The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ahh... but the Thunderhawk is like the flying pig of airplanes. It's rugged ability to keeping flying despite damage is partially due to it's insistence that it has as much right to fly as a bumblebee.

On a more serious note, we already have a plane called the Avenger (it's the fighter bomber).
The Thunderhawk is to ugly that is has to be part of it's altitude control system. Its so repulsive it helps lift it off the ground. More seriously, I think it's biggest sin is it's horribly inefficient interior layout.
The Avenger Dive Bomber is likely to soon be retired, thus the name will be free for the Avenger Dropship.
 
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The Thunderhawk is to ugly that is has to be part of it's altitude control system. Its so repulsive it helps lift it off the ground. More seriously, I think it's biggest sin is it's horribly inefficient interior layout.
The Avenger Dive Bomber is likely to soon be retired, thus the name will be free for the Avenger Dropship.

Thunderhawk is a fighter... not a dropship.

And it gets confusing to change the names of the ships, seeing as we have huge numbers of Thunderhawk and Avenger wings.

Changing the design is fine, but changing the names impacts game play a little.
 
Can anyone think of any other things that should be brought up as a proposal?
Much as Vanaheim did with colonization, we should ask the member worlds to consider how they'd like Trust wide law enforcement to be handled. Currently, we know criminals are going to other worlds and causing trouble. That will only get worse as time goes on and as The Trust grows. We need to consider things like extradition, or co-operation between the planetary security forces.

Even if we end up convincing everyone to allow Avernites to infiltrate their criminal undergrounds and it works perfectly, that only solves the current problem. Even a perfect execution would only slow, rather than prevent, interplanetary crime from cropping up in the future.

My preferred outcome is a Trust wide police force that won't be stopped by borders when investigating crimes. Because right now, we just have the Inquisition and mundane crime isn't really their responsibility. It would be nice if Jane could co-operate with local police off planet in killing criminals instead of having to avoid their attention.
 
That's what the Adeptus Arbites is for. What's their status in the Imperial Trust again? Gonna go read the Constitution.

EDIT:
2.iii. Logis Strategos - Responsible for analysis of threats and working with the Inquisition, local Arbites, and other intelligence and security organizations.
The Administratum cooperates with the "local Arbites", which I presume refers to planetary law enforcement agencies (aka. Police) not the actual Adeptus Arbites.

From Article V. High Judges:
1. There will be nine High Judges. Each Planetary Governor of the Nine Worlds may nominate one judge from the Adeptus Arbites or other suitable agency to serve as a High Judge with approval by majority of the High Council. High Judges are appointed for life, subject to removal only due to corruption, gross misconduct, or inability to perform their duties.

2. When there is a legal dispute between worlds, a randomly selected panel of five of the High Judges not from the worlds in question shall be convened. The panel will attempt to mediate the dispute. If no agreement can be reached, the panel will hear arguments and make a judgement to settle the dispute. Deliberations between the High Judges will be held in closed chambers, and their votes regarding verdicts will be kept secret.
Again, the wording implies that the "Arbites" referred to is in fact the local planetary law enforcement agencies.

It seems that the Imperial Trust does not have an overarching Adeptus Arbites that the Imperium did.
 
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It seems that the Imperial Trust does not have an overarching Adeptus Arbites that the Imperium did.
It's a niche that hasn't been filled, but the problems it was created to deal with still exist. As I understand the status quo we have a group of local security agencies that might co-operate, if they feel like it, and even if they do then you don't have any authority to go on their turf and back them up or pursue a criminal beyond your borders.

You have to send word to someone on the other end, and if it gets there quick enough, they might help out. or bring up a case before the high judges if the other planet decides not to co-operate.

Even if infiltration works perfectly, this is still an issue that has to be addressed for future occurrences.
 
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It's a niche that hasn't been filled, but the problems it was created to deal with still exist. As I understand the status quo we have a group of local security agencies that might co-operate, if they feel like it, and even if they do then you don't have any authority to go on their turf and back them up or pursue a criminal beyond your borders.

