Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1090 | Sufficient Velocity
##### NetTally 1.1.26
[X] Defensive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Defensive- Target the outer city.- Firing into the outer city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option will make future assaults on the outer city easier and should be seriously considered.
[X] Aggressive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Aggressive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait One Day before attacking – This will allow a decent amount of preparatory bombardment before you begin your attack without sacrificing to much time. - This is the moderate option and can work with any army composition or attack plan.
[X] Pause for a day after attacking – By pausing for a full day after attacking you will be able to take the time to better fortify the ground you hold and for your artillery to soften up the next section of the city at the cost of time. - This option should be taken with either a small wait before your first attack or an aggressive attack plan.
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a major amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 9
[X] Defensive- Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Defensive- Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option will be needed before attacking the inner city but should be a minor priority until then.
[X] Defensive- Target the outer city.- Firing into the outer city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option will make future assaults on the outer city easier and should be seriously considered.
[X] Aggressive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Aggressive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait One Day before attacking – This will allow a decent amount of preparatory bombardment before you begin your attack without sacrificing to much time. - This is the moderate option and can work with any army composition or attack plan.
[X] Do Not pause after attacking – By continuing to to attack until you have claimed the entire outer city you will ensure that you maintain any momentum and quickly take the outer city but will leave your forces vulnerable to being overextended and ambushes.
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a major amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 4
[X] Defensive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Defensive- Target the outer city.- Firing into the outer city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option will make future assaults on the outer city easier and should be seriously considered.
[X] Aggressive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Aggressive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait One Day before attacking – This will allow a decent amount of preparatory bombardment before you begin your attack without sacrificing to much time. - This is the moderate option and can work with any army composition or attack plan.
[X] Pause for a day after attacking – By pausing for a full day after attacking you will be able to take the time to better fortify the ground you hold and for your artillery to soften up the next section of the city at the cost of time. - This option should be taken with either a small wait before your first attack or an aggressive attack plan.
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 1
[X] Defensive- Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Defensive- Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option will be needed before attacking the inner city but should be a minor priority until then.
[X] Defensive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to hold your ground and when there are no attacks it will be split between the other options chosen.
[X] Aggressive- Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Aggressive- Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option will be needed before attacking the inner city but should be a minor priority until then.
[X] Defensive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait Two Days before attacking – This will allow a massive amount of preparatory bombardment before you begin your attack by sacrificing a lot amount time. - This should be taken with a very aggressive attack plan.
[X] Pause for a day after attacking – By pausing for a full day after attacking you will be able to take the time to better fortify the ground you hold and for your artillery to soften up the next section of the city at the cost of time. - This option should be taken with either a small wait before your first attack or an aggressive attack plan.
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a major amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 1
[X] Defensive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Defensive- Target the outer city.- Firing into the outer city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option will make future assaults on the outer city easier and should be seriously considered.
[X] Aggressive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Aggressive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait Two Days before attacking – This will allow a massive amount of preparatory bombardment before you begin your attack by sacrificing a lot amount time. - This should be taken with a very aggressive attack plan.
[X] Pause for two days after attacking – By pausing for two days after attacking you will be able to take the time to heavily fortify the ground you hold and for your artillery to significantly soften up the next section of the city at the cost of a lot of time. - This option should be taken with very aggressive attack plan.
[X] Attack aggressively- You could order your forces to be aggressive and focus on taking ground quickly. This will allow you to kill more foes and seize more ground but at the cost of significantly higher casualties and a worse kill to loss ratio.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Have your Avernites lead the attack. - This would give you a very powerful attack force that would be capable of either taking the majority of the outer city or attacking the inner walls but any casualties taken would be from your best men.- This option would be best if you are trying to seize the entire outer city today or are attacking the inner walls.
No. of Votes: 1
[X] Defensive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Defensive- Target the outer city.- Firing into the outer city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option will make future assaults on the outer city easier and should be seriously considered.
[X] Aggressive- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Aggressive- Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option will make it far easier to take ground and deal with the hit and run attacks and ambushes that so plagued your previous advances.
[X] Wait One Day before attacking – This will allow a decent amount of preparatory bombardment before you begin your attack without sacrificing to much time. - This is the moderate option and can work with any army composition or attack plan.
[X] Do Not pause after attacking – By continuing to to attack until you have claimed the entire outer city you will ensure that you maintain any momentum and quickly take the outer city but will leave your forces vulnerable to being overextended and ambushes.
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
No. of Votes: 1
Total No. of Voters: 17