Class of Concepts, Rest of Night 2, Day 3 - Not all formatting is final. A large amount of out of character off-topic text may be edited out in the future. Due to length, cannot be posted in one reply; Night 3, Days 4-14, will be in others.
คຖ໓rē ¢hค໐Ş
>Suddenly wake up
คຖ໓rē ¢hค໐Ş
Thought: "It doesn't feel like death. But may be something worse..."
คຖ໓rē ¢hค໐Ş
>Looks over his body
>Sign
Thoughts: "Probably need to find a mirror..."
คຖ໓rē ¢hค໐Ş
>Go find a mirror
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
There is no mirror in the room, which you can see. Or maybe it still shrunken down into tiny size?
Naan
>Erkin wakes up, and so does Yolk and Smol
คຖ໓rē ¢hค໐Ş
"Did you see any mirrors?" - ask apathetically.
Naan
"Let me look around"
The Winds Of Chance
Result: 1d20 (12)

Naan
"No I don't see any. Also are you okay now?"
คຖ໓rē ¢hค໐Ş
"No, I am definitely not ok. I guess, mirrors got shrunken into oblivion..." - sigh - "How do I look like? I am not sure, if my health became worse or better"
Naan
"Well you look better, you don't look insane anymore I guess"
คຖ໓rē ¢hค໐Ş
"Probably". - look at the door and twitched - "Oh shit, this door going to give me nightmares... Poor guy. How everybody else? Are they ok? What's going on outside? I remember, there should be some really dangerous stuff, which only will become worse over time".
Naan
>Turns into a Honedge to create a reflective surface
"Use this as a mirror. everyone is okay as far as I am aware"
คຖ໓rē ¢hค໐Ş
>Looks in the mirror and see, how distorted I am
The Winds Of Chance
Result: 1d10 (8)

คຖ໓rē ¢hค໐Ş
(8/10 - not bad really. I just rolled this as a joke... But thing probably not so bad)
"Ok, we need to do something about Machine Army and the Swarm, because these are nightmare scenario... And also, about terrakinesis monster..."
"Any ideas?" - asks a little bit hopefully
Naan
"The terrakinesis monster? That's dead but what is the Swarm and the machine army?"
คຖ໓rē ¢hค໐Ş
"Fuck. Did others go outside?" - asks suddenly worried.
Naan
"Yeah, I felt that Nami was in danger so the others went outside to get her. I think they're okay though"
คຖ໓rē ¢hค໐Ş
"Ok. The Swarm is some invisible, sharp creatures able to reproduce. And Machine Army is an S-class threat from Worm... It is self-replicating, self-enhancing AI machines. Both are potentially very dangerous. Maybe even world-ending scenario dangerous, but this is less probable in this Concept Reality, I believe".
Naan
"So what is the chances of Iris being able to hack into the Machine Army and use that to defeat the Swarm?"
คຖ໓rē ¢hค໐Ş
"I think, its more probable that Machine Army going to hack her and use as new source of data and materials. Otherwise it would be already hacked in dealt with in the world it originated from. Its tinkertech - real bullshit things. I would not risk Iris pocking her electronic parts in these things."
Naan
"Hmm okay then, what's the chances of the Machine Army using the Swarm as resources?"
คຖ໓rē ¢hค໐Ş
"Well, they can use organic materials as recourses, but I don't really remember all the details. And I am not sure, what the Swarm actually is and made from. Let say it is very probable."
>Taking some paper and random pencil from deck: "It need to be dealt with quickly. Before MA starts to digging out resources, making copies and optimize themselves for new reality. And before they use their dimentional-bulshitting to hide some of their units..."
>Writing on peace of paper: 'Memetic computer virus: works only on Machine Army'
>Asks: "How do you thing this sound as probable solution in case we don't find anything better than Chaos?"
Naan
"I would say that should work but let's hope Iris isn't somehow affected"
คຖ໓rē ¢hค໐Ş
"This why I specified about only affecting MA. Although, it may create virus, which not bad for it... Let me see..."
>Write on piece of paper: 'Deadly memetic computer virus: works only on Machine Army'
>Tells: "Yeah, this should make it deadly for it. But it still can mutate I guess, if Chaos try to screw us... But as plan B - pretty good".
ImDead1ns1de
"Wouldn't a deadly memetic computer virus be worse if Chaos made it target Iris too?"
Meursault had at some point restocked his salt and made his way to the fruit room.
คຖ໓rē ¢hค໐Ş
"It shouldn't, because 'works only on Machine Army' part. But if being honest - Chaos may do whatever it wants with any type of prompt we give it. Any wish may be distorted in countless ways. Alternatively I may try to use something else... Like, trying to target the threat accuratly, but it may not work fully. Because MA has many bodies and may be hidden... What plan do you have?"
ImDead1ns1de
"No plans here in all honesty. Does the Machine Army have some sort of core robot or monarch that it needs to survive or is every single drone thing self replicating?"
Meursault switches sustain target to Nami so she can start healing.
คຖ໓rē ¢hค໐Ş
"They have decentralized cell structure. Otherwise it would be easy to deal with it. They just need metals to make bodies and download copy of an AI into it. Even if only one survives..."
ImDead1ns1de
"Metal only? They can't replicate with anything else?"
คຖ໓rē ¢hค໐Ş
"I remember they can use organic materials as parts of mechanisms... But I cannot tell for sure what they can and cannot do. These things from a story. And stories not always depict all finer details."
Shrugh: "Well, I can try to Chaos into existence some paper on them,
threat assessment maybe... "
ImDead1ns1de
"Hm. Hey Andre, wasn't your daily random ability sickness related or something? Could you make a machine virus with that?"
คຖ໓rē ¢hค໐Ş
"It's gone now, I think. And it touch-based, targeting only living things... Machine Army may not count as alive and I think it is impossible for me to get close enough to use it. Probably should roll new ability for Kaleidoscope.
(Somone roll the random word)
ImDead1ns1de
(how long?)
คຖ໓rē ¢hค໐Ş
(More than 5 symbols I usually make. But I am not sure, how JOE roll them.)
Naan
(torch)
JOE
[I roll them by a mix of perchance.org and my own sense of what is a valid or invalid Concept (for instance: 'left-pointing arrow with curved tail' is not a valid Concept.)]
[Snowman.]

Digmata
Nami began to wake up checking on Cas and making sure she is safe.
JOE
[It is still Nighttime, and so 'Cas' is still asleep, as are NPCs in general, and Joe.]
คຖ໓rē ¢hค໐Ş
(So, lets see...)
(How about this:)

(Snowman's Frost: Grants you resistance to cold-based attacks and abilities, reducing their effectiveness while active. You gain the ability to conjure icy/snowy projectiles that freeze upon impact.)
"Hello Nami. Are you alright? Also, who is this?" - nod towards Cas.
Digmata
"Someone I met while I travelled, found a gas station." Nami answered.
คຖ໓rē ¢hค໐Ş
"Why their badge telling Cashier?" - looks at sleeping figure.
JOE
[Form Of Snow, Level 1]
[Over the course of 60 seconds, transform into a 'Snowman', a sort of ice-elemental. In this form, you have the logical advantages- and disadvantages- of being a Snowman, as well as minor cryokinesis, pertaining specifically to snow.]
[Acceptable?]

คຖ໓rē ¢hค໐Ş
(Yeah, sounds good. May I have Pumpkin Head while being one?)
Digmata
"Honestly I'm not sure, I believe that she is like us but with her memories gone."
JOE
[Hm... yes, a pumpkin head is within the bounds of what a Snowman is.]
JOE
[The last stated location of Nami is in the Car, which is not close enough unless Erkin followed Andre to the Car.]
คຖ໓rē ¢hค໐Ş
"Sounds tough. Maybe they have chosen some bad Role, which rewrote their personality? Became Cashier".
Naan
(Yh I did)
JOE
[In that case...]
Digmata
"Most likely."
คຖ໓rē ¢hค໐Ş
"We should leave and go back to school. The swarms of horrors may fly around in the dark..."
The Winds Of Chance
Result: 1d20 (5) + 2

JOE
[...Cas does not break free.]
[Naan stated Erkin followed Andre to the Car. As such, Cas, affected by Enforce Vision, probably entered the Aura Of Freedom; and received a roll to break free.]

Digmata
"Hop in the car." Nami offered.
"I also saw a Knight and a Police officer do you think that's their case?"
คຖ໓rē ¢hค໐Ş
"Maybe. They all seem like archetype concepts". - hop in the car.
"What do you know about the Swarm and Machine Army?"
Digmata
"Nothing, aside from probably something you unleashed while I was away?"
Quite pointedly, Nami didn't answer the first question.
คຖ໓rē ¢hค໐Ş
"MA is self-replicating, self-enhancing AI machines. I have proposal plan to deal with them, but it includes Chaos. Want to know, what others think." -
takes out a note which saying: 'Deadly memetic computer virus: works only on Machine Army'
Digmata
Nami listened with interest there was something on her mind. "That's a solid idea but how are you going to make that virus?"
คຖ໓rē ¢hค໐Ş
"Chaos obviously... This is plan B, but we must deal with it. Its a world-ending tier threat and I have no idea, if it would be better or worse in the Concept World. But these will kill us easily - our powers too weak to deal with MA in a fight. They also can hide some units using some dimensional bullshit... So even if one escapes - we have to start all over again and with a new plan, because these probably can create counter strategy to our precious ideas".
Digmata
"We could some help from the police and knights and..."

"... there's that thing as well."
คຖ໓rē ¢hค໐Ş
"What thing?"
Digmata
Nami stared at Andre struggling on whether she should reveal it or not.

No, she needs their trust if she wants to get out of this world.

"I have the ability called Enforce Vision, if they are operated by a single AI there is a chance I could control them in one fell swoop."
คຖ໓rē ¢hค໐Ş
"Not going to work. They have decentralized cell structure. Each Machine is individual, but share same vision and goals with every other in the Army. They just create bodies and download copy of an AI into them".
Naan
>Erkin had fell asleep in the back of the car
คຖ໓rē ¢hค໐Ş
"Maybe I could summon a threat assessment on them using Chaos. Because they are from the story and these often don't tell about finer details. And my memory about them not the best - I know bits and pieces." - sigh - "But I am sure they are most dangerous thing around... Oh, we arrived." - looks at school
Digmata
"At least it was suggested." Nami nodded as she parked the car.

"Help me carry Cas, I don't know where we could keep her."
คຖ໓rē ¢hค໐Ş
>Help carry people, who fall asleep.
>Tell: "We probably could walk into some random Class... Maybe there are some Concepts in the Fruit Class, which can be helpful. But they were shrunken last time I saw them".
"I think, you need context, yeah?"
JOE
[Joe has already redistributed the Conceptobjects to their respective original locations, though they are still shrunk.]
Digmata
"I'm going to brush that off as your usual tomfoolery. This is more important."

Cas looked around.

"I was hoping we could find a couch or something."
คຖ໓rē ¢hค໐Ş
"I didn't see any in the school... I could try create one".
(Also, how mutilated I look like right now?)
ImDead1ns1de
Meursault greets the girl who fought the invisible monsters with them.
"Heya, uh... Who's that Andre's carrying?"
คຖ໓rē ¢hค໐Ş
"Guests?" - caught off guard by sudden question
ImDead1ns1de
"Well uh...is that unconscious person ok?"
Digmata
"Let me help." Nami provides Convey Vision to Andre.

Also just to be informed.

She used Bestow Vision on herself.
คຖ໓rē ¢hค໐Ş
"I am not sure it would help with Chaos, but I may find couch easier..."
Digmata
"Doesn't hurt to try."
คຖ໓rē ¢hค໐Ş
>Go looking for some comfortable sleep furniture
The Winds Of Chance
Result: 1d20 (10) + 1
Result: 1d20 (1)

JOE
[Nami gets a vision of the area directly in front of Nami, already plainly visible to Nami.]
[Andre finds a chair.]

Digmata
"Good to know, I can use this when I turned blind."
คຖ໓rē ¢hค໐Ş
>Go into Pet and Animal Classes. There should be some soft things for animals?
The Winds Of Chance
Result: 1d20 (13)

JOE
[Well, there are some... carpets, sort of? Not really what you are looking for. And you get the feeling that exploration at Night can go quite badly if your luck turns sour.]
คຖ໓rē ¢hค໐Ş
>Came back to Nami with some carpets: "The most soft things I found. Maybe let them sleep on desks?"
Digmata
"Let's just go to the classroom, that was enough for now."
คຖ໓rē ¢hค໐Ş
>Go into the Classroom
ImDead1ns1de
Merusault is still silently concerned about the unconscious person.
คຖ໓rē ¢hค໐Ş
>Write on paper: 'Create mundane soft couch'
>Tell: "Do you think this can be distorted by Chaos into something bad?" -
shows the inscription
ImDead1ns1de
"It could turn into a...very tiny or very big couch I guess? Hard to twist something mundane into something dangerous."
คຖ໓rē ¢hค໐Ş
"Mundane is not giant or small, I guess. Maybe 'normal' is better".
Digmata
"Anything can be turned into something dangerous like the resulting couch exploding or catching fire."
คຖ໓rē ¢hค໐Ş
"Well, then they would live without couch and with pain in spine. Like me. I was sleeping on the floor!" - laughs
(Also, how mutilated I look like right now? Because I am not sure, how this changing appearance thing affected my character body)
ImDead1ns1de
"Seriously though, is there anything wrong with that unconscious person other than the...unconsciousness? How did that happen anyways?"
JOE
[You look kinda half-person half-robot with Polybius-joysticks in your palms.]
คຖ໓rē ¢hค໐Ş
"They probably got the Cashier Role. And lost their memories, because of Archetype role type. But it is weird they are still asleep? Not too weird, but still..."
JOE
[This can be dispelled by cutting off each affected limb and healing the damage; it is not part of your idealised state.]
Digmata
"Now that I noticed what happened with that?"
ImDead1ns1de
"Should I switch sustain target to them or you? It could help with their memories or...your robot part things?"
คຖ໓rē ¢hค໐Ş
"Can it help with mind problems? And regrow limbs? Because I feel like my problem need some surgery." - thinks and trying to see, if new limds better or worse then the old ones
Digmata
"The first were going to do tomorrow is to find a solution to that."
ImDead1ns1de
"Well it apparently works by '
Gradually restore anything which keeps the target from functioning in its ideal state. Ineffective on Ability expenditure or active ability status, estimated 1 HP/minute'
so...probably? It would just be pretty slow. Although you could use some moo moo milk to full heal right?"
คຖ໓rē ¢hค໐Ş
"No, the first thing we going to do - Machine Army before it kill us or worse."
JOE
[Physically, the semirobot limbs are superior to the originals, so Sustain Target will not remove them unless you are in a social context where they are disadvantageous or they break or something.]
คຖ໓rē ¢hค໐Ş
"This still means someone have to cut off pieces of me..." - trying to picking things and manipulate them -"And these are stronger than my old limbs."
Digmata
"So what's the plan? We're going to march in or gather allies."
ImDead1ns1de
"Its presumably either that or staying robot andre. Although you could theoretically chaos yourself back to normal but that's...unreliable."
JOE
[(They are not 'part of the ideal andre' but they do not keep Andre from functioning like ideal Andre.)]
คຖ໓rē ¢hค໐Ş
"I am fine for now." - looks at Nami - "Well, I guess no one have any idea what to do about MA via using their powers or not. I am not sure, we can get allies right now, because travels would be extremely dangerous. So who want to try Chaos our problems away with very specialized computer virus?" - takes an empty flash drive in the hands
Digmata
"Before that."

Nami used Bestow Vision once more trying to focus at the Machine Army.
The Winds Of Chance
Result: 1d20 (12)

JOE
[The machine army is grey and blurry, and seems to be in some form of stasis right now.]
คຖ໓rē ¢hค໐Ş
"So, are they time-frozen until morning or thing are really shitty?"
Digmata
"Probably the former which means we can ambush them at night."

Nami then stared at Andre.

"I'm going to use that skill on you, let's see how effective is your virus going to be?"
คຖ໓rē ¢hค໐Ş
"Are you sure its not going to make you go crazy? Its Chaos after all..."
"Shoot it. Let me try to see, how thing going to be..."
The Winds Of Chance
Result: 1d20 (17)

JOE
[The vision is unable to predict Chaos, and so does not know how effective the virus will be. Instead, it shows Andre that there is a substantial stretch of grey-blurry territory between the Machine Army and the School, preventing them from being approached without braving it.]

คຖ໓rē ¢hค໐Ş
"Ok, it didn't let me predict Chaos, but I think Machine Army is shielded from us via gray area. However, it doesn't mean they cannot fly through later, or create something to break it. Or stockpile their numbers and wait until morning. It Tinkertech after all."
"So, wish me luck?"
"And maybe I should go away from you... Or better if I stay, so you could knock me down in case of another mind-controlling abomination?"
"...or maybe you have other ideas of how not to die in the morning?"
Digmata
Nami gave a herself few moment to figure something out. "I have a better idea."

[Enforce Vision]

[Your mind is under my possession, no one else can touch it without my permission. Anyone who does must face me]

The Winds Of Chance
Result: 1d100 (1)

คຖ໓rē ¢hค໐Ş
(This was roll for 5% chance of ressisting mind control. Got it after Polybius thing... As you can see - its utterly useless)
คຖ໓rē ¢hค໐Ş
(This 5% chance to resist any new type of mind control. I used and failed it two times, if I remeber right)
JOE
[All that would do is make Andre believe that. It would not make it true.]
คຖ໓rē ¢hค໐Ş
(Better than nothing really)
(Help with nervousness of using chaos again)
JOE
[Andre perceives a deity descending from on high. The deity informs Andre in a voice that rings like truth that Nami owns his mind, it cannot be touched without permission from Nami, and Nami will beat up whoever tries.]
[The Deity then hecks off to who-knows-where.]
[This is all such legitimate reasons to believe things.]

Digmata
Honestly I think the idea of that vision would at the very least give a placebo effect to increase resistance.
คຖ໓rē ¢hค໐Ş
"Ok, it made me feel a bit better... But please, don't do such things anymore without telling me before hand what you are doing. Or I am going to kill you". - tells with deadpan expression
Digmata
And this is step 1 of a clearly not improvised plan.

How long until the next level up.
Digmata
"Actually that wasn't complete, I still have something to do before it became perfect."
คຖ໓rē ¢hค໐Ş
"What exactly?" - prepared to snap fingers
JOE
[You get XP when you act perceptive, as judged by other participants and communicated by Star Reactions]
[You are 4 XP from the next Level.]


[This is all recorded in the Character Sheets Thread.]
Digmata
"I will make a new skill Realize Vision which is basically making a vision true that is only effective if someone truly believes the Vision."

"I hope that would make the actual defense for your mind." Nami let out a smug smile, as if she was proud of her idea.
คຖ໓rē ¢hค໐Ş
"Do we have time? And if you could do this, tell me beforehand. I had pretty bad experience with mind-controlling parasite lately. And didn't try anything against you only because I am too tired of everything, probably progressed my depression the whole stages further..."
Digmata
Nami became silent for a while reflecting on her actions.

"I'm sorry for whatever it's worth. I just believe that it was the most effective path for me to use."

Her voice sounded sincere and guilty.
คຖ໓rē ¢hค໐Ş
"Want to know, what I thought after you did this?" - looking in window
Digmata
"What?"
คຖ໓rē ¢hค໐Ş
"I thought. She affected my mind and emotional state. It seems like it did things better, I feel better. But she did so without my consent and I should probably kill her, because she can potentially brainwash all of us without remorse and even would not understand, what she did wrong." - looks at her - "But then, I thought, maybe she didn't mean anything bad. However, I cannot know about what else she put in my head. I cannot tell, if I am not compromised, not made into Simurgh bomb now. And I cannot learn about it, because any strategy of doing so is useless or risky. She can lie to me and it would work. I cannot use Chaos to know truth, because it probably go bad." - sign and looks in the window again - "And then I decided to just give up on it. I am too tired and don't really give a shit about dealing with it, or worry too much. I only will observe Nami more carefully from now on. Because not only I have Power Problems."

Silent for a moment: "Maybe I talk too much lately".
Digmata
Nami laughed a little it was a self deprecating laugh.

"I think it was warranted though."

Sorry Andre but to find my way home, I'm willing to do anything.
JOE
[Erkin is still in the car asleep, correct?]
คຖ໓rē ¢hค໐Ş
"Well, you can gain my trust, but I think you don't give a shit about it. I only want to go home and I almost did it! I created tinkertech door and created person, who could make it work. The Earth was so damn close you would not believe!"

"But this all ruined now. And aftermath of this would probably kill us next morning. Or not kill - there are plenty of worse things..."
Digmata
She didn't know that, if she only knew she would've been mo-

"But at least we can see the end right? Maybe we can get lucky."

Forget it, no excuses for what she did.

There was only silence between the two until Nami herself fell asleep.

"I'm going to sleep now, we would need all of our energy for tomorrow."
คຖ໓rē ¢hค໐Ş
"Good night. I am going for a little walk" - went towards the Salt Room.
...
>Stand near the entrance of the Salt Room
ImDead1ns1de
(oh the salt pillars)
คຖ໓rē ¢hค໐Ş
(Want to go with me? We would probably encounter each other on my walk there)
ImDead1ns1de
(sure)
คຖ໓rē ¢hค໐Ş
"I want to check what happened to this room" - tells Mer
ImDead1ns1de
"Sounds interesting. And I wonder if the salt here is any different from the stuff in the kitchen."
คຖ໓rē ¢hค໐Ş
"Also. I can turn into Snow Elemental for 60 seconds in case we need it." - looks into the weird room. - "It doesn't look dangerous, but I saw weird blue bird here. It tried to kill JOE with some OP shotgun. It create this big hole in the school, which now filled with lava and stuff".
ImDead1ns1de
"Ah yeah that thing. Didn't it lose the shotgun though? It just has a weird pen now."
คຖ໓rē ¢hค໐Ş
"Yeah. We kinda ate it..." - stands there - "Do you think its gray?"
JOE
[The Salt Room is, in some key sense, insufficiently explored to be freely accessible at Night.]
[Read: I do not think you would accurately deduce or guess its contents. Thus, it has to happen when I am fully available. Which I am not. I really should be doing other stuff at the moment.]

คຖ໓rē ¢hค໐Ş
"I feel like we need more firepower for this... Because what can we do, if its really dangerous? Not much I think. Any ideas of what to do? I am a bit afraid of going outside, but bored and slept pretty much on the other hand"
ImDead1ns1de
"Maybe we could try chaos wishing some small items or weapons? Something to help against the Machine Army potentially, but not too dangerous to hurt ourselves with?"
คຖ໓rē ¢hค໐Ş
"Are you sure you can stop me or whatever would go wrong?"
ImDead1ns1de
"I could at least keep us alive to escape from whatever happens. And if there's only one enemy I could stasis it."
คຖ໓rē ¢hค໐Ş
"Ok, but I would tell my wish wording to you before it happen. Be ready for bad things. And let's go into some empty Class further away from others".
(Pets Class is far away, right?)
ImDead1ns1de
"Sounds good. Maybe aim for weapons that only affect ai/computers? It would be harder for that to hurt us."
Naan
>Erkin wakes up, wondering where everyone went
คຖ໓rē ¢hค໐Ş
"Ok, how about I would try to create... Sonic Emitter from Fallout New Vegas? This is a weapon specialized to hurt robots. Not sure how it would work against Machine Army, because it tinkertech though. But I could try to summon or create this fictional weapon. It worked with MA after all".
ImDead1ns1de
"Maybe try something more generic sounding? A sort of gun that shoots anti machine rays instead of just being better at killing machines?"
คຖ໓rē ¢hค໐Ş
"The problem with general things - there is more room for Chaos to distort them. We can try both and see what happens..." - takes out pen and notebook
ImDead1ns1de
"Sure, one at a time in case things go wrong?"
คຖ໓rē ¢hค໐Ş
"Ok, how sould I word it? How about: Machine Army killing rifle? Or weapon to kill Machine Army?
ImDead1ns1de
"Seems adequate enough."
คຖ໓rē ¢hค໐Ş
"Ok, I would try first, because it is more accurate in shape. Rifle." - preparing to snap his fingers. - "Be ready!"
[Chaos: Create: Machine Army killing rifle]
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
Chaos created a large, futuristic-looking rifle. The only problem is that it can only hold twelve shots and there is no additional ammunition available. Look pretty cool.
"Oof, its a bit heavy... Maybe Iris should take it?"
>Put it on the desk.
>Tells: "However, we still need to check how it works. And if it really effective against MA, but this one probably for later. For now we can start making an arsenal, maybe".
คຖ໓rē ¢hค໐Ş
"Ok. Do you want to try second one or test this? It has only 12 shots, though".
ImDead1ns1de
"There's not a lot to test it on since its a "Machine army killing rifle." We could test it on a computer or something, but that reduces its shots, which is really bad since the machine army is more of a quantity problem."
คຖ໓rē ¢hค໐Ş
"So just stockpile a lot of weapons of questionable effectiveness and hope it would work, when we take random one from the pile to attack MA units? Sounds like we are going to die".
ImDead1ns1de
"That's not wrong either...So are we grabbing a computer to test the rifle on?"
คຖ໓rē ¢hค໐Ş
"Do you think we should preserve computes as materials? Also, what if we use them as materials for creating things via Chaos? It should make things easier, less horrible if fails, perhaps?"
ImDead1ns1de
"That's also a good idea...How about I try sustain target on a computer to see if it repairs itself after getting shot? And maybe see if farming materials that way would work too..."
คຖ໓rē ¢hค໐Ş
"Well, there is maybe four normal computers left? I used them, when tried to create body for Iris. We also can use Concept Objects from computer lab to do things".
>Bring some conceptual and not really devices into the Pet Class.
>Tells: "Ok, lets see... Should we be afraid of things exploding or catch fire?"
ImDead1ns1de
"Potentially. Is this room flammable? It has some carpets or something right?"
คຖ໓rē ¢hค໐Ş
"I already took all carpets away... We may test in corridor? Lava didn't make fire, so... Take the PC you like the least out".
>Takes heavy rifle into his robotized hands.
ImDead1ns1de
"Sounds good." Meursault picks up an ugly looking old PC and plops it down in the corridor, and casts sustain target on it in the hopes it somehow regenerates after getting shot.
คຖ໓rē ¢hค໐Ş
"Ok, I am not really the best gunner, but I'll try my best."
>Carefully aiming using a chair as a prop
>Makes a shot
(Should I roll for it?)
ImDead1ns1de
(how far away are you from the computer?)
คຖ໓rē ¢hค໐Ş
(I am not sure how long the corridor is, really. But the target is relatively big, non-moving and I don't hurry, have good place to shoot from. There is no way even someone like me can miss this shot. Well, only if weapon shooting in weird way).
ImDead1ns1de
(guess you ignore rolling and autopass to hit it?)
คຖ໓rē ¢hค໐Ş
(But should I roll for results? I think, PC either explode or nothing happen, becase its anti-MA weapon. And poor PC is not a MA unit)
(Maybe coin toss?)
ImDead1ns1de
(hmmmmm sure?)
คຖ໓rē ¢hค໐Ş
1 - explode
2 - nothing happens
The Winds Of Chance
Result: 1d2 (2)

คຖ໓rē ¢hค໐Ş
A nearly imperceptible distortion of the air, accompanied by a faint sound, yielded no results. The target remained unaffected. Considering the size of the gun, it was an underwhelming turn of events, leaving the impression that it had failed to function altogether.
"It doesn't work?"
ImDead1ns1de
"Maybe. Maybe not? That was a machine army rifle, not a computer rifle..."
คຖ໓rē ¢hค໐Ş
"Ok. Let's just leave it. It has only 11 shots left and now we know it doesn't really work on other things." - put it into Cafeteria room, because didn't want to go towards the Pet Class around Lava
ImDead1ns1de
"At least friendly fire won't be an issue with that one."
คຖ໓rē ¢hค໐Ş
"Probably, but not surely. Any other ideas for wording?"
ImDead1ns1de
"Anti replication gun/ray/bomb? To keep them from duplicating? It theoretically won't damage them, but that would hopefully stop it from hurting us?"
คຖ໓rē ¢hค໐Ş
"Bomb may explode right after creation... Maybe rocket launcher or something?"
>Write on piece of paper: 'Create: anti replication rocket launcher; infinite shots'
"Or perhaps..."
>Write on piece of paper: 'Create: rocket launcher; reproduction suppressor; refilling shots.'
"What do you think?"
ImDead1ns1de
"Both sound pretty similar..Maybe the refilling shots one would need time to reload but there's not a lot different?"
คຖ໓rē ¢hค໐Ş
"I am afraid that phrase 'infinite shots' may distorted into something, which would fire and fire rockets endlessly, when we pull the trigger once. Also, I just though about how we would check this thing? Maybe shot something through the window, something outside?"
ImDead1ns1de
"We would need to shoot it at something that replicates/reproduces to see if it stops...weren't those invisible monsters duplicating or something? Or did they have a different attribute?"
คຖ໓rē ¢hค໐Ş
"I have no idea. Check are mostly needed to know how it would work, but not how effective it would be. We don't have test subjects. The Swarm is invisible..."
ImDead1ns1de
"Dump paint or something else on the Swarm to see them?"
คຖ໓rē ¢hค໐Ş
"We don't know how their invisibility works. And if paint even stick to them. We would see them by now, if it was so easy, because dust and other dirt. But you may try."
"Ok, I am gonna try it... Be prepared for any bullshit" - snaps his fingers.
[Chaos: Create: rocket launcher; reproduction suppressor; refilling shots]
The Winds Of Chance
Result: 1d20 (14)

JOE
[Meursalt is retroactively awarded 1 Experience for Stagnating Vitality on himself while Joe was punching him, and 1 for Stagnating Vitality on Nami before Joe accidentally shot Nami in the foot.]
[Erkin is awarded 1 Experience for turning into a sword to be a mirror.]
[Today, Kaleidoscopic Capabilities selects the concept 'Fuck You'(🖕).]
[A new Day is Dawning.]
[Vibrancy gradually pulses out from the Class, returning color and definition to all unexplored territories.]


[The Void shrinks slightly.]
[The various shrunken Concept-Objects return to their original sizes.]
[The Machine-Army Killing Rifle remains as observed]
[The Rocket Launcher was created, but is extremely bulky and unwieldy, only viable as artillery in groups.]
[The Machine-Army exits stasis and resumes approaching the School. They are highly numerous, but slow. Judging by the Worm Wiki, their replication is too slow to be relevant with the timescale of this RP and growth rates of the players.]
[Rolling for certain occurrences relating to past events...]
[Cavernous: 9. 16. 1. Mitigated Failure.]
[Eld Encroach: 4. No effect.]
[Several new items have appeared in the Store.]


[A whole Day lies before you. What. Do you do?]
Joe, naturally, wakes up. Since Andre was asleep for much of the Night, there isn't much mucking up to marvel at, as expected.
Naan
>Erkin once more wakes up in the back of the Car, this time leaving it
JOE
Joe heads down to the Cafeteria, where the Beeftermelon and Lemoncolliflour wait for more culinary experimentation. If he sees anyone awake on the way, of course, he will punch them without warning.
Naan
>Erkin heads to the Cafeteria to find somethimg to eat
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (12) + 1

JOE
[Erkin arrives at the door just as Joe does. Joe punches Erkin without warning for 1 damage.]
"Good morning!" Joe says cheerily, as if that was totally normal.
Naan
"Good morning to you too"
>Erkin says while punching Joe back
The Winds Of Chance
Result: 1d20 (17)

JOE
[Joe gets punched right back, also taking 1 damage.]
Joe takes this in good humor and continues walking into the Cafeteria. "Would you like some beeftermelon or lemoncolliflour?"
Naan
"I'll take the beeftermelon"
JOE
Joe walks over to the Upturned Table Barricade where Yolk's egg used to be and hauls out the Beeftermelon onto the table, which is of a respectable size. He then goes looking for a knife to cut it with.
[Unfortunately, all the cutlery is in the Kitchen near the Coop, because of Andre.]
Naan
"Do you want me to use my claws to cut that?"
JOE
[Considering Joe was the one who returned it there after it got teleported, he really has no excuse to not have realized that.]
"Watermelons are pretty thick, are your claws long enough to actually get a slice out?- but if you can, then sure."
คຖ໓rē ¢hค໐Ş
(Fuck You - With a specific gesture or phrase, unleash the power to incite uncontrollable aggression in those who witness it. Once activated, anyone who sees the gesture or hears the phrase will experience a heightened state of aggression, fueling their combat abilities for a brief duration, but making thier ability to reason worse for some time)
>Wakes up and go searching for others
Naan
>Turns into a Sandslash quickly for longer claws (have you seen those things) for ease and cuts the beeftermelon
JOE
[Reifying...]
[Fuck You, Level 1]
[By way of a middle finger or appropriate phrase, taunt all intended recipients. Taunted creatures prioritize attacking the Taunter if at all possible, however inefficient this may be.]
[Acceptable?]

The Winds Of Chance
Result: 1d20 (17)

JOE
[Several delicious slices of Beeftermelon are cleanly removed from the Beeftermelon.]
JOE
Joe blinks. "...Huh. I didn't realise you could transform into pokemon."
คຖ໓rē ¢hค໐Ş
"Oh, breakfast!" - entering the room. Looks at the beefmelon - "What is this?"
Naan
"I can transform into anything really, it's just that pokemon have the greatest biological variance while maintaining my ability to speak. In short, powerful animals while I can talk"
JOE
"It's a beeftermelon! I think you were busy getting polybiused when I made it."
"...Huh, I thought most pokemon couldn't say anything other than their name?"
Naan
"Well if a Meowth can talk, all the Pokemon have the required vocal chords to do the same. It's just that most don't bother"
คຖ໓rē ¢hค໐Ş
"If they can say their name, they have the same vocal ability as humans most probably. They just don't have parts of the brain to learn speech fully, perhaps". - pocking weird melon and not sure, if its good idea to try it.
JOE
"I don't think it can be just a mind thing? some psychic-types 'talk' telepathically, but generally still don't talk with Words- like, out loud."
คຖ໓rē ¢hค໐Ş
"If they capable producing sounds, which people can. Nothing stop human mind in head of pokemon to start talking. Also, do you have any plan of dealing with Machine Army, perhaps?"
Naan
"Talking with telepathy is easier because they aren't really talking. They are simply talking with thoughts, which gets translated into speech for most humans due to that being how they think."
JOE
"...The Machine Army?"
คຖ໓rē ¢hค໐Ş
"I kinda summoned it in my frenzy state... We stockpiled some weapons, but I think it would not solve the problem, there is also plan B... Do you know what MA is?"
JOE
"One sec" says Joe, and does his best to punch Andre in the face.
Whether successful or not, he replies, "I have never heard of it before in my life."
The Winds Of Chance
Result: 1d20 (12)

JOE
[The punch lands, dealing 1 damage.]
คຖ໓rē ¢hค໐Ş
>Kick in turn reflectively
The Winds Of Chance
Result: 1d20 (20)

JOE
[The kick hits Joe between the legs for 2 damage.]
Naan
"Ouch man, have some respect for males. That was nasty"
คຖ໓rē ¢hค໐Ş
"Sorry, old habits... You should probably stop attacking people randomly".
Digmata
This is the moment that Nami opened the door before awkwardly standing.
JOE
Joe looks like he wants to object to having been kicked, but also knows it's unreasonable with how much he's hitting everyone else.
(Also, like he's in pain. but that goes without saying.)
คຖ໓rē ¢hค໐Ş
"Meur, maybe you help him? It may be serious." - looks at Nami for a moment
JOE
"I think... Meursalt is... still asleep."
Naan
(also should Andre roll, he's in range)
The Winds Of Chance
Result: 1d20 (6) + 2

Digmata
Nami approached Joe. "Are you ok?"
JOE
[the belief that Nami owns his mind, which Andre may or may not have already discarded after Nami basically admitted it was false, is not removed by the Aura if it is still present.]
"I'm pretty sure... it won't kill me faster than Mersault wakes up." Joe... jokes?... probably?...
คຖ໓rē ¢hค໐Ş
"No, he is not. Punched me and I kicked him without thinking... Let's hope there is no lasting damage." - tells a bit uncomfortably
Digmata
"Put some ice on it. That will make it easier, why are you two fighting in the first place?"
คຖ໓rē ¢hค໐Ş
"I don't know... Maybe JOE have power problems too". - looks around. - "So the Machine Army. Its a tinkertech swarm of self-replicating, self-enhancing AI machines. So this is bad".
Digmata
"Do you?" Nami asked.
JOE
Joe gingerly gets up. "Nah I'm just like this."
คຖ໓rē ¢hค໐Ş
"Than weird you weren't sitting in a jail or mental hospital... Or did you?" - trying to find his note in pockets
Digmata
"Oh right you told me about that." Nami muttered recalling the events of the last night.

"So anybody have a course of action?"
JOE
He pauses and clarifies "...Not as in I randomly punch people normally."
คຖ໓rē ¢hค໐Ş
"I beg to differ..." - tells smugly, while touching place of the punch
JOE
"I'm 'like this' in the sense that I disregard... uh... the stuff people assume is common sense... if I don't think it makes sense, and one of my powers lets me manipulate luck more for each time I do anything risky, like randomly punching people."
Digmata
"Jumping through the roof is risky."
คຖ໓rē ¢hค໐Ş
"Gambling also... And less destructive for others". - thinks for a bit - "Shit, we such a loony bin of loons! Is there any normal person around?"
JOE
"If the machine army is self-replicating, I think the key question is how fast it replicates."
"Yeah gambling should work. Do we have anything worth betting?"
Joe thinks for a few seconds. "Maybe we can bet ability uses? Like I can bet rerolls-used-for-things-you-want, Nami can bet... that telepathy-slash-competence thing you do, Andre can bet promising-not-to-use-Chaos-Wish..."
คຖ໓rē ¢hค໐Ş
"Not sure about things to bet... Machine Army shouldn't replicate fast, but it can. So over time it would become a problem. And its units may be pretty dangerous for us or anyone really. I could try to create some documentation on them".
Naan
"Well considering its been two days, and we are this powerful already we should be fine."
Digmata
"Regardless of how fast we should deal with them faster, so my idea is to consolidate a force then attack in one decisive battle."

"Fortunately I have an idea where we could gather help."

She motions at the door staring at Cas.
JOE
[Cas is awake, having woken up at roughly the same time as Joe did.]
["...me?" Cas asks. "I'm a cashier, not a fighter."]

คຖ໓rē ¢hค໐Ş
"They also could hide or scatter around the area... And we probably would need to get big guns. And they are also tinkertech, so some bulshittery on the menu..." - sits on the chair
ImDead1ns1de
"I sleep in for a little bit and wake up to see you all hurt from punching each other. WHY."
Digmata
"No, I mean do you remember the police and the knight you called? If we could ask for their help we would pull it off."
JOE
"It's my fault!" Joe almost chirps.
คຖ໓rē ¢hค໐Ş
"He punched me. I kicked him in turn without thinking. Probably some cracked eggs..."
ImDead1ns1de
"Agh. Of course. Do we still have moo moo milk?
Digmata
"Guys focus at the task on hand!"
คຖ໓rē ¢hค໐Ş
"A lot of it, but it probably in kitchen. Some was in my bag, but I am not sure if there anything left."
>Searching for milk in the bag
JOE
["Oh, that makes more sense." Cas nods. "I'll have to go back to the Gas Station but they should be able to help."]
"Didn't you have some kind of healing ability, Mersault?"
ImDead1ns1de
"One at a time, and it's slow. I think I left it on Nami last time."
Digmata
"Are you sure you don't want to stay here Cas?"
JOE
[(I think you left it on Andre, actually? because Polybius.)]
คຖ໓rē ¢hค໐Ş
"How many people can we get for it? What technologies and weapons they have? Also, anyone saw Iris?"
ImDead1ns1de
(left it on Andre while he was sleeping, then when he woke up I switched it)
JOE
[Cas tilts her head slightly in confusion. "It sounded like this Machine Army thing was going to destroy here if we don't do something, right?"]
JOE
[Iris's voice chirps out from Joe's phone, "I'll be over in a minute!"]
คຖ໓rē ¢hค໐Ş
"Yeah, it would use it as materials to make more of itself..." - whisper
Digmata
"Yes and the gas station is next after that."
Digmata
"Who's Iris?"

She heard Iris voice.

"Is that her? Where did you find her?"
JOE
["I'm not sure I get your question, then? You wanted to call the Police for help, right? The Phone I used last time is in the gas station."]
คຖ໓rē ¢hค໐Ş
"She is an AI we found. Was on the phone, I experimented and made body for her, then other things happen... Long story."
JOE
[Iris arrives through the doors. She looks like this, except she is a robot instead of a hologram, and has little glowing pink balls on her palms. "Hello! you were looking for me?"]
Digmata
Nami paused a while.

"I mean after the deal with the Machine Army? You really don't have memory of the place there right and staying there was just too sad."
คຖ໓rē ¢hค໐Ş
"Yeah. Are you alright?" - writing in the notebook about Machine Army
JOE
[Cas still seems confused. "I didn't say anything about staying in the Gas Station long term? that's just where the phone is. For the police."]
[Iris nods. "I'm alright! Are you alright? You seemed pretty off yesterday."]

Digmata
Nami smiled. "That's the spirit. So anyone want to escort us ladies?"
JOE
Joe takes this opportunity to resume food-combining. He tries to combine a Pepper with a tomato.
The Winds Of Chance
Result: 1d20 (20)

คຖ໓rē ¢hค໐Ş
"Well, I am not fully alright..." - scratching the robotic arm - "But we have other things to worry about". - gives notbook with info to Iris
คຖ໓rē ¢hค໐Ş
"You probably need someone with a lot of offensive power..."
ImDead1ns1de
"Joe has that lava gun I think... And lots of rerolls."
JOE
[It works, gloriously, producing a Peppermato- a fusion of the umami-sweet-acidic nature of a tomato with the spiciness of a pepper! Not very large, but jam full of flavours.]
Joe seems oddly unenthusiastic about this success, but places it on the side with the Beeftermelon and Lemoncolliflour for his next, possibly final, food trick when he has enough rerolls banked.
Digmata
Nami looked at Andre. "Does that mean your joining us?"
JOE
"Honestly, my reroll supply has a tendency to run low. That's why I have to punch people so much."
คຖ໓rē ¢hค໐Ş
"Well, I have a lot of offensive power... But would you risk Chaos?"
ImDead1ns1de
"Stop punching people! Seriously just grab a dart board and play with that!"
JOE
"Do you see a dart board anywhere?"
ImDead1ns1de
"Not a literal one! Just practice your aim on anyone except us!"
Digmata
Nami smiled.

"I guess that is another nuclear option for me to use."
คຖ໓rē ¢hค໐Ş
"Ok, next time you try to punch someone, we should go lethal on you. Because this is not healthy shit, dude." - writes something in the notebook again - "Ok there is all useful info on MA and other creations of mine. I would go with Nami..." - give notebook to Enrik
JOE
Joe picks up a chair and throws it at a random spot in the room.
[There is very little risk of this having any positive or negative effect except insofar as the chair is being thrown at a specific target which can be affected by hitting it with a chair. It is not luck-based.]
"I don't think that worked for luck." Joe says, walking over to the chair and righting it.
ImDead1ns1de
"Water bottle flips! Doing trickshots at garbage cans! We only have so much health to spare on your punching."
JOE
"Not true! you have that stagnate vitality thing."
Digmata
"Before we leave, I'll use Bestow Vision for the two of us."
ImDead1ns1de
"Then why were you punching people while I was asleep?"
JOE
"Because they were all full health and you have the other healing thing!"
ImDead1ns1de
"that's one minute for 1 hp isn't it?"
Naan
(Does cas make a roll?)
JOE
"I dunno, it's your ability. But this conversation has clearly been several minutes."
The Winds Of Chance
Result: 1d20 (4) + 2

JOE
[Cas does not break free.]
คຖ໓rē ¢hค໐Ş
One of the things written in the notebook Andre gave to JOE:|| "Nami has brainwashing power. Can induce changed mental stated and make people believe. She used it on me without concent. It seems like nothing bad and actually helped me, but I cannot be sure about any other hidden command. I may be compromised, be careful around her".||
ImDead1ns1de
"Fine I'll go heal Erkin or something."
JOE
Joe rolls to not show any of his surprise.
The Winds Of Chance
Result: 1d20 (10) + 1

ImDead1ns1de
(insert sustain target being used on Erkin)
JOE
reroll.
The Winds Of Chance
Result: 1d20 (10) + 1

JOE
[Joe lets the roll drop, and looks mildly disturbed for a second before controlling his expression.]

คຖ໓rē ¢hค໐Ş
>Go with Nami towards the car
Digmata
Nami didn't notice Andre's secret message and was busy using the skill to the three of them.
ImDead1ns1de
(wait who's going on a road trip?)
คຖ໓rē ¢hค໐Ş
(Cas, Nami and Andre I believe)
JOE
Joe checks IRISmaps (by asking Iris to display it) and decides to head to the Math Classroom to look for useful ConceptObjects to combine with his Gun.
ImDead1ns1de
Meursalt tags along due to lack of better things to do.
คຖ໓rē ¢hค໐Ş
(What exactly did she do?)
JOE
[Bestow Vision, correct?]
The Winds Of Chance
Result: 3d20 (7, 11, 18)

Digmata
Yes targets are Nami, Cas and Andre
JOE
[...and Joe, not and And-ok.]
[Nami sees a snapshot-vision of the Machine Army. They are no longer grey or blurry, and some seem to be mid-'step'.]
[Cas sees a vision of Nami looking directly at the Mounted Police Officer and Knight, a moment before they both almost fell off their horses.]
[Andre sees a fairly detailed vision of the Machine Army showing their current location, movement rate, and that they have not managed to infect any locations on the way due to a lack of metals to. infect. The Territory around them looks 'half-loaded'- it is far more generic than most locations, but stable enough to travel through.]

Joe pauses at the door to the Math Classroom. "Meursault, can you stagnate vitality yourself?"
คຖ໓rē ¢hค໐Ş
"This a bit trippy, but pretty good thinker-trump combination..." - whisper while rubs his eyes. - "They have resources shortage, didn't start to replicate. But better to choose ways around them". - writing in another notebook location of MA
ImDead1ns1de
"...you're punching me aren't you. Fine."
Digmata
"That means we have time, let's get moving."
JOE
Joe pauses. "I might be able to like, spit on you instead or something?"
คຖ໓rē ¢hค໐Ş
>Get on the car
ImDead1ns1de
"That's worse."
JOE
Joe shrugs. "I thought so, but you all seem really worked up about me randomly punching people."
The Winds Of Chance
Result: 1d20 (12)

JOE
[Joes punch lands for 1 damage, instantly healed.]
ImDead1ns1de
"I just feel concerned about people dying. Too many small hits can take someone out with these mechanics."
Digmata
Nami starts the car as soon as Cas enters.
JOE
"That's fair." Joe says, then has an idea. He tries to, like, jab Mersault in the sides in that one non-harmful-highly-tickly way.
The Winds Of Chance
Result: 1d20 (3)

JOE
[Mersault is easily able to slap his hands away.]
ImDead1ns1de
"Just... Stick to the punching when I'm stagnated."
JOE
[Cas entered the car at around the same time Andre did.]
"Yeah, sorry. Wanted to test if it was a viable alternative on not-stagnated targets, it seems like it is."
Somehow, Joe is more contrite about this than about randomly punching people.
He punches Mersault again.
The Winds Of Chance
Result: 1d20 (8)

Digmata
They begin making their way to the gas station.
คຖ໓rē ¢hค໐Ş
"So, Cas, how are you doing?" - looks at Cashier
JOE
[And misses.]

Deciding 3 extra Rerolls should be enough, Joe opens the door to the Math Classroom and takes a look around.
The Winds Of Chance
Result: 1d20 (20)

JOE
[Joe did not need any of those rerolls.]
["I'm... doing okay? As well as could be expected, anyway. It's... weird, not just being The Cashier. I know I used to be more, but all I can remember is that."]

คຖ໓rē ¢hค໐Ş
(Did he just found weaponized Math?)
ImDead1ns1de
(The multiplication symbol could uh...multiply guns or bullets?)
คຖ໓rē ¢hค໐Ş
(Be careful with zero and division sign)
Digmata
"Don't worry it was hard at first but you will soon feel more confortable over time I promise,"
คຖ໓rē ¢hค໐Ş
>Looks around, trying to see danger if it close
"Also, do you have anything against the Invisible Sharp Swarm?"
Naan
>Erkin goes to the Amalgamate corridor to see what's past there
(Do I need to do anything first?)
JOE
[The Math Classroom has a helpful array of Concept Objects. There is a featureless ball, two featureless balls fused together, a triangle, all the classical mathematical symbols made of a glossy material... an italicised x, a protractor, an inedible pie... And more, in little shelves at the back of the room. The floor is a numbered grid, depicting the complex plane.]

The Winds Of Chance
Result: 2d20 (4, 6)

คຖ໓rē ¢hค໐Ş
Thoughts: "I am already compromised. So it would not be worse for me being with Nami. Good thing other did come. Maybe Cas also compromised, I feel something wrong about her situation..."
JOE
[Right as Andre asks that question, Nami sees the sharp swarm descend upon them in the immediate future.]
Digmata
Nami stayed silent before answering "We can outrun them."
The Winds Of Chance
Result: 1d20 (7) + 6

JOE
[Nami manages to bring the car to a halt before running it through them.]
Digmata
Nami stepped on the gas trying to outrun them.
JOE
[Meanwhile, Erkin approaches the Amalgamate Corridor. The Amalgamate is not there, but the Creepy Dummy is. It smiles, and the shadows seem to grow deeper around them...]
The Winds Of Chance
Result: 1d20 (6)

Naan
>Erkin walks past the Creepy Dummy, hoping for non-agression
The Winds Of Chance
Result: 1d20 (4)

JOE
[Nami did not outrun them. They popped the Tires, which had repaired overnight.]
คຖ໓rē ¢hค໐Ş
>Preparing to use magic. Snaps fingers, when things go bad...
[Chaos: Attack: target=invisible swarm; damage=freezing]
The Winds Of Chance
Result: 1d20 (19)

JOE
[This succeeds with no relevant side effects]
Digmata
"Plan B figh-."

"Fix the tires."
JOE
[(You rolled, so it had to happen. You cannot simply preroll and change your mind.)]
คຖ໓rē ¢hค໐Ş
(Yeah, things just moving fast... Be a little slowerm people!)
JOE
[Erkin tries to walk past the dummy. But the dummy is in the way. Even when Erkin tries to step around it, the dummy is in the way. The dummy smiles at Erkin, a poorly-stitched face gradually falling apart at the seams.]
คຖ໓rē ¢hค໐Ş
"Let's hope we come out of this alive..."
[Chaos: fix the tires of the car]
The Winds Of Chance
Result: 1d20 (20)

JOE
[This succeeds with no relevant side-effects.]
คຖ໓rē ¢hค໐Ş
"Done"
Naan
>Erkin plays with the Dummy, hoping to make it leave
The Winds Of Chance
Result: 1d20 (2)

Digmata
"Ok, now that it was over. Let's go to our destination."
คຖ໓rē ¢hค໐Ş
"Maybe Cas needs some weapon? In case things go really bad".
Digmata
"Let's make our way to the gas station first."
JOE
[The Dummy plays with Erkin. The Dummy has a fun game. It is a game with rules, and Erkin knows those rules now. Here are the rules.]
[In this game, you have to destroy a dummy! Use any attacks you want. I will manage the thread. I always manage the thread.]
[1. Do not expect your attacks to actually work.]
[2. You can help the dummy, but it will betray you.]
[3. You can beat the dummy, but you have to use attacks that it cannot negate.]
[4. If an attack works, it will usually do little damage, and the dummy will do something so it does not work a second time.]


