum (2 + 1 Actions; 5,5,4):
5 Years:
Rebuild: All
5 Years:
Quarantine: All
4 Years:
Juvenat: All

Diplomacy (2 Actions; 5,5):
5 Years:
Request Aid: Inquistion * 5
5 Years:
Request Aid: Imperial Trust Guard
Request Aid: Inquisition * 4

Adeptus Arbites (2 Actions; 5,5):
5 Years:
Curfew: All (Less Cultists. Important. -1 Civ Morale.)
5 Years:
Psyker Hunting * 5

Adeptus Mechanicus (3 Actions; 5,5,5):
???

Adeptus Ministrum (2 Actions; 5,5)
5 Years:
Preach: All * 5
5 Years:
Preach: All * 5

Adeptus Astra Telepathica (2 + 1 Actions; 5,5,3)
5 Years (Ridcully):
(4) Astropathic Rituals
(1) Advanced Training: Costanzo Nenci
5 Years (Xavier):
(2)Advanced Training: Tamia Jameson
(3)Training
3 Years (Tamia Jameson):
(3)You Cannot Hide: All

Personal (4 Actions; 5,5,5,5):
5 Years:
(1) Personal Attention: Replace Orbital Weapons Platforms
(4) Speech: Every Man's Duty * 4
5 Years:
(1) General of Avernus (Extra Action. Important.)
(3) Personal Attention: Cultist Hunt: All
(1) Personal Attention: Hunt them Down
5 Years:
(1) Chief Administrator of Avernus (Extra Action. Important.)
(4) Speak to the People * 4
5 Years:
(2) Personal Attention: Goliath: PDF
(3) Speak to the People * 3

Bonus Actions:
DD (5 Times) (No idea)
Expedite (5 Times) - (Thinking Recruit, Juvenat, ???)
Repeat (? Times)

OK, this plan should just about guarantee that we aren't going to lose to cults.
 
So, I think this is what our plan should be like for this turn:

Adeptus Muniturom (2 + 1 Actions; 5,5,4):
5 Years:
Recruiting
5 Years:
(2)Lessons Learned: Strength of Will
(3)Martial Law (Again) OR Air Refit/Goliath: PDF
4 Years:
Martial Law

Adeptus Adminstratum (2 + 1 Actions; 5,5,4):
5 Years:
Rebuild: All
5 Years:
Quarantine: All
4 Years:
Juvenat: All

Diplomacy (2 Actions; 5,5):
5 Years:
Request Aid: Inquistion * 5
5 Years:
Request Aid: Imperial Trust Guard
Request Aid: Inquisition * 4

Adeptus Arbites (2 Actions; 5,5):
5 Years:
Curfew: All (Less Cultists. Important. -1 Civ Morale.)
5 Years:
Psyker Hunting * 5

Adeptus Mechanicus (3 Actions; 5,5,5):
???

Adeptus Ministrum (2 Actions; 5,5)
5 Years:
Preach: All * 5
5 Years:
Preach: All * 5

Adeptus Astra Telepathica (2 + 1 Actions; 5,5,3)
5 Years (Ridcully):
(4) Astropathic Rituals
(1) Advanced Training: Costanzo Nenci
5 Years (Xavier):
(2)Advanced Training: Tamia Jameson
(3)Training
3 Years (Tamia Jameson):
(3)You Cannot Hide: All

Personal (4 Actions; 5,5,5,5):
5 Years:
(1) Personal Attention: Replace Orbital Weapons Platforms
(4) Speech: Every Man's Duty * 4
5 Years:
(1) General of Avernus (Extra Action. Important.)
(3) Personal Attention: Cultist Hunt: All
(1) Personal Attention: Hunt them Down
5 Years:
(1) Chief Administrator of Avernus (Extra Action. Important.)
(4) Speak to the People * 4
5 Years:
(2) Personal Attention: Goliath: PDF
(3) Speak to the People * 3

Bonus Actions:
DD (5 Times) (No idea)
Expedite (5 Times) - (Thinking Recruit, Juvenat, ???)
Repeat (? Times)

OK, this plan should just about guarantee that we aren't going to lose to cults.

It's only a one-year turn.
 
