The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
By comparisons, I mean like compared to other planets in terms of defense, deadliness, troop ability, levels and so on.

Our troops are literally the most skilled and deadly pure human soldiers in the galaxy. Period, even before you consider the benefits of the DAoT equipment they wield. No human army of equal numbers could hope to beat them.

Our personal bodyguards are equipped and trained to the point that 100 of them is the equivalent of the Veteran Company of Space Marines. We have 1,000 of them, so they are ultimately superior to a Space Marine Chapter in direct battle. Currently they're having dual wrist mounted plasma foils (lightsabres, basically) added to their armor.

Our defenses are very heavy, though not the heaviest possible, but far above the Imperial average. We're currently in the process of improving them to super-heavy, and they are further increased in their efficacy by the fact that we will be using Dark Age of Technology tech on them.

Our own character is a Primarch level military genius, and his daughter is slowly but surely closing the gap.

Avernus be stronk.

The rest of the Imperial Trust is also highly militarized. We have a Knight World, a strong Naval world, a Hive World with a military tradition, a world with human level intelligent Ogryns called Jotun, a heavily fortified world of artisans who have a thousand regiments of guys in the mass manufacturable power armor we found, and a world whose military isn't big but has its own group of power armored badasses. The navy of this polity will also soon be greatly increased in power due to the repair of the DAoT warships from our ship graveyard, which when complete will be powerful enough that a Segmentum Fleet would pause to think before they decided to engage it.
 
I mean the colony on Avernus was created so the Imperium could produce troops that could survive in an environment that was similar to a daemon world. If we didn't have the DAoT stuff around, weren't producing crazy amount of psykers, and the Imperium hadn't collapse...we'd be producing entire regiments that are basically Cadian Kaskrins on fucking crack in the millions to send out to fight against the enemies of man.

We'd be one of the highest requested Imperial Guard regiments in the entire Imperium. We'd produce troops that could make a difference in many fronts and campaigns. This is all before taking into account EVERYTHING else that has been found on and around Avernus.
 
1x Einherjar Class Command Battleship

1 Champion Class Battleship-
1 Saint Class Carrier Battleship

1 Gurkha Class Grand Cruiser
1 Pope Class Grand Carrier

1 Teutonic Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser
2 Paladin Class Heavy Cruiser
1 Templar Class Heavy Carrier

2 Marauder Class Battlecruiser
2 Disciple Class Carrier

15 Knight Class Cruiser
10 Cataphract Cruiser
10 Kshatriya Cruiser
5 Samurai Cruiser

2 Corsair Class Cruiser
2 Poacher Class Cruiser
2 Cossack Class Cruiser
1 Acolyte Class Carrier

5 Bolas Class Cruiser

50 Youxia Class Escort Cruiser
50 Monk Class Escort Carrier
15 Buccaneer Class Light Cruiser
5 Adherent Class Light Carrier

100 Squire Class Frigate
300 Soldier Class Destroyer
50 Page Class Frigate
75 Privateer Class Raider
50 Legionnaire Class Destroyer
10 Descent Class Destroyer

Stealth insertion unit
1 Night Class Battlecruiser
5 Fog Class Light Cruiser
10 Shadow Class Destroyer

This build gives us 1 CB's, 2 BB's, 2 GC's, 6 HC's, 4 BC'S, 40 Armoured Cruisers, 7 Fast Cruisers, 5 Cheap Heywire Cruisers, 100 Escort Cruisers, 20 Light Cruisers, and 585 Escorts of all types with 16 Stealth ships. That's a total of 828 ships with a 2.6 to 1 escort ratio. One of each of the BB's and GC's are all rounders to break down defenses with the other set being carriers to take advantage of our superior strike craft and to deploy our elite infantry either as boarders or from orbit. The Heavy Cruisers, Armoured Cruisers, Cheap Heywire Cruisers, and Escort Cruisers are meant to be the core of the fleet with 400 of the Escorts being for them. They have a mix of range and weapon types to over come whatever is in place to stop them but are focused on closing and taking out Orbital defense of all types. This force is 556 ships strong with a 2.6 escort ratio. Next is the Battlecruisers, Fast Cruisers, Light Cruisers, and Privateer Class Raiders. This force is to run down and tar pit a fast fleet trying to play keep away from our main fleet or hit and run the edges or rear of the opposing fleet. A total of 106 ships here with a 3.4 escort ratio. I did not count the Legionnaire and Page Classes in all of this as I was thinking that they would form front running hunter packs picking off Cruisers and Escorts where they can. Lastly the Stealth unit is still a ambush/Spec-op insertion group meant to kill key units or sneak in a small force like the Phase Tigers to say take out a Defense Station by boarding with Stealth Shuttles or cripple ground lasers before we start landing.
 
