The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
But they CAN be manipulated. Who are they to want to follow? New Masters or people who can use magic to 'free' them? The DE can easily make contact and help them start an insurgency. The forces of chaos (abomanation included since it doesn't seem much different) can do the same. Oh an if the Tau decide to extend an offer of the Greater Good then who do you think they will side with?

I mean this just screams out that one part of Legends of Arslan where the enemy soldiers besieging the capital shout out to the slaves to be free and they decide to openly revolt/open the gates for the enemy to FREE themselves of their masters. Now were not slavers but come on man. we've given them 'protectorate' status which is the same as 'f*** you were stronger and you will be protected by us because your in no way able to do it your damn selves.'. Hell the English Empire LIVED on this sort of diplomacy for a long time when encountering the indians.
These are not slaves, they know about Chaos, we are watching them, we have the best security in the nine world pretty much baring Mesaplehime, the Tau are on the other side of the galaxy if not dead, we have not oppressed them, built them a city, we are in the same situation as them pretty much.
Sigh, I really don't see your paranoia. Your arguing for things which do not seem likely given all our security and the wildlife itself, besides remember there are only 3 million of them compared to our 3,634,184,170 at this junction and at most there will probably never be more than 1 billion of them on Avernus for at least a few hundred year the wild life will see to that AND they are all in one city which we can expand to keep them in ONE city.
Besides manipulate them, why, so far we have been very blunt with them and them with us, we know in this situation honesty is the best policy with them we told them what we want, they have told us what they have wanted and so far we have been accommodating immediately starting on a city for them despite the damages we took and hell taking them in despite what they knew of the old Imperium.
The Dark Eldar cannot turn entire populations on others without you know taking at least most of them as slaves, they ain't psykers, and do they seem particularly overwhelming Obidient by the standards of the ABOMINATION, answer NO, the only thing which they follow religiously is the CODE OF GOLD the Clostest thing in this galaxy to a humanitarian code as for the other Chaos gods, yes, same thing can be said of humans too.
deep breath, seriously
 
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Just noticed something..Don't these guys seem a bit Lizardmen like? Like Lizards from Warhammer fantasy where different tribes of different colors who were made by giant psyker toads made them and had a Aztec field?

Also fine but daaamn is it going to get hard to explain this to people when they start wanting to join.


((Sarcasm))
"Yo Rotbart why do you have Xenos living on your planet?"

"Cause they got the skills to pay the bills and make necklaces thats why."
 
Just noticed something..Don't these guys seem a bit Lizardmen like? Like Lizards from Warhammer fantasy where different tribes of different colors who were made by giant psyker toads made them and had a Aztec field?

Also fine but daaamn is it going to get hard to explain this to people when they start wanting to join.


((Sarcasm))
"Yo Rotbart why do you have Xenos living on your planet?"

"Cause they got the skills to pay the bills and make necklaces thats why."
Beyond the standard militia I doubt we will be recruiting them into the guard for a while, though I am interested in their mass production tech.

As for the Lizard men comparison, I suppose if we assume the Gold tribe were the Slann, that being said the Qutorks are all different colours, Lizard men were just blue with some red form Sotek, and don't have extreamly specific sub groups like the Sinks and have 4 eyes and have emotions yeah, I get the comparison :) good debate
 
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I meant pay the bills as in taxes. Trust me while we aren't rolling in cheap infantry we seem to have quite a few hardened regiments of Wildmen/Wildwomen along with Catachans who are even more savage and Cadians who..well let's be honest their just really good at shooting shit and not running from a fight. Plus I think alot of the Cadians have grown even tougher by living in Avernus what with everything trying to kill them and won't rout unless told to or they're just super overwelmed.

But yeah thought maybe the GM was trying to throw in a clue like that. Funny enough weren't the old ones a bunch of mysterious toads also? I mean this may be one of the species they created to fight the C'tans but survived and lost that knowledge.

EDIT: By the way, does anyone have an opinion on my Omakes? I know their not good and i need some pointers for when I write up my next Omake.

I'm thinking of making it a mini-series that follows General Ice princess from when she gets notified of her being picked for duty, to the battles, near death, taking the field again, and then returning only to deal with paranoia since her campaign. I'm planning to also see if I can add a bit where she tries to make amends with her "The Imperious" General who died against the Orcs.

My goal is to have the omakes made canon and help influence the story/characters a bit and get a nice omake bonus later but I just don't know how to get to that level.
 
