The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
High tech -HOLY- hell-hole. ^^ to the AdMech, this place is the Promised Land, almost.
Not just almost. It's the promised land. We got two STC libaries that basically give us late DAOT military tech. And even civilian stuff. We also got the men of stone STC, so we can likely actually create new STC AIs and revive the STC system that way.
 
The idea would be to sell the all Soldiers and instead get more Squire Class in the trade.

Of course, that raises the other alternative.

Sell most of the Squires and buy mainly repaired Soldier Class. This would be far more efficient from a trade perspective.
I've forgotten most of the differences between the various classes, so I think I'll wait to see what the various plans are, once they're cooked up, then do my research. ^^

Ship difference:

Squire Class Frigate - These escorts are designed to act primarily as actual escorts. Their job is to take hits and shoot down incoming enemy ordinance and attack craft.
Page Class Frigate - These escorts are designed as to work in hunter killer teams, designed to attack heavier cruiser types and even Battleships with their powerful lances.
Soldier Class Destroyer - These escorts are generalists. They don't excel at one particular thing and would generally engage other enemy escorts in battle. They're among the line of cheaper ships.


@durin
Nilfheim doesn't want any food?

Their food is now at +352 a turn. Likely they've gotten quite a boost from all the food STCs and the Very Advanced Hydroponics STC that they missed out on while they were trapped in the Warp Storm.
 
The passage about Governor Ulrik having been groomed alongside a whole bunch of other candidates reminds me of the Fuhrer Bradley. Are Niflheimers homunculi?
 
Not just almost. It's the promised land. We got two STC libaries that basically give us late DAOT military tech. And even civilian stuff. We also got the men of stone STC, so we can likely actually create new STC AIs and revive the STC system that way.
The AdMech is never going to intentionally create Abominable Intelligences. No, they will attempt to create Virtuous Intelligences instead.
 
Here is the plan I would suggest:

[X] Plan Balanced Trade

Vanaheim Section:

Buy from Vanaheim:

Einherjar Class Command Battleship - 64,352.0 Credits
Alexander Class Command Battleship (Tithe) - 126,616.6 Credits
50x Warrior Class Cruiser (Mostly Destroyed) - 29,085 Credits
10x Praetorian Class Cruiser (Mostly Destroyed) - 5,817 Credits
40x Monk Class Escort Carrier (Mostly Destroyed) - 13,556 Credits
400x Squire Class Frigate (Mostly Intact) - 21,840 Credits
300x Page Class Frigate (Mostly Intact) - 16,380 Credits
400x Soldier Class Destroyer (Mostly Intact) - 8,600 Credits
1000x Tug - 15,000 Credits

Total Vanaheim Purchase: 301,246.6 Credits

Sell to Vanaheim:

Genghis Class Command Battleship - 79,137.6 Credits
28x Praetorian Class Cruiser (Half Destroyed) - 8,430.8 Credits
13x Praetorian Class Cruiser (Mostly Intact) - 4,373.2 Credits
25x Warrior Class Cruiser (Mostly Intact) - 8,410 Credits
40x Warrior Class Cruiser (Half Destroyed) - 12,044 Credits
120x Monk Class Escort Carrier (Mostly Destroyed) - 6,408 Credits
80x Monk Class Escort Carrier (Half Destroyed) - 8,552 Credits
30x Monk Class Escort Carrier (Mostly Intact) - 6,516 Credits
2x Monk Class Escort Carrier (Fully Intact) - 483.4 Credits
425x Squire Class Frigate (Mostly Intact) - 20,400 Credits
8x Squire Class Frigate (Fully Intact) - 487.2 Credits
525x Page Class Frigate (Mostly Intact) - 25,200 Credits
7x Squire Class Frigate (Fully Intact) - 426.3 Credits
1220x Soldier Class Destroyer (Mostly Intact) - 57,218 Credits
15x Soldier Class Destroyer (Fully Intact) - 795 Credits

Total Vanaheim Sale: 238,881.5 Credits
Current Vanaheim Credits: 15,508.96 Credits


Net Trade Difference: Avernus Owes Vanaheim 46,856.14 Credits

This would leave us with 1 Command Battleship (Brute), 30 Crusiers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 550 Escorts (200 Solider, 200 Squire, 150 Page).

