Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1068 | Sufficient Velocity
##### NetTally 1.1.26
[X] Only attack as much as needed to clear room for your forces. - You could focus on getting your main army within the city and fortifying your position as much as possible rather then taking ground. This option would be best if you plan to attack the inner city without first clearing the outer city.
[X] Attack cautiously- You could have your forces slowing and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Concentrate on moving your Midgardians into the city first- This will allow your more expendable troops to take a greater proportion of the initial casualties and save your elites for stiffer resistance later on, however without a decent proportion of Avernite elites the Midgardians are likely to suffer heavy casualties from Dark Eldar hit and run attacks and ambushes but will easily kill the Slave-Soldiers and take the outer city.
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 11
[X] Plan Minimal Casualties
No. of Votes: 3
[X] Only attack as much as needed to clear room for your forces. - You could focus on getting your main army within the city and fortifying your position as much as possible rather then taking ground. This option would be best if you plan to attack the inner city without first clearing the outer city.
[X] Attack cautiously- You could have your forces slowing and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Send forward a mix of Midgardians and Avernites – This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having either an overwhelmingly powerful or expandable force in Objective Alpha-Two.
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Target the city in general.- Firing into the city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option would be best if you are planning to take the entire outer ring before attacking the inner ring and are not planning to attack aggressively today.
No. of Votes: 1
[X] Plan Minimal Casualties
[X] Wait four hours before attacking- This will allow the attack force to be significantly larger and be able to overwhelm defences quickly without suffering many casualties, on the other hand it will greatly reduce the amount of time available for combat before dark.
[X] Attack cautiously- You could have your forces slowing and carefully advance, reducing the amount of enemy territory that they can take but reducing both your total casualties and the kill to loss ratio of your troops.
[X] Begin to fortify four hours before dark- This will reduce the amount of territory that you take by a massive amount but will allow your forces to erect basic fortifications at their positions, clear killing fields and search for secret passages before dark making it very hard for the Dark Eldar night forces.
[X] Expand your currant beachheads in all directions creating an more even zone of control- This reduces the length of the front in comparison to the amount of area that you have taken and would be the best option if you are trying to seize as much territory as possible.
[X] Concentrate on moving your Midgardians into the city first- This will allow your more expendable troops to take a greater proportion of the initial casualties and save your elites for stiffer resistance later on, however without a decent proportion of Avernite elites the Midgardians are likely to suffer heavy casualties from Dark Eldar hit and run attacks and ambushes but will easily kill the Slave-Soldiers and take the outer city.
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 1
[X] Plan Portec. (Still in support of the idea but instead of splitting fire up we should focus it entirely on the artillery.
No. of Votes: 1
[X] Concentrate fire on one target.- This will allow your artillery to have a major impact on the selected target at the expense of have no effect on the other targets.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
No. of Votes: 1
Total No. of Voters: 18