Munitorum
Recruiting
Double Down: Martial Law
Personal Action: Lessons Learned: Strength of Will

Administratum
Rebuild: All
Quarantine: All

Diplomacy
Request Aid: Inquisition
Request aid: Imperial Trust Guard

Arbites
Curfew: All
Psyker Hunting
Personal Action: Social Policy: Big Brother

Ministorum
Preach: All
Preach: All

Telepathica
You Cannot Hide: All
Advanced Training: Tamia Jameson

Personal
Personal Action: Lessons Learned: Strength of Will
Personal Action: Social Policy: Big Brother
Speech: Every Man's Duty
Speak to the People
 
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[X] Plan CharlbaalT69

Munitorum
SLOT A - Recruiting-
SLOT B - Martial Law: All

We need to get these started and the Imperial Trust Guard will really help out Martial Law

Void Command
SLOT A - Construct: Upgrade Shipyards
SLOT B - Expand Shipyards
SLOT C - Expand Shipyards

Locked slots, nothing to see here

Administratum
SLOT A -Rebuild: All
--Expedite

SLOT B -Quarantine: All-

Expedite the rebuild and start the quarantine

Diplomacy
SLOT A - Request Aid: Inquisition-
SLOT B - Request Aid: Imperial Trust Guard

Get both of these to help out against the cultists

Arbites
SLOT A -Cultist Hunt: All-
--Double Down

SLOT B -Curfew: All-

The Cultist Hunt will benefit most from the double down here to hunt down the cultists and the curfew is essential, we already lost one action to a constant Hunt them down action

AdMech
SLOT A - Examine: Macrocannons
SLOT B- Titan Killers
SLOT C - Preliminary Examination (Titan Scorpions)
SLOT D -A Closer Look: Finishing Up-
SLOT E -Survey: Descent Class Destroyer

Choose to do the Descent as the next and get the Macrocannons out of the way, restart the the Closer Look action, and take a look at one of Aridia's most dangerous creatures.

Ministorum
Slot A -Preach: All
Slot B -Preach: All

Preach to the Choir, Lin

Astra Telepathica
SLOT A - Astropathic Rituals
SLOT B -You Cannot Hide: All


The Astropath rituals are essential since we only have 2 of them left, we need effective FTL communication

Personal
SLOT A - General of Avernus( Lieutenant-General Leopold Schwarz)
SLOT B - Chief Administrator of Avernus
SLOT C - Speak to the People
SLOT D -Speak to the People

We need those action slots back pronto, so in they go, and we need to maintain a high morale as possible since we will lose 3 morale with the current plan taking us to 9/10 from 12/10, two of them will keep it at 11/10. Next turn we PA for Lessons Learned.

Double Down: -Cultist Hunt: All-
Expedite: -Rebuild: All
 
I am not sure I emphasized it enough
THE CULTS ARE A CRITICAL ISSUE, IF MISHANDLED YOU CAN LOSE

Would the plan I outlined for handling cultists be sufficient? I really wanted to avoid martial law if possible...

Edit: as far as the cult control goes, it features the following:
1) Lessons Learned: Strength of Will grabbed asap
2) Quarantine from the 1st year until situation is handled
3) Inquisition aid (x2 if possible) until situation is handled
4) Cultist Hunt (All) until situation is handled
4b) Pysker hunting from year 2 on
5) Curfew until situation is handled
6) Preaching (x2) until situation is handled
7) You Cannot Hide until situation is handled
8) Every Man's Duty until situation is handled
 
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Some thoughts on priorities.

Adeptus Muniturom:
Recruiting (Highest)
Air Refit: (High, need to pick up as much slack as they can)
Lessons Learned: Will (High, may want to PA it, more proportionally valuable)
Goliath: (Low, but it's just one year)
Martial Law: (Mixed)

Void Command: Be nice if we could delay one of the Constructions to offload the OWPs onto Parnell

Adeptus Adminstratum: I think we can afford to be down 1 Action for a year
Rebuild: All (Highest)
Quarantine: All (High, reserves can take it)
Upgrade Defenses: Avernus' Spine (Medium, it's only 1 year in)
Juvenat (Low, let it lapse)

Diplomacy:
Request Aid: Inquisition (High)
Request Aid: Imperial Trust Guard (High, Try to get the ones we raised.)

Adeptus Arbites: I think we can let Propaganda lapse. Full Cult Hunt
Curfew: All (High, effect)
Cultist Hunt: All (High, spend PA's on it too)
Hunt Them Down (Optimize cultist hunting. Important.)
Propaganda: (Mixed. My gut says to let it lapse.)

