The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstikes- Save them for use on future targets
[X] Stop moving your forces into the city- This prevents your forces from being exposed to harassment attacks over the night but extends the amount of time in which your army is in the open more vulnerable to bombardment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Fire Two Batteries of Deathstrikes at the Inner Wall at the beginning of the night- This will give the Dark Eldar warning that you are going to be able to break down the walls quicker and where you will break down the walls but will weaken the walls early allowing your artillery to cause more damage. This will open a small to medium breach which will be expanded slightly by the artillery allowing an attack to be leached early tomorrow.
[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
@durin, what is/was the Emperor according to the New Imperial Truth? Was he a powerful psyker or a god before he was interred in the golden throne? Is he a god now? If so, when exactly did he become one? If not, what differentiates him from one?

Something else I've come across in my research is that before Slaanesh, the Eldar reincarnated when they died, just as the human shamans did before becoming the Emperor. Since Slaanesh doesn't have dibs on their souls anymore, the Eldar can now reincarnate like they once used to. This may be more significant than it appears to be on the surface.

After Ynnead freed the Eldar's souls from Slaanesh, Slaanesh counter-attacked, causing the souls in Ynnead's possession to be scattered in the warp. Some of those souls will be eaten by daemons and other warp entities, others will be gathered up by Ynnead (maybe?), and some will reincarnate. The problem lies in that last outcome.

The Eldar that were trapped within Slaanesh were made up by and large by the ones responsible for birthing her in the first place. This means that the Eldar who were so depraved as to create Slaanesh will be given new life. Ynnead - being a god of death - can probably sort out these (and the Dark Eldar's) souls from the rest but only so long as she's not distracted. Cegorach has a long history of distracting Slaanesh so he can recover the souls of his harlequins. It's possible that Slaanesh (or even Tzeentch) can sneak in a few corrupted souls past Ynnead's watchful gaze and allow them to be reincarnated as Eldar children.

This may all amount to nothing but I felt I might as well share my thoughts on this.

Also, Cegorach is pretty cool.
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstikes- Save them for use on future targets
[X] Stop moving your forces into the city- This prevents your forces from being exposed to harassment attacks over the night but extends the amount of time in which your army is in the open more vulnerable to bombardment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstikes- Save them for use on future targets
[X] Stop moving your forces into the city- This prevents your forces from being exposed to harassment attacks over the night but extends the amount of time in which your army is in the open more vulnerable to bombardment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
I don't really see the benefit for not moving our people out of Macrocannon range. Even the most brutal harassment seems to pale in comparison to those things. Are there other factors, like fatigue, etc?
 
@durin, what is/was the Emperor according to the New Imperial Truth? Was he a powerful psyker or a god before he was interred in the golden throne? Is he a god now? If so, when exactly did he become one? If not, what differentiates him from one?

Something else I've come across in my research is that before Slaanesh, the Eldar reincarnated when they died, just as the human shamans did before becoming the Emperor. Since Slaanesh doesn't have dibs on their souls anymore, the Eldar can now reincarnate like they once used to. This may be more significant than it appears to be on the surface.

After Ynnead freed the Eldar's souls from Slaanesh, Slaanesh counter-attacked, causing the souls in Ynnead's possession to be scattered in the warp. Some of those souls will be eaten by daemons and other warp entities, others will be gathered up by Ynnead (maybe?), and some will reincarnate. The problem lies in that last outcome.

The Eldar that were trapped within Slaanesh were made up by and large by the ones responsible for birthing her in the first place. This means that the Eldar who were so depraved as to create Slaanesh will be given new life. Ynnead - being a god of death - can probably sort out these (and the Dark Eldar's) souls from the rest but only so long as she's not distracted. Cegorach has a long history of distracting Slaanesh so he can recover the souls of his harlequins. It's possible that Slaanesh (or even Tzeentch) can sneak in a few corrupted souls past Ynnead's watchful gaze and allow them to be reincarnated as Eldar children.

This may all amount to nothing but I felt I might as well share my thoughts on this.

Also, Cegorach is pretty cool.
with the existence of Ynnead, the God of Death Eldar will no longer reincarnate
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Battery of Deathstrikes at the Inner Wall at the end of the night- This will allow you to surprise the Dark Eldar by opening up a small breach in the walls allowing for an attack to be launched early in the day. One the other hand the breach will be smaller then if you fire the Deathstrikes earlier.
[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
Because we absolutely know in character that he's just a very powerful man and not any kind of divinity? The revelation of Saint Lin was quite through.

This is Warhammer, where the boundaries between powerful man and divinity are blurred. The Imperial Truth recognizes the Emperor was fallible, and had a human origin, but I'm pretty sure he's still worshiped as a god. Where did we declare in character that the Emperor was not divine? There are people who believe that sure, but I can't recall anything that makes it certain, rather than a subject of debate.
 