You have to send word to someone on the other end, and if it gets there quick enough, they might help out. or bring up a case before the high judges if the other planet decides not to co-operate.

Even if infiltration works perfectly, this is still an issue that has to be addressed for future occurrences.
You are underestimating how hard it is for a criminal to get from one world to another
 
The Fourth Meeting of the High Council Part Two: Rotbart's Report and several proposals
The Fourth Meeting of the High Council Part Two: Rotbart's Report and several proposals

You stand and give your report on the major events that occurred on Avernus over the last decade.

Military
- Avernus has fully recovered from the war with the Dark Eldar, with all projects mentioned in the previous High Council Meeting completed successfully.
- Currently Avernus is in the process of expanding it's military to get it back up to 2% of the population.
- Avernus has doubled the size of its air force.
- The Phase-Tigers have been equipped with Recon Armor, making them even more stealthy.

Space
- The construction of new shipyards is continuing to help meet future demand.

Admin and Infrastructure
- Avernus has upgraded the defenses of two of its hive cities and is in the process of doing so with another two.
- Another round of administration reforms has been completed, increasing efficiency.
- Avernus has implemented changes to its education system based on Muspelheim's system. Juve-Nat has also been rolled out to the best educators on the planet.

Xeno Issues
- The Quartok have not caused any issues over the last decade. No indications of Chaos corruption or rebellion of any kind.
- Peace treaties have been made with the Trolls that live near the cities in Avernus's Spine. On our part, this involves given them a small amount of food and staying out of their territory. So far the peace has been kept, reducing deaths in the region noticeably.

Cultists, Psykers, Security
- Cultists continue to be found within mere days of conversion.
- There were a few Chaos Psykers who caused problems in the last decade, but by and large most are still killed before doing any damage.
- Psyker Hunter and Witch Hunter forces have been expanded and will soon exceed Avernus domestic needs.
- The Unseen University has been expanded into a Regional City to house the sheer number of psykers being found on Avernus.
- Battle Psykers are being equipped with Power Armor.
- It had been brought to our attention that a number of Avernites were illegally immigrating to some of your worlds and forcibly taking over the criminal underworlds. As such, border security has been increased to prevent this from happening in the future, as well as reducing the risk of any plagues from Avernus spreading

Your report is taken well, with a bit of discussion over the incensing numbers of psykers but no one seems surprised.


The first proposal is by Governor Olaf and is that Inquisitor Lords should be required to make themselves known to the High Council but ordinary Inquisitors should not. This should add another layer of oversight to the Inquisition while allowing them to fulfil their tasks.

This suggestion is highly popular and will undoubtedly pass, despite the opposition by the Inquisition.


The second proposal, put forward by Lord Marshal Sigurd of Asgard, is to make all creatures native to Avernus purely the responsibility of the Governor of Avernus and the Inquisition as long as they remain in the Avernus system. This will allow you to legally interact with your wildlife to a greater extent but will also give the Inquisition greater influence over your actions.

Currently Asgard, Muspelheim, Midgard and the Adeptus Mechanicus are supporting this proposal.
Currently Vanaheim, Jotunheim, Alfheim and the Security Council are opposing this proposal.
Svartalfheim, Niflheim and the Inquisition are undecided.

It is agreed that colonisation is a major topic and should be discussed once all other proposals have been dealt with.


No one else seems to want to put forward a proposal so now is the time for you to put forward your plans and decided whether to support or oppose the current proposals.
 
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Other Primarch vehicle ideas.

Leman Russ: Already taken.
Jaghatai Khan: I've started on a Heavy Hovertank design
Corvus Corax: Stealth infiltration aircraft, they already have something similar to start with
Ferrus Manus: Super-heavy tank of some sort
Roboute Guilliman: Leviathan replacement. Includes medical facilities and other infantry logistical support
Vulkan: Mobile vehicle repair facility
Lion El'Jonson: Drawing a blank here. Likely something hover related
 
Looks like the good Lord Marshal got tired of seeing Avernus tiptoeing around on the native xenos issues.

