- Location
- 1
- Class of Concepts, Rest of Night 2, Day 3 - Not all formatting is final. A large amount of out of character off-topic text may be edited out in the future. Due to length, cannot be posted in one reply; Night 3, Days 4-14, will be in others.
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คຖ໓rē ¢hค໐Ş
>Suddenly wake up
คຖ໓rē ¢hค໐Ş
Thought: "It doesn't feel like death. But may be something worse..."
คຖ໓rē ¢hค໐Ş
>Looks over his body
>Sign
Thoughts: "Probably need to find a mirror..."
คຖ໓rē ¢hค໐Ş
>Go find a mirror
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
There is no mirror in the room, which you can see. Or maybe it still shrunken down into tiny size?
Naan
>Erkin wakes up, and so does Yolk and Smol
คຖ໓rē ¢hค໐Ş
"Did you see any mirrors?" - ask apathetically.
Naan
"Let me look around"
The Winds Of Chance
Result: 1d20 (12)
Naan
"No I don't see any. Also are you okay now?"
คຖ໓rē ¢hค໐Ş
"No, I am definitely not ok. I guess, mirrors got shrunken into oblivion..." - sigh - "How do I look like? I am not sure, if my health became worse or better"
Naan
"Well you look better, you don't look insane anymore I guess"
คຖ໓rē ¢hค໐Ş
"Probably". - look at the door and twitched - "Oh shit, this door going to give me nightmares... Poor guy. How everybody else? Are they ok? What's going on outside? I remember, there should be some really dangerous stuff, which only will become worse over time".
Naan
>Turns into a Honedge to create a reflective surface
"Use this as a mirror. everyone is okay as far as I am aware"
คຖ໓rē ¢hค໐Ş
>Looks in the mirror and see, how distorted I am
The Winds Of Chance
Result: 1d10 (8)
คຖ໓rē ¢hค໐Ş
(8/10 - not bad really. I just rolled this as a joke... But thing probably not so bad)
"Ok, we need to do something about Machine Army and the Swarm, because these are nightmare scenario... And also, about terrakinesis monster..."
"Any ideas?" - asks a little bit hopefully
Naan
"The terrakinesis monster? That's dead but what is the Swarm and the machine army?"
คຖ໓rē ¢hค໐Ş
"Fuck. Did others go outside?" - asks suddenly worried.
Naan
"Yeah, I felt that Nami was in danger so the others went outside to get her. I think they're okay though"
คຖ໓rē ¢hค໐Ş
"Ok. The Swarm is some invisible, sharp creatures able to reproduce. And Machine Army is an S-class threat from Worm... It is self-replicating, self-enhancing AI machines. Both are potentially very dangerous. Maybe even world-ending scenario dangerous, but this is less probable in this Concept Reality, I believe".
Naan
"So what is the chances of Iris being able to hack into the Machine Army and use that to defeat the Swarm?"
คຖ໓rē ¢hค໐Ş
"I think, its more probable that Machine Army going to hack her and use as new source of data and materials. Otherwise it would be already hacked in dealt with in the world it originated from. Its tinkertech - real bullshit things. I would not risk Iris pocking her electronic parts in these things."
Naan
"Hmm okay then, what's the chances of the Machine Army using the Swarm as resources?"
คຖ໓rē ¢hค໐Ş
"Well, they can use organic materials as recourses, but I don't really remember all the details. And I am not sure, what the Swarm actually is and made from. Let say it is very probable."
>Taking some paper and random pencil from deck: "It need to be dealt with quickly. Before MA starts to digging out resources, making copies and optimize themselves for new reality. And before they use their dimentional-bulshitting to hide some of their units..."
>Writing on peace of paper: 'Memetic computer virus: works only on Machine Army'
>Asks: "How do you thing this sound as probable solution in case we don't find anything better than Chaos?"
Naan
"I would say that should work but let's hope Iris isn't somehow affected"
คຖ໓rē ¢hค໐Ş
"This why I specified about only affecting MA. Although, it may create virus, which not bad for it... Let me see..."
>Write on piece of paper: 'Deadly memetic computer virus: works only on Machine Army'
>Tells: "Yeah, this should make it deadly for it. But it still can mutate I guess, if Chaos try to screw us... But as plan B - pretty good".
ImDead1ns1de
"Wouldn't a deadly memetic computer virus be worse if Chaos made it target Iris too?"
Meursault had at some point restocked his salt and made his way to the fruit room.
คຖ໓rē ¢hค໐Ş
"It shouldn't, because 'works only on Machine Army' part. But if being honest - Chaos may do whatever it wants with any type of prompt we give it. Any wish may be distorted in countless ways. Alternatively I may try to use something else... Like, trying to target the threat accuratly, but it may not work fully. Because MA has many bodies and may be hidden... What plan do you have?"
ImDead1ns1de
"No plans here in all honesty. Does the Machine Army have some sort of core robot or monarch that it needs to survive or is every single drone thing self replicating?"
Meursault switches sustain target to Nami so she can start healing.
คຖ໓rē ¢hค໐Ş
"They have decentralized cell structure. Otherwise it would be easy to deal with it. They just need metals to make bodies and download copy of an AI into it. Even if only one survives..."
ImDead1ns1de
"Metal only? They can't replicate with anything else?"
คຖ໓rē ¢hค໐Ş
"I remember they can use organic materials as parts of mechanisms... But I cannot tell for sure what they can and cannot do. These things from a story. And stories not always depict all finer details."
Shrugh: "Well, I can try to Chaos into existence some paper on them,
threat assessment maybe... "
ImDead1ns1de
"Hm. Hey Andre, wasn't your daily random ability sickness related or something? Could you make a machine virus with that?"
คຖ໓rē ¢hค໐Ş
"It's gone now, I think. And it touch-based, targeting only living things... Machine Army may not count as alive and I think it is impossible for me to get close enough to use it. Probably should roll new ability for Kaleidoscope.
(Somone roll the random word)
ImDead1ns1de
(how long?)
คຖ໓rē ¢hค໐Ş
(More than 5 symbols I usually make. But I am not sure, how JOE roll them.)
Naan
(torch)
JOE
[I roll them by a mix of perchance.org and my own sense of what is a valid or invalid Concept (for instance: 'left-pointing arrow with curved tail' is not a valid Concept.)]
[Snowman.]
Digmata
Nami began to wake up checking on Cas and making sure she is safe.
JOE
[It is still Nighttime, and so 'Cas' is still asleep, as are NPCs in general, and Joe.]
คຖ໓rē ¢hค໐Ş
(So, lets see...)
(How about this
(Snowman's Frost: Grants you resistance to cold-based attacks and abilities, reducing their effectiveness while active. You gain the ability to conjure icy/snowy projectiles that freeze upon impact.)
"Hello Nami. Are you alright? Also, who is this?" - nod towards Cas.
Digmata
"Someone I met while I travelled, found a gas station." Nami answered.
คຖ໓rē ¢hค໐Ş
"Why their badge telling Cashier?" - looks at sleeping figure.
JOE
[Form Of Snow, Level 1]
[Over the course of 60 seconds, transform into a 'Snowman', a sort of ice-elemental. In this form, you have the logical advantages- and disadvantages- of being a Snowman, as well as minor cryokinesis, pertaining specifically to snow.]
[Acceptable?]
คຖ໓rē ¢hค໐Ş
(Yeah, sounds good. May I have Pumpkin Head while being one?)
Digmata
"Honestly I'm not sure, I believe that she is like us but with her memories gone."
JOE
[Hm... yes, a pumpkin head is within the bounds of what a Snowman is.]
JOE
[The last stated location of Nami is in the Car, which is not close enough unless Erkin followed Andre to the Car.]
คຖ໓rē ¢hค໐Ş
"Sounds tough. Maybe they have chosen some bad Role, which rewrote their personality? Became Cashier".
Naan
(Yh I did)
JOE
[In that case...]
Digmata
"Most likely."
คຖ໓rē ¢hค໐Ş
"We should leave and go back to school. The swarms of horrors may fly around in the dark..."
The Winds Of Chance
Result: 1d20 (5) + 2
JOE
[...Cas does not break free.]
[Naan stated Erkin followed Andre to the Car. As such, Cas, affected by Enforce Vision, probably entered the Aura Of Freedom; and received a roll to break free.]
Digmata
"Hop in the car." Nami offered.
"I also saw a Knight and a Police officer do you think that's their case?"
คຖ໓rē ¢hค໐Ş
"Maybe. They all seem like archetype concepts". - hop in the car.
"What do you know about the Swarm and Machine Army?"
Digmata
"Nothing, aside from probably something you unleashed while I was away?"
Quite pointedly, Nami didn't answer the first question.
คຖ໓rē ¢hค໐Ş
"MA is self-replicating, self-enhancing AI machines. I have proposal plan to deal with them, but it includes Chaos. Want to know, what others think." -
takes out a note which saying: 'Deadly memetic computer virus: works only on Machine Army'
Digmata
Nami listened with interest there was something on her mind. "That's a solid idea but how are you going to make that virus?"
คຖ໓rē ¢hค໐Ş
"Chaos obviously... This is plan B, but we must deal with it. Its a world-ending tier threat and I have no idea, if it would be better or worse in the Concept World. But these will kill us easily - our powers too weak to deal with MA in a fight. They also can hide some units using some dimensional bullshit... So even if one escapes - we have to start all over again and with a new plan, because these probably can create counter strategy to our precious ideas".
Digmata
"We could some help from the police and knights and..."
"... there's that thing as well."
คຖ໓rē ¢hค໐Ş
"What thing?"
Digmata
Nami stared at Andre struggling on whether she should reveal it or not.
No, she needs their trust if she wants to get out of this world.
"I have the ability called Enforce Vision, if they are operated by a single AI there is a chance I could control them in one fell swoop."
คຖ໓rē ¢hค໐Ş
"Not going to work. They have decentralized cell structure. Each Machine is individual, but share same vision and goals with every other in the Army. They just create bodies and download copy of an AI into them".
Naan
>Erkin had fell asleep in the back of the car
คຖ໓rē ¢hค໐Ş
"Maybe I could summon a threat assessment on them using Chaos. Because they are from the story and these often don't tell about finer details. And my memory about them not the best - I know bits and pieces." - sigh - "But I am sure they are most dangerous thing around... Oh, we arrived." - looks at school
Digmata
"At least it was suggested." Nami nodded as she parked the car.
"Help me carry Cas, I don't know where we could keep her."
คຖ໓rē ¢hค໐Ş
>Help carry people, who fall asleep.
>Tell: "We probably could walk into some random Class... Maybe there are some Concepts in the Fruit Class, which can be helpful. But they were shrunken last time I saw them".
"I think, you need context, yeah?"
JOE
[Joe has already redistributed the Conceptobjects to their respective original locations, though they are still shrunk.]
Digmata
"I'm going to brush that off as your usual tomfoolery. This is more important."
Cas looked around.
"I was hoping we could find a couch or something."
คຖ໓rē ¢hค໐Ş
"I didn't see any in the school... I could try create one".
(Also, how mutilated I look like right now?)
ImDead1ns1de
Meursault greets the girl who fought the invisible monsters with them.
"Heya, uh... Who's that Andre's carrying?"
คຖ໓rē ¢hค໐Ş
"Guests?" - caught off guard by sudden question
ImDead1ns1de
"Well uh...is that unconscious person ok?"
Digmata
"Let me help." Nami provides Convey Vision to Andre.
Also just to be informed.
She used Bestow Vision on herself.
คຖ໓rē ¢hค໐Ş
"I am not sure it would help with Chaos, but I may find couch easier..."
Digmata
"Doesn't hurt to try."
คຖ໓rē ¢hค໐Ş
>Go looking for some comfortable sleep furniture
The Winds Of Chance
Result: 1d20 (10) + 1
Result: 1d20 (1)
JOE
[Nami gets a vision of the area directly in front of Nami, already plainly visible to Nami.]
[Andre finds a chair.]
Digmata
"Good to know, I can use this when I turned blind."
คຖ໓rē ¢hค໐Ş
>Go into Pet and Animal Classes. There should be some soft things for animals?
The Winds Of Chance
Result: 1d20 (13)
JOE
[Well, there are some... carpets, sort of? Not really what you are looking for. And you get the feeling that exploration at Night can go quite badly if your luck turns sour.]
คຖ໓rē ¢hค໐Ş
>Came back to Nami with some carpets: "The most soft things I found. Maybe let them sleep on desks?"
Digmata
"Let's just go to the classroom, that was enough for now."
คຖ໓rē ¢hค໐Ş
>Go into the Classroom
ImDead1ns1de
Merusault is still silently concerned about the unconscious person.
คຖ໓rē ¢hค໐Ş
>Write on paper: 'Create mundane soft couch'
>Tell: "Do you think this can be distorted by Chaos into something bad?" -
shows the inscription
ImDead1ns1de
"It could turn into a...very tiny or very big couch I guess? Hard to twist something mundane into something dangerous."
คຖ໓rē ¢hค໐Ş
"Mundane is not giant or small, I guess. Maybe 'normal' is better".
Digmata
"Anything can be turned into something dangerous like the resulting couch exploding or catching fire."
คຖ໓rē ¢hค໐Ş
"Well, then they would live without couch and with pain in spine. Like me. I was sleeping on the floor!" - laughs
(Also, how mutilated I look like right now? Because I am not sure, how this changing appearance thing affected my character body)
ImDead1ns1de
"Seriously though, is there anything wrong with that unconscious person other than the...unconsciousness? How did that happen anyways?"
JOE
[You look kinda half-person half-robot with Polybius-joysticks in your palms.]
คຖ໓rē ¢hค໐Ş
"They probably got the Cashier Role. And lost their memories, because of Archetype role type. But it is weird they are still asleep? Not too weird, but still..."
JOE
[This can be dispelled by cutting off each affected limb and healing the damage; it is not part of your idealised state.]
Digmata
"Now that I noticed what happened with that?"
ImDead1ns1de
"Should I switch sustain target to them or you? It could help with their memories or...your robot part things?"
คຖ໓rē ¢hค໐Ş
"Can it help with mind problems? And regrow limbs? Because I feel like my problem need some surgery." - thinks and trying to see, if new limds better or worse then the old ones
Digmata
"The first were going to do tomorrow is to find a solution to that."
ImDead1ns1de
"Well it apparently works by '
Gradually restore anything which keeps the target from functioning in its ideal state. Ineffective on Ability expenditure or active ability status, estimated 1 HP/minute'
so...probably? It would just be pretty slow. Although you could use some moo moo milk to full heal right?"
คຖ໓rē ¢hค໐Ş
"No, the first thing we going to do - Machine Army before it kill us or worse."
JOE
[Physically, the semirobot limbs are superior to the originals, so Sustain Target will not remove them unless you are in a social context where they are disadvantageous or they break or something.]
คຖ໓rē ¢hค໐Ş
"This still means someone have to cut off pieces of me..." - trying to picking things and manipulate them -"And these are stronger than my old limbs."
Digmata
"So what's the plan? We're going to march in or gather allies."
ImDead1ns1de
"Its presumably either that or staying robot andre. Although you could theoretically chaos yourself back to normal but that's...unreliable."
JOE
[(They are not 'part of the ideal andre' but they do not keep Andre from functioning like ideal Andre.)]
คຖ໓rē ¢hค໐Ş
"I am fine for now." - looks at Nami - "Well, I guess no one have any idea what to do about MA via using their powers or not. I am not sure, we can get allies right now, because travels would be extremely dangerous. So who want to try Chaos our problems away with very specialized computer virus?" - takes an empty flash drive in the hands
Digmata
"Before that."
Nami used Bestow Vision once more trying to focus at the Machine Army.
The Winds Of Chance
Result: 1d20 (12)
JOE
[The machine army is grey and blurry, and seems to be in some form of stasis right now.]
คຖ໓rē ¢hค໐Ş
"So, are they time-frozen until morning or thing are really shitty?"
Digmata
"Probably the former which means we can ambush them at night."
Nami then stared at Andre.
"I'm going to use that skill on you, let's see how effective is your virus going to be?"
คຖ໓rē ¢hค໐Ş
"Are you sure its not going to make you go crazy? Its Chaos after all..."
"Shoot it. Let me try to see, how thing going to be..."
The Winds Of Chance
Result: 1d20 (17)
JOE
[The vision is unable to predict Chaos, and so does not know how effective the virus will be. Instead, it shows Andre that there is a substantial stretch of grey-blurry territory between the Machine Army and the School, preventing them from being approached without braving it.]
คຖ໓rē ¢hค໐Ş
"Ok, it didn't let me predict Chaos, but I think Machine Army is shielded from us via gray area. However, it doesn't mean they cannot fly through later, or create something to break it. Or stockpile their numbers and wait until morning. It Tinkertech after all."
"So, wish me luck?"
"And maybe I should go away from you... Or better if I stay, so you could knock me down in case of another mind-controlling abomination?"
"...or maybe you have other ideas of how not to die in the morning?"
Digmata
Nami gave a herself few moment to figure something out. "I have a better idea."
[Enforce Vision]
[Your mind is under my possession, no one else can touch it without my permission. Anyone who does must face me]
The Winds Of Chance
Result: 1d100 (1)
คຖ໓rē ¢hค໐Ş
(This was roll for 5% chance of ressisting mind control. Got it after Polybius thing... As you can see - its utterly useless)
คຖ໓rē ¢hค໐Ş
(This 5% chance to resist any new type of mind control. I used and failed it two times, if I remeber right)
JOE
[All that would do is make Andre believe that. It would not make it true.]
คຖ໓rē ¢hค໐Ş
(Better than nothing really)
(Help with nervousness of using chaos again)
JOE
[Andre perceives a deity descending from on high. The deity informs Andre in a voice that rings like truth that Nami owns his mind, it cannot be touched without permission from Nami, and Nami will beat up whoever tries.]
[The Deity then hecks off to who-knows-where.]
[This is all such legitimate reasons to believe things.]
Digmata
Honestly I think the idea of that vision would at the very least give a placebo effect to increase resistance.
คຖ໓rē ¢hค໐Ş
"Ok, it made me feel a bit better... But please, don't do such things anymore without telling me before hand what you are doing. Or I am going to kill you". - tells with deadpan expression
Digmata
And this is step 1 of a clearly not improvised plan.
How long until the next level up.
Digmata
"Actually that wasn't complete, I still have something to do before it became perfect."
คຖ໓rē ¢hค໐Ş
"What exactly?" - prepared to snap fingers
JOE
[You get XP when you act perceptive, as judged by other participants and communicated by Star Reactions]
[You are 4 XP from the next Level.]
[This is all recorded in the Character Sheets Thread.]
Digmata
"I will make a new skill Realize Vision which is basically making a vision true that is only effective if someone truly believes the Vision."
"I hope that would make the actual defense for your mind." Nami let out a smug smile, as if she was proud of her idea.
คຖ໓rē ¢hค໐Ş
"Do we have time? And if you could do this, tell me beforehand. I had pretty bad experience with mind-controlling parasite lately. And didn't try anything against you only because I am too tired of everything, probably progressed my depression the whole stages further..."
Digmata
Nami became silent for a while reflecting on her actions.
"I'm sorry for whatever it's worth. I just believe that it was the most effective path for me to use."
Her voice sounded sincere and guilty.
คຖ໓rē ¢hค໐Ş
"Want to know, what I thought after you did this?" - looking in window
Digmata
"What?"
คຖ໓rē ¢hค໐Ş
"I thought. She affected my mind and emotional state. It seems like it did things better, I feel better. But she did so without my consent and I should probably kill her, because she can potentially brainwash all of us without remorse and even would not understand, what she did wrong." - looks at her - "But then, I thought, maybe she didn't mean anything bad. However, I cannot know about what else she put in my head. I cannot tell, if I am not compromised, not made into Simurgh bomb now. And I cannot learn about it, because any strategy of doing so is useless or risky. She can lie to me and it would work. I cannot use Chaos to know truth, because it probably go bad." - sign and looks in the window again - "And then I decided to just give up on it. I am too tired and don't really give a shit about dealing with it, or worry too much. I only will observe Nami more carefully from now on. Because not only I have Power Problems."
Silent for a moment: "Maybe I talk too much lately".
Digmata
Nami laughed a little it was a self deprecating laugh.
"I think it was warranted though."
Sorry Andre but to find my way home, I'm willing to do anything.
JOE
[Erkin is still in the car asleep, correct?]
คຖ໓rē ¢hค໐Ş
"Well, you can gain my trust, but I think you don't give a shit about it. I only want to go home and I almost did it! I created tinkertech door and created person, who could make it work. The Earth was so damn close you would not believe!"
"But this all ruined now. And aftermath of this would probably kill us next morning. Or not kill - there are plenty of worse things..."
Digmata
She didn't know that, if she only knew she would've been mo-
"But at least we can see the end right? Maybe we can get lucky."
Forget it, no excuses for what she did.
There was only silence between the two until Nami herself fell asleep.
"I'm going to sleep now, we would need all of our energy for tomorrow."
คຖ໓rē ¢hค໐Ş
"Good night. I am going for a little walk" - went towards the Salt Room.
...
>Stand near the entrance of the Salt Room
ImDead1ns1de
(oh the salt pillars)
คຖ໓rē ¢hค໐Ş
(Want to go with me? We would probably encounter each other on my walk there)
ImDead1ns1de
(sure)
คຖ໓rē ¢hค໐Ş
"I want to check what happened to this room" - tells Mer
ImDead1ns1de
"Sounds interesting. And I wonder if the salt here is any different from the stuff in the kitchen."
คຖ໓rē ¢hค໐Ş
"Also. I can turn into Snow Elemental for 60 seconds in case we need it." - looks into the weird room. - "It doesn't look dangerous, but I saw weird blue bird here. It tried to kill JOE with some OP shotgun. It create this big hole in the school, which now filled with lava and stuff".
ImDead1ns1de
"Ah yeah that thing. Didn't it lose the shotgun though? It just has a weird pen now."
คຖ໓rē ¢hค໐Ş
"Yeah. We kinda ate it..." - stands there - "Do you think its gray?"
JOE
[The Salt Room is, in some key sense, insufficiently explored to be freely accessible at Night.]
[Read: I do not think you would accurately deduce or guess its contents. Thus, it has to happen when I am fully available. Which I am not. I really should be doing other stuff at the moment.]
