The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The slave soldiers would probably bite off their own tongues so they'll bleed out rather than be captured. They are that scared of what the DE will do to them on failure.
At some point, we're gonna find slaves that've been knocked out rather than killed, either through blood loss, blunt force trauma, or any other manner of ways. After that it's just a matter of binding and restraining them. It might take a few attempts but we'll get there.

As far as torturing the DE themselves, I'm sure they've all experienced worse at the hands of those above them in the chain of command at some point in their lives.
Are you referring to the torturer? His only choices are to torture people (and get results) or be tortured, no possibility of escape or punishment by other DE. If you're referring to the subjects, then yeah, the effort may result in failure. On the other hand, it might result in success. Either way, we get to torture some filthy xenos in the name of the Emperor.
 
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Are you referring to the torturer? His only choices are to torture people (and get results) or be tortured, no possibility of escape or punishment by other DE. If you're referring to the subjects, then yeah, the effort may result in failure. On the other hand, it might result in success. Either way, we get to torture some filthy xenos in the name of the Emperor.

No, I'm referring to the fact that the Dark Eldar torture eachother as well as slaves. What do you think punishment for failure is in DE culture? A slap on the wrist?
 
Honestly, I have no idea why they don't lose the lower rungs of their society to the Craftworlds.

Because the lower rungs get to torture the slaves below them, which makes them feel better. Plus, what Craftworld is going to accept a bunch of the most treacherous people in the galaxy trying to join them?
 
Honestly, I have no idea why they don't lose the lower rungs of their society to the Craftworlds.

Basically this:

Because the lower rungs get to torture the slaves below them, which makes them feel better. Plus, what Craftworld is going to accept a bunch of the most treacherous people in the galaxy trying to join them?

These people enjoy torturing others, and the Craftworld Eldar won't let them do that.
 
Plus, what Craftworld is going to accept a bunch of the most treacherous people in the galaxy trying to join them?
Eldrad lives on one, so I think the limit on what level of dickishness they are willing to accept is whatever they can enforce. Considering the fact that they are Eldar, that level is still pretty high.
 
Eldrad lives on one, so I think the limit on what level of dickishness they are willing to accept is whatever they can enforce. Considering the fact that they are Eldar, that level is still pretty high.

It's not really a question of personality, it's more rather if they can work with them. Eldrad was decidedly on the side of the Eldar, even if you might question his methods. Dark Eldar, even their defectors, are about the most untrustworthy race in the setting. I'd trust a Chaos Daemon to keep its word before I trust a Dark Eldar.
 
No, I'm referring to the fact that the Dark Eldar torture eachother as well as slaves. What do you think punishment for failure is in DE culture? A slap on the wrist?
Yes, but just because the DE torture one-another doesn't mean they like it. They'll be resistant to it but not immune.
 
Yes, but just because the DE torture one-another doesn't mean they like it. They'll be resistant to it but not immune.

Let me be more clear - they like being able to torture others on a regular basis enough that they're willing to risk occasionally being tortured for failure. With the Craftworld Eldar they won't get to torture people at all. These are people who have been this way for thousands of years, partially out of perceived necessity to be sure, but they like what they do.

Besides, as others have said nobody would trust a Dark Eldar to not stab them in the back.
 
It is important to remember about these societies, it doesn't matter how bad your lot is, as long as you have a group worse off than you you can point at and say "at least I'm doing better than those guys". In DE society they get the added bonus of being able to then go out and torture the christmas stuffing out of those worse-off guys. Given this is the Comorragh equivalent of heading to the football with your mates, beer and chips, it keeps their society functional. At least, as long as the supply of slaves flows...

Do note, this has stark parallels in a lot of modern societies...
 
[X] Night- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Night- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Day- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Day- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.

[X]Do Not Fire any Deathstrikes- Save them for use on future targets

[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.
 
could I have a vote count
You may.

Vote tally:
##### 3.19
[X] Fire on one Target.
[X]Attack Cautiously.
No. of votes: 1
3man75

[X] Night- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Night- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Day- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Day- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.
No. of votes: 17
Enjou, Marty7928, Iandude0, Fanhunter696, Nervos Belli, Riggnarock, HanEmpire, Daniel14541, runes, jadankorr, Faux, Spartan492, Superticus, Portec, Vyrexuviel, Valerian, Elder Haman

[X] Night- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Night- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Day- Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Day- Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.
No. of votes: 1
Aeondrac

[X] Enjou
[X] Capture some slave soldiers and at least one Dark Eldar. Get the slave soldiers to give us as much intelligence on the DE and the city as possible. If they refuse, threaten to lock them in a room with the captured DE. Interrogate the DE themselves afterwards.
No. of votes: 1
Andres110
 
durin, what happens if we wipe out the Dark Eldar artillery during the night? Can we re target something else or do we keep pounding dead positions?
 
it will switch to another target, in this case the Macrocannons
Thanks. So based on these two bits
they do not know but estimate that you would need at least twenty Deathstrikes per Macrocannon, mostly due to the AA shooting down many of the Deathstrikes
The air wings are being kept in reserve for a time that they are really needed, they will be an option for the assault on the keep but until then are being kept in reserve
one thing you have to remember is that an intact city can inflict massive damage on a large scale bombing run while being tough enough to shrug off most the the bombs, air power is more effective against armies then it is against city and is not as effective in 40k as it is in real life, partially due to light speed AA weapons
their AA is blocking a number of our options. Can we hit those or do we not know were the emplacements are?
 
Thanks. So based on these two bits


their AA is blocking a number of our options. Can we hit those or do we not know were the emplacements are?
you don't know where their emplacements are, generals shooting into the city will have some effect on their AA
@durin How are the Space Battles going
Freyr is slowly cleraring out the orbitals, he will be able to provide fire support to your within the week and to the Timeless army a week after that
 
I can not figure out how these combat rolls work at all!
Seriously can someone please translate so I can try and figure out durin's combat system

1,000 Mechanised Infantry and Armour Regiments vs Slave Soldiers d100=71+95(skill)+35(Theatre Commander)+83(Local Commander)-25(terrain)+20(cautious)=279
342 Slave-Soldier Regiments vs PDF Mechanised Infantry Regiments 100=44 -50(skill)+95(Defences)+43(Martial)=132
Avernite kills 10d6*40=39*40=1,560 Slave Soldiers wiped out, reduce kills by 78%
Slave-Soldier kills 11d6*2*0.22=40*0.44=9 Regiments of Iron Guard Mechanised Infantry killed

Was this a good roll or a bad roll for us?

P.S. How do I use the spoilers?
 
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