The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
When the expected lifespan is over 400 years old, I don't think spending less than 10% of her life building the connections and life experiences that will help her be a successful heir is excessive.

Also, spending 5 years allows for significant experience and growth in both relationships with other people, and in developing skills. I figure 5 years apprenticeship in the Artisan guild is actually a pretty short time investment for the possible gains.

10 years to get a doctorate is normal. Do you think people that spent over 10% of their lifetime attending college made an extreme choice?

She can spend time building connections in ways that don't involve spending five years on each planet. And not all of the planets have equal value in terms of time spent there anyways - she should visit all of them, yes, but extended stays on all of them won't necessarily be beneficial.

Niflheim is weird as hell, and the people there make other actively uncomfortable. Five years there won't likely benefit Syr all that much, and may really be detrimental. Further, in other cases we shouldn't presume things - Syr being made an apprentice Artisan seems like it might actually be unlikely, as five years isn't likely enough time for her to actually become proficient enough to go beyond apprentice and it may well be the case that apprentices are chosen at much younger than 18 and I doubt they just open the opportunity to people who ask considering they have secrets that they keep.

On the other hand going to a college equivalent at Muspelheim would likely be beneficial. After that she could be brought back and go through the Officer's Academy or the Naval Academy. Then send her to Asgard for a few years to run our fief there for a while (and not necessarily with specific instructions - it could be interesting just to let her have free reign and see what she does with it, because when she becomes Planetary Governor of Avernus she's not going to have someone giving her orders). Then bring her back and have her go through the other Academy she hasn't done. And then perhaps have her work under Klovis-Ultan and help with the Diplomacy stuff for a while. Or maybe she'll want to join the Imperial Navy at some point with the goal of becoming an Admiral.

We should definitely ask her what her opinion is when the time comes, though, as we shouldn't attempt to run her life. NPCs do have agency.

EDIT: Remember that we are starting 5 year turns, so it's only 8 turns.

The actual turn length doesn't matter so much to me because in character Syr is still experiencing things in real time.
 
So we have beta level divination, pyromancy, illusions, and telepathy.
Ridcully is a Delta-level who became a Gamma-level. He's not a Beta-level, as far as I know.

Just look at Ridcully. He's a Delta-level psyker, but he's pushed his power to be a bit higher than Xavier's and control to a level to be considered "Low Demigod". It's why he can do bullshit like using the Dark Eldar's own black hole weapon against itself through Divination.
Not arguing here, just wanted to add to his list of achievements by reminding people that he saw the bare forms of two gods (Slaanesh and Ynnead) and looked straight into the eyes of another (the Abomination).
 
Ridcully is a Delta-level who became a Gamma-level. He's not a Beta-level, as far as I know.


Not arguing here, just wanted to add to his list of achievements by reminding people that he saw the bare forms of two gods (Slaanesh and Ynnead) and looked straight into the eyes of another (the Abomination).
His Power Level stat is near equal to Xavier's own, which is what he's going off of I believe.
 
Ridcully is a Delta-level who became a Gamma-level. He's not a Beta-level, as far as I know.

Keep in mind that the character sheet bio hasn't really been updated to include a lot of his more recent achievements outside of just adding traits.

His psyker ranking trait though is still Delta level. It's just that through experience he's pushed his power up to what would be expected of a mid-high Beta level.

His Power Level stat is near equal to Xavier's own, which is what he's going off of I believe.

His Power stat is one point above Xavier's.
 
Keep in mind that the character sheet bio hasn't really been updated to include a lot of his more recent achievements outside of just adding traits.

His psyker ranking trait though is still Delta level. It's just that through experience he's pushed his power up to what would be expected of a mid-high Beta level.



His Power stat is one point above Xavier's.
I love our BS character roster.
 