A different question to fleets:
  1. What is the quota from:
    • a: Dreadnaughts to Command BS
    • b: CBS to BS
    • c: BS to Cruiser
    • d: Cruiser to Escorts
    in terms of how many smaller ships should acompany/shield/defend one larger.
  2. Are the different Cruiser (Light/Normal/Battle/Grand) all fall into the cruiser category if they are in equal numbers in a group? The differences between them seem to imply that not clearly.
  3. Are there ships that work especially good together? I do not mean for example Stealth-ships as stealth is a speciallity of an ship and ships with the same speciallity (like Raider) can not preform their speciality if they are not in a group with ships only of the same speciallity.
That would allow to build a fleet around a flagship (Dreadnaught or CBS).
1. a. You do not know
b. 3-4
c. 8-12
d. 4-5
2. Light Cruiser act as .5 Cruisers, Battle and Heavy Cruisers act as 2 Cruisers, Grand Cruisers act as .5 Battleships
3. In general you want Fast Cruisers, escorts and Battlecruisers together along with fast Battleships
 
Can someone explain to me why most people want Helltrooper training over University at this time?

University is meant to cover Syrs' weaknesses and if we don't take now the benefits it provides won't be worth it.
 
@durin how does my latest plan do on cost and super cap, cap, escort ratio?
1x Einherjar Class Command Battleship

1 Champion Class Battleship-
1 Saint Class Carrier Battleship

1 Gurkha Class Grand Cruiser
1 Pope Class Grand Carrier

1 Teutonic Class Heavy Cruiser
2 Chevalier Class Heavy Cruiser
2 Paladin Class Heavy Cruiser
1 Templar Class Heavy Carrier

2 Marauder Class Battlecruiser
2 Disciple Class Carrier

15 Knight Class Cruiser
10 Cataphract Cruiser
10 Kshatriya Cruiser
5 Samurai Cruiser

2 Corsair Class Cruiser
2 Poacher Class Cruiser
2 Cossack Class Cruiser
1 Acolyte Class Carrier

5 Bolas Class Cruiser

50 Youxia Class Escort Cruiser
50 Monk Class Escort Carrier
15 Buccaneer Class Light Cruiser
5 Adherent Class Light Carrier

100 Squire Class Frigate
300 Soldier Class Destroyer
50 Page Class Frigate
75 Privateer Class Raider
50 Legionnaire Class Destroyer
10 Descent Class Destroyer

Stealth insertion unit
1 Night Class Battlecruiser
5 Fog Class Light Cruiser
10 Shadow Class Destroyer

This build gives us 1 CB's, 2 BB's, 2 GC's, 6 HC's, 4 BC'S, 40 Armoured Cruisers, 7 Fast Cruisers, 5 Cheap Heywire Cruisers, 100 Escort Cruisers, 20 Light Cruisers, and 585 Escorts of all types with 16 Stealth ships. That's a total of 828 ships with a 2.6 to 1 escort ratio. One of each of the BB's and GC's are all rounders to break down defenses with the other set being carriers to take advantage of our superior strike craft and to deploy our elite infantry either as boarders or from orbit. The Heavy Cruisers, Armoured Cruisers, Cheap Heywire Cruisers, and Escort Cruisers are meant to be the core of the fleet with 400 of the Escorts being for them. They have a mix of range and weapon types to over come whatever is in place to stop them but are focused on closing and taking out Orbital defense of all types. This force is 556 ships strong with a 2.6 escort ratio. Next is the Battlecruisers, Fast Cruisers, Light Cruisers, and Privateer Class Raiders. This force is to run down and tar pit a fast fleet trying to play keep away from our main fleet or hit and run the edges or rear of the opposing fleet. A total of 106 ships here with a 3.4 escort ratio. I did not count the Legionnaire and Page Classes in all of this as I was thinking that they would form front running hunter packs picking off Cruisers and Escorts where they can. Lastly the Stealth unit is still a ambush/Spec-op insertion group meant to kill key units or sneak in a small force like the Phase Tigers to say take out a Defense Station by boarding with Stealth Shuttles or cripple ground lasers before we start landing.
 
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Specialization is for ants.

Particularly when warp storms can cut specialists off from support.