คຖ໓rē ¢hค໐Ş
>Writes possible Chaos wishes in the notebook
JOE
[Creepy Dummy 10/10 HP]
JOE
[With the sharp swarm dealt with, Nami and co easily arrive at the Gas Station.]
Joe, meanwhile, attempts to combine 'Multiplication Sign' and 'Ten' with his Lethal Lava Gun.
The Winds Of Chance
Result: 1d20 (10)

JOE
[nothing happens.]
Naan
>Turns into a Mimikyuu, to also become a dummy
>Tries to simply punch the Dummy
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
(He probably need number for it to work)
JOE
[Attacking the Dummy is not a luck-based action.]
[The Dummy dodges your punch. It smiles. this is fun!]

JOE
[Joe included the number, '10'.]
คຖ໓rē ¢hค໐Ş
>Go into the gas station and looking around
"So, you were here, Cas? How long did you sit here anyway?"
Naan
>Erkin tries to inflict emotional damage through a rap
JOE
Joe tries to combine the multiplication sign with 10, without including the gun yet.
The Winds Of Chance
Result: 1d20 (7)

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
(Mmm, war crimes...")
ImDead1ns1de
(the bad dice are back)
JOE
again.
!roll 1d20
The Winds Of Chance
Result: 1d20 (9)

JOE
...again.
The Winds Of Chance
Result: 1d20 (4)

คຖ໓rē ¢hค໐Ş
(Poor JOE, cannot deal with the Math)
JOE
one last time.
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
(can't believe Joe rolled all single digits)
JOE
[...let me check how many rerolls Joe has.]
[(read: how much assault and battery he did today.)]

Digmata
"Nami looked at cast as she opens the door, you know what to do now?"
JOE
[Joe punched Erkin once, Andre once, combined food once, Mersault twice and jabbed mersault once, then opened the math class and failed combinations once each. thus, 8 rerolls, 4 left.]
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (3)
Result: 1d20 (5)
Result: 1d20 (11)

Digmata
(Hahaha)
ImDead1ns1de
(how many rerolls did it take to get a 11?)
JOE
[Joe barely manages to not... I dunno. summon ten of swords but angry and nerfed, or something.]

[8.]
Naan
(I blame Andre and his luck sucking habits)
JOE
[Meanwhile at the gas station, Cas calls the police and explains the situation.]
คຖ໓rē ¢hค໐Ş
(Yeah-yeah, blame Chaos Lord when something goes wrong in your life... It started)
JOE
[The Police are not actually suited for destroying armies, so they call the Military and also the Dojo.]
The Winds Of Chance
Result: 2d20 (19, 19)

คຖ໓rē ¢hค໐Ş
"Do you think its a good idea to create doorway leading into police station?" - asks Nami
JOE
[The Military and the Dojo have totally clear schedules and send their respective top operatives, Hydrogen Bomb and Ninja Grandmaster, to deal with the threat.]

Digmata
(Cas using that retail skills)

"I don't think so, if we get wrong we would be wasting Cas's efforts."
ImDead1ns1de
(a nuke???)
Digmata
Now we have a literal nuclear option.
JOE
[It is not entirely clear how Hydrogen Bomb is an 'operative' and not a 'weapon', but Cas does not seem surprised.]

Naan
(How bad did my rap fail lol)
Digmata
"So you know them Cas?"
JOE
[ah, sorry.]
คຖ໓rē ¢hค໐Ş
"Let me try something... I am going to create document with info on MA. Just be ready for weird stuff." - go further from Nami and Cas
[Chaos: Create Document: True Information about the Machine Army]
The Winds Of Chance
Result: 1d20 (14)

JOE
[Your Rap succeeds, dealing 1 damage! The creepy dummy cannot counter, because it cannot rap! It quickly resolves this problem by getting a text-to-speech system.]
[Creepy Dummy 9/10 HP]


Digmata
"Shouldn't you be using your skill sparingly?" Nami asked.
คຖ໓rē ¢hค໐Ş
"I should. But this is nothing big, it cannot go too wrong and we need more information..."
JOE
[Cas says "I don't know them personally, but yeah, I know of Hydrogen Bomb. It makes... really big explosions, and also poisons the land for generations apparently."]
[Andre gets a copy of the Worm Wiki printed out with only minor edits.]

ImDead1ns1de
(Are we meeting a walking bomb with googly eyes pasted on?)
JOE
Joe says to Mersault "So, that last roll took 8 rerolls to avoid exploding in our face and so I have to begin doing violence again."
Digmata
Nami shuddered Hydrogen Bomb was a last option.
ImDead1ns1de
Mer sighs."do as you will..."
Naan
>Erkin then engages in a dance off/music competition where one has to create the beat and dance to it
JOE
["-oh, and Grandmaster Ninja is more secretive, so I don't know as much, but I hear they can beat hundreds of people at once!"]
คຖ໓rē ¢hค໐Ş
>Andre thinks, its good to have nuclear option against S-call threat
>He writes down all info in the notebook, place the WikiPAge here too
JOE
[Naan stop rolling for the dummy it is not luck based]
Naan
(my bad)
Digmata
Nami perked up at that "Do you he would be willing to teach us how to fight?"
คຖ໓rē ¢hค໐Ş
Whisper: "Cas, where did you hear all of this, if you don't have any memories of your past?"
Digmata
"Also I just noticed you haven't called the barracks."
JOE
[The Dummy loses the dance-off too! It cannot move when anyone is looking at it, which is really bad for winning a dance off.]
[It resolves this by immunizing itself to Musical Damage with a Music Vaccine.]
[Creepy Dummy 8/10 HP]


Digmata
"She has all the memories as the Cashier but none prior to that."
คຖ໓rē ¢hค໐Ş
Hears Nami and asks: "How long was you the Cashier?"
JOE
["Probably if you can prove yourself? But his standards are pretty high."]
["...uh... it feels like only maybe an hour at most before I met Nami? But I think I already knew all this stuff then."]

Joe starts attacking Mersault.
The Winds Of Chance
Result: 1d20 (5) + 2

JOE
[meant to be a plus 1, misses either way.]
คຖ໓rē ¢hค໐Ş
"Hmm, so Archetypes Roles give some knowledge..."
Digmata
Nami stared at Andre "I need to get to the bottom of this."
Naan
>Erkin marks out the length of the lockers as a location for a Sumo Wrestling match and challenges the dummy to it
คຖ໓rē ¢hค໐Ş
"What do you mean? Need some Chaos?"
JOE
[Cas says "the Barracks don't have a phone, the Knight arrived with the Police Dispatch last time."]

Digmata
"No!"
"Oh there you are, thank you coming for our aid."
คຖ໓rē ¢hค໐Ş
Twitched - "It was a joke... But ok".
JOE
[The Dummy accepts the challenge! It then jumpscares Erkin to try and win the match!]
[(Jumpscaring is one of the very few movements it can make, as a Creepy entity.)]

คຖ໓rē ¢hค໐Ş
>Gives Nami a notebook with info
>Just wait for people to talk
JOE
Joe punches Mersault again.
The Winds Of Chance
Result: 1d20 (4)

JOE
[Another miss.]
The Winds Of Chance
Result: 1d20 (6)

Digmata
Nami begins reading the book.

"So it was written here that it takes resources from the surroundings? That means we should ambush them before they reach the school."
JOE
[the Dummy fails to startle Erkin, after which Erkin can easily win the sumo match on account of being able to move freely. 1 damage to the Creepy Dummy!]
[Creepy Dummy 7/10 HP]
[Cas passes on this information to the Police, which tells the Military and Dojo, which hopefully tell Hydrogen Bomb and Ninja Grandmaster.]

Joe punches Mersault again, or at least, tries to.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Another miss, though barely.]
The Winds Of Chance
Result: 1d10 (6)

JOE
[that was for the Creepy Dummy deciding to leave; it does not.]
คຖ໓rē ¢hค໐Ş
Thoughts: "Weird, does nuke guy also doesn't have memories? But they are not Arhetype Role. Something is not right."
Naan
>Erkin now challenges the Dummy to a Push-up contest. Who can do the most push ups in a minute, simultaneously.
>Erkin makes sure to look at the Dummy while doing his
คຖ໓rē ¢hค໐Ş
>Ask: "Hey Nami let's talk in private I have a question".
JOE
[Nuke guy is not here. Presumably, Hydrogen Bomb is heading towards the Machine Army to Hydrogen Bomb all over them.]
[The Dummy does not try to do pushups. It is over losing at contests now, they are lame.]

Joe punches Mersault in the face again.
The Winds Of Chance
Result: 1d20 (6)

JOE
[or, well, tries. and fails.]

ImDead1ns1de
(how many single digits is that???)
JOE
[4.]
Digmata
"Wait what?"
JOE
[I am not sure why you thought Hydrogen Bomb is at the Gas Station.]
คຖ໓rē ¢hค໐Ş
(It would be worrying, if they were...)
Digmata
Nami tried to use her skill to divine what will happen next?
Naan
>Erkin asks the Dummy to jumpscare Joe and Meursalt to try and get it to leave
JOE
[Joe levels up to level 10! This level is special, with 2 key changes. Firstly, if he takes damage, he has a (luck-immune) XP/20 chance to lose XP equal to damage taken. Two, he gains the option to spend 10 XP to move an Ability Point from one ability to one other Ability.]
[He also gets the feeling there is something he should do before levelling up further.]

The Winds Of Chance
Result: 1d20 (9)

JOE
[Nami sees Nami, walking out of the Gas Station, which will probably happen at some point in the future.]
[The Dummy thinks Joe in particular is a GREAT target for jumpscares! It suddenly disappears.]

ImDead1ns1de
(what happens if Nami defies future and doesn't walk out the station?)
JOE
[all future divinations are unreliable by nature.]
[most Bestowed Visions depict the present or past, for this reason.]
[The Dummy arrives where Joe and Mersault is and communicates its game.]

Digmata
What a snarky skill, she meant what will happen to Hydrogen Bomb!
Naan
>Erkin continues on, now that the Dummy is gone
(sorry not sorry, Joe lol)
JOE
Joe nods and gets the reference instantly. Unlike the polybius thing, there's literally no way he would miss this, I spend more time on [related-stuff] than I do on all this-discord-associated quests combined.
Joe's first course of action is to let loose the most epic fart.
*ever*.
[Unfortunately, the dummy is wearing a gas mask because it predicted this.]
คຖ໓rē ¢hค໐Ş
"Nami, do you think Nuke guy should have any memories? Because this is not an Archetype Role".
JOE
Fortunately, Joe knew that would happen, which is why he took the opportunity to sneak behind the dummy.
"Teleports behind you psht nothing personal kid", he says edgily.
[the dummy teleports behind Him before he can do anything with that.]
Which is all according to plan! Joe kicks blindly behind himself before the dummy even moves, striking the dummy as it appears!
[1 damage to the Creepy Dummy.]
[Creepy Dummy, 6/10 HP]

Naan
(Is this an SCP. Its feeling like one for some reason now)
The Winds Of Chance
Result: 1d10 (5)

Digmata
"I'm not sure, I haven't seen him to make to conjecture."
JOE
[It does not run away.]
ImDead1ns1de
Meursalt watches in the corner. Utterly confused.
คຖ໓rē ¢hค໐Ş
Ask other people: "Guys, what do you know about Nuke guy?"
JOE
[Meanwhile, Erkin explores the Hallway, finding the Divination Classroom, Furries Classroom, and Engineering Classroom.]
Digmata
Nami tried using the Bestow Vision once more focusing on what she could glean on Hydrogen Bomb.
The Winds Of Chance
Result: 1d20 (5)

Naan
(Well then, the Furries one will be interesting certainly)
JOE
[Nami gleans that Hydrogen Bomb can explode BIGLY.]
Naan
>Erkin opens the Divination Classroom to look at what's inside
The Winds Of Chance
Result: 1d20 (9)

Digmata
Nami's nose bleed from what she saw. Too much information.
คຖ໓rē ¢hค໐Ş
Gives Nami a napkin: "Maybe you should relax for a bit..."
JOE
Joe turns to look at the Creepy Dummy, and says:
JOEbobobob
Today at 12:40 PM
Add bookmark
#01
JOEbobobob said:
A1: I throw a standard Regen Rock at the Dummy.
A2&3: I store 2 CP
You throw a Rock at the Dummy! it hits for 1 damage!

[This deals 1 damage to the Dummy.]
[It is a format screw based around the thing being referenced.]

The Winds Of Chance
Result: 1d10 (6)

JOE
[The Dummy decides enough is enough and retreats.]

Digmata
Nami sat on a nearby chair. 'I should."
JOE
[Erkin enters the Divination Classroom.]
[It is filled with a thick, hard-to-see-through purplish smoke, but the smoke can be breathed like air. Scattered around are various divination objects. Eight-balls. a deck of tarot cards. some bone dice. a white sphere. a crystal ball. a scrying pool. and so on.]
[also a bird.]

The Dummy being gone, Joe returns to punching Mersault. "Boy, it's a good thing that Dummy attacked me and not anyone else, since I knew exactly how to beat it."
คຖ໓rē ¢hค໐Ş
Tells: "Nami, I think we may deal with p-zombies situation.These guys could probably be not real, never lost any memories. They are Concepts of living things, like we encounter with 911 talks. They probably never have any memories, but than the Cashier situation looks weird..." - sigh and silent for a moment - "Nami, did you use your Vision Enforcing on other people, than me?"
The Winds Of Chance
Result: 1d20 (10)

JOE
[Joes punch hits.]
Digmata
Nami blinked Andre might be right.

"What have I done?"
JOE
[is Cas in the room when this is asked?]
คຖ໓rē ¢hค໐Ş
"Well, you probably gave living Concept new meaning of life. I don't know, if its a good or bad thing... And I could be wrong too. You should probably talk to Cas about it, if we discover this is true"
JOE
[that is- did you move to be out of earshot from Cas.]
Naan
>Erkin decides to use the Tarot Cards and does a reading
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
(Yeah, I tried to write this down before)
Digmata
Nami laughs a little there a soft voice from her head. "I just want to go home."

"Let's deal with the Machine Army first."
JOE
[I do not actually understand Tarot Cards well enough to generate useful readings on the fly. Let me see if I can find a generator.]
คຖ໓rē ¢hค໐Ş
"Yeah, it would be good to go home..." - wanted to go away, but suddenly stops. - "Also, what's the probability of us being from different worlds?" - feels suddenly worse
Digmata
Nami stayed silent she doesn't want to answer the question.

She begin standing up gathering the attention of everyone at the gas station.
คຖ໓rē ¢hค໐Ş
>Just let her do her thing
JOE
[no useful generator found. The resulting spread features the Magician, but besides this I cannot specify.]
[(It features the Magician mostly because it is a God Diversion Spoiler)]
[(well, arguably-spoiler.)]
[(that we get the Magician)]

Digmata
[Who was at the gas station?]
JOE
[Nami, Cas and Andre are the only people at the Gas Station]
Joe punches Mersault again.
The Winds Of Chance
Result: 1d20 (11)

JOE
[It hits, but of course, is instantly healed.]
"I'm at 6 rerolls now, do you think that's enough to be safe for more concept combining?"
คຖ໓rē ¢hค໐Ş
"I could always try to make a door to Earth... But I never can be sure, it would be my Earth. Let's wait for fireworks? I think, Nuke guy going to explode."
Digmata
[I thought the people.they are waiting for had arrived it seems it wasn't the case.]
JOE
[Those people are heading to fight the Machine Army, not to rendezvous with you.]
Digmata
Ok

Nami called for Cas and Andre. "Do you want to watch what happens?"
[Bestow Vision]
The Winds Of Chance
Result: 1d20 (7)

JOE
[Nami sees the moment of Hydrogen Bomb exploding. It is very bright, washing out all other details.]
The Winds Of Chance
Result: 2d20 (3, 13)

คຖ໓rē ¢hค໐Ş
"You could wait for our answer..." - tells a bit annoyed and rubbing his head.
JOE
[Cas sees the same thing, from a distance such that it is simply a pinprick of light.]
Digmata
"I'm not good at waiting."
JOE
[Andre sees the Grandmaster slicing Machine Army Robot Things into pieces by the dozens using a wooden training blade.]
คຖ໓rē ¢hค໐Ş
"They seem doing pretty well... This Grandmaster is really dangerous."
Naan
>Erkin sees this and leaves, noting it for the future. He then enters the Furries room
The Winds Of Chance
Result: 1d20 (19)

JOE
[the Grandmaster has a plainly visible beard and is wrinkled, but is clearly quite spry regardless. They are wearing a dark-blue garment covered in writings in a language that looks kind of like Japanese and kind of like Chinese and kind of like Greek and kind of like zalgo-text English.]

Digmata
"What grandmaster? I'm only seeing the bomb going off." Nami answered as she checked on anything they may have missed.
ImDead1ns1de
(a grandmaster and a bomb were sent)
คຖ໓rē ¢hค໐Ş
"I saw how this person fight using wooden blade to slice Machine Army into pieces... What did you see, Cas?"
"Wait, how far the bomb is?"
JOE
[dang do I have to welp I made my bed i guess]
[The Furries Room has costumes of various animals, including of course dogs and cats but also weirder ones, like sheep, penguins, and even non-animals like flowers, hung up on the walls. It also has a stack of money that reaches to the ceiling in one corner, and a folder filled to bursting with papers on a table.]
[In the center of the room is a ray gun labelled the Furryizer.]

คຖ໓rē ¢hค໐Ş
(Weapon against Machine Army was found)
ImDead1ns1de
(you fool, that just makes them replicating furry robots)
JOE
[Andre, Cas and Nami suddenly hear a shockwave coming from the direction of the Machine Army.]
คຖ໓rē ¢hค໐Ş
>Panic! Snaps fingers
[Chaos: Create Barrier: spherical; protection against nukes; permanent; around the gas station]
JOE
[It does not break the windows of the Gas Station, so clearly collateral is reduced to some degree.]
The Winds Of Chance
Result: 1d20 (4)

JOE
[The Gas Station is now surrounded by a permanent barrier... which points inwards and is effective against non-nukes as well, trapping Andre, Nami and Cas.]
คຖ໓rē ¢hค໐Ş
(Andre was on nerves, after heard about Nuke going off)
JOE
Joe punches Mersault since he didn't say 6 is enough.
The Winds Of Chance
Result: 1d20 (1)

JOE
[Joe misses and falls on his face, taking 1 damage.]
Naan
>Transforms into a human and clips the Furryizer onto his belt
ImDead1ns1de
Meursalt sighs. He casts sustain target on Joe because he's pretty sure Erkin is at full health by now.
คຖ໓rē ¢hค໐Ş
"Shit, I panicked for a bit..." - looks around. - "I think, we stuck".
Naan
"This, just what. I'm going to simply leave"
>Enters the Engineer classroom
JOE
"Thanks. I could've rerolled that, but it'd kinda defeat the purpose." Joe says, then pauses. "Hm, I feel like there's something I should do before I level up more... No clue what it is, though."
The Winds Of Chance
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
>Writes his wish on the piece of paper: 'Create Barrier: spherical; protection against nukes; permanent; around the gas station'
>Give other see the writings and tells: "It worked, but barrier points inwards..."
JOE
[Erkin forgets to open the door and runs into it full bore, taking 3 damage.]
ImDead1ns1de
(like always, blame Andre)
ImDead1ns1de
(I just dropped sustain on them whyyyy)
JOE
(If sustain was on Erkin it probably would've generated a useless Engineering room instead)
(or maybe an engineering room with its own Machine Army Infestation.)
ImDead1ns1de
(Eh? Thought it would just heal them)
JOE
(as in the 1 would've done something different in the first place.)
ImDead1ns1de
(ahhhh)
JOE
(I probably wouldn't've thought 'aha! this should deal damage to Erkin!' without sustain having just dropped.)
Naan
"Owwww"
>Falls unconscious
(Need to go)
JOE
(see, it was convenient anyway)
คຖ໓rē ¢hค໐Ş
>Try to poke barrier
"Yeah, it looks like we are super stuck..."
JOE
[The barrier is solid, but not harmful. Like a wall the temperature of air, perfectly smooth.]
คຖ໓rē ¢hค໐Ş
"But on the other hand, we can use it as perfect jail! Just lure someone here and they would be stuck!" - trying to cheer people up. - "Probably need a warning sign and a fence around..."
ImDead1ns1de
(how would people get in? Is it one sided blocking?)
คຖ໓rē ¢hค໐Ş
(Exactly)
JOE
Joe punches Meursalt again.
The Winds Of Chance
Result: 1d20 (16)

JOE
[It hits, for 1 instantly-healed damage.]
"oh yeah, that somehow reminds me, you should probably use Stagnate Fortune since we're not in combat at all."
[Meanwhile, Hydrogen Bomb and Grandmaster Ninja are fighting the Machine Army.]
ImDead1ns1de
"Well alright..." Meursalt tosses a fork into the trash.
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
"If this thing does not let air go outside, we will suffocate at some moment. CO2 and all of that." - tries to blow on the barrier to see if it lets air out
JOE
[Get ready for an ever-so-slightly above-average few minutes.]
ImDead1ns1de
(wooo)
JOE
[Rolls Stagnated, Hydrogen Bomb & Ninja Grandmaster. the fight sllllowly tilts in their favor.]
[The Barrier does not let air out, but is big enough to last, like, days.]

Joe resumes punching Mersault (6 more times) until the Stagnate Fortune expires. It happens two rolls earlier than he expected, on account of Hydrogen Bomb and Ninja Grandmaster, so:
The Winds Of Chance
Result: 1d20 (10)

JOE
[In conclusion, if not for Stagnate Vitality, Mersault would be dead]
[but also Joe would not have punched him this much otherwise so, yknow.]

having 15 Rerolls banked, Joe decides to try and guess where his weird sense he should do something before he next levels up is pointing him.
question one, he asks himself: 'is it inside the school?'. On priors, he thinks 'yeah probably 80% odds, no way writer-me was planning on anything critical happening outside the school.', so that's either a DC of 4 (if it's in the school) or of 16 (if it isn't)
The Winds Of Chance
Result: 1d20 (6) + 2

JOE
Joe rerolls, because he doesn't know if that's high enough and he'll probably get better than a 6 next, right?
The Winds Of Chance
Result: 1d20 (11)

JOE
Welp, he's not so confident another roll can beat 11 with how luck tends to be, so he lets it drop.
[Joe concludes it is inside the school. Technically he has gained no new information because, with a roll of 11, he would conclude this whether it was right or wrong.]
Next question, which floor? no strong prior here.
The Winds Of Chance
Result: 1d20 (15)

JOE
[Joe correctly guesses it is on the same floor as the Class.]
ImDead1ns1de
Meursalt shakes himself out of his stupor after realizing Joe has stopped punching him. For now.
JOE
"I figured 15 rerolls was enough for now, and now I'm trying to figure out what I'm supposed to do before levelling up." Joe explains. "I'm guessing, by the powers of luck, that it's on this floor assuming it's in the school. Probably not a random classroom or locker, call that 5%... could be in Shonen, or if we're unlucky, Gothic, call that 15% between them. 10% something I'm not thinking of, otherwise in the Classroom."
Joe picks up one of those dice that appeared on the floor of this hallway when Andre threw a yes-no coin into blurriness on day one, and rolls it.
The Winds Of Chance
Result: 1d20 (11) + 2

JOE
Joe... rerolls.
The Winds Of Chance
Result: 1d20 (14) + 2

JOE
good enough.
[in Joes priors, that lands on Classroom.]
Joe heads to the Classroom.
ImDead1ns1de
Mersault follows and hopes it isn't dangerous. He wonders how the road trip is going for the others.
JOE
Joe looks through the Classroom for anything different or relevant.
The Winds Of Chance
Result: 1d20 (17)

JOE
[Nothing about the Classroom is different, but he does notice the Store through the Window. They never did Explore that area.]
"You or the others didn't ever explore the Store, right?"
ImDead1ns1de
"No I think we forgot about it. But if we head there, we don't have the money to go shopping do we? Unless you get lucky enough to be the 999th customer or something."
JOE
"Might be worth knowing the selection anyway. If we had to, we could probably find Money somewhere in this School."
ImDead1ns1de
"Perhaps the kitchen was stocked with lunch money..."
JOE
Joe walks over to the window and climbs through it.
The Winds Of Chance
Result: 1d20 (16) + 2

JOE
[Joe enters the Store. It looks like the Monokuma Shop in Danganronpa, in terms of layout; though, of course, not in terms of iconography or products.]
[resting on the countertop are several sky-blue pyramids in different designs- no, not blue, gold? no, blurry and grey- no, clearly those are in flux. Each is labelled with a price and a name, as are several of the other products on the other side of the Countertop. one is labelled 'Minor Convenience', another 'End Encounter (Night Only)' and another 'Graduate', and others besides.]

ImDead1ns1de
"Graduate? Does that take us back to earth or just allow us to level up past 10?"
JOE
[Behind the Desk is a foggy blue silhouette.]
[Also, most of the prices for the Countertop items are denominated in XP.]
[The silhouette speaks.]

"The Graduate item allows you to return to Earth. Or, if I am being strict in my phrasing, it allows you to travel to an Earth identical to the one you died at, at or after the point of your death; but not to the earth most of your memories originate on, ontologically speaking."
ImDead1ns1de
"Identical to the one we died at? Not the same earth?"
JOE
"That depends on your definition of Same. Due to the nature of quantum physics, some infinitesimally-likely variations are likely to exist where you do not return, and it's not clear there is meaningfully a sense in which identical earths are 'different'."

ImDead1ns1de
"I suppose that's true... Are crossovers to non standard earths possible? For instance something like Harry Potter?"
JOE
"Yes. They are more expensive than the standard Graduate, however."
ImDead1ns1de
"Once we graduate, is it possible to return?"
JOE
[The Graduate item lists a price of 50 XP, but it fluctuates every few seconds to different values.]
"Not with the standard Graduate item. Sending you back to an otherwise-mundane World puts you out of my power."
ImDead1ns1de
"So the more expensive versions of graduate let us come back eventually?"
JOE
"Yes. The prices are still in flux, though, as you can see."
ImDead1ns1de
"That's interesting. I think Nami or Andre would appreciate being able to go home, but they're out on a road trip right now. Say, what are some of the other items?"
คຖ໓rē ¢hค໐Ş
"Ok, Its time to pop this bubble. It may be dangerous, especially near the road..."
>Poke the barrier with finger
[Chaos: burst it like simple soap bubble]
JOE
"The 'End Encounter (Night Only)' Item can be used at any time after 8:00 PM and before 10:00 PM at the end of a Day to immediately end an Encounter or Problem. Such as the Hole, or the Sharp Things Swarm Nami faced."
The Winds Of Chance
Result: 1d20 (12)

JOE
[The shield pops like a simple- Giant- soap bubble. The rush of air knocks Andre(1 damage) and Cas(slightly injured) over; Nami rolls to brace due to the Eye Of Time.]
The Winds Of Chance
Result: 1d20 (20) + 6

JOE
[Nami easily braces, and also helps Cas not get more than a scratch or two.]
คຖ໓rē ¢hค໐Ş
"Shit... Cas, Nami, are you alright?"
JOE
"We only have 1 End Encounter in stock today, but the price has been discounted to 1 XP from the standard 3 due to your experiences in this department. For you particularly, Meursalt, it will grant 1 XP when used due to your Concept."
ImDead1ns1de
"Well that sounds interesting...sort of a get out of jail free card. By ending the encounter does it let people flee or does it get rid of enemies?"
JOE
["-Yes, I've only got a few scratches thanks to Nami." says Cas.]
คຖ໓rē ¢hค໐Ş
"Ok. I would go back to school... Are you with me or stay at Gas Station?"
JOE
"It depends on the Encounter. The primary purpose is that nothing involved will be in need of action until the next Day. For a weaker encounter, this may destroy the enemies; for a stronger one, put them into stasis, or teleport you away from them."
["I think I'll stay with Nami, wherever they're going."]
The Winds Of Chance
Result: 1d20 (15)

ImDead1ns1de
"So it will probably just stall the machine army a little bit... Eh I'll take it anyways. Who knows if we'll meet another Hole situation."
JOE
[In other news, Ninja Grandmaster and Hydrogen Bomb have mostly destroyed the Machine Army.]
[Purchase Made!]

คຖ໓rē ¢hค໐Ş
>Go towards the car.
>Remembers that he cannot drive.
>Think about going on foot or something else.
Thoughts: 'Maybe I could create some manual? Cars should not be hard to operate after all...'
JOE
"The Minor Convenience is what it says on the tin; a minor convenience. For instance, the ability to use the item, or no-drawback ability, of a sleeping or absent Enrolled you are on good terms with without asking them. A Bed to sleep on because none of the Classrooms have had one yet. and so on. Things of low importance which you could likely accomplish by other means. It costs 1 XP for most Conveniences."
คຖ໓rē ¢hค໐Ş
>Snaps his fingers
[Chaos: create easily understandable manual for driving the car]
The Winds Of Chance
Result: 1d20 (15)

JOE
"-To clarify, this would not allow you to use Erkin's 'Shapeshifting' ability to transform yourself, since Erkin's shapeshifting cannot normally target you."
ImDead1ns1de
"There isn't anything I particularly want to use that for unless maybe chaos wishing for fun... What do you think Joe?"
JOE
[Chaos makes a manual for driving the car. It seems to be for a slightly different brand and makes references to 'photon cannons' and a 'detonate reactor' button, but it should be good enough for an empty road with no obstacles.]
"Charging my phone would be convenient... But nah, it's not that important." Joe looks at the other side of the Counter. "What about these pyramid things?
"Ah, finally. Those are Capstones."
คຖ໓rē ¢hค໐Ş
>Read the manual and try to correlate the information from there with the real car
>Then drive my way back to the School
JOE
"As you have reached level 10, your Role has grown too large to remain totally stable. In a mundane world, this would be fine, as there are normally no weapons that would target the conceptual edifice, but as this is a world of concepts... Any damage could scrape off some Experience. Inconvenient, yes? Hence these."
"These Capstones clarify your Role's structure, allowing it to remain stable. The restriction slows down growth, as the Capstone must be enhanced over time to keep the pile stable, and limits it to only the properly-cohesive forms of expansion."
"You may remove a Capstone at any time, although the process will damage any growth your Role has made with it and remove its other benefits. As for strengthening Capstones... that depends on the Capstone and the Role. same goes for the method of fusing with one."

[Joe reads the labels on the Capstones. The most generic one reads:]
[Solid Capstone, 1 XP - Grants the Capstone Ability, 'Authority: {Concept}', At level 0. Stabilises your XP storage. Requires a Concept-attuned Action to fuse. Compatible with almost any Concept.]
[One that tapers off to a much taller point, like the base pyramid had the top half stretched up and the differences smoothed out, reads:]
[Tapered Capstone, 3 XP - Turns 1 existing Ability into a Capstone ability, doubling its power per level and granting other benefits. Stabilises your XP storage. Requires a Concept-Attuned Action based on the Ability in question to fuse.]
[An ordinary-looking one reads:]
[Hollow Capstone, 3 XP - Grants the Capstone Ability, 'Pure Authority: {Concept}', at level 0. Stabilises your XP storage. Requires a Concept-attuned Action without the aid of an Ability to fuse.]
[A Capstone which looks like an upside-down pyramid and a normal one were fused reads:]
[Duality Capstone, 9 XP, 1 Level - You may choose a second Concept that relates to your original Concept. It does not get its own Capstone. Stabilises your XP Storage. Requires an action resonant with both Concepts to fuse.]
[There is also an Engraved Capstone which reads 'Boosts Progression (WIP)' and a Reinforced Capstone which triples MHP.]

JOE
"We also offer custom Capstones if none of the above will serve, though some effects are difficult or impossible."
[I will post a cleaner version somewhere further up and pin that.]
คຖ໓rē ¢hค໐Ş
>Go search new rooms in the School
ImDead1ns1de
"Theoretically, how many duality capstones could one person use?"
JOE
"only one. The new Concept does not get its own Capstone; rather, its Capstone Is the Duality Capstone used to grant it."
คຖ໓rē ¢hค໐Ş
>Going through corridor and reading names of Classes: "Emote, Body, Truth, Furry?"
>Stops. Thoughts: 'I am not even sure, what could be here...'
>Slowly and cautiously peeks into the classroom.
JOE
[The Furry Classroom is as previously described to Erkin, minus the ray gun.]
[Erkin is unconscious on the floor two doors over.]


คຖ໓rē ¢hค໐Ş
>Go inside and looks around
>Whisper: "Well, it doesn't look dangerous..."
>Go towards Erkin to check him
>Tells: "Pal, are you ok?"
>Thoughts: 'What even happened here? I need to be cautious...'
JOE
[In other news, the Machine Army Zone deloads due to the destruction of the Machine Army by Hydrogen Bomb and Ninja Grandmaster.]
[Erkin appears to have run headfirst into something, such as a door, at full tilt. A small crack in the Engineering Door attests to this, if Andre checks.]

JOE
"-A Capstone which permits more than 2 Concepts is theoretically possible, but the price would increase substantially for either of making the design modular or Concepts past 2."
คຖ໓rē ¢hค໐Ş
>First: take the unconscious Erkin into the Class
>Second: Go check other doors
JOE
[As in unnamed doors, or unexplored-but-named doors?]
คຖ໓rē ¢hค໐Ş
(Second. These are close)
JOE
"At current estimates, a Duality Capstone, with the option for later upgrading to a Trinity Capstone without removing it, would cost an additional 3 XP and 1 additional Level; a Trinity Capstone would cost 3 Levels and 13 XP; and a... Quintity Capstone would cost something like 9 Levels and 16 XP."
[Generating new doors...]
[Andre finds the Teacher Lounge, Social Studies, and Crab Room.]

คຖ໓rē ¢hค໐Ş
(Why new? I thought, there are Engineering and Divination Classes, but ok...)
JOE
[...I misread your answer.]
The Winds Of Chance
Result: 1d20 (5)

JOE
[The Engineering Room door seems to have gotten stuck when Erkin ran into it.]
คຖ໓rē ¢hค໐Ş
(Well, this even better, because Crab Room!)
>Slowly open the door and cautiously looks into Crab Room, just because its weird one
ImDead1ns1de
(all becomes crab in time)
(do not resist the crab)
JOE
[The Crab Room has a floor like the shell of a crab. The wall is painted with an impressively realistic mural of a crab covered in crabs. in the center of the room, there is a large Crab. There is also a plush of a crab in the corner, a potion in a crab-shaped bottle, a crab-shaped table with crab-like variants of normal things like cups, books and knives, and a (crab-themed) crown.]
[as well as a small pool in the other corner for the crabs to crab in.]


คຖ໓rē ¢hค໐Ş
>Without opening the door fully look at potion
[Chaos: Accio: potion in a crab-shaped bottle]
JOE
[Andre is now level 5, in other news, having gained 1 XP from leaving Nami behind.]
The Winds Of Chance
Result: 1d20 (9)
Result: 1d20 (20)

JOE
[my roll displays first, so it is what happens.]

คຖ໓rē ¢hค໐Ş
(This is just unfair...)
(Why Discord should be so cruel!?)
JOE
[The bottle shoots towards you at surprising speed. Roll to catch it without dropping(DC 4), spilling(DC 15), or breaking(DC 10) it.]
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
(I should roll my things, because you fail it too often... Just look at JOE!)
JOE
[You drop it, causing it to break and spill the potion all over your foot.]

[You are now Carcinizing.]
ImDead1ns1de
(the crab is crabbing become crab all crab crabb crab crab)
คຖ໓rē ¢hค໐Ş
"Oh shit, oh shit, oh shit!"
[Chaos: reverse the effect of the potion]
The Winds Of Chance
Result: 1d20 (3)

JOE
[Chaos reverses the Movement of the potion, causing the bottle to refill and return to the room.]
คຖ໓rē ¢hค໐Ş
(JOE infected me withhis bad luck!)
JOE
[You are still Carcinizing though.]
ImDead1ns1de
(about time)
คຖ໓rē ¢hค໐Ş
[Chaos: reverse damage dealt by potion to me]
The Winds Of Chance
Result: 1d20 (14)

JOE
Joe ponders the Capstones.
"What does 'Authority: Concept' do?"
[The potion has not damaged you. It is simply causing you to evolve into a crab.]
[By definition, this is an improvement.]

ImDead1ns1de
(crab robot Andre? Agh poor guy)
คຖ໓rē ¢hค໐Ş
>Panik!
[Chaos: stop fucking around and stop Carcinization of me!]
The Winds Of Chance
Result: 1d20 (16)

JOE
"an Authority gives you broad control over its subject. Authority: Fire, for instance, would give control over any flame, and also over heat, fire elementals, and especially good rap lyrics."
[Chaos makes you stop Carcinizing. Tragically.]
"how is this different from Pure Authority?"
คຖ໓rē ¢hค໐Ş
"Fuck you and you jokes, Chaos! Very funny!" - cloeses the door and pout
>Examines his leg
JOE
"A Pure Authority only does this, but does it very well. the Capstone Ability, Authority : Fire, would also be able to directly mimic the benefits of any Abilities the user previously knew- since such Abilities are simply specialised applications of the Fire Concept, already known to the user."
The Winds Of Chance
Result: 1d20 (5)

JOE
[The leg has been totally converted into a crab leg.]
[This allows it to get better traction on wet surfaces, armors it against damage, and improves its effectiveness as a weapon.]

คຖ໓rē ¢hค໐Ş
>Grumble: "I'm starting to understand why Discord looked so asymmetrical..."
>Go into Teacher Lounge
ImDead1ns1de
(You've heard of peg leg pirates. Get ready for crab leg robots.)
JOE
[The Teacher Lounge is locked.]
คຖ໓rē ¢hค໐Ş
[Chaos: Alohomora on the Teacher Lounge door]
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
(This is all JOE fault...)
JOE
"Yes, Meursalt?- Ah, to be clear, the individual recieving the Capstone Ability 'Authority : Fire' would after all be a Fire Class Enrolled, so all their existing Abilities would be applications of Fire."
ImDead1ns1de
(I think it's the fact you're using Harry Potter spells. Copyright is after you)
คຖ໓rē ¢hค໐Ş
(It seemed like a good idea at the time ok!?)
ImDead1ns1de
(never underestimate the power of dmca)
JOE
[The Teachers Lounge door swings open directly into Andre for 2 damage, sending him tumbling down the hallway and past the Classroom, then closes and locks again.]
[Mersault and Joe roll to hear this tomfoolery.]

The Winds Of Chance
Result: 1d20 (6)
Result: 1d20 (18) + 2

คຖ໓rē ¢hค໐Ş
>Just lie on the floor and thinks about how everything went wrong...
JOE
[Joe hears the familiar sound of Andre causing problems for himself and possibly others.]
คຖ໓rē ¢hค໐Ş
(Hey!)
JOE
"Did you hear that?" Joe says, turning away from the Countertop.
ImDead1ns1de
"So if uh... I got pure authority fire I set people on fire if I stasis them?"
"Is it trouble again? Hm. Have the others gotten back from their road trip?"
ImDead1ns1de
(he ain't wrong)
JOE
"Ah, no. You would recieve Authority : Sustaining. "
คຖ໓rē ¢hค໐Ş
(Ok. Let Chaos protect my existence, if it suddenly in danger. Passive ability)
JOE
"it's the familiar sound of Andre causing problems. Not sure if they're to just himself or also us yet, though."
Joe heads out the Classroom door and looks over at Andre.
คຖ໓rē ¢hค໐Ş
"Shut up! I hear you judging glares all way over here! I am in pain for my sins!"
ImDead1ns1de
"I knew there was something wrong with reality... Is that a crab leg?"
JOE
"I think he needs healing."
[The Crab leg is 'officially' an improvement, so Sustain Target will not heal it.]

คຖ໓rē ¢hค໐Ş
"I don't. I just I need to lie down for a little bit..."
ImDead1ns1de
"Yeah I'll heal the damage. The non human parts would need to get sawed if Andre doesn't want them."
คຖ໓rē ¢hค໐Ş
"I found new rooms... And Erking was lay unconscious - so I brought him into the Class. And I hate copyrights!" - talks, still on the floor
ImDead1ns1de
"I don't understand any of that but... Where's Nami?"
JOE
[reifying...]
[Chaos Refuge, Level 1]
[Reduces incoming damage by 1, then by up to 1 order of magnitude if the source is sufficiently Chaotic or sudden.]
[Acceptable?]


คຖ໓rē ¢hค໐Ş
"She is with Cas on the Gas Station. I would take them back tomorrow" - sigh - "Also, there is still some Crab Potion in that bottle... So you can drink it, if you really want. Its in the Crab Room".
JOE
['By 1 then up to an order of magnitude' is my standard for passive defensive abilities, as set back during the Shonen Class when I made suggestions for the Comic Relief.]

ImDead1ns1de
"Crab...potion? Like liquefied crab or does it make you a crab? I kinda want to eat crab right now actually..."
คຖ໓rē ¢hค໐Ş
(I was thinking more about automatic Chaos activation to heal or defend me, if death or formal death is unavoidable. Like passive Chaos Wish to save my butt)
คຖ໓rē ¢hค໐Ş
"Well, I tried to Accio it from the room - it sounded like a brilliant idea at the time. I couldn't catch it, the thing broke and some get on my foot... I turn bottle of potion back to normal using Chaos, but leg stay like this".
ImDead1ns1de
"Well I'm not eating that then... Still want to cook crab...crab legs..." Meursalt looks at Andres transformed leg.
คຖ໓rē ¢hค໐Ş
"I can try to painlessly cut it off, and you will cure me. But it would be weird to eat it - it's still my leg. Will it taste like crab... Ok, now I am curious. But there are some crabs in the Crab Room, I belive".
ImDead1ns1de
"To commit vaguely immoral science or to do regular hunting...options...options..."
คຖ໓rē ¢hค໐Ş
"I don't like this leg... Its weird to walk and this unfashionable."
ImDead1ns1de
"So... we're cutting it off..?"
JOE
[reprocessing...]
[Chaos Deliverance, Level 1]
[Once per Level or Day, if you would otherwise die or suffer an unacceptable outcome, Chaos will spirit you away, cure your wounds, and perform 1d3 other unpredictable beneficial actions.]
[acceptable?]


คຖ໓rē ¢hค໐Ş
>Looks unamused at Meur
>Tells: "I am not sure. Maybe its not so bad... What do you think, JOE?"
คຖ໓rē ¢hค໐Ş
(Yeah, this is more in style for Chaos)
JOE
"I don't see a problem with it. You let the robot-form-thing stay, after all."
คຖ໓rē ¢hค໐Ş
"Well, it is useful and comfortable, and look whatever... But this leg uncomfortable, not really useful, and I don't like how it looks." - trying to move it.
JOE
"Your choice, regardless... So, how'd the Machine Army stuff go?"
คຖ໓rē ¢hค໐Ş
"I think, locals have it fully handled. They had Grandmaster and Nuke-guy..."
"Ok, Meur, be prepared to heal damage. I am gonna amputate this thing".
JOE
Joe seems surprised at this. "Huh, I thought we'd have to do something ourselves."
ImDead1ns1de
"Actually maybe we shouldve grabbed the moo moo milk before doing this."
JOE
"bah, just Stagnate his Vitality. As long as it's just one hit that'll save him."
ImDead1ns1de
"Would it heal him back to normal or regrow the crab leg..."
คຖ໓rē ¢hค໐Ş
>Tell: "Where is milk?"
JOE
"I think we would ask the same question about the Milk, no?... well, I guess maybe not, since Stagnate heals immediately..." Joe shrugs. "worth trying, it's cheaper."
ImDead1ns1de
"If you say so." Meursalt switches stagnate to Andre.
JOE
Joe takes this opportunity to punch him.
(as in Andre)
The Winds Of Chance
Result: 1d20 (8)

JOE
[He misses.]
คຖ໓rē ¢hค໐Ş
"Ok, let me just get ready and I amputate it..." - take a few breaths
คຖ໓rē ¢hค໐Ş
>This was bad for Andre concentration
"I am trying to prepare to cut my leg here! It is not time for jokes, you moron!"
"Ok, I am ready. Let's go, Meur..." - grit his teeth
[Chaos: severe the crab leg painlessly and quickly]
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
(blame Joe)
JOE
[Chaos... does nothing?]
คຖ໓rē ¢hค໐Ş
"It severed not my leg, didn't it?" - asked no one. - "All this psyching up for nothing!"
JOE
"Seems like it didn't do jack."
คຖ໓rē ¢hค໐Ş
"Ok, I'll live with this for a few more hours... It was too stressful. Let's try to check the Teacher Lounge? It was locked, but maybe my second spell worked all the way". - go towards the room
JOE
[Andre gets up to check the Lounge. Joe follows... and Chaos severs the crab leg painlessly and quickly now, after a three-minute delay.]
ImDead1ns1de
"No more Harry Potter spells please."
คຖ໓rē ¢hค໐Ş
He screams: "ksgnkdjbklpse,pgko!"
JOE
[Andre rolls to not fall on his face.]
The Winds Of Chance
Result: 1d20 (9)

JOE
[He fails, taking 1 damage.]
ImDead1ns1de
(stagnated?)
JOE
[well, yes.]
คຖ໓rē ¢hค໐Ş
More screams and blood: "I am gonna make myself unable to feel pain, fuck!"
JOE
[oh, to be clear- a new, human, leg appears, but the sudden change still makes him fall down.]
คຖ໓rē ¢hค໐Ş
"I asked for 'painlessly'. Why everything went so damn wrong?"
ImDead1ns1de
"Chaos is
Chaotic."
คຖ໓rē ¢hค໐Ş
"You telling me!" - look at the new leg.
JOE
[The human leg is just like Andre had Before he turned part-robot.]
คຖ໓rē ¢hค໐Ş
>Go towards the Teacher Lounge, but carefully with the new leg. Memories of pain are a bit traumatic
JOE
[The door re-locked itself after sending Andre flying; the lounge is still locked.]
คຖ໓rē ¢hค໐Ş
"Who can open it? I am not sure, if I want to try it again..."
JOE
"Unfortunately, my powers don't let me do anything overtly supernatural, and Meursalts just make things stay the same! So not either of us."
ImDead1ns1de
"Joe could roll to open it normally? Or lockpick it?"
คຖ໓rē ¢hค໐Ş
"Or find a key. It should be near?"
ImDead1ns1de
"I might be able to turn one of us into an indestructible human battering ram. But that would be a very painful way to open a door."
คຖ໓rē ¢hค໐Ş
"Ok, JOE, if you were a key to the Teacher Lounge door, where would you be hiding?"
JOE
"I don't think opening a locked door by turning the handle is really a 'luck' thing. Maybe I could lockpick it? but I'd expect a pretty high DC on account of my not knowing how to pick locks at all."
"I would be hiding... in the pockets of a teacher! or inside the lounge."
คຖ໓rē ¢hค໐Ş
"Inside? But how then it was locked in the first place? We need tools".
ImDead1ns1de
"Would the key magically appear if we cosplayed as teachers?"
JOE
"Some doors you can lock while they're open, and then close them, and then they lock."
คຖ໓rē ¢hค໐Ş
>Go into the Crab Room and look for tools
JOE
"...Y'know, I wouldn't put that past this place" replies Joe.
ImDead1ns1de
"How would one even cosplay as a teacher...well a teacher needs a class to teach I guess... Hmm."
JOE
[The Crab Room has only two things: Crabs, and Crab Accessories.]
[(as previously described).]

ImDead1ns1de
"We could pour the crab potion on the door? To make it crab?"
JOE
[Unless you want to use one of those things to get into the Lounge somehow, this is not helpful.]
"can doors evolve into crabs?"
ImDead1ns1de
"All things become crab."
JOE
"an excellent point."
ImDead1ns1de
"It is said, so it must be so."
JOE
"Shall I do the honors?"
ImDead1ns1de
"Of course Joe crab."
คຖ໓rē ¢hค໐Ş
>Go further from testing of Crab Potion on the Door
JOE
Joe takes off his shirt to use as a glove, walks into the room carefully, picks up the crab potion, and leaves the room, slowly the entire way.
The Winds Of Chance
Result: 1d20 (2) + 5

JOE
Joe wisely rerolls.
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
[Joe manages to escape the Crab Room, with the Crab potion, without becoming a Crab. There are more ways he could have messed up than you know.]
Joe then carefully walks over to the Teacher's Lounge door, stands a bit away from the door, pulls a sweater out of his backpack to use as padding to make sure the potion doesn't spread, and pours a few drops of Crab Potion onto the door.
The Winds Of Chance
Result: 1d20 (10) + 5

JOE
[He manages to not spill any potion on himself.]
The Winds Of Chance
Result: 1d20 (4) + 2

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (10) + 2

JOE
[The door begins slowly turning into a Crab.]
คຖ໓rē ¢hค໐Ş
"Question: What if it's unfriendly?"
JOE
"Lava gun."
ImDead1ns1de
"We kill it? And potentially cook it as long as eating it doesn't turn US into crab."
คຖ໓rē ¢hค໐Ş
"I think, it would hurt us too... We are in the corridor and lava".
JOE
"I have like 18 rerolls banked so the odds I miss are less than one in a million."
ImDead1ns1de
"Worst case I stasis it and we walk around it I guess.?"
คຖ໓rē ¢hค໐Ş
"Its not about missing, its about lava hitting something and flow whenever it want after. Or splash on us, or just hurt by proximity - it usually really hot."
ImDead1ns1de
"The concept of lava may or may not act as lava should. It did fine against the invisible monsters until Joe shot Nami."
JOE
"The Lava is... fired out of the gun... so it moves Away from it."
คຖ໓rē ¢hค໐Ş
"Until it hitting the wall and then physics start to work. Just be careful".
JOE
"And then we wait for it to cool down before we continue investigating the lounge, obviously."
คຖ໓rē ¢hค໐Ş
"So how long would it take for door to fully became crab and let us go inside?" - looks at the process of transformation
JOE
[The Door is now bright red, turning rounder, and about 2/3 doorways tall, but probably not safe to squeeze past due to leftover drops of Crab Potion.]
"I could've made it faster, but my past strings of bad luck lead me to believe keeping a stock of rerolls is more important than speed." says Joe.
he turns to Meursalt. "Do you think I should get a Capstone now, or wait? Luck does make it easier for me to avoid taking damage and losing XP, if I really care to."
ImDead1ns1de
"I'm not sure, capstones are pretty expensive. Actually what happens if someone loses enough exp to level down? Are their abilities temporarily removed or disabled or leveled down too?"
คຖ໓rē ¢hค໐Ş
>Wait for the door to transform
"What are you two talking about?"
JOE
From the direction of the Store, a voice says:
"If you lose enough Experience to level down, you level down, losing a level in an Ability if you have no AP."
"This also happens if you spend a Level purchasing something. However, if something in the Store costs XP, you need XP which is not bound up in a Level to purchase it. "

ImDead1ns1de
"We went into a store that sold stuff. Oh yeah, there were some items that could return you to an identical earth of yours or something too!"
คຖ໓rē ¢hค໐Ş
"Sounds too good to be true. What's the catch?"
JOE
"The catch is it's really expensive and they haven't even settled on the price yet."
ImDead1ns1de
"Costs exp? And like I said, something about identical earths instead of the exact same one?"
JOE
"I don't think that was meant to be a catch so much as some kind of philosophical point?"
คຖ໓rē ¢hค໐Ş
"Well, this is not too bad." - look at the door
JOE
[The Door is nearly finished enough Carcinizing to crab-walk its way free of the Doorway.]
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
"It almost done..." - wating for bad things
JOE
[It seems curious about you, and, after squeezing out of the doorway, starts walking in the general direction of the trio.]
คຖ໓rē ¢hค໐Ş
Whisper: "Ah, what does it want?"
ImDead1ns1de
Mersault tosses salt at it. In greeting or in aggression is unclear.
JOE
Joe slowly backs away, keeping it a a distance.
คຖ໓rē ¢hค໐Ş
Prepared to snap his fingers
The Winds Of Chance
Result: 2d20 (11, 2)

JOE
[The Crab seems to like the Salt, and not be injured by it.]
[It accelerates towards Mersault.]

