The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The Awkward Stumble of Progress
Commercial break!

~~~~

The Awkward Stumble of Progress



"So," said Frederick, steepling his fingers. "Taxes."

Forgemaster Britton nodded gravely. "I understand completely."

They stared at each other, two men burdened by the weight of leadership.

The governor sighed. Internal politics was a lot simpler when enforced with a bolter. "The Mechanicus may be a sovereign state, but it is still subject to trade tariffs and oversights on non-standard goods and services. Frankly, your requisitions are getting out of hand."

The Archmagos heaved a mathematically perfect sigh. "I am glad to say my efforts in reformatting the ancient dogma to a more user-friendly code have been successful. However, the hunger for knowledge, once roused, cannot be so easily seduced to slumber."

~~~

Tranth beheld the shard of necrodermis with all seven of his eyes. The chunk of grey metalloid floated in a double-shell gravitation sphere, isolated by a vacuum layer. Repeated incalcination cycles over the years had neutralised the subatom field configuration irreparably; restoration capabilities were measured in hours, not microseconds, and self-replication was completely defunct.

Tranth ran a tight cruiser. There would be no apocalypses on this planet.

"Open thread," he said. All nearby adepts snapped to attention. "Material exhibits ultradensity in all physical stress tests: impact, sonics, thermal conduction. Counterpoint: cursory examination reveals only a heavy-element ion-intercalated carbon lattice. Please see here for diagram. We will be conducting analysis using the method of the ancestors: 'the science'. Thread now open for replies."

Adept One immediately injected, "First."

Tranth clicked his dendrite. Adept Two promptly smacked One over the head.

Adept Three brushed the hair from her eyes. "Observation methods insufficient and/or obfuscated. Request deep-structure analysis."

He uploaded an eight-year-old report to the datanet. "In summary: aside from abnormal field dynamics, sample is identical."

"Behaviour under gravity?" asked Adept One.

"Metric distortion characteristic of hyperdensity."

"Hypothesis," said Adept Four. All eyes turned to him. "Necron technology beyond beauteous light of the STC. Recommend immediate destruction."

Adept One smacked Adept Four.

"Hypothesis," said Two, the voice of reason. One day, Tranth would deign to learn her name. "Gravitational interaction: space-time distortion. Possible extra-dimensional extrusion in higher dimensions, containing anomalous mass."

"Hypothesis," said Tranth, expectations deftly limboed. "Only one of you bothered to learn what 'hypothesis' means." He tossed the necroball up and down. "That is, being correct all the time, forever. Necrodermis micromachinery extends beyond standard dimensions. See phase technology for other uses of manipulating subjective presence within the materium. We will now begin the next phase: testing."

Without warning, he extended his primary weapon armature, three plasma jets spinning up. "Commencing science in three, two, one—"

~~~

THE LOGOS OF RECLAMATION HEREBY SUBMITS TO THE STATE OF AVERNUS FOR APPROVAL A REQUISITION OF MATERIAL:

8000L OF STANDARD LD-40 HEXAMINE PROMETHIUM

actual intelligent acolytes

REASONS STATED:

SCIENCE

~~~

THE STATE OF AVERNUS CONCERNING YOUR MISSIVE HEREBY DICTATES THE FOLLOWING:

Denied.

~~~

Saren clicked his vox-scribe three times, and ran a voice-clearing algorithm. The vidfeed spooled up, edited by the giggly acolytes of the Vision Order, who insisted on this strange endeavour after hearing him speak. An auspicious melody resounded as the footage began.

"Welcome back to ABC's The Life of Animals. In the eastern savannah prowls the mighty alpha hammerhead thundabeast, patrolling around the herd to defend against packs of tigers. The razorweed lashes across its thick hide, but centuries of scar tissue have made it impervious to nature's wrath. It crushes it underfoot, clearing a path for the young and destroying any hiding places for enterprising predators.

Metres away, a pack of raptors stalks the herd, waiting to strike at the weak and hungry. It's been slim pickings, and they are starving. A full-grown raptor can go for several weeks without food by subsisting entirely on conductive minerals. But a diet heavy in complex elements will cause mutations in the gem-molars of the raptor's laserbolt, and may result in premature detonation.

The thundabeast, patrol complete, goes for a snack. The alpha raptor, sensing an opportunity, commands an omega of the pack to flank the prey."

Saren paused to sip from his canteen, scrolling forward through the boring bits, switching to feeds from different surveillance cameras.
"The omega in position, the alpha raptor begins his assault." He pulled some razorwire from a compartment in his wrist, and twanged it. It made a sharp tone into the microphone. As the raptor made its way closer, he shortened the wire, making the tone higher and higher.

"The raptor makes its attack." Snap! The wire zipped back into the compartment, crushing a bit of his flesh thumb. Saren flailed his hand, shutting off the nerves. "The thundabeast's hide cannot withstand the onslaught of energy. The microwave spectrum of the raptor boils its insides, but it lets out one last roar.

Though their vision is impeded by their massive horns, each thundabeast knows exactly where it is in the herd. Through a combination of subsonic vibrations and psykic meshing, information on threats rapidly spreads. The raptors may have won the battle, but they have lost the war. The herd is now aware of their presence, and there is nothing left but to take their spoils and leave, lest they attract a charge."

He dialled down the brightness on the laser-amputation frames, sucking on his thumb.