To those not voting to use the Deathstrikes - I think not being aggressive here is likely the wrong move. Giving the Dark Eldar more time to prepare the defenses in the inner city is likely to have consequences.
 
@durin
  1. What is the status of the tiger breeding or when will we get an update?
  2. Can we request informations from Muspeheim concerning their records towards the Imperiums handling of xenos before the whole xenophobia thing exploded. This post made me thing: Embers in the Dusk: A Planetary Governor Quest (43k)
1. You will get an update when the facilites are within a few years of being full, most liekly three or four years away
2. The Imperium was always xenophobic, do you mean Dark Age Humanities
 
More seriously, why would durin give us a straight answer to such a spoilerific question we have no reason to know IC?
How would we have no reason to know? I'm specifically asking what the Emperor is according to Saint Lin. Does Saint Lin say the Emperor is now a man or a god? Hardly something we'd have no way of knowing IC.

Because we absolutely know in character that he's just a very powerful man and not any kind of divinity? The revelation of Saint Lin was quite through.
The Revelations stated that he was a very powerful man, yes, but it wasn't made clear if he remained one after his death or if he's ascended to true godhood. If he's a man, is there even a point to prayer?

Yes exactly.
But that was before the age of strife and their archives do not reach that far back...
They actually do, though those particularly records are pretty sparse. They handled the new Age of Strife so well because of the records they kept during the first one.
 
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[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Batteries of Deathstrikes at the Inner Wall at the beginning of the night- This will give the Dark Eldar warning that you are going to be able to break down the walls quicker and where you will break down the walls but will weaken the walls early allowing your artillery to cause more damage. This will open a small to medium breach which will be expanded slightly by the artillery allowing an attack to be leached early tomorrow.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
Last edited:
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Batteries of Deathstrikes at the Inner Wall at the beginning of the night- This will give the Dark Eldar warning that you are going to be able to break down the walls quicker and where you will break down the walls but will weaken the walls early allowing your artillery to cause more damage. This will open a small to medium breach which will be expanded slightly by the artillery allowing an attack to be leached early tomorrow.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.

I don't really see the benefit for not moving our people out of Macrocannon range. Even the most brutal harassment seems to pale in comparison to those things. Are there other factors, like fatigue, etc?
It's a big range, we can't deal with our forces being split by more than a day's travel, it would leave us horrifically vulnerable.
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Batteries of Deathstrikes at the Inner Wall at the beginning of the night- This will give the Dark Eldar warning that you are going to be able to break down the walls quicker and where you will break down the walls but will weaken the walls early allowing your artillery to cause more damage. This will open a small to medium breach which will be expanded slightly by the artillery allowing an attack to be leached early tomorrow.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
How would we have no reason to know? I'm specifically asking what the Emperor is according to Saint Lin. Does Saint Lin say the Emperor is now a man or a god? Hardly something we'd have no way of knowing IC.


The Revelations stated that he was a very powerful man, yes, but it wasn't made clear if he remained one after his death or if he's ascended to true godhood. If he's a man, is there even a point to prayer?


They actually do, though those particularly records are pretty sparse. They handled the new Age of Strife so well because of the records they kept during the first one.
according to the revelations he is in the process of ascending to true god
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X]Do Not Fire any Deathstikes- Save them for use on future targets
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.

EDIT:
Oops didn't realise the vote was locked
 
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vote locked, could I have a votecount

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1070 | Sufficient Velocity
##### NetTally 1.1.26

[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
No. of Votes: 15

[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
No. of Votes: 15

[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 9

[X] Fire Two Batteries of Deathstrikes at the Inner Wall at the beginning of the night- This will give the Dark Eldar warning that you are going to be able to break down the walls quicker and where you will break down the walls but will weaken the walls early allowing your artillery to cause more damage. This will open a small to medium breach which will be expanded slightly by the artillery allowing an attack to be leached early tomorrow.
No. of Votes: 6

[X]Do Not Fire any Deathstikes- Save them for use on future targets
No. of Votes: 6

[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
No. of Votes: 6

[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
No. of Votes: 5

[X] Stop moving your forces into the city- This prevents your forces from being exposed to harassment attacks over the night but extends the amount of time in which your army is in the open more vulnerable to bombardment.
No. of Votes: 5

[X] Fire Two Battery of Deathstrikes at the Inner Wall at the end of the night- This will allow you to surprise the Dark Eldar by opening up a small breach in the walls allowing for an attack to be launched early in the day. One the other hand the breach will be smaller then if you fire the Deathstrikes earlier.
No. of Votes: 3

[X] @durin
No. of Votes: 1


Total No. of Voters: 16
 
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