I feel that is a pretty good mix.

If we sell the Vajra class to Vanaheim this would put about even. I only hesitate because right now we have 6 Command ship class hulks. (Brute, Hunter, Gravatic, Gav-Accel, Line, The Well). To keep three (Brute, Gravatic, The Well) we need to tithe at least two to the Imperial Trust (while selling the last, making us tithe 2 of 5).

Additionally, there is always the chance that after fully researching the Gravatic Array we decide we'd rather have the Vajra.

Basically I think this increases our flexibility to not sell the Vajra Command Battleship yet. Furthermore this means Vanaheim, Avernus and the Imperial Trust will each have a Command Battleship.

Enjou assumes that the Hyper Carrier will be tithed to allow us to keep additional Command Battleships, but I don't want to depend on that.
EDIT: durin says this will require a diplomatic initiative to determine.

Plus, we can always sell the Vajra class to Vanaheim later if we decide that is the best decision after all. I just don't see it as a decision we have to make in this trade.

Buy from Vanaheim
-Einherjar (64,352 Cr)
-Alexander (126,616.6 Cr) - Tithe this one to the Trust*
-13 MI Praetorian (4421.3 Cr)
-25 MI Warrior (8502.5 Cr)
-30 MI Monk (5256 Cr)
-400 MI Squire (21840 Cr)
-400 MI Page (21840 Cr)
-400 MI Soldier (8600 Cr)
-2 FI Monk (301.4 Cr)
-1000 Tugs (15000 Cr)
276,729.8 Cr total

Sell to Vanaheim
-Genghis (79,138 Cr)
-Vajra (42,484 Cr)
-28 HD Praetorian (948 Cr)
-40 HD Warrior (5403.6 Cr)
-80 HD Monk (8544 Cr)
-10 MD Praetorian (8430.8 Cr)
-57 MD Warrior (12044 Cr)
-160 MD Monk (8552 Cr)
-1220 MI Squire (57218 Cr)
-425 MI Page (20400 Cr)
-425 MI Soldier (20400Cr)
-8 FI Squire (795 Cr)
-7 FI Page (426.3 Cr)
-15 FI Soldier (487.2 Cr)
265,270.9 Cr total

Vanaheim Prior Debt: 15,508.96 Cr owed to Avernus
Vanaheim Transaction Total: 11,458.9 Cr owed to Vanaheim
Vanaheim End Total: 4050.06 Cr owed to Avernus

There are several small efficiency changes that I have made that save a little on the credits. I'm assuming that Enjou will make them as well once he finishes confirming the number crunching.

First major difference is that I only sell one of the Command Battleships to Vanaheim rather than two. See the above spoiler for my detailed reasoning on the Command Battleships.

The summary of my argument is that this is a decision we don't need to make yet. We can instead owe Vanaheim credits, and if we decide it's a good plan to sell the Vajra then we do and our debt is gone. If we decide it's worth it to pay the difference using other means, then we do. Since it is not yet clear how the tithe of the Hyper Carrier will work (since it is not a Command Battleship class) I prefer to keep the flexibility.

This difference on the Command battleships is almost the entirety of the difference in credits, so I don't really think of the credits as a real difference, it's really about the Command Battleships.

This Balanced Plan gives us: 1 Command Battleship (Brute), 30 Crusiers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 550 Escorts (200 Solider, 200 Squire, 150 Page).

Big Repair Deal gives us: 1 Command Battleship (Brute), 19 Crusiers (12 Warrior, 7 Praetorian), 16 Light Cruisers (Carriers), and 600 Escorts (200 Solider, 200 Squire, 200 Page).

I feel that the Balanced Trade Plan purchase is a more balanced fleet, which is why I named it Balanced Trade.

I will also post two variations of the Vanaheim section that are more min/maxed.

Nilfheim Section:

Buy from Niflheim
-391,000 Advanced Material per year (10,674.3 Cr)
-4,000 Exotic Material per year (5,920 Cr)

Total Purchase from Nilfheim: 16,594.3 Credits

Sell to Niflheim
-200,000,000 Thrones per year (900 Cr)
-200,000,000 Material per year (8,440 Cr)
-200,000,000 Metal per year (6,260 Cr)

Total Sale to Nilfheim: 15,600 Credits

Net Trade Difference: Avernus owes Nilfheim: 994.3 Credits

So... not sure why Enjou isn't selling the max to Nilfheim, as we are not hurting on Thrones (and can easily get more from trade with Midgard).