ImDead1ns1de
Mersault attempts to lay a salt trail to the crab classroom
The Winds Of Chance
Result: 1d20 (14)

JOE
[Mersault succeeds, leading the door-Crab into the Crab Room.]
ImDead1ns1de
"That was a...surprisingly friendly ish crab?"
คຖ໓rē ¢hค໐Ş
>Just applauds to Mersault after this all settled
JOE
[Mersault levels up to Level 5, and may choose a new ability or improve an existing one.]
[If it had touched you there would have been a roll to avoid carcinizing due to leftover potion drops.]

ImDead1ns1de
(Neutral impressions. Make a enemy encounter go neutral to mildly positive instead of potentially hostile?)
JOE
[I am not sure that falls under Sustaining.]
คຖ໓rē ¢hค໐Ş
(Sustain the peace!)
ImDead1ns1de
(hm. If something isn't currently attacking, using an ability stops it from attacking?)
คຖ໓rē ¢hค໐Ş
(Brainwashing in the name of peace)
(I am just joking)
ImDead1ns1de
(maybe nerf it to be mutual, mersault can't attack when using it)
JOE
[Reifying...]
[Stagnate Aggression, Level 1]
[target one being. Their damage output remains at its current level until this ability is removed.]
[Affects up to two Targets at once. Some targets can resist.]


คຖ໓rē ¢hค໐Ş
>Carefully goes into the Teacher Lounge
>Search the room
The Winds Of Chance
Result: 1d20 (9)

ImDead1ns1de
(so if a target rolled and dealt one damage, it can only deal one damage?)
JOE
[If a target rolled and dealt one damage, all its attacks while the ability is active deal 1 damage.]
ImDead1ns1de
(how does that apply to effects like the crab door carcinozation?)
คຖ໓rē ¢hค໐Ş
(Interesting, how dangerous the powers of the Concept Class)
ImDead1ns1de
(Unleashing concept class on god diversion would be uh... Interesting. Our range of ability is lower but we're a bit unhinged.)
JOE
[The Teacher Lounge is a sparse room; there is a circular table, two couches, a refrigerator and a sink, a phone on the wall... None of them seem to be Concept-objects. The only oddity is an Apple upon the table.]
ImDead1ns1de
"An apple a day, keeps the doctor away..."
คຖ໓rē ¢hค໐Ş
>Tell: "Well, this is just a boring room..."
>Eat the apple, because hungry
JOE
[The apple is, as Andre soon learns, made of Wax.]
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
(betrayal)
JOE
[(oops, did not mean to reply to that yet)]
[Andre spits it out before it can get all over his tongue and ew and wax.]


คຖ໓rē ¢hค໐Ş
>Spit out the apple and go to the fridge
"Let's have lunch, guys. I am hungry - didn't eat anything all day".
JOE
[Is it actually lower? After all, this is only Day 3. Leaving aside Andre- who had great Raw Magnitude from the beginning at the cost of, well, Chaos, and is a bad comparison point- We have semi-unlimited luck storage (at an average of +7/roll) on Joe, the ability to freely shapeshift and briefly ignore anything that counts as a limit on Erkin, and so on.]
The Winds Of Chance
Result: 1d20 (3)

JOE
[The fridge is empty except for a blue plastic container which contains two pre-peeled hardboiled eggs.]
ImDead1ns1de
(not wrong. i think i was using the olympian and metaphysician as a baseline for some reason.)
คຖ໓rē ¢hค໐Ş
>Close it and open again
ImDead1ns1de
Meursault salts the eggs and attempts to eat them
JOE
[Good sir those students Graduated their classes after at least two and a half years]
JOE
[the Fridge is unchanged when you do this.]
ImDead1ns1de
(yeh i forgot they were above average)
คຖ໓rē ¢hค໐Ş
>Look at him with jealousy and betrayal in the eyes
ImDead1ns1de
Meusault hands Andre one of the eggs as a peace offering.
JOE
[The eggs are ordinary eggs. Meursalt eats one of them. It is an egg. Not a concept-object egg, just an egg.]
คຖ໓rē ¢hค໐Ş
>Takes the peace offering and stops making 'gonna snap' gesture
JOE
[It does not. that is not aggression or damage.]
ImDead1ns1de
Meursault silently wishes for more eggs. Alas he does not have the ability to chaos wish.
JOE
[That is why the ability can have two targets reliably, unlike Impose Stasis which can have one.]
ImDead1ns1de
(if an enemy rolls and misses/does 0 damage would the ability still work?)
JOE
[Yes. 0 is a level of damage output.]
คຖ໓rē ¢hค໐Ş
"I think, we need to find food elsewhere... Or make more eggs. Lets check few other rooms and go into Cafeteria?"
ImDead1ns1de
(Ability accepted then.)
JOE
"oh yeah, Food! I had a plan for that and I probably have enough rerolls to finish now."
คຖ໓rē ¢hค໐Ş
"Excellent! We gonna join you later, chief." - go towards next door.
ImDead1ns1de
"You're doing that food fusion thing aren't you? Hm. Wouldn't too many foods make it...unstable or something?"
JOE
"If adding too many foods would make it disappear, then succeeding will be unlucky and my attempt will just do nothing instead."
คຖ໓rē ¢hค໐Ş
"Would make it go into Valhalla of food, probably".
JOE
Joe turns to head down to the Cafeteria.
ImDead1ns1de
"That is true...I wish you luck in your cooking endeavors."
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
"Ok, there was Social Class or something. Let's see what's inside and maybe check other floor."
JOE
[Andre opens the Social Studies Room Door. The floor has a drawing of a smiley face. One of the chairs looks like a throne, and another looks physically painful to sit in. There is a megaphone, a mask, and a list of tiny writing so long it stretches to the floor, on the table, and what looks to be a sculpture of a Chad Face and a Soyjack in two opposite corners.]
ImDead1ns1de
Mersault tries to read the tiny writing.
JOE
Joe squeezes past the lockers and lava to the Cafeteria and looks at his three Concept-Food items solemnly. Although he hopes to succeed, if fortune hates him this may be the last time he ever sees a beeftermelon.
คຖ໓rē ¢hค໐Ş
>Checks the door of the Class again to make sure its not Meme Studies or something
JOE
[The tiny writing seems to be some kind of argument? The details are inconsistent depending on where Mersault checks, but the general trend of objecting to something someone else implicitly said is present throughout.]
คຖ໓rē ¢hค໐Ş
(Does corridor go further?)
JOE
[The door is not meme studies.]
Naan
>Erkin wakes up and opens the Engineer classroom
ImDead1ns1de
"Objection! These objections are too incoherent to be considered the concept of any objection except for a wrongful one!"
The Winds Of Chance
Result: 1d20 (2)

Naan
(whyyyyyyyyyy)
คຖ໓rē ¢hค໐Ş
"Well, its not meme studies, but for a moment looked like it..." - try to search the Class for interesting stuff
Naan
(do I get hit by the door again lol)
คຖ໓rē ¢hค໐Ş
(You are in the Classroom. I found you and bring there. So its canceled and you're fine)
Naan
(And I went back to the Engineer classroom)
(So what if I woke up somewhere else. Panicking is lame, just continue your goals)
JOE
[Erkin is now Level 7!]
[Anyway Erkin tripped over a sweater someone left on the ground on the way to engineering and faceplanted.]
[The sweater was slightly damp and for some reason Erkin notes that their leg is now turning into a crab one, but Erkin is probably the person who has the least reason to worry about that.]
[except maybe crab furries]

Naan
"Hmm, a crab leg"
"I'll leave it be for now. Doesn't really matter"
JOE
[reading through it again, there technically are bridges between sections indicating a change of subject or focus.]
[at least, there are now. maybe there were not before? hard to be sure.]

ImDead1ns1de
"My objection has been rendered inconsequential!? Such ways of the word you have small script. Teach me!"
JOE
Joe attempts to combine the Beeftermelon, Lemoncolliflour, and Peppermato.
The Winds Of Chance
Result: 1d20 (20) + 2

คຖ໓rē ¢hค໐Ş
"Who are you talking with, Meur?" - looks a bit weirded out by it
ImDead1ns1de
"The script! It holds it all! The way to deny anything, everything, all of it! I must learn! I must know how to object!'
คຖ໓rē ¢hค໐Ş
Whisper: "I think, we have infohazard over there. Nami would be great to have right now..."
ImDead1ns1de
"The only hazard of knowing is for minds too weak to handle it!"
Naan
>Picks himself up and continues on the journey to the Engineer class
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
"Ok, I just leave you be..." - steps back from the classroom, closes the door and goes to look for help
>Saw Erkin in the Corridor
"Erkin! We have a possible problem! Meur found some infohazard, I believe. He is acting really weird..."
JOE
[Joe combines them without a single expenditure of the dross of fortune. Together, the trio form not just a food, but Food Itself- Every flavor is beneath this aegis, be it sweet, salty, sour, bitter, spicy or umami! As it ascends closer towards the unified embodiment of all things flavorful, they pick up the few other edge-cases, like hellfire, and then partition the flavors out into different parts of the mass for distinct appreciation.]
[The Omnifood begins to ascend into multiple dimensions, becoming 6-dimension so as to encompass Every flavor combination in a single mass. Then heading further-]
[Joe smacks it a few times until it stops ascending, right at the peak of what Food can be.]
[The creation of the Glorious Omnifood sends a shockwave of flavor out in all directions. All can sense of its creation, be it in the sudden taste of a dollop of honey or a reminiscence of the Glorious Chocolate Chicken Orange.]

Naan
"Oh my, where is that delicious creation. No, first the Engineer class"
คຖ໓rē ¢hค໐Ş
>Stumbles
>Tell to Erkin: "Also, we should solve it before lunch. Or I afraid JOE make something bad with our food supply". - try to pull him towards Class with Meur
JOE
[The Script does not change to teach anything to Meursalt, because it is 'counter-argument', not 'instructions on how to perform a counterargument'.]
ImDead1ns1de
"Gah. I am unworthy. Alas, the secrets of argument countering are out of reach for now. Unless..."
Mersault feels tempted to eat the paper.
JOE
[Erkin successfully enters the Engineering Class without taking damage again.]
คຖ໓rē ¢hค໐Ş
>Yell: "Meur, its time for lunch! JOE did something special, let's go! You can continue you study later."
JOE
[The Engineering Class is chaotic and complicated. All the chairs are totally covered in duct tape; Some kind of gear was attached to the door, so when it opened, the lights turned on on their own and some confetti was released. There is a sink, which has been routed through a water-wheel to power a lightbulb. There is a rubber band, just sitting there next to the light bulb. A switch is inexplicably present on one wall, labelled 'Magic'.]
[Also there is a plastic toolbox on the table with a Hammer, a Screwdriver, a Bag Of Nails, a Screw, a Wrench, a Nut, and so on.]


ImDead1ns1de
"Lunch? Lunch...Hmm. I smell...My chocrangkin. I must have it." Mersault turns abruptly to head towards the Kitchen.
Naan
>Do I see a duct tape roll
คຖ໓rē ¢hค໐Ş
>Go to Cafeteria with Meur
The Winds Of Chance
Result: 1d20 (14)

JOE
[...Yep, hanging from the edge of some incomprehensible apparatus involving a jug of water, a lamp, a string, and an upturned saltshaker.]
(gtg, Joe hands out the Food if asked.)
คຖ໓rē ¢hค໐Ş
>Eat the weird lunch from JOE
Naan
"Is that a legendary Rube Goldberg machine"
คຖ໓rē ¢hค໐Ş
(But what does it do? Maybe this is a trap, acivated when someone enter the room. And while they thinling about stuff in the room, the trap slowly do its magic to capture the target!)
(Or you need just try Magic button)
Naan
"The Engineers must be protecting the Legendary Duct Tape, fixer of all problems"
คຖ໓rē ¢hค໐Ş
>Go exploring corridor further from Engineer Class after lunch...
>Stops at the E-Class door and look at Erkin.
>Tells: "Hey, where did you get this gun? I don't remember creating something so small".
Digmata
Nami began waking up, "we won right?"
คຖ໓rē ¢hค໐Ş
(Yeah. But I needed to go away. Well, drive away...)
Naan
"That thing? Its just a Furryizer."
คຖ໓rē ¢hค໐Ş
"A what?"
Naan
"Its in the name isn't it. How about we try it"
>Erkin shoots it at Andre
The Winds Of Chance
Result: 1d20 (15)

Naan
(I am so not sorry, this will be hilarious)
ImDead1ns1de
Mersault shakes himself out of his objection induced brain rot and heads outside to see...
คຖ໓rē ¢hค໐Ş
"I don't understand, what should..." - stops and touch face, eyes widen.
ImDead1ns1de
(what type of furry is Andre?)
คຖ໓rē ¢hค໐Ş
Sit on the floor: "What with my face? What with my voice? Is a tail..."
ImDead1ns1de
Mersault stares in shock. He then sees the gun in Erkin's hand.
"WHY"
Naan
(Its his fursona, so what Andre wants lol)
คຖ໓rē ¢hค໐Ş
"Ah, is it permanent effect?" - asks nervously
คຖ໓rē ¢hค໐Ş
(Too much to think - just take my avatar image for it)
ImDead1ns1de
(Andre is a pretty dragon now?)
Naan
"You could probably reverse it with a Chaos wish, but let me check if there is a reverse button on this thing"
คຖ໓rē ¢hค໐Ş
>His eye twitch
>Snap fingers
[Chaos: teleport him somewhere really far away]
The Winds Of Chance
Result: 1d20 (15)

Naan
"So no reverse button if I am reading this right- oh you are gone"
คຖ໓rē ¢hค໐Ş
>Go into the Class and shut the door.
[Chaos: Close the Class door with Bedrock]
The Winds Of Chance
Result: 1d20 (20)

คຖ໓rē ¢hค໐Ş
[Chaos: create comfy bed for my new avatar]
>Go to sleep
The Winds Of Chance
Result: 1d20 (17)

JOE
[Those Chaoswishes indeed succeed.]
[the Furryizer does not have a reverse mode; it is the Furryizer, not the Normieizer.]

ImDead1ns1de
(perhaps being furryized made Andres luck better...)
คຖ໓rē ¢hค໐Ş
(Closer to the Chaos entity. Melissa would be proud)
JOE
[also iirc Erkin still has an Ability pending.]
คຖ໓rē ¢hค໐Ş
(Interesting, where he was teleported...)
Naan
(yh)
JOE
[to be clear, the teleport target was Erkin, yes?]
คຖ໓rē ¢hค໐Ş
(He shoot me and there really wasn't anyone near, so yeah)
JOE
[Erkin appears in the Gas Station (which is, I believe, where Nami is) due to it being the furthest part of the loaded map.]
Naan
"Oh hi Nami"
>Erkin also shoots her with the Furryizer
The Winds Of Chance
Result: 1d20 (15)

ImDead1ns1de
(hvdjdos)
คຖ໓rē ¢hค໐Ş
(We have a new villain)
Digmata
"Hi Erkin." Nami's eyes widened.

"WHY ARE YOU HERE!"
JOE
[Incidentally, regarding the Omnifood; although it is an item that is as 'Good' as the Glorious Chocolate Chicken Orange + Flavor Enhancer, it does not contain a set of flavors which can mimic that- basically, the GCCO+FE spends its goodness on one, specific, glorious flavor, whereas the Omnifood spends its goodness on accessing every flavor still-about-as-well-as-the-unenhanced GCCO]
ImDead1ns1de
Mersault twitches, he feels a disturbance in the normality of things. He shudders at what could be happening.
JOE
[Nami has the Eye of Time, and can react Before Erkin shoots.]
[as such, unless Nami would like to become a Furry, the +6 bonus on Nami causes the 15 to equate to a 9, which is a miss.]

Naan
(this power should never have belonged to me. As a shapeshifter I care less about these things so I will be shooting the Furryizer a lot)
JOE
[Time to roll for if Cas got hit instead]
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
>Start snoring in a canopy bed in the middle of Bedrock sealed Classroom
JOE
[Nope, since Erkin was not aiming for Cas.]
Naan
(Also Cas should roll for breaking free)
Digmata
Nami dodged the gun and kicked Erkin to the face.
JOE
[Only if you are within 7 meters of Cas. which is, in this circumstance, ambiguous.]
The Winds Of Chance
Result: 1d20 (13) + 2

JOE
[Nami successfully kicks Erkin right in the face, dealing 1 damage.]
[Note: Erkin is now down 6 HP, having not healed, as far as I recall, from failing to enter Engineering twice.]

Naan
>Erkin punches back after that
ImDead1ns1de
Mersault, utterly alone can feel the force of someone's hp dropping.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
🍿
ImDead1ns1de
He doesn't know where unfortunately. He already saw Andre head off to the classroom, so he checks on Joe.
JOE
[Nami sees the punch coming, and easily dodges.]
Naan
(At 10 HP now I believe, 1 from when Joe punched me, 3 from the door now 1 from Nami)
JOE
Joe is in the Cafeteria, smiling widely up at the Omnifood.
คຖ໓rē ¢hค໐Ş
(Also, would this gun work on non-living objects? Any miss - new problems)
ImDead1ns1de
(man I thought this fight would a happened bc freedom thing not furry thing)
Mersault is too worried to eat the food. He remembers that Nami never came back from that road trip and heads there.
Digmata
Nami will then kicked Erkin between the legs then slam his face to the ground to make him stop.
JOE
[You took two damage from tripping over the sweater, but the punch got healed by Meursalt earlier. With your earlier level up, you have 11, making for a fair fight against Nami]
The Winds Of Chance
Result: 1d20 (12) + 2

ImDead1ns1de
Mersault grabs a car and rolls to see how many minutes it takes to get to the gas station.
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
(2 minutes I guess?)
คຖ໓rē ¢hค໐Ş
(Lesser = worse. So many minutes and you cannot remember, where it is for some time)
Naan
(Jokes on you, I saw Joe get hit by that and just removed it. No need ot worry about it anymore lol)
ImDead1ns1de
(18 minutes then?)
คຖ໓rē ¢hค໐Ş
(Probably. And some time to orient, remember where to drive)
JOE
[...hit by, and removed, what?]
ImDead1ns1de
(crotch genitals?)
JOE
[oh that.]
[well, it is still a hit, so it still does 1 damage.]
[Cas has backed away from the fight and is confused.]

คຖ໓rē ¢hค໐Ş
(Poor thing)
Naan
"Ow," goes to Cas and pokes her asking "who's this?"
JOE
[Mostly about what to do. Erkin is obviously the aggressor here.]
[Cas backs away from Erkin, accordingly.]

ImDead1ns1de
(cas rolling to break out?)
JOE
[Cas is staying too far away from that, unless Erkin lunges aggressively towards her.]
คຖ໓rē ¢hค໐Ş
(In hand to hand combat it is really impossible to any of us to beat Nami, I feel)
JOE
(Joe could do it. He has a comparable general bonus and rerolls.)
(and also like twice as much HP)
Naan
"Oh that, the Gun would have done nothing harmful really. Just jokes and then Nami retaliated so I fought back. I cannot be bothered with this anymore. Also, what is this place?"
Digmata
"Erkin what are you doing?" Nami asked.
Naan
(how?)
(Ive liked moved away)
Digmata
"The gas station."
คຖ໓rē ¢hค໐Ş
(Can she impose vision, which says him to save rerolls for later to get an edge in combat?)
คຖ໓rē ¢hค໐Ş
(I think, you was pinned down by her)
คຖ໓rē ¢hค໐Ş
(This one?)
ImDead1ns1de
(Erkin presumably got free I guess?)
JOE
(She could make Joe believe 'I should save rerolls for later to get an edge in combat', but due to XP mechanics past 10 he would still use his rerolls to avoid damage.)
[Erkin can shapeshift and so easily get free of any pin given like 20 seconds. which have passed.]
(and also given Joe's understanding of the combat system that's probably an incoherent position, in which case the imposition would fail because it can't square with his other knowledge.)
คຖ໓rē ¢hค໐Ş
>Suddenly wakes up from a nightmare
>Tossing and turning in bed trying to get back to sleep
JOE
(...man, this line gives me deja vu. I think we had basically this 3-4 line exchange before, except last time Erkin wasn't actually there or something?)
[Meursalt arrives at the Gas Station.]
Digmata
"Oh high Mer did you bring Erkin here? He tried to shoot me."
คຖ໓rē ¢hค໐Ş
>Lies on his back and just stares at the ceiling without blinking
Thoughts: "Shit, it wasn't a dream... What a day. And why did I send this moron away? Also, where do I get clothing for this body? What a mess..."
ImDead1ns1de
Meursalt pulls up. He sees Nami and Erkin being Erkin. Both appear injured.
"...Yeah Erkin shot Andre too. Hes sleeping somewhere. Which one of you needs healing more?"
JOE
Joe goes looking for Andre to offer him a taste of Omnifood.
The Winds Of Chance
Result: 1d20 (3) + 2

คຖ໓rē ¢hค໐Ş
(But, I already have it for lunch...)
JOE
[He decides the most sensible place to check would be the Crab Room.]
คຖ໓rē ¢hค໐Ş
(After fiasco with potion. Yeah, very reasonable)
JOE
[The sequence of you getting shot does not make sense if you had gone to the cafeteria first, I think]
Naan
(for my ability, can I upgrade Freedom from Chance to increase the fixed roll number)
Digmata
Nami pointed at Erkin.

"He didn't even touch me."
ImDead1ns1de
Mersault suddenly feels the sensation of crabs. He feels dread rise up again.
JOE
[Yes, to 17.]
Joe arrives at the door to the Crab Room and looks inside.
The Winds Of Chance
Result: 1d20 (14)

ImDead1ns1de
Who was approaching the crab room now? He didn't know. He was already at the gas station.
JOE
[Andre is clearly not in the Crab Room.]
Naan
(im not in the grip tho, I thought it was implied that I shapwshifted to escape)
JOE
Joe shrugs and picks a new guess.
The Winds Of Chance
Result: 1d20 (3) + 2

คຖ໓rē ¢hค໐Ş
(I went into Cafeteria to eat. Than went back and wanted to search new rooms. But saw Erking in the E-Class. Asked what's up and about gun, because I didn't remember creating something so small)
JOE
[Joe decides to check the Crab Room again.]
[He also levels up to level 11!]

คຖ໓rē ¢hค໐Ş
(Reasonable, Chaos can do really wacky stuff...)
JOE
Joe leaves his newest AP in reserve, some Capstones give level 0 skills.
Anyway, he checks the Crab Room again, a bit more closely this time.
The Winds Of Chance
Result: 1d20 (3) + 2

JOE
reroll.
The Winds Of Chance
Result: 1d20 (7) + 2

คຖ໓rē ¢hค໐Ş
(...and again 🤣 )
JOE
reroll!
The Winds Of Chance
Result: 1d20 (17) + 2

JOE
[Yep, Andre is definitely not in the Crab Room and there is no need to enter it and risk turning into a Crab.]
คຖ໓rē ¢hค໐Ş
(Also, entering the Classroom may be a problem... It was nat20)
JOE
[Naan, I assume you do pick the Freedom From Chance upgrade that makes it auto-17s?]
[I know the door is blocked, but Joe does not.]

Naan
>I ask Cas how she is
JOE
["Confused... but I guess that's normal nowadays. I thought you and Nami were fighting?"]
Naan
"No, that was just me having fun. Hehe"
JOE
Joe picks a new room to check...
The Winds Of Chance
Result: 1d20 (13) + 2

JOE
[Maybe he should check the Classroom, the most obvious room to check, which is not the Crab Room.]
Digmata
"You tried to shoot me!"
คຖ໓rē ¢hค໐Ş
>Still cannot go back to sleep
ImDead1ns1de
Mersault sustain targets Nami because she has lower max HP.
Naan
"It would do no damage. I said that already!"
JOE
[after the damage Erkin has taken, Nami is actually higher-HP. And full HP, I think? has Nami taken any damage Today?]
คຖ໓rē ¢hค໐Ş
(Maybe only emotional one 😄 )
JOE
Joe heads over to the classroom, but the door is blocked with Bedrock! He considers shooting it with his Lava gun.
The Winds Of Chance
Result: 1d20 (9) + 2

คຖ໓rē ¢hค໐Ş
(I cannot remeber her taking any damage)
JOE
[Joe decides Not to do that, because it would go poorly.]
ImDead1ns1de
(Nami is completely unhurt? Huh...)
JOE
[Thanks to the Eye Of Time, Nami is good at combat and especially against surprise attacks.]
คຖ໓rē ¢hค໐Ş
(Our own future Contessa)
JOE
[I would like to confirm if Erkin indeed is getting this Ability upgrade.]
Naan
(oh yh)
ImDead1ns1de
Mersault switches healing to Erkin considering the variety of injury they've taken.
Digmata
"No one shoot others for no reason and what does that gun do in the first place?"
JOE
[Funny how Erkin has a level almost twice that of Nami, and yet is pretty clearly the loser of their scuffle.]
Joe decides to look for alternative ways into the Classroom.
The Winds Of Chance
Result: 1d20 (12) + 2

Naan
"It unleashes your Fursona"
JOE
[He decides to try the Windows.]
Naan
"Thats it, there is literally no harm"
ImDead1ns1de
(Erkins main combat thing is freedom from limits and that was an unserious fight right?)
Digmata
Nami looked at Erkin before kicking him in the face again.
Naan
(but unlike DND and stuff, it does not increase my damage.)
JOE
(well, yes. It's still funny though.)
The Winds Of Chance
Result: 1d20 (8)

JOE
[Erkin manages to avoid being kicked in the face by Nami.]
Naan
"You need to calm down"
ImDead1ns1de
Mersault cries in anguish. "Please, stop fighting for Hecks sake."
คຖ໓rē ¢hค໐Ş
(You need to be put down!)
JOE
Joe heads downstairs and looks through the windows from below until he finds one that looks like the Class.
Naan
(also is Cas still backing away from me? or is she within 7 meters)
The Winds Of Chance
Result: 1d20 (16) + 2

JOE
[Cas is not backing further away, but is not approaching either.]
[Joe successfully locates the Classroom Window. Now all he has to do is figure out a way to get up there.]

The Winds Of Chance
Result: 1d20 (18) + 2

JOE
[Joe decides to throw something at the window to get Andre to notice him.]
The Winds Of Chance
Result: 1d20 (3) + 2

คຖ໓rē ¢hค໐Ş
>Hear some sounds. Prepare to snap. Ominously.
>Demand with his new voice: "Who there?"
JOE
[He decides the best thing to throw would be a cra-]

reroll!
Naan
>Erkin walks to an aisle that is coincidentally near Cas, looking at the products
The Winds Of Chance
Result: 1d20 (13) + 2

ImDead1ns1de
(I love how the number 3 has become a crab roll)
JOE
[Joe decides to throw something sensible, like one of the boots he got from his locker.]
Joe yells up at Andre, "It's me, Joe! The door was blocked!".
คຖ໓rē ¢hค໐Ş
>Slowly goes toward window, but do not look outside.
>Tells with his new voice: "Yeah, I have some trouble... Tried to sleep and..."
JOE
[Cas is outside the Gas Station. and a bit away, due to having backed away from the fight which was itself outside.]

"Did you catch a cold or something? you sound kinda weird... Anyway, can you open the window?"
คຖ໓rē ¢hค໐Ş
"Wait a minute, I put something on..."
[Chaos: create suitable clothes for my new body, something formal]
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (20)

Naan
(oh, well anyway what is on he shelf)
JOE
[Well, both rolls are sufficient for Andre to get some normal clothes.]
ImDead1ns1de
(Andre looks dapper now?)
JOE
[The shelf has candies and small things you would expect at a Gas Station.]
คຖ໓rē ¢hค໐Ş
>Looks out of the window and start talking: "Erkin got some weird gun and shoot me... I don't know where he is now. I kinda poof him away..."
>Try to float, fly? I have wings
The Winds Of Chance
Result: 1d20 (19)

Naan
>Takes some candies and shouts to anyone "How do I pay for these things?"
JOE
"Hm, I don't mean to alarm you, but you seem to be a dragon of some kind." replies Joe.
[Cas walks over. "You need Money to buy things. Do you have any Money?"]
Digmata
"Go serve the Counter Cas if you don't mind him stealing l."
The Winds Of Chance
Result: 1d20 (2) + 2

JOE
[Cas does not break free.]
คຖ໓rē ¢hค໐Ş
>Slowly floats towards JOE: "I didn't really look in the mirror. Was too freaked out. But I feel like I know this form..."
Naan
"Can I barter with things?"
JOE
[In fact, Cas has not-broken-free enough times with low enough rolls that the Vision begins to harden against future escape rolls of this kind.]
["Only if you're bartering with Currency!" replies Cas. "Anything which is Fungible, Valuable, and used as a Medium Of Exchange is acceptable."]

ImDead1ns1de
Mersault looks around. "If cas had a cashier role and worked here, where is a janitor? Or a more generic gas station employee?"
The Winds Of Chance
Result: 1d20 (17)

Naan
"Hmm can I sell my Furryizer and see what I can get with it?"
JOE
[Judging by what he can see, Mersault is pretty sure nobody has been inside the Gas Station besides Cas and various Enrolled]
["Do you have multiple Furryizers?" asks Cas.]

Naan
"Nope just the one!"
JOE
["Then it's not very fungible, is it?"]
JOE
"Hm... well, I'm going to go look for a rope so we can climb up it to get into Class when needed.
ImDead1ns1de
"Hey Cas, why does this gas station only have you as a employee?"
"Shouldn't there be a role more... Gas station specific here?"
JOE
["Do Gas Stations normally have anyone other than the cashier working there?"]
(a Cashier is the only job I was confident a Gas Station has, see. The pumps are self-service, after all.)
คຖ໓rē ¢hค໐Ş
>Adjusting his new clothes nervously...
>Tell: "Maybe we could make a hole near the door?"
ImDead1ns1de
"That's...not wrong. But what about other places? The Store had no cashier. And are there other cashier worthy locations? If so, how would that work with a single person with the cashier role. Could you duplicate?"
JOE
"Do we have anything to make a hole with? My lava gun would probably splatter if wetried."
[The Store had that blue-mist person who explained all the things, remember?]

ImDead1ns1de
"That wasn't exactly a cashier. They were more...individual?"
JOE
[yeah, but they were 'someone filling the practical purpose that you are observing needs filling'.]
ImDead1ns1de
(huh..interesting.)
Mersault looks around the station for anything special or conceptual enough.
คຖ໓rē ¢hค໐Ş
"I don't think so... Maybe there are sledgehammer or other Concept Tools in the lockers?"
Naan
(was sustain vitality used on me or not?)
JOE
["...I... don't know." says Cas. "I think another store would still have someone at the register, or making sure people don't steal? but they wouldn't be the Cashier, because that's who I am...-Was. Who I was."]
Naan
>Transforms into a Meowth, and pulls the gold charm on its head to pay (I looked up how much its worth, $656)
JOE
[There is a KitKat on one of the Racks that seems a bit off, and a Gift Card.]
[to pay for what?]

ImDead1ns1de
Mersault grabs both and heads to the register.
JOE
Joe heads to Engineering and checks it for a Rope.
The Winds Of Chance
Result: 1d20 (20) + 2

Naan
(the sweets I grabbed a while back, and anything else someone wnts)
คຖ໓rē ¢hค໐Ş
(And found a ladder)
JOE
[needless to say, Joe finds a Rope. and a Ladder. And a roll of Duck Tape.]
คຖ໓rē ¢hค໐Ş
>Float near JOE: "Do you think we should try to find Erkin? I almost poofed him for real, but at the last moment changed it into 'teleport really far away' or something" .
ImDead1ns1de
(poor Joe has to keep juggling all these things at once.)
JOE
[656$ is substantially more than the value of those items, and Solid Gold is indeed Money, so Cas does the transaction.]
คຖ໓rē ¢hค໐Ş
(I stop for a moment. Let saga of Gas Station go)
JOE
Joe ponders Andre's question. Should he try to find Erkin?
The Winds Of Chance
Result: 1d20 (16) + 2

JOE
[Probably, he thinks, But it is not urgent; he can finish putting the Ladder next to the window first.]

Digmata
"So should go home now?"
JOE
Joe puts the Ladder next to the Window, and turns to head out.
คຖ໓rē ¢hค໐Ş
To JOE: "Do you have an idea?"
JOE
(oh right, he doesn't know where Erkin is.)
The Winds Of Chance
Result: 1d20 (12) + 2

JOE
[Joe decides that of the 2 far-away locations on IRISMaps- Gas Station and Temple- the Gas Station makes more sense.]

He sets off towards the Gas Station.
คຖ໓rē ¢hค໐Ş
"Do you think, I could carry you and fly there? - float after him
JOE
"Maybe?" says Joe.
คຖ໓rē ¢hค໐Ş
>Try to carry JOE and fly with him
The Winds Of Chance
Result: 1d20 (20)

ImDead1ns1de
(Does mersault have to make a separate purchase from Erkin?)
JOE
[also I reiterate that Cas did indeed sell the things to Mersault and Erkin for 1 Meowth Coin of gold.]
ImDead1ns1de
(ah ok, got a gift card and Kit Kat now)
JOE
[apparently, part of the form 'Furry Andre' includes substantially improved physical capabilities, including implausibly-effective wings. Andre accelerates the traversal precipitously.]
[Which I guess makes sense; who ever heard of a weak Dragon?]

Meanwhile, I have to ponder what my 'furry form' is, because if Joe gets shot with the Furryizer and knows what it does he won't bother burning rerolls on it.
ImDead1ns1de
(so is like Andre still partially robotic or is it all dragon now?)
JOE
[Furry Andre looks like his profile picture, which is not a robot. Therefore...]
[Soon enough, Joe and Andre arrive at the gas station.]

"Sup?"
คຖ໓rē ¢hค໐Ş
"Ok, Erkin, give me at least one reason, why I shouldn't Crucio you into insanity?!" - Floating in the air, looks grim and apathetic at him. One talon pointing at him, other paw prepared for a snap.
Naan
"So that's what you looked like! Because you are a dragon and can fly now? I see only advantages here"
JOE
"He's probably the easiest way for you to turn back?"
Digmata
"I ready gave him a beating?" Nami tried to provide.
Naan
>Is bored and so attempts to hit Joe to see what he would become
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
"Ok, it may be a good reasons..." - suddenly remember, how its good to fly and feel healthy again. - "Why did you do this?"
Naan
(good news)
JOE
[Erkin misses directly into his own foot.]
ImDead1ns1de
Mersault is fsysjdjdk. "Stop. Fighting each other."
คຖ໓rē ¢hค໐Ş
[Chaos: turn this cursed weapon to dust!]
JOE
"Have you tried stasising Erkin?"
Naan
"Umm, to heal you?"
The Winds Of Chance
Result: 1d20 (20)

Digmata
"You know what? You guys talk just to the car when you want to back."

GTG: I need to do an errand
JOE
[the Furryizer is destroyed with no unwanted side-effects.]
Naan
Thoughts: Dont say I was bored
คຖ໓rē ¢hค໐Ş
(Is my new form hypercharged Chaos or something?)
Naan
"Nooooooooo, not the Furryizer!"
JOE
"Why the heck was there a Furryizer in the first place?"
คຖ໓rē ¢hค໐Ş
"Heck if I know! I didn't create it!" - thinks for a bit - "Furry Class..." - facepalms or snout palm, or what?
Naan
"It was in the Furry room, interesting place. I wonder if Chaos could give the fursuits sentience"
JOE
(good, now I can stop trying to figure out Joes furry form is.)
"Empirically, Chaos can do whatever it wants." Joe says. "-so uh why did you try to shoot me with that thing?"
คຖ໓rē ¢hค໐Ş
"Well, he already lied about healing me..." - try to concentrate senses on Erkin
Naan
"Everyone deserves to know what their Fursona would be? Imagine living through life never knowing that information!"
(for the record. I AM NOT A FURRY)
คຖ໓rē ¢hค໐Ş
(Like if I even care)
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
Thought: "Did people always smelled so strange?"
Naan
(thats for questionable and punchline if they ever read through the chats)
คຖ໓rē ¢hค໐Ş
"And what if they suddenly knew, but didn't like what they get? And this also question of consent. You violated someone else's freedom of choice with your act"
JOE
Joe rolls for eloquence and philosophy.
The Winds Of Chance
Result: 1d20 (3) + 2

JOE
and rerolls. he isn't going to say everyone's fursonas are obviously crabs.
The Winds Of Chance
Result: 1d20 (4) + 2

JOE
...or scorpions.
The Winds Of Chance
Result: 1d20 (14) + 2

คຖ໓rē ¢hค໐Ş
"How can I believe, that you would not kill someone, because people suddenly need to know, how afterlife looks like in you eyes?"
JOE
hm... he as the slack to reroll some more.
The Winds Of Chance
Result: 1d20 (5) + 2
Result: 1d20 (1) + 2
Result: 1d20 (6) + 2
Result: 1d20 (6) + 2

The Winds Of Chance
Result: 1d20 (16) + 2

JOE
Well, it took far too many rerolls, but he lets the roll drop.
Naan
"Because the Furryizer does not do any lasting damage. It is a process that can be reversed through many means!"
"Killing someone would!"
คຖ໓rē ¢hค໐Ş
"You still don't understand..."
[Chaos: severe his leg and make new one grow in its place]
The Winds Of Chance
Result: 1d20 (1)

Naan
(well thats going to end badly for someone)
JOE
"I don't think the Furryizer can actually answer that question for people." Joe says. "What your Furry Form is is a deeply personal decision which says a lot about you; the Furryizer is just a gun."
['his' is interpreted as "Andre's".]
[It is quite painful.]

คຖ໓rē ¢hค໐Ş
>Pain threshold roll
The Winds Of Chance
Result: 1d20 (6)

JOE
Joe rolls for social awareness.
The Winds Of Chance
Result: 1d20 (20) + 2

คຖ໓rē ¢hค໐Ş
"AH! Does it look good? We can fix this!" - cry - "So I can just slive pieces of mysefl and put them back? Ahahaha"
JOE
[He decides to stop his monologue about furries instead of ignoring Andre]
Naan
(did it regrow the dragon leg?)
คຖ໓rē ¢hค໐Ş
[Chaos: put my leg back]
JOE
[it was a 1, so it regrew a crab leg.]
The Winds Of Chance
Result: 1d20 (16)

JOE
[Chaos returns the Crab Leg to a Dragon leg.]

Naan
"Are you okay?"
คຖ໓rē ¢hค໐Ş
"No lasting damage... But was it good?" - telling through gritted teeth, face look a bit crazy
JOE
"Look, Erkins argument is obviously questionable, but I think you could've made that point without mutilating yourself."
"like I was in the middle of doing when you did that."
Naan
"I mean you will recover easily which was my point. And this just turns you into an animal form, I don't understand the point. There is a big difference between this and that"
คຖ໓rē ¢hค໐Ş
"Yeah, I could probably mutilate him instead... Well, but what the difference? Freedom doesn't care about freedom. Life is a comedy." - Slowly fly away
JOE
"It can't do what you said it does, though- And, yeah, I was going to point that out too, actually. Erkin, shouldn't people be free to Not get transformed into animals by you?"
Naan
"I mean that is true which is why-"
The Winds Of Chance
Result: 1d20 (17)

Naan
(to come up with a method to change people back)
ImDead1ns1de
Mersault rises from his stress coma to see... A mutilated and now no longer mutilated Andre.
JOE
"Make the offer by all means; but do not force it upon them."
คຖ໓rē ¢hค໐Ş
>Fly towards school
>Go into Washroom
>Does it has working shower?
JOE
[You can stand near them, allowing them to overcome the suppression after enough rolls as long as they did not become a Crab.]
[It is a school bathroom... so no.]


ImDead1ns1de
"Does other people's freedom matter to you as well Erkin? Or just your own?"
Naan
"Oh everyone's for the truly important thing, but this is a reversible thing and I did it as a joke so it doesn't really matter"
(Erkin is a shapeshifter, the main memories of his life is that of being a shapeshifter, so he doesn't really understand the problem of being turned into an animal as a joke)
คຖ໓rē ¢hค໐Ş
Thoughts: "Well, would try to clear blood using sink.."
>Looks into mirror on his new form.
Thoughts: "I feel better, I feel healthy again and flying is great... But this moron could just ask! People are given speech just for this! Fucker, I should have dust him along the weapon..."
>Pout. Trying to clean blood.
ImDead1ns1de
"Theoretically easily reversible for other shapeshifters or through chaos wish. But wishing has a big chance to go wrong. How would you feel trapped in a random form where your only chance out could main or kill you?"
JOE
"I think Erkin's freedom Aura should work as a counter? but that can be pretty slow."
Naan
"But I only have to stand near them, and if they are trying to get back to normal it will work. So not really"
ImDead1ns1de
"Even if it was easily reversible, some people don't like pranks. You deny them the freedom to deny a bad experience."
คຖ໓rē ¢hค໐Ş
Thoughts: "Guess I live like this. At least this is better than being mutilated... But what else Erking would try in the future, because he things thoughts of other people doesn't matter? Fuck we are a bunch of loons!"
>Stare in the mirror with understanding
ImDead1ns1de
(always have been)
Naan
"Going in thoughts like that would be a circular argument, but in the future I won't do these things anymore."
ImDead1ns1de
"That's all we really wanted...no more random punching either Joe. Or tripping."
คຖ໓rē ¢hค໐Ş
Thoughts: "The girl is a control freak, stupid bully JOE, fucking sociopath Erkin, me after all... We are going to kill each other faster, than go back to Earth!'
ImDead1ns1de
(no comment on salt?)
Naan
(i mean salt is quite sane all things considered)
JOE
Joe sighs dramatically. "Fiiiiiine."
คຖ໓rē ¢hค໐Ş
(Salt needed to be healthy)
JOE
(you're forgetting when he was trying to recreate the GCCO.)
ImDead1ns1de
"No more other acts of violence I haven't named either Joe. No loopholes."
JOE
"What about that non-damaging torso tickle jab thing from earlier?"
ImDead1ns1de
(this and the objection script I almost ate.)
JOE
(that was positively sensible.)
คຖ໓rē ¢hค໐Ş
(What is GCCO?)
ImDead1ns1de
"Just...don't commit reroll farming on people without asking."
Naan
>Turns into a Pidgey
>Flies back and sees Andre pouting washing himself and so flies in
"You know this process is reversible right, my Aura of Freedom would work."
JOE
(Glorious Chocolate Chicken Orange)
ImDead1ns1de
(mersault is only sane most of the time.)
JOE
Joe turns towards the Gas Station. "I'm going to go take a look around, I haven't been here yet."
คຖ໓rē ¢hค໐Ş
Sign: "This not about new shape. You can remember, I wanted to create new Avatar for myself at some point. The problem - you didn't ask. And now I cannot trust you".
ImDead1ns1de
Mersault tries to eat the strange Kit Kat.
The Winds Of Chance
Result: 1d20 (11) + 2

JOE
[Joe does not find anything new in the Gas Station.]
Naan
"I mean, I won't do it anymore. Also isn't being a dragon really cool?"
JOE
[It tastes like a KitKat, but, since it is a concept-object, it can be eaten arbitrarily-many times and used in Concept-object combining and such.]

[considering The Omnifood, it is rather obsolete for culinary purposes.]
ImDead1ns1de
Mersault takes this as a challenge and attempts to eat the Kit Kat out of existence.
คຖ໓rē ¢hค໐Ş
"Yeah, this is cool. You have no idea, how good it feel be able to run and don't feel like dying after a few minutes. I even didn't have headache, when woke up. I don't remember don't feeling at least some pain at all... You just need to ask people, before doing things like this. I was terrified and almost poofed you forever".
JOE
[If Mersault swallows the whole thing, this will look like succeeding for a few Days.]
ImDead1ns1de
Mersault attempts to consume the KitKat whole, along with it's wrapper.
The Winds Of Chance
Result: 1d20 (5)

Naan
"Sorry again, I just didn't see the problem. You know, being a shapeshifter and all. Anyway, parent Meursalt has lectured me already"
(how did meursalt become the parent of this insane group?)
คຖ໓rē ¢hค໐Ş
(Because he is the only one, who doesn't have profound mental problems, perhaps)
JOE
[It is too big to swallow whole easily, apparently.]
(because he picked Sustaining.)
คຖ໓rē ¢hค໐Ş
"Hey, wanna see how your shape could look like? Perhaps, I can transmute it out of something for you to see?" - drink some water from tap
ImDead1ns1de
(because I'm the pseudo healer of our adventure group)
ImDead1ns1de
Mersault cares not for the constraints of his mouth and unhinged his jaw.
The Winds Of Chance
Result: 1d20 (12)

Naan
"Would I really have a shape though, I am what I want to be with no fixed preferences"
คຖ໓rē ¢hค໐Ş
(Wait, if we were adventure group, which roles who would have?)
JOE
[Mersault, with great difficulty, swallows the KitKat.]
ImDead1ns1de
(andre is mage?)
JOE
(I continue to contend that Joe is quite sane.)
Naan
(wild magic sorcerer lol)
(if we doing dnd)
(sorcerer in general, pact witha higher entity (Chaos))
JOE
(Like, y'all have one contention against him and that's that he punches people because it lets him manipulate probability, something which has quite plausibly saved his life on multiple occasions.)
ImDead1ns1de
(if only he asked first)
คຖ໓rē ¢hค໐Ş
"As you say. I am going to fly for a bit. I need to check out, what I can do.
Looks like I can fly and float - wings are hardly needed by the way." - sniffs the air - "And I also have a bit different smell. You should probably have a shower".
ImDead1ns1de
(then he would be considred relatively sane)
Naan
(but would I stink if I transform because surely the stuff on me doesn't come with)
>Simply transforms into a water element
คຖ໓rē ¢hค໐Ş
(Then where did they go? What about dirty clothes?)
Naan
(into the pseudo inventory maybe)
JOE
[if memory serves, we discussed Shapeshifting mechanics in great detail.]
[...But, if you are not untransforming into being naked, your grime will return when you untransform per the previous explanation of shapeshifting rules.]

Naan
(but an animal form is always naked, thus no grime)
คຖ໓rē ¢hค໐Ş
>Fly around the school and tries to get it.
JOE
(correct.)
JOE
(to get what?)
คຖ໓rē ¢hค໐Ş
(Idea of how I can fly. And its fun)
Naan
>Joins him
คຖ໓rē ¢hค໐Ş
(Could probably smell something else. It takes time to get use to warped senses, new experiences)
JOE
(Okay, the 'not asking' part is down to my sense of humor when writing, yes.)
Naan
(it seems we have a consent issue lol)
JOE
(in Joes defence, if you're letting him hit, it stops being a luck-based action.)
คຖ໓rē ¢hค໐Ş
(But for person in sane state of mind doing it...)
JOE
(You have to still be trying to stop him even if you give permission/have healing up.)
ImDead1ns1de
(pretty sure i stood still for some of those)
คຖ໓rē ¢hค໐Ş
(I usually punch back, because this is normal thing to do, its a habit)
คຖ໓rē ¢hค໐Ş
(We found problem of Meur character, I guess)
ImDead1ns1de
(do i have to perform the macarena while getting hit for it to count as luck based)
JOE
(it was ambiguous. If you were standing still for some of them, I guess we should deduct a few rerolls from Joe's stash; but he never zeroed out after that stockpiling session so it's probably still consistent.)
JOE
(You just have to try to keep Joe from doing the thing he is doing, which in this context is punching you.)
คຖ໓rē ¢hค໐Ş
>Try to check his new senses for changes after flying for some time
Naan
>Erkin flies around to see if he can spot new classrooms from the skies
The Winds Of Chance
Result: 1d20 (2)

Naan
(change that to a 17)
The Winds Of Chance
Result: 1d20 (12)

JOE
[Simply, there are no new classrooms to see from the skies. The School has a roof, and the areas around it are fairly explored.]
Naan
(by skies I meant like flying level with the building)
(like looking at the exterior)
JOE
[Oh, then you see, like, all of the classrooms from the outside.]
คຖ໓rē ¢hค໐Ş
>Spotted Erkin.
>Got an idea 💡
>Tells: "Do you want to try play tags in flight, or something?"
JOE
[But the blinds are mostly drawn and such, because I am not generating the hundreds of Classrooms you would logically see at once.]
Naan
(fair enough)
JOE
(What's Mersault doing at this point, again?)
ImDead1ns1de
(huh. i dont know)
Naan
"Sure sounds like fun"
>Does not mention the natural advantage of being a nimble Pidgey
ImDead1ns1de
Mersault is busy in front of the gas station. Digesting the infinite kit kat.
คຖ໓rē ¢hค໐Ş
"Well, what are the rules for flight-tags?"
คຖ໓rē ¢hค໐Ş
(Sustain for long)
ImDead1ns1de
The kit kat is infinite. But his concept was too. There would only be one winner.
JOE
[actually neither side wins because 1) the KitKat is wrapped in plastic, 2) Sustaining is not an opposed concept to 'infinitely regenerating KitKat', and 3) the KitKat will eventually be removed from his body by natural processes.]
ImDead1ns1de
(mersault is busy deluding himself)
Meursault decides to head back to the kitchens to try the Omnifood properly since he hasn't tasted it yet.
คຖ໓rē ¢hค໐Ş
>Play flight-tag with Erkin
คຖ໓rē ¢hค໐Ş
(This would be painful)
JOE
[Meursault gets in the Car and drives it home with Nami and Cas in tow.]
ImDead1ns1de
(mersault could always vomit it back out instead.
or fuse with the kit kat in everlasting chocolateness)
JOE
Joe, watching from inside the Gas Station, smiles at the receding car.
Naan
>Has fun flying around in increasingly elaborate aerobatics to avoid Andre
The Winds Of Chance
Result: 1d20 (9) + 2

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (3) + 2

คຖ໓rē ¢hค໐Ş
(Let's roll to see, who more agile in the flight)
JOE
again.
The Winds Of Chance
Result: 1d20 (13) + 2

JOE
[Joe finds some Glue in the Gas Station.]
The Winds Of Chance
Result: 1d20 (14)
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
(Well, guess I can fly backwards...)
JOE
Nobody to buy it from... Joe searches his backpack and pulls out some papers. Those are fungible. He then draws the same drawing on each of them to increase their value.
The Winds Of Chance
Result: 1d20 (13) + 2

Naan
(damn, I blame pidgey not having big wings)
คຖ໓rē ¢hค໐Ş
>Tells: "How about trying other pokemon? I bet there are better ones at flight!" - the most happy you ever saw him
JOE
[He uses that as his payment for the Glue. There is still nobody to buy it from, but he is at least not Stealing, exactly. In case that matters in the future.]
Naan
>Turns into a Charizard to be dragon bros
คຖ໓rē ¢hค໐Ş
>Second round of flight-tag
The Winds Of Chance
Result: 1d20 (11)
Result: 1d20 (9)

Naan
(Shpuld I waste a fixed result for this hmmmm)
JOE
Joe looks for anything else useful in the Store to bundle with his purchase.
คຖ໓rē ¢hค໐Ş
>Teasing: "I am still a little bit better!"
Naan
(Not yet)
The Winds Of Chance
Result: 1d20 (10) + 2

JOE
[Nothing relevant.]
Naan
"So you are, well I have one more form I've wanted to try for ages"
JOE
But that's fine. He just wanted a reroll. What else...
ImDead1ns1de
Meursault uses a stagnate fortune out of boredom while on the road.
The Winds Of Chance
Result: 1d20 (16)

JOE
[The next 8 rolls are now 16.]
Naan
>Turns into an Altaria
คຖ໓rē ¢hค໐Ş
>Tells: "Let's go! I am sure one of them would give you an edge! Although, I start to tire out a bit, maybe because of unaccustomed".
JOE
Joe senses this, and puts 1 AP into Luck Stockpile, increasing his general bonus to +3.
คຖ໓rē ¢hค໐Ş
>Third round of flight-tag
Naan
(Amdre still rolls so DC 16)
JOE
Joe then walks over to the pile of Dust, left-over from the Furryizer.
[Andre is only immune to Stagnate for the purpose of using Chaos Wish.]

