The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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Old Western Gunslingers

Old Western Gunslingers
Paolo Donovan trudged through the Gubernatorial Palace having dealt once again with the enemy of all government officials, paperwork. While his staff was good at keeping on top of the day to day stuff some things like contingency plans required his personal attention and presence. Passing the training area he heard a steady *Thonk* repeat over and over as he drew close. After being cleared by the Governors Own he stuck his head in to see the "little governor" as she was so affectionately known practicing her swordsmanship on a wooden dummy.

"Good form but wouldn't you rather shoot your opponent before he got that close to you?" Donovan piped up startling Syr from her trance.

"Oh, General Donovan I didn't see you there." She replied giving a short bow. A dark cloud seeming to hang over her and while she was more active than the last time he had saw her it was clear grief weighed heavily on her shoulders."I would love to learn to shoot but my hands are to small." she said holding up one of her petite hands. "Anything small enough for me to use would be too small to do any worth whiled damage to what I target."

A glance was all Donovan need to see that it was true. She would have trouble holding on to a standard Laspistol much less a Impler pistol. Walking over he knelled before her and held up his own hand to hers. "I had the same problem in the Underhives growing up. Always did have small hands for a man my size." He told her as she gasped at his hand which was only a little bit bigger than hers. "I favored Autoguns and Stub guns because I could shave down and customize the grips before I got high enough in the ranks to get custom weapons fitted to my hands. Can't shave down a Laspistol, it kills the power packs in the grip. Here lets go to the range and I'll let you try shooting my side arm."

Grinning at her happy sqeee and more animated expressions from the offer they and their guards walked the short distance from the sparing hall to the shoot range down the corridor. "Now young lady whats the most import rule on the range?" he asked her in front of one of the stalls. Straitening up Syr took on a serious expression as she responded "Never point your weapon at anything you don't want to shoot." "Good girl!" he praised. "And the second?" he asked cocking a eyebrow. "Oh, uhm, ah,.... Never walk in front of a active range?" she tried. Having never spent much time learning the range rules as she didn't us it much she was a bit unsure. "Very good! And what must we were at all times?" "Hearing protection!" she sqeed jumping up and down a little. "Correct! Now I'm going to show you what you'll be shooting then we'll put up a target for you."

Pulling his side arm out and laying it on the bench Syr looked at it before cocking her head. "What kind of gun is that?" she asked having never seen anything like it. Donovan chuckled at her before replying "Well it's a one of a kind. When I made Lieutenant-General I contacted a Master Artisan on Svartalfheim to make me a Master work Stub Gun. Well at least at first. You see I like revolvers, see the spinning cylinder?, as it's part of my shooting style. However the Artisan I contacted thought it was too simple for his time so he made a counter offer. First it's chambered for standard Bolter rounds but can fire solid slugs as well. Next he fitted a smaller, less power hungry, version of the Implers electromagnetic pulse accelorator to speed up the projectile but not as fast as a Impler does. Lastly he integrated a link scope, the bumps coming off the sides, to go with the iron sights so I can see whatever I point it at on my HUD."

Syr nodded her head to most of the explanation but frowned as she asked "Why would you need a 'revolver' for your shooting style?" "Want me to show you?" he shot back a mischief twinkling in his eye. Nodding her head a guard handed out earmuffs while a second one hung a Ork Nob target on the line and sent it down range about 75 feet. Loading up all six chambers Donovan holstered the pistol then leaned back slightly with his hand hovering over the gun.