คຖ໓rē ¢hค໐Ş
"I feel like we need more firepower for this... Because what can we do, if its really dangerous? Not much I think. Any ideas of what to do? I am a bit afraid of going outside, but bored and slept pretty much on the other hand"
ImDead1ns1de
"Maybe we could try chaos wishing some small items or weapons? Something to help against the Machine Army potentially, but not too dangerous to hurt ourselves with?"
คຖ໓rē ¢hค໐Ş
"Are you sure you can stop me or whatever would go wrong?"
ImDead1ns1de
"I could at least keep us alive to escape from whatever happens. And if there's only one enemy I could stasis it."
คຖ໓rē ¢hค໐Ş
"Ok, but I would tell my wish wording to you before it happen. Be ready for bad things. And let's go into some empty Class further away from others".
(Pets Class is far away, right?)
ImDead1ns1de
"Sounds good. Maybe aim for weapons that only affect ai/computers? It would be harder for that to hurt us."
Naan
>Erkin wakes up, wondering where everyone went
คຖ໓rē ¢hค໐Ş
"Ok, how about I would try to create... Sonic Emitter from Fallout New Vegas? This is a weapon specialized to hurt robots. Not sure how it would work against Machine Army, because it tinkertech though. But I could try to summon or create this fictional weapon. It worked with MA after all".
ImDead1ns1de
"Maybe try something more generic sounding? A sort of gun that shoots anti machine rays instead of just being better at killing machines?"
คຖ໓rē ¢hค໐Ş
"The problem with general things - there is more room for Chaos to distort them. We can try both and see what happens..." - takes out pen and notebook
ImDead1ns1de
"Sure, one at a time in case things go wrong?"
คຖ໓rē ¢hค໐Ş
"Ok, how sould I word it? How about: Machine Army killing rifle? Or weapon to kill Machine Army?
ImDead1ns1de
"Seems adequate enough."
คຖ໓rē ¢hค໐Ş
"Ok, I would try first, because it is more accurate in shape. Rifle." - preparing to snap his fingers. - "Be ready!"
[Chaos: Create: Machine Army killing rifle]
The Winds Of Chance
Result: 1d20 (15)
คຖ໓rē ¢hค໐Ş
Chaos created a large, futuristic-looking rifle. The only problem is that it can only hold twelve shots and there is no additional ammunition available. Look pretty cool.
"Oof, its a bit heavy... Maybe Iris should take it?"
>Put it on the desk.
>Tells: "However, we still need to check how it works. And if it really effective against MA, but this one probably for later. For now we can start making an arsenal, maybe".
คຖ໓rē ¢hค໐Ş
"Ok. Do you want to try second one or test this? It has only 12 shots, though".
ImDead1ns1de
"There's not a lot to test it on since its a "Machine army killing rifle." We could test it on a computer or something, but that reduces its shots, which is really bad since the machine army is more of a quantity problem."
คຖ໓rē ¢hค໐Ş
"So just stockpile a lot of weapons of questionable effectiveness and hope it would work, when we take random one from the pile to attack MA units? Sounds like we are going to die".
ImDead1ns1de
"That's not wrong either...So are we grabbing a computer to test the rifle on?"
คຖ໓rē ¢hค໐Ş
"Do you think we should preserve computes as materials? Also, what if we use them as materials for creating things via Chaos? It should make things easier, less horrible if fails, perhaps?"
ImDead1ns1de
"That's also a good idea...How about I try sustain target on a computer to see if it repairs itself after getting shot? And maybe see if farming materials that way would work too..."
คຖ໓rē ¢hค໐Ş
"Well, there is maybe four normal computers left? I used them, when tried to create body for Iris. We also can use Concept Objects from computer lab to do things".
>Bring some conceptual and not really devices into the Pet Class.
>Tells: "Ok, lets see... Should we be afraid of things exploding or catch fire?"
ImDead1ns1de
"Potentially. Is this room flammable? It has some carpets or something right?"
คຖ໓rē ¢hค໐Ş
"I already took all carpets away... We may test in corridor? Lava didn't make fire, so... Take the PC you like the least out".
>Takes heavy rifle into his robotized hands.
ImDead1ns1de
"Sounds good." Meursault picks up an ugly looking old PC and plops it down in the corridor, and casts sustain target on it in the hopes it somehow regenerates after getting shot.
คຖ໓rē ¢hค໐Ş
"Ok, I am not really the best gunner, but I'll try my best."
>Carefully aiming using a chair as a prop
>Makes a shot
(Should I roll for it?)
ImDead1ns1de
(how far away are you from the computer?)
คຖ໓rē ¢hค໐Ş
(I am not sure how long the corridor is, really. But the target is relatively big, non-moving and I don't hurry, have good place to shoot from. There is no way even someone like me can miss this shot. Well, only if weapon shooting in weird way).
ImDead1ns1de
(guess you ignore rolling and autopass to hit it?)
คຖ໓rē ¢hค໐Ş
(But should I roll for results? I think, PC either explode or nothing happen, becase its anti-MA weapon. And poor PC is not a MA unit)
(Maybe coin toss?)
ImDead1ns1de
(hmmmmm sure?)
คຖ໓rē ¢hค໐Ş
1 - explode
2 - nothing happens
The Winds Of Chance
Result: 1d2 (2)
คຖ໓rē ¢hค໐Ş
A nearly imperceptible distortion of the air, accompanied by a faint sound, yielded no results. The target remained unaffected. Considering the size of the gun, it was an underwhelming turn of events, leaving the impression that it had failed to function altogether.
"It doesn't work?"
ImDead1ns1de
"Maybe. Maybe not? That was a machine army rifle, not a computer rifle..."
คຖ໓rē ¢hค໐Ş
"Ok. Let's just leave it. It has only 11 shots left and now we know it doesn't really work on other things." - put it into Cafeteria room, because didn't want to go towards the Pet Class around Lava
ImDead1ns1de
"At least friendly fire won't be an issue with that one."
คຖ໓rē ¢hค໐Ş
"Probably, but not surely. Any other ideas for wording?"
ImDead1ns1de
"Anti replication gun/ray/bomb? To keep them from duplicating? It theoretically won't damage them, but that would hopefully stop it from hurting us?"
คຖ໓rē ¢hค໐Ş
"Bomb may explode right after creation... Maybe rocket launcher or something?"
>Write on piece of paper: 'Create: anti replication rocket launcher; infinite shots'
"Or perhaps..."
>Write on piece of paper: 'Create: rocket launcher; reproduction suppressor; refilling shots.'
"What do you think?"
ImDead1ns1de
"Both sound pretty similar..Maybe the refilling shots one would need time to reload but there's not a lot different?"
คຖ໓rē ¢hค໐Ş
"I am afraid that phrase 'infinite shots' may distorted into something, which would fire and fire rockets endlessly, when we pull the trigger once. Also, I just though about how we would check this thing? Maybe shot something through the window, something outside?"
ImDead1ns1de
"We would need to shoot it at something that replicates/reproduces to see if it stops...weren't those invisible monsters duplicating or something? Or did they have a different attribute?"
คຖ໓rē ¢hค໐Ş
"I have no idea. Check are mostly needed to know how it would work, but not how effective it would be. We don't have test subjects. The Swarm is invisible..."
ImDead1ns1de
"Dump paint or something else on the Swarm to see them?"
คຖ໓rē ¢hค໐Ş
"We don't know how their invisibility works. And if paint even stick to them. We would see them by now, if it was so easy, because dust and other dirt. But you may try."
"Ok, I am gonna try it... Be prepared for any bullshit" - snaps his fingers.
[Chaos: Create: rocket launcher; reproduction suppressor; refilling shots]
The Winds Of Chance
Result: 1d20 (14)
JOE
[Meursalt is retroactively awarded 1 Experience for Stagnating Vitality on himself while Joe was punching him, and 1 for Stagnating Vitality on Nami before Joe accidentally shot Nami in the foot.]
[Erkin is awarded 1 Experience for turning into a sword to be a mirror.]
[Today, Kaleidoscopic Capabilities selects the concept 'Fuck You'(🖕).]
[A new Day is Dawning.]
[Vibrancy gradually pulses out from the Class, returning color and definition to all unexplored territories.]
[The Void shrinks slightly.]
[The various shrunken Concept-Objects return to their original sizes.]
[The Machine-Army Killing Rifle remains as observed]
[The Rocket Launcher was created, but is extremely bulky and unwieldy, only viable as artillery in groups.]
[The Machine-Army exits stasis and resumes approaching the School. They are highly numerous, but slow. Judging by the Worm Wiki, their replication is too slow to be relevant with the timescale of this RP and growth rates of the players.]
[Rolling for certain occurrences relating to past events...]
[Cavernous: 9. 16. 1. Mitigated Failure.]
[Eld Encroach: 4. No effect.]
[Several new items have appeared in the Store.]
[A whole Day lies before you. What. Do you do?]
Joe, naturally, wakes up. Since Andre was asleep for much of the Night, there isn't much mucking up to marvel at, as expected.
Naan
>Erkin once more wakes up in the back of the Car, this time leaving it
JOE
Joe heads down to the Cafeteria, where the Beeftermelon and Lemoncolliflour wait for more culinary experimentation. If he sees anyone awake on the way, of course, he will punch them without warning.
Naan
>Erkin heads to the Cafeteria to find somethimg to eat
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (12) + 1
JOE
[Erkin arrives at the door just as Joe does. Joe punches Erkin without warning for 1 damage.]
"Good morning!" Joe says cheerily, as if that was totally normal.
Naan
"Good morning to you too"
>Erkin says while punching Joe back
The Winds Of Chance
Result: 1d20 (17)
JOE
[Joe gets punched right back, also taking 1 damage.]
Joe takes this in good humor and continues walking into the Cafeteria. "Would you like some beeftermelon or lemoncolliflour?"
Naan
"I'll take the beeftermelon"
JOE
Joe walks over to the Upturned Table Barricade where Yolk's egg used to be and hauls out the Beeftermelon onto the table, which is of a respectable size. He then goes looking for a knife to cut it with.
[Unfortunately, all the cutlery is in the Kitchen near the Coop, because of Andre.]
Naan
"Do you want me to use my claws to cut that?"
JOE
[Considering Joe was the one who returned it there after it got teleported, he really has no excuse to not have realized that.]
"Watermelons are pretty thick, are your claws long enough to actually get a slice out?- but if you can, then sure."
คຖ໓rē ¢hค໐Ş
(Fuck You - With a specific gesture or phrase, unleash the power to incite uncontrollable aggression in those who witness it. Once activated, anyone who sees the gesture or hears the phrase will experience a heightened state of aggression, fueling their combat abilities for a brief duration, but making thier ability to reason worse for some time)
>Wakes up and go searching for others
Naan
>Turns into a Sandslash quickly for longer claws (have you seen those things) for ease and cuts the beeftermelon
JOE
[Reifying...]
[Fuck You, Level 1]
[By way of a middle finger or appropriate phrase, taunt all intended recipients. Taunted creatures prioritize attacking the Taunter if at all possible, however inefficient this may be.]
[Acceptable?]
The Winds Of Chance
Result: 1d20 (17)
JOE
[Several delicious slices of Beeftermelon are cleanly removed from the Beeftermelon.]
JOE
Joe blinks. "...Huh. I didn't realise you could transform into pokemon."
คຖ໓rē ¢hค໐Ş
"Oh, breakfast!" - entering the room. Looks at the beefmelon - "What is this?"
Naan
"I can transform into anything really, it's just that pokemon have the greatest biological variance while maintaining my ability to speak. In short, powerful animals while I can talk"
JOE
"It's a beeftermelon! I think you were busy getting polybiused when I made it."
"...Huh, I thought most pokemon couldn't say anything other than their name?"
Naan
"Well if a Meowth can talk, all the Pokemon have the required vocal chords to do the same. It's just that most don't bother"
คຖ໓rē ¢hค໐Ş
"If they can say their name, they have the same vocal ability as humans most probably. They just don't have parts of the brain to learn speech fully, perhaps". - pocking weird melon and not sure, if its good idea to try it.
JOE
"I don't think it can be just a mind thing? some psychic-types 'talk' telepathically, but generally still don't talk with Words- like, out loud."
คຖ໓rē ¢hค໐Ş
"If they capable producing sounds, which people can. Nothing stop human mind in head of pokemon to start talking. Also, do you have any plan of dealing with Machine Army, perhaps?"
Naan
"Talking with telepathy is easier because they aren't really talking. They are simply talking with thoughts, which gets translated into speech for most humans due to that being how they think."
JOE
"...The Machine Army?"
คຖ໓rē ¢hค໐Ş
"I kinda summoned it in my frenzy state... We stockpiled some weapons, but I think it would not solve the problem, there is also plan B... Do you know what MA is?"
JOE
"One sec" says Joe, and does his best to punch Andre in the face.
Whether successful or not, he replies, "I have never heard of it before in my life."
The Winds Of Chance
Result: 1d20 (12)
JOE
[The punch lands, dealing 1 damage.]
คຖ໓rē ¢hค໐Ş
>Kick in turn reflectively
The Winds Of Chance
Result: 1d20 (20)
JOE
[The kick hits Joe between the legs for 2 damage.]
Naan
"Ouch man, have some respect for males. That was nasty"
คຖ໓rē ¢hค໐Ş
"Sorry, old habits... You should probably stop attacking people randomly".
Digmata
This is the moment that Nami opened the door before awkwardly standing.
JOE
Joe looks like he wants to object to having been kicked, but also knows it's unreasonable with how much he's hitting everyone else.
(Also, like he's in pain. but that goes without saying.)
คຖ໓rē ¢hค໐Ş
"Meur, maybe you help him? It may be serious." - looks at Nami for a moment
JOE
"I think... Meursalt is... still asleep."
Naan
(also should Andre roll, he's in range)
The Winds Of Chance
Result: 1d20 (6) + 2
Digmata
Nami approached Joe. "Are you ok?"
JOE
[the belief that Nami owns his mind, which Andre may or may not have already discarded after Nami basically admitted it was false, is not removed by the Aura if it is still present.]
"I'm pretty sure... it won't kill me faster than Mersault wakes up." Joe... jokes?... probably?...
คຖ໓rē ¢hค໐Ş
"No, he is not. Punched me and I kicked him without thinking... Let's hope there is no lasting damage." - tells a bit uncomfortably
Digmata
"Put some ice on it. That will make it easier, why are you two fighting in the first place?"
คຖ໓rē ¢hค໐Ş
"I don't know... Maybe JOE have power problems too". - looks around. - "So the Machine Army. Its a tinkertech swarm of self-replicating, self-enhancing AI machines. So this is bad".
Digmata
"Do you?" Nami asked.
JOE
Joe gingerly gets up. "Nah I'm just like this."
คຖ໓rē ¢hค໐Ş
"Than weird you weren't sitting in a jail or mental hospital... Or did you?" - trying to find his note in pockets
Digmata
"Oh right you told me about that." Nami muttered recalling the events of the last night.
"So anybody have a course of action?"
JOE
He pauses and clarifies "...Not as in I randomly punch people normally."
คຖ໓rē ¢hค໐Ş
"I beg to differ..." - tells smugly, while touching place of the punch
JOE
"I'm 'like this' in the sense that I disregard... uh... the stuff people assume is common sense... if I don't think it makes sense, and one of my powers lets me manipulate luck more for each time I do anything risky, like randomly punching people."
Digmata
"Jumping through the roof is risky."
คຖ໓rē ¢hค໐Ş
"Gambling also... And less destructive for others". - thinks for a bit - "Shit, we such a loony bin of loons! Is there any normal person around?"
JOE
"If the machine army is self-replicating, I think the key question is how fast it replicates."
"Yeah gambling should work. Do we have anything worth betting?"
Joe thinks for a few seconds. "Maybe we can bet ability uses? Like I can bet rerolls-used-for-things-you-want, Nami can bet... that telepathy-slash-competence thing you do, Andre can bet promising-not-to-use-Chaos-Wish..."
คຖ໓rē ¢hค໐Ş
"Not sure about things to bet... Machine Army shouldn't replicate fast, but it can. So over time it would become a problem. And its units may be pretty dangerous for us or anyone really. I could try to create some documentation on them".
Naan
"Well considering its been two days, and we are this powerful already we should be fine."
Digmata
"Regardless of how fast we should deal with them faster, so my idea is to consolidate a force then attack in one decisive battle."
"Fortunately I have an idea where we could gather help."
She motions at the door staring at Cas.
JOE
[Cas is awake, having woken up at roughly the same time as Joe did.]
["...me?" Cas asks. "I'm a cashier, not a fighter."]
คຖ໓rē ¢hค໐Ş
"They also could hide or scatter around the area... And we probably would need to get big guns. And they are also tinkertech, so some bulshittery on the menu..." - sits on the chair
ImDead1ns1de
"I sleep in for a little bit and wake up to see you all hurt from punching each other. WHY."
Digmata
"No, I mean do you remember the police and the knight you called? If we could ask for their help we would pull it off."
JOE
"It's my fault!" Joe almost chirps.
คຖ໓rē ¢hค໐Ş
"He punched me. I kicked him in turn without thinking. Probably some cracked eggs..."
ImDead1ns1de
"Agh. Of course. Do we still have moo moo milk?
Digmata
"Guys focus at the task on hand!"
คຖ໓rē ¢hค໐Ş
"A lot of it, but it probably in kitchen. Some was in my bag, but I am not sure if there anything left."
>Searching for milk in the bag
JOE
["Oh, that makes more sense." Cas nods. "I'll have to go back to the Gas Station but they should be able to help."]
"Didn't you have some kind of healing ability, Mersault?"
ImDead1ns1de
"One at a time, and it's slow. I think I left it on Nami last time."
Digmata
"Are you sure you don't want to stay here Cas?"
JOE
[(I think you left it on Andre, actually? because Polybius.)]
คຖ໓rē ¢hค໐Ş
"How many people can we get for it? What technologies and weapons they have? Also, anyone saw Iris?"
ImDead1ns1de
(left it on Andre while he was sleeping, then when he woke up I switched it)
JOE
[Cas tilts her head slightly in confusion. "It sounded like this Machine Army thing was going to destroy here if we don't do something, right?"]
JOE
[Iris's voice chirps out from Joe's phone, "I'll be over in a minute!"]
คຖ໓rē ¢hค໐Ş
"Yeah, it would use it as materials to make more of itself..." - whisper
Digmata
"Yes and the gas station is next after that."
Digmata
"Who's Iris?"
She heard Iris voice.
"Is that her? Where did you find her?"
JOE
["I'm not sure I get your question, then? You wanted to call the Police for help, right? The Phone I used last time is in the gas station."]
คຖ໓rē ¢hค໐Ş
"She is an AI we found. Was on the phone, I experimented and made body for her, then other things happen... Long story."
JOE
[Iris arrives through the doors. She looks like this, except she is a robot instead of a hologram, and has little glowing pink balls on her palms. "Hello! you were looking for me?"]
Digmata
Nami paused a while.
"I mean after the deal with the Machine Army? You really don't have memory of the place there right and staying there was just too sad."
คຖ໓rē ¢hค໐Ş
"Yeah. Are you alright?" - writing in the notebook about Machine Army
JOE
[Cas still seems confused. "I didn't say anything about staying in the Gas Station long term? that's just where the phone is. For the police."]
[Iris nods. "I'm alright! Are you alright? You seemed pretty off yesterday."]
Digmata
Nami smiled. "That's the spirit. So anyone want to escort us ladies?"
JOE
Joe takes this opportunity to resume food-combining. He tries to combine a Pepper with a tomato.
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
"Well, I am not fully alright..." - scratching the robotic arm - "But we have other things to worry about". - gives notbook with info to Iris
คຖ໓rē ¢hค໐Ş
"You probably need someone with a lot of offensive power..."
ImDead1ns1de
"Joe has that lava gun I think... And lots of rerolls."
JOE
[It works, gloriously, producing a Peppermato- a fusion of the umami-sweet-acidic nature of a tomato with the spiciness of a pepper! Not very large, but jam full of flavours.]
Joe seems oddly unenthusiastic about this success, but places it on the side with the Beeftermelon and Lemoncolliflour for his next, possibly final, food trick when he has enough rerolls banked.
Digmata
Nami looked at Andre. "Does that mean your joining us?"
JOE
"Honestly, my reroll supply has a tendency to run low. That's why I have to punch people so much."
คຖ໓rē ¢hค໐Ş
"Well, I have a lot of offensive power... But would you risk Chaos?"
ImDead1ns1de
"Stop punching people! Seriously just grab a dart board and play with that!"
JOE
"Do you see a dart board anywhere?"
ImDead1ns1de
"Not a literal one! Just practice your aim on anyone except us!"
Digmata
Nami smiled.
"I guess that is another nuclear option for me to use."
คຖ໓rē ¢hค໐Ş
"Ok, next time you try to punch someone, we should go lethal on you. Because this is not healthy shit, dude." - writes something in the notebook again - "Ok there is all useful info on MA and other creations of mine. I would go with Nami..." - give notebook to Enrik
JOE
Joe picks up a chair and throws it at a random spot in the room.
[There is very little risk of this having any positive or negative effect except insofar as the chair is being thrown at a specific target which can be affected by hitting it with a chair. It is not luck-based.]
"I don't think that worked for luck." Joe says, walking over to the chair and righting it.
ImDead1ns1de
"Water bottle flips! Doing trickshots at garbage cans! We only have so much health to spare on your punching."
JOE
"Not true! you have that stagnate vitality thing."
Digmata
"Before we leave, I'll use Bestow Vision for the two of us."
ImDead1ns1de
"Then why were you punching people while I was asleep?"
JOE
"Because they were all full health and you have the other healing thing!"
ImDead1ns1de
"that's one minute for 1 hp isn't it?"
Naan
(Does cas make a roll?)
JOE
"I dunno, it's your ability. But this conversation has clearly been several minutes."
The Winds Of Chance
Result: 1d20 (4) + 2
JOE
[Cas does not break free.]
คຖ໓rē ¢hค໐Ş
One of the things written in the notebook Andre gave to JOE:|| "Nami has brainwashing power. Can induce changed mental stated and make people believe. She used it on me without concent. It seems like nothing bad and actually helped me, but I cannot be sure about any other hidden command. I may be compromised, be careful around her".||
ImDead1ns1de
"Fine I'll go heal Erkin or something."