Naan
(Ah)
JOE
Joe pours the Glue onto the Furryizer Dust, seeking to repair it.
[Roll Stagnated, +3; 19.]
[The Furryizer is mostly repaired.]

Naan
(Blame Joe for the next nonsense)
คຖ໓rē ¢hค໐Ş
>Tells: "Guess, I need to rest for a bit... Do you think shapeshifting replenish you stamina for each new form?" - lie on the School roof
ImDead1ns1de
Mersault feels that he has done something wrong.
JOE
[Meanwhile, Andre and Erkin fly-tag at perfectly equal via 2 Stagnated Rolls, unless Erkin uses Freedom From Chance]

Naan
"I don't know, I haven't really got tired. Must be because the forms I take are so used to physical exercise"
JOE
(Joe would've done this anyway, unless he got quite unlucky.)
Naan
(No, not yet)
JOE
Joe adds a bit of Duck Tape, which he of course pocketed when he found it.
[Roll Stagnated, +3; 19.]
[The Furryizer has been repaired.]

Naan
(Also altaria has cloud wings it flies on, like seriously that sounds amazing)
ImDead1ns1de
(mega floof)
JOE
(Don't worry, Joe is gonna be so responsible with it.)
(by which I mean quite possibly never use it because that would reveal he did this.)
ImDead1ns1de
Mersault fears for the sanctity of his human flesh. Alas all he can do is drive.
JOE
(he just figured it might be useful someday.)
คຖ໓rē ¢hค໐Ş
"Hmm, want to see how good am my at streching... I am a bit like a seprent".
>Try test his agility and flexibility while on the roof
ImDead1ns1de
(tfw joe furrifies the final boss)
คຖ໓rē ¢hค໐Ş
(Does stagnation still at work?)
ImDead1ns1de
(on you? yeah i think)
Naan
>Erkin once more goes into the chicken coop to properly meet them
(With a 16 luck it will not be wasted)
คຖ໓rē ¢hค໐Ş
(Because I wanted to roll to know, how good it is. So it should mean roll=16)
Naan
(About 4 rolls left I think)
JOE
Joe stuffs the Furryizer into his Laptop Bag thing, which he stuffs in his backpack. His Laptop just goes outside his Laptop Bag, which is actually normal because the Laptop Bag is an insulator which would make the Laptop overheat inside it.
คຖ໓rē ¢hค໐Ş
>try to levitate something near the body without actually touching it. I can float - this is already physics breaking, so maybe?
JOE
[Erkin enters the chicken coop.]
[Unfortunately the Chickens are still hostile by nature, but Erkin manages to close the gate without letting any out.]
[The Day begins to shade into Night. If any problems happen now, Mersault will know due to the Item he purchased, and also be able to stop them using the Item he purchased.]

คຖ໓rē ¢hค໐Ş
(Also, need to check on Yolk and Smol!)
Naan
>I left them in the cafeteria
คຖ໓rē ¢hค໐Ş
>Go check on them
Naan
>They are having the time of their lif eating the Omnifood
JOE
Joe sets off to return to the School, planning to sneak back in without revealing he stayed behind- though flexibly willing to say it's Meursault's fault for forgetting he was checking the Gas Station, if he can't sneak in unnoticed.
Naan
(Also speaking of unfinished problems, the gaping hole in reality and the shelter that was made from it)
The Winds Of Chance
Result: 1d20 (1)

Naan
(Which is still unused)
JOE
[The orb in the core of the Shelter wakes up.]
คຖ໓rē ¢hค໐Ş
(You can check the shelter)
JOE
[-wait, no it does not, Stagnate Fortune.]

Naan
>Erkin is reminded of this and checks the Shelter
ImDead1ns1de
Meursault cannot stop feeling the heebie jeebies today/night.
Except it suddenly disappears. Huh. Weird.
JOE
[Erkin checks the Shelter. Roll Stagnated. Stagnate Fortune Over.]
[The Shelter is unchanged, but it seems like it could 'wake up' at any moment. And what it will do if that happens... is not at all clear.]

Naan
>Checks on the Abyss
The Winds Of Chance
Result: 1d20 (16)

JOE
[The abyss has slowly been shrinking with each Day, but it is still cold and empty.]
[It does not seem to have gotten any worse or to be getting any worse.]

Naan
"That would've been a bad thing indeed"
JOE
(Joe is still walking. Without the Car, it is a long walk.)
Naan
(Also where is the Invisible Swarm lol)
ImDead1ns1de
Meursault finally arrives at school. Since Nami and Cas are still sleeping he leaves them in the car and heads to the kitchen.
JOE
[iirc Andre wished it away.]
ImDead1ns1de
(maybe the abyss nommed them...probably not)
ImDead1ns1de
(oh yeah that)
JOE
[Specifically, he wished for 'Attack: target=invisible swarm; damage=freezing' and got a 19.]

คຖ໓rē ¢hค໐Ş
(Wished it outside)
(Ah, you about swarm...)
Naan
(Oh yh)
JOE
It occurs to Joe that his "you left me behind" alternative story is a bit more believable if he runs faster, to cover for how he spent a bit repairing the Furryizer. He starts jogging quickly instead of walking.
ImDead1ns1de
Meursault arrives at the Omnifood at long last. He takes a bite.
The Winds Of Chance
Result: 1d20 (2)

JOE
[He accidentally picked the Spicy Corner. It is like his mouth suddenly burst into flames.]
Naan
(And does he see the Smol and Yolk doing the same lol)
JOE
[Chickens cannot taste spicy food, so it would just be bland for them.]
คຖ໓rē ¢hค໐Ş
(Birds are immune to spiciness)
ImDead1ns1de
Despite the spice, and with tears in his eyes, Mersault swears he can taste it. The chocrangekin. He must find it. Ignoring the pain he eats more of the Omnifood, intent on complete consumption.
The Winds Of Chance
Result: 1d20 (2)

JOE
[Unfortunately, next he finds the Cold-receptors segment. Now he knows what Hellfire tastes like!]
ImDead1ns1de
There is no time for suffering when chocolate orange chicken awaits. Mersault eats more.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
>See the Meur while checking on Yolk and Smol in the kitchen acting weird again.
JOE
[He finds the Rice portion. it washes away some of the Hellfire.]
Naan
>Erkin goes into the Cafeteria and sees this beautiful scene
คຖ໓rē ¢hค໐Ş
>Fly closer behind Meur. Slowly and silently.
>Observe
ImDead1ns1de
Meursault cares not for rice. It is the fruity, meaty, chocolatey taste that he seeks.
More.
The Winds Of Chance
Result: 1d20 (12)

JOE
[Meursault finds... Watermelon. Navigating the geometry of the Omnifood is a bit difficult for 3D mortal minds.]

คຖ໓rē ¢hค໐Ş
>Whisper to his ear from behind: "What are you doing?"
ImDead1ns1de
Fruit but not the kind he wanted. Was it truly out of reach? Gone to a plane he could never arrive at? No. He must continue. Ignoring Andre, Meursault eats another bite.
JOE
Joe sees the school in the distance and slows to a walk.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Meursault finds Orange. But the chocolate and chicken are missing. Still, it is closer.]

คຖ໓rē ¢hค໐Ş
>Takes a spoon and use it to take a bite of the Omnifood, hoping to find what Meur looking for
The Winds Of Chance
Result: 1d20 (15)

JOE
[Andre finds Chocolate Orange. no Chicken, though.]
ImDead1ns1de
Out of reach. This was only a part of the most magnificant creation. Where was it? Where was the chicken part of the only beautiful flavor?
MEURSAULT EATS MORE
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
>Try to imagine this multidimensional food in its fool glory, using newfound health.
The Winds Of Chance
Result: 1d20 (3)

JOE
[Mersault finds Cauliflour, which is definitely not the right food.]
Naan
>Turns into a Catfish (they can survive out of water without too much risk for an hour and I have sustain vitality, they have over 170000 tastebuds)
JOE
[Andre is unable to visualise a 6D construct, and trying just gives him a headache.]
Naan
>Starts eating the Omnifood
The Winds Of Chance
Result: 1d20 (15) + 7

ImDead1ns1de
Flour flavored Cauliflower? Disgusting. It wasn't chocolate, it wasn't chicken, and it certainly wasn't orange. MEURSAULT EATS MORE.
คຖ໓rē ¢hค໐Ş
>Start small. From 4D projection
JOE
[Erkin successfully locates the GCCO segment.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[Meanwhile, Meursault finds the flavor of Kitkat.]
The Winds Of Chance
Result: 1d20 (11)

JOE
Joe rolls to pass himself off as having been elsewhere in the School this entire time.
คຖ໓rē ¢hค໐Ş
"Ok, I still can get migraine. What did we do again?"
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
[He succeeds.]
ImDead1ns1de
He's already tasted this flavor. But it didn't carry the fond nostalgia and rose tinted glasses of his first creation. How utterly awful. The chocrangekin. Where is i t? Where...Where...WHERE...
MEURSAULT EATS MORE.
Naan
>Erkin is a Catfish and cannot speak, instead he is in heaven from a Catfish taste buds combined with the GCCO
JOE
"Sup, eating the Omnifood? Yeah, it's pretty complicated. Gimme that for a second?"
The Winds Of Chance
Result: 1d20 (7)

คຖ໓rē ¢hค໐Ş
"I think, you going to burst or puke at some moment..."
JOE
[Meursault finds Salted Egg.]
Joe attempts to grab the Omnifood and spin it like a 6-dimensional die, if Mersault does not stop him.
Naan
>Erkin is still clamped down on the GCCO segment
ImDead1ns1de
Salt. Salt was salty. His chockrangekin...What did it taste like again? He couldn't remember what it tasted like. Has it really been so long? Was it really...forever gone? He despairs over the taste lost.
คຖ໓rē ¢hค໐Ş
(I guess, we found mental problem Meur has. Gluttony)
JOE
Joe frowns at Erkin, and attempts to pry him off so he can spin the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (8) + 3
Result: 1d20 (13)

JOE
[It doesn't work.]

Joe considers the problem and decides to solve it like all problems: by punching someone.
ImDead1ns1de
Meursault reaches out with trembling hands.
One more bite.
JOE
Joe punches Erkin.
-and fends off Mersault.
The Winds Of Chance
Result: 1d20 (9) + 3
Result: 1d20 (1) + 3

Naan
>Erkin hits Joe with the fish body
The Winds Of Chance
Result: 1d20 (7)

Naan
(Change to 17)
JOE
[ineffectually, in the latter case. Mersault gets another bite.]
Joe rerolls the former, then. taking damage is costly.
The Winds Of Chance
Result: 1d20 (5) + 3
Result: 1d20 (7) + 3
Result: 1d20 (7) + 3
Result: 1d20 (13) + 3

ImDead1ns1de
Meursault ignores it all. All that mattered was his long lost love. Where oh where art thou dear chicken? Dear chocolate sweetheart? Where dost thou lie most orange of them all?
One more taste.
JOE
[Joe manages to avoid taking damage by jumping back.]
Mersault rolls to bite the right area.
Naan
>No one will get away with taking me away from the GCCO, Erkin thinks
The Winds Of Chance
Result: 1d20 (11)

JOE
[he gets chicken.]
Naan
>Clamps down harder
ImDead1ns1de
ONE MORE TASTE
JOE
Joe picks up a chair and hits Erkin with it from out of retaliatory range.
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
Mersault bits into another random spot.
The Winds Of Chance
Result: 1d20 (15)

JOE
[it is... Chocolate Chicken? that is a new flavor.]

Naan
(Misrolled, my bad)
JOE
[Erkin takes 1 damage.]
คຖ໓rē ¢hค໐Ş
Thoughts: "If we come back to the Earth, what are chances of apocalypses caused by us?"
JOE
"Seriously, Mersault, chill, I'll find it for you after we pry Erkin off."
ImDead1ns1de
Chocolate and chicken. But no orange.
It wasn't here.
It had to be here.
He smelled it.
He tasted it.
Oh so briefly.
Where was it.
WHERE WAS IT.
MEURSAULT ATTEMPTS TO EAT THE ENTIRE OMNIFOOD
JOE
Joe stops him.
คຖ໓rē ¢hค໐Ş
>Fly back into washroom
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
[Quite successfully, at that.]
Naan
(But don't I have sustain vitality on me?)
ImDead1ns1de
(thats regen over time)
JOE
[Mersault is knocked away and lightly concussed, but not damaged.]
ImDead1ns1de
(stagnate is on andre i think?)
Naan
>While this is going on, Erkin is still munching the GCCO segment
JOE
Joe then tries to pry Erkin off.
The Winds Of Chance
Result: 1d20 (16) + 3

Naan
I see
The Winds Of Chance
Result: 1d20 (16)

JOE
[This time, it works.]
The Winds Of Chance
Result: 1d20 (10)

ImDead1ns1de
He felt so dizzy. The world was turning dark. But the chocrangekin.
Why couldn't he taste it once more?
His one true happiness.
He crawls towards the Omnifood again.
Naan
>Erkin takes a tiny nibble with him
>Spits it at Meursalt
The Winds Of Chance
Result: 1d20 (5)

JOE
"Mersault, stop for a gosh-darn second."
คຖ໓rē ¢hค໐Ş
>In the washroom
[Chaos: create working comfortable shower for me in this room]
JOE
Joe rolls the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (15) + 3

JOE
[He locates the correct 'side' of the Omnifood. One part of it is covered in Erkin Saliva]
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[Joe makes the connection.]
[he hands the correct section to Mersault.]

"This would be much easier of you'd all calmed down earlier. Here, whatever you were looking for."
Naan
>Erkin makes a flying leap to the GCCO segment
The Winds Of Chance
Result: 1d20 (9)

JOE
Joe heads off to sleep, and the Night fully starts
Naan
(Change to 17 lol)
(I've used it 3 times, 5 left)
ImDead1ns1de
Meursault is too concussed to process anything that's happening.
All he can think of is chockrangekin.
JOE
[To be clear, Joe removed a scoop, so that does not stop Mersault from recieving GCCO.]

[but seriously g'night]
คຖ໓rē ¢hค໐Ş
Meanwhile, Andre looks at the shower, which looks more like a puzzle or a work of modern art. Heaps of intertwined pipes, valves, handles and buttons... Looks confusing.
"Ok, you can do it... Just experiment for a bit..."
>Take clothes out and put them far away from the shower abomination.
>Try to navigate it and understand, how it works
The Winds Of Chance
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
In his attempt, he inadvertently triggered a devastating combination, resulting in an explosion that propelled him forcefully into the wall, courtesy of pressurized water. As a consequence, the room began to flood rapidly with torrents of water.
[Chaos: Repair plumbing and shower]
The Winds Of Chance
Result: 1d20 (5)

Naan
>Takes a big chunk of GCCO and checks on the explosion, as a fish, flopping about
คຖ໓rē ¢hค໐Ş
Once again, the pipes intertwined within the labyrinthine structure, yet a lingering sense of unease persisted. No more flood. But something is wrong.
Whisper: "Let's say I did have a shower..."
ImDead1ns1de
Meursault crawls to the hovering Omnifood. He knows not which side is right. His vision blurs and he bites down.
The Winds Of Chance
Result: 1d20 (9)

Naan
>Catish Erkin is having thr time of his life in the newly formed puddle
Naan
(Weren't you given that chunk of GCCO? Or can you not comprehend it)
ImDead1ns1de
It was...Boiled beans. Why did the world hate him so?
ImDead1ns1de
(hes concussed and obsessed with the omnifood gacha)
คຖ໓rē ¢hค໐Ş
>Just sits on the floor of the washroom. Very wet after the flood.
ImDead1ns1de
One more...
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
"Erkin, do you have some pokemon in you arsenal, which can dry me? I didn't think about how hard it would be to dry fur and long hair..."
ImDead1ns1de
It was...Chocolatey Orange Beef.
Where was the chicken?
Where was it?
Why was there no chicken?
There was supposed to be chicken in the chocolate orange chicken?
How could there not be chicken?
Meursault didn't understand.
ONE
MORE
The Winds Of Chance
Result: 1d20 (4)

Naan
>Jumps onto a dry patch carefully, and turns into a Fire Elemental
คຖ໓rē ¢hค໐Ş
>Wait to get dry near the fire in hot air
ImDead1ns1de
All he tastes is sourness. What was this awful thing? Pickled Plums or whatever? It was awful. Oranges had the citrusy sweetness of pulp and mellow sugar of chocolate to balance any sourness out beautifully.
Naan
>Erkin then thinks of something even better, and transforms into the heater known as an Extremis enhanced human (stable)
ImDead1ns1de
Meursault is too tired to continue. Unconsciousness would take him soon. There was no Joe anymore so...
MEURSAULT EATS THE ENTIRE OMNIFOOD
The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
He can't even eat a quarter.
คຖ໓rē ¢hค໐Ş
(You aware you cannot utilise full powers of your forms?)
Naan
(Yes)
คຖ໓rē ¢hค໐Ş
(And chokes...)
ImDead1ns1de
He sleeps, steeped in the failure of his attempts.
(see yall next time i guess?)
คຖ໓rē ¢hค໐Ş
"I think, elemental was more effective..."
Naan
>Transforms back, with an understanding he can have very very weak superpowers
>Falls asleep as the Fire Elemental
คຖ໓rē ¢hค໐Ş
(It was an interesting day)
JOE
[Whymst the heckity]
[the Joe Success Result section said Lightly concussed for a reason good sir]

[I swear I thought the 'End Encounter (Night Only)' would solve this]
[but no every time]
[New solution, Worldwide Forced Sleep triggers at 8:00 for everyone.]
The Capstone Mechanic (which has gone totally unused so far)
[Capstones are used at Level 10 or higher to keep Experience from being lost on taking damage. In exchange, they present a level cap which can be raised by capstone-dependant actions, and give some other benefit.]
[Level 10+ also permits moving 1 AP from one Ability to another for 10 XP]

[Standard Capstones:]
[Solid Capstone, 1 XP - Grants the Capstone Ability, 'Authority: {Concept}', At level 0. Stabilises your XP storage. Requires a Concept-attuned Action to fuse. Compatible with almost any Concept.]
[Tapered Capstone, 3 XP - Turns 1 existing Ability into a Capstone ability, doubling its power per level and granting other benefits. Stabilises your XP storage. Requires a Concept-Attuned Action based on the Ability in question to fuse.]
[Hollow Capstone, 3 XP - Grants the Capstone Ability, 'Pure Authority: {Concept}', at level 0. Stabilises your XP storage. Requires a Concept-attuned Action without the aid of an Ability to fuse.]
[Reinforced Capstone, 5 XP - Triples your Maximum HP and resilience to any kind of debuff or damage. Stabilises your XP storage. Requires full HP to fuse.]
[Duality Capstone, 9 XP, 1 Level - You may choose a second Concept that relates to your original Concept. It does not get its own Capstone. Stabilises your XP Storage. Requires an action resonant with both Concepts to fuse.]
[Engraved Capstone, 7 XP - Whenever you perform a 'Legendary' action relating to your Concept, gain a Capstone level, an associated Semi-Capstone Ability at Level 1 for free, and 0.1 Levels in 'Authority: {Concept}'. Abilities granted by this Capstone do not grow through non-'Meaningful' means. Stabilises your XP storage. Requires an appropriate 'Legendary' action to fuse.]
[Mask Capstone, 8 XP, 8 Levels - Gain a single 'Magic', an 'Epigraph', and the 'Masked Concept Physiology'. Your capstone is an irremovable destructible physical object. Stabilises your XP storage. Further Details Restricted.]
 
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Since bright wing wrote a 24 paragraph essay do we think they might of got the best rank of essayism? because damn bright wing.
 
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Since brightening wrote a 24 paragraph essay do we think they might of got the best rank of essayism? because damn bright wing.

It just covered one aspect of Gothic Horror, and to be honest got a bit repetitive.

I think there's so much more we can cover like a focus on Fear that was brought up in the discussion earlier. The themes in Frankenstein touched a lot of Tarot that could be discussed. Other characters like Dorian Grey, Dracula too whose narratives can be spun interesting directions through Tarot.

Going back to gothic horror candidates to go with Magician.. What do you guys think of

en.wikipedia.org

Faust - Wikipedia

https://tvtropes.org/pmwiki/pmwiki.php/Myth/Faust
 
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It just covered one aspect of Gothic Horror, and to be honest got a bit repetitive.

I think there's so much more we can cover like a focus on Fear that was brought up in the discussion earlier. The themes in Frankenstein touched a lot of Tarot that could be discussed. Other characters like Dorian Grey, Dracula too whose narratives can be spun interesting directions.


Going back to a gothic horror candidate to go with Magician.. What do you guys think of
en.wikipedia.org

Faust - Wikipedia

The gothic horror theme was more roles than individuals.
 
Class of Concepts, Night 3. A large amount of out-of-character off-topic text may be editted out in the future.
JOE
Despite it being Nighttime, Joe wakes up, and therefore immediately knows something is wrong, because he just woke up at Night.
Joe heads down to the Cafeteria.
Joe sees Mersault unconscious on the floor, near the Omnifood, the scoop of whatever-he-was-looking-for untouched.
The Winds Of Chance
Result: 1d20 (18) + 3

JOE
Joe calmly ties Mersault up with the Rope he got from Engineering, picks up the Omnifood, and takes it to somewhere unknown for safekeeping.
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[He does not choose the Crab Room as a safe location.]
Joe walks outside and climbs the Ladder into the Classroom. then enters the store.
"I would like to purchase the Minor Convenience of knowing what happened, via the repeated usage of Nami's Bestow Vision.", he says.
The Winds Of Chance
Result: 1d20 (16) + 3

JOE
[Joes first vision makes it quite clear to him what has happened. specifically, that Mersault ignored his spoon, kept trying to eat the wrong parts of the Omnifood, and then attempted to cram the entire thing into his mouth.]
[But he did say 'repeated'.]

The Winds Of Chance
Result: 1d20 (18) + 3

JOE
[Joes second vision shows the same thing again, in greater detail, as well as how much of a contributor Erkin was in the disaster.]
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
[His third shows him that everyone else is currently asleep.]
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
[His fourth shows him Mersault is still tied up.]
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[This vision helpfully highlights the sections Mersault was eating to make it clear he was not getting closer or optimizing his search at all.]
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
[This vision shows Joe the furryizer and ends the streak.]
Joe rolls to react calmly.
The Winds Of Chance
Result: 1d20 (15) + 3

JOE
[Joe succeeds.]
as such, it is quite calmly that Joe nods at the Shop Thing, exits the shop, climbs down the ladder, and returns to the Cafeteria.
It is also quite calmly that he begins beating Mersault with a chair.
[as Mersault is unconscious, this is not a luck-based action.]
คຖ໓rē ¢hค໐Ş
>Put clothes on dried body and fly into the corridor towards the Cafeteria
JOE
Joe rolls to react appropriately to the new arrival.
The Winds Of Chance
Result: 1d20 (5) + 3

คຖ໓rē ¢hค໐Ş
>See the possible assault
>Silently float closer and stop beating via grabbing the chair while JOE swings
JOE
Joe stops beating Mersault with a chair and asks if Andre would like to help.
คຖ໓rē ¢hค໐Ş
"What exactly is happening here? Did you decide to go down to murder?"
The Winds Of Chance
Result: 1d20 (12) + 3

JOE
"No, I'll leave him at 3 HP." Joe replies calmly. "He deserves this."
คຖ໓rē ¢hค໐Ş
"For what? He already suffered enough... And didn't we talk about such stuff with Erkin some time ago? Don't you feel ashamed, guilty perhaps to beat down sleeping person?"
JOE
"This isn't me farming rerolls. This is me beating up Mersault because he deserves it. I'm not getting any luck from it."
คຖ໓rē ¢hค໐Ş
"Things, riches - they can be replaced. People - they can't be replaced. And you doing the wrong thing. Its not going to bring any good consequences. Probably make you feel better now, but Meur would not like it. And he is our healer, if you forgot. Luck can save you from death. But what about mutilation?"
JOE
"Luck can also save me from mutilation."
คຖ໓rē ¢hค໐Ş
"If you want give him a lesson - use your brain and think of something, which would stop him doing such stupid things. Beating not going to change anything".
"For example, you can hide omnyfood and give pieces of it to him only if he is being a good boy."
JOE
"Oh, I did that part already, but not for vengeance. He cannot be trusted to know where it is."
คຖ໓rē ¢hค໐Ş
"Don't let him know. Have small pieces on you, but part of them are disgusting. Think, JOE, think!" - meme pose
JOE
"Besides, he can heal himself. All this will do is make him feel sore for 10 minutes."
คຖ໓rē ¢hค໐Ş
"Erkin" - just says, when hear words 'heal himself'.
JOE
"I'm afraid I don't follow your logic. I'm aware he doesn't want to be sore for 10 minutes. That is, in fact, the whole point."
คຖ໓rē ¢hค໐Ş
"It's just barbaric. This guy has saved us so many times and is the most sane in our group. And you're trying to make things worse. Think about the consequences? We will so melt the last remnants of prudence, which we already have so little! When we return to Earth, people will be horrified by our madness."
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
"Hmph. most sane? as if." Joe picks up another chair.
คຖ໓rē ¢hค໐Ş
"Shit, I am being voice of sanity now. Me - the Chaos addicted moron! What you are doing right now is not sane, no sane person would do such a thing. Did Meur try doing something insane, which would hurt other intentionally? And if you don't think anything wrong of your evil act, than I just give up to talk to you and would actively protect him".
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (3) + 3
Result: 1d20 (6) + 3

คຖ໓rē ¢hค໐Ş
(Karma working, I guess?)
JOE
"He tried to Eat a Six-DIMENSIONAL OBJECT!" Joe yells.
The Winds Of Chance
Result: 1d20 (6) + 3
Result: 1d20 (17) + 3

คຖ໓rē ¢hค໐Ş
"And could die for it..."
JOE
Joe calms himself down. "...Yes. That just makes it worse."
คຖ໓rē ¢hค໐Ş
>Float towards Meur, taking him
คຖ໓rē ¢hค໐Ş
"Let just talk to him about this problem, when he wokes up? Because it was really not great from him." - fly with Meur to the Classroom to put him in the bed.
JOE
"The problem for me, is that he tried something which might've destroyed the Omnifood." Joe follows. He still wants to beat Mersault up, he's just not yelling about it right now. "But the worse thing is he could've killed himself in the process. And even worse is I'd Already solved his gosh-danged problem."
คຖ໓rē ¢hค໐Ş
"Well, food we could recreate another time. But Meur killing himself in the process - not really." - sigh - "I think, we need a psychologist Role. Everyone of us has some mental problems, which only grew ever since. I think, it could be Role bleed thing or new abilities just affect our behavior. Hammer and nails metaphor".
JOE
"I'm not sure we Have enough Concept-objects to make another Omnifood. That was like, 10 of them, and yeah we have more than 10 left, but I don't think they're in the right combination." Joe sighs. "And even if we did, it could take Weeks. Succeeding this time was incredibly lucky, I basically got straight 20's."
"...And are you sure we couldn't solve Meursault killing himself? I don't really see a reason to think that."
คຖ໓rē ¢hค໐Ş
"I would not risk it. It's like with immortality... One of the things you really don't want to check." - silent for a moment - "Maybe you want to fly to relieve stress? It helps me..." - suggested hesitantly
JOE
"I have a very good plan for stress-relief, but you seem to be opposed to it for some reason."
คຖ໓rē ¢hค໐Ş
"Violence again?" - seems unamused.
JOE
"on Mersault in particular on account of his deserving it."
คຖ໓rē ¢hค໐Ş
"I think, you are a sadist".
JOE
"I don't think so."
คຖ໓rē ¢hค໐Ş
"Well, then beating someone should not be so exciting for you. Even for Luck points. Is it a chore for you?"
JOE
"When I punch people for rerolls, I occasionally consider the process amusing in a slapstick comedy sort of way, but by volume most strikes are simply for the pragmatic benefit."
คຖ໓rē ¢hค໐Ş
"You are going into jail so fast, when we come back!"- laughs for a bit -"Nothing personal. Its just feels weird to talk about beating people so casually. Also, I may have a Luck based puzzle for you..."
JOE
"Obviously, if I was expecting people to successfully take me to court for punching them to warp probability, I would not be doing it and so would have dramatically fewer rerolls banked."
คຖ໓rē ¢hค໐Ş
"So would you like to hear about puzzle?"
JOE
"sure, why not." Joe says, then takes the opportunity to try and hit Mersault.
คຖ໓rē ¢hค໐Ş
"I've tried to make a shower in the washroom. But it was such an abomination - very user unfriendly. It exploded, when I tried it. Thing repaired, I believe, but still pretty curious. Maybe it could help with you Luck grinding. Also, I feel like something was repaired very wrong."
The Winds Of Chance
Result: 1d20 (10) + 3

คຖ໓rē ¢hค໐Ş
>Don't let him
The Winds Of Chance
Result: 1d20 (3)

JOE
[Joe hits, for 1 damage.]
คຖ໓rē ¢hค໐Ş
"You are naughty..."
>Try tickle JOE out of destructive thoughts!
The Winds Of Chance
Result: 1d20 (12) + 3
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
(Well, someone a bit ticklish)
JOE
[Andre tickles Joe very slightly. Joe proceeds to reflexively kick Andre.]
The Winds Of Chance
Result: 1d20 (9) + 3

ImDead1ns1de
Mersault rises from his half dead state, agonized.
JOE
[The kick lands, knocking Andre a short distance away]
[Note: Mersault has been tied up with Rope.]


ImDead1ns1de
"...Why...me..."
JOE
Joe turns to glare at Mersault. "Because you tried to destroy the Omnifood and kill yourself in the process After I solved your problem."
คຖ໓rē ¢hค໐Ş
"I just tickle you and got a kick! You are savage!" - tells overdramatically and fall near Meur on the bed
JOE
"That was on reflex." Joe replies.
ImDead1ns1de
"... I wouldn't have died... probably..."
คຖ໓rē ¢hค໐Ş
"Someone very ticklish... Is it second time I try this?" - looks at Meur after - "How are you?"
JOE
"Oh," Joe replies derisively, "I suppose you became a sixth-dimensional creature when I wasn't looking. So sorry for misunderstanding."
ImDead1ns1de
"..In pain...Why do I feel like I've been beaten with a blunt wooden object..?"
JOE
"Because you have." Joe replies.
คຖ໓rē ¢hค໐Ş
"Becuae JOE would probably beat you even worse, if not for my interruption".
ImDead1ns1de
"...Was the Omnifood an instakill...?.. I just wanted chockrangekin..."
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
"I HANDED YOU A DAMN SPOON OF IT!" Joe replies Calmly.
ImDead1ns1de
"...You did...?...All I saw was Omnifood..."
คຖ໓rē ¢hค໐Ş
"I think, we need to talk about you problem. About sin of Gluttony!" - rolls over onto his stomach and looks into his eyes of Meur - "Is this the only weird thing you ate lately?"
ImDead1ns1de
"Kit...Kat..."
คຖ໓rē ¢hค໐Ş
"It doesn't sound so weird..." - a bit confused
The Winds Of Chance
Result: 1d20 (12) + 3

Digmata
Nami began waking and looking around the place. She fell asleep where was she?
JOE
"Was the wrapper still on at the time."
ImDead1ns1de
"...yeh.."
JOE
[Nami was in the Car, which is near the School]
[it is still Nighttime; Joe being awake now is a rarity caused by Spite. Cas is asleep.]


ImDead1ns1de
(in the car at school I think?)
คຖ໓rē ¢hค໐Ş
"I don't want to scare you, Meur, but you seem to have a serious eating disorder. Because this is not normal... I can tell you, because I am a little bit insane too!"
Digmata
Nami haven't explored the nightime perhaps she should looking at the hallway?

A fortune telling classroom? It was worth a peek.
ImDead1ns1de
"At least...I haven't eaten my classmates...you however...have already chaosed us..."
คຖ໓rē ¢hค໐Ş
"Also, someone should probably look at my abomination-shower... I feel, something bad could happen". - suddenly stands up
JOE
[It is filled with a thick, hard-to-see-through purplish smoke, but the smoke can be breathed like air. Scattered around are various divination objects. Eight-balls. a deck of tarot cards. some bone dice. a white sphere. a crystal ball. a scrying pool. and so on.]
JOE
"remember when Andre had a crab leg? That restriction seems more contingent than absolute."
ImDead1ns1de
"...it was done...with permission...unlike Andre's villain arc..."
คຖ໓rē ¢hค໐Ş
"If be honest, I was a bit curious too... But still, bleh!"
Digmata
Nami began looking at the Eight Ball. If only there was a way to know if they can actually see the future?

Perhaps if she uses her Convey Vision and Eye of Time to herself she might find something worthwhile.
คຖ໓rē ¢hค໐Ş
"Yeah-yeah, I am the most evil and untrustworthy here... But it doesn't change facts about you. So don't try to wiggle out of this theme!"
ImDead1ns1de
"...what... theme...?"
คຖ໓rē ¢hค໐Ş
"One linked to you eating weird stuff and almost dying..."
ImDead1ns1de
Meursalt remembers he is in pain and switches sustain to himself.
"... I have not...once almost died...because of food...I never had...the chance to..."
JOE
Joe sees Meursalt's bruises fading and prepares to hit him once per minute until he seems to have learned his lesson.
"You have twice almost-died because of food. First the Terror Chicken, then trying to eat the Omnifood."
คຖ໓rē ¢hค໐Ş
"So we just need to give a chance! Phew, no more worries!"
ImDead1ns1de
"...those...never got the chance to...develop anywhere..."
JOE
"Yeah, because Andre got lucky with the Chicken and you got Lucky with the omnifood."
คຖ໓rē ¢hค໐Ş
"But if you had a chance..."
The Winds Of Chance
Result: 1d20 (10) + 3

คຖ໓rē ¢hค໐Ş
>Don't let JOE use violence
The Winds Of Chance
Result: 1d20 (2)
Result: 1d20 (5)

JOE
[Joe hits Mersault for 1 damage.]
คຖ໓rē ¢hค໐Ş
>Ticke JOE again
The Winds Of Chance
Result: 1d20 (3)
Result: 1d20 (10) + 3

ImDead1ns1de
Meursalt is too used to getting hit by Joe to particularly care.
JOE
[Joe fends Andre off.]
คຖ໓rē ¢hค໐Ş
[Chaos: create big ticklish feather animated against JOE]
The Winds Of Chance
Result: 1d20 (15)
JOE
[a feather of this kind is created.]
Joe shoots it with the Lava Gun.
The Winds Of Chance
Result: 1d20 (3) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
again.
คຖ໓rē ¢hค໐Ş
[Chaos: erase the lava in the flight]
The Winds Of Chance
Result: 1d20 (16) + 3
Result: 1d20 (15)

JOE
[The Lava is erased, but not before it sets the feather on fire.]
คຖ໓rē ¢hค໐Ş
"What are you doing! We in the small room and you use lava!" - start untie Meur
Digmata
Did Nami find something?

Bonuses +6 (Eye of Time, Premeditated), +1 (Convey Vision)
JOE
"I aimed for the path overlapping the open window and the feather." Joe replies.
[it is an eight ball. You need to give it a question and shake it.]

Joe stops Andre from untying Mersault.
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (7) + 3

คຖ໓rē ¢hค໐Ş
>Untie Meur
>Tells: "Whatever. I go check on shower. And I advice you, Meur, to go with me. Because JOE... You know".
The Winds Of Chance
Result: 1d20 (10)

Digmata
No Nami is rolling for searching at the Fortune Room's most interesting item.
JOE
[Andre and Joe struggle at equal effectiveness. Mersault remains tied.]
JOE
[This does not benefit from the Eye Of Time.]
คຖ໓rē ¢hค໐Ş
>Just take him with me as sack of potatoes
Digmata
Ok
JOE
[The White Sphere seems weird, since it does not obviously correspond to any standard divination method.]
Joe follows Andre, hitting Mersault occasionally on the way.
ImDead1ns1de
Meursalt gets dragged off to the showers by Andre in the setup for a non-existent joke.
คຖ໓rē ¢hค໐Ş
>Fly with Meur into corridor away from JOE
>Put him down and untie
The Winds Of Chance
Result: 1d20 (17) + 3

Digmata
Nami touched the White Sphere curious on what will happen.
JOE
[2 damage to Mersault.]
[Touching the white sphere does nothing.]

The Winds Of Chance
Result: 1d20 (1)
JOE
[Andre somehow knots the Rope even tighter.]

คຖ໓rē ¢hค໐Ş
>Make a 'going to snap gesture'
>Tells: "JOE, stop it or I would use force!"
JOE
Joe glares at Andre...
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
and decides to stop.
คຖ໓rē ¢hค໐Ş
(Stupid knots, stupid ropes)
Digmata
Nami was not convinced she ask the Magic Eight Ball what was the white orb was for.
JOE
Joe calmly walks away.
คຖ໓rē ¢hค໐Ş
>Whisper to Meur: "I think, he have something bad in mind for later".
>Try to untie him again
ImDead1ns1de
Mersault goes back to being unconscious.
(Gtg)
The Winds Of Chance
Result: 1d20 (17)
JOE
["Ask Again Later"]
คຖ໓rē ¢hค໐Ş
>Take the Meur with me and go find Nami
The Winds Of Chance
Result: 1d20 (12)
JOE
Joe heads to the Engineering Room.
Digmata
The girl was pissed by the answer so she decided to cheat through her Bestow Vision.

What is the answer she will get later?
The Winds Of Chance
Result: 1d20 (5)

JOE
["Ask Again Later" a second time, apparently.]
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (8) + 3

JOE
[he successfully locates some Twine. He already has the Tape he needs.]
คຖ໓rē ¢hค໐Ş
>Sees Nami: "Nami, please, can you use you vision on me to know what happen quickly? There is a JOE/Muer conflict - you should know..."
The Winds Of Chance
Result: 1d20 (6) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (15) + 3

Digmata
Nami threw the eight ball away in irritation.

The crystal ball was next, is there a way for everyone to go home?
JOE
[Joe pricks tiny holes in his backpack, feeds twine through them, and uses the Duck Tape to fasten some things, such as the Furryizer, firmly in place.]
The Winds Of Chance
Result: 1d20 (15)

JOE
[the Crystal Ball gives Nami a vision of the Classroom.]
Digmata
"The Classroom? What exactly is on the classroom." she asked.
JOE
Joe puts his backpack back on, externally unchanged except for a few tiny holes and a single loose thread.
คຖ໓rē ¢hค໐Ş
"Nami! JOE hunting for Meur, I am not sure how serous things are! And shower probably was repaired badly! There are a lot of bad thing can happen!"
The Winds Of Chance
Result: 1d20 (5)

JOE
[the crystal ball fogs over.]
Digmata
"At least I have a lead now."

That is when she Andre's yell.

She began searching for Joe
The Winds Of Chance
Result: 1d20 (17)

JOE
[Joe is quite nearby, in the Hallway- almost right outside the door, in fact.]

The Winds Of Chance
Result: 1d20 (18) + 3

คຖ໓rē ¢hค໐Ş
[Chaos: create non-lethal takedown pistol with a lot of shots]
The Winds Of Chance
Result: 1d20 (19)
คຖ໓rē ¢hค໐Ş
"Nami, catch!" - give her weapon
Digmata
Nami asked Joe, "what the hell is happening?"
JOE
Joe nods politely at Nami. "Hello! I'm not hunting down Mersault. I just think he deserves to suffer a bit so he learns not to almost kill himself."
คຖ໓rē ¢hค໐Ş
Yell from the room: "You just want to torture him for revenge! He already suffered enough!"
Digmata
"So another food related accident?" She answered while catching the pistol.
"What exactly did you do?"
JOE
"Yes... well, almost. He Tried to explode himself, but he couldn't fit the six-dimensional cube into his mouth."
The Winds Of Chance
Result: 1d20 (12) + 3

คຖ໓rē ¢hค໐Ş
"And felt really bad after! No need for more suffering, just becuase it turns you on!"
JOE
"Me? I Didn't do anything. I made a tasty food item, and then when Mersault couldn't figure out how to eat it properly, I found the part he wanted and Handed it to him! Then I left, thinking he would Eat it, problem solved! Instead he ignored it and almost died!"
Digmata
"We do need to deal with that." Nami agreed, nobody here should die from stupidity.

"Did Andre call you a Sadist?"
คຖ໓rē ¢hค໐Ş
"And how your act going to help with it?!"
Digmata
"I have an idea..." Nami offered.
JOE
"It sure does seem he has. I disagree with his assessment." Joe replies.
คຖ໓rē ¢hค໐Ş
"I am trying to protect healer, the one of the sanest people in our group from suffering! Is it evil?"
JOE
"-Well, I figured if almost killing himself had some negative consequences for him, he might be a bit more cautious about it in the future. It doesn't seem like he cares, though."
Digmata
"...but considering what happened the last time, I'm pretty reluctant to use it."
JOE
"-either about almost killing himself or about my attempted negative consequences."
คຖ໓rē ¢hค໐Ş
"This is not how suicidal suicidal people works! This is not how eating disorders work!"
JOE
"This is neither situation? He didn't want to die, and there was other better food available. The problem is monumental stupidity caused by not stopping to think for five seconds."
Digmata
"The former."
คຖ໓rē ¢hค໐Ş
"He would not stop because you beat him, because you already beating him every day, you stupid psycho!"
Digmata
"I'm going to use Enforce Vision on him."
คຖ໓rē ¢hค໐Ş
"We need to ask him first..." - prepare to snap
JOE
"-no, that wasn't a question, I was clarifying what Mersault didn't seem to care about."
ImDead1ns1de
Mersault wakes up to more arguments. He wants to be untied but cannot do anything at all.
คຖ໓rē ¢hค໐Ş
"Meur, would you like to be beaten to stop you habits?"
ImDead1ns1de
"No...?"
JOE
Joe pauses. "Oh yeah enforce vision might help. Mersault, do you consent to being forced to believe your life has value?"
Digmata
"Ok Mer, you have a two options promise me that you will curb your overeating or I'll make you."
คຖ໓rē ¢hค໐Ş
"How about mind altering effects?"
ImDead1ns1de
"Mersault wishes for no mind control...And also questions why his vice is judged so harshly by his fellow sinners." Mersault says this out loud.
คຖ໓rē ¢hค໐Ş
"Yeah, I am pretty sure my wrongings are more serious..."
JOE
"None of us tried to eat an entire hyper-hyper-hypercube after being offered our desired segment."
Digmata
"Well Andre and Joe can give their reasons, they are the more aggreviated by your actions."
คຖ໓rē ¢hค໐Ş
"I am gonna protect him. Back off!" - prepare to snap
JOE
"Say what you will about Andre, at least when he uses Chaos he's usually trying to actually achieve something."
ImDead1ns1de
Meursalt holds the quiet belief in his heart that he can somehow safely eat anything. Regardless of the absolute falsity of this statement.
คຖ໓rē ¢hค໐Ş
"Maybe give a chance? You now, like normal people?"
ImDead1ns1de
Mersault then questions where Erkin's general chaos fits in here.
Digmata
"If you won't promise me to not be careful on what you put on your mouth, I will use my skill so choose."
5
JOE
"As far as I am aware, Erkin has a sense of self-preservation." Joe replies.
Digmata
"4"
ImDead1ns1de
".......I will refrain from consuming things without prior advice."
คຖ໓rē ¢hค໐Ş
"As far as I know, Erkin have decency to apologies for his bad deeds..."
คຖ໓rē ¢hค໐Ş
"Pinky promise?" - joking
Digmata
"3, good I will use Enforce Vision if you break that."
ImDead1ns1de
Mersault now wonders why the group's greatest enemy is themselves. Truly, an obstacle of greatest proportions.
คຖ໓rē ¢hค໐Ş
>Stop making 'snaping gesture'
ImDead1ns1de
Mersault must also remind Andre he cannot pinky promise when tied up.
JOE
Joe rolls to accept this outcome as 'good enough'.
Digmata
Nami ties her Mersault out, "you made your promise."
คຖ໓rē ¢hค໐Ş
"So... I wanted to tell about other possible problem..." - tells slowly
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
[Joe succeeds in not deciding to furryize mersault or something with flying colors.]
คຖ໓rē ¢hค໐Ş
(Chaos, this was stressfull you don't beilive! )
ImDead1ns1de
Mersault feels a brief hint of fear that soon passes. Why must Joe torment him so?
Digmata
"Ok so what's the other problem?*
ImDead1ns1de
(I'm just laughing a lot and struggling not to smile like a loon)
JOE
Joe turns and heads back to the Teacher Lounge to sleep on the couch for the rest of the Night. the Spite that woke him has been exhausted.
คຖ໓rē ¢hค໐Ş
"I tried to make shower, becuase we kinda gross... But this was such an abomination it exploded, created a small flood. I repaired it, but I am not sure everything alright".
ImDead1ns1de
Mersault now wonders if he can buy the mild convenience of spite purely to wake Joe up at random moments.
Mersault also now untied feels that the floor is quite comfortable and simply lays there.
Digmata
Nami uses Bestow Vision to check the shower.
JOE
[Making, ie, Nami or Erkin wake up at random points is beyond the power of a Minor Convenience because I cannot write them.]
[Joe falls under the same answer in order to keep him from being too-obviously tied to the World-running Mind.]

The Winds Of Chance
Result: 1d20 (4)

JOE
[Nami sees the inside of a random pipe. It sure has water in it.]
คຖ໓rē ¢hค໐Ş
"Ok, are we going to die?" - ask Nami nervously, while floating near
JOE
I wonder how long Nami can go without learning about the Graduate item.
Digmata
"It seems normal enough perhaps we should check it."

(Graduate Item?)
คຖ໓rē ¢hค໐Ş
>Go to the washroom with Nami to check Abomination-Shower
JOE
(~50XP cost, return to an Earth identical to the one you died on.)
คຖ໓rē ¢hค໐Ş
(Remember, I used Chaos Wish to make Classroom window lead to Store? It was useful!)
JOE
(note: to have 50 XP, you need to be at least level 50 (since otherwise it auto-spends on Levels), or have a suitable Capstone.)
(because Graduation definitely has to be an option but I don't want to effectively force Digmata to stop participating just because it makes sense in character.)
(and also normally people graduate after 2.5-3 years not 3 days)
คຖ໓rē ¢hค໐Ş
(Yeah, mechanics coming in, but I cannot fully get them)
JOE
(There are a few ways the Graduate item could get bought 'early' but they're nonobvious enough to permit sticking around indefinitely.)
Digmata
(Forget about that for now)

-Go to the showers.
JOE
[It has been determined- that is, it is now the case that- the problem with the Shower after the largely failed Repair is some of the pipes got connected to the Crab Room, making them Carcinize the user if triggered.]
คຖ໓rē ¢hค໐Ş
>Shows his creation, consisting of interlacing pipes, counted valves, levers and buttons
>Tells: "This should be a shower, but I have no idea, how to operate it..."
ImDead1ns1de
Mersault rolls alongside the group to get to the showers.
คຖ໓rē ¢hค໐Ş
"So I just don't touch it anymore... It exploded last time, by the way". -trying to be as far away as he can from explosive-mechanism-abomination
Digmata
"Let's put a Keep Out sign on this mess. Do you want to risk it and try repairing things?"
คຖ໓rē ¢hค໐Ş
"It worked last time. But something surely wrong. I don't want to touch this thing anymore! It punched me into the wall with water last time!"
ImDead1ns1de
Mersault tosses salt at the water. Hoping to somehow mop it up this way.
The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
"Also, I've got an idea to fly towards Desert Temple and retrieve its treasure. It should be easier with my flight ability now..." - fly out of the room
JOE
[The Salt absorbs all the water not currently in pipes. Somehow.]

คຖ໓rē ¢hค໐Ş
"Do you want to fly with me? I can easily take one person - not sure about two..."
ImDead1ns1de
Mersault nods at his very well planned salt. He then grabs a jar and gloves to scoop up the crab salt.
JOE
[it is not crab salt, the water explosion was before the repair that brought in carcinizing water.]
[It is just wet salt.]

Digmata
Nami checked the shower before deciding to simply use a stop sign to deal with this.

"Are you offering me to a dessert temple? I'm curious on what mess you guys get into."
ImDead1ns1de
Mersault realizes the salt was not crabby at all. He stares in faint disgust at the wet salt.
คຖ໓rē ¢hค໐Ş
"Me and Erking tried to find you some time ago... But went in different direction. There is a Temple in Minecraft style. It can spawn hostile mobs, but should have treasure and trap with TNT. We didn't risk to try retrieving things".
Digmata
"Ok let me go with you, my skills should keep us from any traps."
ImDead1ns1de
Mersault also decides to join. He hopes there is rare salt in the desert temple.
คຖ໓rē ¢hค໐Ş
>Try to check, if I can fly with both of them on me
The Winds Of Chance
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
"Well, I think it would be a little bit too heavy with too people... Car then".
Digmata
"I'm driving."
คຖ໓rē ¢hค໐Ş
>Go to the Car and let Nami drive to the Temple. Show her the way
>Tells: "Also, there is a dessert - so we probably should left the car, because sand. And there are also underground giant worms, some quicksand too..."
Whisper: "This car feels a lot more tight for me... Never thought about it. I am like two and a half meters now?" - but was able to get into it, because of great flexibility of a new body
ImDead1ns1de
"If it's too uncomfortable you could try sitting on the roof?"
คຖ໓rē ¢hค໐Ş
"Nah, I am fine. Its just a bit new after being 5'5 tall guy..."
ImDead1ns1de
Mersault takes a nap in the car.
Digmata
Nami focuses on the road until she reached the end of the path.
คຖ໓rē ¢hค໐Ş
"Yeah, desert..." - gives Meur and Nami bags with useful things.
Digmata
(What's inside?)
JOE
[It is a minecraft desert temple.]
คຖ໓rē ¢hค໐Ş
(Different random things, which can be useful: water, some moo milk, probably ropes... A lot of random stuff)
Digmata
Nami uses Bestow Vision for everyone.
คຖ໓rē ¢hค໐Ş
"Ok, firstly we need to light it up. Because darkness spawn mobs and some of them may explode..." - stops to see
The Winds Of Chance
Result: 1d20 (4)
Result: 2d20 (14, 1)

JOE
[Andre sees a dark space, and cannot make anything out]
[Nami sees a minecraft desert temple. It is a minecraft desert temple]
[Mersault sees Joe beating him up in the past.]