And I don't know about anyone else, but I am getting darn tired of fighting wars where Avernus fields an unstoppable army with minimal air support and no space-support. Giving our enemies the high ground on a platter is a recipe for excessive casualties. Combined arms are the best arms, because they win wars. We have the opportunity to make Syr into the sort of admiral who can take that high ground and effectively cooperate with the grunts on the ground. I say we take it.

[X] Avernite Naval Academy

fasquardon
 
To the people saying university to "cover her weaknesses", I have to ask, what weaknesses? Her learning, intrigue, diplomacy, and admin stats are all high enough that she isn't locked out of actions for those reasons. The marginal benefit of increasing those stats is also pretty minimal--mostly a very small reduction in cost for some things or a very small increase in the chance to succeed on those actions, most of which are auto-success or best done by true specialists (which we have plenty of).

On the other hand, by going to the naval academy, she is likely to increase in Martial (by far the single most important stat both for what she wants to do and for the actions she is likely to do in the near future) and it unlocks an entirely new set of actions for her--which we know university won't. Furthermore, if she graduates from naval academy without a malus to her martial when doing void actions, she will be the best void commander in the Trust, bar none, when we really need good void commanders.

I mean, I get the desire to have her be absolutely amazing at everything, but getting her to prodigy level across the board just isn't in the cards, and we've already gotten her to the point where she's good enough to fill in a pinch almost everywhere BEFORE randomish stat increases from traits she gains.
 
Specialization is for ants.

Particularly when warp storms can cut specialists off from support.

And I don't know about anyone else, but I am getting darn tired of fighting wars where Avernus fields an unstoppable army with minimal air support and no space-support. Giving our enemies the high ground on a platter is a recipe for excessive casualties. Combined arms are the best arms, because they win wars. We have the opportunity to make Syr into the sort of admiral who can take that high ground and effectively cooperate with the grunts on the ground. I say we take it.

Specialization is intelligent and it works. We've been told by the GM we can either continue focusing on making our ground troops as powerful as possible or we can focus on building up a bigass navy, and that trying to do both will likely be suboptimal - jack of all trades and master of none. We have literally the best ground army in the Trust, and I see no reason to change that since nobody else can fill that role better than we can.

The Imperial Trust already has naval specialists - the Imperial Navy itself and Vanaheim. We need to keep being the people who can smash the crap out of any ground threat. I don't think you're going to convince anyone that we should change our specialization at this point given how much we've invested in it, and if we're not going to invest in a large enough navy that we can keep void superiority anyways we might as well use Syr on the ground. We've been informed we'll have other more visible naval officers once our fleet grows anyways.

Our entire planned fleet model is also based around planetary assault, and any war that isn't happening on Avernus itself isn't going to have us risking both the Governor and his heir by bringing both. And if Frederick is away we benefit far more by having Syr to command the ground forces rather than having her commanding the fleet.


I also consider it important that a few years in the Helltroopers is the option she wants to pursue.
 
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Specialization is intelligent and it works. We've been told by the GM we can either continue focusing on making our ground troops as powerful as possible or we can focus on building up a bigass navy, and that trying to do both will likely be suboptimal - jack of all trades and master of none. We have literally the best ground army in the Trust, and I see no reason to change that since nobody else can fill that role better than we can.

The Imperial Trust already has naval specialists - the Imperial Navy itself and Vanaheim. We need to keep being the people who can smash the crap out of any ground threat. I don't think you're going to convince anyone that we should change our specialization at this point given how much we've invested in it, and if we're not going to invest in a large enough navy that we can keep void superiority anyways we might as well use Syr on the ground. We've been informed we'll have other more visible naval officers once our fleet grows anyways.

Our entire planned fleet model is also based around planetary assault, and any war that isn't happening on Avernus itself isn't going to have us risking both the Governor and his heir by bringing both. And if Frederick is away we benefit far more by having Syr to command the ground forces rather than having her commanding the fleet.


I also consider it important that a few years in the Helltroopers is the option she wants to pursue.

Specialization is smart, but leaving glaring weaknesses isn't. Lacking a strong enough navy that we can land troops and defend the orbitals is no smarter than surrendering air superiority. We already have a better ground commander, and our void commander is significantly worse--plus, while she prefers ground command I don't think she's actually opposed to void command.
 
The big question is, have we led campaigns without assistance from the other members of the Trust before? Are we likely to do so in the future?

If yes, we're gonna want to work on navy and air.
 
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