The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Average lifespan on Avernus just exceeded 50 years of age with cutting edge medical tech, we're 110+. :p

Rotbart is:
  1. One of the political and military elite thus given better protection from incidental hazards as well as better medical care
  2. A demigod of war and better than most Space Marines at combat
  3. The player character and this warps probability by his very existence
I do not think average life expectancy is very relevant to him.
 
Rotbart is:
  1. One of the political and military elite thus given better protection from incidental hazards as well as better medical care
  2. A demigod of war and better than most Space Marines at combat
  3. The player character and this warps probability by his very existence
I do not think average life expectancy is very relevant to him.
On the other hand, we've lead troops against giant Wyrms so we're still ahead of the curve.
 
Rotbart is:
  1. One of the political and military elite thus given better protection from incidental hazards as well as better medical care
  2. A demigod of war and better than most Space Marines at combat
  3. The player character and this warps probability by his very existence
I do not think average life expectancy is very relevant to him.
True, Rotbart will live as long as the GM wants him too (barring terrible rolls in combat).
 
Convincing the Mechanicum to study (and nothing more than study) xenotech. Reasons: The Dark Age humans likely used or were inspired by xenotech to create their tech. Similarly, xenos may have done the same with humantech. If we find an artifact that has some tech we don't understand due to the artifact's complexity, we might find the same tech in a simpler xeno artifact to understand it. We might also find some xenotech that's merely humantech adapted for xenos.

The only way I can really see this going is asking them to study it so that we know it's effects, and see if any of it seems to have been reverse-engineered from Dark-Age Humanity...

We can't really get them to reverse-engineer Xenotech to make it our tech for a while yet... especially as doing so will probably get the Inquisition to visit us...
 
The only way I can really see this going is asking them to study it so that we know it's effects, and see if any of it seems to have been reverse-engineered from Dark-Age Humanity...

We can't really get them to reverse-engineer Xenotech to make it our tech for a while yet... especially as doing so will probably get the Inquisition to visit us...
I don't know, claiming that the aliens stole it from humans just seems to press all the right buttons to get them to 'reclaim their heritage.' Never underestimate the combined powers of delusion, ego, and legitimately intelligent people!

1002
 
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Actually this being a quest and not a classic fic I would say that the MC's survival is mostly dictated by the dice and our choices.
What you never heard the story of how Rotbart managed to sail a worn out lifeboat to Avernus using nothing but 2 metres of gaffa tape and what he remembered from conversations with Tranth? It happened after failing to invade the Dark Eldar.
 
What you never heard the story of how Rotbart managed to sail a worn out lifeboat to Avernus using nothing but 2 metres of gaffa tape and what he remembered from conversations with Tranth? It happened after failing to invade the Dark Eldar.
Pretty much this, if a GM wants a character to die they just need to arrange for some absurd situations in the background and have a hidden roll or three every turn.

Like how Gaius killed Jacob with a stroke at age 49 in Warhammer Dynasty. Gaius had been rolling secretly to kill the man for several turns prior to that.
 
Pretty much this, if a GM wants a character to die they just need to arrange for some absurd situations in the background and have a hidden roll or three every turn.

Like how Gaius killed Jacob with a stroke at age 49 in Warhammer Dynasty. Gaius had been rolling secretly to kill the man for several turns prior to that.

Actually that is a legitimate CK2 mechanic. I've had characters die of natural causes in their twenties in the game. It just becomes more likely as the character advances in age. Incidentally being maimed which Jacob was is a -2 health malus from an average score of five. So really Jacob was lucky to make it to 49

Governor Rotbart is not in the situation because he does not have to live with medieval standards of healthcare.

As for absurd situations in the background, I think durin is far too good of a GM to resort to that.
 
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[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Battery of Deathstrikes at the Inner Wall at the end of the night- This will allow you to surprise the Dark Eldar by opening up a small breach in the walls allowing for an attack to be launched early in the day. One the other hand the breach will be smaller then if you fire the Deathstrikes earlier.
[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.

Time is not really our friend here, I think. We need to be ready to go through the walls sooner than later, and we need to bring our forces in so they aren't getting bombarded. We also need to open up the walls and get in, but on the other hand letting them prepare to counters - if they have something like prefab fortresses then any efforts to open holes in the wall before we're getting ready to attack will be ruined.
 
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Fire Two Battery of Deathstrikes at the Inner Wall at the end of the night- This will allow you to surprise the Dark Eldar by opening up a small breach in the walls allowing for an attack to be launched early in the day. One the other hand the breach will be smaller then if you fire the Deathstrikes earlier.
[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[X] Move everything into the city- Reduces your artilleries effect by a small amount but prevents it from being exposed tomorrow.
 