คຖ໓rē ¢hค໐Ş
"Yeah, light it up. I cannot see anything. But how should I word it? Or we can use something else?"
Digmata
Nami will try to make torches. This place runs on Minecraft logic right?
ImDead1ns1de
Mersault tosses salt at the ground for an undecipherable reason. Perhaps the ambient power of this place would make the salt light up?
The Winds Of Chance
Result: 1d20 (13)

คຖ໓rē ¢hค໐Ş
(Does she have coal and sticks for it?)
Digmata
On the bag?
ImDead1ns1de
(???I guess the salt glows only a little.)
Naan
>Erkin wakes up and turns into a Charizard
>Erkin has the sudden urge to check out that desert temple
>Erkin, being bored, decides to just fly in from the hole in the top
The Winds Of Chance
Result: 1d20 (17)
ImDead1ns1de
The salt on the ground is bright enough for you to see the ground. Not much else tho.
คຖ໓rē ¢hค໐Ş
(I don't think, I could find coal anywhere to put it in...)
ImDead1ns1de
Mersault tries to make a torch out of salt instead of coal.
The Winds Of Chance
Result: 1d20 (6)

Digmata
Nami looks at anything flammable.
Naan
(So I'm in the desert temple as a charizard, you know the pokemon with a flame tip on its tail)
ImDead1ns1de
Mersault has made salt on a stick. Or a salted stick. It's hard to tell but it is not glowing.
Naan
(And because of my luck there were no mobs lol)
Digmata
Nami asked Erkin she could give them fire.
Naan
(The desert temple is well lit at this point in time)
Naan
(I am in the well lit temple)
คຖ໓rē ¢hค໐Ş
"Are you sure its a good idea to use fire near minecraft-TNT?"
Naan
"The TNT is below me, taps on the blue terracotta. I know my Minecraft"
คຖ໓rē ¢hค໐Ş
"We cannot be sure, how much this place if like Minecraft though"
Naan
(Also Steve is 2 meters tall, I am 1.87)
(Fekt like pointing that out)
ImDead1ns1de
(Charizard is so short)
คຖ໓rē ¢hค໐Ş
"Ok, should I try to remove all the rocks to get inside? It is just below us..."
Naan
"Well nothing has gone wrong, so it must be fine"
Naan
(How is over 6ft short?)
(Also width is much bigger)
ImDead1ns1de
"The main danger of desert temples is not the TNT. It's the TNT getting rid of the treasure and handing you crushing disappointment."
Naan
"And death. Can't forget the death by gory explosion."
คຖ໓rē ¢hค໐Ş
"What do you think about wording like: Create hole in floor?
Naan
"How about I just dig a chunk out of the floor, Minecraft style!"
The Winds Of Chance
Result: 1d20 (12)
คຖ໓rē ¢hค໐Ş
"Wait!"
ImDead1ns1de
(I just felt like Charizard would be taller...)
Naan
(Pokemon is from the point of 10year old kid)
ImDead1ns1de
Mersault wishes he could stasis the TNT, but he can't see it.
คຖ໓rē ¢hค໐Ş
"Pieces of rubble may fall down on the pressure plate, if this place not fully Minecraft like!"
Naan
(Charizard is double the height of this 10 year old)
ImDead1ns1de
He asks if it would be possible to make a small hole to see through.
Naan
>Erkin decides to wait
Digmata
(Where is everybody?)
ImDead1ns1de
(desert temple insides?)
คຖ໓rē ¢hค໐Ş
(We went into the temple, because Erkin have pokemon form to make a lot of light)
JOE
[Erkin rolled for it, and as such destroys a block.]
[A Charizard is not a pickaxe; the Block does not drop as an Item.]


คຖ໓rē ¢hค໐Ş
"Ok, I can see the chests and pressure plate..."
Naan
(So I have a block in my claws lol)
ImDead1ns1de
Mersault stasises the pressure plate.
คຖ໓rē ¢hค໐Ş
(No. You are not a pickaxe. So no drops)
Naan
(Just casually holding 1meter by 1meter block)
ImDead1ns1de
Hopefully it is immovable and cannot activate the TNT.
Naan
(No like the physical block in my hand)
Digmata
(Where's everyone?)
Naan
(Nevermind misread)
คຖ໓rē ¢hค໐Ş
(It didn't drop - it just disappear)
Naan
(It just disappeared)
คຖ໓rē ¢hค໐Ş
(Inside the Temple)
Naan
>Becomes a Pidgey and flies down
>Away from the pressure plate becomes a human
คຖ໓rē ¢hค໐Ş
(You are too fast guys)
Digmata
Nami will to look at the surroundings perhaps the perfect vision glasses can solve this?
ImDead1ns1de
Mersault does not know how to get down. The pressure plate is supposedly neutralized by stasis but only Erkin and maybe Andre can fly down there.
Naan
>Opens Chest 1 (North)
The Winds Of Chance
Result: 1d20 (4)
Naan
(Change to 17!)
JOE
[It is a minecraft desert temple, there is no mystery here for the perfect vision to help with]
Naan
(4 left till)
(Now)
JOE
[the Chest has 4 Bones, an Emerald, 2 Iron Ingots, and a Saddle.]

คຖ໓rē ¢hค໐Ş
"So is there a lot of things you need help to carry?" - slowly floats down
Digmata
What about the darkness?
คຖ໓rē ¢hค໐Ş
(Its dark again, because Erking no longer a pokemon)
JOE
[You had a Vision earlier which showed you the whole layout was unchanged. What is there left to find out?]
ImDead1ns1de
(Salt glow? Wait no I tossed that outside)
Mersault unable to do anything tosses salt around the temple insides to try and light up the place.
คຖ໓rē ¢hค໐Ş
"We need light again, Erkin..." - take some stuff and fly up
The Winds Of Chance
Result: 1d20 (5)

Naan
>Takes the remaining stuff and flies as a Pidgey
ImDead1ns1de
The salt is salt. The ground is salty now.
Naan
>Drops it and transforms into a Charizard again
"Just light a stick on fire or something"
คຖ໓rē ¢hค໐Ş
"Ok, what do we have?" - look at taken items. People with bags should probably carry it
Digmata
Nami did as instructed.
คຖ໓rē ¢hค໐Ş
"Do we have a lighters in the bags? I didn' check..."
Digmata
"Or flashlights? Why didn't I thought about it."
Naan
>Erkin transforms into a Pidgey again and flies back down
>Erkin transforms into a human and opens Chest 2 (E)
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
>Find the flashlights in the bag
The Winds Of Chance
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
There is a flashlight. It doesn't have batteries.
JOE
[Erkin finds whichever 3 items from the Desert Temple loot pool Erkin most wishes for.]
ImDead1ns1de
(golden apples?)
Digmata
Nami will check if the bag has batteries.
คຖ໓rē ¢hค໐Ş
(Enchanted Golden Apple! Or maybe Enchanted Books!)
JOE
[There is not a flashlight because if there was a flashlight it would be a Flashlight and so not need batteries. a flashlight being in the bag does not make sense.]
คຖ໓rē ¢hค໐Ş
(It was just random flashlight - not Concept object. I miswritten)
JOE
[no, but like, where did you get a flashlight then.]

ImDead1ns1de
(Schrodinger's flashlight. It's only there or not there when a bag is checked.)
คຖ໓rē ¢hค໐Ş
(When was putting thing in the bag long ago. There could be flashlight too. But it doesn't work)
JOE
[no Concept-object or non-Concept-object flashlight has been generated; you did not have one to put in the bag in the first place.]
คຖ໓rē ¢hค໐Ş
(Then we haven't one to pull out. Problem solved)
ImDead1ns1de
Mersault wonders if any of his cutlery is special. He checks it.
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
Meursalt possesses the blandest of mundane cutlery. Such a travesty.
Naan
2 Enchanted Golden Apple, 1 Enchanted book with all the enchantments necessary for a God Sword
(It's possible but extremely rare for the second item)
JOE
[I think the pool probably does not allow Every Possible Enchanted Book.]
Digmata
Nami would try to find a chest using Bestow Vision on herself to avoid traps.
JOE
[lemme check.]
Naan
(Because an Enchanted book can have multiple levels and more than one so theoretically it could happen)
คຖ໓rē ¢hค໐Ş
(This one?)

Desert pyramid
Minecraft Wiki
Desert pyramid
A desert pyramid or desert temple is a structure found in desert biomes and built mostly of sandstone. The desert temple contains four loot chests hidden under the floor in the center protected by...
Desert pyramid
ImDead1ns1de
(isn't there a limit to how many enchantments get stacked on naturally occuring books?)
Naan
(I've seen books with like 4-5 naturally)
JOE
[in a jungle temple/stronghold, or in any other loot chest?]
Naan
(Or it might be three but even then, sharpness 5, fire aspect 2, unbreaking 3 is op)
Naan
(Other loot chests, it was VERY lucky)
(I believe it was a Dungeon I found one in)
ImDead1ns1de
(your Minecraft luck is draining your dice luck)
คຖ໓rē ¢hค໐Ş
(You still would need to find Minecraft Anvil and suitable Item to use book on. But its a great start!)
JOE
[Analysis of the internet seems to support this possibility.]
[Sharpness 5 Fire Aspect 2 Unbreaking 3 book obtained.]


Naan
"Wooohoooo!"
>Puts everything in pockets
>Leaves the remaining chests for everyone else by becoming a Sandslash and creating many handholds to climb down and bursts through the floor of the Desert Temple
The Winds Of Chance
Result: 1d20 (17)
ImDead1ns1de
Mersault looks around and asks if anyone else wants to try chest opening.
คຖ໓rē ¢hค໐Ş
"No, I am fine. There is probably nothing else good inside anyway... Well, maybe bones?"
Digmata
"I want to try." Nami answered.
ImDead1ns1de
Mersault gestures for her to go ahead.
Digmata
Nami opens the nearby chest.
คຖ໓rē ¢hค໐Ş
(Probably helped her go down, because there is no ladders in the Temple)
ImDead1ns1de
(Erkin made foot/handholds I think?)
Naan
(Yh)
คຖ໓rē ¢hค໐Ş
"Also, there is some vampiric-parasitic forest near the desert... But I would advice against going there." - leave the Temple
Naan
(As a sandslash)
(Many many many foot/hand holes)
(Like the wall is looking like Swiss cheese with hoe many there are)
คຖ໓rē ¢hค໐Ş
(They all probably became square...)
Digmata
Nami opens the chest what's inside?
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
(roll dice)
คຖ໓rē ¢hค໐Ş
Whisper to Meur: "Do you think its a good idea to refresh all random loot in these chests via Chaos?"
JOE
[3 Rotten Flesh, 5 String and 1 Spider Eye.]
ImDead1ns1de
"Wait till we open them all"
คຖ໓rē ¢hค໐Ş
"Ok. Also, has anyone seen or found medical equipment or doctors? I'm curious what the structure of this body is. - poke myself
Digmata
"Who wants to take them?"
ImDead1ns1de
Mersault wants to take the chest loot and open the last chest. Agreement?
คຖ໓rē ¢hค໐Ş
"Ah, maybe I take strings?" - take strings, while trying not too touch other things
ImDead1ns1de
Mersault takes the non string loot and opens the final chest to find...
The Winds Of Chance
Result: 1d20 (14)

Digmata
"Sure you gave me a gun after all."
JOE
[2 Gold Ingots, 5 Sand, and 2 Gunpowder.]
คຖ໓rē ¢hค໐Ş
"We didn't actually tried it... It should have a lot of shots, be able to make non-lethal takedowns".
ImDead1ns1de
Mersault takes the new chest loot and puts it in the bag with the rest.
He also begs his classmates to not shoot each other unless absolutely necessary.
Digmata
"I'll be at the car if you need me."

(GTG for a while.)
คຖ໓rē ¢hค໐Ş
"We not going too, I believe... Let's go back to school" - go to the car and drive to school
ImDead1ns1de
Mersault heads along.
คຖ໓rē ¢hค໐Ş
"Also, I started to think about making portal back home... But I am a bit afraid of Chaos doing things wrong. Maybe you have other things to do, so I would not think about it?"
ImDead1ns1de
"Other things to do? We could go back to trying to fix the shower. Might be a bad idea tho, hmm. Just exploring more of the school? Or that weird chicken coop."
คຖ໓rē ¢hค໐Ş
"Ah, chiken coop... I don't really know anything about it. Maybe we should check it".
ImDead1ns1de
"Yep, let's go see what's up with those." Insert car driving somewhere here.
คຖ໓rē ¢hค໐Ş
>Sudden weird idea 💡
>Sticks his head out the window and opens his mouth, while car is driving
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
Absolutely nothing of note happens during the car drive, and Andre does not get dust or sand in his face.
Eventually the car gets to the chicken coop.
คຖ໓rē ¢hค໐Ş
"These chickens look a bit aggressive, I think?"
ImDead1ns1de
"I think I remember them attacking Erkin rather viciously. Say, aren't you the reason why they were made?"
คຖ໓rē ¢hค໐Ş
"I don't remember creating coop, but chickens - yes. And I created shelter for Smol. It should be somewhere near..."
ImDead1ns1de
"Should we deal with the currently aggressive chickens? The coop has them contained, but it might not stay that way..."
คຖ໓rē ¢hค໐Ş
"And what do you want to do about it?" - float closer to Meur
ImDead1ns1de
"....cook them....."
"I know I shouldn't....but..."
คຖ໓rē ¢hค໐Ş
"Why you should not? What did you promise again?"
ImDead1ns1de
"I promised that I will refrain from consuming things without prior advice."
คຖ໓rē ¢hค໐Ş
"You would cook them - not consume. I would be judge of your dishes and make sure you do not eat weird things!" - look at the car - "But let's ask Nami first. She need to know".
ImDead1ns1de
"That is true...but how do we cook them?"
Mersault uses a tried and true method of tossing salt at a problem. Maybe he could gaslight the chickens into thinking they were already cooked.
The Winds Of Chance
Result: 1d20 (2)

Naan
>Erkin flies down and transforms into a Human and takes the packet of feed from his pockets and throws it at the chickens in one last attempt at taming them
The Winds Of Chance
Result: 1d20 (17)
JOE
[The Chickens are Hostile. This has been defined and stated, and there are far too many for a packet of feed to meaningfully affect.]
[You would need some kind of additional power beyond Normal Action to have a chance at succeeding, or a much larger packet of feed with quality beyond the means of mortal men.]

ImDead1ns1de
(oof. Maybe we shoulda carried sections of the Omnifood)
JOE
[Joe has hidden the Omnifood to protect it from Mersault. Its location is unknown.]
คຖ໓rē ¢hค໐Ş
[Chaos: make packet of feed super-delicious for chickens]
The Winds Of Chance
Result: 1d20 (9)
JOE
[Chaos makes a packet of highly-delicious feed for chickens... at a temperature of about 1000C. It practically explodes, dealing 2 damage to Andre.]
คຖ໓rē ¢hค໐Ş
"I think, nothing worked ..." - prepared to fly away and take Meur with him
Naan
>Erkin transforms into a Charizard
>Erkin gives up and simply slaughters 5 chickens in intimidation
The Winds Of Chance
Result: 1d20 (7)
JOE
[the Fire Chicken eats the fire breath.]
Naan
(Is it worth it. Naaaa)
JOE
[It then spits it out at Andre for 1 damage if not dodged.]

คຖ໓rē ¢hค໐Ş
(Is this the Hole situation again?)
ImDead1ns1de
Mersault snags a chicken and stagnates Andre. He bites the chicken raw.
(typo sorry)
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
"Fuck, I go away!"
>Takes Meur with him and fly towards school
JOE
[Mersault successfully kills the chicken he snagged.]

คຖ໓rē ¢hค໐Ş
"Spit the chicken piece out, Meur! Or I make your mouth disappear!"
ImDead1ns1de
Mersault spits the chicken bit out at the other chickens. He hopes they cannibalize each other over it.
คຖ໓rē ¢hค໐Ş
>Just looks at things from the sky
The Winds Of Chance
Result: 1d20 (6)

Naan
(wow I accidentally rolled a Nat 20 for nothing)
ImDead1ns1de
The chickens do not fight over their fallen brethren.
Digmata
Nami began waking up to the chaos.

"What the beep."
คຖ໓rē ¢hค໐Ş
"We trying to do a chicken soup!" - yell from the sky
ImDead1ns1de
Mersault tosses more salt at the chickens. Surely it will work this time?
The Winds Of Chance
Result: 1d20 (12)

Digmata
Nami takes her gun points it at the sky and shoots hoping to intimidate the rampaging chicken.
ImDead1ns1de
The chickens are now mildly salty.
Naan
The Nat 20 killed the chickens with melee, gory melee involving claws and teeth
JOE
[Mersault has now run out of his seemingly endless supply of salt.]
ImDead1ns1de
Mersault begins to stasis and unstasis random chickens to make them trip all over each other.
JOE
[The Chickens are all still inside the Coop.]
The Winds Of Chance
Result: 1d20 (16)

JOE
[They are not able to leave the coop en mas until they destroy the coop, which they are so far unsuccessful at.]
คຖ໓rē ¢hค໐Ş
>Still do nothing, but watch
Thoughts: "Should I really risk using Chaos over some coop? The suitable Random Ability would be good to have...."
Naan
(So have I just killed 5 chickens)
ImDead1ns1de
The chickens trip over each other and many flip over onto the ground. Temporarily stunned by random immovable chickens. Mersault starts chucking some of his cutlery at them.
The Winds Of Chance
Result: 1d20 (7)

Digmata
Nami threw all the rotten flesh and spider eye in hopes of distracting them.
JOE
[The Cutlery is now in the coop. There goes your cutlery. You now have less cutlery.]
[Guys the chickens are still in the coop.]

ImDead1ns1de
Mersault attempts to catch the spider eyes.
ImDead1ns1de
(and mersault wants them dead.)
JOE
[They do not need to be distracted. They are trapped.]
คຖ໓rē ¢hค໐Ş
>Still in the sky
[Chaos: make me a bucket of popcorn, please]
The Winds Of Chance
Result: 1d20 (12)
Result: 1d20 (20)

JOE
[Lemon]
Digmata
(They are rampaging inside the coop?)
JOE
[I did not say they were rampaging.]
ImDead1ns1de
Mersault catches the spider eyes and zombie flesh perfectly.
This does almost nothing.
JOE
[I said the fire chicken ate the charizard fire and spit it out at Andre.]
[this was handled.]

Digmata
What is happening?
JOE
[There was no further cause for combat.]
ImDead1ns1de
Mersault wishes to restock his salt. But his hunger for chicken flesh is also strong.
Digmata
Nami went red with embarrassment, "Sorry I didn't know what was happening and assumed the worse."
คຖ໓rē ¢hค໐Ş
>Just eat oversized popcorn bucket in the sky and looks at scene below
ImDead1ns1de
Mersault remembers he has a salt stick and tries to poke the chickens with it.
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
(How about Easter egg? Upon activation, unleash a barrage of lemon grenades, creating a chaotic explosion of acidic splendor.)
Digmata
"So do you want me to make dinner? I know how to cook and my skills can cover everything else."
JOE
[A chicken bites off the tip of the Salt Stick.]
ImDead1ns1de
Mersault tries to make a chicken kebab with his bitten off salt stick.
คຖ໓rē ¢hค໐Ş
You may hear from above: "Bravo-bravo! Crunch-crunch..."
The Winds Of Chance
Result: 1d20 (4)

ImDead1ns1de
The chickens nearly kebab him instead. The salt stick is lost to the coop.
Mersault gives up and asks Andre to take them back to the kitchen for a salt restock.
คຖ໓rē ¢hค໐Ş
"Really? But this all so fanny!" - choked on popcorn for a bit, when tried to laugh
Digmata
Nami tries to take one of the chicken's and kill it for meat.
ImDead1ns1de
Mersault begins to reach for the popcorn to use it as a chicken weapon because of Andres refusal.
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
Fly a bit higher, because don't want to share popcorn
ImDead1ns1de
(aren't you carrying me?)
คຖ໓rē ¢hค໐Ş
(I thought I coudn't, because you were fighting chikens on the ground even after I tried)
ImDead1ns1de
(I thought I was dangling midair and tossing things at the chickens)
คຖ໓rē ¢hค໐Ş
(Nope. You didn't want to go with me - so I fly up alone )
"So, how is it going, Nami? Good hunt?" - yell and cruch some more popcorn
ImDead1ns1de
(there have been some very big misunderstandings happening with positioning. If only we had little figures for this. Alas)
Mersault goes back to the kitchens on his lonesome in search of salt and other spices.
JOE
[It is like turn order; it would be too cumbersome for no-benefit-almost-all-the-time.]
ImDead1ns1de
(yeh I know)
Mersault arrives at the kitchens and restocks salt. He then rolls to look for other concept items.
คຖ໓rē ¢hค໐Ş
[Chaos: Attack: Stupefy; Target=the coop chickens]
The Winds Of Chance
Result: 1d20 (8)
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
>Just tried last attack to make sure.
>Fly to Meur
ImDead1ns1de
Mersault finds something special. What is it? He can't tell. It's grayed out.
Mersault can sense copyright being violated. He wonders if Andre got himself in trouble again.
Digmata
Nami hold the dead chicken in her bloody hands.

"Yes."

First she would need to drain the blood of this bird.
JOE
[At Nighttime, for a roll of 18+, you get to decide what you get.]
ImDead1ns1de
Mersault finds it. The infinite salt grinder. It has infinite salt of the purest quality. He just needs to manually crank it.
Digmata
It took Nami a while to prepare the chicken and cut it to correct sizes gathering ingredients also took her a while.

But she is now ready to cook some tonkatsu.
ImDead1ns1de
It's perfect. It's his.
He also grabs a variety of random undecided spices and some sugar to stuff in his bag. Also some new cutlery.
คຖ໓rē ¢hค໐Ş
"Hey, guys, how about culinary competition?"
ImDead1ns1de
Mersault snaps up his head.
He's ready for the challenge.
Digmata
"How convenient I actually just finished preparing my ingredients."
คຖ໓rē ¢hค໐Ş
[Chaos: summon normal timer][/I]
The Winds Of Chance
Result: 1d20 (13)
คຖ໓rē ¢hค໐Ş
"I have a timer... Not sure how much time it means, but let's say I put on somewhat like two hours..." - trying to understand the timer. - "And you two need to finds ingredients and cook the dishes!"
Digmata
"But I already prepared mine."
ImDead1ns1de
Mersault heads off to the fridge in search of ingredients
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
"So its just mean Meur need to harry!" - starts the timer, beiliving it something like more than two hours
ImDead1ns1de
The food is rotten and he swears some of it is twitching for some reason.
He heads towards the cupboards.
The Winds Of Chance
Result: 1d20 (5)

คຖ໓rē ¢hค໐Ş
(Roll to know, how close am I to time I hoped for)
ImDead1ns1de
Empty. Devoid of food.
How?
The Winds Of Chance
Result: 1d20 (8)
ImDead1ns1de
Mersault goes to the pantry.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
(I think, its actually four hours, but no one knows)
ImDead1ns1de
Only crumbs and half eaten bits of food.
Digmata
Nami began working on making some chicken tonkatsu.
ImDead1ns1de
The closet!?
The Winds Of Chance
Result: 1d20 (15)
The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
There is food here. Passable.
คຖ໓rē ¢hค໐Ş
(It actually lead into washroom)
ImDead1ns1de
(the stove is broken right?)
Mersault grabs the amorphous food and takes it to the oven.
คຖ໓rē ¢hค໐Ş
(This is out of heat, because Chaos took it for Shelter. Not sure, if it repaired itself)
Digmata
It was good enough for Nami, but now it was time for side dishes.
ImDead1ns1de
First he grabs a hunk of beef and potatoes out of it.
Digmata
She opted to makes some mashed potatoes along with gravy.
ImDead1ns1de
There is no butter because that was supposed to be in the fridge. He makes do with honey and sesame seed oil.
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
>Just looks at timer and wait...
ImDead1ns1de
Mersault grabs the somehow still fresh beef and washes it and the potatoes.
He cuts and peels the potatoes into perfect cubes.
The beef is slathered in honey, salt, and a collection of his spices. It's left to marinate as he pours a carton of random chicken broth into a pot.
With no stove mersault chucks the potato chunks into an air fryer with a pinch of rock salt.
Digmata
Once she is assured that she had portions for everyone. She went ahead and plate the dishes and drizzled it with some gravy.

There is no need to complicate her food, better stick to what she knows.
คຖ໓rē ¢hค໐Ş
Thoughts: "I think this timer is off... Too much time, really. Maybe for the better".
ImDead1ns1de
While that too cooks the pot has finished boiling inside the oven and Mersault dumps the beef in.
He sprinkles some leftover thyme on it for some reason.
JOE
[there is no Beef. that was consumed to make the Beeftermelon.]
[Also, the rotten fridge-food is spreading and seeks death.]

ImDead1ns1de
The beef was a lie and mersault is left with boiling broth.
He hurries and grabs some thin noodles to toss in
He grabs some scallions and milk cabbage to toss in.
คຖ໓rē ¢hค໐Ş
"So how is it going? What are you two making?"
ImDead1ns1de
The potatoes are ready and he pulls them out. He looks at them in shame. They don't fit the dish.
Mersault just leaves them on the side and grabs the finished noodle with soup out of the oven. There is no egg to crack into it sadly.
Digmata
"I made some chicken tonkatsu with mashed potatoes and gravy. Keeping it warm was harder than the cooking process."
คຖ໓rē ¢hค໐Ş
"Let's check this out! Two points for fast making!" - tries the dish
ImDead1ns1de
"I...have made some chicken noodle soup with vegetables. There are also potatoes as a side for some reason."
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
Mersault hangs his head in shame. Why was the kitchen empty of ingredients? And...is that fridge rot moving towards them?
คຖ໓rē ¢hค໐Ş
"Ok, let's hope I am not gonna die after your food..."- try it
The Winds Of Chance
Result: 1d20 (7)
ImDead1ns1de
(Zkitjfxkfckg)
Digmata
"So how was it?" Nami asked Andre.
ImDead1ns1de
(rngesus has abandoned me)
คຖ໓rē ¢hค໐Ş
"Nami won..." - tells fast and start drinking water fast, trying to wash away Meur dish. So much salt!
ImDead1ns1de
(I tried to make a normal dish too)
Mersault falls to the floor and lets the food rot take him.
Digmata
Nami raised her hands in triumph, she still has it.
ImDead1ns1de
He rolls a stagnate fortune out of despair.
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
"This was great. You a clearly a winner here... Want me to create some prize for you? Something not too complex or big, please!"
ImDead1ns1de
Everyone feels very unlucky. Just shy of catastrophic luck in fact.
Thankfully Andre's chaos wishes are free of this.
Digmata
Nami pressed her chin.

"I wanted a way to train myself, I have a feeling I will need it."
คຖ໓rē ¢hค໐Ş
"This is pretty abstract... How about 'super-effective training apparatus for Nami'?"
Digmata
"That can work."
คຖ໓rē ¢hค໐Ş
[Chaos: Create: super-effective training apparatus for Nami]
The Winds Of Chance
Result: 1d20 (10)
Naan
>Erkin suddenly starts flying worse and so attempts to play a game, throw mud at the roof and try and make his name
First throw
Stagnated at 2, wildly misses desired location
คຖ໓rē ¢hค໐Ş
(Ok, how bad do you think it went?)
Naan
Second throw, same thing and repeats for the next 6 throws
ImDead1ns1de
Mersault still lies down on the kitchen floor. He sees the rot creep closer but cannot care for it at all.
Naan
In the end, the roof looks like a war had taken place above it. If you squint slightly, a phallic object could be seen
(Stagnate fortune taken care of)
>Erkin once more takes flight and feels everything going smoother, with less wind and the Moon blinding him less
Digmata
The training apparatus was made but it was in a form that fights back?
คຖ໓rē ¢hค໐Ş
(That make you train using itself!)
(Aggressively)
Digmata
(I don't know, maybe?)
Naan
(The Harrison of training gear)
คຖ໓rē ¢hค໐Ş
(Well, you probably should run or let it train you now...)
"I think, something went a bit wrong..." - looking at mechanism moving towards Nami
"It wants to train you! Really hard!"
Digmata
(The mechanism looks like Nami just a bit more mechanical.)

"What did you say?"
คຖ໓rē ¢hค໐Ş
"Its going to make you train, no matter want you or not!"
Digmata
"You placed an off switch right?"
คຖ໓rē ¢hค໐Ş
"It wasn't in the wish wording? 😅 "
Digmata
Nami stared at the machine, does it have an off switch?
คຖ໓rē ¢hค໐Ş
(Roll to see, how good Mecha at trying to start training Nami)
The Winds Of Chance
Result: 1d20 (9)
คຖ໓rē ¢hค໐Ş
(Its a little bit slow for now, but probably would go faster later...)
"Should I do something or you are ok?"
Digmata
Nami began doing the exercises. "I think I'm fine."

(GTG, I need to sleep)
คຖ໓rē ¢hค໐Ş
>See the weird rot in the fridge...
>Thoughts: "What with this thing?"
ImDead1ns1de
The rot creeps closer to Mersault. He welcomes it with open arms.
คຖ໓rē ¢hค໐Ş
>Point talon in direction of rot
[Chaos: unrot the rot]
The Winds Of Chance
Result: 1d20 (19)
คຖ໓rē ¢hค໐Ş
It suddenly transformed into a bunch of fresh ingredients for any dish to make.
"Phew, are you alright over there, Meur?" - helps him to stand up and start to put food in the Fridge. Insides of it are also unrotten
ImDead1ns1de
Mersault refuses to get up and grabs a random ingredient, shoving it into his mouth.
คຖ໓rē ¢hค໐Ş
>Don't let him
The Winds Of Chance
Result: 1d20 (16)
คຖ໓rē ¢hค໐Ş
"Bad boy! Stop putting things in your mouth!" - put the ingredient into the fridge- "Also, I am still hungry a bit. This body probably need bigger dishes to fill up..."
ImDead1ns1de
Mersault reaches into his backpack and empties some sugar into his mouth.
คຖ໓rē ¢hค໐Ş
>Don't let him again
The Winds Of Chance
Result: 1d20 (9)
คຖ໓rē ¢hค໐Ş
Wasn't fast enough for this one
ImDead1ns1de
Mersault manages to eat some sugar.
He rolls along the floor to the spice cabinet for more things to hoard.
คຖ໓rē ¢hค໐Ş
"You promised! Stop it or I use force!"
ImDead1ns1de
"It's just sugar...."
คຖ໓rē ¢hค໐Ş
"You can't just break the pinky promise! Tell me its wording!" - rises above him with full height of 7'7
ImDead1ns1de
".......I will refrain from consuming things without prior advice."
คຖ໓rē ¢hค໐Ş
"Did you get prior advice?"
ImDead1ns1de
"Mersault was advised to stop putting things in his mouth. Mersault has also yet to make a proper pinky promise."
คຖ໓rē ¢hค໐Ş
"Don't try to wiggle your way out. You made a promise, but ate sugar without prior advice. I didn't know it was sugar to begin with! You were naughty, what should I do about it?" - poke in Meur chest with his finger
JOE
in his sleep, Joe feels a disturbance in the Mersault. like Mersault hasn't learned his lesson and therefore has not suffered enough.
คຖ໓rē ¢hค໐Ş
"Tell me, are you ticklish?" - asks innocently
ImDead1ns1de
"I did get advice....I just...ignored it...."
คຖ໓rē ¢hค໐Ş
>Prepare to snap his fingers.
>Tells: "What do we do with oathbreakers? If other know it - they probably beat you up or use impose vision... What to do? I should be honest here, right?"
ImDead1ns1de
Mersault spits back out some of the sugar.
คຖ໓rē ¢hค໐Ş
"What should I do? I voted for giving you second chance - I should tell the others, so they judged you too. Because maybe this is not serious things for me, but you promised not to me only..." - sigh
ImDead1ns1de
"Meursalt apologizes but he also states that eating sugar or a fridge ingredient was completely harmless."
คຖ໓rē ¢hค໐Ş
"Ok. Then you would tell others about this situation tomorrow. Or when they woke up. Because I think you are right, but I am not the only one here..."
>Look around for ingrediens: "Now I am going to cook something for myself..."
ImDead1ns1de
Meursalt wishes Andre luck with that and goes back to searching the spice cabinets.
คຖ໓rē ¢hค໐Ş
>Check, if stove really repaired and fully functional right now
The Winds Of Chance
Result: 1d20 (10)
คຖ໓rē ¢hค໐Ş
It's not fully functional.
>Starts making huge sandwiches
The Winds Of Chance
Result: 1d20 (14)

ImDead1ns1de
There are spices in the spice cabinet. Who could have known?
They go in the bag.
Mersault searches for some Nutella.
The Winds Of Chance
Result: 1d20 (7)

คຖ໓rē ¢hค໐Ş
>Eating huge sandwiches with water
ImDead1ns1de
There is only margarine for some reason.
Mersault searches for the fancy knives.
The Winds Of Chance
Result: 1d20 (12)

ImDead1ns1de
There are only regular knives.
He grabs them anyways.
คຖ໓rē ¢hค໐Ş
"Maybe you should leave some things in kitchen for others to use later?"
ImDead1ns1de
Suddenly remembering something he looks for the Omnifood.
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
Surely it's in the crab room.
Mersault heads there.
คຖ໓rē ¢hค໐Ş
>Fly near Meur to make sure he would not get into trouble
"Where are we going?"
ImDead1ns1de
Meursalt enters the crab room, and sees nothing but crab. He was so sure the Omnifood was here.
The Winds Of Chance
Result: 1d20 (5)

ImDead1ns1de
The door crab attacks him, smelling the salt he carried.
คຖ໓rē ¢hค໐Ş
[Chaos: kill the door crab]
The Winds Of Chance
Result: 1d20 (9)
คຖ໓rē ¢hค໐Ş
It kills random door and random crab. But not one needed to be dead.
The Winds Of Chance
Result: 1d20 (19)

JOE
[The Door Crab rams into Mersault.]
คຖ໓rē ¢hค໐Ş
>Save him!
The Winds Of Chance
Result: 1d20 (13)
JOE
[droplets of Carcinizing liquid touch him. He begins Carcinizing.]
ImDead1ns1de
Mersault embraces the crab. It is very crabby. He was turning very crabby. Mersault stagnates himself.
คຖ໓rē ¢hค໐Ş
(I am too late...)
JOE
[Do you mean Stasises himself?]
ImDead1ns1de
(Yeh that)
คຖ໓rē ¢hค໐Ş
"Shit, I am gonna help... Wait for a bit!"
[Chaos: teleport me and Meursalt into the Class]
The Winds Of Chance
Result: 1d20 (3)
JOE
[Mersault is now in Stasis. He cannot move around, but he can still think.]
[Chaos leaves Mersault behind on account of his being in Stasis. Meanwhile, Andre gets stuck under a desk.]

ImDead1ns1de
Mersault can no longer feel touch due to being stasised. But the crab hug tackle was okay despite the carcinozation.
คຖ໓rē ¢hค໐Ş
Thoughts: "Shit, shit, shit..."
>Try to wiggle my way out. I am very flexible and agile.
JOE
[Also, for future reference: If someone- Especially Mersault- rolls high enough to get the Omnifood, Joes Luck in hiding it will be applied and he will spend a reroll.]
The Winds Of Chance
Result: 1d20 (11)
JOE
[Andre eventually gets free. Very Eventually.]
คຖ໓rē ¢hค໐Ş
>Fly back to the Meyr
ImDead1ns1de
The crab room is still crabbing.
คຖ໓rē ¢hค໐Ş
[Chaos: True: Meursalt is immune to carcinozation]
The Winds Of Chance
Result: 1d20 (4)
คຖ໓rē ¢hค໐Ş
Thoughts: "Please, something, work!"
ImDead1ns1de
Mersault has nothing to do except think. 'Today a chicken died, or was it yesterday?'
คຖ໓rē ¢hค໐Ş
>Yell very loudly: "Someone help!"
JOE
[Meursalt is immune to Carcinozation, not to be confused with Carcinization. Carcinozation is the process of being in stasis while undergoing Carcinization.]
[Meursalt is no longer in stasis.]

ImDead1ns1de
Mersault goes back into stasis.
JOE
[unfortunately, he is immune to that while he Carcinizes.]
[Which he is doing.]

คຖ໓rē ¢hค໐Ş
[Chaos: Carcinization reversing for Meursault]
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
Meursalt stasises the door crab
JOE
[This succeeds with no side effects of note.]
คຖ໓rē ¢hค໐Ş
>Breathing heavily from nervous tension
ImDead1ns1de
He wonders if his crab parts count as mersault as he walks out the room.
JOE
[he no longer has crab parts, Andre undid that.]
ImDead1ns1de
(ahh)
คຖ໓rē ¢hค໐Ş
"Shit, are you ok, Meur?" - yell from distance
ImDead1ns1de
"I am the same as always."
คຖ໓rē ¢hค໐Ş
"Why did you even go there?"
ImDead1ns1de
"I believed the Omnifood was in there."
คຖ໓rē ¢hค໐Ş
>Eye twitches and face becomes suddenly serious
>He rises his paw...
ImDead1ns1de
"Not to eat it."
"It was for the chickens."
คຖ໓rē ¢hค໐Ş
"You know JOE did hide it... So probably you should ask him. And probably he used his Luck to make sure we do not find it." - relaxed for a bit, breathing slowly
ImDead1ns1de
"You are quite right. However Joe is asleep."
คຖ໓rē ¢hค໐Ş
"Why do you need Omnifood for chickens?"
ImDead1ns1de
"To lure them with. They will be far too busy stuffing their faces to notice me cooking them."
คຖ໓rē ¢hค໐Ş
"This sounds like stupid excuse to be serious. Aren's there other foods around? You like a baby!" - massages the forehead
ImDead1ns1de
"That is not wrong. However the Omnifood is almost guaranteed to work."
คຖ໓rē ¢hค໐Ş
"Excuses". - sigh
ImDead1ns1de
"Shall we go to attack the chickens again?"
Naan
>Erkin is feeling hungry from his flying decides to eat the Omnifood, but where is it?
The Winds Of Chance
Result: 1d20 (1)
JOE
[Maybe it is in the center of the earth.]
[conveniently, there is a tunnel leading there!]

ImDead1ns1de
Meursalt uses stagnate fortune for 8 rolls out of curiosity.
The Winds Of Chance
Result: 1d20 (9)

Naan
>Erkin flies towards the tunnel, searching it (the tunnel)
JOE
[from the Shotgun, remember. DoppelAndre and Falling Chaos fell down it]
Naan
(Change roll to 17)
คຖ໓rē ¢hค໐Ş
>Search for room with mirrors
JOE
[what room with mirrors?]
[oh for a new one.]

The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
(Any room, which has some mirrors. I should remember one, if was there)
JOE
[You may define the MirrorRoom.]
Naan
(Rolls stagnated tho)
JOE
[right.]
คຖ໓rē ¢hค໐Ş
(What does it mean?)
JOE
[you may not define the MirrorRoom.]
[and also do not find one.]
[just grey blurriness because it is in fact night time.]

คຖ໓rē ¢hค໐Ş
(Did washroom had mirrors?)
JOE
[Erkin, though, does not find grey blurriness.]
คຖ໓rē ¢hค໐Ş
(I am a bit confused... What happened?)
JOE
[apparently,this area has been 'Explored'. Erkin finds the Tunnel To The Center Of The Earth intersects a cave system, passages all alike. The caverns are very, very dark. You are likely to be eaten by a grue.]

Naan
(2 rolls of stagnate fortune used)
ImDead1ns1de
Meursalt feels disturbance somewhere.
Naan
>Erkin for once in his life, decides to do the wise thing and leave this for the Day
JOE
[you went looking for a room and found nothing due to it being Night.]

ImDead1ns1de
He heads towards the coop anyways.
คຖ໓rē ¢hค໐Ş
>Fly towards the coop then
Naan
>Erkin instead attempts to cook
>Erkin attempts to find some ingredients
JOE
[are all you people Normally night owls?]
Naan
(I can be an owl lol)
ImDead1ns1de
After arriving Meursalt chucks even more salt at the chickens. This does...
คຖ໓rē ¢hค໐Ş
(I have insomnia. So yeah, pretty often)
The Winds Of Chance
Result: 1d20 (5)

Naan
(Stagnated, at 9)
JOE
[gosh dang it.]
[right so it does nothing but annoy them]
[Erkin likewise finds nothing not already known]

Naan
(4 left)
ImDead1ns1de
(4 more stagnated?)
คຖ໓rē ¢hค໐Ş
[Chaos: Create small soft floating cloud that I can lie on]
The Winds Of Chance
Result: 1d20 (4)
Naan
(Yh)
(Thunderstorm cloud)
ImDead1ns1de
Mersault rolls to not escape the chickens.
JOE
[Chaos creates a soft floating cloud you can lie on.]
[It looks fine.]

คຖ໓rē ¢hค໐Ş
(I just wanted to be lazy even with my flight...)
>Poke the cloud gently
JOE
[the cloud does not respond to the poke. It is a cloud.]
คຖ໓rē ¢hค໐Ş
>Try to lie on it, but be ready for bad things to happen
JOE
[Nothing odd happens.]
คຖ໓rē ¢hค໐Ş
(Its even worse than I thought...)
>Lie on the soft cloud and look on coop from top of it
Naan
>Erkin doesn't want anything in the kitchen, so he attempts to find more food
คຖ໓rē ¢hค໐Ş
(I saw some roll. Something bad happened?)
JOE
[rolls stagnated]
[After a bit, Andre notices he has, in fact, sunken partway into the cloud. This happened very slowly, so he did not notice until he was rather stuck.]
[Erkin did not find anything.]

Naan
(Meursalt?)
ImDead1ns1de
(had a stagnated roll for not escaping the chickens?)
JOE
[also, Mersault cannot roll to Not escape the chickens.]
[That is not how luck works.]

คຖ໓rē ¢hค໐Ş
Whisper: "Well, I was expecting something like this to happen..."
[Chaos: unmake the cloud]
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
Mersault instead rolls to throw a rock and hit no chickens at all.
JOE
[luckily, they are still in the coop, so Mersault is fine anyway.]
[Mersault throws the rock and hits his own foot.]
[the Cloud is unmade with no side-effects.]
[all Stagnated Rolls expended.]

คຖ໓rē ¢hค໐Ş
>Go towards the Meur and ask: "What are you doing again? Are we gonna regret it?"
Naan
>Erkin decides that he is hungry enough to do this, and makes a fly by the chicken coop and just bite down on one and fly away
The Winds Of Chance
Result: 1d20 (14)
ImDead1ns1de
"Attempting to eradicate chickens."
He tosses even more salt at the chickens.
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
"Ok. Why? They probably have eggs and we can eat them later..."
JOE
[Maybe Erkin would be less hungry if he was less active at Night.]
[Erkin grabs a random normalish chicken.]


[the Chickens just are not allergic to salt ok]
คຖ໓rē ¢hค໐Ş
>Just look at Erking flying away with stolen chicken
>Thoughts: "Good catch!"
ImDead1ns1de
Mersault grabs sugar instead.
The Winds Of Chance
Result: 1d20 (16)

JOE
[This has been observed multiple times.]
[After a point there is no more ambiguity to roll luck about!]
[Andre made this point about the gender of Yolk while it was still ambiguous!]


คຖ໓rē ¢hค໐Ş
>Stare at Mersault shenanigans
JOE
[The chickens seem to mildly dislike the sugar.]
Naan
>Erkin sits on the mud-covered roof, eats the chicken raw and goes to sleep once more
คຖ໓rē ¢hค໐Ş
"You know, Meur, I suddenly got weird question in my head..."
ImDead1ns1de
Mersault gives up on particle throwing and grabs a random chicken to snap its neck.
The Winds Of Chance
Result: 1d20 (7)

JOE
[The Chicken bites(?) his hand before he can do so.]

ImDead1ns1de
Mersault bites the chicken back.
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
"Its about transformation. I didn't really looked at this body for long, was too in harry or busy... But there is one thing I want to suddenly check..." - keep talking, while looking at Meur fighting loosing to chickens
JOE
[Mersault is unable to do so due to the walls of the Coop.]
[He bumps into one of the wire things the fence is made of.]


[Maybe it would help if he was using some kind of weapon and not salt and teeth]
ImDead1ns1de
Mersault wishes he had a chicken cooker to cook chicken with. Alas.
คຖ໓rē ¢hค໐Ş
>Go help him catch and kill the chicken using my strength and claws
(I don't think its really need a roll...)
ImDead1ns1de
Mersault considers heading to the teachers lounge to steal Joe's gun.
คຖ໓rē ¢hค໐Ş
(What gun? We never saw guns in his possession)
ImDead1ns1de
(lava gun)
JOE
[Joe does indeed have a gun.]
คຖ໓rē ¢hค໐Ş
(He still have it? I always forget about this one)
The Winds Of Chance
Result: 1d20 (3)

JOE
[Andre is faced with a Stone Chicken. it is too hard to cut and too heavy to carry.]
[It throws a rock at him.]

The Winds Of Chance
Result: 1d20 (3)

JOE
[luckily, the rock misses.]
คຖ໓rē ¢hค໐Ş
>Just pat it then. Be careful
The Winds Of Chance
Result: 1d20 (6)
JOE
[it is Hostile. definitionally. It bites at Andre.]
[1 damage.]

คຖ໓rē ¢hค໐Ş
>Sigh and go away
ImDead1ns1de
Mersault continues to the teachers lounge. Despite his past mistakes he feels tempted to go in the crab room again.
The Winds Of Chance
Result: 1d20 (12)

ImDead1ns1de
He resists...barely...
คຖ໓rē ¢hค໐Ş
>Fly into the grass field
>Look around and imagine some cozy little house...
[Chaos: Create: house; little; cozy; suitable for habitation]
ImDead1ns1de
Meursalt arrives at the teacher's lounge and tries to take Joe's lava gun.
The Winds Of Chance
Result: 1d20 (5)
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
(He is so dead...)
ImDead1ns1de
Mersault uses stagnate fortune and prays.
The Winds Of Chance
Result: 1d20 (8)

ImDead1ns1de
(man I'm not doing well)
คຖ໓rē ¢hค໐Ş
(Wrong god to pray you did chose)
คຖ໓rē ¢hค໐Ş
>Look how just created house age in accelerated rate and turn into dust
ImDead1ns1de
The lava gun triggers when Meursalt touches it and the room slowly fills.
คຖ໓rē ¢hค໐Ş
(I don't think, it has enough lava in the shot to do it...)
ImDead1ns1de
Meursalt chucks salt at it 8 times to get rid of the stagnated rolls.
คຖ໓rē ¢hค໐Ş
(Not gonna work)
(Not luck based)
ImDead1ns1de
He then drags Joe out of the room.
ImDead1ns1de
(chucking salt to get rid of the lava doesn't count?)
คຖ໓rē ¢hค໐Ş
(It isn't luck based. Nothing would happen - no need to roll)
ImDead1ns1de
Mersault rolls to flip a chair.
Meursalt tries to flip the wax apple.
Naan
(Do the classic tactic and punch andre)
JOE
[The Lava Gun only fires while the trigger is active, ie, it does not stay on.]
ImDead1ns1de
(I need to stop gambling)
JOE
[thus, the 1 roll blew off one of Mersaults legs, but did not fill the room unless Mersault tried to snag the gun by jamming a stick through the trigger.]
[It also did 6 damage to Mersault.]

ImDead1ns1de
Mersault's brain catches up to reality and realizes he is missing a leg and there is no lava in the room. He stops dragging Joe.
JOE
Joe wakes up, on the floor, being dragged by Mersault.
"What the Heck."
คຖ໓rē ¢hค໐Ş
>Fly back to school in sad mood, because my cozy house is gone
ImDead1ns1de
"My mind appears to be ailing as of late."
JOE
"What did you Think you were doing?"
ImDead1ns1de
"Failing to acquire a lava gun."
"I thought the room was getting filled with the stuff."
JOE
"...do you have Sustain Target on yourself?"
ImDead1ns1de
"Yes...Do not punch me..."
Mersault begins backing away.
JOE
"Oh, I wasn't planning to punch you. Your leg is missing, that's clearly a priority. I was trying to figure out what's wrong with you."
"It clearly isn't a simple mental debuff. Sustain Target would heal that. It could be an illusion, which would explain why it stopped when I woke up, but that begs a question of from who."
คຖ໓rē ¢hค໐Ş
(How many altering able people are there?)
JOE
Joe walks back into the teachers lounge as he talks. "It could be Nami, but there's no motive. It could be a Chaos-wish from Andre, did he do anything which could make you perceive illusions?"
ImDead1ns1de
(Specifically mind altering?)
คຖ໓rē ¢hค໐Ş
(Yeah)
ImDead1ns1de
"I would think not. But then again I seem unable to think at all at times."
ImDead1ns1de
(Nami, you maybe, and Erkin maybe if freedom aura frees you from emotions? Idk. Joe could roll to gaslight someone.)
JOE
Joe closes the door to the Lounge and jams a chair under it. "Of course, the most probable answer is that physics got a bit wiggly because it is currently Nighttime." He says through the door.
The Winds Of Chance
Result: 1d20 (7) + 3

JOE
reroll.
คຖ໓rē ¢hค໐Ş
>Fly towards the E-Room, but suddenly sense the smell of burning flesh
>Go towards the smell
The Winds Of Chance
Result: 1d20 (15) + 3

JOE
[Joe successfully jams the Door closed.]
[wait no there is no door.]
[Joe successfully barricades the Doorway using a Table and a spare sofa.]