I also think we ought to be willing to go into debt to Nilfheim. We can produce what they want (Metal, Material, Thrones, and military defenses) easily enough.

It's cheap, and we are going to need a lot of Promethium with the expansion of our fleet. I would not be surprised if our costs increase by more than a factor of 10. Assuming an increase of 10x, with our current reserves that would give us ~12 years to solve the problem. Buying 100,000,000 Promethium from Nilfheim expands that to ~25 years.

Did the actual math and we are fine. Fleets are surprisingly cheap.
 
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[X] Plan Max Soldier Trade

Vanaheim Section:

Buy from Vanaheim:

Einherjar Class Command Battleship - 64,352.0 Credits
Alexander Class Command Battleship (Tithe) - 126,616.6 Credits
50x Warrior Class Cruiser (Mostly Destroyed) - 29,085 Credits
10x Praetorian Class Cruiser (Mostly Destroyed) - 5,817 Credits
40x Monk Class Escort Carrier (Mostly Destroyed) - 13,556 Credits
200x Squire Class Frigate (Mostly Intact) - 10,920 Credits
200x Page Class Frigate (Mostly Intact) - 10,920 Credits
800x Soldier Class Destroyer (Mostly Intact) - 17,200 Credits
1000x Tug - 15,000 Credits

Total Vanaheim Purchase: 293,466.6 Credits

Sell to Vanaheim:

Genghis Class Command Battleship - 79,137.6 Credits
28x Praetorian Class Cruiser (Half Destroyed) - 8,430.8 Credits
13x Praetorian Class Cruiser (Mostly Intact) - 4,373.2 Credits
25x Warrior Class Cruiser (Mostly Intact) - 8,410 Credits
40x Warrior Class Cruiser (Half Destroyed) - 12,044 Credits
120x Monk Class Escort Carrier (Mostly Destroyed) - 6,408 Credits
80x Monk Class Escort Carrier (Half Destroyed) - 8,552 Credits
30x Monk Class Escort Carrier (Mostly Intact) - 6,516 Credits
2x Monk Class Escort Carrier (Fully Intact) - 483.4 Credits
625x Squire Class Frigate (Mostly Intact) - 30,000 Credits
8x Squire Class Frigate (Fully Intact) - 487.2 Credits
625x Page Class Frigate (Mostly Intact) - 30,000 Credits
7x Squire Class Frigate (Fully Intact) - 426.3 Credits
820x Soldier Class Destroyer (Mostly Intact) - 38,458 Credits 2345
15x Soldier Class Destroyer (Fully Intact) - 795 Credits

Total Vanaheim Sale: 234,521.5 Credits
Current Vanaheim Credits: 15,508.96 Credits


Net Trade Difference: Avernus Owes Vanaheim 43,436.14 Credits

This would leave us with 1 Command Battleship (Brute), 30 Crusiers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 600 Escorts (400 Solider, 100 Squire, 100 Page).

Comparison to the Balanced Trade:

Basically, we maximize credits with Vanaheim by having our escort fleet primarily made up of Solider class destroyers instead of the other escort types.

We gain an additional ~7,000 Credits with Vanaheim with this plan over the Balanced Trade plan.

Nilfheim Section:

Buy from Niflheim
-391,000 Advanced Material per year (10,674.3 Cr)
-4,000 Exotic Material per year (5,920 Cr)

Total Purchase from Nilfheim: 16,594.3 Credits

Sell to Niflheim
-200,000,000 Thrones per year (900 Cr)
-200,000,000 Material per year (8,440 Cr)
-200,000,000 Metal per year (6,260 Cr)

Total Sale to Nilfheim: 15,600 Credits

Net Trade Difference: Avernus owes Nilfheim: 994.3 Credits
 
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No. Absolutely not. That's like saying a newly recruited Guardsmen shipped off to Cadia will be alive for another 60 years just because that's the average lifespan of the people of his homeworld. Syr will die long before she reaches the maximum age the juvenats will let her get to.

