This year the Collegia Reconstructus competed two STCs: one was the Superheavy Transport and one was the Hercules Implant.
The large armoured transport, called the Magni Transporter, has been determined to weigh around ten thousand tons and has an underside made up of multiple, articulated tracks which allows it to travel over a surprising variety of terrain. The Magni has several massive loading bays, each thirty meters long as well as a collection of passages, bunkers and smaller exits. Each of these loading bays can be configured in several forms and has a ramp leading to it allowing for armoured vehicles to be transported. On the combat front a Magni Transporter has armour as strong as a Leviathan and while lightly armed, for its size, can shrug off pretty much anything but high grade antitank weapons. It return fire is usually enough to see off most attacks particularly if the bunkers are manned.
The main use for this tank that you can see are as secure cargo transport, where it can carry enormous amounts of explosives and perishables in a war-zone without being vulnerable to harassment attacks. Given that it can carry ten kilotons, as much as two transport regiments, when fully loaded or five kilotons at maximum speed a relativity small number of large armoured transport can carry the supplies for an army.
The Hercules Implant is a lot more simple, being a strength boosting implant that is around half again as effective as any currently known. This will provide a major boost to the combat capabilities of the Adeptus Mechanicus infantry forces and heroes but have few other effects.
+5 to Tech-Guard rolls, +10 to Skitrii rolls, +1 to Combat of Adeptus Mechanicus Characters
Build Greater Forge: All – Fabricator-General Britton has put forward a proposal to build a Greater Forge in each of your Forge-Cities. These huge Forges would be able to build massive amounts of advanced weapons and machinery and would over double your production of Advanced Material. Fabricator-General Britton strongly advises you to build them as soon as possible but warns you that they are the largest Forges that can currently be built in the Forge-Cities of Avernus.
Time: 7 years.
Cost: 752,600,000 Thrones, 188,200,000 Material, 75,260,000 Metal, 3,763,000 Promethium, 10,840 Advanced Material, 1,210 Exotic Material.
Upkeep per year.: 75,264,000 Thrones, 18,816,000 Material, 7,526,400 Metal, 376,320 Promethium, 1,084 Advanced Material, 121 Exotic Material.
Reward: Greater Forge built in all Forge-Cities, +9,600 Advanced Material production (100,000 after STCs).
Locked – Three out of Seven years completed
Work on the superstructure of the new Forges continued this year, finishing a mere month ago. While the Forges look complete from the outside when you enter into them they are shown to be early totally hollow, with only the the skeleton in place. Work has begun on the largest internal components such as the reactors and the production machinery. Fabricator-General Britton estimates that it will take another three years to finish installing the internal components.
Detailed Survey (Kraken)- Magos Biologis Saren could continue his investigation into the Kraken in an attempt to discover more about it. He is particularly interested in how it manges to float and whether there is any way to control a kraken.
Time: 2 years
Chance of Success: Unknown.
Cost: 405,000 Thrones, 20,260 Material, 20,260 Metal, 8,100 Promethium.
Reward: More information on kraken
Complete
d100 = 75 + 50(building) + 15(Cogitator) + 10(Rune Priests) + 8(learning )+15(carcass)= 163: Success
Magos Biologis Saren's investigation into the kraken continues to be successful, with several more discoveries being made this year. This first discovery is that the kraken uses telekinesis to lower its weight, allowing it to float. The second major discovery that he has made is that the mind of a kraken is remarkably simple for a psychic species, meaning that it may be possible to use cybernetics to control or influence a kraken, though this will take a lot more research and a live kraken.
Survey Ship Graveyard: Light Cruisers- There are the remains of one thousand two hundred and twenty warships between two and three kilometres long in the ship graveside. These ships were most likely the Light Cruisers of the Dark Age of Technology and are likely to contain many useful technological secrets, most of which are the correct size for your current ships to use. There are ten intact, one hundred and ten mostly intact, two hundred and forty half destroyed and seven hundred and sixty nearly totally destroyed.
Reward: Information on the Light Cruiser sized wrecks, more options
Time: 1 year.
Cost: 6,100,000 Thrones, 305,000 Material, 122,000 Promethium, 192 Advanced Material
Complete
This year Archmagos Explorator Tranth's teams began their survey of the ships graveyard, focusing on the smaller ships. Archmagos Tranth has discovered that there are four separate designs of Light Cruisers in the graveyard, each seemingly in use by both sides. There are two distinct sizes of Light Cruisers, one two point eight kilometres long and the other two point four kilometres long. In this survey intact is used to refer to no structural damage (over 99% of the ship still in one piece), mostly intact refers to moderate structural damage (between 98% and 67% of the ship in one piece), half destroyed refers to major structural damage (between 66% and 34% of the ship in one piece), while nearly totally destroyed refers to critical structural damage (between 33% and 1% of the ship in one piece).
