So, stuff happened.
I'm glad that the worlds that actually produce psykers want them trained. I wonder how much of that is because of how incredibly badass our heroic psykers are. I mean, look at what Xavier has done in full view of the trust--wiping out corrupted hive cities, killing chaos champions, fucking over Dark Eldar by sneaking in, killing strongpoints that the elites in the army couldn't, and then mind controlling the prisoners to get into the tac net... I do wonder why they want to leave their psykers under our supervision. I mean, I can think of a couple reasons, such as them wanting us to pay for it or thinking that we have a much better handle on psyker use/training than they do, but I do find it a bit odd that they're effectively giving us some ground on their worlds. It probably won't be very fast setting it up--we'll need to construct facilities, send teachers, and coordinate with locals, at each location. We might be able to get a two-for-one by sending some of our witch hunters and the like in the same action.
I really like where our novel psyker research is going. Better kinetic shielding is a great all around power, and the bombardment cacti thing should be good once the inevitable return of the Necrons occurs--and they look like they'll be pretty quick to research. I'm glad we're finally reaching the point that we should see some fruit from the frequency research, and we've also managed to open up another game-changing field of novel psyker research. Of course, I'm pretty leery of doing anything with it yet--working with the Sirens seems like a great way to freak out the trust, especially if it involves something with similarities to sorcery, and we've already got a lot to do that involves more immediate benefit.
One more thing--have we checked to see if taking an animal as a familiar shifts your frequency towards it? Cause that seems like it would be a good way to improve reach without needing to worry about being exposed to some nasty influences.
I'm glad we can finally do void command stuff, although I wish we could do it better. Still, we might be able to reduce the martial penalty on it without direct command experience--working on void projects could work. Eh, something to think about. It is more than a little bit amusing that taking away 15 from our martial for it still leaves us near the top of the heap in void command.
I like the weapon options. Despite the high costs, I'm really tempted to do the high-end gear. Perhaps it's just my desire to see the looks on everyone's faces when our scouts go through a company of Chaos Space Marines like they aren't even there. Pity we're not going to be using the silver steel designs for aircraft much--maybe we'll be able to repurpose the research for an upgrade to our DAoT craft, but I doubt it'd be anywhere close to as big of a boost.