JOE
Joe rolls to not show any of his surprise.
The Winds Of Chance
Result: 1d20 (10) + 1
ImDead1ns1de
(insert sustain target being used on Erkin)
JOE
reroll.
The Winds Of Chance
Result: 1d20 (10) + 1
JOE
[Joe lets the roll drop, and looks mildly disturbed for a second before controlling his expression.]
คຖ໓rē ¢hค໐Ş
>Go with Nami towards the car
Digmata
Nami didn't notice Andre's secret message and was busy using the skill to the three of them.
ImDead1ns1de
(wait who's going on a road trip?)
คຖ໓rē ¢hค໐Ş
(Cas, Nami and Andre I believe)
JOE
Joe checks IRISmaps (by asking Iris to display it) and decides to head to the Math Classroom to look for useful ConceptObjects to combine with his Gun.
ImDead1ns1de
Meursalt tags along due to lack of better things to do.
คຖ໓rē ¢hค໐Ş
(What exactly did she do?)
JOE
[Bestow Vision, correct?]
The Winds Of Chance
Result: 3d20 (7, 11, 18)
Digmata
Yes targets are Nami, Cas and Andre
JOE
[...and Joe, not and And-ok.]
[Nami sees a snapshot-vision of the Machine Army. They are no longer grey or blurry, and some seem to be mid-'step'.]
[Cas sees a vision of Nami looking directly at the Mounted Police Officer and Knight, a moment before they both almost fell off their horses.]
[Andre sees a fairly detailed vision of the Machine Army showing their current location, movement rate, and that they have not managed to infect any locations on the way due to a lack of metals to. infect. The Territory around them looks 'half-loaded'- it is far more generic than most locations, but stable enough to travel through.]
Joe pauses at the door to the Math Classroom. "Meursault, can you stagnate vitality yourself?"
คຖ໓rē ¢hค໐Ş
"This a bit trippy, but pretty good thinker-trump combination..." - whisper while rubs his eyes. - "They have resources shortage, didn't start to replicate. But better to choose ways around them". - writing in another notebook location of MA
ImDead1ns1de
"...you're punching me aren't you. Fine."
Digmata
"That means we have time, let's get moving."
JOE
Joe pauses. "I might be able to like, spit on you instead or something?"
คຖ໓rē ¢hค໐Ş
>Get on the car
ImDead1ns1de
"That's worse."
JOE
Joe shrugs. "I thought so, but you all seem really worked up about me randomly punching people."
The Winds Of Chance
Result: 1d20 (12)
JOE
[Joes punch lands for 1 damage, instantly healed.]
ImDead1ns1de
"I just feel concerned about people dying. Too many small hits can take someone out with these mechanics."
Digmata
Nami starts the car as soon as Cas enters.
JOE
"That's fair." Joe says, then has an idea. He tries to, like, jab Mersault in the sides in that one non-harmful-highly-tickly way.
The Winds Of Chance
Result: 1d20 (3)
JOE
[Mersault is easily able to slap his hands away.]
ImDead1ns1de
"Just... Stick to the punching when I'm stagnated."
JOE
[Cas entered the car at around the same time Andre did.]
"Yeah, sorry. Wanted to test if it was a viable alternative on not-stagnated targets, it seems like it is."
Somehow, Joe is more contrite about this than about randomly punching people.
He punches Mersault again.
The Winds Of Chance
Result: 1d20 (8)
Digmata
They begin making their way to the gas station.
คຖ໓rē ¢hค໐Ş
"So, Cas, how are you doing?" - looks at Cashier
JOE
[And misses.]
Deciding 3 extra Rerolls should be enough, Joe opens the door to the Math Classroom and takes a look around.
The Winds Of Chance
Result: 1d20 (20)
JOE
[Joe did not need any of those rerolls.]
["I'm... doing okay? As well as could be expected, anyway. It's... weird, not just being The Cashier. I know I used to be more, but all I can remember is that."]
คຖ໓rē ¢hค໐Ş
(Did he just found weaponized Math?)
ImDead1ns1de
(The multiplication symbol could uh...multiply guns or bullets?)
คຖ໓rē ¢hค໐Ş
(Be careful with zero and division sign)
Digmata
"Don't worry it was hard at first but you will soon feel more confortable over time I promise,"
คຖ໓rē ¢hค໐Ş
>Looks around, trying to see danger if it close
"Also, do you have anything against the Invisible Sharp Swarm?"
Naan
>Erkin goes to the Amalgamate corridor to see what's past there
(Do I need to do anything first?)
JOE
[The Math Classroom has a helpful array of Concept Objects. There is a featureless ball, two featureless balls fused together, a triangle, all the classical mathematical symbols made of a glossy material... an italicised x, a protractor, an inedible pie... And more, in little shelves at the back of the room. The floor is a numbered grid, depicting the complex plane.]
The Winds Of Chance
Result: 2d20 (4, 6)
คຖ໓rē ¢hค໐Ş
Thoughts: "I am already compromised. So it would not be worse for me being with Nami. Good thing other did come. Maybe Cas also compromised, I feel something wrong about her situation..."
JOE
[Right as Andre asks that question, Nami sees the sharp swarm descend upon them in the immediate future.]
Digmata
Nami stayed silent before answering "We can outrun them."
The Winds Of Chance
Result: 1d20 (7) + 6
JOE
[Nami manages to bring the car to a halt before running it through them.]
Digmata
Nami stepped on the gas trying to outrun them.
JOE
[Meanwhile, Erkin approaches the Amalgamate Corridor. The Amalgamate is not there, but the Creepy Dummy is. It smiles, and the shadows seem to grow deeper around them...]
The Winds Of Chance
Result: 1d20 (6)
Naan
>Erkin walks past the Creepy Dummy, hoping for non-agression
The Winds Of Chance
Result: 1d20 (4)
JOE
[Nami did not outrun them. They popped the Tires, which had repaired overnight.]
คຖ໓rē ¢hค໐Ş
>Preparing to use magic. Snaps fingers, when things go bad...
[Chaos: Attack: target=invisible swarm; damage=freezing]
The Winds Of Chance
Result: 1d20 (19)
JOE
[This succeeds with no relevant side effects]
Digmata
"Plan B figh-."
"Fix the tires."
JOE
[(You rolled, so it had to happen. You cannot simply preroll and change your mind.)]
คຖ໓rē ¢hค໐Ş
(Yeah, things just moving fast... Be a little slowerm people!)
JOE
[Erkin tries to walk past the dummy. But the dummy is in the way. Even when Erkin tries to step around it, the dummy is in the way. The dummy smiles at Erkin, a poorly-stitched face gradually falling apart at the seams.]
คຖ໓rē ¢hค໐Ş
"Let's hope we come out of this alive..."
[Chaos: fix the tires of the car]
The Winds Of Chance
Result: 1d20 (20)
JOE
[This succeeds with no relevant side-effects.]
คຖ໓rē ¢hค໐Ş
"Done"
Naan
>Erkin plays with the Dummy, hoping to make it leave
The Winds Of Chance
Result: 1d20 (2)
Digmata
"Ok, now that it was over. Let's go to our destination."
คຖ໓rē ¢hค໐Ş
"Maybe Cas needs some weapon? In case things go really bad".
Digmata
"Let's make our way to the gas station first."
JOE
[The Dummy plays with Erkin. The Dummy has a fun game. It is a game with rules, and Erkin knows those rules now. Here are the rules.]
[In this game, you have to destroy a dummy! Use any attacks you want. I will manage the thread. I always manage the thread.]
[1. Do not expect your attacks to actually work.]
[2. You can help the dummy, but it will betray you.]
[3. You can beat the dummy, but you have to use attacks that it cannot negate.]
[4. If an attack works, it will usually do little damage, and the dummy will do something so it does not work a second time.]
คຖ໓rē ¢hค໐Ş
>Writes possible Chaos wishes in the notebook
JOE
[Creepy Dummy 10/10 HP]
JOE
[With the sharp swarm dealt with, Nami and co easily arrive at the Gas Station.]
Joe, meanwhile, attempts to combine 'Multiplication Sign' and 'Ten' with his Lethal Lava Gun.
The Winds Of Chance
Result: 1d20 (10)
JOE
[nothing happens.]
Naan
>Turns into a Mimikyuu, to also become a dummy
>Tries to simply punch the Dummy
The Winds Of Chance
Result: 1d20 (12)
คຖ໓rē ¢hค໐Ş
(He probably need number for it to work)
JOE
[Attacking the Dummy is not a luck-based action.]
[The Dummy dodges your punch. It smiles. this is fun!]
JOE
[Joe included the number, '10'.]
คຖ໓rē ¢hค໐Ş
>Go into the gas station and looking around
"So, you were here, Cas? How long did you sit here anyway?"
Naan
>Erkin tries to inflict emotional damage through a rap
JOE
Joe tries to combine the multiplication sign with 10, without including the gun yet.
The Winds Of Chance
Result: 1d20 (7)
JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
(Mmm, war crimes...")
ImDead1ns1de
(the bad dice are back)
JOE
again.
!roll 1d20
The Winds Of Chance
Result: 1d20 (9)
JOE
...again.
The Winds Of Chance
Result: 1d20 (4)
คຖ໓rē ¢hค໐Ş
(Poor JOE, cannot deal with the Math)
JOE
one last time.
The Winds Of Chance
Result: 1d20 (2)
ImDead1ns1de
(can't believe Joe rolled all single digits)
JOE
[...let me check how many rerolls Joe has.]
[(read: how much assault and battery he did today.)]
Digmata
"Nami looked at cast as she opens the door, you know what to do now?"
JOE
[Joe punched Erkin once, Andre once, combined food once, Mersault twice and jabbed mersault once, then opened the math class and failed combinations once each. thus, 8 rerolls, 4 left.]
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (3)
Result: 1d20 (5)
Result: 1d20 (11)
Digmata
(Hahaha)
ImDead1ns1de
(how many rerolls did it take to get a 11?)
JOE
[Joe barely manages to not... I dunno. summon ten of swords but angry and nerfed, or something.]
[8.]
Naan
(I blame Andre and his luck sucking habits)
JOE
[Meanwhile at the gas station, Cas calls the police and explains the situation.]
คຖ໓rē ¢hค໐Ş
(Yeah-yeah, blame Chaos Lord when something goes wrong in your life... It started)
JOE
[The Police are not actually suited for destroying armies, so they call the Military and also the Dojo.]
The Winds Of Chance
Result: 2d20 (19, 19)
คຖ໓rē ¢hค໐Ş
"Do you think its a good idea to create doorway leading into police station?" - asks Nami
JOE
[The Military and the Dojo have totally clear schedules and send their respective top operatives, Hydrogen Bomb and Ninja Grandmaster, to deal with the threat.]
Digmata
(Cas using that retail skills)
"I don't think so, if we get wrong we would be wasting Cas's efforts."
ImDead1ns1de
(a nuke???)
Digmata
Now we have a literal nuclear option.
JOE
[It is not entirely clear how Hydrogen Bomb is an 'operative' and not a 'weapon', but Cas does not seem surprised.]
Naan
(How bad did my rap fail lol)
Digmata
"So you know them Cas?"
JOE
[ah, sorry.]
คຖ໓rē ¢hค໐Ş
"Let me try something... I am going to create document with info on MA. Just be ready for weird stuff." - go further from Nami and Cas
[Chaos: Create Document: True Information about the Machine Army]
The Winds Of Chance
Result: 1d20 (14)
JOE
[Your Rap succeeds, dealing 1 damage! The creepy dummy cannot counter, because it cannot rap! It quickly resolves this problem by getting a text-to-speech system.]
[Creepy Dummy 9/10 HP]
Digmata
"Shouldn't you be using your skill sparingly?" Nami asked.
คຖ໓rē ¢hค໐Ş
"I should. But this is nothing big, it cannot go too wrong and we need more information..."
JOE
[Cas says "I don't know them personally, but yeah, I know of Hydrogen Bomb. It makes... really big explosions, and also poisons the land for generations apparently."]
[Andre gets a copy of the Worm Wiki printed out with only minor edits.]
ImDead1ns1de
(Are we meeting a walking bomb with googly eyes pasted on?)
JOE
Joe says to Mersault "So, that last roll took 8 rerolls to avoid exploding in our face and so I have to begin doing violence again."
Digmata
Nami shuddered Hydrogen Bomb was a last option.
ImDead1ns1de
Mer sighs."do as you will..."
Naan
>Erkin then engages in a dance off/music competition where one has to create the beat and dance to it
JOE
["-oh, and Grandmaster Ninja is more secretive, so I don't know as much, but I hear they can beat hundreds of people at once!"]
คຖ໓rē ¢hค໐Ş
>Andre thinks, its good to have nuclear option against S-call threat
>He writes down all info in the notebook, place the WikiPAge here too
JOE
[Naan stop rolling for the dummy it is not luck based]
Naan
(my bad)
Digmata
Nami perked up at that "Do you he would be willing to teach us how to fight?"
คຖ໓rē ¢hค໐Ş
Whisper: "Cas, where did you hear all of this, if you don't have any memories of your past?"
Digmata
"Also I just noticed you haven't called the barracks."
JOE
[The Dummy loses the dance-off too! It cannot move when anyone is looking at it, which is really bad for winning a dance off.]
[It resolves this by immunizing itself to Musical Damage with a Music Vaccine.]
[Creepy Dummy 8/10 HP]
Digmata
"She has all the memories as the Cashier but none prior to that."
คຖ໓rē ¢hค໐Ş
Hears Nami and asks: "How long was you the Cashier?"
JOE
["Probably if you can prove yourself? But his standards are pretty high."]
["...uh... it feels like only maybe an hour at most before I met Nami? But I think I already knew all this stuff then."]
Joe starts attacking Mersault.
The Winds Of Chance
Result: 1d20 (5) + 2
JOE
[meant to be a plus 1, misses either way.]
คຖ໓rē ¢hค໐Ş
"Hmm, so Archetypes Roles give some knowledge..."
Digmata
Nami stared at Andre "I need to get to the bottom of this."
Naan
>Erkin marks out the length of the lockers as a location for a Sumo Wrestling match and challenges the dummy to it
คຖ໓rē ¢hค໐Ş
"What do you mean? Need some Chaos?"
JOE
[Cas says "the Barracks don't have a phone, the Knight arrived with the Police Dispatch last time."]
Digmata
"No!"
"Oh there you are, thank you coming for our aid."
คຖ໓rē ¢hค໐Ş
Twitched - "It was a joke... But ok".
JOE
[The Dummy accepts the challenge! It then jumpscares Erkin to try and win the match!]
[(Jumpscaring is one of the very few movements it can make, as a Creepy entity.)]
คຖ໓rē ¢hค໐Ş
>Gives Nami a notebook with info
>Just wait for people to talk
JOE
Joe punches Mersault again.
The Winds Of Chance
Result: 1d20 (4)
JOE
[Another miss.]
The Winds Of Chance
Result: 1d20 (6)
Digmata
Nami begins reading the book.
"So it was written here that it takes resources from the surroundings? That means we should ambush them before they reach the school."
JOE
[the Dummy fails to startle Erkin, after which Erkin can easily win the sumo match on account of being able to move freely. 1 damage to the Creepy Dummy!]
[Creepy Dummy 7/10 HP]
[Cas passes on this information to the Police, which tells the Military and Dojo, which hopefully tell Hydrogen Bomb and Ninja Grandmaster.]
Joe punches Mersault again, or at least, tries to.
The Winds Of Chance
Result: 1d20 (9)
JOE
[Another miss, though barely.]
The Winds Of Chance
Result: 1d10 (6)
JOE
[that was for the Creepy Dummy deciding to leave; it does not.]
คຖ໓rē ¢hค໐Ş
Thoughts: "Weird, does nuke guy also doesn't have memories? But they are not Arhetype Role. Something is not right."
Naan
>Erkin now challenges the Dummy to a Push-up contest. Who can do the most push ups in a minute, simultaneously.
>Erkin makes sure to look at the Dummy while doing his
คຖ໓rē ¢hค໐Ş
>Ask: "Hey Nami let's talk in private I have a question".
JOE
[Nuke guy is not here. Presumably, Hydrogen Bomb is heading towards the Machine Army to Hydrogen Bomb all over them.]
[The Dummy does not try to do pushups. It is over losing at contests now, they are lame.]
Joe punches Mersault in the face again.
The Winds Of Chance
Result: 1d20 (6)
JOE
[or, well, tries. and fails.]
ImDead1ns1de
(how many single digits is that???)
JOE
[4.]
Digmata
"Wait what?"
JOE
[I am not sure why you thought Hydrogen Bomb is at the Gas Station.]
คຖ໓rē ¢hค໐Ş
(It would be worrying, if they were...)
Digmata
Nami tried to use her skill to divine what will happen next?
Naan
>Erkin asks the Dummy to jumpscare Joe and Meursalt to try and get it to leave
JOE
[Joe levels up to level 10! This level is special, with 2 key changes. Firstly, if he takes damage, he has a (luck-immune) XP/20 chance to lose XP equal to damage taken. Two, he gains the option to spend 10 XP to move an Ability Point from one ability to one other Ability.]
[He also gets the feeling there is something he should do before levelling up further.]
The Winds Of Chance
Result: 1d20 (9)
JOE
[Nami sees Nami, walking out of the Gas Station, which will probably happen at some point in the future.]
[The Dummy thinks Joe in particular is a GREAT target for jumpscares! It suddenly disappears.]
ImDead1ns1de
(what happens if Nami defies future and doesn't walk out the station?)
JOE
[all future divinations are unreliable by nature.]
[most Bestowed Visions depict the present or past, for this reason.]
[The Dummy arrives where Joe and Mersault is and communicates its game.]
Digmata
What a snarky skill, she meant what will happen to Hydrogen Bomb!
Naan
>Erkin continues on, now that the Dummy is gone
(sorry not sorry, Joe lol)
JOE
Joe nods and gets the reference instantly. Unlike the polybius thing, there's literally no way he would miss this, I spend more time on [related-stuff] than I do on all this-discord-associated quests combined.
Joe's first course of action is to let loose the most epic fart.
*ever*.
[Unfortunately, the dummy is wearing a gas mask because it predicted this.]
คຖ໓rē ¢hค໐Ş
"Nami, do you think Nuke guy should have any memories? Because this is not an Archetype Role".
JOE
Fortunately, Joe knew that would happen, which is why he took the opportunity to sneak behind the dummy.
"Teleports behind you psht nothing personal kid", he says edgily.
[the dummy teleports behind Him before he can do anything with that.]
Which is all according to plan! Joe kicks blindly behind himself before the dummy even moves, striking the dummy as it appears!
[1 damage to the Creepy Dummy.]
[Creepy Dummy, 6/10 HP]
Naan
(Is this an SCP. Its feeling like one for some reason now)
The Winds Of Chance
Result: 1d10 (5)
Digmata
"I'm not sure, I haven't seen him to make to conjecture."
JOE
[It does not run away.]
ImDead1ns1de
Meursalt watches in the corner. Utterly confused.
คຖ໓rē ¢hค໐Ş
Ask other people: "Guys, what do you know about Nuke guy?"
JOE
[Meanwhile, Erkin explores the Hallway, finding the Divination Classroom, Furries Classroom, and Engineering Classroom.]
Digmata
Nami tried using the Bestow Vision once more focusing on what she could glean on Hydrogen Bomb.
The Winds Of Chance
Result: 1d20 (5)
Naan
(Well then, the Furries one will be interesting certainly)
JOE
[Nami gleans that Hydrogen Bomb can explode BIGLY.]
Naan
>Erkin opens the Divination Classroom to look at what's inside
The Winds Of Chance
Result: 1d20 (9)
Digmata
Nami's nose bleed from what she saw. Too much information.
คຖ໓rē ¢hค໐Ş
Gives Nami a napkin: "Maybe you should relax for a bit..."
JOE
Joe turns to look at the Creepy Dummy, and says:
JOEbobobob
Today at 12:40 PM
Add bookmark
#01
JOEbobobob said:
A1: I throw a standard Regen Rock at the Dummy.
A2&3: I store 2 CP
You throw a Rock at the Dummy! it hits for 1 damage!
[This deals 1 damage to the Dummy.]
[It is a format screw based around the thing being referenced.]
The Winds Of Chance
Result: 1d10 (6)
JOE
[The Dummy decides enough is enough and retreats.]
Digmata
Nami sat on a nearby chair. 'I should."
JOE
[Erkin enters the Divination Classroom.]
[It is filled with a thick, hard-to-see-through purplish smoke, but the smoke can be breathed like air. Scattered around are various divination objects. Eight-balls. a deck of tarot cards. some bone dice. a white sphere. a crystal ball. a scrying pool. and so on.]
[also a bird.]
The Dummy being gone, Joe returns to punching Mersault. "Boy, it's a good thing that Dummy attacked me and not anyone else, since I knew exactly how to beat it."
คຖ໓rē ¢hค໐Ş
Tells: "Nami, I think we may deal with p-zombies situation.These guys could probably be not real, never lost any memories. They are Concepts of living things, like we encounter with 911 talks. They probably never have any memories, but than the Cashier situation looks weird..." - sigh and silent for a moment - "Nami, did you use your Vision Enforcing on other people, than me?"
The Winds Of Chance
Result: 1d20 (10)
JOE
[Joes punch hits.]
Digmata
Nami blinked Andre might be right.
"What have I done?"
JOE
[is Cas in the room when this is asked?]
คຖ໓rē ¢hค໐Ş
"Well, you probably gave living Concept new meaning of life. I don't know, if its a good or bad thing... And I could be wrong too. You should probably talk to Cas about it, if we discover this is true"
JOE
[that is- did you move to be out of earshot from Cas.]
Naan
>Erkin decides to use the Tarot Cards and does a reading
The Winds Of Chance
Result: 1d20 (14)
คຖ໓rē ¢hค໐Ş
(Yeah, I tried to write this down before)
Digmata
Nami laughs a little there a soft voice from her head. "I just want to go home."
"Let's deal with the Machine Army first."
JOE
[I do not actually understand Tarot Cards well enough to generate useful readings on the fly. Let me see if I can find a generator.]
คຖ໓rē ¢hค໐Ş
"Yeah, it would be good to go home..." - wanted to go away, but suddenly stops. - "Also, what's the probability of us being from different worlds?" - feels suddenly worse
Digmata
Nami stayed silent she doesn't want to answer the question.