Well, you have a point. I am assuming that Syr will grow up to equal her dad in combat prowess - even a couple more points in combat would, as I understand it, reduce her chance of death from one in 100 to one in 1000, which would make old age a greater danger than life on Avernus.

Did anyone save Fred's original character sheet? As far as I can remember, upon arrival on Avernus he was better than Syr in administration, but worse, sometimes significantly so in every other stat (though maybe he equaled Syr's military). That's pretty darn impressive for a girl who hasn't even finished her further education!

_________

As far as the trade for this turn goes, I suspect that we want to repair all the battleships possible, given how powerful large ships are in 40K. Also, since getting the battleships up and running is a long term project, it is probably wise to start that soonest, and if we cannot support/man the repaired battleships (either Avernus or the Trust in general), we at least have the ships available to be used, if in mothballs.

(That said, my feeling based on real-world water naval warfare is that Avernus should have a fleet focused on cruisers & escort carriers as the core with the heaviest of the cruisers being battlecruisers and then a sufficiency of frigates and destroyers to effectively screen our forces.)

I am concerned that the plans so far may give Avernus insufficient escort ships for its needs.

@durin: Can Vanaheim repair all the graveyard ships that we can send to them? Or is the graveyard so large that Vanaheim's yard capacity would be overwhelmed?

fasquardon
 
We need a spreadsheet to compare these plans, because I'm going cross-eyed.
What are the differences between the major plans?
 
[X] Plan Max Resources Trade

Vanaheim Section:

Buy from Vanaheim:

Einherjar Class Command Battleship - 64,352.0 Credits
Alexander Class Command Battleship (Tithe) - 126,616.6 Credits
50x Warrior Class Cruiser (Mostly Destroyed) - 29,085 Credits
10x Praetorian Class Cruiser (Mostly Destroyed) - 5,817 Credits
40x Monk Class Escort Carrier (Mostly Destroyed) - 13,556 Credits
500x Squire Class Frigate (Mostly Intact) - 27,300 Credits
300x Page Class Frigate (Mostly Intact) - 16,380 Credits
1000x Tug - 15,000 Credits

Total Vanaheim Purchase: 298,106.6 Credits

Sell to Vanaheim:

Vajra Class Command Battleship - 79,137.6 Credits
28x Praetorian Class Cruiser (Half Destroyed) - 8,430.8 Credits
13x Praetorian Class Cruiser (Mostly Intact) - 4,373.2 Credits
25x Warrior Class Cruiser (Mostly Intact) - 8,410 Credits
40x Warrior Class Cruiser (Half Destroyed) - 12,044 Credits
120x Monk Class Escort Carrier (Mostly Destroyed) - 3,204 Credits
80x Monk Class Escort Carrier (Half Destroyed) - 8,552 Credits
30x Monk Class Escort Carrier (Mostly Intact) - 6,516 Credits
2x Monk Class Escort Carrier (Fully Intact) - 483.4 Credits
325x Squire Class Frigate (Mostly Intact) - 15,600 Credits
8x Squire Class Frigate (Fully Intact) - 487.2 Credits
525x Page Class Frigate (Mostly Intact) - 25,200 Credits
7x Squire Class Frigate (Fully Intact) - 426.3 Credits
1220x Soldier Class Destroyer (Mostly Intact) - 75,978 Credits
15x Soldier Class Destroyer (Fully Intact) - 795 Credits

Total Vanaheim Sale: 252,841.5 Credits
Current Vanaheim Credits: 15,508.96 Credits


Net Trade Difference: Avernus Owes Vanaheim 29,756.14 Credits

This would leave us with 1 Command Battleship (Brute), 30 Crusiers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 400 Escorts (250 Squire, 150 Page).

Gets us to the low end of the maximums that Parnell asked for.

Comparison to the Balanced Trade:

This saves us an additional ~17,000 Credits over the Balanced Trade Plan, but at the cost of not purchasing any Soldier class ships. The assumption here is that since Vanaheim is willing to pay a premium for the Soldier class (68.6% of Base price compared to 46.8% of base price for the other ship types) we should sell all of them to Vanaheim, and just build any Solider Class types that we want ourselves (or explore the rest of the half destroyed Soldier class and just repair them ourselves).