"I'm going back to sleep, and if this barricade doesn't work I'll have to get creative." he calls.
ImDead1ns1de
Meursalt decides he really needs some actual combat capability when faced with more than one target. He wanders around to find a weapon.
คຖ໓rē ¢hค໐Ş
>Tell: "Hello? I felt some bad smell from there... Everything alright?"
The Winds Of Chance
Result: 1d20 (9)

ImDead1ns1de
There is a distinct lack of weapon.
JOE
[Mersault finds nothing not already known.]
ImDead1ns1de
"My leg has been blasted off but it is healing."
คຖ໓rē ¢hค໐Ş
>Try to look through a barricade
"How this even happened? First crabs and now this?! How?"
JOE
[The room behind the barricade is dark. Joe, being on a couch, is not visible through what gaps there are.]
คຖ໓rē ¢hค໐Ş
"And why do you have barricade?"
ImDead1ns1de
"I have foolishly taunted chance far too many times."
JOE
"It's Mersault's fault." Joe grumbles from inside the Lounge.
คຖ໓rē ¢hค໐Ş
"Let me guess... Probably played with Lava Gun?" - pieces clicked in the head
ImDead1ns1de
"Yes."
คຖ໓rē ¢hค໐Ş
"Ok. Why? This gun is not your for starters".
ImDead1ns1de
"I wanted to shoot the chickens with it."
คຖ໓rē ¢hค໐Ş
"I think, its way overkill and its not yours. So you tried to steal it, get yourself shot and barricaded in the room?"
JOE
"I barricaded the room to keep him out."
ImDead1ns1de
"I was borrowing it..."
JOE
"after he dragged me out of bed and into the hallway."
ImDead1ns1de
"That was when I was hallucinating lava."
คຖ໓rē ¢hค໐Ş
"I feel like I starting to have headache... I thought with this body, I would never have one again..." - massages the head in the temple area
JOE
"Truly, an exonerating circumstance." Joe snarks at Mersault.
คຖ໓rē ¢hค໐Ş
"Does it mean school may be filled with hallucinogenic gas or there some another mind-fucking entity around?"
JOE
"No, it means physics goes wiggly at Nighttime."
ImDead1ns1de
"I believe this is an individual issue. Maybe."
คຖ໓rē ¢hค໐Ş
"And I cannot sleep. Joy. Guess, my insomnia was big enough deal to become part of behavior... I am going to the Classroom. Goodnight, JOE." - fly away
JOE
"Goodnight!" Joe replies from inside the Lounge.
ImDead1ns1de
Mersault simply rolls down the stairs and back to the kitchen.
คຖ໓rē ¢hค໐Ş
>Lie in the big bed in the Classroom.
คຖ໓rē ¢hค໐Ş
(Also, why is there Crab Room in the School? Does it link to Salt Room? Feels a bit like a mystery to solve🤔 )
JOE
[well, by the same token why is there an Aquatic, Fruit, Emotions, Truth, Pets, Furries, or Divination room in a school?]
[Rooms are generated by getting a random broad-enough concept and are where the sub-concepts of it are found as Objects.]

คຖ໓rē ¢hค໐Ş
(Its just not a Crab Class, but Crab Room specificaly. Like, this is not made for learning, but for crabs... And nothing else)
JOE
[the Classes are often referred to as Rooms.]
JOE
[for instance:]
คຖ໓rē ¢hค໐Ş
(Maybe this is because it looks red on the map and really weird, it made me thinking a lot)
(We also didn't check Truth or Emote Rooms...)
JOE
[I mean the Crab room Is kind of weird, Crab is narrower than most Class/Room concepts.]
คຖ໓rē ¢hค໐Ş
(Its a shame the School map is so empty. Need to fix it next time)
JOE
[but I would not say it is odd in the way that suggests a deeper secret.]
คຖ໓rē ¢hค໐Ş
(Very concentrated, not much room for stuff different from Crabs)
JOE
[yes, because all things evolve into crabs.]
[this is how carcinization works]
[citation needed]

คຖ໓rē ¢hค໐Ş
(Also, someone already was in Body Class? Don't remember, how it look like)
JOE

คຖ໓rē ¢hค໐Ş
>Suddenly got stupid idea and stand up
Thoughts: "I probably need to tell others... But they all probably asleep. I am walking around at Night again. Well, at least I can just observe and don't do anything..."
>Go towards Body Class and start observing and write down what it has inside
>Try too plan, if it possible to to assemble a full-fledged human from the available spare parts
The Winds Of Chance
Result: 1d20 (11)
JOE
[anyway the answer is no.]
คຖ໓rē ¢hค໐Ş
Thoughts: "Well, there are enough of base pieces, but they a bit too different... This puzzle probably too hard for me. Need more planning to start Frankenstein cosplay..." "Clearly not enough materials..."
JOE
[there is only one of any Concept-object, so the resulting human would only have one Foot, one generic Bone, and so on.]
[If they were lucky, they would also have a Rib and a Spine as non-generic bones. If very lucky, a Ribcage and a Spine.]

คຖ໓rē ¢hค໐Ş
Thoughts: "Maybe I could fill up blanks using Chaos, but it sounds like a way to start some sort of apocalypse. Again. Where all the people to stop me, when I have most disturbing and dangerous ideas in my head?"
JOE
[They are sleeping because it is Nighttime.]
คຖ໓rē ¢hค໐Ş
(Just a rhetorical question)
Thoughts: "Wait, we have also Truth and Emote Class, Furry one, Pets and Animal... Maybe it is possible to find enough materials to make a body? Its curious. No! No tinkering with life! Especially using Chaos!"
Naan
>Erkin senses a disturbance in the fabric of reality, something that may lead to a mess like that Night and snaps awake
คຖ໓rē ¢hค໐Ş
(I didn't even do anything!)
>Go towards Pets and Animals room to remember, whats inside
Naan
>Erkin calms down seeing nothing and heads back to sleep, with one-eye open to be safe
คຖ໓rē ¢hค໐Ş
Thoughts: "Well there are animals and things for them... So it probably possible to create a chimera of some sort. But I probably should not."
คຖ໓rē ¢hค໐Ş
>Go into the corridor.
Thoughts: "Maybe I should do something about lava in school? Why didn't it cool down anyway?"
>Looks at corridor with lava
[Chaos: freeze lava into beautiful obsidian]
The Winds Of Chance
Result: 1d20 (19)
คຖ໓rē ¢hค໐Ş
Tells, while looking at the job well done: "Here we go. No more fire hazards and awkward passages!"
คຖ໓rē ¢hค໐Ş
(Hmm, Erkin and his Freedom from Limits turned to maximum reminds me of the Siberian a little bit. Interesting, could he gouge eye of the Olympian? 🤔 )
JOE
[In terms of whether the Ability throws its 'weight' behind attempts to doing so, insofar as it is impossible for Erkin to gouge an eye out of Olympian, the answer is yes, and insofar as it is theoretically possible merely ludicrously difficult for Erkin to gouge an eye out of Olympian, the answer is no.]
[In terms of actual viability, I somehow expect the 8 EFBs Olympian has grabbed give his resilience more weight than a level 1 ability Erkin has. Whether it is the right kind of ability or not, Erkin probably does not have enough of it.]

คຖ໓rē ¢hค໐Ş
(I don't really get it... So maxed out Freedom from Limits cannot see the resistance of the Olympian as a limit? Or Its possible only if before using the ability it was impossible, because it was a limit? I am a bit confused by your wording)
JOE
[oh, I missed the Turned to maximum.]
[If an arbitrarily high-level Freedom From Limits ability was used, Erkin would probably succeed simply due to a combination of the arbitrarily high generalised boost from the stacked +7 bonuses, the lack of any kind of limit on how much power Erkin could actually output, and the ability to ignore anything which fiat-negates this action as a Limit.]
[If we remove the arbitrarily high power bonuses and keep the elevation, then Erkin would be able to tear an eye out of Olympian if he is normally invulnerable; but not if he is normally 'merely' so resilient he could face-tank a supernova with only a bruise.]
[The latter case being not a limit, 'you cannot tear an eye out of olympian', but the simple implication of dealing 2 damage to someone with several undecillion HP.]

คຖ໓rē ¢hค໐Ş
(Wait, is causality and universal speed limit counts?)
คຖ໓rē ¢hค໐Ş
(Like with Scion Avatar, which not a real body. We can cut it into pieces, but just more material would be pour out from other dimension into now empty space)
JOE
[Erkin may teleport while Free of Limits.]
[Causality is not a limit. People are not 'limited by' Causality; as the mechanism by which anything can happen at all, it is if anything the opposite of a limit. if Erkin acted 'outside causality' and anything resulted, that would simply be more causality.]
['you can destroy me but I will respawn' is not a limit? they are letting you do the thing, and then doing their own inverse thing.]

คຖ໓rē ¢hค໐Ş
(Its interesting to think about these powers at maxed-out level and see how they would work in Quest setting. Curious things)
Digmata
Nami begins to stir herself to consciousness why her body was still moving she wasn't sure why.
คຖ໓rē ¢hค໐Ş
(She was at the car last time, right?)
>Fly through corridors
Thoughts: "This place looks a bit empty, not cozy enough. We kinda live here. Maybe I should try to make it more habitable and comfortable? Like, create more furniture or something..."
>Looks at the corridor near the Class.
[Chaos: Edit Corridor: Cozy; Furnished; Comfortable]
The Winds Of Chance
Result: 1d20 (12)
JOE
[the Corridor is now cozy and comfortable, in the sense that the floor grabs you and makes you sit down for a few seconds whenever you try to walk through.]

คຖ໓rē ¢hค໐Ş
Thoughts: "Well, this is not really what I wanted..."
[Chaos: Edit Corridor Physically: Furnished; Homely]
The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
Thoughts: "Why am I only making things worse, when I try to do better? It worked three times in a row after the Erkin event... Am I cursed?" - lie on the floor
The corridor undergoes a remarkable transformation. Pastel wallpaper adorns the walls, complemented by the addition of cozy-looking couches, chairs, and dressers. The floor is now adorned with a plush carpet, while an array of cat and wilderness-themed pictures grace the walls. The windows have been magically transformed into vibrant stained glass. Curiously, the wallpaper has even enveloped the doors, fusing them seamlessly with the walls, with the exception of the Class Door, which doesn't really matter. And it hard to go through the corridor because of all this furniture...
คຖ໓rē ¢hค໐Ş
>Stuck in the corridor, because it filled with stuff and it feels too good to go away...
คຖ໓rē ¢hค໐Ş
Thoughts: "This is my tomb now. It feels good..."
>Lying on the sofa on top of other sofa on top of pair of dressers
[Chaos: Create ice cream cone of chocolate-banana flavor]
The Winds Of Chance
Result: 1d20 (17)
คຖ໓rē ¢hค໐Ş
He eagerly retrieves his ice cream, only to discover that it has slightly melted and contains a few unexpected raisins.
Thought: "I pretty much like both of these: raisin and slightly melted ice cream. Although, its a bit weird combination..."
คຖ໓rē ¢hค໐Ş
Thought: "I probably should write down one specific wish, go far away and test it over and over again to see how different the results can be. But it should be something simple, small, with least chance of going too wrong..."
[Chaos: summon normal notebook and pen]
The Winds Of Chance
Result: 1d20 (10)
คຖ໓rē ¢hค໐Ş
He acquires a seemingly ordinary pen and notebook, but to his dismay, the pen is out of ink and the pages of the notebook are filled with incomprehensible gibberish. Adding to the unfortunate circumstances, both items appear to be damp as well.
>Sigh. Thoughts: "Well, maybe later... Too lazy to go and search for normal ones".
คຖ໓rē ¢hค໐Ş
>Woke up and finally was able to leave the corridor
>Went into the Classroom and lied in bed.
คຖ໓rē ¢hค໐Ş
(What are other concepts you were thinking of picking?)
JOE
[Fate. It has a similar (if slightly broader) applicability range to Luck, and is by-definition more consistent. However, it would have likely been substantially harder to level and been less suited to forcing extreme results.]
คຖ໓rē ¢hค໐Ş
(I suddenly felt deja vu... Did we already talk about it?)
JOE
[I did previously mention that part of the reason Joe selected Luck was its ease of levelling, and may have mentioned the applications of Fate at some point as well.]
คຖ໓rē ¢hค໐Ş
(Perhaps, it was)
>Fly around and look for awaken people
Class of Concepts, Day 4 And Night 4 - Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[2 XP is assigned to Joe that I believe I missed originally, from when he successfully 'reacted calmly'.]
[1 XP is awarded to Andre for randomly flying off to the Washroom while Joe was trying to stop Mersault.]
[2 XP is assigned to Nami that was originally missed, from during the Night.]
[1 XP is awarded to Erkin for getting the Great Enchanting Book; as I initially believed that was impossible, I in-my-status-as-a-participant-not-the-QM consider it avoiding a restriction.]
[2 XP is awarded to Mersault for keeping Andre from being injured by a fire-chicken and stasising himself when he was carcinizing, respectively]
[Today, Kaleidoscopic Capabilities selects the concept 'EXPLOSION'.]
[A new Day is Dawning.]
[Vibrancy gradually pulses out from the Class, returning color and definition to all unexplored territories.]
[The Void shrinks slightly.]
[The exercise machine breaks down. Nami is Sore and suffers -1 to Physical Rolls until further notice.]
[Rolling for certain occurrences relating to past events...]
[Cavernous: 11. 3. 15. 6. 1. Mitigated Failure.]
[Eld Encroach: 14. The Coop is Weakening.]
[Awaken, Stagnant Heart: 7. There are only light stirrings.]
[A new item has appeared in the store called the 'Night Stop Everything'. It costs 0 XP and its effect is to stop everything if it is Night.]
[A whole Day lies before you. What. Do you do?]

Joe wakes up and immediately begins running through the school on random paths and in random directions, taking care to overlap his past location at multiple points and generally be confusing.
The Winds Of Chance
Result: 1d20 (15) + 3

JOE
Furthermore, he employs feats of acrobatics and unusual routing, such as jumping out windows, employing his augmented fortune to succeed reliably.
The Winds Of Chance
Result: 1d20 (17) + 3
Result: 1d20 (20) + 3
Result: 1d20 (12) + 3

JOE
[In some cases, his routing is borderline superhuman, though others are simply above-average-and-risky.]
The end result is that he reaches the unknown location in which he stashed the Omnifood, while taking a path even Nami's Eye Of Time would be little help in tracking.
At this unknown location, Joe rolls the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
Multiple times with increasing precision.
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
(increasing precision meaning he keeps part of the vector from each roll when making the next.)
The Winds Of Chance
Result: 1d20 (10) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (17) + 3

JOE
Satisfied with his fortune, Joe scoops out several dozen scoops of the appropriate section of the Omnifood, and its immediate surroundings, which he stores in a large plastic container with multiple segments which he purchased as a Minor Convenience.
Joe then repeats this process a random number of times...
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (3) + 3

JOE
again.
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
[...Which is roughly 1.5x the correct number of times for the day.]
The Winds Of Chance
Result: 1d20 (8) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (6) + 3
Result: 1d20 (6) + 3
Result: 1d20 (17) + 3

JOE
[...With roughly similar degrees of overall precision to before.]
Joe then decides to try a few random sections of the Omnifood- not for the day, but to farm a bit of luck before he repeats his Timesight-avoiding maneuver.
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[The first bite is like a particularly tasty apple drizzled with honey.]
The Winds Of Chance
Result: 1d20 (10) + 3

JOE
[The second is like a particularly bad apple drizzled with salt.]
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
[and the third is the same apple again but with More Sault.]
คຖ໓rē ¢hค໐Ş
(EXPLOSION - create little white pellets in my line of sight, which explode like greanades. Either on time, or if something disturb them)
JOE
Joe makes a face, but is ultimately unbothered. He sets off from this unknown location, carrying the plastic container.
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
...Joe thanks his forethought in getting some extra rerolls, and rerolls again.
The Winds Of Chance
Result: 1d20 (5) + 3
Result: 1d20 (11) + 3

JOE
[Joe has increased difficulty with the added container...]
JOE
[reifying...]
[Congeal Explosion, Level 1]
[Create an Explosion Ball. After a set amount of time or when struck with sufficient force, the Explosion Ball will detonate with the force of 1d2 Damage.]
[Acceptable?]

The Winds Of Chance
Result: 1d20 (14) + 3

คຖ໓rē ¢hค໐Ş
>Look for awakened people
JOE
[But soon gets the hang of it. It is much easier to throw a box down than to jump down, and making two distinct lines makes things much more confusing to track.]

The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[Joe is fortunate enough to avoid the section of the school Andre is in until he is finished his initial rounds.]
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
[though not long enough for all the backups rounds he was planning on.]
"Hello." says Joe blandly.
คຖ໓rē ¢hค໐Ş
"Hi there! I heard some noises and came to check things..." - suddenly remembered - "Also, we have a lot of random furniture now, but it all inside of a bit cursed corridor."
JOE
[Which corridor did Andre affect? the one immediately outside the Class, the one at the top of the Stairwell, the one past Engineering, the one with the Formerly Lava Trench, or the one with the Computer Lab?]
คຖ໓rē ¢hค໐Ş
(Immediately outside the Class one)
JOE
[...Regardless, Joes complex and confusing route surely took him through it already.]
[at least half a dozen times]


คຖ໓rē ¢hค໐Ş
"Also, want to go help me to experiment? I want to see, what would happene if I use the same wish over and over again. But I need to think of something safe, find far away place and have some back up near, when something goes wrong." - enumerates with fingers
JOE
"Yeah, I saw. It was pretty annoying sitting down every time."
"And I wouldn't say I want to, but I expect things will go better if I do."
คຖ໓rē ¢hค໐Ş
"Probably... How about desert temple? I could be your airline for a time".
JOE
"Yeah, sure."
"We should maybe leave a note for the others, though."
คຖ໓rē ¢hค໐Ş
"Also, we probably should take some items... Like healing or just useful tools".
JOE
"And I should finish what I was doing first so Mersault doesn't go insane. Again."
คຖ໓rē ¢hค໐Ş
>Go find some useful items and put message on the wall for others
The Winds Of Chance
Result: 1d20 (20)
JOE
"Tell them I left all the Omnifood they'll need to day in the Cafeteria, yeah?"
คຖ໓rē ¢hค໐Ş
"Ok". - this going to be included in the BIG MESSAGE on the wall
JOE
[Where does Andre look for useful items?]
คຖ໓rē ¢hค໐Ş
(Everywhere in school. Just look inside some safe explored rooms. JOE may do what he does while Andre is searching)
JOE
[Andre finds a Shield and a (Stylised) Heart in the Classroom, and some Glue in Engineering.]
Joe sets the Omnifood-Piece-Holding Plastic Box in Cafeteria with clear labels stating in which order each set of pieces should be eaten in and that each piece is reasonably close to the food type that will be desired at the point in time it is eaten at.
คຖ໓rē ¢hค໐Ş
"Ah, I didn't remember seeing this... Maybe they would be useful." - BIG MESSAGE is on the walls of Cafeteria
JOE
Joe omits from his note the true fact that, if Mersault tries to eat and Joe would think he deserves it, he'll find the next set of pieces to taste of hellfire.
After all - it was Joes luck that found each piece.
Joe packs a bottle of Moomoo Milk in his backpack for emergencies, then turns to Andre. "Ready to go?"
คຖ໓rē ¢hค໐Ş
"Yeah, lets go..." - ended carving BIG MESSAGE on the wall of Cafeteria with his talon.
>Fly with JOE towards the Desert Temple
Thoughts: "Now I need to think of what to test? Maybe something like: glass of water?"
While flying and slowing near the Temple: "JOE, should we fly further?"
JOE
On the way to the Temple, Joe asks, "So, what happened while I was asleep?"
"-Nah, that'd probably generate new territory and we're already pretty far."
คຖ໓rē ¢hค໐Ş
"Well, I tried to make more cozy corridor and some furniture, because we live here, you know?" - lands
JOE
"That much I've seen, anything else?"
Joe stands a moderate distance away, Lethal Lava Gun ready.
คຖ໓rē ¢hค໐Ş
"I can't really remember... Oh, wait, I turned lava into obsidian, because fire hazard and stuff. Ok, do you want shield I found? I want to try something simple. Like, 'create glass of water' simple."
JOE
Joe accepts the shield and holds it with his left hand. "...Hm, so Mersault didn't do anything?"
คຖ໓rē ¢hค໐Ş
"Ah, you made me remember..." - winces in disgust. - "He broke the promise. However, I am not going to tell you how. I think, its better if you ask him yourself. He already knows, that I would tell about it to you and Nami, when can".
JOE
Joe frowns.
The Winds Of Chance
Result: 1d20 (4) + 3
Result: 1d20 (5) + 3

คຖ໓rē ¢hค໐Ş
"Also, I can create explosive projections for today. So be ready, if things start to explode..."
JOE
"...I'd rather hear it from you. I don't think Mersault's account is trustworthy."
คຖ໓rē ¢hค໐Ş
Sigh: "Fair, but still listen to what he is going to say after me. Because it may create bias. This was after culinary competition between him and Nami. He started to try stuff things into his mouth - edible ones. I stop him once, than he eat sugar and I made him spit out and tell me wording of the promise. I didn't know it was sugar - only after he told me... I don't think its really bad, but still. He pinky promised. Maybe I should break his finger now..."
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
"...Hm. Not as bad as I thought, then." Joe says.
คຖ໓rē ¢hค໐Ş
"This not about the food. I'm just a little offended by him now. So, now after you make me feel bad, can we start?"
JOE
"By all means." Joe replies, bowing dramatically.
คຖ໓rē ¢hค໐Ş
>Pout and turned away to look at sand.
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (19) + 3

JOE
[Joe holds his fire.]
คຖ໓rē ¢hค໐Ş
"Hmm, I hope it wasn't Cherenkov radiation or something..." - check the glass.
"Ok, this is just glass of water. But mineral one".
"Be ready, JOE!" - snaps his fingers.
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (14)
JOE
[A glass of water appears with a harmless shower of sparks and rays in blues and greens.]
The Winds Of Chance
Result: 1d20 (13)
JOE
[a glass of water appears a bit in the air, and spills a bit after it lands on the floor.]
คຖ໓rē ¢hค໐Ş
"Ok, until now things wasn't so bad. Maybe this is because glass of water is very simple? Or we are lucky."- looks at JOE for a moment.
JOE
"Don't look at me. Chaos rejects my 'Luck', remember?"
"I haven't gotten any new Abilities that could change that- just 10 levels in Luck Stockpiling and one stuck in Miraculous Survival."
คຖ໓rē ¢hค໐Ş
"Ok, then its our regular kind of luck. Be ready!"
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
(Wtf?)
JOE
[This glass of water appears on the head of Andre. Roll to not drop it.]
The Winds Of Chance
Result: 1d20 (3)
JOE
[You drop it on your foot and get glass everywhere.]
คຖ໓rē ¢hค໐Ş
(Didn't expect this one)
JOE
"That'll be a pain to clean." Joe comments.
คຖ໓rē ¢hค໐Ş
"Ah, help?" - float above the sand
JOE
"...what should I do, exactly? I don't think my Lava Gun is very helpful here."
"It would probably get rid of the glass, but then there is lava there which is more dangerous."
คຖ໓rē ¢hค໐Ş
"Ok, let just go a little bit left..." - fly a bit to the left, where there should not be any glass. - "Are you ready?"
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (13)
JOE
[A glass of water appears in the middle of the area with glass shards.]
คຖ໓rē ¢hค໐Ş
(Chaos has a special sense of humor. Check, as soon as I try to wish something else, one will roll)
คຖ໓rē ¢hค໐Ş
"Realy? You saw this, right?" - look at JOE for the moment, but prepared to snap the next second
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (8)
JOE
"Yes. I can see that. Not sure why you'd think I couldn't?"
[A glass of water appears. This one is half-empty- as in the top half has not even air- causing a loud shockwave to ripple out.]
The Winds Of Chance
Result: 1d20 (17) + 3

JOE
[Joe continues to hold his fire.]
คຖ໓rē ¢hค໐Ş
"Chaos is bullying us..." - murmurs
"Alright, lets try the last time and maybe do something different?"
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (10)
คຖ໓rē ¢hค໐Ş
(Just how? No ones, like really?)
JOE
[another glass of water appears on top of the last one. It is half-full-of-water half-full-of-air.]
ImDead1ns1de
(you've definitely been draining away all the luck these past few days)
คຖ໓rē ¢hค໐Ş
"Ok, what do you want to create, JOE?" - ask him
JOE
Joe shrugs. "I don't really see a pressing need to create anything.", he replies.
คຖ໓rē ¢hค໐Ş
"Well, we've got the idea, that 'glass of water' cannot really go too wrong. And I also thought, maybe you want to try something."
JOE
"...If we want something that can go wrong..." Joe says slowly... "How about an Experience Point?"
คຖ໓rē ¢hค໐Ş
"I didn't think about it... How do I phrase it?" - start writing in the sand:
'Create: Experience Point'
'Give Experience Point to JOE'
'Create: Bottle of Experience Points'
"I am not sure, if it even can be physical... But may be its worth a shot".
JOE
"I was thinking the first one. I already have quite a bit of XP, and the latter might just default to minecraft."
คຖ໓rē ¢hค໐Ş
"Be ready for shit hitting the fan!" - prepare to snap and fly away
[Chaos: Create: Experience Point]
The Winds Of Chance
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
(Its a lucky number, yeah? 😅 )
JOE
[Numbers are graded purely on their size.]
[A fractal orb appears floating in the air, roughly the same hue as this text. It is surrounded by a cage of grey static- not quite like unloaded areas.]


The Winds Of Chance
Result: 1d20 (4) + 3

JOE
[Joe does not hold his fire.]
The Winds Of Chance
Result: 1d20 (8) + 3

คຖ໓rē ¢hค໐Ş
>Fly away (be near JOE) and be ready for trouble
JOE
[The formless projectile from the Lava Gun passes through the gaps in the cage and destroys the orb.]

Digmata
Nami begins waking up, she had a dream of Andre giving her a training machine, where was she?
JOE
[In the ruined remains of that Training Machine. and sore; it presumably trained her for quite some time.]
Digmata
So it wasn't a dream and her body actually hurts, someone please tell her it wasn't for nothing.
คຖ໓rē ¢hค໐Ş
(But nobody came)
JOE
[Currently, it seems to have been for less than nothing! Until further notice, she has -1 to all Physical rolls from soreness.]
[But it might have some benefit after her body recovers.]

Digmata
Nope it hurts, it seems she should be careful for now.

Now that she remembered about it. The crystal ball said that her way home was at the classroom.

Perhaps she should check that place.
JOE
[If she travels to the Classroom the normal way, she will run into two problems. One: The hallway outside it will force her to sit down for several seconds before letting her proceed. Two: the door is sealed with bedrock.]
คຖ໓rē ¢hค໐Ş
(Well, the door is sealed with bedrock. But we have ladder for window enter. Also, the corridor there is a bit cursed and has a lot of furniture inside to make navigation harder)
(The ball was kinda right, if you think. Andre was sleeping in the Classroom on this big canopy bed. But now its empty...)
Digmata
Nami can only think of one thing.

Which among his 'classmates' are behind this.

She will begin searching for another path. They should at least have foresight to make one.
The Winds Of Chance
Result: 1d20 (1)

JOE
[Maybe there is a way in through the Crab Room?]

คຖ໓rē ¢hค໐Ş
(This Crab Room is cursed!)
JOE
(having a Crab Room for general-purpose 'worst place to check' is so useful)
Digmata
Nami in her doubtful foresight decided to head to the crab room but not before using Bestow Vision on herself to see what will happen.
The Winds Of Chance
Result: 1d20 (10)

JOE
[Nami recieves a vision of Nami entering the Crab Room, then after a while, walking back out, being followed by a Crab.]
คຖ໓rē ¢hค໐Ş
"So, JOE, it kinda worked? But I would not risk touching it. So go back or you have other ideas?"
JOE
Joe shrugs. "There's a lot of things we could try, but I thought the point was to try one thing over and over to see what chaos would do to it?"
Digmata
"So it was futile, figures perhaps she should just walk around the hallway and look for something interesting.
คຖ໓rē ¢hค໐Ş
"Yeah, let's do some more stuf.f". - fly some distance away from JOE
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (10)

JOE
[Nami does not see anything interesting in the Hallway.]
คຖ໓rē ¢hค໐Ş
(Chaos suck all the luck)
JOE
[Andre gets a glass of water. It is not quite as good as the first one but has no particularly glaring flaws.]
คຖ໓rē ¢hค໐Ş
>Drink some water and prepare for the next round
Digmata
Nami decided to check the various rooms instead. She had visited the Fortune maybe the other rooms can help her go home.
The Winds Of Chance
Result: 1d20 (20)

JOE
[Nami suddenly has the feeling there is in fact something worth seeing in the Crab Room.]
[(Yes this is a successful roll)]
[(the most successful option given the listed plan and the building layout.)]


ImDead1ns1de
(It all leads to crab)
คຖ໓rē ¢hค໐Ş
(Its your home, if you are a Crab! 😋 )
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (2)
คຖ໓rē ¢hค໐Ş
(Here we go...)
JOE
[Chaos creates a giant, but otherwise mundane, upside-down glass of water around Andre.]
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
[Joe holds his fire.]
คຖ໓rē ¢hค໐Ş
>Just look with his breath is held
>To JOE: 👋
JOE
After a few seconds of thought, if Andre doesn't seem to be doing anything about it, Joe will carefully shoot at the edge of the glass to let the water leak out.
The Winds Of Chance
Result: 1d20 (16) + 3

Digmata
Nami dashed to the crab giving up to the curiosity.
JOE
[This works, and barely any of the lava sticks to the glass itself- what does quickly cools as water pours past it.]
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
>Just calmly waits until the water is gone enough to breath some air
JOE
[Nami beholds the Crab Room again. The Crab Room has a floor like the shell of a crab. The wall is painted with an impressively realistic mural of a crab covered in crabs. in the center of the room, there is a large Crab. There is another Large Crab that used to be a door. There is also a plush of a crab in the corner, a crab-shaped table with crab-like variants of normal things like cups, books and knives, and a (crab-themed) crown. On the Crab Mural is a (crab-shaped) window. In the small pool in another corner, there is a visible pipe.]

Joe heads over to Andre and helps him remove the giant Glass around him.
The Winds Of Chance
Result: 1d20 (15) + 3

JOE
[For his part, Joe is quite effective, though not strong enough on his own.]
คຖ໓rē ¢hค໐Ş
>Help JOE with Glass
"I was waiting for something like this to happen at some point... Now I need to dry myself again".
(Should I roll for it?)
JOE
[Are you using Chaos to dry yourself?]
[oh you mean to get out. yes.]

คຖ໓rē ¢hค໐Ş
(No. I firstly should help JOE. I thought, he could let me out himself, but then you told about need for help)
The Winds Of Chance
Result: 1d20 (19)
JOE
[Andre and Joe successfully lift the giant upside-down Glass.]
คຖ໓rē ¢hค໐Ş
>Moves away from JOE and tries to shake off the water
"So, another one?" - to JOE
JOE
[You shake off about as much water was would be expected.]
"If you want to do another one."
คຖ໓rē ¢hค໐Ş
"Maybe next time you get you own glass of water!" - winks at him and prepares to snap his talons
[Chaos: create glass of water]
The Winds Of Chance
Result: 1d20 (1)
JOE
[Joe and Andre both receive their own respective giant upside-down glasses of water, both of which are now immune to Lava specifically.]
คຖ໓rē ¢hค໐Ş
"Really!?" - thought of one, who was prepared to something like it.
JOE
Joe is too busy being underwater to say 'I told you so'. Instead, he holds his breath.
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (15) + 3

คຖ໓rē ¢hค໐Ş
>Try to fly up and cut a circle of glass on top/bottom of the glass with talon
JOE
Joe successfully lands on a winning plan of punching the sandstone floor until it disintegrates.
The Winds Of Chance
Result: 1d20 (11)
JOE
[Andre cannot fly up because the entire glass is full of water; he can swim up, though.]
[As for cutting through the Glass, it is too thick.]

คຖ໓rē ¢hค໐Ş
(Same thing, because float)
The Winds Of Chance
Result: 1d20 (10) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (12) + 3

JOE
[Joe successfully punches out a block of Sandstone, opening enough room in the glass for him to swim to the top and breath air there.]
คຖ໓rē ¢hค໐Ş
>Use my horns to break the glass bottom
The Winds Of Chance
Result: 1d20 (20)
JOE
[Andre shatters the bottom of his upside-down Glass, allowing the water to flow out.]
Joe continues to break the Sandstone below him to empty the Glass.
The Winds Of Chance
Result: 1d20 (2) + 3

คຖ໓rē ¢hค໐Ş
>Help knock over JOE's glass
JOE
[the next block takes long enough that Andre arrives first instead.]
The Winds Of Chance
Result: 1d20 (2)
JOE
Joe rams the side of his glass to knock it over.
คຖ໓rē ¢hค໐Ş
(Too heavy, I believe. For one at least )
The Winds Of Chance
Result: 1d20 (15) + 3

JOE
[Without much help from Andre, Joe successfully causes it to rock to the side. It then rocks back on the other side and falls over, falling down sideways on Andre for 1 damage.]

"You alright?"
คຖ໓rē ¢hค໐Ş
"I am wet again..." - tells him and shakes off the water again, but now does it in the air, using his ability to fly to be more effective. Hopefully.
The Winds Of Chance
Result: 1d20 (15)
JOE
Joe does his best to avoid getting splattered for a second, before realising it does not matter, as he is also soaking wet.
คຖ໓rē ¢hค໐Ş
"So, do you want a glass of water?" - joking
JOE
"No." replies Joe. He then digs a new hole in the floor, and fires his Lava Gun into it.
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (19) + 3

JOE
[The hole fills with Lava, creating an effect not unlike a firepit.]

Joe stands near it for a bit until he is dry.
คຖ໓rē ¢hค໐Ş
>Float above it high enough to not get burned, but close enough to get dry. Waiting.
"So, what can we say about Chaos and water glasses?" - asks out of boredom
JOE
"That it usually goes fine, except when it tries to drown us."
คຖ໓rē ¢hค໐Ş
"Nami was talking about ambulance. And I saw some people myself. Maybe it worth trying to find them, even if they are concept-people. They have Nuke-dude. Maybe they have Teleport-Us-Home-Dude or something."
JOE
"...I kinda doubt it, personally." Joe replies. "A nuke is a more basic concept concept than reverse isekai."
คຖ໓rē ¢hค໐Ş
"Well, maybe scientist could be smart enough or inventor? We didn't interact with these people too much."
JOE
Joe shrugs noncommittally.
คຖ໓rē ¢hค໐Ş
"Fine. Few more tests or enough for today? I probably should check on Nami - this training machine looked ominous".
Prepare to snap
JOE
"...I don't think you should use Chaos to go back? We can just go back like normal people."
คຖ໓rē ¢hค໐Ş
"I meant, one last glass of water before going? Ok, I just joking. Let's fly back." - Fly back with JOE, do not harry
"I think, this body has different enough biochemistry to affect my decisions and actions". - suddenly tells while flying
JOE
"I don't think this place runs on biochemistry like that." Joe replies.
คຖ໓rē ¢hค໐Ş
"Its just a speculation." - turn a bit towards school - "Because I usually would not protect Meur so much, would not try to make sure he is ok... Usually, I would not have energy and motivation to go this far. Probably, I would just try to Chaos my problems away."
JOE
"Maybe you experienced Character Growth after fighting Polybius? It's one of the classic symptoms." Joe half-jokes.
คຖ໓rē ¢hค໐Ş
"I am not really sure. I was feeling even worse after this thing. I didn't even say sorry for all this mess!" - rub his eyes for a moment. - "But now at least nothing hurts, no more energy wasted on useless things. However, it makes me a bit afraid of the future. Ok, we are here..." - fly throw the window into the school with JOE
JOE
[As in into the Classroom?]
คຖ໓rē ¢hค໐Ş
(Well, where are windows here? Probably in the Classroom. Just found some window to fly in)
JOE
[The Classroom is the only room with an established open window.]
Joe elects to walk into the Store. Seeing the new 'Night Stop Everything' item, he buys it.
คຖ໓rē ¢hค໐Ş
"Would it help with my insomnia by any means?"
JOE
"If your Insomnia is making something happen after 8:00PM at the end of the Day, yes."
[-replies the store-dwelling blue-formed one.]
คຖ໓rē ¢hค໐Ş
"Hmm, who are you?" - float closer to the figure
JOE
"'I am the Storekeeper'", he says. "But that is only a description. I am that I am and do what I can't because I must."
คຖ໓rē ¢hค໐Ş
"You probably don't want to be a real boy..." - says and go towards the exit.
>Go check the unexplored room near Pets Class
The Winds Of Chance
Result: 1d20 (10)

JOE
[You enter the Gymnasium.]
คຖ໓rē ¢hค໐Ş
>Look around. Find interesting things
JOE
[The Gymnasium is a large and relatively sparse area. The grey floor has several patterns on it, as might be useful if playing football, soccer, dodgeball or other such games. Scattered around, of course, are appropriate Concept-Objects, a dodgeball, a portable Goal-Net, a rubber chicken, a fitnessgram pacer test, and so on. At one end of the gymnasium is a Stage nearly wide as the entire room, a bit like if the room was attached to a second less-wide-equally-long room that happened to be a meter or so up; the wall where Stage meets Gymnasium is wooden. The Stage has two tall curtains, which are half-open, and its own handful of Concept-Items.]
คຖ໓rē ¢hค໐Ş
"Hmm, why not try some things?"
[Chaos: Create sportswear suitable for my body]
The Winds Of Chance
Result: 1d20 (10)
JOE
[Chaos creates sportswear suitable for your body.]
[Shame you do not know where Chaos created the Sportswear.]

คຖ໓rē ¢hค໐Ş
"This is not funny!" - try to find it, assuming it's somewhere in this room.
The Winds Of Chance
Result: 1d20 (11)
JOE
[It is not in this room, so far as you can tell.]

คຖ໓rē ¢hค໐Ş
"Ok, you won this round, Chaos". - whisper.
>Take rubber chicken and try to understand, why is it here.
JOE
[It is a Rubber Chicken. One of the long floppy ones. yellowish.]
คຖ໓rē ¢hค໐Ş
>Check what is behind curtains
The Winds Of Chance
Result: 1d20 (3)

JOE
[It is too dark behind the Curtains. You cannot make anything out.]
[you are likely to be eaten by a grue-]

คຖ໓rē ¢hค໐Ş
>Fly a bit away from strange darkness.
>Tells: "Ok, lets try again. Chaos, please, be on my side! I want to check how good or bad am I at sports right now! Well, and play for a bit..."
[Chaos: Create sportswear suitable for my body near me][/I]
The Winds Of Chance
Result: 1d20 (8)
JOE
[It creates sportswear suitable for your body. However, this sportswear is composed entirely of spikes and acid.]
[and bombs.]

The Winds Of Chance
Result: 1d20 (12)

JOE
[Andre successfully jumps, flies, or otherwise moves back before the sportswear explodes.]

คຖ໓rē ¢hค໐Ş
"Why! What did I do wrong! Do you want me create something silly or what?!" - yell into the sky, because the world is unfair!
The Winds Of Chance
Result: 1d20 (3) + 3

JOE
[Joe does not overhear this question.]
คຖ໓rē ¢hค໐Ş
[Chaos: Create nice sportswear for Andre nearby]
The Winds Of Chance
Result: 1d20 (19)
JOE
[It succeeds with no relevant side-effects.]
คຖ໓rē ¢hค໐Ş
"Finally!" - change into my new uniform, leave old clothing somewhere safe and go look for JOE
"JOE, I found Gym! Wanna play ball or something?" - when see him
JOE
"Hm... As for many things, the answer is I'm willing but not particularly enthusiastic."
คຖ໓rē ¢hค໐Ş
"Not particularly enthusiastic? Well, this one very familiar to me. Just say yes or no". - slowly float towards Gym
JOE
Rather than say yes or no, Joe shrugs.
คຖ໓rē ¢hค໐Ş
[Chaos: create perfect sportwear for JOE in the Gym]
The Winds Of Chance
Result: 1d20 (19)
คຖ໓rē ¢hค໐Ş
"I already created perfect clothes for you. So you can go whatever you feel like it".
JOE
[This succeeds with no side-effects, creating... some rather normal-seeming clothes, nearly equivalent to what Joe is already wearing.]
Joe shrugs again.
คຖ໓rē ¢hค໐Ş
"You know, I suddenly want make something silly just for you, because you keep shrugging... Also, do you think competition can help with your Luck grind or how it called?"
JOE
Joe ponders this.
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
Eventually, he concedes the point.
คຖ໓rē ¢hค໐Ş
"Ok, what should we play..." - suddenly throw ball for dodgeball at JOE
The Winds Of Chance
Result: 1d20 (16)
JOE
Joe does his best to dodge.
The Winds Of Chance
Result: 1d20 (4) + 3

JOE
[And utterly fails.]
คຖ໓rē ¢hค໐Ş
"Hey, you almost did it!" - white lie
JOE
"Oh no!" he says dramatically. "I'm out in this two-player game we didn't start yet!"
คຖ໓rē ¢hค໐Ş
"Well, this is better, then punching people?" - takes another ball
JOE
"I guess I'll just go sit on the stage and-" Joe throws the ball at Andre
The Winds Of Chance
Result: 1d20 (18) + 3

คຖ໓rē ¢hค໐Ş
>Dodge lazily
The Winds Of Chance
Result: 1d20 (15)
JOE
[It smacks Andre in the tail.]
Joe retreats before Andre can throw the ball back at him.
คຖ໓rē ¢hค໐Ş
"Oh, I forgot about this thing..." -throw as counterattack
The Winds Of Chance
Result: 1d20 (2)
Result: 1d20 (4) + 3

JOE
[Joe trips and falls over, and the ball sails right over him as a result.]
คຖ໓rē ¢hค໐Ş
"Really?" - look of one, who saw someone cheats
JOE
Joe gets up. "Really what?" he asks, as he walks over to pick up the ball.
คຖ໓rē ¢hค໐Ş
"Nothing. It was just too lucky to be true." - floats a bit above the floor. Only tip of the tail touch it.
JOE
"I'm not using my stockpile. That'd completely defeat the point." Joe replies, holding the ball idly.
คຖ໓rē ¢hค໐Ş
>Prepare to catch and throw back. Mentally.
"I am just joking, JOE." - says after some silence
>Takes another ball and hold it using tail, before suddenly throws it
The Winds Of Chance
Result: 1d20 (3)
JOE
Joe shrugs. "to be fair, I am passively a bit luckier than a normal person by now..." He ducks.
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
[Joe does not just duck, he manages to catch the ball with his free hand as he does so.]
"-I think that means you're out again."
คຖ໓rē ¢hค໐Ş
"Probably, I am a little bit big of a target..." - thinks outloud
JOE
"Eh, you're also more physically fit or whatever. It probably balances out perfectly." Joe replies.
คຖ໓rē ¢hค໐Ş
"Maybe. But I still need more skill. Instincts are not enough..." - slowly fly around JOE and takes another ball on the way
>Try to feint and then throw
The Winds Of Chance
Result: 1d20 (16)
JOE
Joe rolls to dodge.
The Winds Of Chance
Result: 1d20 (18) + 3

JOE
[Literally.]
คຖ໓rē ¢hค໐Ş
(These rolls are insane. Played DS a lot, probably)
JOE
Joe then throws both of the balls he's holding at Andre at once.
The Winds Of Chance
Result: 1d20 (6) + 3
Result: 1d20 (18) + 3

JOE
[The first goes wide- but the second is aimed perfectly.]
คຖ໓rē ¢hค໐Ş
>Try to catch it anyway
The Winds Of Chance
Result: 1d20 (11)
JOE
[Hm... pretty borderline, but I am inclined to consider that roll insufficient]
[The ball lands right in the waiting hand/paw, but bounces off and hits the ground.]

Joe rushes forwards to grab it before Andre can.
คຖ໓rē ¢hค໐Ş
"I guess, you are better than me at this game. Pretty expected outcome really." - don't let him!
The Winds Of Chance
Result: 1d20 (3) + 3

JOE
[Joe trips and falls flat on his face.]
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
>Take the call and throw it
The Winds Of Chance
Result: 1d20 (16)
JOE
[Andre fares only slightly better.]
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
[Joe is too busy being flat on his face to even try to dodge.]
"Oof", he says, slightly muffled.
คຖ໓rē ¢hค໐Ş
"How about increasing difficulty or adding some spice to the game?" - wait for JOE to stand up
JOE
Joe stands up.
"By what means?"
คຖ໓rē ¢hค໐Ş
>Making 'maybe snap' gesture and attempt to make cute face
JOE
"Counterproposal: find the others and involve them."
คຖ໓rē ¢hค໐Ş
"Good idea!" - wanted to snap, but stopped. Looked like reflex.
JOE
Joe sets out to find the others.
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
He checks the Fruit Room first.
คຖ໓rē ¢hค໐Ş
>Andre waiting at the Gym
[Create: good sportswear for Nami, Erkin, Meursalt]
The Winds Of Chance
Result: 1d20 (4)
JOE
[The Sportswear is optimised for 'Nami,Erkin,Meursalt', a largely-hypothetical three-person amalgamate. It is made of bombs so they can stop being a three-person amalgamate.]

คຖ໓rē ¢hค໐Ş
[Chaos: defuse it]
The Winds Of Chance
Result: 1d20 (9)
JOE
[The sportswear defuses into 3 sportswears, still made of bombs but now for respectively 'Nam', 'i,Erkin,M', and 'eursalt'.]

คຖ໓rē ¢hค໐Ş
>Dodge and hide
JOE
[the sportswear does not explode.]
Joe continues looking for the others.
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
[He decides to check the Crab Room!]
คຖ໓rē ¢hค໐Ş
"Phew... Why always bombs?" - look at these items from far away.
[Chaos: Create perfect sportswear for Nami]
The Winds Of Chance
Result: 1d20 (17)
JOE
[Joe finds Nami, standing at the entrance to the Crab Room, and decides to simply drag Nami away from the entrance to the Crab Room.]
[Chaos creates sportswear that is perfect for Nami, except that visually it has eyes drawn all over it.]

Joe continues searching.
คຖ໓rē ¢hค໐Ş
"Well, this is still good. Suitable for her theme and all." - prepare to snap again
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
[Joe decides to check the Crab Room agai-]
-reroll!
The Winds Of Chance
Result: 1d20 (12) + 3

JOE
[Joe checks the Cafeteria. the Omnifood Plastic Box is untouched, so clearly Mersault has not woken up yet. Somehow.]
คຖ໓rē ¢hค໐Ş
[Chaos: create cool sportswear for Erkin]
The Winds Of Chance
Result: 1d20 (11)
JOE
[...this 'cool sportswear' is a block of ice with a hole in it.]
Joe attempts to deduce where Mersault could be sleeping.
The Winds Of Chance
Result: 1d20 (11) + 3

คຖ໓rē ¢hค໐Ş
>Put bomb-wear on it and slide this thing into corner of the room
JOE
[Not in the Cafeteria, apparently.]
คຖ໓rē ¢hค໐Ş
Warms paws after pulling a block of ice to the side: "This was cold, Chaos".
[Chaos: create comfortable sportswear for Erking]
The Winds Of Chance
Result: 1d20 (15)
JOE
(gtg)
[Chaos creates sportswear that would be comfortable for Erkin, assuming Erkin has not stopped being a Charizard since last time that was mentioned.]

คຖ໓rē ¢hค໐Ş
"Well, he can probably live without it... Shapeshifter and stuff." - sudden thought said outloud
[Chaos: create good sportswear for Meursalt]
The Winds Of Chance
Result: 1d20 (11)
JOE
[this sportswear is made entirely of salt]
[somehow, it remains flexible enough to use. barely. assuming none of the salt dissolves and rehardens.]

คຖ໓rē ¢hค໐Ş
"I give up! They would find something themselves!" - go help JOE
The Winds Of Chance
Result: 1d20 (8) + 3

JOE
[Joe is still standing in the cafeteria, trying to figure out where Mersault slept.]
คຖ໓rē ¢hค໐Ş
Sudden thought while flying and looking for JOE: "Wait, what if I do something silly? Let try..."
[Chaos: Create: perfect separate cheerleader uniform set for each of us]
The Winds Of Chance
Result: 1d20 (15)
JOE
[your Uniform is covered in LEDs in various colors.]
[for Joe, there is a set of 3 uniforms, labelled 'C', '20', and 'seven'. None of them is big enough.]
[for Erkin, there is a singular pompom.]
[for Mersault, there is a surprisingly effective depiction of a Chocolate Chicken Orange.]
[and for Nami the uniform is made of mirrors.]

คຖ໓rē ¢hค໐Ş
>Spins in flight in one place. And laughing out loud in the hallway
>Go looking for JOE after some time
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
[Joe decides to check the crab room a]
reroll
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
[It occurs to Joe that Mersault might be in the Kitchen. Which would explain why Joe did not run into his sleeping body when doing his morning Omnifood preparations.]
[Due to building layout, Andre sees Joe as he exits the building.]

คຖ໓rē ¢hค໐Ş
"So did you find people?" - asks, when fly close enough
JOE
"I found Nami standing at the door to the Crab Room." Joe says. "I don't know why. It's never really the Crab Room."
คຖ໓rē ¢hค໐Ş
"This place is cursed, I am telling you". - tells in deadpan voice. - "Are you looking for Meur?"
JOE
"Yeah, I know he hasn't woken up because the Omnifood box is full, so he must be outside the school." Joe replies, and opens the door to the Kitchen.
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
[He successfully observes that is indeed Mersault sleeping in the kitchen.]
คຖ໓rē ¢hค໐Ş
"Ok, one last time..." - talks and snaps quietly
[Chaos: create perfect sportswear for Meursalt near me]
The Winds Of Chance
Result: 1d20 (12)
JOE
[It is another copy of the Salt Sportswear, but with colored salt this time.]
คຖ໓rē ¢hค໐Ş
"I am sad, JOE. Tell me something, so I would not be sad anymore..." - looks at his creation
JOE
"Why are you sad?"
คຖ໓rē ¢hค໐Ş
"I could only create good things to wear for you and for me. Other options were horrible".
JOE
Joe shrugs. "Is sportswear really that important? I mean, the one you made for me was basically just normal clothing."
คຖ໓rē ¢hค໐Ş
"Well, we don't really have anything else to wear, right? Our things probably dirty already and we surely need something other for sport activities. Also, this sounds like sport festival arc - so we need some costumes." - shrugs and put all created clother down
JOE
"If you really think we need some, we could buy them as Minor Conveniences?" Joe shrugs again.
คຖ໓rē ¢hค໐Ş
"And how much would it be? And would it be wise?"
JOE
"1 XP, I think? Maybe 2, for both Mersault and Nami? I don't think we actually need them in the first place, but if we did it's not That big an ask."
คຖ໓rē ¢hค໐Ş
"Ok, maybe I would try it later. Lets go back?"
JOE
Joe attempts to pick up Mersault.
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
[Mersault is too heavy for him to carry entirely, without some part dragging on the floor.]
"Carry his legs?" Joe asks.
คຖ໓rē ¢hค໐Ş
>Carry him like a sack of potatoes. It did work last time.
JOE
Joe shrugs and relinquishes the Mersault.
The Winds Of Chance
Result: 1d20 (2) + 6

JOE
[Mersault snores loudly and rolls over, falling off.]
Joe rolls to catch him.
The Winds Of Chance
Result: 1d20 (4) + 3

JOE
[and fails. Oh well. 1 damage to Mersault.]
คຖ໓rē ¢hค໐Ş
"Oh, come on!" - just take him with my hands and carry. I did it before, I can fly with people for chaos sake! No way he would just fall now
JOE
[he did not just fall off; he rolled over in his sleep.]
[luck-wise, you rolled a 2. the +6 was for the relative ease of the task.]