She begin standing up gathering the attention of everyone at the gas station.
คຖ໓rē ¢hค໐Ş
>Just let her do her thing
JOE
[no useful generator found. The resulting spread features the Magician, but besides this I cannot specify.]
[(It features the Magician mostly because it is a God Diversion Spoiler)]
[(well, arguably-spoiler.)]
[(that we get the Magician)]
Digmata
[Who was at the gas station?]
JOE
[Nami, Cas and Andre are the only people at the Gas Station]
Joe punches Mersault again.
The Winds Of Chance
Result: 1d20 (11)
JOE
[It hits, but of course, is instantly healed.]
"I'm at 6 rerolls now, do you think that's enough to be safe for more concept combining?"
คຖ໓rē ¢hค໐Ş
"I could always try to make a door to Earth... But I never can be sure, it would be my Earth. Let's wait for fireworks? I think, Nuke guy going to explode."
Digmata
[I thought the people.they are waiting for had arrived it seems it wasn't the case.]
JOE
[Those people are heading to fight the Machine Army, not to rendezvous with you.]
Digmata
Ok
Nami called for Cas and Andre. "Do you want to watch what happens?"
[Bestow Vision]
The Winds Of Chance
Result: 1d20 (7)
JOE
[Nami sees the moment of Hydrogen Bomb exploding. It is very bright, washing out all other details.]
The Winds Of Chance
Result: 2d20 (3, 13)
คຖ໓rē ¢hค໐Ş
"You could wait for our answer..." - tells a bit annoyed and rubbing his head.
JOE
[Cas sees the same thing, from a distance such that it is simply a pinprick of light.]
Digmata
"I'm not good at waiting."
JOE
[Andre sees the Grandmaster slicing Machine Army Robot Things into pieces by the dozens using a wooden training blade.]
คຖ໓rē ¢hค໐Ş
"They seem doing pretty well... This Grandmaster is really dangerous."
Naan
>Erkin sees this and leaves, noting it for the future. He then enters the Furries room
The Winds Of Chance
Result: 1d20 (19)
JOE
[the Grandmaster has a plainly visible beard and is wrinkled, but is clearly quite spry regardless. They are wearing a dark-blue garment covered in writings in a language that looks kind of like Japanese and kind of like Chinese and kind of like Greek and kind of like zalgo-text English.]
Digmata
"What grandmaster? I'm only seeing the bomb going off." Nami answered as she checked on anything they may have missed.
ImDead1ns1de
(a grandmaster and a bomb were sent)
คຖ໓rē ¢hค໐Ş
"I saw how this person fight using wooden blade to slice Machine Army into pieces... What did you see, Cas?"
"Wait, how far the bomb is?"
JOE
[dang do I have to welp I made my bed i guess]
[The Furries Room has costumes of various animals, including of course dogs and cats but also weirder ones, like sheep, penguins, and even non-animals like flowers, hung up on the walls. It also has a stack of money that reaches to the ceiling in one corner, and a folder filled to bursting with papers on a table.]
[In the center of the room is a ray gun labelled the Furryizer.]
คຖ໓rē ¢hค໐Ş
(Weapon against Machine Army was found)
ImDead1ns1de
(you fool, that just makes them replicating furry robots)
JOE
[Andre, Cas and Nami suddenly hear a shockwave coming from the direction of the Machine Army.]
คຖ໓rē ¢hค໐Ş
>Panic! Snaps fingers
[Chaos: Create Barrier: spherical; protection against nukes; permanent; around the gas station]
JOE
[It does not break the windows of the Gas Station, so clearly collateral is reduced to some degree.]
The Winds Of Chance
Result: 1d20 (4)
JOE
[The Gas Station is now surrounded by a permanent barrier... which points inwards and is effective against non-nukes as well, trapping Andre, Nami and Cas.]
คຖ໓rē ¢hค໐Ş
(Andre was on nerves, after heard about Nuke going off)
JOE
Joe punches Mersault since he didn't say 6 is enough.
The Winds Of Chance
Result: 1d20 (1)
JOE
[Joe misses and falls on his face, taking 1 damage.]
Naan
>Transforms into a human and clips the Furryizer onto his belt
ImDead1ns1de
Meursalt sighs. He casts sustain target on Joe because he's pretty sure Erkin is at full health by now.
คຖ໓rē ¢hค໐Ş
"Shit, I panicked for a bit..." - looks around. - "I think, we stuck".
Naan
"This, just what. I'm going to simply leave"
>Enters the Engineer classroom
JOE
"Thanks. I could've rerolled that, but it'd kinda defeat the purpose." Joe says, then pauses. "Hm, I feel like there's something I should do before I level up more... No clue what it is, though."
The Winds Of Chance
Result: 1d20 (1)
คຖ໓rē ¢hค໐Ş
>Writes his wish on the piece of paper: 'Create Barrier: spherical; protection against nukes; permanent; around the gas station'
>Give other see the writings and tells: "It worked, but barrier points inwards..."
JOE
[Erkin forgets to open the door and runs into it full bore, taking 3 damage.]
ImDead1ns1de
(like always, blame Andre)
ImDead1ns1de
(I just dropped sustain on them whyyyy)
JOE
(If sustain was on Erkin it probably would've generated a useless Engineering room instead)
(or maybe an engineering room with its own Machine Army Infestation.)
ImDead1ns1de
(Eh? Thought it would just heal them)
JOE
(as in the 1 would've done something different in the first place.)
ImDead1ns1de
(ahhhh)
JOE
(I probably wouldn't've thought 'aha! this should deal damage to Erkin!' without sustain having just dropped.)
Naan
"Owwww"
>Falls unconscious
(Need to go)
JOE
(see, it was convenient anyway)
คຖ໓rē ¢hค໐Ş
>Try to poke barrier
"Yeah, it looks like we are super stuck..."
JOE
[The barrier is solid, but not harmful. Like a wall the temperature of air, perfectly smooth.]
คຖ໓rē ¢hค໐Ş
"But on the other hand, we can use it as perfect jail! Just lure someone here and they would be stuck!" - trying to cheer people up. - "Probably need a warning sign and a fence around..."
ImDead1ns1de
(how would people get in? Is it one sided blocking?)
คຖ໓rē ¢hค໐Ş
(Exactly)
JOE
Joe punches Meursalt again.
The Winds Of Chance
Result: 1d20 (16)
JOE
[It hits, for 1 instantly-healed damage.]
"oh yeah, that somehow reminds me, you should probably use Stagnate Fortune since we're not in combat at all."
[Meanwhile, Hydrogen Bomb and Grandmaster Ninja are fighting the Machine Army.]
ImDead1ns1de
"Well alright..." Meursalt tosses a fork into the trash.
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
"If this thing does not let air go outside, we will suffocate at some moment. CO2 and all of that." - tries to blow on the barrier to see if it lets air out
JOE
[Get ready for an ever-so-slightly above-average few minutes.]
ImDead1ns1de
(wooo)
JOE
[Rolls Stagnated, Hydrogen Bomb & Ninja Grandmaster. the fight sllllowly tilts in their favor.]
[The Barrier does not let air out, but is big enough to last, like, days.]
Joe resumes punching Mersault (6 more times) until the Stagnate Fortune expires. It happens two rolls earlier than he expected, on account of Hydrogen Bomb and Ninja Grandmaster, so:
The Winds Of Chance
Result: 1d20 (10)
JOE
[In conclusion, if not for Stagnate Vitality, Mersault would be dead]
[but also Joe would not have punched him this much otherwise so, yknow.]
having 15 Rerolls banked, Joe decides to try and guess where his weird sense he should do something before he next levels up is pointing him.
question one, he asks himself: 'is it inside the school?'. On priors, he thinks 'yeah probably 80% odds, no way writer-me was planning on anything critical happening outside the school.', so that's either a DC of 4 (if it's in the school) or of 16 (if it isn't)
The Winds Of Chance
Result: 1d20 (6) + 2
JOE
Joe rerolls, because he doesn't know if that's high enough and he'll probably get better than a 6 next, right?
The Winds Of Chance
Result: 1d20 (11)
JOE
Welp, he's not so confident another roll can beat 11 with how luck tends to be, so he lets it drop.
[Joe concludes it is inside the school. Technically he has gained no new information because, with a roll of 11, he would conclude this whether it was right or wrong.]
Next question, which floor? no strong prior here.
The Winds Of Chance
Result: 1d20 (15)
JOE
[Joe correctly guesses it is on the same floor as the Class.]
ImDead1ns1de
Meursalt shakes himself out of his stupor after realizing Joe has stopped punching him. For now.
JOE
"I figured 15 rerolls was enough for now, and now I'm trying to figure out what I'm supposed to do before levelling up." Joe explains. "I'm guessing, by the powers of luck, that it's on this floor assuming it's in the school. Probably not a random classroom or locker, call that 5%... could be in Shonen, or if we're unlucky, Gothic, call that 15% between them. 10% something I'm not thinking of, otherwise in the Classroom."
Joe picks up one of those dice that appeared on the floor of this hallway when Andre threw a yes-no coin into blurriness on day one, and rolls it.
The Winds Of Chance
Result: 1d20 (11) + 2
JOE
Joe... rerolls.
The Winds Of Chance
Result: 1d20 (14) + 2
JOE
good enough.
[in Joes priors, that lands on Classroom.]
Joe heads to the Classroom.
ImDead1ns1de
Mersault follows and hopes it isn't dangerous. He wonders how the road trip is going for the others.
JOE
Joe looks through the Classroom for anything different or relevant.
The Winds Of Chance
Result: 1d20 (17)
JOE
[Nothing about the Classroom is different, but he does notice the Store through the Window. They never did Explore that area.]
"You or the others didn't ever explore the Store, right?"
ImDead1ns1de
"No I think we forgot about it. But if we head there, we don't have the money to go shopping do we? Unless you get lucky enough to be the 999th customer or something."
JOE
"Might be worth knowing the selection anyway. If we had to, we could probably find Money somewhere in this School."
ImDead1ns1de
"Perhaps the kitchen was stocked with lunch money..."
JOE
Joe walks over to the window and climbs through it.
The Winds Of Chance
Result: 1d20 (16) + 2
JOE
[Joe enters the Store. It looks like the Monokuma Shop in Danganronpa, in terms of layout; though, of course, not in terms of iconography or products.]
[resting on the countertop are several sky-blue pyramids in different designs- no, not blue, gold? no, blurry and grey- no, clearly those are in flux. Each is labelled with a price and a name, as are several of the other products on the other side of the Countertop. one is labelled 'Minor Convenience', another 'End Encounter (Night Only)' and another 'Graduate', and others besides.]
ImDead1ns1de
"Graduate? Does that take us back to earth or just allow us to level up past 10?"
JOE
[Behind the Desk is a foggy blue silhouette.]
[Also, most of the prices for the Countertop items are denominated in XP.]
[The silhouette speaks.]
"The Graduate item allows you to return to Earth. Or, if I am being strict in my phrasing, it allows you to travel to an Earth identical to the one you died at, at or after the point of your death; but not to the earth most of your memories originate on, ontologically speaking."
ImDead1ns1de
"Identical to the one we died at? Not the same earth?"
JOE
"That depends on your definition of Same. Due to the nature of quantum physics, some infinitesimally-likely variations are likely to exist where you do not return, and it's not clear there is meaningfully a sense in which identical earths are 'different'."
ImDead1ns1de
"I suppose that's true... Are crossovers to non standard earths possible? For instance something like Harry Potter?"
JOE
"Yes. They are more expensive than the standard Graduate, however."
ImDead1ns1de
"Once we graduate, is it possible to return?"
JOE
[The Graduate item lists a price of 50 XP, but it fluctuates every few seconds to different values.]
"Not with the standard Graduate item. Sending you back to an otherwise-mundane World puts you out of my power."
ImDead1ns1de
"So the more expensive versions of graduate let us come back eventually?"
JOE
"Yes. The prices are still in flux, though, as you can see."
ImDead1ns1de
"That's interesting. I think Nami or Andre would appreciate being able to go home, but they're out on a road trip right now. Say, what are some of the other items?"
คຖ໓rē ¢hค໐Ş
"Ok, Its time to pop this bubble. It may be dangerous, especially near the road..."
>Poke the barrier with finger
[Chaos: burst it like simple soap bubble]
JOE
"The 'End Encounter (Night Only)' Item can be used at any time after 8:00 PM and before 10:00 PM at the end of a Day to immediately end an Encounter or Problem. Such as the Hole, or the Sharp Things Swarm Nami faced."
The Winds Of Chance
Result: 1d20 (12)
JOE
[The shield pops like a simple- Giant- soap bubble. The rush of air knocks Andre(1 damage) and Cas(slightly injured) over; Nami rolls to brace due to the Eye Of Time.]
The Winds Of Chance
Result: 1d20 (20) + 6
JOE
[Nami easily braces, and also helps Cas not get more than a scratch or two.]
คຖ໓rē ¢hค໐Ş
"Shit... Cas, Nami, are you alright?"
JOE
"We only have 1 End Encounter in stock today, but the price has been discounted to 1 XP from the standard 3 due to your experiences in this department. For you particularly, Meursalt, it will grant 1 XP when used due to your Concept."
ImDead1ns1de
"Well that sounds interesting...sort of a get out of jail free card. By ending the encounter does it let people flee or does it get rid of enemies?"
JOE
["-Yes, I've only got a few scratches thanks to Nami." says Cas.]
คຖ໓rē ¢hค໐Ş
"Ok. I would go back to school... Are you with me or stay at Gas Station?"
JOE
"It depends on the Encounter. The primary purpose is that nothing involved will be in need of action until the next Day. For a weaker encounter, this may destroy the enemies; for a stronger one, put them into stasis, or teleport you away from them."
["I think I'll stay with Nami, wherever they're going."]
The Winds Of Chance
Result: 1d20 (15)
ImDead1ns1de
"So it will probably just stall the machine army a little bit... Eh I'll take it anyways. Who knows if we'll meet another Hole situation."
JOE
[In other news, Ninja Grandmaster and Hydrogen Bomb have mostly destroyed the Machine Army.]
[Purchase Made!]
คຖ໓rē ¢hค໐Ş
>Go towards the car.
>Remembers that he cannot drive.
>Think about going on foot or something else.
Thoughts: 'Maybe I could create some manual? Cars should not be hard to operate after all...'
JOE
"The Minor Convenience is what it says on the tin; a minor convenience. For instance, the ability to use the item, or no-drawback ability, of a sleeping or absent Enrolled you are on good terms with without asking them. A Bed to sleep on because none of the Classrooms have had one yet. and so on. Things of low importance which you could likely accomplish by other means. It costs 1 XP for most Conveniences."
คຖ໓rē ¢hค໐Ş
>Snaps his fingers
[Chaos: create easily understandable manual for driving the car]
The Winds Of Chance
Result: 1d20 (15)
JOE
"-To clarify, this would not allow you to use Erkin's 'Shapeshifting' ability to transform yourself, since Erkin's shapeshifting cannot normally target you."
ImDead1ns1de
"There isn't anything I particularly want to use that for unless maybe chaos wishing for fun... What do you think Joe?"
JOE
[Chaos makes a manual for driving the car. It seems to be for a slightly different brand and makes references to 'photon cannons' and a 'detonate reactor' button, but it should be good enough for an empty road with no obstacles.]
"Charging my phone would be convenient... But nah, it's not that important." Joe looks at the other side of the Counter. "What about these pyramid things?
"Ah, finally. Those are Capstones."
คຖ໓rē ¢hค໐Ş
>Read the manual and try to correlate the information from there with the real car
>Then drive my way back to the School
JOE
"As you have reached level 10, your Role has grown too large to remain totally stable. In a mundane world, this would be fine, as there are normally no weapons that would target the conceptual edifice, but as this is a world of concepts... Any damage could scrape off some Experience. Inconvenient, yes? Hence these."
"These Capstones clarify your Role's structure, allowing it to remain stable. The restriction slows down growth, as the Capstone must be enhanced over time to keep the pile stable, and limits it to only the properly-cohesive forms of expansion."
"You may remove a Capstone at any time, although the process will damage any growth your Role has made with it and remove its other benefits. As for strengthening Capstones... that depends on the Capstone and the Role. same goes for the method of fusing with one."
[Joe reads the labels on the Capstones. The most generic one reads:]
[Solid Capstone, 1 XP - Grants the Capstone Ability, 'Authority: {Concept}', At level 0. Stabilises your XP storage. Requires a Concept-attuned Action to fuse. Compatible with almost any Concept.]
[One that tapers off to a much taller point, like the base pyramid had the top half stretched up and the differences smoothed out, reads:]
[Tapered Capstone, 3 XP - Turns 1 existing Ability into a Capstone ability, doubling its power per level and granting other benefits. Stabilises your XP storage. Requires a Concept-Attuned Action based on the Ability in question to fuse.]
[An ordinary-looking one reads:]
[Hollow Capstone, 3 XP - Grants the Capstone Ability, 'Pure Authority: {Concept}', at level 0. Stabilises your XP storage. Requires a Concept-attuned Action without the aid of an Ability to fuse.]
[A Capstone which looks like an upside-down pyramid and a normal one were fused reads:]
[Duality Capstone, 9 XP, 1 Level - You may choose a second Concept that relates to your original Concept. It does not get its own Capstone. Stabilises your XP Storage. Requires an action resonant with both Concepts to fuse.]
[There is also an Engraved Capstone which reads 'Boosts Progression (WIP)' and a Reinforced Capstone which triples MHP.]
JOE
"We also offer custom Capstones if none of the above will serve, though some effects are difficult or impossible."
[I will post a cleaner version somewhere further up and pin that.]
คຖ໓rē ¢hค໐Ş
>Go search new rooms in the School
ImDead1ns1de
"Theoretically, how many duality capstones could one person use?"
JOE
"only one. The new Concept does not get its own Capstone; rather, its Capstone Is the Duality Capstone used to grant it."
คຖ໓rē ¢hค໐Ş
>Going through corridor and reading names of Classes: "Emote, Body, Truth, Furry?"
>Stops. Thoughts: 'I am not even sure, what could be here...'
>Slowly and cautiously peeks into the classroom.
JOE
[The Furry Classroom is as previously described to Erkin, minus the ray gun.]
[Erkin is unconscious on the floor two doors over.]
คຖ໓rē ¢hค໐Ş
>Go inside and looks around
>Whisper: "Well, it doesn't look dangerous..."
>Go towards Erkin to check him
>Tells: "Pal, are you ok?"
>Thoughts: 'What even happened here? I need to be cautious...'
JOE
[In other news, the Machine Army Zone deloads due to the destruction of the Machine Army by Hydrogen Bomb and Ninja Grandmaster.]
[Erkin appears to have run headfirst into something, such as a door, at full tilt. A small crack in the Engineering Door attests to this, if Andre checks.]
JOE
"-A Capstone which permits more than 2 Concepts is theoretically possible, but the price would increase substantially for either of making the design modular or Concepts past 2."
คຖ໓rē ¢hค໐Ş
>First: take the unconscious Erkin into the Class
>Second: Go check other doors
JOE
[As in unnamed doors, or unexplored-but-named doors?]
คຖ໓rē ¢hค໐Ş
(Second. These are close)
JOE
"At current estimates, a Duality Capstone, with the option for later upgrading to a Trinity Capstone without removing it, would cost an additional 3 XP and 1 additional Level; a Trinity Capstone would cost 3 Levels and 13 XP; and a... Quintity Capstone would cost something like 9 Levels and 16 XP."
[Generating new doors...]
[Andre finds the Teacher Lounge, Social Studies, and Crab Room.]
คຖ໓rē ¢hค໐Ş
(Why new? I thought, there are Engineering and Divination Classes, but ok...)
JOE
[...I misread your answer.]
The Winds Of Chance
Result: 1d20 (5)
JOE
[The Engineering Room door seems to have gotten stuck when Erkin ran into it.]
คຖ໓rē ¢hค໐Ş
(Well, this even better, because Crab Room!)
>Slowly open the door and cautiously looks into Crab Room, just because its weird one
ImDead1ns1de
(all becomes crab in time)
(do not resist the crab)
JOE
[The Crab Room has a floor like the shell of a crab. The wall is painted with an impressively realistic mural of a crab covered in crabs. in the center of the room, there is a large Crab. There is also a plush of a crab in the corner, a potion in a crab-shaped bottle, a crab-shaped table with crab-like variants of normal things like cups, books and knives, and a (crab-themed) crown.]
[as well as a small pool in the other corner for the crabs to crab in.]
คຖ໓rē ¢hค໐Ş
>Without opening the door fully look at potion
[Chaos: Accio: potion in a crab-shaped bottle]
JOE
[Andre is now level 5, in other news, having gained 1 XP from leaving Nami behind.]
The Winds Of Chance
Result: 1d20 (9)
Result: 1d20 (20)
JOE
[my roll displays first, so it is what happens.]
คຖ໓rē ¢hค໐Ş
(This is just unfair...)
(Why Discord should be so cruel!?)
JOE
[The bottle shoots towards you at surprising speed. Roll to catch it without dropping(DC 4), spilling(DC 15), or breaking(DC 10) it.]
The Winds Of Chance
Result: 1d20 (2)
คຖ໓rē ¢hค໐Ş
(I should roll my things, because you fail it too often... Just look at JOE!)
JOE
[You drop it, causing it to break and spill the potion all over your foot.]
[You are now Carcinizing.]
ImDead1ns1de
(the crab is crabbing become crab all crab crabb crab crab)
คຖ໓rē ¢hค໐Ş
"Oh shit, oh shit, oh shit!"
[Chaos: reverse the effect of the potion]
The Winds Of Chance
Result: 1d20 (3)
JOE
[Chaos reverses the Movement of the potion, causing the bottle to refill and return to the room.]
คຖ໓rē ¢hค໐Ş
(JOE infected me withhis bad luck!)
JOE
[You are still Carcinizing though.]
ImDead1ns1de
(about time)
คຖ໓rē ¢hค໐Ş
[Chaos: reverse damage dealt by potion to me]
The Winds Of Chance
Result: 1d20 (14)
JOE
Joe ponders the Capstones.
"What does 'Authority: Concept' do?"
[The potion has not damaged you. It is simply causing you to evolve into a crab.]
[By definition, this is an improvement.]