*BEE-CRA,CRA,CRA,CRA,CRA,CRACK-EEP*

Syr didn't want to admit it but she was very impressed. In less than a second he had drew, aimed, and shot all six rounds in the target's head before the buzzer had even finished. Seeing how she was curious as to how he had did it Donovan waved her over and did a dry run much slower as he talked her step by step. "The key in the Western Style as I know it to be called is being the first to draw and shoot. Notice how my holster is very low cut in the front? That means I can pull my gun faster and shoot quicker. Now usually you should hold it at eye level to aim right? It the Western Style the gun barely goes higher than your hips so it takes a lot of practice to know how high or low you need to tilt your gun to shoot at what range and it's different for every gun. See how my non dominant hand is over the gun? That's how I was shooting so fast. While I aim and hold down the trigger with the right hand I "fan" the hammer with the left firing as fast as I can cock the hammer. This lets me shoot my opposite while he is still trying to aim if we draw at the same time. I can show you how to do it later but lets get you shooting the regular way first."

Jane and Frederick walked the halls looking for were Syr had run off to. She was suppose to have been training her sword skills for the last couple of hours but when Jane had swung over to the training hall both she and her guard detail were missing. Rounding a corner they spotted a member of the detail and a Azure Islands Helguard standing outside of the firing range. As they closed the Governors Own held a finger to his lips before pointing inside and opening the door. Curious as to what was going on they huddled next to the door way and peeked inside. Standing at a stall Sry wore a pair of cute pink earmuffs and a pistol in a holster on a belt much to large for her as Donovan leaned on the stalls wall. "Your doing great Syr. Now lets see how you handle this." he said as he sent three targets all the way to the back of the range. "You have three Orks charging you. Shoot them before they make it all the way."

*BEEEEP*

With a snap the targets turned to face Syr and started to roll forward at different speeds. Drawing the pistol she aimed it with just a little bit of wavering before putting a round in the black of the left target. Shifting to the center target she pulled to soon and missed completely. A bit shooken up by the miss she jerked the trigger hitting only white before her fourth shot went through the head. At that point the third target was very close and she shot off both rounds without aiming missing it by a mile. "Not bad, not bad at all." Donovan comforted. "You just got ta learn to take your time and aim is all." Catching sight of the two by the door he knelled down next to her. "Now why don't you go tell your daddy what you've been up too?" he asked as she obediently handed over his gun and belt back. Seeing the new arrives she ran over to tell Jane all about her day as Frederick gave a grateful look at Donovan before they all went their separate ways.

‡‡A/N‡‡ So here's a little piece with Donovan and Syr bonding. Also flushed out Donovan a bit.​
 
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Old Western Gunslingers
Paolo Donovan trudged through the Gubernatorial Palace having dealt once again with the enemy of all government officials, paperwork. While his staff was good at keeping on top of the day to day stuff some things like contingency plans required his personal attention and presence. Passing the training area he heard a steady *Thonk* repeat over and over as he drew close. After being cleared by the Governors Own he stuck his head in to see the "little governor" as she was so affectionately known practicing her swordsmanship on a wooden dummy.

"Good form but wouldn't you rather shoot your opponent before he got that close to you?" Donovan piped up startling Syr from her trance.

"Oh, General Donovan I didn't see you there." She replied giving a short bow. A dark cloud seeming to hang over her and while she was more active than the last time he had saw her it was clear grief weighed heavily on her shoulders."I would love to learn to shoot but my hands are to small." she said holding up one of her petite hands. "Anything small enough for me to use would be too small to do any worth whiled damage to what I target."

A glance was all Donovan need to see that it was true. She would have trouble holding on to a standard Laspistol much less a Impler pistol. Walking over he knelled before her and held up his own hand to hers. "I had the same problem in the Underhives growing up. Always did have small hands for a man my size." He told her as she gasped at his hand which was only a little bit bigger than hers. "I favored Autoguns and Stub guns because I could shave down and customize the grips before I got high enough in the ranks to get custom weapons fitted to my hands. Can't shave down a Laspistol, it kills the power packs in the grip. Here lets go to the range and I'll let you try shooting my side arm."