The largest Light Cruiser is a heavily armoured, heavily gunned warship with a massive point defence grid. This ship seems to be designed to act as an escort for larger capital ships in the thick of the battle. There are three intact ships of this class: thirty mostly intact, eighty half destroyed and two hundred and sixty mostly destroyed. From what Tranth can determine these ships are equipped with powerful defences and short range but powerful weapons, but have at best average speed and manoeuvrability.
The second large Light Cruiser seems to be a variant of the first modified to act as a carrier. It retains the heavy armour and point defences of the original design but replaces most of the weaponry with a few lances and several Attack Craft bays; they are most likely designed to act as battlefield carriers. There are two intact ships of this class: thirty mostly intact, eighty half destroyed and a hundred and sixty mostly destroyed. From what Tranth can determine these ships simply replace the weapons on the previous class with Attack Craft bays and examining them may be a good method of finding intact Attack Craft.
The first of the smaller Light Cruisers is a sleek, massively engined warship obviously designed for speed rather then toughness. This ship seems to be designed for the classic Light Cruiser roles of commerce raiding, scouting and skirmishing. There are three intact ships of this class: thirty mostly intact, fifty half destroyed and two hundred and ten mostly destroyed. From what Tranth can determine these ships are equipped with powerful engines, advanced sensors, torpedoes and long range weaponry but have at best average defences.
The second of the smaller Light Cruisers is a carrier variant of the first, replacing most of the weaponry and all of the torpedoes with several Attack Craft bays. This design was most likely built to provide support for the raiding and skirmishing task groups as well as scouting. There are two intact ships of this class: twenty mostly intact, thirty half destroyed and a hundred and thirty mostly destroyed. From what Tranth can determine these ships simply replace the weapons on the previous class with Attack Craft bays and examining them may be a good method of finding intact Attack Craft.
Survey Ship Graveyard: Escorts- There are the remains of thirty-five thousand, eight hundred warships between one and two kilometres long in the ship graveside. These ships were most likely the Escots of the Dark Age of Technology and are likely to contain many useful technological secrets, most of which are the correct size for your current ships to use. There are fifty intact, five thousand, four hundred mostly intact, ten thousand half destroyed and twenty-three thousand, four hundred nearly totally destroyed.
Reward: Information on the Escort sized wrecks, more options
Time: 1 year.
Cost: 6,100,000 Thrones, 305,000 Material, 122,000 Promethium, 192 Advanced Material
Complete
Archmagos Explorator Tranth's survey teams found that there were six different classes of Escort of three different builds. The largest of the escorts are one point eight kilometres long while the smallest are little over a eight hundred meters.
The largest escorts are heavily armoured gunships with advanced defensive systems and underpowered engines. They are equipped with powerful weapons batteries and were most likely designed to act as escorts to the capital ships. There are eight intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are the escort version of the first cruiser and have similar technologies.
The second class of escort is a variant of the first that replaces the weapons batteries with a powerful lance. A group of this form of escort would be able to quickly bring down many capital ships and they most likely acted as hunter-killer teams in the larger battle, targeting heavy cruisers and battleships. There are seven intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are very similar to the previous class except for the weapons loadout.
The third class of escorts combine incredibly powerful engines and light builds in order to maximise their speed and maneuverability. They are equipped with torpedoes and are most likely designed for harassment and skirmishing rather then head to head battle. There are ten intact ships of this class: one thousand and eighty mostly intact, two thousand half destroyed and four thousand six hundred mostly destroyed. From what Tranth can determine these ships are equipped with with very powerful engines, torpedoes and average at best defences.
The fourth escort class, and the smallest, seems to be a stealth design. It is equipped with small engines that minimise emissions and is covered in some sort of coating that absorbs radiation. On the other hand this ship has by far the weakest defensive and offensive capabilities of the escort types, though Archmagos Tranth would not be surprised to find that they often had exotic torpedoes in their single torpedo tube. There are five intact ships of this class, five hundred and forty mostly intact, one thousand half destroyed and two thousand three hundred mostly destroyed. From what Tranth can determine these ships are equipped with advanced stealth technology and may contain powerful torpedoes.
The fifth, and most common, escort class seems to be an all rounder design, with a mix of fire-power, speed and defences. This class is generally armed with long range weapon batteries and was most likely the cheap, expendable escort that was tasked with engaging enemy escorts. There are fifteen intact ships of this class, one thousand, six hundred and twenty mostly intact, three thousand half destroyed and six thousand nine hundred mostly destroyed. From what Tranth can determine these ships do not have any really new technologies.
The final class of escort is a variant of the fifth class that replaces the long range weapon batteries with powerful, short range weapons batteries. This class was most weekly tasked with smashing enemy escorts and cruisers at short range, using the fire-power of its guns and numbers to overwhelm the foe. There are ten intact ships of this class, one thousand and eighty mostly intact, two thousand half destroyed and four thousand six hundred mostly destroyed. From what Tranth can determine the powerful short range weapons batteries may be interesting but little else is likely to be revolutionary.