Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1114 | Sufficient Velocity
##### NetTally 1.5.7
[X] Target the keep.- This will make the keep easier to take when the time comes but will not have any effect on the current fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the keep.
No. of Votes: 20
[X] Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option would be best if you are trying to quickly seize the inner city.
No. of Votes: 18
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
No. of Votes: 17
[X] Attack aggressively- You could order your forces to be aggressive and focus on taking ground quickly. This will allow you to kill more foes and seize more ground but at the cost of significantly higher casualties and a worse kill to loss ratio. - At this speed your would be able to take the inner city in around ten hours.
No. of Votes: 15
[X] Continue to attack until dark- This is the most aggressive option and will allow you to secure a large amount of territory but you will have trouble securing it.
No. of Votes: 15
--[X] Target the city in general.- Firing into the city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option would be best if you are planning to take your time in seizing the inner city.
No. of Votes: 14
-[X] During the night (before attack)
No. of Votes: 13
-[X] During the day of the attack
No. of Votes: 13
[X] Launch one full battery of deathstrikes at the keep before the attack.
No. of Votes: 13
[X] Black Irons are assigned to lead an attack on the keep as soon as a breach in the keep defenses occur and a path to those breaches are open.
No. of Votes: 13
-[X] For one day until dark (during prep time).
No. of Votes: 12
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops. - At this speed you would be able to take the city in around eighteen hours.
No. of Votes: 5
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
No. of Votes: 3
-[X] For one day.
No. of Votes: 2
-[X] During the day
No. of Votes: 2
-[X] During the night
No. of Votes: 2
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
No. of Votes: 2
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a major amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
No. of Votes: 2
[X] Deploy three 100-man companies of our Governor's Own during the attack. Consult the Codex Astartes where appropriate.
No. of Votes: 2
[X] Launch both batteries of deathstrikes at the keep.
No. of Votes: 2
[X] Begin to fortify three hours before dark- This will reduce the amount of territory that you take by a moderate amount but will allow your forces to erect basic fortifications at their positions and clear killing fields before dark making it even harder for the Dark Eldar night forces.
No. of Votes: 1
Total No. of Voters: 20