Grinning at her happy sqeee and more animated expressions from the offer they and their guards walked the short distance from the sparing hall to the shoot range down the corridor. "Now young lady whats the most import rule on the range?" he asked her in front of one of the stalls. Straitening up Syr took on a serious expression as she responded "Never point your weapon at anything you don't want to shoot." "Good girl!" he praised. "And the second?" he asked cocking a eyebrow. "Oh, uhm, ah,.... Never walk in front of a active range?" she tried. Having never spent much time learning the range rules as she didn't us it much she was a bit unsure. "Very good! And what must we were at all times?" "Hearing protection!" she sqeed jumping up and down a little. "Correct! Now I'm going to show you what you'll be shooting then we'll put up a target for you."

Pulling his side arm out and laying it on the bench Syr looked at it before cocking her head. "What kind of gun is that?" she asked having never seen anything like it. Donovan chuckled at her before replying "Well it's a one of a kind. When I made Lieutenant-General I contacted a Master Artisan on Svartalfheim to make me a Master work Stub Gun. Well at least at first. You see I like revolvers, see the spinning cylinder?, as it's part of my shooting style. However the Artisan I contacted thought it was too simple for his time so he made a counter offer. First it's chambered for standard Bolter rounds but can fire solid slugs as well. Next he fitted a smaller, less power hungry, version of the Implers electromagnetic pulse accelorator to speed up the projectile but not as fast as a Impler does. Lastly he integrated a link scope, the bumps coming off the sides, to go with the iron sights so I can see whatever I point it at on my HUD."

Syr nodded her head to most of the explanation but frowned as she asked "Why would you need a 'revolver' for your shooting style?" "Want me to show you?" he shot back a mischief twinkling in his eye. Nodding her head a guard handed out earmuffs while a second one hung a Ork Nob target on the line and sent it down range about 75 feet. Loading up all six chambers Donovan holstered the pistol then leaned back slightly with his hand hovering over the gun.

*BEE-CRA,CRA,CRA,CRA,CRA,CRACK-EEP*

Syr didn't want to admit it but she was very impressed. In less than a second he had drew, aimed, and shot all six rounds in the target's head before the buzzer had even finished. Seeing how she was curious as to how he had did it Donovan waved her over and did a dry run much slower as he talked her step by step. "The key in the Western Style as I know it to be called is being the first to draw and shoot. Notice how my holster is very low cut in the front? That means I can pull my gun faster and shoot quicker. Now usually you should hold it at eye level to aim right? It the Western Style the gun barely goes higher than your hips so it takes a lot of practice to know how high or low you need to tilt your gun to shoot at what range and it's different for every gun. See how my non dominant hand is over the gun? That's how I was shooting so fast. While I aim and hold down the trigger with the right hand I "fan" the hammer with the left firing as fast as I can cock the hammer. This lets me shoot my opposite while he is still trying to aim if we draw at the same time. I can show you how to do it later but lets get you shooting the regular way first."

Jane and Frederick walked the halls looking for were Syr had run off to. She was suppose to have been training her sword skills for the last couple of hours but when Jane had swung over to the training hall both she and her guard detail were missing. Rounding a corner they spotted a member of the detail and a Azure Islands Helguard standing outside of the firing range. As they closed the Governors Own held a finger to his lips before pointing inside and opening the door. Curious as to what was going on they huddled next to the door way and peeked inside. Standing at a stall Sry wore a pair of cute pink earmuffs and a pistol in a holster on a belt much to large for her as Donovan leaned on the stalls wall. "Your doing great Syr. Now lets see how you handle this." he said as he sent three targets all the way to the back of the range. "You have three Orks charging you. Shoot them before they make it all the way."

*BEEEEP*

With a snap the targets turned to face Syr and started to roll forward at different speeds. Drawing the pistol she aimed it with just a little bit of wavering before putting a round in the black of the left target. Shifting to the center target she pulled to soon and missed completely. A bit shooken up by the miss she jerked the trigger hitting only white before her fourth shot went through the head. At that point the third target was very close and she shot off both rounds without aiming missing it by a mile. "Not bad, not bad at all." Donovan comforted. "You just got ta learn to take your time and aim is all." Catching sight of the two by the door he knelled down next to her. "Now why don't you go tell your daddy what you've been up too?" he asked as she obediently handed over his gun and belt back. Seeing the new arrives she ran over to tell Jane all about her day as Frederick gave a grateful look at Donovan before they all went their separate ways.