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Just noticed something..Don't these guys seem a bit Lizardmen like? Like Lizards from Warhammer fantasy where different tribes of different colors who were made by giant psyker toads made them and had a Aztec field?

Also fine but daaamn is it going to get hard to explain this to people when they start wanting to join.


((Sarcasm))
"Yo Rotbart why do you have Xenos living on your planet?"

"Cause they got the skills to pay the bills and make necklaces thats why."
" Also because if they get aggressive, all we have to do is stop defending them and let the wildlife deal with them."
 
But they CAN be manipulated. Who are they to want to follow? New Masters or people who can use magic to 'free' them? The DE can easily make contact and help them start an insurgency. The forces of chaos (abomanation included since it doesn't seem much different) can do the same. Oh an if the Tau decide to extend an offer of the Greater Good then who do you think they will side with?

I mean this just screams out that one part of Legends of Arslan where the enemy soldiers besieging the capital shout out to the slaves to be free and they decide to openly revolt/open the gates for the enemy to FREE themselves of their masters. Now were not slavers but come on man. we've given them 'protectorate' status which is the same as 'f*** you were stronger and you will be protected by us because your in no way able to do it your damn selves.'. Hell the English Empire LIVED on this sort of diplomacy for a long time when encountering the indians.

Dude you may want to shut up now. The same bullshit arguments against the Quartok can be made for every human and xeno world we run into since the Emp died. IRL this would be like arguing to wipe out the blacks to stop the Soviets from rising them in insurgency for glorious communism in the civil rights era. What we want to do is integrate them. Get a few of them seconded into low level positions in the Administratum, Departmento Munitorum, Universities, and Adeptus Arbites while we have a number of our people living with and working in their city. After all as much as you hate blacks (Quartoks) for being different you can't hate Jimmy (Frested) when you break bread with him every day. Hell he even saved your ass on that patrol/report/case a while back. Once we start mingling and people stop seeing "that bastard of a Xeno Quartok" and start to see "Hey it's Creyut. Hows the kids? Ready for that job in Elysium next week?" a lot of the xenophobia will die down especially if we and Saint Lin come out and preach about how mindless hate leads to the Abomanation and stake our name to it (and tell the Quartoks how much we personally are risking by doing so). If we can get the others in the Trust to send observers and do a small exchange program with them too then they can see for themselves how the Quartoks are. After all don't make a judgment about them sitting on a mountain far away, come have a beer with one and have a talk with it. Might get a few to switch votes after a face to face.
 
I meant pay the bills as in taxes. Trust me while we aren't rolling in cheap infantry we seem to have quite a few hardened regiments of Wildmen/Wildwomen along with Catachans who are even more savage and Cadians who..well let's be honest their just really good at shooting shit and not running from a fight. Plus I think alot of the Cadians have grown even tougher by living in Avernus what with everything trying to kill them and won't rout unless told to or they're just super overwelmed.

But yeah thought maybe the GM was trying to throw in a clue like that. Funny enough weren't the old ones a bunch of mysterious toads also? I mean this may be one of the species they created to fight the C'tans but survived and lost that knowledge.
Na they're not even close to dickish enough to be old one tech.:)
As for Catachanians I think we only have the Phases tigers left... I think
I don't know about wild men/women cause we have the milllitia which is as good as storm trooper regiments/ equal/ slightly above the skill level of the average Cadian.
Dude you may want to shut up now. The same bullshit arguments against the Quartok can be made for every human and xeno world we run into since the Emp died. IRL this would be like arguing to wipe out the blacks to stop the Soviets from rising them in insurgency for glorious communism in the civil rights era. What we want to do is integrate them. Get a few of them seconded into low level positions in the Administratum, Departmento Munitorum, Universities, and Adeptus Arbites while we have a number of our people living with and working in their city. After all as much as you hate blacks (Quartoks) for being different you can't hate Jimmy (Frested) when you break bread with him every day. Hell he even saved your ass on that patrol/report/case a while back. Once we start mingling and people stop seeing "that bastard of a Xeno Quartok" and start to see "Hey it's Creyut. Hows the kids? Ready for that job in Elysium next week?" a lot of the xenophobia will die down especially if we and Saint Lin come out and preach about how mindless hate leads to the Abomanation and stake our name to it (and tell the Quartoks how much we personally are risking by doing so). If we can get the others in the Trust to send observers and do a small exchange program with them too then they can see for themselves how the Quartoks are. After all don't make a judgment about them sitting on a mountain far away, come have a beer with one and have a talk with it. Might get a few to switch votes after a face to face.
dude we already finished that one, while I agree with you his concerns, while impractical have been addressed no need for flame/polite common sense
 
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So you agree that with time they WILL grow? Will they get equal representation? Will they be fine with being second class citizens forever and ever?

