- Location
- Australia
[X] Expand Shipyards
-[X] Expedite: Expand Shipyards
[X] Power Armoured Exchange: Part One
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X]Examine: Starship Construction Technologies
-[X]Double Down: Examine: Starship Construction Technologies
[X]Detailed Survey (Light Cruiser)
[X] In-depth Examination (Kraken)
[X] Research: Psychic Frequencies Part One
[X] Tutor Syr (Administration)
I would suggest that given the current issues, examining the thing to help us build ships at a greater rate in conjunction with upgrading the ship designs may be best. If we just have a few of the advanced designs we may end up with half a dozen very specialised and advanced ships of various kinds that get swamped with numbers, compared to a scenario where we have a single type of a generalist ship, but in a fleet numbering greater than the total of high-tech ships we would make if we focused on expanding the designs available rather than production rate.
The reverse-engineering of the Ship construction technology is very unlikely, but with double down it comes to just under 1/3 (5/9 if reroll is used) chance, and getting it would improve our short-term security from pirates with most of the fleet stranded in terms of making as many ships as possible rather than, necessarily, the best ships as possible.
-[X] Expedite: Expand Shipyards
[X] Power Armoured Exchange: Part One
[X] Contact Trolls
[X] Tutor Syr (Intrigue)
[X]Examine: Starship Construction Technologies
-[X]Double Down: Examine: Starship Construction Technologies
[X]Detailed Survey (Light Cruiser)
[X] In-depth Examination (Kraken)
[X] Research: Psychic Frequencies Part One
[X] Tutor Syr (Administration)
I would suggest that given the current issues, examining the thing to help us build ships at a greater rate in conjunction with upgrading the ship designs may be best. If we just have a few of the advanced designs we may end up with half a dozen very specialised and advanced ships of various kinds that get swamped with numbers, compared to a scenario where we have a single type of a generalist ship, but in a fleet numbering greater than the total of high-tech ships we would make if we focused on expanding the designs available rather than production rate.
The reverse-engineering of the Ship construction technology is very unlikely, but with double down it comes to just under 1/3 (5/9 if reroll is used) chance, and getting it would improve our short-term security from pirates with most of the fleet stranded in terms of making as many ships as possible rather than, necessarily, the best ships as possible.
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