~~~

THE LOGOS OF BEASTIOLOGY HEREBY SUBMITS TO THE STATE OF AVERNUS FOR APPROVAL A REQUISITION OF MATERIAL:

67 litres of Dangerous Dan's Kiss in a Can Rawberry flavour carbonated liquid emulsion conglomerate king of the juice.

A guitar.

REASONS STATED:

Narration exhausting. Require beverage of everyman to better sympathise with audience.

~~~

THE STATE OF AVERNUS CONCERNING YOUR MISSIVE HEREBY DICTATES THE FOLLOWING:

You're still not actually in our media department, you realise? Denied.

~~~

"How foolish," muttered Britton, the archaeo-fable running on such low resolution he had to simulate a flesh eye to perceive it. Champion Surt had been kind enough to volunteer genuine Age of Terra data preserved by the Muspelheim Archives, in all its mess. "Why do they simply not scan the enemy's alt-modes? At least pick a flight-capable vehicle." On another screen, a two-page view of Orange Lantern, Issue #334 flipped along for his dendritic eye to read.

The ancient humans were incredibly optimistic about alien life, like they were about everything else. One only had to look at the happy ending of the vessel Event Horizon.

Britton turned to the hapless acolyte he'd volunteered to test out the movement algorithms for the new iteration of power armour. He'd integrated some replicated samples of Black Crystal, but the reproductions were laughably inferior to the real thing. There was some effect in the warp, but that was likely just symbolic bleedthrough. Maybe it would grant the augmentation effect of the original, or an increased resistance to Chaos and chaotic influences. Maybe it granted a supernatural capacity for perfect soufflés every time.

To be honest, he was just throwing technology at a wall to see what stuck.

The harness on the acolyte was squeaking in time with his jogging. Britton grabbed a can of WD-M40 and sprayed the offending axle to silence.

"Going strong," he said mildly.

The acolyte wheezed painfully. Britton dialled up the speed, and reclined back in his chair. He stopped the datastream of the classic Metroid: Cybertron. It was simply too upbeat for his liking.

Perhaps one of the more interactive mediums? There were some titles produced by the ancient Mechanicus tributaries, long dead corporyats and memjuntae that eventually merged to form the Martian senate. Given that the requisite consoles had long since evaporated into silicon dust, Britton had rigged up an imitation controller, a brick of steel and wires that was able to simulate all pre-M25 input controllers, to better achieve the authentic experience.

He lifted it up, and paused, before turning to the bloated inbox of work to be done. His pinpoint laser-gaze flipped between game and work in a rapid blur, before he put down the controller with a sigh.

He stomped over to the terminal and stuck his finger in the socket interface. After three seconds of furious computation, the inbox was empty.

The forgemaster loaded up the emulation, and plugged in the controller after performing the Rite of Exhalation for good luck. This was a particularly honoured datafile, having been touched by one of the ancient saints. Surt himself had, after some fits of mad laughter, recommended it.

The lights dimmed as the title screen loaded.
.
.
.
OmnionEMU Version 2.9.4.62.1
Loading file: ps9-gbe.rom
.
.
.
FROM Software presents
.
In cooperation with Nintendo-Pixar Co. Ltd
.
.
Tsutomu Nihei's
BLAME!


~~~

FROM THE OFFICE OF THE FABRICATOR-GENERAL, RIGHTEOUS AMONG THE LOGI, TO THE OFFICE OF THE GOVERNOR:
Apologies for my absence at the yearly meeting. Concerning my availability, I'm afraid our infrastructure efforts are still taking up much of my time, and I foresee no possibility of taking on an extra project this year.

Frederick stared at the email.

~~~

THE OFFICE OF THE GOVERNOR, WITH RESPECT TO YOUR PREVIOUS MISSIVE, SUBMITS THE FOLLOWING:
You can recover your MEM by absorbing your corpse.

~~~

FROM THE OFFICE OF THE FABRICATOR-GENERAL, GLORIED BY THE OMNISSIAH, TO THE OFFICE OF THE GOVERNOR:
I knew that.

~~~


AN: Back to your regularly scheduled siege.
 
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You estimate that there were between 2,000-5,000 Dark Eldar Regiments and between 3,000-6,000 Slave Soldier regiments
I don't have the time but can someone do a headcount of how many Dark Eldar Regiments and Slave Soldier regiments we have killed so far? I'm guessing that that 2,000-5,000 Dark Eldar Regiments include the Dark Eldar harassment force me fought outside the city.
 
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify three hours before dark- This will reduce the amount of territory that you take by a moderate amount but will allow your forces to erect basic fortifications at their positions and clear killing fields before dark making it even harder for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Send the Phase-Tigers out to scout out the entries and exits of the tunnels.
 