‡‡A/N‡‡ So here's a little piece with Donovan and Syr bonding. Also flushed out Donovan a bit.​
"He's pretty good."
 
I am giving Lieutenant-General Donovan

Gunslinger (+1C, +10 to combat rolls with pistols) - Lieutenant-General Donovan developed a talent for the use of pistols as a ganger, a talent he has kept thought his career.
 
Eh, didn't really like how it gave Syr small hands.

Next thing you know she'll be a carnie :p

I did like the omake, but I really doubt she wouldn't have been given several pistols with custom grips by now if it were the case.

Edit:
She's already 18, and women finish growing before men, so unless this happened a while ago I doubt she's got any growth left.
 
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Next thing you know she'll be a carnie :p

I did like the omake, but I really doubt she wouldn't have been given several pistols with custom grips by now if it were the case.
She didn't want to make a fuss about it and she's still growing. As we haven't had a "teach her to shoot" option to go with the sword training my take take is that they were waiting for her to get a little bit bigger. How old is she anyway? When I wrote this I was thinking like 13 to 15.
 
She didn't want to make a fuss about it and she's still growing. As we haven't had a "teach her to shoot" option to go with the sword training my take take is that they were waiting for her to get a little bit bigger. How old is she anyway? When I wrote this I was thinking like 13 to 15.
18
 
DaoT research found
DaoT research found

The survey of the DaoT-ships found an unusual item. A collection of data were found in an storage unit aboard the Super-Carrier. The transport manifest found inside the container identify it as a constantly updated safety copy of the ground side research. The common clearance made investigation easy as no decryption had been applied and allow the viewing of all 1000+ documents. They represent an interesting subject as they are neither STC nor research results but focusing on technical applications of the unique abilities shown by Avernus wildlife.
In practice they are comprehensive enough to represent partial STC that are 0% complete. Initial survey points the majority of them towards civilian or industrial use but the amount of data makes it hard to say more without concentrated effort. In appendix are a few military applications that were uncovered when skimmed over it.



Area Compression/Expansion Device
This data packet is about a device and its interaction with projected void-shields. In effect it would stretch a given space to be 10 times as big (in all dimensions) as it really is. Interaction between the inside and the outside are complicated but would not hinder void-shields and allow installation of roughly 10 times the size of void shield generators in a given space than should be possible. The device function and calibrations and key components are excessively described but many parts are only referred to as they were not the focus of the research. Although it address the problem of energy transfer in and out it is not advised for anything else as the passing of mass through the field can potentially lead to it failing.
It would allow the installation of unreasonable amounts of void shield generators into city defenses.
As inspiration mentioned were "Zefter" ("tiny lizard, the size of a whale" "space-addled" so space warping abilities?).
Because many parts are only referenced to it will take a lot of preliminary research to understand it.


Machine Will Construction
It should not be mistaken with "Machine Spirit". If not for the result reports of successful test in the appendix of the data packet this would easily be discarded as the rambling of an insane. Taking it at face value it describe a fabrication technology that install a "will to function" into a machine. The tests were conducted with a standard light source fabricated with this technology that showed abilities seemingly impossibly. Among them were: Adapting to insufficient energy without loss of efficiency, no need of further maintenance, repair of damage on the atomic level and restoration of lost mass (sensor readings pointed to the removed parts being "moved" back in time to return to their initial place on an atomic level, even annihilated mass return, this return was tested to work as long as the largest part of the machine contains 50% of its mass, the return works constantly but access to additional energy speeds the process to roughly 1/10 the time based on a vast amount of different criteria).
Any vehicle or weapon build with this technology would become nearly indestructible as it would be able to repair any damage that does not annihilate it.
As inspiration mentioned were "Bouldergohsts" (creature that practically always regenerate and imperious to most forms of attack. Living bolder?).
It heavily reference the natural abilities of these on Avernus native lifeforms. Without studying these creatures and their abilities it would be impossible to recreate it and even with it hard.