Adeptus Ministrum: Full Cult hunt here.
Preach (High, no real downside other than opportunity cost)
Investigate Rituals (Low, only 2 years in)

Adeptus Astra Telepathica: The big question is can we afford an interruption on the Rituals.
Advanced Training: Tamia Jameson (Highest, Action are that valuable)
You Cannot Hide: All (High, every spare action)
Training (Medium, sooner rather than later)
Advanced Training: Costanzo Nenci (Medium. Take time and a roll)
Establish New Psyker City. (Low. Set back far enough to let it lapse)
Astropathic Rituals (Mixed, to be debated)

Personal: I think we can afford to neglect Syr for a while. I think we can afford to finish off the OWP and do the Lessons Learned.
General of Avernus (Highest, Actions matter)
Chief Administrator of Avernus (2nd Highest, can wait one turn.)
Speech: Every Man's Duty (High, effective and cheap)
PA: Cultist Hunt (High, self explanatory)
PA: Lessons Learned: Will (High, it could really use our Martial)
PA: Replace OWP (Medium. One turn and it save serious man power)
Speak to the People (Medium, use if other actions may take Moral below 10)
PA: Pilot Armor (Low. Only one turn in. Let it lapse)

@durin , will we get an additional action that turn when we appoint a new department head?
 
Well.. then since it's a one-year turn, here's what I got:

(Psykers are gonna be a bummer.)

Adeptus Muniturom:
Recruiting
Martial Law: All

Adeptus Adminstrtum:
Rebuild: All
Quarantine: All

Diplomacy:
Request Aid: Inquisition
Request Aid: Imperial Trust Guard

Adeptus Arbites:
Cultist Hunt: All
Curfew: All

Adeptus Mechanicus:
???
In-depth Examination (Island Turtle)
A Closer Look: Finishing Up


Adeptus Ministrum:
Preach: All
Preach: All

Adeptus Astra Telepathica:
You Cannot Hide: All
Training

Personal:
Personal Attention: Lesson's Learned: Strength of Will
Speech: Every Man's Duty
Speak to the People
General of Avernus( Lieutenant-General)
 
[X]Lesson's Learned: Strength of Will
[X]Recruiting

[X]Rebuild: All
-[X]Expedite: Rebuild: All
[X]Quarantine: All

[X]Request Aid: Inquisition
[X]Request Aid: Inquisition

[X]Cultist Hunt: All
[X]Social Policy: Big Brother

[X]Examine: Automated Factories
[X]In-depth Examination (Island Turtle)
[X]Titan Killers

[X]Investigate Rituals for Taint: Part Three
[X]Preach: All

[X]Astropathic Rituals
[X]You Cannot Hide: All

[X]Personal Attention: Martial Law: All
-[X]Personal Attention: Double Down: Martial Law: All
[X]General of Avernus(Lieutenant-General Richards)
[X]Chief Administrator of Avernus
[X]Personal Attention: Request Aid: Imperial Trust Guard
 
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So, I think this is what our plan should be like for this turn:

Adeptus Muniturom (2 + 1 Actions; 5,5,4):
5 Years:
Recruiting
5 Years:
(2)Lessons Learned: Strength of Will
(3)Martial Law (Again) OR Air Refit/Goliath: PDF
4 Years:
Martial Law

Adeptus Adminstratum (2 + 1 Actions; 5,5,4):
5 Years:
Rebuild: All
5 Years:
Quarantine: All
4 Years:
Juvenat: All

Diplomacy (2 Actions; 5,5):
5 Years:
Request Aid: Inquistion * 5
5 Years:
Request Aid: Imperial Trust Guard
Request Aid: Inquisition * 4

Adeptus Arbites (2 Actions; 5,5):
5 Years:
Curfew: All (Less Cultists. Important. -1 Civ Morale.)
5 Years:
Psyker Hunting * 5

Adeptus Mechanicus (3 Actions; 5,5,5):
???