Your report is taken well and there is a bit of discussion over what Headmaster Ridcully has predicted. No one is sure but everyone promises to increase their readiness for war, even Alfheim and Jotunheim.
What was the prediction again?
 
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The first measure should only impede the inquisition if they're investigating the high council. On the other hand, making sure the high council isn't corrupt is very important, and without anonymity the inquisitor lords could become targets for assassination or otherwise have their actions restricted because people know to watch them. I'm against this.

The second proposal sounds good, but if we ever tame thunda beasts for rough rider regiments or make wide scale use of sirens or phase tigers as psyker familiars then it sounds like we can't ever send them off world without making a proposal to the high council. I think there would have to be an exception for avernite wildlife among our armed forces before i'd accept this.
 
Other Primarch vehicle ideas.

Leman Russ: Already taken.
Jaghatai Khan: I've started on a Heavy Hovertank design
Corvus Corax: Stealth infiltration aircraft, they already have something similar to start with
Ferrus Manus: Super-heavy tank of some sort
Roboute Guilliman: Leviathan replacement. Includes medical facilities and other infantry logistical support
Vulkan: Mobile vehicle repair facility
Lion El'Jonson: Drawing a blank here. Likely something hover related

Heavy Tank seems to slow for Jaghatai.
The Lion could be a new Titan Knight.
 
The first measure should only impede the inquisition if they're investigating the high council. On the other hand, making sure the high council isn't corrupt is very important, and without anonymity the inquisitor lords could become targets for assassination or otherwise have their actions restricted because people know to watch them. I'm against this.
this is a tough question. who do we worry more about becoming corrupt, the inquisition or the high council
remember one of the governors had to be removed by the inquisition

The second proposal sounds good, but if we ever tame thunda beasts for rough rider regiments or make wide scale use of sirens or phase tigers as psyker familiars then it sounds like we can't ever send them off world without making a proposal to the high council. I think there would have to be an exception for avernite wildlife among our armed forces before i'd accept this.
we actually already tamed the phase tigers and are using them in our armed forces
on the other hand, sending them offworld is dangerous if they infect another ecosystem
 
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The first measure should only impede the inquisition if they're investigating the high council. On the other hand, making sure the high council isn't corrupt is very important, and without anonymity the inquisitor lords could become targets for assassination or otherwise have their actions restricted because people know to watch them. I'm against this.

The second proposal sounds good, but if we ever tame thunda beasts for rough rider regiments or make wide scale use of sirens or phase tigers as psyker familiars then it sounds like we can't ever send them off world without making a proposal to the high council. I think there would have to be an exception for avernite wildlife among our armed forces before i'd accept this.
as things are all creatures are purely your responsibility but that means if you take any offworld and they do any damage it could be very very bad for you (if it was a Siren who then killed a human you being deposed or kicked out of the Imperial Trust is a possiblity)
 
What are their reasons for supporting/opposing the proposal?
They are supporting the project because they trust your judgment or they do not want to be bothered about every creature you interact with
They are opposing it because dealing with Psychic Xenos is serious business and they want you to have a lot of oversight
 
They are supporting the project because they trust your judgment or they do not want to be bothered about every creature you interact with
They are opposing it because dealing with Psychic Xenos is serious business and they want you to have a lot of oversight
Well atleast they ain't making mountains out of mole hills
 
Well, not a single word about ship graveyard. Looks like I have been "making a mountain out of molehill" as Alex pears put it.

@durin: One thing I don't understand - we already have all necessary mechanisms inherited from Imperium to (relatively) smoothly deal with whole "contacting the xenos" thing. Just why is Ordo Xenos sitting on it's collective ass instead of doing their work?
 
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