The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ah ok. Well the only thing I can think of is that we're going to need to finish up the Cruisers to Battleships quick. As is we're going to have more Command BB's that regular BB's for a while. It might be best to fix and store the ships and slowly bring them on line as we train crews. So while the Navy would own Two Command BB's both would be mothballed for a long time or a emergence till we have the crews for them and a good enough escort screen that we don't get it hammered were we should of have 50+ lesser ships in it's place.
The biggest bottleneck right now is crew. It will take time to retrain the crews to their new ships, especially when you consider they will be spread over three times the hulls due to automation. After that, we can train only so many officers at a time. The Chairs help with ratings, but there's a wide difference between imprinted knowledge and experience.

Most of the ships and wrecks are going to be stored on/around Deiphobe until the time comes to bring them into service.
 
I wonder what we're going to do with our surviving Imperium ships? Turn into training vessels? Third line militia ships to guard colony as they build their defenses? Convoy guards or selling them off post storm for cheap to bring in other world? Hell gather them up with some Merchantmen and troop ships to go around like a Explorator fleet to beat up on Choas attacking other Petty Imperium Worlds and just collect things/trade for a bit then come home.
 
Guys, we should try to forget the idea repairing the command battleships at this point (the unkeep of EM would be unsostenible) We should instead center around cruisers and escorts...
 
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Guys, we should try to forget the idea repairing the command battleships at this point (the unkeep of EM would be unsostenible) We should instead center around cruisers and escorts...
We're not going to get it back for 30 years. If need be we can mothball it for I believe it was either 1/10 or 1/20 of the cost to upkeep.
 
We're not going to get it back for 30 years. If need be we can mothball it for I believe it was either 1/10 or 1/20 of the cost to upkeep.
Basically this. Getting started on the thirty years (or more, given we're handing them 3-4 Command Battleships) now makes more sense than waiting, and we can start investing in trade deals for more EM or doing our level best to find new sources. I think we've exploited all the easily accessible ones in Avernus' system, but there may be hard to find sources or we might find a resource node when we expand to new areas on Avernus itself. Failing that, it means we have thirty years to try and set up a resourcing colony.
 
@durin - How many of each ship size does Parnell recommend getting, provided we're getting max EM from Niflheim and keeping in mind that we're going to be getting other ship classes and sizes unlocked in the next few years.
 
@durin - How many of each ship size does Parnell recommend getting, provided we're getting max EM from Niflheim and keeping in mind that we're going to be getting other ship classes and sizes unlocked in the next few years.
This is a very good idea, other way we may spend too much, I mean one single command battleship will cost us more than 500 EM, we have enough resouces to pay for one but it will limit actions our options so much that I doubt it would be worthy at this point...
 
@durin How many tugs want Parnell (for moving the graveyard to safety ASAP)?
as many as he can get
@durin - How many of each ship size does Parnell recommend getting, provided we're getting max EM from Niflheim and keeping in mind that we're going to be getting other ship classes and sizes unlocked in the next few years.
h would advises no more then one command battleship, four to six hundred escorts, fifty to eighty crusiers
 
@durin a copple of questions about moving the graveyard
1. If we get the 1000 tugs that Vanheim is offering, how long will take to move the graveyard to a safer location?
2. Can we move all the ships or only those that we have done reserach for?
 
This is a very good idea, other way we may spend too much, I mean one single command battleship will cost us more than 500 EM, we have enough resouces to pay for one but it will limit actions our options so much that I doubt it would be worthy at this point...

The Niflheim trade would give us another +3,800 EM per year after tithes are taken into account, which would make a Command Battleship affordable. Also, according to durin in ~30 years we'll be ready to start expanding our Forge Cities so that we'll be able to get the next level of Forge Temples, which should greatly increase our own EM production (hopefully get us to around the level that the other major EM producers are at).
 
@durin Just out of curiosity, how do you think Avernus would fare if the rest of the Imperial Trust invaded it? I don't see any threat to their infantry apart from the Svaltar elites and the remnants of the Timeless Army.
 
@durin a copple of questions about moving the graveyard
1. If we get the 1000 tugs that Vanheim is offering, how long will take to move the graveyard to a safer location?
2. Can we move all the ships or only those that we have done reserach for?
1. as an approximation ten to fifteen years
2. you can only move those you have done research for
 
@durin Just out of curiosity, how do you think Avernus would fare if the rest of the Imperial Trust invaded it? I don't see any threat to their infantry apart from the Svaltar elites and the remnants of the Timeless Army.
you wuld e ground down under the sheer numbers of Iron Guard, powerof the knights and equipment of the Svartalar Guard and Fire Giants, as well as the aerial dominance that Vanaheim would quickly gain
 
The Alexander costs 126,617 Cr to fix. We can buy it with our preexisting credit, but it would bring us down to 1484.2 Cr, and we'd have to give it to the Trust.

Personally I would be fine with that. We won't be able to repair the damn thing for a while, and even when we do it'll take up a large amount of our shipyard space, and we'll have to tithe it anyways because we'll have already bought the Einherjar class. (the fact that we "commission" a ship puts it on our tithe slots) Giving it to Vanaheim would let them repair it sooner rather than later. (we also wouldn't have to pay the AM and EM cost of doing so directly)
 
Personally I would be fine with that. We won't be able to repair the damn thing for a while, and even when we do it'll take up a large amount of our shipyard space, and we'll have to tithe it anyways because we'll have already bought the Einherjar class. (the fact that we "commission" a ship puts it on our tithe slots) Giving it to Vanaheim would let them repair it sooner rather than later. (we also wouldn't have to pay the AM and EM cost of doing so directly)
But we could tithe the HyperCarrier instead of the ship that Parnell wants almost as much as the Brute if we waited, no?
 