Syr Rotbart
the number in brackets is what her stat will be will be when she hits 18, currently it is 1/3rd of that
Age: 12
M: 12+7=20(19+11=30)
I:12(18)
A:10+1=11(15+2=17)
L: 11+1=12(17+2=19)
P: 9+1=10 (15+1=16)
D: 10+2=12(15+4=19)
C: 11+3=14(17+5=22)
Beautiful (+3D, more likely to persuade people of the opposite sex) – Syr seems to take after her mother appearance wise. She is a beautiful child and you are sure that she will grow into an even more beautiful woman.
Tainted Bloodline (-1D, -1P) – Many members of Syrs bloodline have developed psychic powers; indeed, in later life her grandfather awoke his own Warp-born powers and became a Sanctioned Psyker and one of the best Diviners currently on the Nine Worlds.
Blood of the Vanir (+1M, +1D, +1C) – Syr has inherited from her mother and is unmistakably one of the Vanir.
Of the Line of Rotbart (+3M, +1A, +1C)- Syr seems to have inherited some part of your natural talent in war. She is already beating all of her yearmates in games of strategy and many older children.
Survival Instinct (+1M, +2C, less likely to die) – Syr seems to have either developed or inherited a strong survival instinct and has a real sense for incoming danger, a very useful trait for any Avernite.
Pious (+2P)- Piety and faith in the Emperor have been a strong part of Syr's life from a very young age. Syr has both a deep seated belief in the Emperor and an understanding of the New Imperial Truth that exceeds that of most her age.
Curious (+2L, more likely to gain new traits)- Syr is a curious child always willing to ask questions and explore the world, or at least as much of it as she can.
Military Genius (+6M, +1C) -Syr seems to have inherited your natural talent for military command, being able to feel the flow of a battle and lead her forces to victory with surprising ease.

Did the Piety and Admin bonuses get switched in the summary? They don't seem to match with the trait bonus descriptions. Pious gives +2 to Piety, but only +1 is applied. Missed the -1 Piety for Tainted Bloodline.

Line of Rotbart gives +1 to Admin, but a +2 is applied. Not sure where that additional +1 comes from.

This is before the update being applied... so that means Martial and Intrigue are at the same base stat of 19.

Piety is our lowest base stat of 15 tied with Diplomacy, with Admin our third lowest at 16.

We have... 5 more years right? To improve Syr's base stats.

I feel that perhaps we ought to drop Piety improvements.

That would let us focus on Martial, Admin, Intrigue, and Combat

I think we want at least 3 attempts at combat from Jane, that ought to help her get pretty far along. Maybe one attempt by dear old dad.

So 2 more attempts at Intrigue?

Then... 2 attempts at Martial, and 2 attempts at Administration?

Can anyone tutor Syr in some Diplomacy?

So basically:

Turn 61 Syr Tutor schedule:

Jane (Intrigue)
Rotbart (Martial)

Turn 62:

Jane (Intrigue)
Rotbart (Admin)

Turn 63:

Jane (Combat)
Rotbart (Martial)

Turn 64:

Jane (Combat)
Rotbart (Admin)

Turn 65:

Jane (Combat)
Rotbart (Combat)
 
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+2 Piety from Pious and -1 from Tainted Bloodline gives a total of +1. The chance of success of Combat tutoring goes up as she gets older.
 
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Can anyone help me find some minor information on 40k lore, specifically the name of an archeotech? I can't seem to find it.
I distinctly remember that the Imperium has an ancient cannon (ship class?) that was designed towards the end of the Dark Age of Technology. When used, it supposedly calms the area of warp enough for the ship it's mounted on to pass through warp turbulence.
I thought that this was perhaps something that the Ancient Helheimers would've had, considering their excellence in producing advanced technology and dealing with warp phenomena.
Found it: the Daemon Slayer Class Cruiser
Doesn't help with warp turbulences unfortunately, but can kill daemons. We could use something like that around Avernus.
 
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That's why I left the Combat tutoring until last.
Turn 63:

Jane (Combat)
Rotbart (Martial)

Turn 64:

Jane (Combat)
Rotbart (Admin)
A more optimal version of this plan is Turn 63: (Rotbart Martial, Rotbart Admin), Turn 64: (Jane Combat, Jane Combat).

Martial is already high and the odds of increasing that further are pretty low. Piety is more important than Intrigue due to all the cultists, daemons, sirens, and such while also there no longer being an Emperor.
 
Incorrect. We managed to wipe out the cultists while the Emperor was around. Now that the Emperor is dead, it's impossible to completely make Avernus cultist-free. durin said so.
Really? I thought that was just because we don't promote enough free thinking to counter the Abomination.

1) @durin, is this the case or can we eventually rid ourselves of cultists like we did pre-Abomination?

EDIT: 2) Also do we have the Daemon Slayer Class Cruiser schematics?
 
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A more optimal version of this plan is Turn 63: (Rotbart Martial, Rotbart Admin), Turn 64: (Jane Combat, Jane Combat).

