HanEmpire
Delicious
Ridcully and Xavier will likely revolt.
Ridcully and Xavier will likely revolt.
I am absolutely fine with that being the reasonIf need be, the reason will be "Because". It's a balance limitation, and we're not going to be able to get around it.
given that it is the creatures soul that matters you would need to send a sentient strapped to the bomb
Well better than nothing I guess. I suppose I'll get to writing.it would provide guidance on what you want an a boost in success chance
I'm thinking of adding a couple things to my xenotech write-up that I think would improve it.
First off, the logic regarding the Quartok tech not being impure could be something Britton never mentions personally - that just put the 'standards of purity' logic out there and let others come to their own conclusions. With time they should figure out the Quartok tech doesn't set off any red flags, but in the mean time he'd only be giving negative examples, not positive ones, so he'd be explaining "this is why xenotech is dangerous" but still opening up the door for some of it to be considered not too dangerous.
Second, for the safe xenotech shutoff project we might suggest that he include a few well known Magos from the conservative factions as a means of "ensuring that caution is given a strong voice" in order to make inroads with the conservative factions. That way they can't just say "Britton is being reckless and heretical" because their own people are involved.
Thoughts?
The problem is that so much change is happening in the first place. The xeno-tech debate is just part of it. We need to give the Ad Mech time to get their heads screwed on strait. A new sense of Orthodoxy must be developed, and we needs time and soul searching to accomplish.
1: Personal Action: Discuss Syr's future with her: Tell her stories about the rest of the Imperial Trust and your desire for her to experience and know more about it. Begin planning a schedule for Sy, including when to attend the Avernite Officer School, and when to visit various systems.
1. Yes@durin:
1) Will doing close studies of the sub-systems in the Graveyard ships improve our chances of reverse-engineering the sub-systems on the Well of Urd?
2) What does the Mechanicus think about strapping Greenskins to bombs and teleporting them onto enemy ships?
I missed this. Damn you Mechanicus backlog!Examine: Stable Plasma Weaponry- A large number of ancient plasma weapons have been found in the ship graveyard. These weapons are slightly more dangerous in most ways but have a significantly better ammunition capacity and are not prone to overheating. Archmagos Explorator Tranth would like to reverse engineer them, a process he thing will take a year or two.
Chance of Success: 10% (99% after bonuses)
Reward: Gain Blueprints of Stable Plasma Weaponry, lose d10 Plasma Pistols, d6 Plasma Guns and d3 Plasma Cannons.
Good ideas both, but it should be recognised that the latter idea will lead to slow xenotech growth. However, since we have a crap-ton of Dark Age tech to do before we touch xenotech, this isn't a problem.First off, the logic regarding the Quartok tech not being impure could be something Britton never mentions personally - that just put the 'standards of purity' logic out there and let others come to their own conclusions. With time they should figure out the Quartok tech doesn't set off any red flags, but in the mean time he'd only be giving negative examples, not positive ones, so he'd be explaining "this is why xenotech is dangerous" but still opening up the door for some of it to be considered not too dangerous.
Second, for the safe xenotech shutoff project we might suggest that he include a few well known Magos from the conservative factions as a means of "ensuring that caution is given a strong voice" in order to make inroads with the conservative factions. That way they can't just say "Britton is being reckless and heretical" because their own people are involved.
Thoughts?
Hexagrammatic Wards stabilize the Warp, prevent rifts from forming, and block psychic energy, but they won't stop a determined Daemon. You need Pentagrammatic Wards for that, and only Gray Knights know how to make those.Great to have you here, as for psyker city, we train them not to be and have supe human will, combined with I presume Hexagramic wards and other 40K BS to stop demons. That is why building the thing is so God Damn Expensive.
I always assumed the reason was that the bulkhead materials were so tough and the teleporters so inaccurate and size restricted that 90% of the time they'd just end up messing up a random corridor without damaging anything important. That's why they send people carrying bombs, to make sure they get somewhere vulnerable.it is impossible to teleport inanimate objects by themselves
I am making this ruling to make teleporting bombs impossible
I think he meant for the psyker to phase out as the bomb went off. That's why he mentioned phasing.
Ok, here's my plan. Subject to change from discussion as usual.
Munitorum
[X] Air Superiority
[X] Super Heavy Transport
Greater air superiority will be a big deal, especially if we're attacked by Orks.
The transports will help a lot with our supply lines, especially for an offworld campaign.