I've gone back through the post and if the figure includes the forces we fought outside the city then we have killed 912.5 Dark Eldar Regiments out of 2,000-5,000 so 45.8%-18.2% and 819 Slave Soldier regiments out of 3,000-6,000 so 27.3%-13.7%. We have 5918.5 Regiments out of the 9586.5 Regiments we started with at landing so that's 61.7% of our army left or a lost of 3668 Regiments for 38.3% KIA. The Dark Eldar Artillery has killed 2039 Regiments of the 3668 we have lost for 55.8% of the dead or 21.3% of the whole army. Once we knock out the Dark Eldar Artillery we can pound the city for a bit to thin out the Slave Soldiers and force the Dark Eldar to come at us if they want to silence our guns.
 
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a major amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Send the Phase-Tigers out to scout out the entries and exits of the tunnels.
[X] Have the 7 Light Infantry Helguard Regiments ambush the Dark Eldars raids in the tunnels

I'm sending a elite force to ambush the tunnels. Once we get to the Inter Wall is when we should use the 6 Armour and 5 Rough Rider Helguard as the breakthrough units.
 
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify three hours before dark- This will reduce the amount of territory that you take by a moderate amount but will allow your forces to erect basic fortifications at their positions and clear killing fields before dark making it even harder for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Send the Phase-Tigers out to scout out the entries and exits of the tunnels.
 
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify three hours before dark- This will reduce the amount of territory that you take by a moderate amount but will allow your forces to erect basic fortifications at their positions and clear killing fields before dark making it even harder for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Do Not Fire any Deathstrikes- Save them for use on future targets
[X] Send the Phase-Tigers out to scout out the entries and exits of the tunnels.

One thing that I've noticed: the Dark Eldar don't appear to be making any morale rolls... unless I've just been missing them.
 
[X] Attack as normal- You can have your forces attack using their standard operating procedures, which will have them gain ground at a moderate rate and suffer moderate casualties.
[X] Begin to fortify three hours before dark- This will reduce the amount of territory that you take by a moderate amount but will allow your forces to erect basic fortifications at their positions and clear killing fields before dark making it even harder for the Dark Eldar night forces.
:) The DE general is getting afraid of sending his troops against our fortifications. :)
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Have a mix of Midgardians and Avernites lead the attack– This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having the casualties concentrated over your worst men or having the fire-power to make an attempt on the inner walls. - This option would be best if you are quickly taking the outer area.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Do Not Fire any Deathstrikes- Save them for use on future targets

This.
 
I've gone back through the post and if the figure includes the forces we fought outside the city then we have killed 912.5 Dark Eldar Regiments out of 2,000-5,000 so 45.8%-18.2% and 819 Slave Soldier regiments out of 3,000-6,000 so 27.3%-13.7%. We have 5918.5 Regiments out of the 9586.5 Regiments we started with at landing so that's 61.7% of our army left or a lost of 3668 Regiments for 38.3% KIA. The Dark Eldar Artillery has killed 2039 Regiments of the 3668 we have lost for 55.8% of the dead or 21.3% of the whole army. Once we knock out the Dark Eldar Artillery we can pound the city for a bit to thin out the Slave Soldiers and force the Dark Eldar to come at us if they want to silence our guns.

durin, do I have my numbers right or am i missing anything?
 
Great, now we have lost momentum, and have to waste time fighting in the outer city until our artillery has made a dent in the inner city walls.

[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.

[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. -This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
 
Great, now we have lost momentum, and have to waste time fighting in the outer city until our artillery has made a dent in the inner city walls.

Yeah, it was not good that we didn't continue forward. Giving the Dark Eldar time to prepare their defenses in the inner city was not what I wanted to happen. Too late now, though.

[] Elder Haman

EDIT - changing to the version that targets the artillery.

[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.

[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
 
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Actually, @Elder Haman - you may want to switch to targeting the artillery. Since we're going to take our time to sieze the outer city now, especially with your plan, we should reduce the damage over time they are able to do to us first.
 
Mine is exactly the same as Elder Haman, but instead of focusing our artillery in the inner city walls I´m targeting DE artillery

[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.

[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
 
[X] Attack cautiously- You could have your forces slowly and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify six hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect good fortifications at their positions, clear killing fields and search for secret passages before dark making it near impossible for the Dark Eldar night forces.
[X] Attempt to gain control of the walls first before slowing moving inwards- This option will involve taking control of the outer walls of the city fist, which will allow you to either cut of or reduce the chance of forces in the city escaping or being reinforced but leave your forces spread out. This should not be selected if you are being aggressive as it will leave your forces vulnerable to counter attack.
[X] Have your Midgardians lead the attack- This will allow your more expendable troops to take the brunt of the fighting saving your elites for later use. - This option would be best if you are not in a hurry and are avoiding the inner walls.

[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstrikes- Save them for use on future targets
 
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