But we could tithe the HyperCarrier instead of the ship that Parnell wants almost as much as the Brute if we waited, no?

No, the Hyper-Carrier is in the Dreadnought size of ships. It should be in a separate tithe grade than the Command Battleships, as it costs well over three times as much to build as the other classes. @durin should be able to confirm that though.

If that is the case, we might be better off negotiating with the Trust to see if we could tithe it eventually in exchange for keeping both the Gravatic Array ship and the Well of Urd plus keeping another command ship we build, given the prices.
 
you wuld e ground down under the sheer numbers of Iron Guard, powerof the knights and equipment of the Svartalar Guard and Fire Giants, as well as the aerial dominance that Vanaheim would quickly gain
Do we not have enough psykers to open a giant warp rift through which we can summon a legion of greater daemons?
 
No, the Hyper-Carrier is in the Dreadnought size of ships. It should be in a separate tithe grade than the Command Battleships, as it costs well over three times as much to build as the other classes. @durin should be able to confirm that though.

If that is the case, we might be better off negotiating with the Trust to see if we could tithe it eventually in exchange for keeping both the Gravatic Array ship and the Well of Urd plus keeping another command ship we build, given the prices.
I thought it was still considered in the same field as a Command Battleship since it was discovered with the same action that found all the others, and Parnell was listing it along with all the other Command Battleships.
 
I thought it was still considered in the same field as a Command Battleship since it was discovered with the same action that found all the others, and Parnell was listing it along with all the other Command Battleships.

He was listing his preference. It's a significantly larger and more costly ship, and the discovered ship classes listed "Command Battleships and Dreadnoughts" with a space between the other classes and the two really big ships.
 
Do we not have enough psykers to open a giant warp rift through which we can summon a legion of greater daemons?
Do you really think that trying to open a giant Warp Rift on a planet that has proven itself to have a very violent response to excessive daemonic activity is a good thing? Avernus itself would kill us for that, no need for the rest of the Eight Worlds to bother at that point.
 
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EDIT - Changed my plan, see discussion later on.

[] Big Repair Deal

Buy from Vanaheim
-Einherjar (64,352 Cr)
-Alexander (126,616.6 Cr) - Tithe this one to the Trust*
-32 MD Monk (10844.8 Cr)
-13 MI Praetorian (4421.3 Cr)
-25 MI Warrior (8502.5 Cr)
-400 MI Squire (21840 Cr)
-400 MI Page (21840 Cr)
-400 MI Soldier (8600 Cr)
-1000 Tugs (15000 Cr)
282,017.2 Cr total

Sell to Vanaheim
-Genghis (79,138 Cr)
-Vajra (42,484 Cr)
-28 HD Praetorian (948 Cr)
-40 HD Warrior (5403.6 Cr)
-80 HD Monk (8544 Cr)
-10 MD Praetorian (8430.8 Cr)
-57 MD Warrior (12044 Cr)
-128 MD Monk (6835.2 Cr)
-1220 MI Squire (57218 Cr)
-425 MI Page (20400 Cr)
-425 MI Soldier (20400Cr)
-30 MI Monk (6516 Cr)
-8 FI Squire (795 Cr)
-7 FI Page (426.3 Cr)
-15 FI Soldier (487.2 Cr)
-2 FI Monk (483.4 Cr)
270,561.5 Cr total

Vanaheim Prior Debt: 15,508.96 Cr owed to Avernus
Vanaheim Transaction Total: 114,55.7 Cr owed to Vanaheim
Vanaheim End Total: 4053.26 Cr owed to Avernus

*Vanaheim may keep this over one of the two sold if they prefer to tithe the others.

Buy from Niflheim
-354,000 Advanced Material per year (9664.2 Cr)
-4,000 Exotic Material per year (5920 Cr)
15,584.2 Cr total

Sell to Niflheim
-197,000,000 Thrones per year (886.5 Cr)
-200,000,000 Material per year (8440 Cr)
-200,000,000 Metal per year (6260 Cr)
15,586.5 Cr total

Niflheim End Total: +2.3 Cr


Ok, so by and large I just took OmegaS's plan and made a few changes:
1. Added the Alexander Class to what we're paying to have repaired. We have The Well of Urd, the Gravitic-Array Command Battleship, and the In Dying Light to repair in our own yards when they're ready, so I don't see much point in keeping the Alexander around when it would just take up space and time in our yards instead of possibly being out there helping the Imperial Trust kick the shit out of its enemies.
2. Moved the Intact escorts over to selling them. I did this to increase our own profit as well as because they go over the maximum recommendation of 600 Escorts for our fleet that Parnell has given us.

This still leaves us with 15 Cruisers/Light Cruisers less for our fleet than Parnell recommends, but we can make up for that with our own construction/repair when we open up some other classes for repair.

If someone could double check the math here that would be great. Thanks.

EDIT - Made a change regarding the Monk classes to only buy Mostly Destroyed. Numbers are the same in terms of how many we get and how soon we get them, it nets us an extra 3.2 Cr out of the deal.
 
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