This is basically an attempt to maximize resources not just for this trade, but also incorporating the fact that we have our own shipyards that can be busy building things, and so our fleet make up is not solely dependent on what we buy from Vanaheim.

This could probably commit us to building more Solider Class escorts as our primary shipyard activity for the next 50 years.

A big question with this plan is how important it is to have a lot of Soldier Class ships instead of Squire Class ships.

Nilfheim Section:

Buy from Niflheim
-391,000 Advanced Material per year (10,674.3 Cr)
-4,000 Exotic Material per year (5,920 Cr)

Total Purchase from Nilfheim: 16,594.3 Credits

Sell to Niflheim
-200,000,000 Thrones per year (900 Cr)
-200,000,000 Material per year (8,440 Cr)
-200,000,000 Metal per year (6,260 Cr)

Total Sale to Nilfheim: 15,600 Credits

Net Trade Difference: Avernus owes Nilfheim: 994.3 Credits
 
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A big question with this plan is how important it is to have a lot of Soldier Class ships instead of Squire Class ships.
My impression is that Squires are close in defense ships for capitals, and they're focused on screening them and dealing with ordnance at the expense of aggressive or offensive power. Pages swing the other way in that they're capital ship hunters, built around a main gun and sacrificing lighter offense and defense for one big punch.

Pages and Squires mean fulfilling the defense and offense roles of escorts, but totally ignoring their role as anti-escorts and skirmishers. That's where Soldiers fit in.
 
Comparison of Plans Post:

Big Repair Deal
Balanced Trade
Max Soldier Trade
Max Resources Trade
OmegaS 2
Minimum Fleet

Big Repair Deal gives us: 1 Command Battleship (Brute), 19 Cruisers (12 Warrior, 7 Praetorian), 16 Light Cruisers (Carriers), and 600 Escorts (200 Solider, 200 Squire, 200 Page).

Balanced Trade gives us: 1 Command Battleship (Brute), 30 Cruisers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 550 Escorts (200 Solider, 200 Squire, 150 Page).

Max Soldier Trade gives us: 1 Command Battleship (Brute), 30 Cruisers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 600 Escorts (400 Solider, 100 Squire, 100 Page).

Max Resources Trade gives us: 1 Command Battleship (Brute), 30 Cruisers (25 Warrior, 5 Praetorian), 20 Light Cruisers (Carriers), and 400 Escorts (250 Squire, 150 Page).

OmegaS 2 gives us: 1 Command Battleship (Brute), 19 Cruisers (12 Warrior, 7 Praetorian), 25 Light Cruisers (Carriers), and 500 Escorts (200 Soldier, 150 Squire, 150 Page).

Minimum Fleet gives us: 1 Command Battleship (Brute), 35 Cruisers (25 Warrior, 10 Praetorian), 15 Light Cruisers (Carriers), and 400 Escorts (200 Soldier, 100 Squire, 100 Page).

Admiral Parnell's opinion on the max we should get (to keep from going too high in maintenance costs):
h would advises no more then one command battleship, four to six hundred escorts, fifty to eighty crusiers

Descriptions of the various Class Types:
Detailed Survey (Squire Class Frigate)- The Escort Frigate are heavily armoured gunships with advanced defensive systems and underpowered engines. They are equipped with powerful weapons batteries and were most likely designed to act as escorts to the capital ships. There are eight intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are the escort version of the first cruiser and have similar technologies.

Detailed Survey (Page Class Frigate)- The Hunter Frigate is a variant of the Heavy Gunship that replaces the weapons batteries with a powerful lance. A group of this form of escort would be able to quickly bring down many capital ships and they most likely acted as hunter-killer teams in the larger battle, targeting heavy cruisers and battleships. There are seven intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are very similar to the previous class except for the weapons loadout.

Detailed Survey (Soldier Class Destroyer)- The Escort Destroyer is an all rounder design, with a mix of fire-power, speed and defences. This class is generally armed with long range weapon batteries and was most likely the cheap, expendable escort that was tasked with engaging enemy escorts. There are fifteen intact ships of this class, one thousand, six hundred and twenty mostly intact, three thousand half destroyed and six thousand nine hundred mostly destroyed. From what Tranth can determine these ships do not have any really new technologies.

