The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
That last bit is rather descriptive-it frightened off a Greater Daemon?

The most dangerous region on Avernus is the arctic region. There's an open Warp Rift there from which enslavers and daemons can freely enter the planet. However, they are on the bottom of the food chain, and are considered to be food for the Solomnic Seals, Blank Bears, and colonies of millions of highly territorial Epsilon Penguins. Chaos could try a daemonic invasion from there, but it would fail.

Regarding the planet, it's got it's own psychic presence in the Warp and is some kind of planetmind - during a Necron invasion it organized the local wildlife to attack the Necrons.
 
[X] Avernite Helltroopers

Enjou is quite probably correct in his reasoning: Avernite forces are going to be the elite of the Trust, possibly of the Imperium Reborn in another few thousand years, and would probably be tapped as a Space Marine recruiting world pretty much the instant that Emps reincarnates.

On a less long-range note, while I would prefer the University, to round off her rough spots and prep her for Governorship, I'd rather make it a tradition that Avernite governors are Generals first, Governors second.
 
Does he use his reality-rending powers for garbage-disposal by Warprift, or does he teleport wares through the cities?
I would guess large scale commercial teleportation. Why risk flying cargo to another city, risking an animal attack, when you can just pay a dude to teleport your cargo crates there. Or he could just be the best electrician/plumber on the planet, phasing through solid matter to fix the problems.
 
Yeah, Avernus us a planet you need to both fear and respect. We have lost name characters and we consider it a good turn (both in game and out of game) when we only lose several hundred thousand troops a year.

That isn't dealing with the fact that we also have to deal with Chaos cults AND the fucking psykers popping up.

Oh yeah, we have thousands of psykers. We actually had to make what amounts to a city for them so they have a proper place to live and train at.
 
Yeah, Avernus us a planet you need to both fear and respect. We have lost name characters and we consider it a good turn (both in game and out of game) when we only lose several hundred thousand troops a year.

That isn't dealing with the fact that we also have to deal with Chaos cults AND the fucking psykers popping up.

Oh yeah, we have thousands of psykers. We actually had to make what amounts to a city for them so they have a proper place to live and train at.
That number is unusually for a single Imperium planet?
 
That number is unusually for a single Imperium planet?
Normally a trillion strong Hive World would find one Beta per generation. We are less then a tenth of that and find multiple Beta yearly. Our numbers for lesser Psykers are enough we could make a full Regiment of them. It could be argued we alone double our Segmentums Psyker production.
 
Have we any other comparisons with which to judge our general capabilities and successes?

We have fought off (in no particular order), a major chaos space marine invasion, a necron invasion (the wildlife helped a lot, _EVERYTHING_ that could possibly get there to attack the necrons did so), and an Ork invasion (we still have feral orks running around, they're good target practice). We've also assisted in utterly -wrecking- a Tyranid invasion fleet that was all set to om-nom our sole agri-world. We were instrumental in destroying a Chaos invasion on our local Hive World, as well, and even managed to destroy a Dark Eldar colony on a world that they had had some time to prepare defenses for.

That last is utterly unheard of, by the by. Dark Eldar usually do not -have- bases on planets, and prefer raiding tactics to defensive ones. We still slaughtered them. Granted, the guy in charge got away, but we've destroyed their infrastructure on that world, and they're probably not going to recover any time soon, if at all, especially as the local Hive World wants to colonize the place.
 
The Imperial Trust also lost a LOT of troops fighting the Dark Eldar. Fjol was not an easy campaign at all compared to fighting the Crons and Chaos Warband.

The DE were coming up with crazy shit and throwing dangerous stuff at them. If we waited even longer we'd have fought bio-engineered Horror-Titans.
 
We have fought off (in no particular order), a major chaos space marine invasion, a necron invasion (the wildlife helped a lot, _EVERYTHING_ that could possibly get there to attack the necrons did so), and an Ork invasion (we still have feral orks running around, they're good target practice). We've also assisted in utterly -wrecking- a Tyranid invasion fleet that was all set to om-nom our sole agri-world. We were instrumental in destroying a Chaos invasion on our local Hive World, as well, and even managed to destroy a Dark Eldar colony on a world that they had had some time to prepare defenses for.

That last is utterly unheard of, by the by. Dark Eldar usually do not -have- bases on planets, and prefer raiding tactics to defensive ones. We still slaughtered them. Granted, the guy in charge got away, but we've destroyed their infrastructure on that world, and they're probably not going to recover any time soon, if at all, especially as the local Hive World wants to colonize the place.
Especially with the reinvigorated Eldar, led by Yannead, kicking the shit out of them.
 
[X] Avernite Naval Academy

You kinda can't get much farther from Rotbart than entering the one military branch he's the most deficient in, barring the Grand Tour, which I have no interest in. I mean, Syr is never going to be a better general than Rotbart, but being a better Admiral is imminently in reach. Yes, the Helguard gives her independence in the short term, but it's also the place where she'll get compared to Rotbart the most out of all the options.
 
Have we any other comparisons with which to judge our general capabilities and successes?

In addition to our campaign successes, the skill levels for our troops is absurdly high.

While the numbers on the military sheet haven't been updated for a while, we do know that we have a +35 on equipment bonus due to the Advanced Wargear we recently equipped our Helguard, Helltroopers, and PDF with. So, based on the current numbers we have available, our troops have this level of skill...

Helguard: +399
Helltroopers: +333
PDF: +294

They also all get these bonuses depending on the situation:

+10 additional bonus against known wildlife of Avernus
+15 additional bonus against Chaos forces
+5 additional bonus against Orks, Dark Eldar, Necrons, Heretics and Psykers, and in melee
+5 additional bonus when fighting in large numbers (20 or more regiments)
+5 addition bonus in sieges
+5 addition bonus against harassment
+5 addition bonus when conducting harassment
+10 addition bonus against insurgents

We also have a militia, composed of 80% of our population. We haven't increased their equipment quality yet, but their bonus is +131.

They also get these situational bonuses:

+8 against known wildlife of Avernus
+4 against Orks, Dark Eldar, Chaos Forces and Necrons
+4 additional bonus when fighting in large numbers (20 or more regiments)
+4 addition bonus in sieges
+4 addition bonus against harassment
+4 addition bonus when conducting harassment
+8 addition bonus against insurgents

Comparing this against the Imperial averages:
PDF: -10-50
Guard: 10-80
Grenadiers: 50-120
Cadians: 110
Stormtroopers: 120-220

with veterans gaining up to +100

So, even ignoring our regular army, our civilian militia is at the level of Stormtroopers, which are the elite soldiers of the Imperium.

Basically, our planet is filled with badasses. We also replaced our primary infantry weapon (the lasgun) with a Dark Age of Technology railgun weapon called Impalers that are better than the Bolters that Space Marines use, and have a lot of other DAoT goodies that make our troops even more deadly.
 
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In addition to our campaign successes, the skill levels for our troops is absurdly high.

While the numbers on the military sheet haven't been updated for a while, we do know that we have a +35 on equipment bonus due to the Advanced Wargear we recently equipped our Helguard, Helltroopers, and PDF with. So, based on the current numbers we have available, our troops have this level of skill...

Helguard: +399
Helltroopers: +333
PDF: +394

They also all get these bonuses depending on the situation:
One thing. Why are our PDF better than our IG level Helltroopers? Also I'm reworking my ship plan to be well under 1K ships with what Durin said on our AM and EM expenses. Will post that in a few and why I choose what ships.
 
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