ImDead1ns1de
(crab robot Andre? Agh poor guy)
คຖ໓rē ¢hค໐Ş
>Panik!
[Chaos: stop fucking around and stop Carcinization of me!]
The Winds Of Chance
Result: 1d20 (16)
JOE
"an Authority gives you broad control over its subject. Authority: Fire, for instance, would give control over any flame, and also over heat, fire elementals, and especially good rap lyrics."
[Chaos makes you stop Carcinizing. Tragically.]
"how is this different from Pure Authority?"
คຖ໓rē ¢hค໐Ş
"Fuck you and you jokes, Chaos! Very funny!" - cloeses the door and pout
>Examines his leg
JOE
"A Pure Authority only does this, but does it very well. the Capstone Ability, Authority : Fire, would also be able to directly mimic the benefits of any Abilities the user previously knew- since such Abilities are simply specialised applications of the Fire Concept, already known to the user."
The Winds Of Chance
Result: 1d20 (5)
JOE
[The leg has been totally converted into a crab leg.]
[This allows it to get better traction on wet surfaces, armors it against damage, and improves its effectiveness as a weapon.]
คຖ໓rē ¢hค໐Ş
>Grumble: "I'm starting to understand why Discord looked so asymmetrical..."
>Go into Teacher Lounge
ImDead1ns1de
(You've heard of peg leg pirates. Get ready for crab leg robots.)
JOE
[The Teacher Lounge is locked.]
คຖ໓rē ¢hค໐Ş
[Chaos: Alohomora on the Teacher Lounge door]
The Winds Of Chance
Result: 1d20 (2)
คຖ໓rē ¢hค໐Ş
(This is all JOE fault...)
JOE
"Yes, Meursalt?- Ah, to be clear, the individual recieving the Capstone Ability 'Authority : Fire' would after all be a Fire Class Enrolled, so all their existing Abilities would be applications of Fire."
ImDead1ns1de
(I think it's the fact you're using Harry Potter spells. Copyright is after you)
คຖ໓rē ¢hค໐Ş
(It seemed like a good idea at the time ok!?)
ImDead1ns1de
(never underestimate the power of dmca)
JOE
[The Teachers Lounge door swings open directly into Andre for 2 damage, sending him tumbling down the hallway and past the Classroom, then closes and locks again.]
[Mersault and Joe roll to hear this tomfoolery.]
The Winds Of Chance
Result: 1d20 (6)
Result: 1d20 (18) + 2
คຖ໓rē ¢hค໐Ş
>Just lie on the floor and thinks about how everything went wrong...
JOE
[Joe hears the familiar sound of Andre causing problems for himself and possibly others.]
คຖ໓rē ¢hค໐Ş
(Hey!)
JOE
"Did you hear that?" Joe says, turning away from the Countertop.
ImDead1ns1de
"So if uh... I got pure authority fire I set people on fire if I stasis them?"
"Is it trouble again? Hm. Have the others gotten back from their road trip?"
ImDead1ns1de
(he ain't wrong)
JOE
"Ah, no. You would recieve Authority : Sustaining. "
คຖ໓rē ¢hค໐Ş
(Ok. Let Chaos protect my existence, if it suddenly in danger. Passive ability)
JOE
"it's the familiar sound of Andre causing problems. Not sure if they're to just himself or also us yet, though."
Joe heads out the Classroom door and looks over at Andre.
คຖ໓rē ¢hค໐Ş
"Shut up! I hear you judging glares all way over here! I am in pain for my sins!"
ImDead1ns1de
"I knew there was something wrong with reality... Is that a crab leg?"
JOE
"I think he needs healing."
[The Crab leg is 'officially' an improvement, so Sustain Target will not heal it.]
คຖ໓rē ¢hค໐Ş
"I don't. I just I need to lie down for a little bit..."
ImDead1ns1de
"Yeah I'll heal the damage. The non human parts would need to get sawed if Andre doesn't want them."
คຖ໓rē ¢hค໐Ş
"I found new rooms... And Erking was lay unconscious - so I brought him into the Class. And I hate copyrights!" - talks, still on the floor
ImDead1ns1de
"I don't understand any of that but... Where's Nami?"
JOE
[reifying...]
[Chaos Refuge, Level 1]
[Reduces incoming damage by 1, then by up to 1 order of magnitude if the source is sufficiently Chaotic or sudden.]
[Acceptable?]
คຖ໓rē ¢hค໐Ş
"She is with Cas on the Gas Station. I would take them back tomorrow" - sigh - "Also, there is still some Crab Potion in that bottle... So you can drink it, if you really want. Its in the Crab Room".
JOE
['By 1 then up to an order of magnitude' is my standard for passive defensive abilities, as set back during the Shonen Class when I made suggestions for the Comic Relief.]
ImDead1ns1de
"Crab...potion? Like liquefied crab or does it make you a crab? I kinda want to eat crab right now actually..."
คຖ໓rē ¢hค໐Ş
(I was thinking more about automatic Chaos activation to heal or defend me, if death or formal death is unavoidable. Like passive Chaos Wish to save my butt)
คຖ໓rē ¢hค໐Ş
"Well, I tried to Accio it from the room - it sounded like a brilliant idea at the time. I couldn't catch it, the thing broke and some get on my foot... I turn bottle of potion back to normal using Chaos, but leg stay like this".
ImDead1ns1de
"Well I'm not eating that then... Still want to cook crab...crab legs..." Meursalt looks at Andres transformed leg.
คຖ໓rē ¢hค໐Ş
"I can try to painlessly cut it off, and you will cure me. But it would be weird to eat it - it's still my leg. Will it taste like crab... Ok, now I am curious. But there are some crabs in the Crab Room, I belive".
ImDead1ns1de
"To commit vaguely immoral science or to do regular hunting...options...options..."
คຖ໓rē ¢hค໐Ş
"I don't like this leg... Its weird to walk and this unfashionable."
ImDead1ns1de
"So... we're cutting it off..?"
JOE
[reprocessing...]
[Chaos Deliverance, Level 1]
[Once per Level or Day, if you would otherwise die or suffer an unacceptable outcome, Chaos will spirit you away, cure your wounds, and perform 1d3 other unpredictable beneficial actions.]
[acceptable?]
คຖ໓rē ¢hค໐Ş
>Looks unamused at Meur
>Tells: "I am not sure. Maybe its not so bad... What do you think, JOE?"
คຖ໓rē ¢hค໐Ş
(Yeah, this is more in style for Chaos)
JOE
"I don't see a problem with it. You let the robot-form-thing stay, after all."
คຖ໓rē ¢hค໐Ş
"Well, it is useful and comfortable, and look whatever... But this leg uncomfortable, not really useful, and I don't like how it looks." - trying to move it.
JOE
"Your choice, regardless... So, how'd the Machine Army stuff go?"
คຖ໓rē ¢hค໐Ş
"I think, locals have it fully handled. They had Grandmaster and Nuke-guy..."
"Ok, Meur, be prepared to heal damage. I am gonna amputate this thing".
JOE
Joe seems surprised at this. "Huh, I thought we'd have to do something ourselves."
ImDead1ns1de
"Actually maybe we shouldve grabbed the moo moo milk before doing this."
JOE
"bah, just Stagnate his Vitality. As long as it's just one hit that'll save him."
ImDead1ns1de
"Would it heal him back to normal or regrow the crab leg..."
คຖ໓rē ¢hค໐Ş
>Tell: "Where is milk?"
JOE
"I think we would ask the same question about the Milk, no?... well, I guess maybe not, since Stagnate heals immediately..." Joe shrugs. "worth trying, it's cheaper."
ImDead1ns1de
"If you say so." Meursalt switches stagnate to Andre.
JOE
Joe takes this opportunity to punch him.
(as in Andre)
The Winds Of Chance
Result: 1d20 (8)
JOE
[He misses.]
คຖ໓rē ¢hค໐Ş
"Ok, let me just get ready and I amputate it..." - take a few breaths
คຖ໓rē ¢hค໐Ş
>This was bad for Andre concentration
"I am trying to prepare to cut my leg here! It is not time for jokes, you moron!"
"Ok, I am ready. Let's go, Meur..." - grit his teeth
[Chaos: severe the crab leg painlessly and quickly]
The Winds Of Chance
Result: 1d20 (7)
ImDead1ns1de
(blame Joe)
JOE
[Chaos... does nothing?]
คຖ໓rē ¢hค໐Ş
"It severed not my leg, didn't it?" - asked no one. - "All this psyching up for nothing!"
JOE
"Seems like it didn't do jack."
คຖ໓rē ¢hค໐Ş
"Ok, I'll live with this for a few more hours... It was too stressful. Let's try to check the Teacher Lounge? It was locked, but maybe my second spell worked all the way". - go towards the room
JOE
[Andre gets up to check the Lounge. Joe follows... and Chaos severs the crab leg painlessly and quickly now, after a three-minute delay.]
ImDead1ns1de
"No more Harry Potter spells please."
คຖ໓rē ¢hค໐Ş
He screams: "ksgnkdjbklpse,pgko!"
JOE
[Andre rolls to not fall on his face.]
The Winds Of Chance
Result: 1d20 (9)
JOE
[He fails, taking 1 damage.]
ImDead1ns1de
(stagnated?)
JOE
[well, yes.]
คຖ໓rē ¢hค໐Ş
More screams and blood: "I am gonna make myself unable to feel pain, fuck!"
JOE
[oh, to be clear- a new, human, leg appears, but the sudden change still makes him fall down.]
คຖ໓rē ¢hค໐Ş
"I asked for 'painlessly'. Why everything went so damn wrong?"
ImDead1ns1de
"Chaos is
Chaotic."
คຖ໓rē ¢hค໐Ş
"You telling me!" - look at the new leg.
JOE
[The human leg is just like Andre had Before he turned part-robot.]
คຖ໓rē ¢hค໐Ş
>Go towards the Teacher Lounge, but carefully with the new leg. Memories of pain are a bit traumatic
JOE
[The door re-locked itself after sending Andre flying; the lounge is still locked.]
คຖ໓rē ¢hค໐Ş
"Who can open it? I am not sure, if I want to try it again..."
JOE
"Unfortunately, my powers don't let me do anything overtly supernatural, and Meursalts just make things stay the same! So not either of us."
ImDead1ns1de
"Joe could roll to open it normally? Or lockpick it?"
คຖ໓rē ¢hค໐Ş
"Or find a key. It should be near?"
ImDead1ns1de
"I might be able to turn one of us into an indestructible human battering ram. But that would be a very painful way to open a door."
คຖ໓rē ¢hค໐Ş
"Ok, JOE, if you were a key to the Teacher Lounge door, where would you be hiding?"
JOE
"I don't think opening a locked door by turning the handle is really a 'luck' thing. Maybe I could lockpick it? but I'd expect a pretty high DC on account of my not knowing how to pick locks at all."
"I would be hiding... in the pockets of a teacher! or inside the lounge."
คຖ໓rē ¢hค໐Ş
"Inside? But how then it was locked in the first place? We need tools".
ImDead1ns1de
"Would the key magically appear if we cosplayed as teachers?"
JOE
"Some doors you can lock while they're open, and then close them, and then they lock."
คຖ໓rē ¢hค໐Ş
>Go into the Crab Room and look for tools
JOE
"...Y'know, I wouldn't put that past this place" replies Joe.
ImDead1ns1de
"How would one even cosplay as a teacher...well a teacher needs a class to teach I guess... Hmm."
JOE
[The Crab Room has only two things: Crabs, and Crab Accessories.]
[(as previously described).]
ImDead1ns1de
"We could pour the crab potion on the door? To make it crab?"
JOE
[Unless you want to use one of those things to get into the Lounge somehow, this is not helpful.]
"can doors evolve into crabs?"
ImDead1ns1de
"All things become crab."
JOE
"an excellent point."
ImDead1ns1de
"It is said, so it must be so."
JOE
"Shall I do the honors?"
ImDead1ns1de
"Of course Joe crab."
คຖ໓rē ¢hค໐Ş
>Go further from testing of Crab Potion on the Door
JOE
Joe takes off his shirt to use as a glove, walks into the room carefully, picks up the crab potion, and leaves the room, slowly the entire way.
The Winds Of Chance
Result: 1d20 (2) + 5
JOE
Joe wisely rerolls.
The Winds Of Chance
Result: 1d20 (12) + 5
JOE
[Joe manages to escape the Crab Room, with the Crab potion, without becoming a Crab. There are more ways he could have messed up than you know.]
Joe then carefully walks over to the Teacher's Lounge door, stands a bit away from the door, pulls a sweater out of his backpack to use as padding to make sure the potion doesn't spread, and pours a few drops of Crab Potion onto the door.
The Winds Of Chance
Result: 1d20 (10) + 5
JOE
[He manages to not spill any potion on himself.]
The Winds Of Chance
Result: 1d20 (4) + 2
JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (10) + 2
JOE
[The door begins slowly turning into a Crab.]
คຖ໓rē ¢hค໐Ş
"Question: What if it's unfriendly?"
JOE
"Lava gun."
ImDead1ns1de
"We kill it? And potentially cook it as long as eating it doesn't turn US into crab."
คຖ໓rē ¢hค໐Ş
"I think, it would hurt us too... We are in the corridor and lava".
JOE
"I have like 18 rerolls banked so the odds I miss are less than one in a million."
ImDead1ns1de
"Worst case I stasis it and we walk around it I guess.?"
คຖ໓rē ¢hค໐Ş
"Its not about missing, its about lava hitting something and flow whenever it want after. Or splash on us, or just hurt by proximity - it usually really hot."
ImDead1ns1de
"The concept of lava may or may not act as lava should. It did fine against the invisible monsters until Joe shot Nami."
JOE
"The Lava is... fired out of the gun... so it moves Away from it."
คຖ໓rē ¢hค໐Ş
"Until it hitting the wall and then physics start to work. Just be careful".
JOE
"And then we wait for it to cool down before we continue investigating the lounge, obviously."
คຖ໓rē ¢hค໐Ş
"So how long would it take for door to fully became crab and let us go inside?" - looks at the process of transformation
JOE
[The Door is now bright red, turning rounder, and about 2/3 doorways tall, but probably not safe to squeeze past due to leftover drops of Crab Potion.]
"I could've made it faster, but my past strings of bad luck lead me to believe keeping a stock of rerolls is more important than speed." says Joe.
he turns to Meursalt. "Do you think I should get a Capstone now, or wait? Luck does make it easier for me to avoid taking damage and losing XP, if I really care to."
ImDead1ns1de
"I'm not sure, capstones are pretty expensive. Actually what happens if someone loses enough exp to level down? Are their abilities temporarily removed or disabled or leveled down too?"
คຖ໓rē ¢hค໐Ş
>Wait for the door to transform
"What are you two talking about?"
JOE
From the direction of the Store, a voice says:
"If you lose enough Experience to level down, you level down, losing a level in an Ability if you have no AP."
"This also happens if you spend a Level purchasing something. However, if something in the Store costs XP, you need XP which is not bound up in a Level to purchase it. "
ImDead1ns1de
"We went into a store that sold stuff. Oh yeah, there were some items that could return you to an identical earth of yours or something too!"
คຖ໓rē ¢hค໐Ş
"Sounds too good to be true. What's the catch?"
JOE
"The catch is it's really expensive and they haven't even settled on the price yet."
ImDead1ns1de
"Costs exp? And like I said, something about identical earths instead of the exact same one?"
JOE
"I don't think that was meant to be a catch so much as some kind of philosophical point?"
คຖ໓rē ¢hค໐Ş
"Well, this is not too bad." - look at the door
JOE
[The Door is nearly finished enough Carcinizing to crab-walk its way free of the Doorway.]
The Winds Of Chance
Result: 1d20 (10)
คຖ໓rē ¢hค໐Ş
"It almost done..." - wating for bad things
JOE
[It seems curious about you, and, after squeezing out of the doorway, starts walking in the general direction of the trio.]
คຖ໓rē ¢hค໐Ş
Whisper: "Ah, what does it want?"
ImDead1ns1de
Mersault tosses salt at it. In greeting or in aggression is unclear.
JOE
Joe slowly backs away, keeping it a a distance.
คຖ໓rē ¢hค໐Ş
Prepared to snap his fingers
The Winds Of Chance
Result: 2d20 (11, 2)
JOE
[The Crab seems to like the Salt, and not be injured by it.]
[It accelerates towards Mersault.]
ImDead1ns1de
Mersault attempts to lay a salt trail to the crab classroom
The Winds Of Chance
Result: 1d20 (14)
JOE
[Mersault succeeds, leading the door-Crab into the Crab Room.]
ImDead1ns1de
"That was a...surprisingly friendly ish crab?"
คຖ໓rē ¢hค໐Ş
>Just applauds to Mersault after this all settled
JOE
[Mersault levels up to Level 5, and may choose a new ability or improve an existing one.]
[If it had touched you there would have been a roll to avoid carcinizing due to leftover potion drops.]
ImDead1ns1de
(Neutral impressions. Make a enemy encounter go neutral to mildly positive instead of potentially hostile?)
JOE
[I am not sure that falls under Sustaining.]
คຖ໓rē ¢hค໐Ş
(Sustain the peace!)
ImDead1ns1de
(hm. If something isn't currently attacking, using an ability stops it from attacking?)
คຖ໓rē ¢hค໐Ş
(Brainwashing in the name of peace)
(I am just joking)
ImDead1ns1de
(maybe nerf it to be mutual, mersault can't attack when using it)
JOE
[Reifying...]
[Stagnate Aggression, Level 1]
[target one being. Their damage output remains at its current level until this ability is removed.]
[Affects up to two Targets at once. Some targets can resist.]
คຖ໓rē ¢hค໐Ş
>Carefully goes into the Teacher Lounge
>Search the room
The Winds Of Chance
Result: 1d20 (9)
ImDead1ns1de
(so if a target rolled and dealt one damage, it can only deal one damage?)
JOE
[If a target rolled and dealt one damage, all its attacks while the ability is active deal 1 damage.]
ImDead1ns1de
(how does that apply to effects like the crab door carcinozation?)
คຖ໓rē ¢hค໐Ş
(Interesting, how dangerous the powers of the Concept Class)
ImDead1ns1de
(Unleashing concept class on god diversion would be uh... Interesting. Our range of ability is lower but we're a bit unhinged.)
JOE
[The Teacher Lounge is a sparse room; there is a circular table, two couches, a refrigerator and a sink, a phone on the wall... None of them seem to be Concept-objects. The only oddity is an Apple upon the table.]
ImDead1ns1de
"An apple a day, keeps the doctor away..."
คຖ໓rē ¢hค໐Ş
>Tell: "Well, this is just a boring room..."
>Eat the apple, because hungry
JOE
[The apple is, as Andre soon learns, made of Wax.]
The Winds Of Chance
Result: 1d20 (16)
ImDead1ns1de
(betrayal)
JOE
[(oops, did not mean to reply to that yet)]
[Andre spits it out before it can get all over his tongue and ew and wax.]
คຖ໓rē ¢hค໐Ş
>Spit out the apple and go to the fridge
"Let's have lunch, guys. I am hungry - didn't eat anything all day".
JOE
[Is it actually lower? After all, this is only Day 3. Leaving aside Andre- who had great Raw Magnitude from the beginning at the cost of, well, Chaos, and is a bad comparison point- We have semi-unlimited luck storage (at an average of +7/roll) on Joe, the ability to freely shapeshift and briefly ignore anything that counts as a limit on Erkin, and so on.]
The Winds Of Chance
Result: 1d20 (3)
JOE
[The fridge is empty except for a blue plastic container which contains two pre-peeled hardboiled eggs.]
ImDead1ns1de
(not wrong. i think i was using the olympian and metaphysician as a baseline for some reason.)
คຖ໓rē ¢hค໐Ş
>Close it and open again
ImDead1ns1de
Meursault salts the eggs and attempts to eat them
JOE
[Good sir those students Graduated their classes after at least two and a half years]
JOE
[the Fridge is unchanged when you do this.]
ImDead1ns1de
(yeh i forgot they were above average)
คຖ໓rē ¢hค໐Ş
>Look at him with jealousy and betrayal in the eyes
ImDead1ns1de
Meusault hands Andre one of the eggs as a peace offering.
JOE
[The eggs are ordinary eggs. Meursalt eats one of them. It is an egg. Not a concept-object egg, just an egg.]
คຖ໓rē ¢hค໐Ş
>Takes the peace offering and stops making 'gonna snap' gesture
JOE
[It does not. that is not aggression or damage.]
ImDead1ns1de
Meursault silently wishes for more eggs. Alas he does not have the ability to chaos wish.
JOE
[That is why the ability can have two targets reliably, unlike Impose Stasis which can have one.]
ImDead1ns1de
(if an enemy rolls and misses/does 0 damage would the ability still work?)
JOE
[Yes. 0 is a level of damage output.]
คຖ໓rē ¢hค໐Ş
"I think, we need to find food elsewhere... Or make more eggs. Lets check few other rooms and go into Cafeteria?"
ImDead1ns1de
(Ability accepted then.)
JOE
"oh yeah, Food! I had a plan for that and I probably have enough rerolls to finish now."
คຖ໓rē ¢hค໐Ş
"Excellent! We gonna join you later, chief." - go towards next door.
ImDead1ns1de
"You're doing that food fusion thing aren't you? Hm. Wouldn't too many foods make it...unstable or something?"
JOE
"If adding too many foods would make it disappear, then succeeding will be unlucky and my attempt will just do nothing instead."
คຖ໓rē ¢hค໐Ş
"Would make it go into Valhalla of food, probably".
JOE
Joe turns to head down to the Cafeteria.
ImDead1ns1de
"That is true...I wish you luck in your cooking endeavors."
The Winds Of Chance
Result: 1d20 (12)
คຖ໓rē ¢hค໐Ş
"Ok, there was Social Class or something. Let's see what's inside and maybe check other floor."
JOE
[Andre opens the Social Studies Room Door. The floor has a drawing of a smiley face. One of the chairs looks like a throne, and another looks physically painful to sit in. There is a megaphone, a mask, and a list of tiny writing so long it stretches to the floor, on the table, and what looks to be a sculpture of a Chad Face and a Soyjack in two opposite corners.]
ImDead1ns1de
Mersault tries to read the tiny writing.