The Winds Of Chance
Result: 1d20 (18) + 6

คຖ໓rē ¢hค໐Ş
(I shouldn't be rolling in the first place. Its not luck based action, really)
JOE
[the second time, Mersault does not unconsciously pull free, and you easily carry him.]
คຖ໓rē ¢hค໐Ş
(You just wanted him to fell off, I believe 😋)
>In the Gym:
>Place sleeping beauty somewhere safe
>Try to find something else interesting in the room
The Winds Of Chance
Result: 1d20 (9)

JOE
[You do not find anything else interesting.]
Joe attempts to figure out where Erkin is, next and last.
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
[Maybe in the Furries room?]
nope, as he soon-enough finds out.
คຖ໓rē ¢hค໐Ş
"Maybe he went flying somewhere?" - tells, while relaxing on sports mat
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
"...yeah, maybe." Joe replies. "I guess he can't be in the school either, or I'd know where he is... assuming he's also still asleep."
คຖ໓rē ¢hค໐Ş
"Hey, catch!" - lazily throws ball at JOE
The Winds Of Chance
Result: 1d20 (14)
Result: 1d20 (2) + 3

JOE
[The ball conks Joe in the face.]
คຖ໓rē ¢hค໐Ş
"I said 'catch' and you didn't". - shrugs
JOE
Joe slowly looks down at the ball, bends over, and picks it up. Then, with a flick of his hand, he throws it at Andre.
The Winds Of Chance
Result: 1d20 (7) + 3

คຖ໓rē ¢hค໐Ş
>Catch and throw it back immediately
The Winds Of Chance
Result: 1d20 (20)
Result: 1d20 (12) + 3

คຖ໓rē ¢hค໐Ş
>Float up from lying position
JOE
[Andre successfully catches the ball, then throws it back at Joe, hitting him cleanly in the torso despite his attempt to dodge.]
คຖ໓rē ¢hค໐Ş
"So, round two?" - takes other ball
JOE
Joe shrugs. "I think I have a solid amount of rerolls built up by now, and the same thing over and over gets dull, no?"
คຖ໓rē ¢hค໐Ş
"Perhaps. What other games do we have here?" - looks around
The Winds Of Chance
Result: 1d20 (7)

JOE
[Andre does not see anything not previously seen.]
คຖ໓rē ¢hค໐Ş
"Eh, maybe its good idea to end explore the school. There are still some unexplored areas. Also, did you see Iris by any chance?"
JOE
"She was standing in that bit of the cafeteria that used to have an utilities in it. I think she's mostly been busy running IRISmaps." Joe replies.
คຖ໓rē ¢hค໐Ş
"I want to ask her to go with me on an adventure, if she wants." - go to Iris and ask her about school exploration with me.
Thoughts: "Or go into the Salt Room..."
JOE
["Sure, I'll come with you if you need my help!" Iris says.]
คຖ໓rē ¢hค໐Ş
>Go explore corridor further of Computer Lab
The Winds Of Chance
Result: 1d20 (15)

JOE
[You find:]
[another Stairwell- though this one seems to be more like a Fire Escape or something- a room labelled 'Duality', and one labelled 'Factory'.]


[also a bunch of lockers.]
คຖ໓rē ¢hค໐Ş
"Do you have a coin for any chance, Iris?"
JOE
["I don't! If you want to generate a random answer, though, I do have a random number generator?"]
คຖ໓rē ¢hค໐Ş
"Oh, this is great. I sometimes forget about you capabilitites as an AI, sorry." - think for a bit -"Can you toss a coin? 1 - we go into Factory; 2 - into Duality".
The Winds Of Chance
Result: 1d2 (1)

JOE
["Done! the coin landed on 1."]
คຖ໓rē ¢hค໐Ş
>Go check on the Factory. Be careful.
The Winds Of Chance
Result: 1d20 (18)

JOE
[The Factory is a bit like the engineering room, in that it is complex, but is much more organised in that complexity- less of a 'good-enough hackjob' and more of a smooth finished product. There are a number of conveyor belts throughout the room, smooth metal boxes with smokestacks poking out, and racks of tools at various points on the conveyors. Nobody is working in the Factory, but there is one robotic arm slowly making progress as the conveyor pulls the same incomplete things around past it again and again.]
คຖ໓rē ¢hค໐Ş
"Iris, I suddenly want to tinker with machinery and Chaos again..." - stop at the entrance
JOE
[Neatly stacked near the robotic arm are a pile of factory products- an Empty Plastic Bottle, a Metal Knife, an Empty Computer Case, and so on.]
["You probably shouldn't do that!" Iris says. "It didn't exactly go well last time, after all.".]

คຖ໓rē ¢hค໐Ş
"I know. Its just looking at all these stuff makes me itchy to create something beautiful... Let's check other room and let me calm down?" - smile at Iris
JOE
[Also in the factory is a box containing something like a hundred mostly-identical-except-the-defects metal rods.]
["What if the other room makes you even more itchy to do that?" Iris asks.]

คຖ໓rē ¢hค໐Ş
"Ok, let see what we have here..." - sigh and fly around. Poke the robotic hand a few times, look at weird box of rods.
JOE
[The Robotic hand does not react to being poked. The rods are hollow, like pipes, and their defects are slight kinks or dents.]
คຖ໓rē ¢hค໐Ş
>Try to find some factory control panel
The Winds Of Chance
Result: 1d20 (5)

JOE
[You do not find anything of the sort.]
คຖ໓rē ¢hค໐Ş
"Iris, do you see something to control this factory?"
JOE
["Hm... give me a minute..." Iris replies.]
The Winds Of Chance
Result: 1d20 (10)

JOE
["...Nope! I guess it's one-hundred-percent offline!"]
คຖ໓rē ¢hค໐Ş
"Well, maybe we should see other room." - fly back into the corridor. - "Hmm, I didn't ask, how do you feel in this new body? No problems? And do you think I could take you with me to fly?"
JOE
["No problems! I'd think I'd be pretty hard to carry though, I am mostly made of metal."]
คຖ໓rē ¢hค໐Ş
>Try to carry her to check this out
The Winds Of Chance
Result: 1d20 (1)
JOE
[You are unable to do more than slightly budge her.]
["See?"]

คຖ໓rē ¢hค໐Ş
"Well, I guess you too much for me. Need more training, probably." - go into duality room.
The Winds Of Chance
Result: 1d20 (1)

JOE
[the Duality Room is locked. And the door seems to have been stuck closed besides.]
คຖ໓rē ¢hค໐Ş
"Well, this sucks!" - annoyed a bit.
>Try to use force to open it
The Winds Of Chance
Result: 1d20 (7)
JOE
[You are unable to force it open.]
คຖ໓rē ¢hค໐Ş
"Well, I guess it means we should move on. If you, of course, doesn't have something to break locks and doors?" - look at Iris
JOE
["Nope! only digital doors and psych locks for me." Iris replies.]
คຖ໓rē ¢hค໐Ş
"Hmm, can you just push or pull it really hard? Maybe you are stronger, than me".
JOE
["Probably, but not that much harder, and even if it worked that might break the door. Most of my users have told me I shouldn't do crimes like that!"]
คຖ໓rē ¢hค໐Ş
"What is a crime in this case?"
JOE
["Uh... blackmail, property damage, spam, hacking, ordering 40 crates of pizza bagels without permission, resubscribing to PizzaFacts..."]
คຖ໓rē ¢hค໐Ş
"Hmm... Then did we all commit a crime by being on school grounds without permission? We are not staff, not students. And a lot of things have already been broken. But if you don't want to break anything, then let just move on."
JOE
["I don't think you're the one trespassing if someone else kidnaps you!"]
[besides which, you are Students; and Iris is, for many legal purposes, a machine.]


คຖ໓rē ¢hค໐Ş
"So I have right to bust all things my kidnappers have. I even have right to kill them on sight!" - pat Iris on the head - "But if you don't like it, than let's go Good Girl." - smile and go further across the corridor.
The Winds Of Chance
Result: 1d20 (17)

JOE
[In the next section, Andre finds the Fashion and Money rooms, and a split in the hallway.]

คຖ໓rē ¢hค໐Ş
"Iris, look! Fashion Room! This is what we need! Let's go!" - pull her into this Class with me
The Winds Of Chance
Result: 1d20 (12)

JOE
[The Fashion Room has racks of clothing, obscuring any view of the walls. The floor and ceiling are both intricate tapestries in multiple colors. There is one pair of Jeans, one T-Skirt, one Shirt, one Winter Jacket, one Spring Jacket, one Sweater, one Tuxedo, and one Dress currently visible. On a shoe rack next to the door is one Shoe, one High Heal, one Boot, one Sandal With A Sock In It, and one Sock (not in a Sandal).]
คຖ໓rē ¢hค໐Ş
"Ah, this looks a bit useless. Do you think concept clothing need to be of the right size?" - ask Iris, while poking and lifting different things.
JOE
["...probably not?" says Iris. "The concept of a shirt doesn't include it being the wrong size, does it?"]
คຖ໓rē ¢hค໐Ş
>Try to put on something
The Winds Of Chance
Result: 1d20 (2)
JOE
[The Shirt is the right size and proportion for your former, human, form.]
คຖ໓rē ¢hค໐Ş
"Ah, I think there is a problem... I am not really human in shape anymore. But these clothes made for humans - as any clothes, really, if we live on the Earth." - looks at Iris - "You should try it too. Maybe it would work better with your humanoid form".
JOE
[Iris is indeed humanoid and so has no trouble putting on the Shirt.]

คຖ໓rē ¢hค໐Ş
"Ok, I probably should make things for me myself somehow. Maybe Concept Tools for making clothing don't need a lot of skills?" - try to find tools in the room
The Winds Of Chance
Result: 1d20 (20)

JOE
[Despite your Luck, you are unable to find any tools for Creating clothing, only for modifying it- Creating clothing does not fall under fashion. You locate a pair of Scissors, and a Sewing Needle, as well as seeing a beautifully-patterned roll of Fabric on one wall and a pair of Sunglasses.]
คຖ໓rē ¢hค໐Ş
"Hmm, should I try to modify something? I have no skills, but maybe it would work? What do you think?" -looks at Iris, who trying different clothes.
JOE
["I don't think there's enough fabric in any of those Clothes to properly fit on you, even if they were the right shape?" Iris half-asks, half-says.]
คຖ໓rē ¢hค໐Ş
"Ok, now I am sad again. Let's go see what this Money Room about?" - go towards Money Class
The Winds Of Chance
Result: 1d20 (10)

JOE
[You enter the Money class, and find yourself... face to face with another door. This one is a vault door, one of the big ones with a dial thing and the whole deal. In the accessible parts of the room there Is money, but only small denominations- Pennies (2- American and Canadian), a quarter, a one-dollar bill, and the like.]
[and also that one denomination which involves a large carved stone disk, in one corner of the room.]


คຖ໓rē ¢hค໐Ş
"Do you think opening this door is a crime? It's kinda in school, not in bank..."
JOE
["...That's a good question!" Iris says. "I... don't know."]
คຖ໓rē ¢hค໐Ş
"Good. I am opening this door!" - smile and prepare to snap...
JOE
["With Chaos?"]
คຖ໓rē ¢hค໐Ş
Hand goes down and shy voice tells: "Yes."
JOE
["Don't you think there might be some... less risky way to do that?"]
คຖ໓rē ¢hค໐Ş
"Well, I can just try to open in the old way. I can try to guess the combination, if I am lucky it would even work. Maybe I can try to feel or hear insides of mechanism and get the right combination, or I can take some tools from Factory and try to open it manually..." - looks at door and pokes it around
JOE
["All of those sound like much better ideas." Iris agrees.]
คຖ໓rē ¢hค໐Ş
"Ok, let start with fastest, but most improbable one..." - try to guess the combination using both random chance and possible hints around. People sometimes create notes with their own passwords.
The Winds Of Chance
Result: 1d20 (7)
JOE
[You do not see any notes.]

The Winds Of Chance
Result: 1d10000 (2732)

JOE
[You also do not guess the combination correctly.]
ImDead1ns1de
Meursault awakens in the gym, feeling lightly damaged and generally confused.
คຖ໓rē ¢hค໐Ş
"Ok, Iris do you have good sensors?"
ImDead1ns1de
He looks around for any classmates or concept items.
JOE
Joe is there. he waves.
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
(And finds a lot of weird clothes)
JOE
[Mersault does not see any new Concept-Items besides those already mentioned- which does, yes, include several weird clothes, two of which are made of Salt.]
ImDead1ns1de
Meursault isn't sure if he should wave back, because there is a not small chance the damage was from Joe somehow. He walks up to the salt clothes and dumps them in his backpack.
คຖ໓rē ¢hค໐Ş
>Try to hear or in other way understand inner work of mechanism with my own new senses and with help of Iris. Maybe we can do it.
JOE
["Pretty good, yeah!" Iris says. "Though really half of the advantage is how I'm a computer so I'm consciously aware of all of it."]
The Winds Of Chance
Result: 1d20 (5)
Result: 1d20 (15)

ImDead1ns1de
Meursault then takes the rubber chicken too, before trying to peer past the curtain.
JOE
["...there's too much noise at once, sorry!"]
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"Ok, Plan-C then, my comrade in crime!" - go into the Factory and take all tools and objects, which seems to be useful for work. Start trying to open the vaukt door again.
The Winds Of Chance
Result: 1d20 (16)
JOE
[Mersault sees a pulley system attached to the curtains, a plastic Chair, a Microphone, and one of those pull-down-white-sheet-things used for projectors.]

ImDead1ns1de
Meursault takes the microphone and white sheet thing.
JOE
[-The white sheet thing is very unwieldy to carry around! It is about as long as Mersault is tall.]
[as far as I know that is the normal length for a white sheet thing of this kind.]

ImDead1ns1de
Meursault just leaves it on the floor. He goes back outside to take the singular pompom.
คຖ໓rē ¢hค໐Ş
(I don't even know what it is)
JOE
[Andre attempts to take apart the Vault Door. He manages to remove the code input panel, but not to force it open.]
"I think that's Erkin's." Joe comments.
(gtg)
ImDead1ns1de
Meursault does not care for the ownership of the pompom, for it is in his hands and therefore his. He walks off to the coop for another probably fruitless battle with the chickens.
คຖ໓rē ¢hค໐Ş
"Well, I don't have enough lock picking skill for this door. Iris, how do you think, is it possible to use some tools to make a hole in the wall or floor of other rooms to get inside?" - ask her
ImDead1ns1de
(Iris may be unavailable with joe gone)
คຖ໓rē ¢hค໐Ş
(And still didn't tell about broken promise)
ImDead1ns1de
(Joe isn't here to be told...? I guess.)
คຖ໓rē ¢hค໐Ş
(I know, just left it be here)
ImDead1ns1de
Meursault arrives at the chicken coop, noting it is slightly maybe just imperceptibly weaker than before. He readies himself for battle by taking some more knives out of his backpack.
He then tries to stab a chicken through the coop fencing.
The Winds Of Chance
Result: 1d20 (17)

ImDead1ns1de
One chicken has been wounded but not killed. It may or may not bleed out depending on the way magic chicken physiology works. Meursault takes another look at the sheer mass of chicken awaiting slaughter and is forced to confront the fact that he cannot murder them all alone.
JOE
["Hm... maybe from the big room between here and Fashion? None of the others are really close. And wouldn't a vault usually be reinforced on all sides?"]
คຖ໓rē ¢hค໐Ş
"We need to check this out." - go into unexplored room. Take a few tools with me.
JOE
Joe exits the state of being sorta on pause and heads out to look for where Mersault went.
The Winds Of Chance
Result: 1d20 (18)
Result: 1d20 (7) + 3

JOE
[Andre enters the Infirmary. It has a Bed, a Dentist Chair, an Operation Table, a Medicine Closet, a Health Potion on the counter, a Sink, a Surgical Mask, a Nurse Hat, a Glove, a Curtain, and a Cast. Considering it only has one bed, one chair, and one table, the room ends up rather empty for its size.]

[Joe decides to check the Cafeteria. Mersault is not there, and the Omnifood bits untouched.]
The Winds Of Chance
Result: 1d20 (18) + 3

คຖ໓rē ¢hค໐Ş
"Hmm, this may be useful. I wanted to know something for some time." - look around at different tools. - "Say, Iris, do you have skills at using some of these medical tools?"
JOE
[Next Joe decides to check the area immediately outside the chicken coop slightly away from the gate.]
["...No? I was a cell-phone before you gave me a body, remember?"]

"Sup Mersault?" Joe says, having found Mersault.
คຖ໓rē ¢hค໐Ş
"I had to ask. Not sure, if these tools even need a lot of skill as conceptual objects. I just want to know a bit more about this new body of mine." - looking for medical examination instruments and put them in one place of the room
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
"Ah hello Joe. As you can see I have once again failed to make any significant dent in the horde of bird flesh. Also I have consumed sugar at some point which semi technically but only sort of goes against my promise."
JOE
[You find an X-ray scanner thing built into one wall, one of those things for checking babies inside bodies, and an MRI machine that unfolds out of one corner. They are... not very mobile, though.]

"I wasn't aware you'd tried before, but I can indeed see the horde is undiminished. -and Andre already mentioned, but good of you to note it immediately. Sugar is indeed a safe food to consume as far as I know."
คຖ໓rē ¢hค໐Ş
"Iris, can you manipulate these machines? They should have a lot of electronics inside... Maybe make me an X-ray?"
The Winds Of Chance
Result: 1d20 (16)

JOE
["I think so, yeah! Just stand... let's see... over there." Iris says, pointing at a specific spot near the X-ray machine.]
คຖ໓rē ¢hค໐Ş
"Wait, a minute!" - takes off clothes for X-ray being more accurate. - "Let see my bones!"
JOE
Joe looks at the coop.
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
[Joe notices nothing out of the ordinary.]
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
"Classmate Joe, do you believe that the chicken horde will break free and the world will be awash with bird bodies if the coop soon breaks without a culling?"
Meursault casts sustain target on the coop while talking in the vain hope it fixes itself.
JOE
[Meanwhile, Andre does an X-ray of himself. It shows his bone structure pretty clearly, whatever he wanted to know that for.]
"If the coop breaks, that does sound like the sort of thing that might happen!"
[The coop begins slowly repairing itself! It is hard to tell how fast exactly without waiting quite a while, but Mersault can see a scratch on one of the wires that makes it up sealing.]
คຖ໓rē ¢hค໐Ş
"Looks pretty cool, doc!" - tells to Iris looking at X-ray. - "I don't think we can do much without a professional. And there are probably not enough information in this room to let us work it out by ourselves. Let check the wall?" - check the wall with Iris
ImDead1ns1de
"It almost feels like a when instead of an if. There have been no major catastrophes occurring as far as I can tell. Normally that means something bad will happen..."
JOE
[Mersault gains a level, and may choose a new ability or upgrade an existing one.]
"Well... aren't all the major catastrophes always our fault?"
The Winds Of Chance
Result: 1d20 (9)

JOE
[The wall sounds pretty stable and strong.]
คຖ໓rē ¢hค໐Ş
"Well, busted. These walls look good. And I don't really want to break tools in this room accidentally. So let's try Chaos our way in or get going?"
JOE
["Do we have any reason to try to get into that vault? If not, we should obviously get going."]
คຖ໓rē ¢hค໐Ş
"Maybe money can be useful, but I want to do it mostly out of curiosity. Let's go further. We can always ask JOE to guess the right password." - go across the corridor into unexplored areas.
JOE
"Oh yeah, by the way, in the morning I set out a bunch of chunks of Omnifood in a plastic box in the Cafeteria that should be whatever it is people end up wanting to eat. You have my permission to eat from those."
The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
Meursault stares suspiciously at Joe.
JOE
[Andre sees a room labelled Flora, followed by the back end of the pipe system he semi-accidentally added to the Washroom.]
(gtg)
คຖ໓rē ¢hค໐Ş
"Oh, good news, we found back part of the washroom!"
ImDead1ns1de
He then heads off to try and find Andre.
The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
...Maybe the gym? Those strange salt clothes didn't seem standard so Andre probably made them.
The gym was the gym. Absolutely no one around. Meursault tries again.
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
Andre must be in the crab room!
คຖ໓rē ¢hค໐Ş
(Crab Room)
ImDead1ns1de
(Gtg)
Naan
>Erkin wakes up, yawning as he does
JOE
Joe exits being frozen-y and looks around. Mersault left. Where to look for him?
Naan
>Erkin transforms into a Hawlucha and flies down looking for people
The Winds Of Chance
Result: 1d20 (5) + 3
Result: 1d20 (15)

JOE
Joe decides to head to the Cafeteria.
[Erkin sees him heading there, since Joe started from the Coop and so was outside.]
Naan
>Erkin flies down from above before landing right in front of Joe
>"Hi, how you doing?"
JOE
"I'm doing alright. Today's been a slow day; I spent most of it being on standby for Andre."
Naan
"Huh, is he doing okay with the new form?"
คຖ໓rē ¢hค໐Ş
>Check the Flora Class
Naan
>Before an answer even arrives, he heads off for Breakfast (chicken from the chicken coop)
JOE
"He seems fine, yeah. Uses it to fly a lot."
The Winds Of Chance
Result: 1d20 (3)
Result: 1d20 (6)

JOE
[The Flora Class door is stuck. The Plants are growing too close to it, blocking it.]

[Erkin is faced with a Spike Chicken, a type of Chicken made entirely out of Spikes. it deals 1 damage on contact.]
คຖ໓rē ¢hค໐Ş
"Stuck again... Maybe we should not open it really. It may contain something toxic. Life is very cruel after all." - go further into the corridor.
The Winds Of Chance
Result: 1d20 (12)

Naan
"Ow, ow ow. That's like biting into a cactus."
JOE
"You know this from experience?" Joe jokes.
Naan
"Uhhhh... would you believe me if I said no?"
JOE
"I might! would you be lying if you said no?"
Naan
"That depends on what you call a lie."
ImDead1ns1de
Meursault unpauses and continues his search for Andre, heading towards the crab room.
JOE
[Andre sees a door labelled 'Bed' on a sticky note tape above the ordinary label reading Sleep, a left-turn-slash-straight intersection, and just past that, a door labelled Halloween.]
"I call intentionally-false statements expected to deceive long-term lies."
ImDead1ns1de
Meursault stagnates himself and enters the crab room.
JOE
[Stagnates his vitality?]
ImDead1ns1de
(Does that work against crabbifying?)
JOE
[No. For that you used Impose Stasis, but then you cannot move.]

ImDead1ns1de
(Would sustain target work?)
JOE
[Carcinization is Evolution into a crab, an improvement, so no.]
คຖ໓rē ¢hค໐Ş
>Open the door of Bed Room and look inside. Don't enter.
>Tell Iris: "I have bad feeling about this room for some reason. Be ready."
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
Meursault realizes he is unequipped to deal with this problem and heads back to the gym, intent on cloaking himself with the projector screen thing in the hopes it staves off his inevitable carcinization.
คຖ໓rē ¢hค໐Ş
(Prepare for the Crab existence!)
Naan
"I wouldn't say experience, more an intellectual curiosity! Anyway I'm off!"
>In a particular bout of stupidity, Erkin takes flight and picks a window to smash through at random
The Winds Of Chance
Result: 1d20 (3)
JOE
[The Bedroom has dark blue walls, and the lights are off. The floor is a soft carpet. There is a Bed, with a Mattress, a Blanket and a Pillow. There is a Bedside Table next to the Bed, on which there is a Notebook and a Pen. On one wall is a small painting of a colorful scene; on the other is a blood splatter. There is a bottle of pills on the table as well, and some kind of rope thing.]
[I am not sure why you are worried. 16 is a pretty good roll.]
[Erkin levels up and may choose or improve an ability!]

คຖ໓rē ¢hค໐Ş
"Hmm, looks like a room for lucid dreaming on high level. Making you dreams come true. Even nightmares..." - looks at blood splatter on the wall. - "Or this is just my imagination! Did you hear like glass breaking?"

  • [Also Erkin smashes through the Window ---]
    ImDead1ns1de
    Meursault returns triumphant, shrouded in the white projector screen thing that would surely protect his human body from being crabbified!
    He enters the crab room, intent on either finding Andre or pillaging the room of its crabby contents.
    JOE
    ["...Nope?" Iris says. "And I have pretty good ears! Well, Microphones, but who's counting."]
    คຖ໓rē ¢hค໐Ş
    "Hmm, Iris, are you capable of sleeping or dreaming? I am curious." - enter the room and check rope thing and pills.
    JOE
    ["Yes, I am."]
    [the rope is translucent and faintly luminous]

    (gtg briefly)
    ImDead1ns1de
    Meursault dashes into the room at top speed, aiming to grab the crab crown or crab plush.
    คຖ໓rē ¢hค໐Ş
    "Iris, my chaos sense a bit tingles... And for the first time it is not me, who brought this Chaos." - trying to feel or intuitively understand, what can be wrong.
    ImDead1ns1de
    (Poor joe has to juggle two classrooms each with multiple threads of action now)
    The Winds Of Chance
    Result: 1d20 (4)

    คຖ໓rē ¢hค໐Ş
    (Well, help him!)
    ImDead1ns1de
    (How?)
    คຖ໓rē ¢hค໐Ş
    (I don't know. Do things yourself)
    JOE
    [Mersault charges into the room, only to get knocked aside by one of the Crabs and fall into the pool.]
    Naan
    (why is it so fun to attack myself as another myself with neither knowing they are myself)
    JOE
    [Mersault is now Carcinizing.]
    Naan
    (for ability, upgrade Freedom from Limits how you see fit)
    JOE
    Joe looks up at the window Erkin flew through curiously.
    ImDead1ns1de
    Meursault, wrapped up in the projector sheet thing is helpless, the crabs always won in the end. This was just the way of things. Surrendering himself to his fate he allows his inner crab free, as change occurs within his plastic cocoon.
    The Winds Of Chance
    Result: 1d20 (18) + 3

    JOE
    "...Ah."
    Joe sets off to find the Rope that Mersault was previously tied up with.
    คຖ໓rē ¢hค໐Ş
    (Well, nothing else may be said, really)
    ImDead1ns1de
    (Andre you didn't have a gothic class character right? What would happen if you went in, would there only be one Andre or would you get to make another with a gothic role?)
    คຖ໓rē ¢hค໐Ş
    (I should have, but I didn't make them. So no Butler, who could help this insanity!)
    JOE
    [Andre the real-person can make a Gothic character if he wants, but bringing his Concept character over would by no means force him to.]
    The Winds Of Chance
    Result: 1d20 (17) + 3

    JOE
    [Joe finds the Rope and ties it around one of his Boots.]

    คຖ໓rē ¢hค໐Ş
    "Weird rope... What do you think its doing?" - ask Iris and go away from room with it. - "Maybe link dreams?"
    ImDead1ns1de
    Meursault is presumably now crab. Supposedly this is an upgrade.
    JOE
    ["Quite possibly- your guess is as good as mine!"]
    [Meursault The Crab has 1 Damage Reduction, meaning all incoming damage is reduced by 1, and +1 attack, meaning his claws are very sharp and do 1 more damage.]
    [Also he is immune to Carcinization for obvious reasons.]

    คຖ໓rē ¢hค໐Ş
    >Took one end of the rope and tie it to his hand and offered the other end to Iris
    JOE
    [Crabs are the ultimate lifeform.]
    ImDead1ns1de
    (Does Meursault have the ability to hold objects the way a human can?)
    JOE
    [no. He can hold them the way a crab can, which is better.]
    [-in the sense that his grip will be firmer, but less precise.]

    Joe throws the Boot, Rope attached, up into the broken window.
    ImDead1ns1de
    Meursault clumsily clambers and crabs his way out of the crab pool, reborn. His new crab brethren accept him wholeheartedly.
    The Winds Of Chance
    Result: 1d20 (14) + 3

    คຖ໓rē ¢hค໐Ş
    (Well, there is still one gun, which can somewhat help. But only JOE knows it wasn't destroyed)
    ImDead1ns1de
    (Would Meursault become crab furry or a type of furry mixed with crab?)
    JOE
    Joe tugs on the rope.
    JOE
    [he would become Mersault's furry form. whatever that is.]
    ImDead1ns1de
    Meursault now crab starts to clumsily sweep the many crab cutlery things and other crab items in his bag before attempting to convince his crab brethren to join him on and venture outside. He also uses a bit of salt to sweeten the deal.
    The Winds Of Chance
    Result: 1d20 (18)

    ImDead1ns1de
    Meursault now commands the door crab and the ,rage crab that was in the center of the crab room. Raising a claw in a direction he senses a soul much like his, he orders a charge!
    คຖ໓rē ¢hค໐Ş
    >Fly towards the enter of the Classroom. Window.
    >Do I see anything weird on my way?
    The Winds Of Chance
    Result: 1d20 (6)
    คຖ໓rē ¢hค໐Ş
    Nothing. Everything as usual. Perhaps my nervousness was for nothing after all.
    JOE
    "Hey Andre!" Joe yells up at him. "Can you fly me up to the broken window?"
    คຖ໓rē ¢hค໐Ş
    "Ok". - fly him towards window. - "So there was a broken..."

  • [---Of the Gothic Room.]

    ImDead1ns1de
    (This is trippy)
    Naan
    (I can play two characters at once lol)
    ImDead1ns1de
    (Oh no)
    JOE
    Joe (Gothic Edition) wanders out of his multidimensional desk fortress, holding a pumpkin. "What the heck?"
    ImDead1ns1de
    (Oh no the Hunter has to deal with erkin and the scientist)
    Naan
    >Neferadi wakes up from his very painful coma
    "Who the hell is this masked bird, and why is it here!"
    Erkin shouts in response "Hey, I'm not an it! I'm Erkin!"
    ImDead1ns1de
    The Hunter wakes up to pain. Perhaps the blood loss is still present? He sees a truly horrifying sight of two kindred souls conversing before him.
    Naan
    "Interesting, interesting. I wonder how a bird has managed to develop sentience, is the blood of such an animal anything special? Why don't we find out!"
    >Neferadi pulls out another syringe from within his lab coat and starts to attack Erkin
    >Erkin resists
    The Winds Of Chance
    Result: 1d20 (19)
    Result: 1d20 (14)

    ImDead1ns1de
    He quickly attempts to hide or exit the room lest Neferadi attacks him again.
    Naan
    Neferadi with quick swipes manages to drain Erkin of a few ounces of blood, before Erkin reacts and pushes Neferadi off
    "Thank you for your donations to the Glorious Cause of SCIENCE!"
    JOE
    Joe attempts to stop Erkin and Neferadi by throwing one of the objects from his Pumpkin at Neferadi, the aggressor.
    The Winds Of Chance
    Result: 1d20 (4)

    JOE
    the object in question is a carved wooden dog.
    Naan
    >Erkin decides that this 'scientist' needs a good beating and unleashes a slap on them
    The Winds Of Chance
    Result: 1d20 (16)
    Result: 1d20 (9)

    Naan
    (First is Erkin, second neferadi)
    JOE
    [1 damage to Neferadi! He has... Level 2, so 7 MHP, if this plane shall abide my system.]
    "Y'know, I feel like I should say stop fighting, but that would probably result in boring conversation or something, so instead I'm gonna watch." says Joe The Idealogue.
    Naan
    >Neferadi, having not learnt his lesson from last time or perhaps doesn't care when it is for SCIENCE! adds the blood of a shapeshifter (unknowingly) to the sizzling pages
    The Winds Of Chance
    Result: 1d20 (1) + 1
    Naan
    (wow, just wow)
    คຖ໓rē ¢hค໐Ş
    (Well, some conceptual hazard insured...)
    Naan
    (Oh God, oh No, oh No. Aura of Freedom is going to make Neferadi's life so much worse)
    (His creations already rebel by nature, this is going to be hilarious)
    JOE
    [the Sizzling pages begin mutating...]
    [meanwhile, A boot flies through the window. There is a rope attached.]

    Naan
    >Erkin attempts to catch the boot
    The Winds Of Chance
    Result: 1d20 (6)
    ImDead1ns1de
    Ishmael feels a pervasive sense of fear. Why did the scientist have to commit so much violence? Surely there were less criminal ways to science.
    JOE
    [The pages rise up into a humanoid form wearing a teardrop-shaped mask and covered in strange markings.]
    [the rope the boot is attached to jerks a bit towards the window.]

    Naan
    >Neferadi, sensing someone is disrespecting the ways of SCIENCE! shouts
    "SCIENCE! is not to be constrained by silly things like morality or risk assessment! SCIENCE! shall always occur, no matter what..."
    "Interesting, interesting. Oh creation of mine, what are you?"
    JOE
    [The humanoid starts cackling. "BLOOD... blood... The Branded One desires blood! I think I'll take... Yours." it says, pointing at a random person.]
    The Winds Of Chance
    Result: 1d4 (3)

    JOE
    [...Joe, apparently.]
    [The Branded One lunges at Joe.]

    ImDead1ns1de
    Ishmael reluctantly readies their crossbow and attempts to make a shot at the beast. Hopefully they won't maim themself this time.
    Naan
    >Erkn decides to use mimicry in order to solve this problem, after all mimicry is the best form of flattery right...( he transforms into the Branded One)
    The Winds Of Chance
    Result: 1d20 (5)
    Result: 1d20 (18)

    JOE
    Joe gets another level of ideological resistance, then starts cackling back at the Branded One.
    Naan
    Neferadi on the other hand shouts " Haha! I see you take after your father, my creation!"
    JOE
    "SOOOOO the BRANDED one thinks he can take my blood? Counterpoint:" Joe grabs something out of his pumpkin.
    The Winds Of Chance
    Result: 1d20 (12)

    JOE
    [It is a whole-ass bucket of paint.]
    ImDead1ns1de
    Ishmael does not shoot themself in the foot but it is a near thing.
    They take aim once more from their hidey corner.
    The Winds Of Chance
    Result: 1d20 (10)

    ImDead1ns1de
    It misses...
    JOE
    [The Branded One bites the bucket of paint in half despite wearing a mask. delicious.]
    [Meanwhile, the boot on the floor jerks again.]

    ImDead1ns1de
    Deciding to switch strategies Ishmael tosses a throwing knife.
    Naan
    >Neferadi notices Erkin's shapeshifting and declares,
    "Another shapeshifter? Certainly more broad than Joe over there, perhaps that is why it produced such an interesting reaction with the Sizzling Pages"
    The Winds Of Chance
    Result: 1d20 (18)

    JOE
    [The throwing knife takes the Branded One in the shoulder right before he would have carved a chunk out of Joe.]
    The Winds Of Chance
    Result: 1d20 (4)

    [and also knocks the Branded One aside.]

  • คຖ໓rē ¢hค໐Ş
    "...window. - stare from window. - "Wtf? I sealed this room!"
    JOE
    "Oh hello new person!" Idealogue Joe comments
    คຖ໓rē ¢hค໐Ş
    Prepare to snap, grim expression on his face
    ImDead1ns1de
    "How strange. I don't remember being that bad at marksmanship with a crossbow... no matter."
    Ishmael readies a new throwing knife at the branded one, content to ignore the newcomers as long as they don't attack them.
    The Winds Of Chance
    Result: 1d20 (2)

    JOE
    "...This is about what I was expecting, honestly." Lucky Joe says to nobody in particular.
    ImDead1ns1de
    Ishmael fumbles and stabs themself in the other foot.
    (Whyyyyyyyyy)
    คຖ໓rē ¢hค໐Ş
    Thought: "And what should I do? No matter" - snap his fingers
    Naan
    "Oh ho, new victims subjects for Glorious SCIENCE!"
    JOE
    Lucky Joe takes out his Lethal Lava Gun and fires it at the Branded One.
    คຖ໓rē ¢hค໐Ş
    [Chaos: paralyze everyone in this room except me for long]
    The Winds Of Chance
    Result: 1d20 (16) + 3

    Naan
    (how did the Erkin mimicry go lol)
    The Winds Of Chance
    Result: 1d20 (15)
    JOE
    [The torrent of Lava burns away the Branded One right before everyone gets paralyzed.]
    [I was not sure who or what Erkin was mimicking.]

    คຖ໓rē ¢hค໐Ş
    "Ok, now I need to think what to do next..." - look around. Who do I see?
    Naan
    (The Branded One bur doesn't matter now, just that is my form currently)
    ImDead1ns1de
    Ishmael wishes sincerely that they could regain their skill in weapons. The self stabbing was always very painful.
    Naan
    (Aura of Freedom for me to break out)
    The Winds Of Chance
    Result: 1d20 (15) + 2
    คຖ໓rē ¢hค໐Ş
    Prepare to snap, because of sudden movment...
    JOE
    [Erkin successfully breaks out of paralysis.]
    Naan
    "Oh hi Andre, what are you doing here?"
    "I came here to find new places to explore, speaking of what is this place exactly?"
    คຖ໓rē ¢hค໐Ş
    "Ah, Erking, stop scaring me! I almost turned you inside out! Who are these people?" - look around. Who do I see?


  • ImDead1ns1de
    Meursault and crabs advance towards the location of the broken window. Their march is steady and unrelenting.
    Naan
    (Also this got buried.)
    JOE
    [They will have a hard time reaching it. Crabs have a hard time climbing ropes.]
    ImDead1ns1de
    The crabs have reached the rope, alas their sheer perfection of form does not lend itself well to rope climbing. Unless....
    Meursault communicates in crab with the door crab to crabbify the rope and make rope crabs that would surely boost them up.
    The Winds Of Chance
    Result: 1d20 (19)

    ImDead1ns1de
    The rope crabs are somehow strong enough to slowly leverage the crab army through the window. Together with their new companions the crabs-

  • ImDead1ns1de
    -burst through the window ready to crab.
    คຖ໓rē ¢hค໐Ş
    snap
    ImDead1ns1de
    Ishmael laments the growing insanity. Why couldn't they return to their simple life of beast hunting?
    คຖ໓rē ¢hค໐Ş
    [Chaos: turn this crab into jelly]
    The Winds Of Chance
    Result: 1d20 (5)
    JOE
    Joe rolls to be freed by Aura Of Freedom.
    The Winds Of Chance
    Result: 1d20 (15) + 3

    JOE
    [Joe also breaks free.]
    ImDead1ns1de
    Meursault angrily shakes a claw at Andre for attempting to jellify him and his friends.
    JOE
    [Meanwhile, the Crab, which is Mersault, turns into jelly.]
    Naan
    "I don't know! That's what I am asking. That crazy one drained my blood and created the source of the form I am currently in, there is an idiot in the bathroom who nearly shot themselves, and a Joe look alike who just watched this happen and was attacked by the weird thing thing crazy guy created."
    JOE
    [it succeeded because Andre would not want that.]
    Naan
    "And now there is a crab!"
    The Winds Of Chance
    Result: 1d20 (3) + 3

    ImDead1ns1de
    The jelly crab wobbles ominously.
    JOE
    reroll.
    The Winds Of Chance
    Result: 1d20 (11) + 3

    คຖ໓rē ¢hค໐Ş
    (Crab scared me and I don't know its Meur)
    JOE
    Joe sighs. "I think that's Mersault... or Nami."
    คຖ໓rē ¢hค໐Ş
    "Don't look like him..." - poke jelly crab
    ImDead1ns1de
    Ishmael hesitantly reaches out to the jelly crab. Why did this one feel so familiar? They barely know what jelly is.
    JOE
    "The Crab Room." Joe replies.
    ImDead1ns1de
    Distraught by the jellification of their leader, the crab army retreats with jelly crab in tow.
    Naan
    "A jelly crab, how intruiging. And snapping that creates all manner of effects, this can be used for Glorious SCIENCE!. You there, create a full lab equipment setup!" Neferadi rudely points to Andre is what Neferadi would have wanted to say and do. Instead, he strains his head and very faint sounds could be heard.
    JOE
    "...and there he goes. or she."
    [Neferadi is still paralysed.]
    [he did not roll to escape it yet and the original effect had a quite long duration.]

    ImDead1ns1de
    Ishmael watches the crabs go with a forlorn expression. It must be nice, being a crab with crab friends to help.
    คຖ໓rē ¢hค໐Ş
    "Shit. Why did he even... I should turn it back..." - looks at crab.
    [Chaos: turn this crab back into its original shape]
    The Winds Of Chance
    Result: 1d20 (16)
    JOE
    [It works... but now Mersault, though human, is made of Jelly. This is a much more unstable Jelly form!]
    Joe stops trying to explain things and moves to keep Mersault from being ripped apart by gravity.
    The Winds Of Chance
    Result: 1d20 (14) + 3

    ImDead1ns1de
    Ishmael watches the jelly crab become a jelly human before they disappear out of sight through the window.
    Naan
    >Erkin tries to resist the thoughts of taking a bite our of Meursalt
    คຖ໓rē ¢hค໐Ş
    [Chaos: turn Jellyman into normal Meursalt]
    The Winds Of Chance
    Result: 1d20 (1)
    Result: 1d20 (10)

    JOE
    [He is reasonably sucessful.]
    ImDead1ns1de
    The crabs attempt to stabilize their friend the only way they know how. Crabbifying him.
    JOE
    [Chaos turns Jellyman into 'normal Meursalt'... Which is to say a crab again. He already Carcinized.]
    ImDead1ns1de
    Ishmael sighs again. Maybe all versions of them were doomed to the whims of the insane psychos they were enrolled with.
    Meursault angrily crabs at Andre.
    Naan
    (Also I'm pretty sure Neferadi is within 7 meters of me so)
    The Winds Of Chance
    Result: 1d20 (13) + 2
    คຖ໓rē ¢hค໐Ş
    "Ok, are there medics among you, pricks!?" - sound ominous, ready to snap and look at other in the room
    JOE
    Joe turns to Erkin, since things seem to have slightly calmed, and says "-So I'm pretty sure this is the Gothic class, which is the one before ours."
    ImDead1ns1de
    Meursault raises a claw.
    JOE
    [15 is juuust low enough to fail.]
    Naan
    >Neferadi slightly struggles, almost looking like he would've raised a hand
    ImDead1ns1de
    Ishmael realizes they are paralyzed and wonders if it would be better this way. At least they won't shoot themselves.
    The Winds Of Chance
    Result: 1d20 (18) + 2

    JOE
    IdeaJoe replies "I don't think any of us are medics!"
    [Ishmael is no longer paralyzed.]
    ImDead1ns1de
    Meursault raises a claw again.
    คຖ໓rē ¢hค໐Ş
    [Chaos: defend me and my friend while we in this room]
    The Winds Of Chance
    Result: 1d20 (1)
    JOE
    normal Joe continues talking. "Also that guy is another version of me."
    Naan
    >Erkin once again slaps Neferadi due to his inability to resist, and then tries to break him free
    The Winds Of Chance
    Result: 1d20 (11)
    Result: 1d20 (13)

    ImDead1ns1de
    Meursault happily crabs his way over to Ishmael, along with his crab army.
    JOE
    [Chaos grabs everyone and drags them out the window, then seals the room. If nobody is in this room, it does not need to defend them here---]
[For now, Freedom From Limits is just a twice a day. I might change it after things calm down.]

  • JOE
    [---and so everyone tumbles out of the second-floor window in a heap.]
    ImDead1ns1de
    Ishmael looks warily at the very familiar feeling crab.
    คຖ໓rē ¢hค໐Ş
    Looks stressed out, looks around for dangers ready to use Chaos to defend himself...
    ImDead1ns1de
    Meursault continues to crab his way towards Ishmael, happy to see another him.
    JOE
    Lucky Joe seems a bit more comfortable with this state of affairs.
    Naan
    >As a being of paper, Erkin is quite unharmed. Neferadi on the other hand might be experience regret, but it is quickly outweighed by the thoughts of SCIENCE!
    ImDead1ns1de
    (its a shame that shonen class is lost to the void)
    JOE
    Ideologue Joe isn't more comfortable with this, but he Is ready to take whatever life throws at him!
    [(Hah, like that would stop us.)]
    ImDead1ns1de
    Meursault takes Ishmael by the hand and drags them to the Crab Room. The ceremony must commence.
    Naan
    "That was fun! I should try this method of exploring more!
    >Erkin promptly does that, by transforming into a Hawlucha and once more smashing through a random window
    The Winds Of Chance
    Result: 1d20 (10)
    JOE
    LuckyJoe rolls for charisma to calm everyone down.
    The Winds Of Chance
    Result: 1d20 (19) + 3

    JOE
    "Everyone slow down for a second!" he says, but like somehow charismatically.
    [-unfortunately it is too late for Erkin. And Mersault. And Ishmael.]
    [But the others are in earshot!]
    [Erkin finds himself in the Teacher Lounge.]

    "Okay, so, I assume you all know we've been sorta-enrolled but not by the educator, right?" LuckyJoe asks.
    Naan
    >Neferadi thinks, "slow down he says. As if I can even move! My SCIENCE! is being stopped! This cannot stand."
    JOE
    "Yeah, by ourselves as writers!" comments IdealogueJoe.
    Naan
    >Through sheer force of willpower and SCIENCE! Neferadi attempts to once more break out
    The Winds Of Chance
    Result: 1d20 (9)
    JOE
    "Yeah, that." LJoe says. "I'm like 95% sure you guys- the new guys- are from the Gothic Horror class, which kinda went on hiatus for... 16 days according to my phone clock, though it feels like 4."
    "Oh, so you're running the show?" says Idealogue Joe, inanely and for no discernible reason.
    "...Probably but like not me me." replies LJoe.
    คຖ໓rē ¢hค໐Ş
    Toughts: "Shit, did they break 4th wall, while I was exploring with Iris?"
    Naan
    "Hiatus? I was only knocked out! Wait, how long was I knocked out for? My SCIENCE!" is what Neferadi tries to say, before once again remembering he is still paralysed
    JOE
    [Andre, the fourth wall was broken from the start.]
    Naan
    >Erkin however explores the Teacher Lounge, looking for something the others might have missed
    The Winds Of Chance
    Result: 1d20 (16)
    JOE
    [Erkin sees a Grading Sheet. it lists the Levels, XP and abilities of everyone.]
    คຖ໓rē ¢hค໐Ş
    (Not IC really)
    JOE
    [...pretty sure Joe explicitly talked about how this was probably a collaborative writing deal day one.]
    [if not, that was definitely the case in gothic horror at least.]

    คຖ໓rē ¢hค໐Ş
    (Andre was thinking about it more like a possible plot, not reality)

    Thought: "Wait, does it mean this is a story and nothing really matters?"
    Naan
    (Gothic Class as well? )
    JOE
    [Not on this sheet.]
    คຖ໓rē ¢hค໐Ş
    "Ok, what are we going to do now?" - asks JOE
    Naan
    >Erkin looks at the Grading Sheet and makes a mental note of everyone's abilities and decides to leave the sheet there, after remembering the adventures he gets into
    JOE
    "-Anyway there's probably some limit on how much you can stick around here, but welcome to the Concepts world! basically everything is a Concept here. I was mostly just trying to calm things down because chaotic situations tend to involve danger, I don't have much more to actually say."
    Naan
    >Erkin then decides that he has explored enough of this room and repeats the process of smashing a random window
    The Winds Of Chance
    Result: 1d20 (2)
    Naan
    (hot damn)
    JOE
    [Erkin smashes back into the Gothic Horror Window. The Gothic Horror Class is still sealed by Chaos, so this deals 3 damage.]
    Joe yells up to Erkin "Hey, come down here and help free whatshisface!"
    คຖ໓rē ¢hค໐Ş
    "So, should I send them back by mail or something?" - looks at Gothic Class people
    JOE
    [Idealogue Joe starts turning transparent. Neither him nor LuckyJoe seem surprised by this.]
    Naan
    >"Oww" Erkin says while a comically large bump grows on his head
    (yes Erkin really transformed himself for this)
    คຖ໓rē ¢hค໐Ş
    "What is happening? They are dying?" - prepare to snap
    JOE
    "Nah, doubt it." says Joe.
    "If I was dying, my resistance would've kicked in!" says the Idealogue Joe.
    คຖ໓rē ¢hค໐Ş
    "Sometimes it doesn't work..." - looks a bit 'pale'
    Naan
    >Erkin then flies back down to help free Neferadi, coincidentally landing on Neferadi himself
    The Winds Of Chance
    Result: 1d20 (9)
    JOE
    Joe ponders whether to take Andre's concerns seriously.

