The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The Shipfields of Deiphobe
Here's by fluff entry. Timeline wise, count it as being 3-4 centuries later.

The Shipfields of Deiphobe

One of the most peculiar sights in the Nine Worlds are on the moon of Deiphobe in the Avernus system. While Avernus itself has an entirely deserved reputation for the extreme, the Deiphobe Shipfields are unlike anything else in the former Imperium of Man. The reason is quite simple. Even during the height of the Imperium, the waning days of the Great Crusade, there was no single greater concentration of warships at any point. Not even the Siege of Terra came close.

The Shipfields consist of the relocated remains of the ship graveyard of Cocceio, where the Ancients and the Men of Stone stopped the Men of Iron at the cost of their own lives. As a space traffic safety and security measure, Admiral Parnell ordered that the Escorts and Light Cruisers be lowered onto the surface of Deiphobe, the moon that serves as the anchorage of the Averus fleet. There they would be out of the way, kept in place by the nearly non-existent gravity field. Almost 40000 hulls were interned on the moon, covering a field more than 200 square kilometers in size. The field has shrunk since then, as the most intact hulls were rebuilt for use in the Trust's fleets, but more than 24000 still remain.

In orbit, the remaining warships numbered a (relatively) small 2800. While still more than would be found anywhere but a Segmentum Fortress, it was a much easier problem to deal with for the auger teams of the Atlas's Gift. The reclamation process went much faster here, with a mere 900 hulls still remaining, mostly Heavy Cruisers. Owing to the extremely poor state of the remaining hulls, there is considerable debate among the Trust's shipwrights as to whether it is worth time and effort to rebuild them, or to scrap them for use in new ships.

The importance of the the Shipfield and predecessing graveyard cannot be overstated. Virtually the entirety of the Trust's combined fleet was reclaimed from these locations, giving it a roster that could have rivaled the entirety of Segmentum Pacificus, diminished as it was. And these were ships from the absolute high of the Dark Age of Technology, with technologies and capabilities that would make even the most jaded priest of Mars jealous. It would be on these ships that the Imperial Trust would establish its dominance of the sector, holding it against all comers and keeping lit the fires of civilization.
 
@durin Are any of these ideas possible? How many regiments could we fit on Escort, Light Cruiser, and Cruiser sized vessels - I assume it differs based on the mixture of engine speed, void shield types, and weapons?

Can we develop Haywire torpedoes based on Tranth's critical on Haywire weaponry?
the ships you are proposing are possible but will be of strictly limited use given their total focus on a tactic that can be hard to pull off
it would be far smarter to sacrifice at least one of the requirements you list in order to allow them to be safely harrased into oblivion by most escorts
 
with technologies and capabilities that would make even the most jaded priest of Mars jealous.
Minor nitpick, I think this would sound better if it says "that would have made even the...".
Mars doesn't exist anymore, after all.

EDIT:
I'm also scared shitless at the fact that @durin considers these tech to be necessary for our survival. What will we find once the warpstorms recede? Garkill the Beast? Eldar Empire Reborn? Angron-led Blood Crusade? What will it be?
 
Last edited:
I can't help but think if we'd discovered this datacore before the Emperor died, and told Mars about it, one possible reaction would have been...

'Ok, that's it, everyone, we're moving off Mars to Avernus'
 
If you're looking at only a single system then it's not that great of an advantage, but almost every piece of technology is significantly superior to the Imperial standard.

When you get a ship that is significantly harder to kill due to better armor and Void Shields, more maneuverable due to better engines, and has every single weapon type being 20% better across all major categories you have a ship that will hands down win in a one on one conflict against a ship of the same type that lacks those advantages. Taking every improvement into account as a whole, these ships outclass the Imperial versions by a wide margin.
Compare a modern tank to a tank from WWII. The latter has absolutely no chance of beating the former, but the modern doesn't have a mere 20% boost in all stats compared to the WWII tank. It is far, far better in every category, from armour to speed to weapons to systems, everything is improved and by a margin far larger than 20%. That should be the difference between Imperial standard and Dark Age standard but that's not present here.

As it is, a Dark Age vessel has an edge in every category and would thus beat an Imperial standard in a fight any day, but its power isn't completely overwhelming and it should be.
 
I will add a bit more detail when I have the time, however you can make an attempt whenever you want and I will correct it
I'm going to be doing bare bones entries for the most part. Are they any trends that I should follow? Typical armaments and sponson mounts?

How big is a mechanized company btw? For the Heracles.
 
Compare a modern tank to a tank from WWII. The latter has absolutely no chance of beating the former, but the modern doesn't have a mere 20% boost in all stats compared to the WWII tank. It is far, far better in every category, from armour to speed to weapons to systems, everything is improved and by a margin far larger than 20%. That should be the difference between Imperial standard and Dark Age standard but that's not present here.