Energy Resistant Plating
As far as the description of the material goes it is superior to anything while simultaneously inferior. In practice armor made of it would resist any weapon fire without damage (even energy weapon) but only until it could no longer siphon the energy of incoming attacks of into its structure. Once that happens it will liquify as a whole. The data points out many problems and many more possible solutions but nothing useable or tested.
Once the fabrication of this plating has been reconstructed it would instantly be useable as a superior ceramite and with sufficient investigation as a lightweight heavy ship armor.
Inspiration provided the "Hornfrogs" (leaping animals whose armor makes it exceedingly complicated to take down before they attack).
A material that theoretical is more durable than adamantium (at least initially) will be challenging to the mind to recreate.


Impaler/Plasma Interaction Rifle (IPIR)
The premise is the combination of the Impaler and Plasma technology to create a weapon that solve the problem of each other. The data describe a firing mechanism that fire plasma at the high velocity of impaler weapons and even higher rates of fire by a complicated fusion of the two technology. Archived is that through a splitting of the plasma projectiles that lower the strength per shoot but the rate of fire will easily increase the damage output. It sadly lacks everything else that would make it a weapon which will need to be developed based on existing designs.
The size of the firing mechanism point towards it being a weapon sized for power armored troops and being scalable in the limits of impaler and plasma technology.
Although very straight forward the complexity of the technologies will make this a difficult project.

_____________

Maybe it will spark something. :)
 
Oh, I just noticed that Vanaheim has built 12 Defence Cruisers, and I think they've also built up a lot more Defence Monitors too as they've got 422 of them. Looks like they'll be extremely well defended against pretty much anything in the future.

@durin - a few questions.
1. Roughly how much more powerful is a ship with the Ancient Defence Cruiser technology compared to one that doesn't have it?
2. How much more durable?
3. How much, if any, of the Imperial Navy has been upgraded with the new technologies?
4. How about Vanaheim's ships?
5. Just a suggestion, but it might be nice if you added information on the Local System sheet to show how many shipyards a particular system has. If you wanted to take it a step further, you could show what their work queue is, though that wouldn't need to be updated every turn, but it would be nice to see what kind of things are being worked on.
 
Oh, I just noticed that Vanaheim has built 12 Defence Cruisers, and I think they've also built up a lot more Defence Monitors too as they've got 422 of them. Looks like they'll be extremely well defended against pretty much anything in the future.

@durin - a few questions.
1. Roughly how much more powerful is a ship with the Ancient Defence Cruiser technology compared to one that doesn't have it?
2. How much more durable?
3. How much, if any, of the Imperial Navy has been upgraded with the new technologies?
4. How about Vanaheim's ships?
5. Just a suggestion, but it might be nice if you added information on the Local System sheet to show how many shipyards a particular system has. If you wanted to take it a step further, you could show what their work queue is, though that wouldn't need to be updated every turn, but it would be nice to see what kind of things are being worked on.
1. Around half again
2. Twice
3. All
4. All
5. Good idea
 
We could start up glider clubs?

Given the Dragon Fruits, Psyrodactyls, and whatever lesser horrors are in the skies I don't think those would be all that popular for leisure activity clubs. Even civilian piloting on Avernus is dangerous.

In order to work on improving our air forces we're going to have to get them deployed in wars without total slaughter (which means using them more intelligently than we have been) and probably getting some instructors from Vanaheim and Muspelheim to help us out with improving our training programs.
 
We could possibly send half the air force off planet to conduct war-games with other members of the trust to gain some experience. Then a year or so later the other half. Admittedly not to the level of true combat but something is better than nothing.
 
Hmm, it might be interesting to do an omake about finding some ebooks on personal data slates scattered around the crew quarters of the battleships. Maybe some military text books, a few instruction manuals and some fiction.
 
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