The number of Abomination Cultists remains at around a hundred and fifty thousand per year. On average it takes fifteen days to locate an outer circle cultists and six days for an inner circle cultists, slightly worse than last year.
Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Maximum Remaining Cultists
|
Avernus Prime
|
6,197
|
682
|
716
|
10
|
Avernus' Spine
|
22,672
|
2,494
|
2,619
|
10
|
The Azure Islands
|
14,273
|
1,570
|
1,649
|
10
|
Lindon
|
26,225
|
2,885
|
3,029
|
10
|
Everglades
|
15,349
|
1,688
|
1,773
|
10
|
Elysium
|
35,414
|
3,896
|
4,090
|
10
|
Aridia
|
19,783
|
2,176
|
2,285
|
10
|
Avernus Total
|
139,912
|
15,390
|
16,160
|
70
|
Of the eighty major Psykers located this year only six of them were Chaotic.
All six of the Chaotic Psykers consisting of one Delta-level, one Epsilon-level and four Zeta-levels were killed without causing any significant levels of damage this year in the best showing of your Psyker Hunters to date.
The untainted major Psykers included one Gamma-level, eight Delta-levels, nineteen Epsilon-levels and forty-six Zeta-levels.
One thousand, nine hundred and eighty-two minor Psykers were located by the Witch Sniffers this year, increasing the total number of minor Psykers on Avernus by twenty-five percent.
Central Security Council- One of Jane's responses to recent cult troubles is to create a Central Security Council that will coordinate Avernus Security forces to a greater level then is currently the case. This will take up a lot of her time and the time of her Arbitrators when it is active but should greatly increase the efficiency of your security forces.
Time: 3 years.
Cost: 71,000,000 Thrones, 7,100,000 Material, 3,550,000 Metal, 355,000 Promethium, 860 Advanced Material
Upkeep per year: 3,550,000 Thrones, 355,000 Material, 177,500 Metal, 17,700 Promethium, 43 Advanced Material.
Reward: Central Security Council set up, +(50+2 times Advisers Intrigue bonus) to cultist detection rolls, +5 to number of cultists found, +5 to number of inner circle cultists found, +5 to chance of detecting Psykers, -1 Adeptus Arbites Action.
Locked – Two out of Three years completed
Jane has given the Central Security Council access to almost all of the information gathered by Avernus' intelligence organisations and the authority to coordinate actions carried out by all of the organisations. She is continuing to train the initial members to carry out their duties duties which is going well, as is the training and placement of the Central Security Council's Watchers who will hopefully detect any corruption in the council.
Close Watch- Another option that Jane has proposed for watching the Quartok is to openly post watchers in Malae. This will provide more information and have a far lower risk of causing diplomatic issues but will give the Quartoks the impression that you do not trust them and is less likely to detect hidden actions.
Time: 3 years.
Chance of Success: 70%
Cost: 13,000,000 Thrones, 650,000 Material, 32,500 Metal, 130,000 Promethium, 215 Advanced Material.
Upkeep per year: 1,300,000 Thrones, 65,000 Material, 3,250 Promethium, 10.75 Advanced Material.
Reward: Open watchers on Quartok, increased chance of warning if they begin openly acting against your interests or if major Chaos Cults form.
Locked – One out of Three years completed
You have never hidden the fact that the Quartok will need to earn your trust, and the reverse, so you see no need to hide the fact that you will keep them under close watch. While Aryz and his people do not like your decision they can understand your reasons and will bear with your surveillance, for the moment at least. To begin with Jane has selected members of the police and Arbites to watch over the Quartok and is training them in everything that is currently known about the Quartok, their language and their culture. This will be essential knowledge for those given this duty as without it they will either miss important actions or be worried by meaningless actions.
Double Down: Deepen Spy Network (Vanaheim)- While you have a basic spy network in Midgard and Vanaheim it is not particularly comprehensive and does not extend much past local gossip. Jane has plans to change this by both increasing the number of agents that she has deployed and by trying to get some within medium security positions. She warns you that it would be a major diplomatic issue if her attempts to set up this network is detected
Time: 3 years.
Chance of Success: 50% (major issues if you fail by more then 20)
Cost: 3,850,000 Thrones, 38,500 Material, 3,850 Promethium, 43 Advanced Material
Upkeep per year: 770,000 Thrones, 7,700 Material, 770 Promethium, 8.6Advanced Material,
Reward: Spy network on chosen planet upgraded to basic Spy Network, +40 to all investigate actions on planet, can discover secret information.
Locked – One out of Three years completed
This year you have ordered that Jane expand her spy network on Vanaheim, the most important of the Nine Worlds at the moment and the most unstable. This will take time but she is already training more agents to send to Vanaheim and providing resources for those who are already there to expand their networks. So far there has not been much change but these things take time.