Detailed Survey (Monk Class Light Cruiser)- The Escort Carrier is similar to an Escort Cruiser but modified to act as a carrier. It retains the heavy armour and point defences of the original design but replaces most of the weaponry with a few lances and several Attack Craft bays; they are most likely designed to act as battlefield carriers. There are two intact ships of this class: thirty mostly intact, eighty half destroyed and a hundred and sixty mostly destroyed. From what Tranth can determine these ships simply replace the weapons on the previous class with Attack Craft bays and examining them may be a good method of finding intact Attack Craft..

Detailed Survey (Warrior Class Cruiser)- The Line Cruiser is a balanced warship three and a half kilometres long. These ships seem to strike a balance between firepower and manoeuvrability and are almost certainly the cheapest to build. The first ship of this type is armed with a collection of medium range weapons batteries. There are no intact ships of this class, twenty-five mostly intact, forty half destroyed and fifty-seven mostly destroyed. This ship has few major strengths or weaknesses, except for its inability to stand against Heavy Cruisers and Battleships. Archmagos Explorator Tranth tells you that this ship seems to be a cheap ship of the line and would be worth investigating.

Detailed Survey (Praetorian Class Cruiser)- The Brute Cruiser replaces the weapons batteries with powerful short range fire-power. There are no intact ships of this class, thirteen mostly intact, twenty-eight half destroyed and ten mostly destroyed. This ship can inflict massive damage on other cruisers and escorts at short and but lacks the defences to take much return fire, meaning that it must either avoid large groups of foes or accept that it will take as much damage as it dishes out. Like other brutes it is vulnerable to fast enemies with long range firepower. Archmagos Explorator Tranth tells you that this ship seems to be a cheap linebreaker and would be worth investigating.

Various thoughts on the right mixture of escorts:
My impression is that Squires are close in defense ships for capitals, and they're focused on screening them and dealing with ordnance at the expense of aggressive or offensive power. Pages swing the other way in that they're capital ship hunters, built around a main gun and sacrificing lighter offense and defense for one big punch.
Pages and Squires mean fulfilling the defense and offense roles of escorts, but totally ignoring their role as anti-escorts and skirmishers. That's where Soldiers fit in.
(That said, my feeling based on real-world water naval warfare is that Avernus should have a fleet focused on cruisers & escort carriers as the core with the heaviest of the cruisers being battlecruisers and then a sufficiency of frigates and destroyers to effectively screen our forces.)

Big Repair Deal: Vanaheim owes 4,050.06 Cr to Avernus, and we sold the Vajra Class ship to Vanaheim.

Balanced Trade: Avernus Owes Vanaheim 46,856.14 Credits, and we still have the Vajra Class Command Battleship.

Max Soldier Trade: Avernus Owes Vanaheim 43,436.14 Credits, and we still have the Vajra Class Command Battleship.

Max Resources Trade: Avernus owes Vanaheim 29,756.14 Credits, and we still have the Vajra Class Command Battleship.

OmegaS 2: Vanaheim owes Avernus 17,105.96 Credits, and we sold the Vajra Class ship

Minimum Fleet: Avernus owes Vanaheim 2,861.14 Credits, and we still have the Vajra Class Command Battleship.

Notes:

Vajra class Battleship is valued at 42,483.5 Credits by Vanaheim
Vanaheim is willing to let us go into debt to them for up to 50,000 Credits.

Big Repair Deal and OmegaS 2:
+ 354,000 Advanced Material per year
+ 4,000 Exotic Material per year
- 197,000,000 Thrones per year
- 200,000,000 Material per year
- 200,000,000 Metal per year
Niflheim owes Avernus: 2.3 Cr

All other plans:
+ 391,000 Advanced Material per year
+ 4,000 Exotic Material per year
- 200,000,000 Thrones per year
- 200,000,000 Material per year
- 200,000,000 Metal per year
Avernus owes Nilfheim: 994.3 Credits

Minor differences.

EDIT: Note that this post has been updated with all math corrections contained in the thread as of the edit date.

EDIT2: Updated Plans again.

Significant discussion of eventual desired fleet configurations:
Capability Discussion Without Numbers
Rough Numbers?
 