Actually that is a legitimate CK2 mechanic. I've had characters die of natural causes in their twenties in the game. It just becomes more likely as the character advances in age. Incidentally being maimed which Jacob was is a -2 health malus from an average score of five. So really Jacob was lucky to make it to 49

Governor Rotbart is not in the situation because he does not have to live with medieval standards of healthcare.

As for absurd situations in the background, I think durin is far too good of a GM to resort to that.
Point, time will tell one way or another. Thankfully (unlike CK2) we don't have to worry about dueling rivals all that much. :p
 
So I got a few things I want to bring up.

I've been of the opinion that we need to replace Lord Klovis-Ultan with someone who's not a Inquisitor. He has things to do and being our Head of Foreign Affairs isn't one of them. Maybe talk to him about having the Inquistion set up offices were they can bring concerns to the Planetary Governors and the Governors can get ahold of them if they find something that they need to see? We might even be able to get quest from the Inquistion for things they want to have or be done but don't have the manpower for and is low enough of a priority that it doesn't need to be done by a Inquisitor.

I also think we should check into whats left of our Noble Families on Avernus. We've been trying just to survive for the last six decades and have no clue what the current Noble culture or civilian leadership is like. Given that the idea behind Nobility was that that they were descended from the gods/trained to lead and rule from birth, it made sense when schools were from age 7 to 13 you followed around the blacksmith and watched him work then from 14 to 19 you tried to do it with him hovering over your shoulder to save you from your mistakes. Our formal schools and high education should have shaken up the foundation of Nobility quit a lot.

I'm thinking we have the Nobility try to be a mix of the Vanir from Vanaheim and Knight House Aesir. We will call them the Helheimits. Each Noble starts as the lowest Helheimit and has only a few privileges over the rest of the citizens of Avernus which include the right to live in the Helheimit only city boroughs, where there is free housing, as well as free entry into the most prestigious military and Naval Academies on Avernus and a sizable stipend. For all of this the Low Nobles must pay a portion of the wealth they make from their family businesses and the High Nobles must do the same and lead the Militia of their districts in local defense and administer one of their city's municipalities. Their Houses Titles and Ranks are decided by two things every five years. How well they administer their areas and the grade of troops in their House Regiment(s). Each Helheimit family must send a minimum of 20 members to both the Adeptus Administratum and Departmento Munitorum each decade to be counted as a High Noble. They may resign after five years. The ex Departmento Munitorum members are then appointed to lead the Militia that the family is in charge of.

For the more military inclined Houses the House Champion serves in the Avernus military leading a House Regiment (PDF, Helltrooper, Helguard, and Type of their choice) that they have risen, equipped, and trained. The House Champion must serve in the Guard first and rise to the rank of Major or Colonel on his/her own merit before being placed at the head of the Regiment. Smaller Houses can pool resources and contribute a Company lead by a Captain each to a House Regiment so long as a leader can be found that meets the standers. The better the troops the higher their rank. The highest ranks can have members trained to join The Governor's Own but they MUST meet the standers.

The more civilian types can rise by joining the Adeptus Administratum. They start as understudy's for the more experienced bureaucrats who run all the lowest levels and the special offices were we don't want the Nobility to be in like the anti-fraud and corruption investigation departments. After a few years in training and apprenticeships they get placed in charge of a department/sub-department in one of their family's districts. A special department will look into each Helheimit and how well they run their department and promote those who do the best to the next level. The highest Administratum Helheimit familys have members on Prefetus Secondus Henry's sub-council and report directly to him with the special offices heads.
durin can we do this with the Nobility?
 
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So I got a few things I want to bring up.

I've been of the opinion that we need to replace Lord Klovis-Ultan with someone who's not a Inquisitor. He has things to do and being our Head of Foreign Affairs isn't one of them. Maybe talk to him about having the Inquistion set up offices were they can bring concerns to the Planetary Governors and the Governors can get ahold of them if they find something that they need to see? We might even be able to get quest from the Inquistion for things they want to have or be done but don't have the manpower for and is low enough of a priority that it doesn't need to be done by a Inquisitor.

I also think we should check into whats left of our Noble Families on Avernus. We've been trying just to survive for the last six decades and have no clue what the current Noble culture or civilian leadership is like. Given that the idea behind Nobility was that that they were descended from the gods/trained to lead and rule from birth, it made sense when schools were from age 7 to 13 you followed around the blacksmith and watched him work then from 14 to 19 you tried to do it with him hovering over your shoulder to save you from your mistakes. Our formal schools and high education should have shaken up the foundation of Nobility quit a lot.