No, they have reasons to hate use and break away from us one day.

Actually, history is filled with "second class citizen" arrangements that continue for a long time. Particularly when they are strongly separated, and closer to client states.

I actually don't think this is as dangerous as you think.

we've given them 'protectorate' status which is the same as 'f*** you were stronger and you will be protected by us because your in no way able to do it your damn selves.'. Hell the English Empire LIVED on this sort of diplomacy for a long time when encountering the indians.

Not sure what you are trying to say here.

This seems an obvious example as to how we can make this work pretty easily. The only reason it stopped working for the English was that they got into a massive World War and suffered massive losses, making them unable to project power any more.

Unless the Quartok's population grows faster than ours (and it doesn't, it grows slower) we should never have this problem.
 
I started to type that when it was the last post. Got up and walked away for a minute before i finished it.
Ah, ok, sry.
Still point still stands it is good that s/he is thinking of the worst case scenario, but yea, chances of that worst case are rather unlikely to happen and even if it does, well simplest solution trick em on a ship we don't need, then when they are all on BLOW THE &&&& OUT OF IT. Problem solved :).
 
Oh no don't get me wrong. I'm still paranoid of this biting us later and i'm SURE someone will assume on our kindness.

At the same time though..Lizard soldiers for backup isn't a bad idea.
 
Oh no don't get me wrong. I'm still paranoid of this biting us later and i'm SURE someone will assume on our kindness.

At the same time though..Lizard soldiers for backup isn't a bad idea.
And you are correct for doing so, do I expect every Xenos race we meet to be nice, NO, but that does not mean we cannot afford to give them the benefit of the doubt because
A. We have to abomination and all that
and
B. We can afford to after all this is a test case, who have a small population a strong set of morals and previous negative interactions with the Imperium which can easily be terminated should things fall through.
if on the other hand this goes well, it provides a template for how to do things in the future, and an example to the others that yes Xenos are not all bad, just look at these guys they hated us and know we all kill phase tigers together no.
Also apparently they are good with numbers and trajectory so putting them in charge of artillery and sharpshooting would be best.
 
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Actully, Durin can we do something like this?
What we want to do is integrate them. Get a few of them seconded into low level positions in the Administratum, Departmento Munitorum, Universities, and Adeptus Arbites while we have a number of our people living with and working in their city. After all as much as you hate blacks (Quartoks) for being different you can't hate Jimmy (Frested) when you break bread with him every day. Hell he even saved your ass on that patrol/report/case a while back. Once we start mingling and people stop seeing "that bastard of a Xeno Quartok" and start to see "Hey it's Creyut. Hows the kids? Ready for that job in Elysium next week?" a lot of the xenophobia will die down especially if we and Saint Lin come out and preach about how mindless hate leads to the Abomanation and stake our name to it (and tell the Quartoks how much we personally are risking by doing so). If we can get the others in the Trust to send observers and do a small exchange program with them too then they can see for themselves how the Quartoks are. After all don't make a judgment about them sitting on a mountain far away, come have a beer with one and have a talk with it. Might get a few to switch votes after a face to face.
A exchange program with both us and the rest of the Trust will let them speak for themselves and let the other leaders meet and form a opinion on the real deal instead of faceless reports.
 
Current tally.

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1150 | Sufficient Velocity
##### NetTally 1.5.11

[X] Recruiting
[X] Reordering the Black Irons
[X] Recruit: Void Infantry
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
-[X] Expedite: Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok (Svartalfheim)
-[X] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, Xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with Xenos without resorting to pure Xenophobia. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with Xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Try to complete STC fragment: Very Advanced Hydroponics
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Martial)
[X] Tutor Syr (Administratum)
No. of Votes: 14