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Big Repair Deal: Vanaheim owes 4,050.06 Cr to Avernus, and we sold the Alexander Class ship to Vanaheim.
Balanced Trade: Avernus Owes Vanaheim 39,800.84 Credits, and we still have the Alexander Class Command Battleship.
Max Soldier Trade: Avernus Owes Vanaheim 29,931.34 Credits, and we still have the Alexander Class Command Battleship.
Max Resources Trade: Avernus Owes Vanaheim 22,700.84 Credits, and we still have the Alexander Class Command Battleship.

Correction
Big Repair Deal: +4,050.06 Cr Debt to Avernus
Balanced Trade: -70301.8 Cr Debt to Avernus
Max Soldier Trade: -46516.8 Cr Debt to Avernus
Max Resources Trade: -53201.8 Cr Debt to Avernus

You are wrong on the math. We are still paying the cost to repair the Genghis in your plans.
 
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Just to restate my reasoning for selling the Alexander now, I think it would be best to get it repaired and active in the Trust sooner rather than later. Vanaheim can do that sooner than we can. The survival of the Imperial Trust is more important than us being able to keep our individual hold over one ship.


Also a note to @Enjou that credit wise it makes a lot more sense to sell the Alexander and tithe the Genghis than the other way around.

You sure? I did the math and it ends up with us getting a net of 3997.26 rather than the 4053.26 we get with my plan currently.

I think that @Enjou has made an error in considering a Light Cruiser to be equivalent to a Cruiser in Admiral Parnell's request, I think they count in Admiral Parnell's escorts category instead.

Generally speaking everything I've seen in 40k indicates that Light Cruisers go under the broader class of Cruisers rather than as Escorts. Though I'm thinking of increasing the number of Cruisers I'm buying anyways since we've got credits left over, and I wouldn't terribly mind going into a bit of debt with Vanaheim given we'll likely make a killing when it comes time to sell Battleships and Grand Cruisers.

@durin could clarify though. Durin, can you answer the following:

1. Does Parnell's numbers for Escorts and Cruisers consider a Light Cruiser an Escort or a Cruiser? Or neither?
2. The idea of seeing if we would be allowed to tithe the Hyper-Cruiser as if it were multiple Command Battleships has been suggested due to its status as a Dreadnought which means significantly greater cost to build. Could we negotiate with the Trust to do that and if so how many tithed Command Battleships would they count it as? (like, say, it counts as two, so the next four CBs we build/repair will be ours to keep if we tithed it)
3. Will repairing The Well of Urd require us to count it in the tithe? I ask because it's a more edge case than the Ship Graveyard ships since it entered the system on its own power and isn't actually a wreck, but a functional ship.
4. What balance of Cruiser classes would Parnell prefer here?
 
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[X] Plan Max Soldier Trade

To buy a CBS from Vanaheim we need to sell its hulk to it first.

@Enjou
In your Plan "Big Repair Deal" you sell only two CBS Hulks to Vanaheim but buy one that you did not sell (Alexander) to thide it.

@Elder Haman
In all of your plans you do not sell the Hulk of the Genghis-Class to Vanaheim to allow them to repair it, so that we can buy it and thide it.

Or do I have understood something wrong?
 
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Correction
Big Repair Deal: +4,050.06 Cr Debt to Avernus
Balanced Trade: -70301.8 Cr Debt to Avernus
Max Soldier Trade: -46516.8 Cr Debt to Avernus
Max Resources Trade: -53201.8 Cr Debt to Avernus

You are wrong on the math. We are still paying the cost to repair the Genghis in your plans.

Yes. Because we are paying to repair it.

Please notice that it is under the BUY section.

I'm not sure why this is so hard to understand.

EDIT:

After further discussion with Enjou, it becomes more clear that the optimal choice for which ship we repair and which ship we sell becomes dependent on whether we are keeping one command battleship in the graveyard or if we are selling two of them to Vanaheim.
 
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Here's my spreadsheet
T66 Trades

@Elder Haman, you are making some horrible math errors with how much our purchases cost. Primarily with the Genghis.

Could you please explain the math errors, because a vague "you made a mistake" is not helpful.

I also cannot see what math error you mean on the Genghis. It's price is correct.