Martial is already high and the odds of increasing that further are pretty low. Piety is more important than Intrigue due to all the cultists, daemons, sirens, and such while also there no longer being an Emperor.

We can't afford to spend all of Jane's time tutoring Syr.

Syr does not have low piety. She has above average piety. I don't think Piety is ever going to be Syr's strong suit, and she can compensate for it, so I'd rather focus on either making her strong suits stronger (Martial, Intrigue) or strengthening weaker suits that she cannot compensate for (Admin, Diplomacy).
 
This is before the update being applied... so that means Martial and Intrigue are at the same base stat of 19.

The update was already applied. I had a tab opened to the stat page and I just refreshed it.

Can Saint Lin teach Syr Diplomacy and Learning?
Can't hurt to ask. We really could use someone other them his who is decent at Diplomacy and who isn't adverse to Xenos.

We can't afford to spend all of Jane's time tutoring Syr.
We totally can. She's actually getting bored because we put down cults so efficiently.

t really says something about Avernus, and Jane, that the leader of the Adeptus Arbites finds discovering over a hundred thousand Chaos cultists a year to be routine and boring.
Besides there is nothing else that she can do that is worth doing. I guess we could set up more spy networks, but so far that hasn't been very efficient. It's much more important that our primary heir is a better fighter or spy.
 
Thinking about it, the probabilities and the chances for a crit giving a stat...

Maybe we should go for something more like this:

Turn 61:

Jane (Intrigue)
Rotbart (Martial)

Turn 62:

Jane (Intrigue)
Saint Lin (Diplomacy)

Turn 63:

Jane (Combat)
Saint Lin (Learning)


Turn 64:

Jane (Combat)
Saint Lin (Diplomacy)


Turn 65:

Jane (Combat)
Rotbart (Combat)

A crit on Diplomacy could give Syr an Orator trait. A learning crit might give a Budding Scholar trait.
 
@durin after we examined the certain ships can we send them to be maned or will the Admech not allow it till they reverse engineer everything?

We really need to expand the college to handle tech in general since we can't be bothered to look over ever little thing we find considering simply all the guns we found.
they are unusable until you reverse engineer them
 
Proposal for Syr's extended education.

@durin I wanted to propose the idea of sending Syr on a Grand Tour of the Imperial Trust after she turns 18.

The idea is based on the way Renaissance Era European nobles would send their children (at age 16 to 20) on a "Grand Tour" of Europe (usually with a special focus on Italy).

I was thinking we'd send her to each system for 5 years, before she moves on to another system. The idea of course would be to get experience with the different systems, creating a closer connection between Avernus and the rest of the Imperial Trust. As well as giving Syr the opportunity to learn new things and gain new skills.

For example, if we sent her to Asgard we could ask Sif to take an interest in her, and possibly have her increase her Combat skills. We could also have her take an active role in the Administration of our fief on Asgard, giving her some experience there - though we'd probably have to send an assistant/chaperone with her... Caroline might do well at the job. Maybe specifically charge her to establish and improve the school system in our Asgard fief - give her a budget to work with.

That would do well to starting her on the route to being a "noble that works" rather than a lazy debutante. Might also give her a chance at gaining Administrative and Learning traits. While also hopefully giving our fief on Asgard as the reputation of a place to get the best educated people.

Then maybe send her to Muspelheim for 5 years to study. And then to Svartalfheim and see if we can get them to let her spend 5 years studying with their artisans. Then to Alfheim to study Administration/Farming under King Zaren. Then to Midgard to study Martial, the Imperial Guard and get experience with a Hive World (maybe also try to get her involved with the banks?). Then to Vanaheim to study Diplomacy and Intrigue with Uncle Oalf, and also get some Naval experience. Then to Jountheim, maybe to ask Garp to involve her in Intrigue.

And of course, have Caroline carefully document possible marriage matches along the way.

@durin What are your thoughts about the feasibility of this? I assume we'd need to do a Sound Out action and then get each system to agree?
and she will have spent two thirds of her life not on Avernus, the idea is sound but five years per planet is totally excessive, one to three would work better
 
Really? I thought that was just because we don't promote enough free thinking to counter the Abomination.

1) @durin, is this the case or can we eventually rid ourselves of cultists like we did pre-Abomination?

EDIT: 2) Also do we have the Daemon Slayer Class Cruiser schematics?
1.you will not be able to totaly rid yourselves of cultists without an active god
2. No
 
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