[X] Lesson Learned: Dark Eldar
[X] Recruiting
[X] Recon Amour: Phase-Tigers: Planning
[X] Free Action: Lieutenant-General of the Helltroopers (Kohl)
[X] Repair
-[X] Expedite- Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok (Svartalfheim)
-[X] Double Down- Lobby for Quartok
-[X] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, Xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with Xenos without resorting to pure Xenophobia. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with Xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[X] Close Watch
[X] Spy Network (Jotunheim)
[X] Recon Amour: Phase-Tigers: Implantation
[X] Try to complete STC fragment: Very Advanced Hydroponics
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Spend Time With Family 2
[X] Tutor Syr (Martial)
[X] Tutor Syr (Administration)
No. of Votes: 3

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Spend Time With Family
No. of Votes: 2

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Spy Network (Asgard)
-[X] Double Down: Spy Network (Asgard)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Chain of Command
No. of Votes: 2

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Piety)
No. of Votes: 1

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] In Depth Examination (Congregation Asps)
[X] Recon Amour: Phase-Tigers: Implantation
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Spend Time With Family
No. of Votes: 1

[X] Custom Adeptus Mechanicus Option- Develop mobile void shield generator
No. of Votes: 1

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Spy Network (Asgard)
-[X] Double Down: Spy Network (Asgard)
[X] The Ship Graveyard: Set up
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Chain of Command
No. of Votes: 1

[X] Recruiting
[X] Reordering the Black Irons
[X] Recruit: Void Infantry
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
-[X] Expedite: Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok (Svartalfheim)
-[X] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with xenos without resorting to violence. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Try to complete STC fragment: Very Advanced Hydroponics
[X] In Depth Examination (Congregation Asps)
[X] Missionary Work (Vanaheim)
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Diplomacy)
[X] Tutor Syr (Piety)
No. of Votes: 1

[X] Recruiting
[X] Recon Amour: Phase-Tigers: Planning
[X] Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X]Personal Attention: Expedite Repair
[X]Personal Attention:Constant Production: Merchantmen
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok Svartalfheim.
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
[X] Examine: Laser Batteries
[X] Recon Amour: Phase-Tigers: Implantation
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Chain of Command
No. of Votes: 1

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[X] Repair
-[X] Expedite: Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonization)
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Try to complete STC fragment: Very Advanced Hydroponics
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Martial)
[X] Chain of Command
No. of Votes: 1

[X] Recruit: Void Infantry
[X] Recruiting
[X] Reordering the Black Irons
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Free Action: Lieutenant-General of the Helltroopers (Hye Richards)
[X] Repair
[X] Juve-Nat Production Factory: All
-[X] Expedite: Juve-Nat Production Factory: All
[X] Personal Attention: Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Sound Out (Colonisation)
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
-[X] Double Down: Deepen Spy Network (Vanaheim)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Chain of Command
No. of Votes: 1

[X] Recruiting
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Reordering the Black Irons
[X] Recruit: Void Infantry
[X] Free Action: Lieutenant-General of the Helltroopers (Hye Richards)
[X] Repair
-[X] Expedite: Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok (Svartalfheim)
-[X] Double Down: Lobby for Quartok
-[X] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, Xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with Xenos without resorting to pure Xenophobia. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with Xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[X] Close Watch
[X] Deepen Spy Network (Vanaheim)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Adminstorum)
[X] Chain of Command
No. of Votes: 1


[X] Recruiting
[X] Personal Attention: Lesson Learned: Dark Eldar
[X] Reordering the Black Irons
[X] Recruit: Void Infantry
[X] Free Action: Lieutenant-General of the Helltroopers (Hye Richards)
[X] Repair
-[X] Expedite: Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Lobby for Quartok (Svartalfheim)
-[X] Double Down- Lobby for Quartok
-[X] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, Xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with Xenos without resorting to pure Xenophobia. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with Xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[X] Close Watch
[X] Spy Network (Vanaheim)
-[X] Double Down: Spy Network (Vanaheim)
[X] Examine: Internal Data Network
[X] In Depth Examination (Congregation Asps)
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Tutor Syr (Martial)
[X] Tutor Syr (Administration)
No. of Votes: 1

[X] Recruit: Void Infantry
[X] Lesson Learned: Dark Eldar
[X] Recruiting
[X] Free Action: Lieutenant-General of the Helltroopers
[X] Personal Attention Reordering the Black Irons
[X] Personal Attention Recon Amour: Phase-Tigers: Planning
[X] Repair
[X] Educational Exchange
[X] Request Trainers: Void Infantry Regiments
[X] Examine: Internal Data Network
[X] Recon Amour: Phase-Tigers: Implantation
[X] Translation
[X] Evaluations and Training
[X] Spend Time With Family
[X] Chain of Command
No. of Votes: 1