@Elder Haman
I noticed that in your plans we do not sell the Genghis to Vanaheim.
If you add it to the sell it would reduce what we own to them by 79,137.6

Please read the explanations included in the Spoiler, since I explained this already. We lose credits if we sell the Genghis to Vanaheim.

There are four Command Battleships that can be sold.

Einherjar
Genghis
Vajra
Alexander

We must pay for the repair of two battleships (one for us and one for the Imperial Trust).

We can sell the remaining two to Vanaheim if that is our wish.

Assuming we want to keep the Einherjar (Brute) as Admiral Parnell prefers, then the most credit efficient choice to tithe is the Genghis, not either of the other two. (Since we have to pay to repair it).

The reason my plan leaves us owing credits to Vanaheim is because I only sell the Vajra to Vanaheim and do not sell the Alexander.

If we sold the Alexander like Enjou does the debt would go away.

If we sell the Alexander class to Vanaheim this would put us up with Vanaheim owing us credits. I only hesitate because right now we have 6 Command ship class hulks. (Brute, Hunter, Gravatic, Gav-Accel, Line, The Well). To keep three (Brute, Gravatic, The Well) we need to tithe at least two to the Imperial Trust (while selling the last, making us tithe 2 of 5).

Additionally, there is always the chance that after fully researching the Gravatic Array we decide we'd rather have the Line.

Basically I think this increases our flexibility to not sell the Line (Alexander Class) Command Battleship yet. Furthermore this means Vanaheim, Avernus and the Imperial Trust will each have a Command Battleship. Which is probably at the limit of what we can afford to support in upkeep. I'm not even sure the Imperial Trust Navy is ready to support two Command Battleships yet.

Enjou assumes that the Hyper Carrier will be tithed to allow us to keep additional Command Battleships, but I don't want to depend on that.

Plus, we can always sell the Alexander class to Vanaheim later if we decide that is the best decision after all. I just don't see it as a decision we have to make in this trade.
 
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@Enjou
In your Plan "Big Repair Deal" you sell only two CBS Hulks to Vanaheim but buy one that you did not sell (Alexander) to thide it.

That's the point. I'm having Avernus pay to repair two of them, with one of those going towards our tithes. If we commission a CB to be repaired or bought for us, the next one we commission or buy has to be tithed. That's the law. I'm simply doing that now rather than later.
 
Could you please explain the math errors, because a vague "you made a mistake" is not helpful.

You dropped a 0 with the prices to repair the Monks. They are priced much close to Cruisers than Escorts. The difference is 30K credits.

Thought it was with the Genghis for a minute, sorry on that.
 
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You sure? I did the math and it ends up with us getting a net of 3997.26 rather than the 4053.26 we get with my plan currently.

Genghis Cost to Repair: 89,870.2
Vajra Sale Price: 42,483.5

Difference: 47,386.7 Additional Cost

Varja Repair Cost: 127,060.2
Genghis Sale Price: 79,137.6

Difference: 47,922.6 Additional Cost

First Option is more credit efficient.
 
@Elder Haman
In all of your plans you do not sell the Hulk of the Genghis-Class to Vanaheim to allow them to repair it, so that we can buy it and thide it.

Or do I have understood something wrong?

We don't sell hulks to Vanaheim if we are paying to have them repaired.

Think of it like the difference between paying a mechanic to fix your car, and a trade in at a dealership.

Selling to Vanaheim is a trade in. Buying is paying them to fix the car we already own.
 
Genghis Cost to Repair: 89,870.2
Vajra Sale Price: 42,483.5

Difference: 47,386.7 Additional Cost

Varja Repair Cost: 127,060.2
Genghis Sale Price: 79,137.6

Difference: 47,922.6 Additional Cost

First Option is more credit efficient.

You said the Alexander, not the Vajra:

Also a note to @Enjou that credit wise it makes a lot more sense to sell the Alexander and tithe the Genghis than the other way around.

Also, I actually plugged the numbers into the plan to get my results.
 
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You dropped a 0 with the prices to repair the Monks. They are priced much close to Cruisers than Escorts. The difference is 30K credits.

Thought it was with the Genghis for a minute, sorry on that.

No problem, sorry for getting frustrated. It seemed like people couldn't understand that I was buying the Genghis as part of the plan.
 
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