Administratum
[X] Administratum Reorganisation: Part Four
-[X] Double Down: Administratum Reorganisation: Part Four
Phase-Tiger enclosures can be next year. Let's get the reorg going.
Diplomacy
[X] Contact Trolls
Doing as recommended and continuing to contact trolls.
Arbites
[X] Way of the Blade (Syr)
Let's make our daughter a sword maiden.
AdMech
[X] Survey Ship Graveyard: Above Battleships
[X] Kraken Hunters
Alright, Surt threw off my planned schedule a bit, but if we can get the schematics for the ships it would be major timesaver.So, the plan is now get the Defence Cruiser survey done this turn to be absolutely certain they are cleared for repair on Turn 64, and then next turn we'll do the survey of the command ships, then the detailed survey of the intact one, and then go through it's data net. Also next turn would be research on the Plasma Reactor, and after that maybe reverse engineering the Escort Destroyer just to be absolutely sure we have the design in time when the shipyards open up again. Sometimes you want to hedge your bets.EDIT - Ok, durin confirmed that the survey for the cruisers being done next turn should get them ready for repair, so doing this now so we can get this chain of stuff started sooner rather than later.
Kraken hunters because we want those for when the next Kraken shows up.
Ministorum
[X] Those in the Shadows
I want to do this, but could change it to tutoring Syr if people want.
Personal
[X] Spend Time With Family
[X] Tutor Syr (Combat)
[X] Whispers of Change (Critical Thinking and Xenotechnology)
Time with family, combat training for Syr. I could change the latter to a PA if we do tutoring Syr.
This is a great time for a Whispers of Change action, and I did a writeup for this already so might as well put it to use.
Both are good. The only difference is Syr.Plan:
Military:
[X] Air Superiority
6,960,000 Thrones, 860,100 Material, 302,500 Promethium.
[X] Super Heavy Transport
164,700 Thrones, 82,350 Material, 91,500 Promethium, 6,880 Advanced Material, 48 Exotic Material.
Considered More Specialists instead, but feel these are the two priorities.
Administration:
[X] Underground Railways: Expand
240,000,000 Thrones, 80,000,000 Material, 200,000,000 Metal, 40,000,000 Promethium, 8,000 Advanced Material.
-[X] Expedite: Underground Railways: Expand
240,000,000 Thrones, 80,000,000 Material, 200,000,000 Metal, 40,000,000 Promethium, 8,000 Advanced Material.
[X] Personal Attention: Administratum Reorganisation: Part Four
66,500,000 Thrones.
-[X] Double Down: Administratum Reorganisation: Part Four
66,500,000 Thrones.
We can spare the action for these now.
Diplomacy:
[X] Sound Out (Exporting Psyker Hunters to the Rest of the Imperial Trust)
144,000 Thrones.
We only have two more years before our Expanded Psyker Hunter Schools come on line, so we ought to get this. I figure one diplomacy action devoted to Troll, and one devoted to other actions.
Arbites:
[X] Way of the Blade (Syr)
Free
Mechanicus:
[X] Survey Ship Graveyard: Above Battleships
6,100,000 Thrones, 305,000 Material, 122,000 Promethium, 192 Advanced Material
[X] Kraken Hunters
6,100,000 Thrones, 1,220,00 Material, 61,000 Promethium, 8,600 Advanced Material.
Ministorum:
[X] Tutoring (Syr)
Free
Hopefully we can get this and then get some diplomacy training.
Personal:
[X] Discuss Syr's future with her: Tell her stories about the rest of the Imperial Trust and your desire for her to experience and know more about it. Begin planning a schedule for Sy, including when to attend the Avernite Officer School, and when to visit various systems.
[X] Whispers of Change (Safely Shutdown Xenos Technology)
-[X] On Fjol IV things would have gone a lot better if the Mechanicus could shutdown Xenos technology safely. Who else could be trusted to deal with such a dangerous responsibility?
Let's do the Whispers of change in a bite size piece first.
Two thousand, four hundred and seventy-nine minor Psykers were located by the Witch Sniffers this year, continuer the trend of increasing numbers found every year.
average@durin, out of ideal curiosity, just how shit have the Ad Mech Genators rolls been? I know they've only proceed once or twice over the 40+ years we've had them, but just how badly have they been failing?
So they have a shitty base chance then. Technically not their fault. May want to do something about it as some point.
We are not teaching our daughter to play Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker - the only one left who plays that anymore is Tzeentch and he is a giant nerd.