Total No. of Voters: 32
Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1150 | Sufficient Velocity
##### NetTally 1.5.11

[31] Recruiting
[31] Request Trainers: Void Infantry Regiments
[31] Evaluations and Training
[31] Spend Time With Family
[30] Repair
[30] Close Watch
[30] Translation
[27] Recruit: Void Infantry
[26] Reordering the Black Irons
[26] Personal Attention: Lesson Learned: Dark Eldar
[26] In Depth Examination (Congregation Asps)
[25] Free Action: Lieutenant-General of the Helltroopers Hye Richards
[23] Deepen Spy Network (Vanaheim)
[23] Educational Exchange
-[21] Double Down: Deepen Spy Network (Vanaheim)
-[21] Expedite: Repair
[21] Lobby for Quartok (Svartalfheim)
[19] Try to complete STC fragment: Very Advanced Hydroponics
[19] Tutor Syr (Martial)
-[19] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, Xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with Xenos without resorting to pure Xenophobia. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with Xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[14] Tutor Syr (Administratum)
[9] Examine: Internal Data Network
[8] Juve-Nat Production Factory: All
-[8] Expedite: Juve-Nat Production Factory: All
[8] Personal Attention: Educational Exchange
[8] Sound Out (Colonisation)
[8] Chain of Command
[6] Recon Amour: Phase-Tigers: Implantation
[5] Lesson Learned: Dark Eldar
-[5] Double Down- Lobby for Quartok
[4] Recon Amour: Phase-Tigers: Planning
[4] Tutor Syr (Administration)
[3] Spy Network (Asgard)
-[3] Double Down: Spy Network (Asgard)
[3] Free Action: Lieutenant-General of the Helltroopers (Kohl)
[3] Spy Network (Jotunheim)
[3] Spend Time With Family 2
[2] Tutor Syr (Piety)
[1] Custom Adeptus Mechanicus Option- Develop mobile void shield generator
[1] The Ship Graveyard: Set up
-[1] Argument For Quartok: When the warp storms end, we are going to have to deal with a universe that is no longer dominated by humans. Xenos have been a threat to humans in the past, and we must take precautions to avoid being endangered by them. However, xenocide is likely to no longer be feasible. We will need to change our behavior, and that creates risk. The Quartoks provide us with a perfect test case to experiment with, allowing us to learn how to deal with xenos without resorting to violence. They are small in number, concentrated in a single city, on a Deathworld that is also a Fortress World. They are incapable of threatening worlds other than Avernus, and Avernus has sufficient forces to defend against them. They have agreed to Arbites monitoring in their city, so they will not be able to conceal any improper actions. If they became actively hostile to humanity, they could easily be wiped out. We are unlikely to again find such an easy scenario to practice dealing with xenos, while still maintaining absolute human superiority in the relationship. Taking in the Quartoks is the more cautious action, as it allows us to prepare for future situations that are currently strange to us.
[1] Missionary Work (Vanaheim)
[1] Tutor Syr (Diplomacy)
[1] Personal Attention: Expedite Repair
[1] Personal Attention:Constant Production: Merchantmen
[1] Examine: Laser Batteries
[1] Sound Out (Colonization)
[1] Spy Network (Vanaheim)
[1] Tutor Syr (Adminstorum)
-[1] Double Down: Spy Network (Vanaheim)
[1] Free Action: Lieutenant-General of the Helltroopers
[1] Personal Attention Reordering the Black Irons
[1] Personal Attention Recon Amour: Phase-Tigers: Planning

Total No. of Voters: 32

I didn't bother organizing it this time, since only one person has voted since the previous tally, and the same things in that one are winning here. Essentially the top plan in the plan version.
 
Actully, Durin can we do something like this? A exchange program with both us and the rest of the Trust will let them speak for themselves and let the other leaders meet and form a opinion on the real deal instead of faceless reports.

Right now xenophobia exists on both sides - they're better off with us acting to negotiate on their behalf.
 
I don't agree with runes. Were already using Political capital to have the legitamized under our protections. To send them out would mean another vote or make it harder to do point 1.

We should leave that to later but if we do we should begin by having them be a exotic species that tourists can go visit. Then trade with them. Finally, give them the ability to enlists for service.

What does it do for humanity?