JOE
Joe squeezes past the lockers and lava to the Cafeteria and looks at his three Concept-Food items solemnly. Although he hopes to succeed, if fortune hates him this may be the last time he ever sees a beeftermelon.
คຖ໓rē ¢hค໐Ş
>Checks the door of the Class again to make sure its not Meme Studies or something
JOE
[The tiny writing seems to be some kind of argument? The details are inconsistent depending on where Mersault checks, but the general trend of objecting to something someone else implicitly said is present throughout.]
คຖ໓rē ¢hค໐Ş
(Does corridor go further?)
JOE
[The door is not meme studies.]
Naan
>Erkin wakes up and opens the Engineer classroom
ImDead1ns1de
"Objection! These objections are too incoherent to be considered the concept of any objection except for a wrongful one!"
The Winds Of Chance
Result: 1d20 (2)
Naan
(whyyyyyyyyyy)
คຖ໓rē ¢hค໐Ş
"Well, its not meme studies, but for a moment looked like it..." - try to search the Class for interesting stuff
Naan
(do I get hit by the door again lol)
คຖ໓rē ¢hค໐Ş
(You are in the Classroom. I found you and bring there. So its canceled and you're fine)
Naan
(And I went back to the Engineer classroom)
(So what if I woke up somewhere else. Panicking is lame, just continue your goals)
JOE
[Erkin is now Level 7!]
[Anyway Erkin tripped over a sweater someone left on the ground on the way to engineering and faceplanted.]
[The sweater was slightly damp and for some reason Erkin notes that their leg is now turning into a crab one, but Erkin is probably the person who has the least reason to worry about that.]
[except maybe crab furries]
Naan
"Hmm, a crab leg"
"I'll leave it be for now. Doesn't really matter"
JOE
[reading through it again, there technically are bridges between sections indicating a change of subject or focus.]
[at least, there are now. maybe there were not before? hard to be sure.]
ImDead1ns1de
"My objection has been rendered inconsequential!? Such ways of the word you have small script. Teach me!"
JOE
Joe attempts to combine the Beeftermelon, Lemoncolliflour, and Peppermato.
The Winds Of Chance
Result: 1d20 (20) + 2
คຖ໓rē ¢hค໐Ş
"Who are you talking with, Meur?" - looks a bit weirded out by it
ImDead1ns1de
"The script! It holds it all! The way to deny anything, everything, all of it! I must learn! I must know how to object!'
คຖ໓rē ¢hค໐Ş
Whisper: "I think, we have infohazard over there. Nami would be great to have right now..."
ImDead1ns1de
"The only hazard of knowing is for minds too weak to handle it!"
Naan
>Picks himself up and continues on the journey to the Engineer class
The Winds Of Chance
Result: 1d20 (15)
คຖ໓rē ¢hค໐Ş
"Ok, I just leave you be..." - steps back from the classroom, closes the door and goes to look for help
>Saw Erkin in the Corridor
"Erkin! We have a possible problem! Meur found some infohazard, I believe. He is acting really weird..."
JOE
[Joe combines them without a single expenditure of the dross of fortune. Together, the trio form not just a food, but Food Itself- Every flavor is beneath this aegis, be it sweet, salty, sour, bitter, spicy or umami! As it ascends closer towards the unified embodiment of all things flavorful, they pick up the few other edge-cases, like hellfire, and then partition the flavors out into different parts of the mass for distinct appreciation.]
[The Omnifood begins to ascend into multiple dimensions, becoming 6-dimension so as to encompass Every flavor combination in a single mass. Then heading further-]
[Joe smacks it a few times until it stops ascending, right at the peak of what Food can be.]
[The creation of the Glorious Omnifood sends a shockwave of flavor out in all directions. All can sense of its creation, be it in the sudden taste of a dollop of honey or a reminiscence of the Glorious Chocolate Chicken Orange.]
Naan
"Oh my, where is that delicious creation. No, first the Engineer class"
คຖ໓rē ¢hค໐Ş
>Stumbles
>Tell to Erkin: "Also, we should solve it before lunch. Or I afraid JOE make something bad with our food supply". - try to pull him towards Class with Meur
JOE
[The Script does not change to teach anything to Meursalt, because it is 'counter-argument', not 'instructions on how to perform a counterargument'.]
ImDead1ns1de
"Gah. I am unworthy. Alas, the secrets of argument countering are out of reach for now. Unless..."
Mersault feels tempted to eat the paper.
JOE
[Erkin successfully enters the Engineering Class without taking damage again.]
คຖ໓rē ¢hค໐Ş
>Yell: "Meur, its time for lunch! JOE did something special, let's go! You can continue you study later."
JOE
[The Engineering Class is chaotic and complicated. All the chairs are totally covered in duct tape; Some kind of gear was attached to the door, so when it opened, the lights turned on on their own and some confetti was released. There is a sink, which has been routed through a water-wheel to power a lightbulb. There is a rubber band, just sitting there next to the light bulb. A switch is inexplicably present on one wall, labelled 'Magic'.]
[Also there is a plastic toolbox on the table with a Hammer, a Screwdriver, a Bag Of Nails, a Screw, a Wrench, a Nut, and so on.]
ImDead1ns1de
"Lunch? Lunch...Hmm. I smell...My chocrangkin. I must have it." Mersault turns abruptly to head towards the Kitchen.
Naan
>Do I see a duct tape roll
คຖ໓rē ¢hค໐Ş
>Go to Cafeteria with Meur
The Winds Of Chance
Result: 1d20 (14)
JOE
[...Yep, hanging from the edge of some incomprehensible apparatus involving a jug of water, a lamp, a string, and an upturned saltshaker.]
(gtg, Joe hands out the Food if asked.)
คຖ໓rē ¢hค໐Ş
>Eat the weird lunch from JOE
Naan
"Is that a legendary Rube Goldberg machine"
คຖ໓rē ¢hค໐Ş
(But what does it do? Maybe this is a trap, acivated when someone enter the room. And while they thinling about stuff in the room, the trap slowly do its magic to capture the target!)
(Or you need just try Magic button)
Naan
"The Engineers must be protecting the Legendary Duct Tape, fixer of all problems"
คຖ໓rē ¢hค໐Ş
>Go exploring corridor further from Engineer Class after lunch...
>Stops at the E-Class door and look at Erkin.
>Tells: "Hey, where did you get this gun? I don't remember creating something so small".
Digmata
Nami began waking up, "we won right?"
คຖ໓rē ¢hค໐Ş
(Yeah. But I needed to go away. Well, drive away...)
Naan
"That thing? Its just a Furryizer."
คຖ໓rē ¢hค໐Ş
"A what?"
Naan
"Its in the name isn't it. How about we try it"
>Erkin shoots it at Andre
The Winds Of Chance
Result: 1d20 (15)
Naan
(I am so not sorry, this will be hilarious)
ImDead1ns1de
Mersault shakes himself out of his objection induced brain rot and heads outside to see...
คຖ໓rē ¢hค໐Ş
"I don't understand, what should..." - stops and touch face, eyes widen.
ImDead1ns1de
(what type of furry is Andre?)
คຖ໓rē ¢hค໐Ş
Sit on the floor: "What with my face? What with my voice? Is a tail..."
ImDead1ns1de
Mersault stares in shock. He then sees the gun in Erkin's hand.
"WHY"
Naan
(Its his fursona, so what Andre wants lol)
คຖ໓rē ¢hค໐Ş
"Ah, is it permanent effect?" - asks nervously
คຖ໓rē ¢hค໐Ş
(Too much to think - just take my avatar image for it)
ImDead1ns1de
(Andre is a pretty dragon now?)
Naan
"You could probably reverse it with a Chaos wish, but let me check if there is a reverse button on this thing"
คຖ໓rē ¢hค໐Ş
>His eye twitch
>Snap fingers
[Chaos: teleport him somewhere really far away]
The Winds Of Chance
Result: 1d20 (15)
Naan
"So no reverse button if I am reading this right- oh you are gone"
คຖ໓rē ¢hค໐Ş
>Go into the Class and shut the door.
[Chaos: Close the Class door with Bedrock]
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
[Chaos: create comfy bed for my new avatar]
>Go to sleep
The Winds Of Chance
Result: 1d20 (17)
JOE
[Those Chaoswishes indeed succeed.]
[the Furryizer does not have a reverse mode; it is the Furryizer, not the Normieizer.]
ImDead1ns1de
(perhaps being furryized made Andres luck better...)
คຖ໓rē ¢hค໐Ş
(Closer to the Chaos entity. Melissa would be proud)
JOE
[also iirc Erkin still has an Ability pending.]
คຖ໓rē ¢hค໐Ş
(Interesting, where he was teleported...)
Naan
(yh)
JOE
[to be clear, the teleport target was Erkin, yes?]
คຖ໓rē ¢hค໐Ş
(He shoot me and there really wasn't anyone near, so yeah)
JOE
[Erkin appears in the Gas Station (which is, I believe, where Nami is) due to it being the furthest part of the loaded map.]
Naan
"Oh hi Nami"
>Erkin also shoots her with the Furryizer
The Winds Of Chance
Result: 1d20 (15)
ImDead1ns1de
(hvdjdos)
คຖ໓rē ¢hค໐Ş
(We have a new villain)
Digmata
"Hi Erkin." Nami's eyes widened.
"WHY ARE YOU HERE!"
JOE
[Incidentally, regarding the Omnifood; although it is an item that is as 'Good' as the Glorious Chocolate Chicken Orange + Flavor Enhancer, it does not contain a set of flavors which can mimic that- basically, the GCCO+FE spends its goodness on one, specific, glorious flavor, whereas the Omnifood spends its goodness on accessing every flavor still-about-as-well-as-the-unenhanced GCCO]
ImDead1ns1de
Mersault twitches, he feels a disturbance in the normality of things. He shudders at what could be happening.
JOE
[Nami has the Eye of Time, and can react Before Erkin shoots.]
[as such, unless Nami would like to become a Furry, the +6 bonus on Nami causes the 15 to equate to a 9, which is a miss.]
Naan
(this power should never have belonged to me. As a shapeshifter I care less about these things so I will be shooting the Furryizer a lot)
JOE
[Time to roll for if Cas got hit instead]
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
>Start snoring in a canopy bed in the middle of Bedrock sealed Classroom
JOE
[Nope, since Erkin was not aiming for Cas.]
Naan
(Also Cas should roll for breaking free)
Digmata
Nami dodged the gun and kicked Erkin to the face.
JOE
[Only if you are within 7 meters of Cas. which is, in this circumstance, ambiguous.]
The Winds Of Chance
Result: 1d20 (13) + 2
JOE
[Nami successfully kicks Erkin right in the face, dealing 1 damage.]
[Note: Erkin is now down 6 HP, having not healed, as far as I recall, from failing to enter Engineering twice.]
Naan
>Erkin punches back after that
ImDead1ns1de
Mersault, utterly alone can feel the force of someone's hp dropping.
The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
🍿
ImDead1ns1de
He doesn't know where unfortunately. He already saw Andre head off to the classroom, so he checks on Joe.
JOE
[Nami sees the punch coming, and easily dodges.]
Naan
(At 10 HP now I believe, 1 from when Joe punched me, 3 from the door now 1 from Nami)
JOE
Joe is in the Cafeteria, smiling widely up at the Omnifood.
คຖ໓rē ¢hค໐Ş
(Also, would this gun work on non-living objects? Any miss - new problems)
ImDead1ns1de
(man I thought this fight would a happened bc freedom thing not furry thing)
Mersault is too worried to eat the food. He remembers that Nami never came back from that road trip and heads there.
Digmata
Nami will then kicked Erkin between the legs then slam his face to the ground to make him stop.
JOE
[You took two damage from tripping over the sweater, but the punch got healed by Meursalt earlier. With your earlier level up, you have 11, making for a fair fight against Nami]
The Winds Of Chance
Result: 1d20 (12) + 2
ImDead1ns1de
Mersault grabs a car and rolls to see how many minutes it takes to get to the gas station.
The Winds Of Chance
Result: 1d20 (2)
ImDead1ns1de
(2 minutes I guess?)
คຖ໓rē ¢hค໐Ş
(Lesser = worse. So many minutes and you cannot remember, where it is for some time)
Naan
(Jokes on you, I saw Joe get hit by that and just removed it. No need ot worry about it anymore lol)
ImDead1ns1de
(18 minutes then?)
คຖ໓rē ¢hค໐Ş
(Probably. And some time to orient, remember where to drive)
JOE
[...hit by, and removed, what?]
ImDead1ns1de
(crotch genitals?)
JOE
[oh that.]
[well, it is still a hit, so it still does 1 damage.]
[Cas has backed away from the fight and is confused.]
คຖ໓rē ¢hค໐Ş
(Poor thing)
Naan
"Ow," goes to Cas and pokes her asking "who's this?"
JOE
[Mostly about what to do. Erkin is obviously the aggressor here.]
[Cas backs away from Erkin, accordingly.]
ImDead1ns1de
(cas rolling to break out?)
JOE
[Cas is staying too far away from that, unless Erkin lunges aggressively towards her.]
คຖ໓rē ¢hค໐Ş
(In hand to hand combat it is really impossible to any of us to beat Nami, I feel)
JOE
(Joe could do it. He has a comparable general bonus and rerolls.)
(and also like twice as much HP)
Naan
"Oh that, the Gun would have done nothing harmful really. Just jokes and then Nami retaliated so I fought back. I cannot be bothered with this anymore. Also, what is this place?"
Digmata
"Erkin what are you doing?" Nami asked.
Naan
(how?)
(Ive liked moved away)
Digmata
"The gas station."
คຖ໓rē ¢hค໐Ş
(Can she impose vision, which says him to save rerolls for later to get an edge in combat?)
คຖ໓rē ¢hค໐Ş
(I think, you was pinned down by her)
คຖ໓rē ¢hค໐Ş
(This one?)
ImDead1ns1de
(Erkin presumably got free I guess?)
JOE
(She could make Joe believe 'I should save rerolls for later to get an edge in combat', but due to XP mechanics past 10 he would still use his rerolls to avoid damage.)
[Erkin can shapeshift and so easily get free of any pin given like 20 seconds. which have passed.]
(and also given Joe's understanding of the combat system that's probably an incoherent position, in which case the imposition would fail because it can't square with his other knowledge.)
คຖ໓rē ¢hค໐Ş
>Suddenly wakes up from a nightmare
>Tossing and turning in bed trying to get back to sleep
JOE
(...man, this line gives me deja vu. I think we had basically this 3-4 line exchange before, except last time Erkin wasn't actually there or something?)
[Meursalt arrives at the Gas Station.]
Digmata
"Oh high Mer did you bring Erkin here? He tried to shoot me."
คຖ໓rē ¢hค໐Ş
>Lies on his back and just stares at the ceiling without blinking
Thoughts: "Shit, it wasn't a dream... What a day. And why did I send this moron away? Also, where do I get clothing for this body? What a mess..."
ImDead1ns1de
Meursalt pulls up. He sees Nami and Erkin being Erkin. Both appear injured.
"...Yeah Erkin shot Andre too. Hes sleeping somewhere. Which one of you needs healing more?"
JOE
Joe goes looking for Andre to offer him a taste of Omnifood.
The Winds Of Chance
Result: 1d20 (3) + 2
คຖ໓rē ¢hค໐Ş
(But, I already have it for lunch...)
JOE
[He decides the most sensible place to check would be the Crab Room.]
คຖ໓rē ¢hค໐Ş
(After fiasco with potion. Yeah, very reasonable)
JOE
[The sequence of you getting shot does not make sense if you had gone to the cafeteria first, I think]
Naan
(for my ability, can I upgrade Freedom from Chance to increase the fixed roll number)
Digmata
Nami pointed at Erkin.
"He didn't even touch me."
ImDead1ns1de
Mersault suddenly feels the sensation of crabs. He feels dread rise up again.
JOE
[Yes, to 17.]
Joe arrives at the door to the Crab Room and looks inside.
The Winds Of Chance
Result: 1d20 (14)
ImDead1ns1de
Who was approaching the crab room now? He didn't know. He was already at the gas station.
JOE
[Andre is clearly not in the Crab Room.]
Naan
(im not in the grip tho, I thought it was implied that I shapwshifted to escape)
JOE
Joe shrugs and picks a new guess.
The Winds Of Chance
Result: 1d20 (3) + 2
คຖ໓rē ¢hค໐Ş
(I went into Cafeteria to eat. Than went back and wanted to search new rooms. But saw Erking in the E-Class. Asked what's up and about gun, because I didn't remember creating something so small)
JOE
[Joe decides to check the Crab Room again.]
[He also levels up to level 11!]
คຖ໓rē ¢hค໐Ş
(Reasonable, Chaos can do really wacky stuff...)
JOE
Joe leaves his newest AP in reserve, some Capstones give level 0 skills.
Anyway, he checks the Crab Room again, a bit more closely this time.
The Winds Of Chance
Result: 1d20 (3) + 2
JOE
reroll.
The Winds Of Chance
Result: 1d20 (7) + 2
คຖ໓rē ¢hค໐Ş
(...and again 🤣 )
JOE
reroll!
The Winds Of Chance
Result: 1d20 (17) + 2
JOE
[Yep, Andre is definitely not in the Crab Room and there is no need to enter it and risk turning into a Crab.]
คຖ໓rē ¢hค໐Ş
(Also, entering the Classroom may be a problem... It was nat20)
JOE
[Naan, I assume you do pick the Freedom From Chance upgrade that makes it auto-17s?]
[I know the door is blocked, but Joe does not.]
Naan
>I ask Cas how she is
JOE
["Confused... but I guess that's normal nowadays. I thought you and Nami were fighting?"]
Naan
"No, that was just me having fun. Hehe"
JOE
Joe picks a new room to check...
The Winds Of Chance
Result: 1d20 (13) + 2
JOE
[Maybe he should check the Classroom, the most obvious room to check, which is not the Crab Room.]
Digmata
"You tried to shoot me!"
คຖ໓rē ¢hค໐Ş
>Still cannot go back to sleep
ImDead1ns1de
Mersault sustain targets Nami because she has lower max HP.
Naan
"It would do no damage. I said that already!"
JOE
[after the damage Erkin has taken, Nami is actually higher-HP. And full HP, I think? has Nami taken any damage Today?]
คຖ໓rē ¢hค໐Ş
(Maybe only emotional one 😄 )
JOE
Joe heads over to the classroom, but the door is blocked with Bedrock! He considers shooting it with his Lava gun.
The Winds Of Chance
Result: 1d20 (9) + 2
คຖ໓rē ¢hค໐Ş
(I cannot remeber her taking any damage)
JOE
[Joe decides Not to do that, because it would go poorly.]
ImDead1ns1de
(Nami is completely unhurt? Huh...)
JOE
[Thanks to the Eye Of Time, Nami is good at combat and especially against surprise attacks.]
คຖ໓rē ¢hค໐Ş
(Our own future Contessa)
JOE
[I would like to confirm if Erkin indeed is getting this Ability upgrade.]
Naan
(oh yh)
ImDead1ns1de
Mersault switches healing to Erkin considering the variety of injury they've taken.
Digmata
"No one shoot others for no reason and what does that gun do in the first place?"
JOE
[Funny how Erkin has a level almost twice that of Nami, and yet is pretty clearly the loser of their scuffle.]
Joe decides to look for alternative ways into the Classroom.
The Winds Of Chance
Result: 1d20 (12) + 2
Naan
"It unleashes your Fursona"
JOE
[He decides to try the Windows.]
Naan
"Thats it, there is literally no harm"
ImDead1ns1de
(Erkins main combat thing is freedom from limits and that was an unserious fight right?)
Digmata
Nami looked at Erkin before kicking him in the face again.
Naan
(but unlike DND and stuff, it does not increase my damage.)
JOE
(well, yes. It's still funny though.)
The Winds Of Chance
Result: 1d20 (8)
JOE
[Erkin manages to avoid being kicked in the face by Nami.]
Naan
"You need to calm down"
ImDead1ns1de
Mersault cries in anguish. "Please, stop fighting for Hecks sake."
คຖ໓rē ¢hค໐Ş
(You need to be put down!)
JOE
Joe heads downstairs and looks through the windows from below until he finds one that looks like the Class.
Naan
(also is Cas still backing away from me? or is she within 7 meters)
The Winds Of Chance
Result: 1d20 (16) + 2
JOE
[Cas is not backing further away, but is not approaching either.]
[Joe successfully locates the Classroom Window. Now all he has to do is figure out a way to get up there.]
The Winds Of Chance
Result: 1d20 (18) + 2
JOE
[Joe decides to throw something at the window to get Andre to notice him.]
The Winds Of Chance
Result: 1d20 (3) + 2
คຖ໓rē ¢hค໐Ş
>Hear some sounds. Prepare to snap. Ominously.
>Demand with his new voice: "Who there?"
JOE
[He decides the best thing to throw would be a cra-]
reroll!
Naan
>Erkin walks to an aisle that is coincidentally near Cas, looking at the products
The Winds Of Chance
Result: 1d20 (13) + 2
ImDead1ns1de
(I love how the number 3 has become a crab roll)
JOE
[Joe decides to throw something sensible, like one of the boots he got from his locker.]
Joe yells up at Andre, "It's me, Joe! The door was blocked!".
คຖ໓rē ¢hค໐Ş
>Slowly goes toward window, but do not look outside.
>Tells with his new voice: "Yeah, I have some trouble... Tried to sleep and..."
JOE
[Cas is outside the Gas Station. and a bit away, due to having backed away from the fight which was itself outside.]
"Did you catch a cold or something? you sound kinda weird... Anyway, can you open the window?"
คຖ໓rē ¢hค໐Ş
"Wait a minute, I put something on..."
[Chaos: create suitable clothes for my new body, something formal]
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (20)
Naan
(oh, well anyway what is on he shelf)
JOE
[Well, both rolls are sufficient for Andre to get some normal clothes.]
ImDead1ns1de
(Andre looks dapper now?)
JOE
[The shelf has candies and small things you would expect at a Gas Station.]
คຖ໓rē ¢hค໐Ş
>Looks out of the window and start talking: "Erkin got some weird gun and shoot me... I don't know where he is now. I kinda poof him away..."
>Try to float, fly? I have wings
The Winds Of Chance
Result: 1d20 (19)
Naan
>Takes some candies and shouts to anyone "How do I pay for these things?"