Adeptus Ministrum (2 Actions; 5,5)
5 Years:
Preach: All * 5
5 Years:
Preach: All * 5

Adeptus Astra Telepathica (2 + 1 Actions; 5,5,3)
5 Years (Ridcully):
(4) Astropathic Rituals
(1) Advanced Training: Costanzo Nenci
5 Years (Xavier):
(2)Advanced Training: Tamia Jameson
(3)Training
3 Years (Tamia Jameson):
(3)You Cannot Hide: All

Personal (4 Actions; 5,5,5,5):
5 Years:
(1) Personal Attention: Replace Orbital Weapons Platforms
(4) Speech: Every Man's Duty * 4
5 Years:
(1) General of Avernus (Extra Action. Important.)
(3) Personal Attention: Cultist Hunt: All
(1) Personal Attention: Hunt them Down
5 Years:
(1) Chief Administrator of Avernus (Extra Action. Important.)
(4) Speak to the People * 4
5 Years:
(2) Personal Attention: Goliath: PDF
(3) Speak to the People * 3

Bonus Actions:
DD (5 Times) (No idea)
Expedite (5 Times) - (Thinking Recruit, Juvenat, ???)
Repeat (? Times)

OK, this plan should just about guarantee that we aren't going to lose to cults.
1 year turn

Would the plan I outlined for handling cultists be sufficient? I really wanted to avoid martial law if possible...

Edit: as far as the cult control goes, it features the following:
1) Lessons Learned: Strength of Will grabbed asap
2) Quarantine from the 1st year until situation is handled
3) Inquisition aid (x2 if possible) until situation is handled
4) Cultist Hunt (All) until situation is handled
4b) Pysker hunting from year 2 on
5) Curfew until situation is handled
6) Preaching (x2) until situation is handled
7) You Cannot Hide until situation is handled
8) Every Man's Duty until situation is handled
probably not, Martial Law is one of the most effective options and if you do not take it you will definitely need to take all of the other options

also everyone remember turns 45-47 and the issues you had with cults then
THIS IS AN ORDER OF MAGNITUDE WORSE
 
Some thoughts on priorities.

Adeptus Muniturom:
Recruiting (Highest)
Air Refit: (High, need to pick up as much slack as they can)
Lessons Learned: Will (High, may want to PA it, more proportionally valuable)
Goliath: (Low, but it's just one year)
Martial Law: (Mixed)

Void Command: Be nice if we could delay one of the Constructions to offload the OWPs onto Parnell

Adeptus Adminstratum: I think we can afford to be down 1 Action for a year
Rebuild: All (Highest)
Quarantine: All (High, reserves can take it)
Upgrade Defenses: Avernus' Spine (Medium, it's only 1 year in)
Juvenat (Low, let it lapse)

Diplomacy:
Request Aid: Inquisition (High)
Request Aid: Imperial Trust Guard (High, Try to get the ones we raised.)

Adeptus Arbites: I think we can let Propaganda lapse. Full Cult Hunt
Curfew: All (High, effect)
Cultist Hunt: All (High, spend PA's on it too)
Hunt Them Down (Optimize cultist hunting. Important.)
Propaganda: (Mixed. My gut says to let it lapse.)

Adeptus Ministrum: Full Cult hunt here.
Preach (High, no real downside other than opportunity cost)
Investigate Rituals (Low, only 2 years in)

Adeptus Astra Telepathica: The big question is can we afford an interruption on the Rituals.
Advanced Training: Tamia Jameson (Highest, Action are that valuable)
You Cannot Hide: All (High, every spare action)
Training (Medium, sooner rather than later)
Advanced Training: Costanzo Nenci (Medium. Take time and a roll)
Establish New Psyker City. (Low. Set back far enough to let it lapse)
Astropathic Rituals (Mixed, to be debated)

Personal: I think we can afford to neglect Syr for a while. I think we can afford to finish off the OWP and do the Lessons Learned.
General of Avernus (Highest, Actions matter)
Chief Administrator of Avernus (2nd Highest, can wait one turn.)
Speech: Every Man's Duty (High, effective and cheap)
PA: Cultist Hunt (High, self explanatory)
PA: Lessons Learned: Will (High, it could really use our Martial)
PA: Replace OWP (Medium. One turn and it save serious man power)
Speak to the People (Medium, use if other actions may take Moral below 10)
PA: Pilot Armor (Low. Only one turn in. Let it lapse)

@durin , will we get an additional action that turn when we appoint a new department head?
No, also 1 year turns
 
@durin, can we call an Emergency Council Meeting and have our Low Councillor do all the talking for us? I'm just thinking that this could be a way to get the Guard's help without spending an action on it and without having to go to Midgard personally.
 
@durin, can we call an Emergency Council Meeting and have our Low Councillor do all the talking for us? I'm just thinking that this could be a way to get the Guard's help without spending an action on it and without having to go to Midgard personally.

We're not exactly doing anything else with the diplomatic actions. Why make things more complicated than they need to be?
 
Right now, I think increasing will is probably the better option. We need to avoid having as many soldiers turn as possible.
 
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