1. knowledge of the species.
2. Creates wealth and makes it so were are more dependant on each other for stuff. People like exotic necklaces bros.
3. If they fight and die for us then they should be pretty alright, right?
 
I don't agree with runes. Were already using Political capital to have the legitamized under our protections. To send them out would mean another vote or make it harder to do point 1.

We should leave that to later but if we do we should begin by having them be a exotic species that tourists can go visit. Then trade with them. Finally, give them the ability to enlists for service.

What does it do for humanity?

1. knowledge of the species.
2. Creates wealth and makes it so were are more dependant on each other for stuff. People like exotic necklaces bros.
3. If they fight and die for us then they should be pretty alright, right?
yeah I have to agree with him runes, when both sides don't like each other best to keep them sperate for now and have a natural party, i.e. us, and slowly mix rather then forcing them together even on a small scale.
 
yeah I have to agree with him runes, when both sides don't like each other best to keep them sperate for now and have a natural party, i.e. us, and slowly mix rather then forcing them together even on a small scale.
Our goal shouldn't be to slowly mix them or mix them at all. Millennia of xenophobia will make it a nigh-impossible task, the Emperor will probably have objections when he returns, humans outside the Trust will mistrust us at best and outright hate us at worst, and we'd just be making the same mistakes as the humans of the Dark Age. We need to keep them separate and lesser to humans.

The best policy for dealing with peaceful xenos - now and forever - is to tax them for troops and resources, keep them out of Imperial trade and politics, limit their growth, moniter them for rebellion and heresy, prevent them from going to war, and otherwise leave them to their own devices.

Humans will have all the rights that the Nine Worlds have, the only difference being that they won't have seats on the High Council. Xenos, by comparison, will have absolutely no say in Imperial politics. They are protectorates of the trust - not members.

The end goal for us is to have our citizens of thinking of the protectorates as just being kinda there. They need to be as low-profile as possible, attracting no attention to themselves and thus preventing both affection and enmity. Humanity's incorporation of xenos must be purely pragmatic, otherwise it would all come crashing down.
 
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Our goal shouldn't be to slowly mix them or mix them at all. Millennia of xenophobia will make it a nigh-impossible task, the Emperor will probably have objections when he returns, humans outside the Trust will mistrust us at best and outright hate us at worst, and we'd just be making the same mistakes as the humans of the Dark Age. We need to keep them separate and lesser to humans.

The best policy for dealing with peaceful xenos - no and forever - is to tax them for troops and resources, keep them out of Imperial trade and politics, limit their growth, moniter them for rebellion and heresy, prevent them from going to war, and otherwise leave them to their own devices.

Humans will have all the rights that the Nine Worlds have, the only difference being that they won't have seats on the High Council. Xenos, by comparison, will have absolutely no say in Imperial politics. They are protectorates of the trust - not members.

The end goal for us is to have our citizens of thinking of the protectorates as just being kinda there. They need to be as low-profile as possible, attracting no attention to themselves and thus preventing both affection and enmity.
Ok, sorry misunderstood what you were getting at though I doubt we should throw them into the Imperium, that being said I do agree with you, though I doubt we will be able to keep them as second class citizens for hundreds if not thousands of years without backlash, remember we ain't the British empire, and besides on Avernus where everything is trying to kill us I think the intergration will be sped up, as people realise that aslong as it is not trying to eat you and can help you surive doesn't matter what colour skin or hight.
The rest of the nine worlds, yeah that is going to take a lot longer.
As for taxing yes when their population is back at a stable level,
On that note one the the suggestions I would like to at some point make the mechanicus is the idea of taking Xenos tech and reverse engineering it.
My logic is that the Omnisiah is knowledge and as such all things made are his creations and if they are proven to work then there is nothing wrong in adapting it to human use.
 
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though I doubt we will be able to keep them as second class citizens for hundreds if not thousands of years without backlash
The same was true of worlds in the Imperium too. Some planets didn't like being ruled by an Imperium and rebelled. Just like the Imperium, we'll put down these revolts with lethal force. But remember, they aren't citizens of ANY kind in the Imperial Trust. They are citizens of their own nations, not of the Imperium.

remember we ain't the British empire
Yeah, what about it? We're the Imperium of Man.
"It is our destiny to rule the universe, just as it is the destiny of the Xeno to pave the way." - Ecclesiarch Lucretius VII.
We're giving xenos the opportunity to do the paving, whereas before they were consigned to be the pavement.

besides on Avernus where everything is trying to kill us I think the intergration will be sped up, as people realise that aslong as it is not trying to eat you and can help you surive doesn't matter what colour skin or hight.
Skin colour and height is one thing, the official declaration of the God-Emperor of Mankind and tens of thousands of years of dogma stating the superiority of you over them is another. Also, with how many "Avernites are nonchalant about combat" omakes that are considered canon, I'd say that helping in combat is considered par the course, rather than a foundation of trust.