JOE
"Hm, I don't mean to alarm you, but you seem to be a dragon of some kind." replies Joe.
[Cas walks over. "You need Money to buy things. Do you have any Money?"]
Digmata
"Go serve the Counter Cas if you don't mind him stealing l."
The Winds Of Chance
Result: 1d20 (2) + 2
JOE
[Cas does not break free.]
คຖ໓rē ¢hค໐Ş
>Slowly floats towards JOE: "I didn't really look in the mirror. Was too freaked out. But I feel like I know this form..."
Naan
"Can I barter with things?"
JOE
[In fact, Cas has not-broken-free enough times with low enough rolls that the Vision begins to harden against future escape rolls of this kind.]
["Only if you're bartering with Currency!" replies Cas. "Anything which is Fungible, Valuable, and used as a Medium Of Exchange is acceptable."]
ImDead1ns1de
Mersault looks around. "If cas had a cashier role and worked here, where is a janitor? Or a more generic gas station employee?"
The Winds Of Chance
Result: 1d20 (17)
Naan
"Hmm can I sell my Furryizer and see what I can get with it?"
JOE
[Judging by what he can see, Mersault is pretty sure nobody has been inside the Gas Station besides Cas and various Enrolled]
["Do you have multiple Furryizers?" asks Cas.]
Naan
"Nope just the one!"
JOE
["Then it's not very fungible, is it?"]
JOE
"Hm... well, I'm going to go look for a rope so we can climb up it to get into Class when needed.
ImDead1ns1de
"Hey Cas, why does this gas station only have you as a employee?"
"Shouldn't there be a role more... Gas station specific here?"
JOE
["Do Gas Stations normally have anyone other than the cashier working there?"]
(a Cashier is the only job I was confident a Gas Station has, see. The pumps are self-service, after all.)
คຖ໓rē ¢hค໐Ş
>Adjusting his new clothes nervously...
>Tell: "Maybe we could make a hole near the door?"
ImDead1ns1de
"That's...not wrong. But what about other places? The Store had no cashier. And are there other cashier worthy locations? If so, how would that work with a single person with the cashier role. Could you duplicate?"
JOE
"Do we have anything to make a hole with? My lava gun would probably splatter if wetried."
[The Store had that blue-mist person who explained all the things, remember?]
ImDead1ns1de
"That wasn't exactly a cashier. They were more...individual?"
JOE
[yeah, but they were 'someone filling the practical purpose that you are observing needs filling'.]
ImDead1ns1de
(huh..interesting.)
Mersault looks around the station for anything special or conceptual enough.
คຖ໓rē ¢hค໐Ş
"I don't think so... Maybe there are sledgehammer or other Concept Tools in the lockers?"
Naan
(was sustain vitality used on me or not?)
JOE
["...I... don't know." says Cas. "I think another store would still have someone at the register, or making sure people don't steal? but they wouldn't be the Cashier, because that's who I am...-Was. Who I was."]
Naan
>Transforms into a Meowth, and pulls the gold charm on its head to pay (I looked up how much its worth, $656)
JOE
[There is a KitKat on one of the Racks that seems a bit off, and a Gift Card.]
[to pay for what?]
ImDead1ns1de
Mersault grabs both and heads to the register.
JOE
Joe heads to Engineering and checks it for a Rope.
The Winds Of Chance
Result: 1d20 (20) + 2
Naan
(the sweets I grabbed a while back, and anything else someone wnts)
คຖ໓rē ¢hค໐Ş
(And found a ladder)
JOE
[needless to say, Joe finds a Rope. and a Ladder. And a roll of Duck Tape.]
คຖ໓rē ¢hค໐Ş
>Float near JOE: "Do you think we should try to find Erkin? I almost poofed him for real, but at the last moment changed it into 'teleport really far away' or something" .
ImDead1ns1de
(poor Joe has to keep juggling all these things at once.)
JOE
[656$ is substantially more than the value of those items, and Solid Gold is indeed Money, so Cas does the transaction.]
คຖ໓rē ¢hค໐Ş
(I stop for a moment. Let saga of Gas Station go)
JOE
Joe ponders Andre's question. Should he try to find Erkin?
The Winds Of Chance
Result: 1d20 (16) + 2
JOE
[Probably, he thinks, But it is not urgent; he can finish putting the Ladder next to the window first.]
Digmata
"So should go home now?"
JOE
Joe puts the Ladder next to the Window, and turns to head out.
คຖ໓rē ¢hค໐Ş
To JOE: "Do you have an idea?"
JOE
(oh right, he doesn't know where Erkin is.)
The Winds Of Chance
Result: 1d20 (12) + 2
JOE
[Joe decides that of the 2 far-away locations on IRISMaps- Gas Station and Temple- the Gas Station makes more sense.]
He sets off towards the Gas Station.
คຖ໓rē ¢hค໐Ş
"Do you think, I could carry you and fly there? - float after him
JOE
"Maybe?" says Joe.
คຖ໓rē ¢hค໐Ş
>Try to carry JOE and fly with him
The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(Does mersault have to make a separate purchase from Erkin?)
JOE
[also I reiterate that Cas did indeed sell the things to Mersault and Erkin for 1 Meowth Coin of gold.]
ImDead1ns1de
(ah ok, got a gift card and Kit Kat now)
JOE
[apparently, part of the form 'Furry Andre' includes substantially improved physical capabilities, including implausibly-effective wings. Andre accelerates the traversal precipitously.]
[Which I guess makes sense; who ever heard of a weak Dragon?]
Meanwhile, I have to ponder what my 'furry form' is, because if Joe gets shot with the Furryizer and knows what it does he won't bother burning rerolls on it.
ImDead1ns1de
(so is like Andre still partially robotic or is it all dragon now?)
JOE
[Furry Andre looks like his profile picture, which is not a robot. Therefore...]
[Soon enough, Joe and Andre arrive at the gas station.]
"Sup?"
คຖ໓rē ¢hค໐Ş
"Ok, Erkin, give me at least one reason, why I shouldn't Crucio you into insanity?!" - Floating in the air, looks grim and apathetic at him. One talon pointing at him, other paw prepared for a snap.
Naan
"So that's what you looked like! Because you are a dragon and can fly now? I see only advantages here"
JOE
"He's probably the easiest way for you to turn back?"
Digmata
"I ready gave him a beating?" Nami tried to provide.
Naan
>Is bored and so attempts to hit Joe to see what he would become
The Winds Of Chance
Result: 1d20 (3)
คຖ໓rē ¢hค໐Ş
"Ok, it may be a good reasons..." - suddenly remember, how its good to fly and feel healthy again. - "Why did you do this?"
Naan
(good news)
JOE
[Erkin misses directly into his own foot.]
ImDead1ns1de
Mersault is fsysjdjdk. "Stop. Fighting each other."
คຖ໓rē ¢hค໐Ş
[Chaos: turn this cursed weapon to dust!]
JOE
"Have you tried stasising Erkin?"
Naan
"Umm, to heal you?"
The Winds Of Chance
Result: 1d20 (20)
Digmata
"You know what? You guys talk just to the car when you want to back."
GTG: I need to do an errand
JOE
[the Furryizer is destroyed with no unwanted side-effects.]
Naan
Thoughts: Dont say I was bored
คຖ໓rē ¢hค໐Ş
(Is my new form hypercharged Chaos or something?)
Naan
"Nooooooooo, not the Furryizer!"
JOE
"Why the heck was there a Furryizer in the first place?"
คຖ໓rē ¢hค໐Ş
"Heck if I know! I didn't create it!" - thinks for a bit - "Furry Class..." - facepalms or snout palm, or what?
Naan
"It was in the Furry room, interesting place. I wonder if Chaos could give the fursuits sentience"
JOE
(good, now I can stop trying to figure out Joes furry form is.)
"Empirically, Chaos can do whatever it wants." Joe says. "-so uh why did you try to shoot me with that thing?"
คຖ໓rē ¢hค໐Ş
"Well, he already lied about healing me..." - try to concentrate senses on Erkin
Naan
"Everyone deserves to know what their Fursona would be? Imagine living through life never knowing that information!"
(for the record. I AM NOT A FURRY)
คຖ໓rē ¢hค໐Ş
(Like if I even care)
The Winds Of Chance
Result: 1d20 (14)
คຖ໓rē ¢hค໐Ş
Thought: "Did people always smelled so strange?"
Naan
(thats for questionable and punchline if they ever read through the chats)
คຖ໓rē ¢hค໐Ş
"And what if they suddenly knew, but didn't like what they get? And this also question of consent. You violated someone else's freedom of choice with your act"
JOE
Joe rolls for eloquence and philosophy.
The Winds Of Chance
Result: 1d20 (3) + 2
JOE
and rerolls. he isn't going to say everyone's fursonas are obviously crabs.
The Winds Of Chance
Result: 1d20 (4) + 2
JOE
...or scorpions.
The Winds Of Chance
Result: 1d20 (14) + 2
คຖ໓rē ¢hค໐Ş
"How can I believe, that you would not kill someone, because people suddenly need to know, how afterlife looks like in you eyes?"
JOE
hm... he as the slack to reroll some more.
The Winds Of Chance
Result: 1d20 (5) + 2
Result: 1d20 (1) + 2
Result: 1d20 (6) + 2
Result: 1d20 (6) + 2
The Winds Of Chance
Result: 1d20 (16) + 2
JOE
Well, it took far too many rerolls, but he lets the roll drop.
Naan
"Because the Furryizer does not do any lasting damage. It is a process that can be reversed through many means!"
"Killing someone would!"
คຖ໓rē ¢hค໐Ş
"You still don't understand..."
[Chaos: severe his leg and make new one grow in its place]
The Winds Of Chance
Result: 1d20 (1)
Naan
(well thats going to end badly for someone)
JOE
"I don't think the Furryizer can actually answer that question for people." Joe says. "What your Furry Form is is a deeply personal decision which says a lot about you; the Furryizer is just a gun."
['his' is interpreted as "Andre's".]
[It is quite painful.]
คຖ໓rē ¢hค໐Ş
>Pain threshold roll
The Winds Of Chance
Result: 1d20 (6)
JOE
Joe rolls for social awareness.
The Winds Of Chance
Result: 1d20 (20) + 2
คຖ໓rē ¢hค໐Ş
"AH! Does it look good? We can fix this!" - cry - "So I can just slive pieces of mysefl and put them back? Ahahaha"
JOE
[He decides to stop his monologue about furries instead of ignoring Andre]
Naan
(did it regrow the dragon leg?)
คຖ໓rē ¢hค໐Ş
[Chaos: put my leg back]
JOE
[it was a 1, so it regrew a crab leg.]
The Winds Of Chance
Result: 1d20 (16)
JOE
[Chaos returns the Crab Leg to a Dragon leg.]
Naan
"Are you okay?"
คຖ໓rē ¢hค໐Ş
"No lasting damage... But was it good?" - telling through gritted teeth, face look a bit crazy
JOE
"Look, Erkins argument is obviously questionable, but I think you could've made that point without mutilating yourself."
"like I was in the middle of doing when you did that."
Naan
"I mean you will recover easily which was my point. And this just turns you into an animal form, I don't understand the point. There is a big difference between this and that"
คຖ໓rē ¢hค໐Ş
"Yeah, I could probably mutilate him instead... Well, but what the difference? Freedom doesn't care about freedom. Life is a comedy." - Slowly fly away
JOE
"It can't do what you said it does, though- And, yeah, I was going to point that out too, actually. Erkin, shouldn't people be free to Not get transformed into animals by you?"
Naan
"I mean that is true which is why-"
The Winds Of Chance
Result: 1d20 (17)
Naan
(to come up with a method to change people back)
ImDead1ns1de
Mersault rises from his stress coma to see... A mutilated and now no longer mutilated Andre.
JOE
"Make the offer by all means; but do not force it upon them."
คຖ໓rē ¢hค໐Ş
>Fly towards school
>Go into Washroom
>Does it has working shower?
JOE
[You can stand near them, allowing them to overcome the suppression after enough rolls as long as they did not become a Crab.]
[It is a school bathroom... so no.]
ImDead1ns1de
"Does other people's freedom matter to you as well Erkin? Or just your own?"
Naan
"Oh everyone's for the truly important thing, but this is a reversible thing and I did it as a joke so it doesn't really matter"
(Erkin is a shapeshifter, the main memories of his life is that of being a shapeshifter, so he doesn't really understand the problem of being turned into an animal as a joke)
คຖ໓rē ¢hค໐Ş
Thoughts: "Well, would try to clear blood using sink.."
>Looks into mirror on his new form.
Thoughts: "I feel better, I feel healthy again and flying is great... But this moron could just ask! People are given speech just for this! Fucker, I should have dust him along the weapon..."
>Pout. Trying to clean blood.
ImDead1ns1de
"Theoretically easily reversible for other shapeshifters or through chaos wish. But wishing has a big chance to go wrong. How would you feel trapped in a random form where your only chance out could main or kill you?"
JOE
"I think Erkin's freedom Aura should work as a counter? but that can be pretty slow."
Naan
"But I only have to stand near them, and if they are trying to get back to normal it will work. So not really"
ImDead1ns1de
"Even if it was easily reversible, some people don't like pranks. You deny them the freedom to deny a bad experience."
คຖ໓rē ¢hค໐Ş
Thoughts: "Guess I live like this. At least this is better than being mutilated... But what else Erking would try in the future, because he things thoughts of other people doesn't matter? Fuck we are a bunch of loons!"
>Stare in the mirror with understanding
ImDead1ns1de
(always have been)
Naan
"Going in thoughts like that would be a circular argument, but in the future I won't do these things anymore."
ImDead1ns1de
"That's all we really wanted...no more random punching either Joe. Or tripping."
คຖ໓rē ¢hค໐Ş
Thoughts: "The girl is a control freak, stupid bully JOE, fucking sociopath Erkin, me after all... We are going to kill each other faster, than go back to Earth!'
ImDead1ns1de
(no comment on salt?)
Naan
(i mean salt is quite sane all things considered)
JOE
Joe sighs dramatically. "Fiiiiiine."
คຖ໓rē ¢hค໐Ş
(Salt needed to be healthy)
JOE
(you're forgetting when he was trying to recreate the GCCO.)
ImDead1ns1de
"No more other acts of violence I haven't named either Joe. No loopholes."
JOE
"What about that non-damaging torso tickle jab thing from earlier?"
ImDead1ns1de
(this and the objection script I almost ate.)
JOE
(that was positively sensible.)
คຖ໓rē ¢hค໐Ş
(What is GCCO?)
ImDead1ns1de
"Just...don't commit reroll farming on people without asking."
Naan
>Turns into a Pidgey
>Flies back and sees Andre pouting washing himself and so flies in
"You know this process is reversible right, my Aura of Freedom would work."
JOE
(Glorious Chocolate Chicken Orange)
ImDead1ns1de
(mersault is only sane most of the time.)
JOE
Joe turns towards the Gas Station. "I'm going to go take a look around, I haven't been here yet."
คຖ໓rē ¢hค໐Ş
Sign: "This not about new shape. You can remember, I wanted to create new Avatar for myself at some point. The problem - you didn't ask. And now I cannot trust you".
ImDead1ns1de
Mersault tries to eat the strange Kit Kat.
The Winds Of Chance
Result: 1d20 (11) + 2
JOE
[Joe does not find anything new in the Gas Station.]
Naan
"I mean, I won't do it anymore. Also isn't being a dragon really cool?"
JOE
[It tastes like a KitKat, but, since it is a concept-object, it can be eaten arbitrarily-many times and used in Concept-object combining and such.]
[considering The Omnifood, it is rather obsolete for culinary purposes.]
ImDead1ns1de
Mersault takes this as a challenge and attempts to eat the Kit Kat out of existence.
คຖ໓rē ¢hค໐Ş
"Yeah, this is cool. You have no idea, how good it feel be able to run and don't feel like dying after a few minutes. I even didn't have headache, when woke up. I don't remember don't feeling at least some pain at all... You just need to ask people, before doing things like this. I was terrified and almost poofed you forever".
JOE
[If Mersault swallows the whole thing, this will look like succeeding for a few Days.]
ImDead1ns1de
Mersault attempts to consume the KitKat whole, along with it's wrapper.
The Winds Of Chance
Result: 1d20 (5)
Naan
"Sorry again, I just didn't see the problem. You know, being a shapeshifter and all. Anyway, parent Meursalt has lectured me already"
(how did meursalt become the parent of this insane group?)
คຖ໓rē ¢hค໐Ş
(Because he is the only one, who doesn't have profound mental problems, perhaps)
JOE
[It is too big to swallow whole easily, apparently.]
(because he picked Sustaining.)
คຖ໓rē ¢hค໐Ş
"Hey, wanna see how your shape could look like? Perhaps, I can transmute it out of something for you to see?" - drink some water from tap
ImDead1ns1de
(because I'm the pseudo healer of our adventure group)
ImDead1ns1de
Mersault cares not for the constraints of his mouth and unhinged his jaw.
The Winds Of Chance
Result: 1d20 (12)
Naan
"Would I really have a shape though, I am what I want to be with no fixed preferences"
คຖ໓rē ¢hค໐Ş
(Wait, if we were adventure group, which roles who would have?)
JOE
[Mersault, with great difficulty, swallows the KitKat.]
ImDead1ns1de
(andre is mage?)
JOE
(I continue to contend that Joe is quite sane.)
Naan
(wild magic sorcerer lol)
(if we doing dnd)
(sorcerer in general, pact witha higher entity (Chaos))
JOE
(Like, y'all have one contention against him and that's that he punches people because it lets him manipulate probability, something which has quite plausibly saved his life on multiple occasions.)
ImDead1ns1de
(if only he asked first)
คຖ໓rē ¢hค໐Ş
"As you say. I am going to fly for a bit. I need to check out, what I can do.
Looks like I can fly and float - wings are hardly needed by the way." - sniffs the air - "And I also have a bit different smell. You should probably have a shower".
ImDead1ns1de
(then he would be considred relatively sane)
Naan
(but would I stink if I transform because surely the stuff on me doesn't come with)
>Simply transforms into a water element
คຖ໓rē ¢hค໐Ş
(Then where did they go? What about dirty clothes?)
Naan
(into the pseudo inventory maybe)
JOE
[if memory serves, we discussed Shapeshifting mechanics in great detail.]
[...But, if you are not untransforming into being naked, your grime will return when you untransform per the previous explanation of shapeshifting rules.]
Naan
(but an animal form is always naked, thus no grime)
คຖ໓rē ¢hค໐Ş
>Fly around the school and tries to get it.
JOE
(correct.)
JOE
(to get what?)
คຖ໓rē ¢hค໐Ş
(Idea of how I can fly. And its fun)
Naan
>Joins him
คຖ໓rē ¢hค໐Ş
(Could probably smell something else. It takes time to get use to warped senses, new experiences)
JOE
(Okay, the 'not asking' part is down to my sense of humor when writing, yes.)
Naan
(it seems we have a consent issue lol)
JOE
(in Joes defence, if you're letting him hit, it stops being a luck-based action.)
คຖ໓rē ¢hค໐Ş
(But for person in sane state of mind doing it...)
JOE
(You have to still be trying to stop him even if you give permission/have healing up.)
ImDead1ns1de
(pretty sure i stood still for some of those)
คຖ໓rē ¢hค໐Ş
(I usually punch back, because this is normal thing to do, its a habit)
คຖ໓rē ¢hค໐Ş
(We found problem of Meur character, I guess)
ImDead1ns1de
(do i have to perform the macarena while getting hit for it to count as luck based)
JOE
(it was ambiguous. If you were standing still for some of them, I guess we should deduct a few rerolls from Joe's stash; but he never zeroed out after that stockpiling session so it's probably still consistent.)
JOE
(You just have to try to keep Joe from doing the thing he is doing, which in this context is punching you.)
คຖ໓rē ¢hค໐Ş
>Try to check his new senses for changes after flying for some time
Naan
>Erkin flies around to see if he can spot new classrooms from the skies
The Winds Of Chance
Result: 1d20 (2)
Naan
(change that to a 17)
The Winds Of Chance
Result: 1d20 (12)
JOE
[Simply, there are no new classrooms to see from the skies. The School has a roof, and the areas around it are fairly explored.]
Naan
(by skies I meant like flying level with the building)
(like looking at the exterior)
JOE
[Oh, then you see, like, all of the classrooms from the outside.]
คຖ໓rē ¢hค໐Ş
>Spotted Erkin.
>Got an idea 💡
>Tells: "Do you want to try play tags in flight, or something?"
JOE
[But the blinds are mostly drawn and such, because I am not generating the hundreds of Classrooms you would logically see at once.]
Naan
(fair enough)
JOE
(What's Mersault doing at this point, again?)
ImDead1ns1de
(huh. i dont know)
Naan
"Sure sounds like fun"
>Does not mention the natural advantage of being a nimble Pidgey
ImDead1ns1de
Mersault is busy in front of the gas station. Digesting the infinite kit kat.
คຖ໓rē ¢hค໐Ş
"Well, what are the rules for flight-tags?"
คຖ໓rē ¢hค໐Ş
(Sustain for long)
ImDead1ns1de
The kit kat is infinite. But his concept was too. There would only be one winner.
JOE
[actually neither side wins because 1) the KitKat is wrapped in plastic, 2) Sustaining is not an opposed concept to 'infinitely regenerating KitKat', and 3) the KitKat will eventually be removed from his body by natural processes.]
ImDead1ns1de
(mersault is busy deluding himself)
Meursault decides to head back to the kitchens to try the Omnifood properly since he hasn't tasted it yet.
คຖ໓rē ¢hค໐Ş
>Play flight-tag with Erkin
คຖ໓rē ¢hค໐Ş
(This would be painful)
JOE
[Meursault gets in the Car and drives it home with Nami and Cas in tow.]
ImDead1ns1de
(mersault could always vomit it back out instead.
or fuse with the kit kat in everlasting chocolateness)
JOE
Joe, watching from inside the Gas Station, smiles at the receding car.
Naan
>Has fun flying around in increasingly elaborate aerobatics to avoid Andre
The Winds Of Chance
Result: 1d20 (9) + 2
JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (3) + 2
คຖ໓rē ¢hค໐Ş
(Let's roll to see, who more agile in the flight)
JOE
again.
The Winds Of Chance
Result: 1d20 (13) + 2
JOE
[Joe finds some Glue in the Gas Station.]