As it is, a Dark Age vessel has an edge in every category and would thus beat an Imperial standard in a fight any day, but its power isn't completely overwhelming and it should be.
And that would be OP, which is why we don't get it.
 
As it is, a Dark Age vessel has an edge in every category and would thus beat an Imperial standard in a fight any day, but its power isn't completely overwhelming and it should be.
But that's completely subjective on your part. GW has never published comprehensive stats for the weapons that the DAoT Humanity would have used, and most of the narrative is from the perspective of the Imperium (ie. biased to hell and back).
 
As it is, a Dark Age vessel has an edge in every category and would thus beat an Imperial standard in a fight any day, but its power isn't completely overwhelming and it should be.

For the sake of game balance, most of the obsurd high end stuff has been thrown out the window. On the plus side, it won't be used against us without major in-setting BS happening.
 
But that's completely subjective on your part. GW has never published comprehensive stats for the weapons that the DAoT Humanity would have used, and most of the narrative is from the perspective of the Imperium (ie. biased to hell and back).
There is some basis for it, most specifically from the Death of Integrity which destroyed a space marie battle barge and an ark mechanicus in a single barrage
 
Here is my train of though for the Hercules.
  • According to my calculations, the Hercules needs a 42 x 9 x 6 meter troop bay, with a 900 ton maximum cargo load.
    • Lets push it up to 1K for safety and rounding reasons.
    • Max size should be 50 x 15 x 10 meters.
  • Speed shall, until further notice, be "yes".
  • Altitude limit is "no".
  • Aerodymanics of "I don't care".
  • Armor shall be half as effective as Thunderhawk, but at least twice as thick.
  • Crew is between 5-8.
  • Folding wings are not a horrible idea, but more like grav-manipulator aids than lift
  • This is looking a lot like a Leopard
And now I'm going to bed.
 
Here is my train of though for the Hercules.
  • According to my calculations, the Hercules needs a 42 x 9 x 6 meter troop bay, with a 900 ton maximum cargo load.
    • Lets push it up to 1K for safety and rounding reasons.
    • Max size should be 50 x 15 x 10 meters.
  • Speed shall, until further notice, be "yes".
  • Altitude limit is "no".
  • Aerodymanics of "I don't care".
  • Armor shall be half as effective as Thunderhawk, but at least twice as thick.
  • Crew is between 5-8.
  • Folding wings are not a horrible idea, but more like grav-manipulator aids than lift
  • This is looking a lot like a Leopard
And now I'm going to bed.
sounds around right
 
With the new line up of weapons and vehicles of all types and classes I'm starting to think we should have the Trust Guard find a world to colonize as a Armoury World/Training World. It would have no civilian population or a governor but be run by the Guard. It would serve as the HQ of the Guard so that if we loss Midgard again we don't loos the IG as well like before. We would stockpile older weapons and vehicles as they are retired from front-line service and when we start turning old Super-Heavy's we could place a number in storage on it to recuperate battle losses without having to wait for more to be built. It also would have extensive training ground to get the Imperial Tithe troops used to working with their counterparts. We could even build and stockpile large quantity's of our third and second rate gear so that when the storm ends we can trade them on the cheap.

As a late game project I'm wondering if once we build up our fleet and merchantmen if we could send out a few dozen Merchantmen and Mass Conveyors with a guard force of Escorts and Cruisers loaded up on our third rate gear to trade for STC's and things. Just wander around for a few turns before coming back with whatever. Maybe slap down some Chaos while they're at it.
 
Here is my train of though for the Hercules.
  • According to my calculations, the Hercules needs a 42 x 9 x 6 meter troop bay, with a 900 ton maximum cargo load.
    • Lets push it up to 1K for safety and rounding reasons.
    • Max size should be 50 x 15 x 10 meters.
  • Speed shall, until further notice, be "yes".
  • Altitude limit is "no".
  • Aerodymanics of "I don't care".
  • Armor shall be half as effective as Thunderhawk, but at least twice as thick.
  • Crew is between 5-8.
  • Folding wings are not a horrible idea, but more like grav-manipulator aids than lift
  • This is looking a lot like a Leopard
And now I'm going to bed.
The void craft has that size as well. The heavy void bomber was described as 100m long.
 
it would be far smarter to sacrifice at least one of the requirements you list in order to allow them to be safely harrased into oblivion by most escorts
Okay. It would be okay to drop one of the requirements.

I'm not sure what this sentence is saying though.

"in order to allow them to be safely harrased into oblivion by most escorts"

Why would I want that?
 
Back
Top