I'm thinking we have the Nobility try to be a mix of the Vanir from Vanaheim and Knight House Aesir. We will call them the Helheimits. Each Noble starts as the lowest Helheimit and has only a few privileges over the rest of the citizens of Avernus which include the right to live in the Helheimit only city boroughs, where there is free housing, as well as free entry into the most prestigious military and Naval Academies on Avernus and a sizable stipend. For all of this the Low Nobles must pay a portion of the wealth they make from their family businesses and the High Nobles must do the same and lead the Militia of their districts in local defense and administer one of their city's municipalities. Their Houses Titles and Ranks are decided by two things every five years. How well they administer their areas and the grade of troops in their House Regiment(s). Each Helheimit family must send a minimum of 20 members to both the Adeptus Administratum and Departmento Munitorum each decade to be counted as a High Noble. They may resign after five years. The ex Departmento Munitorum members are then appointed to lead the Militia that the family is in charge of.

For the more military inclined Houses the House Champion serves in the Avernus military leading a House Regiment (PDF, Helltrooper, Helguard, and Type of their choice) that they have risen, equipped, and trained. The House Champion must serve in the Guard first and rise to the rank of Major or Colonel on his/her own merit before being placed at the head of the Regiment. Smaller Houses can pool resources and contribute a Company lead by a Captain each to a House Regiment so long as a leader can be found that meets the standers. The better the troops the higher their rank. The highest ranks can have members trained to join The Governor's Own but they MUST meet the standers.

The more civilian types can rise by joining the Adeptus Administratum. They start as understudy's for the more experienced bureaucrats who run all the lowest levels and the special offices were we don't want the Nobility to be in like the anti-fraud and corruption investigation departments. After a few years in training and apprenticeships they get placed in charge of a department/sub-department in one of their family's districts. A special department will look into each Helheimit and how well they run their department and promote those who do the best to the next level. The highest Administratum Helheimit familys have members on Prefetus Secondus Henry's sub-council and report directly to him with the special offices heads.
durin can we do this with the Nobility?
... What do we actually gain from making nobles meaningfully distinct from the rest?
 
... What do we actually gain from making nobles meaningfully distinct from the rest?
One leaders. All those Ego stroking and self-serving nobles who want to lord over others how they are better than them now need to prove that yes they are actually better than them. Those who can rise in the ranks while those who can't fall.

Two they are rising and paying for House Regiment to rise their ranks and not us. And if that House Regiment is a Helguard Heavy Infantry? Well so much the better for us.

Three the more they have to work to keep their Titles and Ranks the less they're sitting on their asses failing to chaos cults and trying to lead a rebellion to become leader themselves.

Four we can now grant Titles to Hero units like Gerald Xavier and not have to worry that their kids will hold the title but suck at the job.
 
as a note there is currently very little nobility on Avernus and they do not have any rights or responsibilities that the common citizen of equivalent wealth does not
 
as a note there is currently very little nobility on Avernus and they do not have any rights or responsibilities that the common citizen of equivalent wealth does not
So basically rich government funded playboys is what's left of our nobility amounts to with no power or is of any use. So why have a nobility at all? Still want to set up a proper nobility for our best and brightest to join and to import some nobility from the rest of the Nine Worlds with skills but are unable to move up back home because of their low birth rank. Keeps power grabbers doing something useful and were we can see them. I'm really hooked of the House Regiments thing as we can send them to Imperial Trust Guard or as we see fit with whats basically auto spawned units that don't cost us a thing. It also gives our common citizens something to aspire to. Do well enough and you can be risen to the Helheimit to.
 
We're not having any troubles with the nobility. Attempting to do so will yield little results, cause turmoil, and take up several actions which we could've used to do actually important things. Besides, if someone incompetent does end up on the High Council (or whatever it's called), the other leaders can just...overlook...any events the Inquisition may or may not have a hand in.
 
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So basically rich government funded playboys is what's left of our nobility amounts to with no power or is of any use. So why have a nobility at all?
Whaddayamean government-funded? Avernite 'Nobles' receive neither more nor less government support than anyone else. And the reason we still have a nobility is that we don't shoot our citizens for giving themselves airs.

For all intents and purposes, we don't have a nobility.
 
Well Rotbart's line will be nobles, but only as long as they remain competent. Which is a given, seeing as we're doing all the decision making for them.
 
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