The Winds Of Chance
Result: 1d20 (14)
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
(Well, guess I can fly backwards...)
JOE
Nobody to buy it from... Joe searches his backpack and pulls out some papers. Those are fungible. He then draws the same drawing on each of them to increase their value.
The Winds Of Chance
Result: 1d20 (13) + 2
Naan
(damn, I blame pidgey not having big wings)
คຖ໓rē ¢hค໐Ş
>Tells: "How about trying other pokemon? I bet there are better ones at flight!" - the most happy you ever saw him
JOE
[He uses that as his payment for the Glue. There is still nobody to buy it from, but he is at least not Stealing, exactly. In case that matters in the future.]
Naan
>Turns into a Charizard to be dragon bros
คຖ໓rē ¢hค໐Ş
>Second round of flight-tag
The Winds Of Chance
Result: 1d20 (11)
Result: 1d20 (9)
Naan
(Shpuld I waste a fixed result for this hmmmm)
JOE
Joe looks for anything else useful in the Store to bundle with his purchase.
คຖ໓rē ¢hค໐Ş
>Teasing: "I am still a little bit better!"
Naan
(Not yet)
The Winds Of Chance
Result: 1d20 (10) + 2
JOE
[Nothing relevant.]
Naan
"So you are, well I have one more form I've wanted to try for ages"
JOE
But that's fine. He just wanted a reroll. What else...
ImDead1ns1de
Meursault uses a stagnate fortune out of boredom while on the road.
The Winds Of Chance
Result: 1d20 (16)
JOE
[The next 8 rolls are now 16.]
Naan
>Turns into an Altaria
คຖ໓rē ¢hค໐Ş
>Tells: "Let's go! I am sure one of them would give you an edge! Although, I start to tire out a bit, maybe because of unaccustomed".
JOE
Joe senses this, and puts 1 AP into Luck Stockpile, increasing his general bonus to +3.
คຖ໓rē ¢hค໐Ş
>Third round of flight-tag
Naan
(Amdre still rolls so DC 16)
JOE
Joe then walks over to the pile of Dust, left-over from the Furryizer.
[Andre is only immune to Stagnate for the purpose of using Chaos Wish.]
Naan
(Ah)
JOE
Joe pours the Glue onto the Furryizer Dust, seeking to repair it.
[Roll Stagnated, +3; 19.]
[The Furryizer is mostly repaired.]
Naan
(Blame Joe for the next nonsense)
คຖ໓rē ¢hค໐Ş
>Tells: "Guess, I need to rest for a bit... Do you think shapeshifting replenish you stamina for each new form?" - lie on the School roof
ImDead1ns1de
Mersault feels that he has done something wrong.
JOE
[Meanwhile, Andre and Erkin fly-tag at perfectly equal via 2 Stagnated Rolls, unless Erkin uses Freedom From Chance]
Naan
"I don't know, I haven't really got tired. Must be because the forms I take are so used to physical exercise"
JOE
(Joe would've done this anyway, unless he got quite unlucky.)
Naan
(No, not yet)
JOE
Joe adds a bit of Duck Tape, which he of course pocketed when he found it.
[Roll Stagnated, +3; 19.]
[The Furryizer has been repaired.]
Naan
(Also altaria has cloud wings it flies on, like seriously that sounds amazing)
ImDead1ns1de
(mega floof)
JOE
(Don't worry, Joe is gonna be so responsible with it.)
(by which I mean quite possibly never use it because that would reveal he did this.)
ImDead1ns1de
Mersault fears for the sanctity of his human flesh. Alas all he can do is drive.
JOE
(he just figured it might be useful someday.)
คຖ໓rē ¢hค໐Ş
"Hmm, want to see how good am my at streching... I am a bit like a seprent".
>Try test his agility and flexibility while on the roof
ImDead1ns1de
(tfw joe furrifies the final boss)
คຖ໓rē ¢hค໐Ş
(Does stagnation still at work?)
ImDead1ns1de
(on you? yeah i think)
Naan
>Erkin once more goes into the chicken coop to properly meet them
(With a 16 luck it will not be wasted)
คຖ໓rē ¢hค໐Ş
(Because I wanted to roll to know, how good it is. So it should mean roll=16)
Naan
(About 4 rolls left I think)
JOE
Joe stuffs the Furryizer into his Laptop Bag thing, which he stuffs in his backpack. His Laptop just goes outside his Laptop Bag, which is actually normal because the Laptop Bag is an insulator which would make the Laptop overheat inside it.
คຖ໓rē ¢hค໐Ş
>try to levitate something near the body without actually touching it. I can float - this is already physics breaking, so maybe?
JOE
[Erkin enters the chicken coop.]
[Unfortunately the Chickens are still hostile by nature, but Erkin manages to close the gate without letting any out.]
[The Day begins to shade into Night. If any problems happen now, Mersault will know due to the Item he purchased, and also be able to stop them using the Item he purchased.]
คຖ໓rē ¢hค໐Ş
(Also, need to check on Yolk and Smol!)
Naan
>I left them in the cafeteria
คຖ໓rē ¢hค໐Ş
>Go check on them
Naan
>They are having the time of their lif eating the Omnifood
JOE
Joe sets off to return to the School, planning to sneak back in without revealing he stayed behind- though flexibly willing to say it's Meursault's fault for forgetting he was checking the Gas Station, if he can't sneak in unnoticed.
Naan
(Also speaking of unfinished problems, the gaping hole in reality and the shelter that was made from it)
The Winds Of Chance
Result: 1d20 (1)
Naan
(Which is still unused)
JOE
[The orb in the core of the Shelter wakes up.]
คຖ໓rē ¢hค໐Ş
(You can check the shelter)
JOE
[-wait, no it does not, Stagnate Fortune.]
Naan
>Erkin is reminded of this and checks the Shelter
ImDead1ns1de
Meursault cannot stop feeling the heebie jeebies today/night.
Except it suddenly disappears. Huh. Weird.
JOE
[Erkin checks the Shelter. Roll Stagnated. Stagnate Fortune Over.]
[The Shelter is unchanged, but it seems like it could 'wake up' at any moment. And what it will do if that happens... is not at all clear.]
Naan
>Checks on the Abyss
The Winds Of Chance
Result: 1d20 (16)
JOE
[The abyss has slowly been shrinking with each Day, but it is still cold and empty.]
[It does not seem to have gotten any worse or to be getting any worse.]
Naan
"That would've been a bad thing indeed"
JOE
(Joe is still walking. Without the Car, it is a long walk.)
Naan
(Also where is the Invisible Swarm lol)
ImDead1ns1de
Meursault finally arrives at school. Since Nami and Cas are still sleeping he leaves them in the car and heads to the kitchen.
JOE
[iirc Andre wished it away.]
ImDead1ns1de
(maybe the abyss nommed them...probably not)
ImDead1ns1de
(oh yeah that)
JOE
[Specifically, he wished for 'Attack: target=invisible swarm; damage=freezing' and got a 19.]
คຖ໓rē ¢hค໐Ş
(Wished it outside)
(Ah, you about swarm...)
Naan
(Oh yh)
JOE
It occurs to Joe that his "you left me behind" alternative story is a bit more believable if he runs faster, to cover for how he spent a bit repairing the Furryizer. He starts jogging quickly instead of walking.
ImDead1ns1de
Meursault arrives at the Omnifood at long last. He takes a bite.
The Winds Of Chance
Result: 1d20 (2)
JOE
[He accidentally picked the Spicy Corner. It is like his mouth suddenly burst into flames.]
Naan
(And does he see the Smol and Yolk doing the same lol)
JOE
[Chickens cannot taste spicy food, so it would just be bland for them.]
คຖ໓rē ¢hค໐Ş
(Birds are immune to spiciness)
ImDead1ns1de
Despite the spice, and with tears in his eyes, Mersault swears he can taste it. The chocrangekin. He must find it. Ignoring the pain he eats more of the Omnifood, intent on complete consumption.
The Winds Of Chance
Result: 1d20 (2)
JOE
[Unfortunately, next he finds the Cold-receptors segment. Now he knows what Hellfire tastes like!]
ImDead1ns1de
There is no time for suffering when chocolate orange chicken awaits. Mersault eats more.
The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
>See the Meur while checking on Yolk and Smol in the kitchen acting weird again.
JOE
[He finds the Rice portion. it washes away some of the Hellfire.]
Naan
>Erkin goes into the Cafeteria and sees this beautiful scene
คຖ໓rē ¢hค໐Ş
>Fly closer behind Meur. Slowly and silently.
>Observe
ImDead1ns1de
Meursault cares not for rice. It is the fruity, meaty, chocolatey taste that he seeks.
More.
The Winds Of Chance
Result: 1d20 (12)
JOE
[Meursault finds... Watermelon. Navigating the geometry of the Omnifood is a bit difficult for 3D mortal minds.]
คຖ໓rē ¢hค໐Ş
>Whisper to his ear from behind: "What are you doing?"
ImDead1ns1de
Fruit but not the kind he wanted. Was it truly out of reach? Gone to a plane he could never arrive at? No. He must continue. Ignoring Andre, Meursault eats another bite.
JOE
Joe sees the school in the distance and slows to a walk.
The Winds Of Chance
Result: 1d20 (9)
JOE
[Meursault finds Orange. But the chocolate and chicken are missing. Still, it is closer.]
คຖ໓rē ¢hค໐Ş
>Takes a spoon and use it to take a bite of the Omnifood, hoping to find what Meur looking for
The Winds Of Chance
Result: 1d20 (15)
JOE
[Andre finds Chocolate Orange. no Chicken, though.]
ImDead1ns1de
Out of reach. This was only a part of the most magnificant creation. Where was it? Where was the chicken part of the only beautiful flavor?
MEURSAULT EATS MORE
The Winds Of Chance
Result: 1d20 (9)
คຖ໓rē ¢hค໐Ş
>Try to imagine this multidimensional food in its fool glory, using newfound health.
The Winds Of Chance
Result: 1d20 (3)
JOE
[Mersault finds Cauliflour, which is definitely not the right food.]
Naan
>Turns into a Catfish (they can survive out of water without too much risk for an hour and I have sustain vitality, they have over 170000 tastebuds)
JOE
[Andre is unable to visualise a 6D construct, and trying just gives him a headache.]
Naan
>Starts eating the Omnifood
The Winds Of Chance
Result: 1d20 (15) + 7
ImDead1ns1de
Flour flavored Cauliflower? Disgusting. It wasn't chocolate, it wasn't chicken, and it certainly wasn't orange. MEURSAULT EATS MORE.
คຖ໓rē ¢hค໐Ş
>Start small. From 4D projection
JOE
[Erkin successfully locates the GCCO segment.]
The Winds Of Chance
Result: 1d20 (7)
JOE
[Meanwhile, Meursault finds the flavor of Kitkat.]
The Winds Of Chance
Result: 1d20 (11)
JOE
Joe rolls to pass himself off as having been elsewhere in the School this entire time.
คຖ໓rē ¢hค໐Ş
"Ok, I still can get migraine. What did we do again?"
The Winds Of Chance
Result: 1d20 (14) + 3
JOE
[He succeeds.]
ImDead1ns1de
He's already tasted this flavor. But it didn't carry the fond nostalgia and rose tinted glasses of his first creation. How utterly awful. The chocrangekin. Where is i t? Where...Where...WHERE...
MEURSAULT EATS MORE.
Naan
>Erkin is a Catfish and cannot speak, instead he is in heaven from a Catfish taste buds combined with the GCCO
JOE
"Sup, eating the Omnifood? Yeah, it's pretty complicated. Gimme that for a second?"
The Winds Of Chance
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
"I think, you going to burst or puke at some moment..."
JOE
[Meursault finds Salted Egg.]
Joe attempts to grab the Omnifood and spin it like a 6-dimensional die, if Mersault does not stop him.
Naan
>Erkin is still clamped down on the GCCO segment
ImDead1ns1de
Salt. Salt was salty. His chockrangekin...What did it taste like again? He couldn't remember what it tasted like. Has it really been so long? Was it really...forever gone? He despairs over the taste lost.
คຖ໓rē ¢hค໐Ş
(I guess, we found mental problem Meur has. Gluttony)
JOE
Joe frowns at Erkin, and attempts to pry him off so he can spin the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (8) + 3
Result: 1d20 (13)
JOE
[It doesn't work.]
Joe considers the problem and decides to solve it like all problems: by punching someone.
ImDead1ns1de
Meursault reaches out with trembling hands.
One more bite.
JOE
Joe punches Erkin.
-and fends off Mersault.
The Winds Of Chance
Result: 1d20 (9) + 3
Result: 1d20 (1) + 3
Naan
>Erkin hits Joe with the fish body
The Winds Of Chance
Result: 1d20 (7)
Naan
(Change to 17)
JOE
[ineffectually, in the latter case. Mersault gets another bite.]
Joe rerolls the former, then. taking damage is costly.
The Winds Of Chance
Result: 1d20 (5) + 3
Result: 1d20 (7) + 3
Result: 1d20 (7) + 3
Result: 1d20 (13) + 3
ImDead1ns1de
Meursault ignores it all. All that mattered was his long lost love. Where oh where art thou dear chicken? Dear chocolate sweetheart? Where dost thou lie most orange of them all?
One more taste.
JOE
[Joe manages to avoid taking damage by jumping back.]
Mersault rolls to bite the right area.
Naan
>No one will get away with taking me away from the GCCO, Erkin thinks
The Winds Of Chance
Result: 1d20 (11)
JOE
[he gets chicken.]
Naan
>Clamps down harder
ImDead1ns1de
ONE MORE TASTE
JOE
Joe picks up a chair and hits Erkin with it from out of retaliatory range.
The Winds Of Chance
Result: 1d20 (9) + 3
JOE
Mersault bits into another random spot.
The Winds Of Chance
Result: 1d20 (15)
JOE
[it is... Chocolate Chicken? that is a new flavor.]
Naan
(Misrolled, my bad)
JOE
[Erkin takes 1 damage.]
คຖ໓rē ¢hค໐Ş
Thoughts: "If we come back to the Earth, what are chances of apocalypses caused by us?"
JOE
"Seriously, Mersault, chill, I'll find it for you after we pry Erkin off."
ImDead1ns1de
Chocolate and chicken. But no orange.
It wasn't here.
It had to be here.
He smelled it.
He tasted it.
Oh so briefly.
Where was it.
WHERE WAS IT.
MEURSAULT ATTEMPTS TO EAT THE ENTIRE OMNIFOOD
JOE
Joe stops him.
คຖ໓rē ¢hค໐Ş
>Fly back into washroom
The Winds Of Chance
Result: 1d20 (20) + 3
JOE
[Quite successfully, at that.]
Naan
(But don't I have sustain vitality on me?)
ImDead1ns1de
(thats regen over time)
JOE
[Mersault is knocked away and lightly concussed, but not damaged.]
ImDead1ns1de
(stagnate is on andre i think?)
Naan
>While this is going on, Erkin is still munching the GCCO segment
JOE
Joe then tries to pry Erkin off.
The Winds Of Chance
Result: 1d20 (16) + 3
Naan
I see
The Winds Of Chance
Result: 1d20 (16)
JOE
[This time, it works.]
The Winds Of Chance
Result: 1d20 (10)
ImDead1ns1de
He felt so dizzy. The world was turning dark. But the chocrangekin.
Why couldn't he taste it once more?
His one true happiness.
He crawls towards the Omnifood again.
Naan
>Erkin takes a tiny nibble with him
>Spits it at Meursalt
The Winds Of Chance
Result: 1d20 (5)
JOE
"Mersault, stop for a gosh-darn second."
คຖ໓rē ¢hค໐Ş
>In the washroom
[Chaos: create working comfortable shower for me in this room]
JOE
Joe rolls the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (15) + 3
JOE
[He locates the correct 'side' of the Omnifood. One part of it is covered in Erkin Saliva]
The Winds Of Chance
Result: 1d20 (13) + 3
JOE
[Joe makes the connection.]
[he hands the correct section to Mersault.]
"This would be much easier of you'd all calmed down earlier. Here, whatever you were looking for."
Naan
>Erkin makes a flying leap to the GCCO segment
The Winds Of Chance
Result: 1d20 (9)
JOE
Joe heads off to sleep, and the Night fully starts
Naan
(Change to 17 lol)
(I've used it 3 times, 5 left)
ImDead1ns1de
Meursault is too concussed to process anything that's happening.
All he can think of is chockrangekin.
JOE
[To be clear, Joe removed a scoop, so that does not stop Mersault from recieving GCCO.]
[but seriously g'night]
คຖ໓rē ¢hค໐Ş
Meanwhile, Andre looks at the shower, which looks more like a puzzle or a work of modern art. Heaps of intertwined pipes, valves, handles and buttons... Looks confusing.
"Ok, you can do it... Just experiment for a bit..."
>Take clothes out and put them far away from the shower abomination.
>Try to navigate it and understand, how it works
The Winds Of Chance
Result: 1d20 (1)
คຖ໓rē ¢hค໐Ş
In his attempt, he inadvertently triggered a devastating combination, resulting in an explosion that propelled him forcefully into the wall, courtesy of pressurized water. As a consequence, the room began to flood rapidly with torrents of water.
[Chaos: Repair plumbing and shower]
The Winds Of Chance
Result: 1d20 (5)
Naan
>Takes a big chunk of GCCO and checks on the explosion, as a fish, flopping about
คຖ໓rē ¢hค໐Ş
Once again, the pipes intertwined within the labyrinthine structure, yet a lingering sense of unease persisted. No more flood. But something is wrong.
Whisper: "Let's say I did have a shower..."
ImDead1ns1de
Meursault crawls to the hovering Omnifood. He knows not which side is right. His vision blurs and he bites down.
The Winds Of Chance
Result: 1d20 (9)
Naan
>Catish Erkin is having thr time of his life in the newly formed puddle
Naan
(Weren't you given that chunk of GCCO? Or can you not comprehend it)
ImDead1ns1de
It was...Boiled beans. Why did the world hate him so?
ImDead1ns1de
(hes concussed and obsessed with the omnifood gacha)
คຖ໓rē ¢hค໐Ş
>Just sits on the floor of the washroom. Very wet after the flood.
ImDead1ns1de
One more...
The Winds Of Chance
Result: 1d20 (14)
คຖ໓rē ¢hค໐Ş
"Erkin, do you have some pokemon in you arsenal, which can dry me? I didn't think about how hard it would be to dry fur and long hair..."
ImDead1ns1de
It was...Chocolatey Orange Beef.
Where was the chicken?
Where was it?
Why was there no chicken?
There was supposed to be chicken in the chocolate orange chicken?
How could there not be chicken?
Meursault didn't understand.
ONE
MORE
The Winds Of Chance
Result: 1d20 (4)
Naan
>Jumps onto a dry patch carefully, and turns into a Fire Elemental
คຖ໓rē ¢hค໐Ş
>Wait to get dry near the fire in hot air
ImDead1ns1de
All he tastes is sourness. What was this awful thing? Pickled Plums or whatever? It was awful. Oranges had the citrusy sweetness of pulp and mellow sugar of chocolate to balance any sourness out beautifully.
Naan
>Erkin then thinks of something even better, and transforms into the heater known as an Extremis enhanced human (stable)
ImDead1ns1de
Meursault is too tired to continue. Unconsciousness would take him soon. There was no Joe anymore so...
MEURSAULT EATS THE ENTIRE OMNIFOOD
The Winds Of Chance
Result: 1d20 (13)
ImDead1ns1de
He can't even eat a quarter.
คຖ໓rē ¢hค໐Ş
(You aware you cannot utilise full powers of your forms?)
Naan
(Yes)
คຖ໓rē ¢hค໐Ş
(And chokes...)
ImDead1ns1de
He sleeps, steeped in the failure of his attempts.
(see yall next time i guess?)
คຖ໓rē ¢hค໐Ş
"I think, elemental was more effective..."
Naan
>Transforms back, with an understanding he can have very very weak superpowers
>Falls asleep as the Fire Elemental
คຖ໓rē ¢hค໐Ş
(It was an interesting day)
JOE
[Whymst the heckity]
[the Joe Success Result section said Lightly concussed for a reason good sir]
[I swear I thought the 'End Encounter (Night Only)' would solve this]
[but no every time]
[New solution, Worldwide Forced Sleep triggers at 8:00 for everyone.] - The Capstone Mechanic (which has gone totally unused so far)
-
[Capstones are used at Level 10 or higher to keep Experience from being lost on taking damage. In exchange, they present a level cap which can be raised by capstone-dependant actions, and give some other benefit.]
[Level 10+ also permits moving 1 AP from one Ability to another for 10 XP]
[Standard Capstones:]
[Solid Capstone, 1 XP - Grants the Capstone Ability, 'Authority: {Concept}', At level 0. Stabilises your XP storage. Requires a Concept-attuned Action to fuse. Compatible with almost any Concept.]
[Tapered Capstone, 3 XP - Turns 1 existing Ability into a Capstone ability, doubling its power per level and granting other benefits. Stabilises your XP storage. Requires a Concept-Attuned Action based on the Ability in question to fuse.]
[Hollow Capstone, 3 XP - Grants the Capstone Ability, 'Pure Authority: {Concept}', at level 0. Stabilises your XP storage. Requires a Concept-attuned Action without the aid of an Ability to fuse.]
[Reinforced Capstone, 5 XP - Triples your Maximum HP and resilience to any kind of debuff or damage. Stabilises your XP storage. Requires full HP to fuse.]
[Duality Capstone, 9 XP, 1 Level - You may choose a second Concept that relates to your original Concept. It does not get its own Capstone. Stabilises your XP Storage. Requires an action resonant with both Concepts to fuse.]
[Engraved Capstone, 7 XP - Whenever you perform a 'Legendary' action relating to your Concept, gain a Capstone level, an associated Semi-Capstone Ability at Level 1 for free, and 0.1 Levels in 'Authority: {Concept}'. Abilities granted by this Capstone do not grow through non-'Meaningful' means. Stabilises your XP storage. Requires an appropriate 'Legendary' action to fuse.]
[Mask Capstone, 8 XP, 8 Levels - Gain a single 'Magic', an 'Epigraph', and the 'Masked Concept Physiology'. Your capstone is an irremovable destructible physical object. Stabilises your XP storage. Further Details Restricted.]
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