As for taxing yes when their population is back at a stable level
I'm not talking about the Quartoks. I'm not even thinking about the Quartoks. I'm thinking about the future, regarding the many xeno races with various different ideologies, mindsets, and situations we'll encounter. Thinking up a policy for handling protectorates based on the Quartoks is a mistake.

On that note one the the suggestions I would like to at some point make the mechanicus is the idea of taking Xenos tech and reverse engineering it.
NO. durin has stated multiple times that the Mechanicus will NEVER get into xenotech, due to it being tech-heresy.

My logic is that the Omnisiah is knowledge and as such all things made are his creations and if they are proven to work then there is nothing wrong in adapting it to human use.
You would be considered a heretek. One of the core tenents of the Machine Cult - the Credo Omnissiah - is that the alien mechanism is a perversion of the path set by the Machine God. Human technology is holy and right, everything else is perverse heresy.
 
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The same was true of worlds in the Imperium too. Some planets didn't like being ruled by an Imperium and rebelled. Just like the Imperium, we'll put down these revolts with lethal force. But remember, they aren't citizens of ANY kind in the Imperial Trust. They are citizens of their own nations, not of the Imperium.


Yeah, what about it? We're the Imperium of Man.
"It is our destiny to rule the universe, just as it is the destiny of the Xeno to pave the way." - Ecclesiarch Lucretius VII.
We're giving xenos the opportunity to do the paving, whereas before they were consigned to be the pavement.


Skin colour and height is one thing, the official declaration of the God-Emperor of Mankind and tens of thousands of years of dogma stating the superiority of you over them is another. Also, with how many "Avernites are nonchalant about combat" omakes that are considered canon, I'd say that helping in combat is considered baseline, rather than a foundation of trust.


I'm not talking about the Quartoks. I'm not even thinking about the Quartoks. I'm thinking about the future, regarding the many xeno races with various different ideologies, mindsets, and situations we'll encounter. Thinking up a policy for handling protectorates based on the Quartoks is a mistake.


NO. durin has stated multiple times that the Mechanicus will NEVER get into xenotech, due to it being tech-heresy.


You would be considered a heretek. One of the core tenents of the Machine Cult - the Credo Omnissiah - is that the alien mechanism is a perversion of the path set by the Machine God. Human technology is holy and right, everything else is perverse heresy.
Holds up umbrella.
Ok Ok sorry
I'm not to sure about the Eclesiarch quote after all its not imperial truth, which is now the thing
And as for the Quartoks it is kinda relevant for us as they are an independent nation living on Avernus now. How that will affect things well we will see.
As for the tech one I should have specified more for the protectorate species i.e. the Quartoks, who apparently have very good mass production equipment due to their lack of fine detail.
 
I'm not to sure about the Eclesiarch quote after all its not imperial truth, which is now the thing
Human superiority is something established by both the Imperial Creed and the Imperial Truth. It was the Emperor himself who established this idea, after all.

And as for the Quartoks it is kinda relevant for us as they are an independent nation living on Avernus now. How that will affect things well we will see.
Truth be told, they're in a unique situation and are unlikely to be like the protectorates we'll make in the future. The policy we make concerning protectorates should be able to incorporate the Quartoks, but we can't base it on them.

As for the tech one I should have specified more for the protectorate species i.e. the Quartoks, who apparently have very good mass production equipment due to their lack of fine detail.
You said "make the Mechanicus look at xenotech." Regardless of whether you intend the tech to be for humans or for xenos, it would never happen. It would be like a vegetarian eating meat so he can tell his non-vegetarian friend which meat tastes the best.
 
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You said "make the Mechanicus look at xenotech." Regardless of whether you intend the tech to be for humans or for xenos, it would never happen. It would be like a vegetarian eating meat so he can tell his non-vegetarian friend which meat tastes the best.
Yeah as I said, should have been more specific.
 
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