Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1064 | Sufficient Velocity
##### NetTally 1.1.26
[X] Have your Vanguard find defensible positions and hold them. This will reduce their casualties and increase the chance that they will lose the ground that they have currently taken.
[X] Have a portion of your siege infantry and combat engineers move forward to reinforce your vanguards currant position and begin to widen the breaches allowing for your forces to more quickly move though them (currant rate is 36 cargo per hour each)- This will reduce the size of the forces that go though the breaches tonight greatly but allow for more men to move though tomorrow.
[X] Send forward a mix of Midgardians and Avernites – This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having either an overwhelmingly powerful or expandable force in Objective Alpha-Two.
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Target the artillery- This will reduce the amount of damage that the Dark Eldar artillery can do over time but will cause less damage then some of the other targets due to the fact that the artillery is most likely well fortified against return fire. This option would be best if you are planning to take your time and turn the fight into an extended siege.
[X] Target the city in general.- Firing into the city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option would be best if you are planning to take the entire outer ring before attacking the inner ring.
No. of Votes: 10
[X] Have your Vanguard find defensible positions and hold them. This will reduce their casualties and increase the chance that they will lose the ground that they have currently taken.
[X] Have a portion of your siege infantry and combat engineers move forward to reinforce your vanguards currant position and begin to widen the breaches allowing for your forces to more quickly move though them (currant rate is 36 cargo per hour each)- This will reduce the size of the forces that go though the breaches tonight greatly but allow for more men to move though tomorrow.
[X] Send forward a mix of Midgardians and Avernites – This is a balance between the other two options and will involve having the Avernites support the Midgardians allowing them to more effectively engage the Dark Eldar but preventing you from having either an overwhelmingly powerful or expandable force in Objective Alpha-Two.
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Target the city in general.- Firing into the city with an aim to ruin as much of it as possible would most likely kill a decent number of slave-soldiers and some Dark Eldar as well as reducing the benefit of the Dark Eldar's knowledge of the city. This option would be best if you are planning to take the entire outer ring before attacking the inner ring.
[X] Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option would be best if you are not reinforcing your currant vanguard by much or are pushing the attack tonight.
No. of Votes: 3
[X] Have your Vanguard find defensible positions and hold them. This will reduce their casualties and increase the chance that they will lose the ground that they have currently taken.
[X] Have a portion of your siege infantry and combat engineers move forward to reinforce your vanguards currant position and begin to widen the breaches allowing for your forces to more quickly move though them (currant rate is 36 cargo per hour each)- This will reduce the size of the forces that go though the breaches tonight greatly but allow for more men to move though tomorrow.
[X] Fort up in their currant position and have reinforcements for the city cross over the no mans land surrounding the city. - This will allow your forces to fort up in their currant location and suffer less damage from the Dark Eldar Macrocannons and artillery but will leave the men crossing the no mans land vulnerable to harassment.
[X] Send your Avernites through First. This would allow your next attack to include a large portion of Avernites and be able to quickly push back the Dark Eldar defenders. On the other hand it will expose your elite forces to more casualties early on against the weaker portions of the Dark Eldar defences.
[X] Split fire between two targets.- This will allow your artillery to target multiple areas while still having a significant impact.
[X] Target the inner walls.- This will make the inner walls easier to take when the time comes but will not have any effect on the currant fight and will take time or concentration of fire to cause major damage. This option would be best if you are planning to quickly push though the city and attack the inner walls.
[X] Targets designated by ground forces.- This will allow the artillery to provide a major advantage to your forces in the city and would be a major advantage for them. This option would be best if you are not reinforcing your currant vanguard by much or are pushing the attack tonight.
No. of Votes: 3
Total No. of Voters: 16