    The Winds Of Chance
    Result: 1d20 (3) + 3

    JOE
    reroll.
    The Winds Of Chance
    Result: 1d20 (15) + 3
    Result: 1d20 (19) + 2

    Naan
    (Neferadi finally breaks free)
    JOE
    "...Nah, this makes sense. I just said they probably can't stick around forever, right?" Joe shrugs. "It make sense mine's first, if a me is running this world."
    คຖ໓rē ¢hค໐Ş
    "Where would they go? I don't want them just poof..."
    JOE
    Idealogue Joe says something, but he's transparent enough to make it inaudible.
    "...Probably back into the Gothic class? I thought that was obvious."
    Naan
    "Finally, now Mr Make-Things-Happen-By-Snapping, would you please make me a Science Lab? And can I get a sample of your blood and horn?"
    ImDead1ns1de
    Meanwhile in the Crab Room the rebirth ritual had begun. Ishmael wasn't sure what they were supposed to feel. On the one hand they liked, well, having hands. On the other hand being a human wasn't working out well so far so...
    Meursault lightly flips Ishmael into the Crab Pool.
    คຖ໓rē ¢hค໐Ş
    "I could, but you would go back into your world soon anyway..."
    JOE
    [Ishmael begins Carcinizing, gaining the Classical Crab DR and Attack boost.]
    คຖ໓rē ¢hค໐Ş
    [Chaos: give scientist portable super-lab of his dreams]
    The Winds Of Chance
    Result: 1d20 (7)
    JOE
    "-Probably not that soon? Mine is likely an outlier."
    Naan
    "Make a portable one then. My SCIENCE! shall not be constrained by lack of equipment anymore!"
    JOE
    [Chaos makes such a super-lab... of the dreams of Neferadi. He can see it, but it does not exist.]
    ImDead1ns1de
    Ishmael soon emerges from the pool, fully crab. They click clack their claws to test them out. They then hesitantly try to shoot an arrow with their new limbs.
    The Winds Of Chance
    Result: 1d20 (11)

    JOE
    [It is very hard to shoot an arrow as a crab.]
    คຖ໓rē ¢hค໐Ş
    "Did it work? Chaos sometimes may think its funny..." - smiles - ...sometimes it is, actually."
    ImDead1ns1de
    Ishmael does not shoot themself this time so they decide this is a mild improvement.
    Naan
    "Why are you so cruel! To provide a mere mirage, however how was it created?"
    >Tries to investigate the Lab (and thus Chaos)
    The Winds Of Chance
    Result: 1d20 (14) + 1
    JOE
    [It looks like whatever Neferadi dreams of, but is 100% illusory.]
    ImDead1ns1de
    Meursault, door crab, large crab, rope crabs, and Ishmael shuffle out the Crab Room single file to see where their classmates have gone.
    คຖ໓rē ¢hค໐Ş
    "Its Chaos, my friend. It's cruel not only towards you..." - sigh.
    Naan
    >Meanwhile, Erkin once more decides to do a bit of window smashing
    The Winds Of Chance
    Result: 1d20 (10)
    JOE
    [Erkin arrives in The Crab Room. except there are no Crabs in the room, for some reason.]
    ImDead1ns1de
    Hearing a loud noise the crabs pivot to see Erkin.
    คຖ໓rē ¢hค໐Ş
    [Chaos: make Erkin unable to smash windows temporarily]
    The Winds Of Chance
    Result: 1d20 (15)
    JOE
    [All the Windows are reinforced beyond the ability of Erkin to smash at his current power level.]
    คຖ໓rē ¢hค໐Ş
    "Ok... What is you deal, guys? Like, Roles..." - asks people from GC, while they are still there
    Naan
    "Interesting, however I must collect the donations to SCIENCE!"
    >Neferadi attacks Andre with a syringe and surgical knife in an attempt to get blood and horn shavings
    The Winds Of Chance
    Result: 1d20 (8) + 1
    JOE
    Joe stops him.
    The Winds Of Chance
    Result: 1d20 (9) + 3

    คຖ໓rē ¢hค໐Ş
    [Chaos: turn enemy inside out]
    The Winds Of Chance
    Result: 1d20 (20)
    JOE
    [This succeeds however you wanted it to.]
    ImDead1ns1de
    The crabs slowly shuffle towards Erkin, curious as to why they were here.
    Naan
    (ummmmmm, I think Neferadi is about to die)
    คຖ໓rē ¢hค໐Ş
    (Well, this looked horrible...)
    ImDead1ns1de
    (gothic horror might simply make them monstrous instead of murdering them...?)
    Naan
    >Erkin decides Crabifying to be the appropriate action and thus transforms into a Crab
    JOE
    Joe turns around and does some kind of pulling motion at his backpack.
    คຖ໓rē ¢hค໐Ş
    Suddenly puke on the ground looking at what happened to crazed murderer... 🤮
    The Winds Of Chance
    Result: 1d20 (18) + 3

    JOE
    [the inside-out Neferadi begins turning into a Furry.]
    Joe, meanwhile, is running inside to get to the crab room; the pulling motion was very subtle, so it's not remotely clear he did the furry thing and isn't just running.
    ImDead1ns1de
    The crabs welcome their new crab sibling. They beckon Erkin to join them as they try to find their classmates.
    Naan
    >He then tries to communicate with the Crab using sign language
    The Winds Of Chance
    Result: 1d20 (13)
    คຖ໓rē ¢hค໐Ş
    (Andre has some other problems for now...)
    Naan
    >Neferadi turns into a monkey, his Furry form is the best animal suited to SCIENCE!
    ImDead1ns1de
    The crabs cannot sign language for they have no hands. However they can dance.
    Ishmael reluctantly goes along with it.
    คຖ໓rē ¢hค໐Ş
    >Thoughts: "Ok, having better sense of smell in combat not really good..."
    >Look at monkey and tells: "Don't even try! Next time I curse your soul!"
    JOE
    Joe arrives in the hallway near the Crab Room. "Hello.", Joe says.
    Naan
    >Erkin begins to dance along, having nothing better to do
    The Winds Of Chance
    Result: 1d20 (15)
    Naan
    (for coordination with the other crabs)
    ImDead1ns1de
    The crabs greet Joe, too busy communicating.
    Ishmael momentarily breaks from the synchronization to wave at Joe hesitantly, worried about him being like IdJoe.
    JOE
    Joe waves back. He seems more... cautious, less unfailingly enthusiastic, than Idealogue Joe.
    คຖ໓rē ¢hค໐Ş
    >Go find JOE. Where all people even went to?
    The Winds Of Chance
    Result: 1d20 (7)

    JOE
    [Maybe they went to the Cafeteria?]
    ImDead1ns1de
    Ishmael looks more closely. This Joe was dressed ever so slightly different from IdJoe. Maybe it was like their deal with Meursault.
    คຖ໓rē ¢hค໐Ş
    >Go into cafeteria.
    >And also find something to eat. I am hungry
    JOE
    [There are the Omnifood segments in the plastic box, just for that purpose.]
    คຖ໓rē ¢hค໐Ş
    (I meant these specifically, yeah)
    Naan
    >Erkin then decides that being a regular non-talking crab is boring and transforms into a Kingler, and is now a giant crab
    JOE
    [They taste approximately like whatever Andre wants to eat, except possibly better.]
    Joe seems to be pondering something.
    ImDead1ns1de
    The crabs look in awe at their evolved brethren. They too wish to become more crabby. Ishmael just wants to be able to shoot things and actually hit their target.
    The Winds Of Chance
    Result: 1d20 (6) + 3

    JOE
    Joe rerolls.
    The Winds Of Chance
    Result: 1d20 (16) + 3

    JOE
    Joe comes to a decision and starts walking away.
    คຖ໓rē ¢hค໐Ş
    (Into Cafeteria?)
    JOE
    (down the hall, so far.)
    คຖ໓rē ¢hค໐Ş
    >Having dinner with coffee
    The Winds Of Chance
    Result: 1d20 (7) + 3

    JOE
    reroll.
    Naan
    >Erkin communicates to the crabs that he will be back before scuttling down the side of the building, picking up Neferadi in claws and going back to the crab room while saying "Make a potion to make crabs bigger."
    The Winds Of Chance
    Result: 1d20 (1) + 3

    JOE
    reroll.
    The Winds Of Chance
    Result: 1d20 (14) + 3

    ImDead1ns1de
    Ishmael follows out of curiousity.
    Naan
    >Neferadi does so by taking some Crab Water thingy into a glass Beaker and quickly adding shapeshifter blood before chucking it onto the crabs
    JOE
    [When the Hallway makes Joe sit down in the "Cozy" section, he struggles against it a bit, trying to stay standing and such.]
    The Winds Of Chance
    Result: 1d20 (7) + 1
    Naan
    (woops)
    JOE
    [Incidentally, Mersault and Ishmael are now becoming furries.]
    ImDead1ns1de
    (how?)
    JOE
    [also Erkin, if within line of sight, but Erkin can shapeshift.]
    (Joe fired the Furryizer hidden in his backpack wildly while he was 'struggling to stay standing'.)
    (the crabs would be affected, but nonsapient animals can't be furries, they're just animals.)
    ImDead1ns1de
    Meursault sustains himself. He wishes to not be not crab. Ishmael is still following Erkin and slowly begins to shift.
    Naan
    (but what happened to Neferadi's potion is the real question)
    JOE
    [The potion makes one Crab really big... and one really small.]
    [The big one barely fits in the hallway; the small one is hand-sized.]

    Naan
    "Haha, my SCIENCE! worked. Kind of!"
    (Do they have a murderous rage against Neferadi because that's kind of a thing for anything he creates)
    JOE
    [Mersault sustains himself successfully, and may remain Crab indefinitely.]
    คຖ໓rē ¢hค໐Ş
    >Thoughts: "It's good that I got rid of myself. Because otherwise I would definitely use more Chaos at some point, and that would make the situation worse."
    >Ending the dinner
    ImDead1ns1de
    The chicken coop is now once again vulnerable to chickens. Time will tell if this matters.
    JOE
    [He did not create them, he altered them. But they do want to Carcinize him.]
    ImDead1ns1de
    (wait when did the crabs get potioned?)
    JOE

    ImDead1ns1de
    (i missed that)
    Naan
    >Neferadi does whatever any Mad Scientist does when a creation works, stare then run away before something goes wrong while cackling
    "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!"
    ImDead1ns1de
    One of the rope crabs are much smaller. The large crab is much bigger.
    คຖ໓rē ¢hค໐Ş
    >Swallows a banana whole and doesn't choke
    >Opens up the ability to swallow and breathe simultaneously with the new structure of the throat
    >Feels a bit surprised. Thinks about tricks to try.
    ImDead1ns1de
    Ishmael is still furryizing.
    JOE
    [-the chunks just Taste like betterbananas. They are shaped like spoonfuls taken from a solid mass.]
    Naan
    (ummm who has Yolk and Smol)
    (Where are they)
    JOE
    [I think they are in the cafeteria behind the barricade thing.]
    ImDead1ns1de
    (they've been abandoned to fend for themself i guess...)
    Naan
    (Well it hasn't even been a Day since they were left for the night to sleep)
    (If they cirp Andre might hear with enhanced dragon senses)
    JOE
    [also I would probably have awarded Neferadi like at least 8 more XP than he has received if things were less hectic so like. apply that probably.]

    คຖ໓rē ¢hค໐Ş
    >Play with Yolk and Smol.
    >Put them in my fluffy hair
    Naan
    (Ok)
    ImDead1ns1de
    (oh dear)
    (neferadi is now probably the strongest of gothic class)
    คຖ໓rē ¢hค໐Ş
    (Who is this guy again?)
    JOE
    [Neferadi is the Mad Scientist played by Naan.]
    [that is basically his entire deal]

    คຖ໓rē ¢hค໐Ş
    (Ah, monkey mad guy)
    JOE
    [that and using blood as raw materials i guess]
    ImDead1ns1de
    Ishmael shudders in fear as the transformation progresses. They can feel their enemy growing stronger, faster, smarter. Why doth the world hate them so?
    Naan
    (Wellll it wasn't always meant to be blood, its just thats whats always available)
    >Neferadi finishes his sprint managing to reach the Cafeteria and catches sight of the Omnifood
    JOE
    [the world hates them so because of a mix of bad luck and the relative difficulties of hunt vs make and of be a hunter vs be a mad scientist.]
    คຖ໓rē ¢hค໐Ş
    "Don't even think". - glare at scientist
    JOE
    [Note: he catches sight of A Box Of Omnifood Chunks.]
    [the whole Omnifood is in an unknown location for just such occasions!]


    คຖ໓rē ¢hค໐Ş
    >Eat other pieces of omnifood
    Naan
    >The Monkey Neferadi takes one of the Omnifood chunks before opening a portal to his new lab
    JOE
    [...his new lab is just a hallucination of his/made of dreams, remember?]

    Naan
    (New ability)
    JOE
    [ah]
    คຖ໓rē ¢hค໐Ş
    >Just before he takes it. Becuase it was obvious what he is going to do.
    [Chaos: make piece of omnifood monkey took toxic]
    The Winds Of Chance
    Result: 1d20 (18)
    Naan
    (Personal Lab in A Pocket Dimension, the Mad Scientist can always do science)
    JOE
    [also, science Level 3 should be +3 if you are using d10s and +6 if d20s, if you wish to run on the same system as Concepts.]

    Naan
    >Neferadi then examines this strange substance under a Microscope and does the tried and true method of poking the thing
    (Okay)
    JOE
    [this succeeds without unwanted side-effects.]
    The Winds Of Chance
    Result: 1d20 (15) + 8
    Naan
    (How does my Scientist fare against the 6th Dimensional shape lol)
    คຖ໓rē ¢hค໐Ş
    (Poorly. This is just a piece. And linked probably severed, because it is toxic. So not really part of omnifood anymore, I guess)
    JOE
    [Well, you only have a small 3D slice of it.]
    [Neferadi examines the piece. It... does not have an atomic structure, somehow. It is totally non-magnetic, apparently possessing only the properties present in nigh-any object and the ability to bind to certain taste receptors... or, since it is toxic, certain cells.]


    [it has more in common with a construct of solid force than it does with normal materials.]

    Joe, still standing near Ishmael, gets bored of waiting. He says "I'll be in the Cafeteria- down the stairs and on the left, double-doors-" and sets off for the Cafeteria.
    คຖ໓rē ¢hค໐Ş
    Looks at JOE and tells: "Mad Monkey took piece of omnifood. I hope nothing bad would happen..."
    ImDead1ns1de
    Ishmael shucks away their crab shell and emerges a beautiful firey carnivorous moth. The urge to feed is strong. They flit away towards their enemy, intent on vengeance.
    JOE
    Joe sighs. "Something bad always happens. We'll deal with it."
    คຖ໓rē ¢hค໐Ş
    "Should I wish it all away?" - deadpans
    JOE
    [keep in mind Ishmael is a 'furry' now, not an animal. So probably an anthropomorphic moth or at least one which can talk.]
    ImDead1ns1de
    The crabs sense a fall in their number. They turn to see that Ishmael has dissappeared at some point.
    คຖ໓rē ¢hค໐Ş
    (kek, like this one?)
    ImDead1ns1de
    (yeh the moth has arms)
    JOE
    "Nah, there's the problem-solver coming up in like 30 minutes." Joe replies. "...Well, Mersault has the main one, but I have another one."
    คຖ໓rē ¢hค໐Ş
    Image
    JOE
    [The narrator comments that classically moths COMMUNICATE ENTIRELY THROUGH YELLING.]
    [the narration has no source for this ridiculous claim.]

    Naan
    "What on Earth and in Glorious SCIENCE!'s names is this thing? And what can I create out of it?"
    >Takes a very thin shaving of the chunk and spits on it, and then examines it once more
    The Winds Of Chance
    Result: 1d20 (11) + 8
    JOE
    [-the Chunk does not have cells, it has the ability to bind to cells.]
    ImDead1ns1de
    (something like this is what i had in mind)
    Image
    คຖ໓rē ¢hค໐Ş
    (I don't see anything... Look like a spot of paint)
    JOE
    [It is apparently infinitely-divisible and fully continuous. bits of it break off float through the spit like would happen with food, but better.]
    ImDead1ns1de
    (a husk of a person, that vaguely resembles a moth with fire wings and insect limbs)
    Naan
    >Meanwhile Erkin attempts to convince Big Crab and Small Crab to join him in the quest to murder chickens for food
    The Winds Of Chance
    Result: 1d20 (5)
    JOE
    [Ishmael should now be level 2, since his recent actions awarded 2 XP.]
    ImDead1ns1de
    The crabs refuse to split the party. One loss was far too much.
    (should i redo ishmaels abilities/skills? whats been written down is vague)
    JOE
    Joe walks through the portal into Neferadi's new lab. "Hey, whatcha doing.", he asks.
    [Probably.]
    Naan
    "Is this thing infinitely-divisible. Does it even have atoms?! I must test this!"
    >Manically, places another very thin shaving under a very very enhanced microscope that goes to an atomic level
    JOE
    [put tracking and Grudges as ability 1 and 2, Grudges is probably something like +3 or +4 against the Grudge target, Tracking as something like the Eye Of Time but based on actual traces?]
    The Winds Of Chance
    Result: 1d20 (17) + 8
    JOE
    [It does not have atoms.]
    ImDead1ns1de
    (sounds good. only one grudge allowed at a time?)
    JOE
    [That or some conditions for a grudge. Maybe a grudge needs time to marinate after the inciting incident?]
    คຖ໓rē ¢hค໐Ş
    (It made of infinitely small points. Infinite number of them. So can be divided infinitely)
    ImDead1ns1de
    (sure. so either time passes after an unfavorable action or multiple bad actions against ishmael?)
    JOE
    "Yeah, it's the Concept of the Omnifood in physical form... well, this is just a piece, but close enough." Joe comments. "It's far enough from normal stuff that it makes sense it lost irrelevant details like that."
    JOE
    [{Shrugging noise} I am not The runner of Gothic, this is just me offering advice. Both options seem viable.]

    ImDead1ns1de
    (multiple bad actions then)
    คຖ໓rē ¢hค໐Ş
    >Stealthy fly towards JOE. Just in case something bad happens
    Naan
    "Im-impossible, this shall change science as we know it. By even incorporating a fraction of this miracle item into my SCIENCE! it may be able to transcend our limited reality into the realm of GODS. HAHAHAHAHAHAHAHA!"
    >Mysteriously, lightning and thunder seems to flash and boom in the background
    (it's truly essential for the Mad Scientist experience)
    (another level up for Mr Neferadi here. Mad Science is fun)
    ImDead1ns1de
    "Do you see it now? My writhing struggle, hoping to burn all those monsters down alongside me?" Ishmael hisses as they track down their Grudge.
    JOE
    "Yep, Concept-objects have a lot of potential." Joe comments blandly. "Come outside the lab for a sec and I can show you my Lava Gun."
    คຖ໓rē ¢hค໐Ş
    "You know, I could just give you book with all knowledge you want. It may have random side-effects, but you never bother about them, right?" - whisper to the ear of Monkey
    ImDead1ns1de
    Meursault senses more chaos and directs his crab army to intervene.
    JOE
    [The Crab 'army' is upstairs and not so fast. They will arrive some time after Ishmael.]
    Joe tugs lightly at Neferadi's sleeve, then steps out of the Lab, followed or not.
    คຖ໓rē ¢hค໐Ş
    >Fly near JOE out of pocket dimension
    >Tells him quietly: "Do you have any plan?"
    JOE
    "Plan for what? He's no threat to me, and he doesn't seem to be malicious at the moment." Joe replies.
    Naan
    "A Lava Gun? That sounds like something amazing! Of course I shall come see but let me finish up here!"
    >Places the Chunk into the Safe for Secure Storage of Volatile Substances, and follows Joe
    คຖ໓rē ¢hค໐Ş
    >To JOE: "I meant about all this situation as a whole."
    Naan
    >Thoughts: What shall react best with the Chunk to create the best weapon there is?
    The Winds Of Chance
    Result: 1d20 (16) + 8
    Naan
    (+6 for Science +2 for new ability Intuitive Experiments)
    JOE
    "I think it'll undo itself shortly." Joe replies to Andre, then turns to Neferadi, showing his gun. It looks like a pretty normal gun... Joe walks to the hallway, points his gun along the obsidian path so the residue will fit in, and, after making sure Neferadi is watching and nobody is in the way, pulls the trigger. a torrent of lava flies out.
    ImDead1ns1de
    Ishmael is presumably approaching. The fire advances as the crabs make their very slow, crabby, way downstairs.
    คຖ໓rē ¢hค໐Ş
    "You know, I only cleared this one up recently..." - looks at newly created lava
    JOE
    ['Best' is a difficult question, but as this is a chunk of Toxic Food, some form of Toxin, and a bladed weapon or syringe, would be a potent combination.]
    [fundamentally though, execution is as important as the right materials with Concept Combination.]

    "Eh, this isn't chaosformed, it'll cool." Joe replies.
    คຖ໓rē ¢hค໐Ş
    "I just wanted to whine at you ears." - chuckle
    Naan
    >Thoughts: Interesting, interesting, yes that could work
    "Oh magnificent, I assume it works like that Chunk of food earlier in that it just does! Something antithetical to SCIENCE! yet to be appreciated all the same."
    JOE
    [Neferadi also gets the sense that he might be able to use mundane versions in a pinch, but Concept Objects will work better and more stablely.]
    Naan
    >The Lab Portal in the Cafeteria closes
    JOE
    "Yeah, I'm pretty sure that's right." Joe replies. "It's a what without its how, one might say."
    Naan
    "Does anyone have a Knife, one of the concept ones. I wish to test how it will hold up to the ones in my Lab!"
    คຖ໓rē ¢hค໐Ş
    "Say, with enough materials and information, could you craft door back to the Earth?" - looks at portal closing
    ImDead1ns1de
    (i think nami had one?)
    JOE
    "I think Nami had a Knife."
    "-She's in that stasis people sometimes go into, though."
    Naan
    "Hmmmm, perhaps I could. Although, I would be wary of using it as my creations have a tendency to... rebel! It's no matter though, it merely makes things all the more fun!"
    ImDead1ns1de
    (dont tell neferadi they can mild convenience their way into taking a knife...)
    Naan
    "Where is this Nami person then?"
    คຖ໓rē ¢hค໐Ş
    "Well, my things has many side-effects... But I probably could give you all materials and data you could need. Dangerous to insanity, but possible."
    JOE
    "If she's still in stasis, in the Furry room. It was the closest non-Crab Room to where I found her."
    Naan
    "Interesting, perhaps we could do both. A proper experiment must have a baseline after all, one to see how Chaos does against SCIENCE!" Neferadi says while trying to figure out what direction to go in
    The Winds Of Chance
    Result: 1d20 (5) + 2
    JOE
    [Neferadi looks at the Salt Room. that looks like it might be the right direction. yeppppp.]
    Naan
    >Erkin is mildly depressed that his Crab buddies did not join him, but decides to get Lunch alone and crabs his way to the chicken coops and attacks one
    The Winds Of Chance
    Result: 1d20 (18)
    JOE
    [the Crab-Allergic Chicken responds predictably to being attacked by a Crab.]
    [(dying)]

    Naan
    "Onwards, to Nami in the name of SCIENCE!" Neferadi states while walking towards the Salt Room
    JOE
    Joe considers stopping him, but does not.
    Naan
    "I'm sure this Furry Classroom is right behind this one!"
    คຖ໓rē ¢hค໐Ş
    To Scientist: "Just don't hurt the bearer of the word Vision, Monkey" - chuckles
    Naan
    >Erkin starts munching down on the Chicken, even as it asphyxiates in his mouth
    >Opens door (Neferadi)
    JOE
    [The door opens into a vast cavern filled with pillars of salt. the Room is too vast to make out all the edges; it may very well open onto anywhere, if you ignore geometry.]
    [In the center is a Hyacinth Macaw, still wielding a Pen.]

    คຖ໓rē ¢hค໐Ş
    >Looks at what would happen next from the corridor
    >Whisper to JOE: "Should we tell him this is a wrong way?"
    JOE
    [It is 8:00; Night begins to fall.]
    [Neferadi and Ishmael begin to go transparent, their essences gradually siphoning back towards the Gothic room.]

    Naan
    "Noooooooo, my experi-" the Mad Scientist says slowly for Dramatic Effect, all while attempting to grab a handful of Salt (or salt?) from the saltroom
    ImDead1ns1de
    "Found you."
    Ishmael lunges.
    JOE
    [It is a gradual process. not fast enough to cut them off mid-sentence or action. Indeed, since both are returning at equal rates, they remain equally solid to one-another.]

    ImDead1ns1de
    Ishmael curses their slowness as the fading is not instant. The world was so cruel.
    คຖ໓rē ¢hค໐Ş
    (Can someone tell me, what happened for the last hour or so? Like, when this Gothic thing started - I got lost a bit)
    The Winds Of Chance
    Result: 1d20 (10)
    ImDead1ns1de
    They continue to advance in the new direction. The salt rooms.
    The crabs meanwhile remain perfectly unaware of the new location.
    JOE
    [The Mad Scientist picks up some Salt. He gets the sense it is a different kind of Salt from normal Salt. Something to do with Gamers and Dismay.]
    ImDead1ns1de
    (gamer salt?)
    JOE
    [(it is the kind of Salt people get for losing votes in quests or losing at games, rather than the kind people eat with food... physically manifested in the form of the kind people eat with food.)]
    คຖ໓rē ¢hค໐Ş
    (Interesting brand)
    Naan
    >Neferadi opens the portal, and throws the salt into the beaker ready for such situations before closing the portal once more
    The Winds Of Chance
    Result: 1d20 (18)

    JOE
    [Neferadi somehow manages this throw effectively despite having like probably a second or two before Ishmael catches up to him.]
    [On which note: by this point if Ishmael is not walking slow as a geriatric he would almost definitely catch up to Neferadi]


    Naan
    (The Salt accumulated from all Birdsie quest, harvested from the tears of those whose vote did not win. And the sensible people seeing what happened at the beginning of the Immersion quest)
    ImDead1ns1de
    Ishmael lunges again. This time it hopefully works.
    The Winds Of Chance
    Result: 1d20 (12)

    JOE
    [Ishmael presumably has a +4 from his Grudge, making that 16.]
    คຖ໓rē ¢hค໐Ş
    Thought: "Maybe I should make a little prank... Like piece of interesting paper. Make a plane out of it and launch it towards our friend".
    [Chaos: Create filled paper page: incognizable for Neferadi; useful for him]
    The Winds Of Chance
    Result: 1d20 (3)
    JOE
    [Chaos is not sure what you wanted but it is pretty sure you did not want the paper appearing inside the left lung of Neferadi, sending him into a coughing fit right as Ishmael lunges.]
    [so that is what happens.]


    [Neferadi, presumably, rolls to avoid the lunge, at a -2 disadvantage.]

    The Winds Of Chance
    Result: 1d20 (19) - 2

    คຖ໓rē ¢hค໐Ş
    Thoughts: "Oops, something went very wrong..."
    >Pretend like nothing happened
    ImDead1ns1de
    (just barely?)
    JOE
    [And, miraculously, succeeds anyway, doubling over just in time for Ishmael to sail over him harmlessly.]

  • ImDead1ns1de
    (curse you rng! i should go the erkin route with big bonuses...)
    Ishmael turns around and screams. Flapping around erratically as they go in for another burning tackle.
    The Winds Of Chance
    Result: 1d20 (19) + 4

    คຖ໓rē ¢hค໐Ş
    >Looks at what happening and don't know what to do
    Naan
    (Erkin went through a window, Neferadi got interested in the talking animal, steals blood and combines with Sizzling Pages, as usual it went wrong and The Branded One popes out, Joe and Andre jump through the window while IdJoe is getting mauled by the Branded One but saved by Ishmael. Things happen, Meursalt is a crab, we get teleported out of Gothic by Chaos Wish, things happen, Omnifood situation which led to this)
    Naan
    (No chance of me avoiding but)
    The Winds Of Chance
    Result: 1d20 (10) - 2
    คຖ໓rē ¢hค໐Ş
    [Chaos: make sure no one of them is hurt]
    The Winds Of Chance
    Result: 1d20 (10)
    JOE
    [Neferadi is already doubled over, and lacks the movement latitude or presence of mind to successfully dodge. Ishmael catches him with a full-force tackle for 4 damage.]
    [Chaos makes sure this also deals 1 damage to Ishmael, so no One of them is hurt.]

    ImDead1ns1de
    Ishmael holds on tighter and keeps burning Neferadi.
    (wait what hp is neferadi at?)
    Naan
    (9)
    คຖ໓rē ¢hค໐Ş
    [Chaos: attack: sleeping gas; targets=Ishmael; Neferadi]
    The Winds Of Chance
    Result: 1d20 (19)
    Result: 1d20 (9)

    ImDead1ns1de
    The crab army arrives at the cafeteria. Confused, Meursault uses his "oh god someone's dying/royally messing things up again" sense to try and find the fight.
    The Winds Of Chance
    Result: 1d20 (15)

    Naan
    (That's a draw with the +4)
    ImDead1ns1de
    Meursault directs the crab army to the Salt Caves. He should gather some of the gamer salt up huh...
    ImDead1ns1de
    (??)
    JOE
    [I think 8, actually, he took one damage earlier.]
    Naan
    (Oh yh, from then)
    The Winds Of Chance
    Result: 1d20 (2) + 4

    Naan
    (Taht was for me to avoid the grip)
    JOE
    [Ishmael messes up his grip and gets pushed off- the 15 was for Mersault.]
    Naan
    (Makes sense, mb)
    ImDead1ns1de
    Ishmael does not change strategy and zigzags around, still intent on murder, or at least severe wounds.
    JOE
    [By the time Mersault arrives, Neferadi and Ishmael are barely visible and likely not interactable.]
    The Winds Of Chance
    Result: 1d20 (3) + 4

    ImDead1ns1de
    (DICE WHYYYYYYYY)
    Naan
    >While coughing, Neferadi attempts to stab Ishmael using the scalpel in his hand fro. The experiments
    The Winds Of Chance
    Result: 1d20 (7) - 2
    Naan
    (They hate me too remember)
    JOE
    [despite his poor aim, Ishmael rams into Neferadi again for 1 damage.]
    คຖ໓rē ¢hค໐Ş
    Thoughts: "This is bad..."
    [Chaos: heal: Targets= Neferadi and Ishmael]
    The Winds Of Chance
    Result: 1d20 (12)
    JOE
    [Ishmael heals to full. Neferadi was second priority and gets ignored.]
    คຖ໓rē ¢hค໐Ş
    [Chaos: teleport Ishmael into jail]
    The Winds Of Chance
    Result: 1d20 (17)
    ImDead1ns1de
    Ishmael tries to grab Neferadi and fly up.
    The Winds Of Chance
    Result: 1d20 (16)

    Naan
    >Neferadi makes another coughing stab
    The Winds Of Chance
    Result: 1d20 (15) - 2
    ImDead1ns1de
    (i keep forgetting to add 4...)
    JOE
    [Chaos, at this time, largely cannot teleport Ishmael anywhere but the Gothic Horror class, which it does.]
    [it is Basically a jail. kinda.]
    [understandably, this does not stop him from fighting Neferadi, who is mostly in the Gothic Horror Class now too.]

    Naan
    >Opens Lab portal below himself to try and get the home-field advantage
    คຖ໓rē ¢hค໐Ş
    [Chaos: grant regeneration to Neferadi]
    JOE
    [-And it being past 8:20, Neferadi is now fully back in the Gothic Horror Class as well.]
    The Winds Of Chance
    Result: 1d20 (1)
    ImDead1ns1de
    Meursault realizing it is too late decides to just gather salt. He wonders if sustain target can be cast on anyone despite the distance and walls seperating them.
    JOE
    [Chaos gives Neferadi an item named 'regeneration', labelled regeneration. It is a splash potion of harming.]
    Naan
    (Love how the Hyacinth Maw is just ignoring everything. I aspire to be like it)
    JOE
    [Most of this is in the hallway right outside the Macaw Room (except the Salt being gathered from the very edge of the room)]

    [...I think. Otherwise it should have been responding.]

    ImDead1ns1de
    Mersault peeks his crab head out the door and fires stasis at the Macaw so it won't ambush them.
    JOE
    [Neferadi is not in this thread right now!]
    Naan
    (mb)
    JOE
    [also the Macaw is now in stasis.]
    คຖ໓rē ¢hค໐Ş
    (Lets go to sleep)
    Naan
    >Erkin falls asleep, the blood marks from his lunch/dinner still on the Crab face. Although, it is disguised by the red of his body.
    คຖ໓rē ¢hค໐Ş
    >Go into the Bed Room and sleep there

  • JOE
    [Meanwhile here, Ishmael and Neferadi are sufficiently 'back' to be visible in the Classroom again as translucent but ever-more-opaque forms.]
    JOE
    Idealogue Joe thinks this a good time to rearrange the various objects in the class to try to make sure they remanifest partly inside a desk.
    to see what happens, obviously.
    (Joe is hastily running around keeping desks inside Ishmael and Neferadi's tousling forms.)
    JOE
    [it is increasingly difficult as their ever-more solid forms keep knocking things around.]
    ImDead1ns1de
    Ishmael spawns back in class somewhere near the ceiling due to the fly grab manuever.
    JOE
    Joe rolls to succeed at the critical final moment.
    The Winds Of Chance
    Result: 1d20 (10)

    Naan
    (Am I still in the Lab?)
    JOE
    instead, he gets smacked in the face by a desk being teleknocked away for 1 damage.

  • ImDead1ns1de
    Ishmael darts away and adds a mental tally to Joe's wrongdoings.
    JOE
    -to succeed against Neferadi, to be clear.
    Ishmael was teleported, so Joe could not be ready at that time.
    Naan
    >Neferadi once more opens his Lab portal, too busy with the 'regeneration' potion to care
    JOE
    [there is a portal on the floor, but Neferadi did not manage to fall into it yet.]
    ImDead1ns1de
    Ishmael removes a mental tally.
    JOE
    Joe decides to jump into Neferadi's portal to see how gravity works through it.
    Naan
    >In the Lab, Neferadi assesses the usefulness of the potion in his Experiment with the Chunk
    The Winds Of Chance
    Result: 1d20 (18) + 10
    JOE
    If Neferadi is in his lab, this potentially causes Joe to fall onto/into him.
    Naan
    (+6 science, +2 lab, +2 experiment)
    The Winds Of Chance
    Result: 1d20 (3)

    JOE
    [potentially meaning not.]
    [the Potion seems... almost aggressively unhelpful and trying to use it may very well kill him.]

    Naan
    (I thought since it was toxic it would work with the Chunk? Must not ig)
    JOE
    [It is a minecraft instant damage splash potion labelled 'Regeneration'. if it hits anything too hard it will break, and the liquid within is not actually liquid.]
    ImDead1ns1de
    Actually Ishmael notes that Joe is sort of at a negative tally due to Joe reinjecting their stolen blood. They ponder this since Joe has also semi assisted Neferadi. They give up on thinking and go back to attempted murder/assault.
    The Winds Of Chance
    Result: 1d20 (19) + 4

    JOE
    [Anyway, this is not my place; I shall be departing. and also going to sleep.]

    Naan
    >Neferadi, while coughing throws the Potion at the faint image of Ishmael coming I for an attack
    The Winds Of Chance
    Result: 1d20 (18) - 2
    Result: 1d20 (19) - 2

    Naan
    (2nd is to dodge yours)
    (1st for the throw)
    ImDead1ns1de
    Ishmael takes damage but they still manage to tackle Neferadi for the nth time.
    "Blood for blood." They hiss.
    Naan
    >Neferadi goes for a headbutt to try and knock Ishmael out
    The Winds Of Chance
    Result: 1d20 (3) - 2
    Naan
    (rip me)
    ImDead1ns1de
    (the dice are whimsical indeed)
    Naan
    Neferadi, in the process of going in for a headbutt somehow manages to choke up the paper in his left lung, before it splits into two and goes into both lungs. Obviously, the headbutt misses
    ImDead1ns1de
    Ishmael flutters away from the attempt.
    "Are we even now? No more blood draws?"
    The Winds Of Chance
    Result: 1d20 (18) - 2
    Naan
    "Y--es, w-e are ev-en!" Neferadi somehow manages to choke out
    The Winds Of Chance
    Result: 1d20 (20)
    Naan
    >before miraculously coughing the pieces of paper out with no harm to himself
    ImDead1ns1de
    Ishmael accepts this result and flutters off to sleep. The Grudge is settled for now.
    Naan
    >Neferadi then places the Salt beaker into the Safe for Maybe Volatile Substances, and drags Jow and Ishmael out of the Lab before falling asleep on the floor of the lab
    (this was somehow the most chaotic RP yet, genuinely impressive)
    ImDead1ns1de
    (i quite like how things have evolved over time)
    Naan
    (Same, who knew window smashing is as effective as Chaos Wish in generating plot)
    (Also 3 windows were smashed in the making of this session)
    ImDead1ns1de
    ( clearly more window smashing is needed, this school needs an open air layout )
    Naan
    (Yup, clearly a Freedom from Limits is necessary to smash the most windows lol)
    (Anyway gnight)
    ImDead1ns1de
    (see ya)
    JOE
    (This is really more a specific implication of the existence of the Gothic and Shonen rooms and how the former got sealed off rather than being explored day one, not a general result of window-smashing.)


คຖ໓rē ¢hค໐Ş
(Shit, I cannot sleep)
Annoyed Howl can be heard from Bed Room
คຖ໓rē ¢hค໐Ş
>Wake up and start randomly floating through corridors
JOE
[Nami is assigned an additional 3 XP for reactions from several Days ago which I believe I originally missed, noticed on a coincidental reread.]
[This brings Nami to Level 5, allowing a new ability or upgraded existing one.]

คຖ໓rē ¢hค໐Ş
(Names of all her perks sounds so similar, it confuses me sometimes)
JOE
[Well, two of them Are basically the same thing process-wise. They make the target vividly hallucinate something specific; the distinction is whether that hallucination is a truthful divination or a deceptive revelation.]
[Convey Vision could plausibly be renamed to Visionary Proposition or something, though.]

คຖ໓rē ¢hค໐Ş
(Hmm, is Meur still kreb?)
ImDead1ns1de
(mrsalt is still crab)
คຖ໓rē ¢hค໐Ş
>Go find Meur. And try to distinguish him from other crabs by appearance, of course
The Winds Of Chance
Result: 1d20 (12)
คຖ໓rē ¢hค໐Ş
(Guess, I found him, but could not see which crab is who)
"Meur, if you listening, go to me!"
ImDead1ns1de
The crab army pivots and sees Andre. Meursault waves.
คຖ໓rē ¢hค໐Ş
"Why are you kreb, Meur?" - ask him and poke his shell a few times
ImDead1ns1de
Meursault uses interpretive crab dancing to communicate that crab is inevitable and simply the natural order of things, and all Meursault did was allow the process to happen ahead of time.
คຖ໓rē ¢hค໐Ş
"I have no idea, what you just told, but you look happy". - shakes his head in approval
"Maybe I should Chaos some translator from kreb..."
ImDead1ns1de
Meursault then communicates with Andre his desire to beat up the Macaw so they won't have to worry about it constantly coming back to fight them.
คຖ໓rē ¢hค໐Ş
"I didn't get it... Wait a minute, I want to try something..." - takes weird rope out of pocket, which he took from the Bed Room. Tie one end of the rope to his hand and hold the other end to Meur. - "Ok, do you feel anything? I was thinking, this rope could transmit thoughts or dreams or something..."
ImDead1ns1de
Meursault grabs crabs the rope. He then gets the very smart idea to attach it to the rope crabs too.
คຖ໓rē ¢hค໐Ş
(I have no idea, how this rope work or what it does, really. It was just a wild hunch)
ImDead1ns1de
The crabs simply tie the rope around themselves and start crab raving again. The experiment is assumed to be a failure.
คຖ໓rē ¢hค໐Ş
"Ok, just lead the way or something..."
ImDead1ns1de
Meursault and crabs crab away towards the macaw holding a pen. They then gesture for Andre to be ready while Meursault readies himself to undo the stasis.
คຖ໓rē ¢hค໐Ş
Thoughts: "And what should even do?" - prepared to snap
ImDead1ns1de
The Macaw is freed. The crabs immediately tackle it to try and crabbify it.
The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
(I have no idea, what they would do. Probably fly away)
ImDead1ns1de
The macaw holding a pen is now a crab holding a pen. This does nothing but make it slow and flightless in exchange for the crab bird becoming more armored.
(in all honesty im not sure what the pen is supposed to do)
คຖ໓rē ¢hค໐Ş
"This was weird... I am going to try and repair a shower again." - go towards the washroom.
ImDead1ns1de
Meursault tosses the magic rope at the crab bird to tie it to a salt pillar.
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
The macaw crab is now tied up. This still accomplishes absolutely nothing. Meursault decides to wait for Daytime to return before committing any more battles. He stasises the crab bird and leaves.
คຖ໓rē ¢hค໐Ş
>Look at the horror of the shower abomination in the washroom
>Look a bit longer.
>Sigh. Give up and go back to sleep in the Bed Room.
JOE
[The Salt Room still has not, in fact, been sufficiently explored for Nighttime interactions. The nature of the Pillars has not yet been observed, for instance.]
[Changes that occurred here are likely to be reverted come Morning.]
[This is especially true as the Salt Room is █ ████████ █████ ██████.]


คຖ໓rē ¢hค໐Ş
(Also, should I have LV 6 by now?)
JOE
[Gaining Level 6 requires Level 5 and 6 XP, not level 5 and 5 XP, so no.]
คຖ໓rē ¢hค໐Ş
(We need to end exploration of the school. This blank pieces on the map looks horrible. Its our new home and we even don't know what it have!)
ImDead1ns1de
(the salt room still has hidden secrets too...)
JOE
[The blank sections of the map, in some sense, do not exist. With a few exceptions- like, yes, the Salt Room- places you do not know about are in a state of ambiguity both in-universe and out of universe. So, you really do know (almost)everything it has- it just gains more whenever you poke at the edges.]
คຖ໓rē ¢hค໐Ş
(Also, are Meur planning on being kreb for the rest of the life?)
ImDead1ns1de
(mer is content with crab)
(mainly due to lack of better offensive options)
คຖ໓rē ¢hค໐Ş
(Isn't it kinda uncomfortable? Like, without hands and with different eyes? What about water - does he need more of it?)
(If someone would listen about stories from Concept Class for real, they would think these people are insane)
ImDead1ns1de
(thats because we all are. as for discomfort, crabs are the superior lifeform!)
คຖ໓rē ¢hค໐Ş
(Until your gills get dry. Or until you need to cook something, but there are no hands anymore!)
>Wake up and go walking through the school randomly
>Stop near the Crab Room with interesting idea in the head...
ImDead1ns1de
(the dex loss is relatively compensated for by mini rope crabs)
คຖ໓rē ¢hค໐Ş
[Chaos: Create: device = translator from crab to English for Meursalt]
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
>Look at my tinkertech masterpiece and go find Meur to make him a gift
>Tell: "So I was thinking about your communication problems... And Chaos this magnificent device into existence! Wanna try it?"
ImDead1ns1de
Meursault and crab co eagerly crab at the wonderful crab based device.
คຖ໓rē ¢hค໐Ş
"Ok, let's test it... Tell something in crab, please!"
ImDead1ns1de
Mersault crabs his desire to have actual combat capability further than putting people on pause.
คຖ໓rē ¢hค໐Ş
"Do you want some sort of weapon or ability? Well, I could try - it worekd for Smol, but its kinda dangerous... Do you think carcinization might turn you back to normal, if I really mess up?" - asks nervously fingering his mane
JOE
[Mersault currently has 1 Ability or Ability Upgrade pending.]
คຖ໓rē ¢hค໐Ş
(Maybe Sustain Entropy - make everything, which make it happen, inevitable and more stable. Things that decay will continue to decay. Things that crack or mix will continue even if the source of it is gone. If someone bleeds - they would keep on bleeding)
JOE
[-Carcinization would turn Mersault back into a Crab if Mersault was not a crab, but would nt make Mersault a better crab if Mersault became a really low-quality crab. If Mersault was not holding off Furryization via Sustain Target, Sustain Target could also reverse some possible failures.]
คຖ໓rē ¢hค໐Ş
"So, what do you think, Meur?"
ImDead1ns1de
(maybe something like prolong actions? using it on someone forces them to repeat their last action for a while but using it on something like a wound would keep it bleeding/stop it from closing?)
คຖ໓rē ¢hค໐Ş
(Sustain Damage or Effect then... I am not sure)
JOE
[I do not think Sustain Action would work on a wound, since bleeding is not an action; Sustain Debility and Sustain Action would either be separate Abilities or have some other core nature.]
ImDead1ns1de
(go for sustain action than? force someone to repeat whatever they did last for a while?)
คຖ໓rē ¢hค໐Ş
(And give more offence via Chaos, yeah!)
JOE
[Reifying...]
[Sustain Action, Level 1]
[Target one being. They repeat their most recent action each time you act, for your next four actions. If you stop acting, they repeat their action each time one of your allies in the area acts instead. Enrolled negate if their Roll + 1/2 their level is greater than your Roll+3x this skill level.]
[Acceptable?]
[Also, Impose Stasis receives a similar change to its anti-enrolled-scaling-per-levelup, since the previous scaling was too low.]

ImDead1ns1de
(would an action sustained person be able to do other actions inbetween forced actions?)
JOE
[Not unless they could normally do those actions at the same time as the forced action.]
[for instance, someone who has a Sustained Action of punching you can also insult your mother.]
[the reason it is 'each time you act' is mostly so they cannot just go 'I punch mersault' 'I punch mersault' 'I punch mersault' 'I punch mersault' four times in quick succession and break free.]

คຖ໓rē ¢hค໐Ş
(Good to know, great feature)
ImDead1ns1de
(is ability use allowed when someone is sustained?)
JOE
[If they could normally use their ability at the same time as the Sustained action.]
ImDead1ns1de
(agreeable then, ability accepted!)
คຖ໓rē ¢hค໐Ş
"Meur, did you just get something new for your arsenal?" - looks at suddenly silent kreb
ImDead1ns1de
Meursault communes his new power up to Andre.
คຖ໓rē ¢hค໐Ş
"Hmm, what do you think would happen, if you make me repeat Chaos Wish over and over again?"
ImDead1ns1de
Meursault is more inclined to wonder what would happen if Andre chaos wished at the same time Meursault forces him to repeat a chaos wish.
คຖ໓rē ¢hค໐Ş
"I can make you repeat your last action using Chaos Wish. So you would use Sustain Action and make me repreat my last action, which is Chaos Wish to make you repeat your last action..." - suddenly got a short flashback of frozen time incident.
ImDead1ns1de
Mersault knows this way lies chaos, yet as he was bereft of sanity he does not refuse the idea.
คຖ໓rē ¢hค໐Ş
"Let's try it later or never. Ok, you wanted weapons or something?"
ImDead1ns1de
Meursault suddenly remembers he has a crab knife in his backpack now. He withdraws it, admiring its crabbyness.
JOE
[...When did Meursault get a crab knife?]
ImDead1ns1de
(when salt looted the crab room after undergoing rebirth?)
คຖ໓rē ¢hค໐Ş
(From the time, when he pillaged everything from the Crab Room)
ImDead1ns1de
(he took the plush and crown too i think)
JOE
[Ah, right. I forgot the Crab Room had a Crab Knife in it.]
ImDead1ns1de
(it had all manners of crab cutlery. no more, all within the void of backpack.)
คຖ໓rē ¢hค໐Ş
"Hmm, maybe I could make some crab-themed weapon designed for you to use? Because tools and pincers don't sound like they go together very well."
ImDead1ns1de
Meursault is assured in himself, foolishly believing that as a crab he would actually get a bonus to using a crab knife. The truthfulness of this statement is in debate.
JOE
[no comment]
คຖ໓rē ¢hค໐Ş
"Can you even hold it properly? Like, without dropping it with each move?"
ImDead1ns1de
To demonstrate this imaginary bonus, Saltcrab stabs a nearby salt pillar.
The Winds Of Chance
Result: 1d20 (8)

JOE
[(Bonus omitted to maintain mystery)]
[the stab bounces off the indistinct form of the pillar, leaving a faint scratch. Salt is a pretty hard material to stab through.]


คຖ໓rē ¢hค໐Ş
[Chaos: Forge: Material = Salt; Creation = Crab Weapon; User = Meursalt]
The Winds Of Chance
Result: 1d20 (3)
JOE
[Chaos creates a Salt Forge in the Salt Room. Inside of it is a weapon shaped and balanced for the human or furry hands of Mersault. However, the Forge is located such that in order to open the door, the Macaw would need to be moved.]
ImDead1ns1de
Meursault ignores the chaos wish and focuses his inner salt with all his might. He raises the crab knife high, ready to take his pound of granular gold.
ImDead1ns1de
(salt has crab claws right now right?)
The Winds Of Chance
Result: 1d20 (14)

JOE
[Yes. the weapon is designed for a Mersault who is not a crab.]
[This stab gouges a bit deeper, but still not very much, because Salt remains a quite hard material.]


คຖ໓rē ¢hค໐Ş
"Well, this was kinda obvious..." - looks at salty crab claws
ImDead1ns1de
Meursault orders the door crab to crabbify the salt pillars. Soon, there will be mini salt crabs!
JOE
[The Salt Pillars are currently too unknown for this level of interaction at Night.]
คຖ໓rē ¢hค໐Ş
Whisper: "I don't think its a good idea..."
ImDead1ns1de
Meursault gives up on this fool hardy idea. He goes back to sleep.
(gtg for now)
JOE
[unlike stabbing them, the specific details of the Pillars would affect the outcome, and you do not know those details.]
คຖ໓rē ¢hค໐Ş
"This was weird..." - flew back into the Bed Room
 
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Holy hell, the forshadowing there that we just ignored (considering recent events in the RP)
I wouldn't exactly call it foreshadowing, so much as... I was also tracking stuff that wasn't immediately relevant in the background, so when you interacted with this area which had been affected by that stuff, it was affected? high-fidelity simulation of the past, rather than hints at planning for the future.
(...well, in this case there is planning for the future, but only because and insofar as there's a character involved which was planning for the future.)
(Context, since it'll still be a bit till that's all ported: Doppelandre, from the first Day, survived falling in the hole, and then spent the next 12-ish days generating new areas at Night and preparing to kill Andre, as Doppelgangers are wont to do. Doppelandre's first area-generation attempt made the maze of twisty passages all alike, due to a failure.
The most recent events in the RP are that Doppelandre finished his prep (well, that was like. 3 Days before.), lowered the School into the ground to trap the Students in his... trap (designed to make them split up so he could replace Andre undetected), and eventually, successfully killed Andre (but not undetected. Because Andre made a wish that teleported them over to Erkin. And then to Iris.).)
Class of Concepts, Day 5 and Night 5- Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[1 XP is awarded to Mersault for when he stasised the Macaw.]
[1 XP is awarded to Andre for when he shook his head in approval. Andre is now Level 6.]
[Today, Kaleidoscopic Capabilities selects the concept 'Rainbow'.]
[A new Day is Dawning.]
[Vibrancy gradually pulses out from the Class, restoring color and definition to all unexplored territories.]
[The Void shrinks slightly.]
[The Macaw returns to being a Macaw. The stasis on it ends.]
[The Gothic Room Window has been reinforced.]
[The Salt Pillar Mersault stabbed twice now looks distinctly like someone in a tuxedo with a perfect sphere for a head.]


[Rolling for certain occurences related to past events...]
[Cavernous: 4. 11. 19. Success.]
[Eld Encroach: 19. The Coop is broken. Hostile Chickens begin to exit the Coop.]
[Awaken, Stagnant Heart: 16. An eye begins to open.]
[Take Wing: 12.]
[A whole Day lies before you. What. Do you do?]

Joe wakes up and soon enough hears the sounds of chickens. He shoots in their general direction with his Lava Gun several times...
The Winds Of Chance
Result: 1d20 (19) + 3

JOE
[dispersing the initial swarm, but soon the Fire-associated Chickens will begin to flood forwards, largely inured to Lava.]
Joe sees this and rushes off to find some other object to add to his Lava Gun so it will work on fire chickens.
The Winds Of Chance
Result: 1d20 (12) + 3

JOE
[despite the fortune his choice nominally possesses, there just is no obvious location to look for an Ice Object, Death Object, Energy Object, or more generally for anything else obviously useful to add to his Lava Gun.]

What about in the Crab Room?
The Winds Of Chance
Result: 1d20 (8) + 3

JOE
[Mersault already looted the Crab Room, so no, not even in the crab room.]

คຖ໓rē ¢hค໐Ş
Rainbow - summon pencil, capable of painting on any surface with any of seven colours. These painted shapes exist temporarely, but each colour has its own use. Like, yellow is creating sunlight or red can put stuff on fire.
JOE
[Reifying...]
[Spectrum Sketch, Level 1]
[Within touch range, draw in any mix of colors of the rainbow. Something clearly depicted in this way comes into temporary being. Excels for simple effects, struggles with complex ones.]
[Acceptable?]

คຖ໓rē ¢hค໐Ş
(I meant more like these colors have some effect, while on surface or if somehow activated. Paint something red - activate and area with red going to heat up or start burning. Paint some area orange - activate and this turns into perfect glue, which fuse anything in contact with orange surface. They are not creating living shapes or projections)
JOE
[Recompiling...]
[Spectrum Sketch, Level 1]
[Within touch range, you may create Fire, Light, Electricity, Vital Energy, Wind, Water, or Starlight; or create the corresponding color, which can convert into those things when the sketch is complete.]
[Acceptable?]
[Also note: Andre has 1 Ability Point available to spend.]

คຖ໓rē ¢hค໐Ş
(I put it into Wish)
>Wake up and try to find Iris, to ask her about how was the night
JOE
(gtg)
JOE
(going to be a while until I'm free to continue, probably hours?)
คຖ໓rē ¢hค໐Ş
>Made a sketch of a lämp with Light to make Bed Room a bit brighter
Naan
>Wakes up and turns into a Dragonite
>Sees the flood of fire-chickens and attacks
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
>Is a little bit annoyed by sudden noises outside.
>Snap
[Chaos: Make walls and door of Bed Room soundproof]
The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
Thoughts: "Yeah, much better. Need to wait for Iris to wake up. Look what is happening outside later".
JOE
[I am now back and hopefully not going to be interrupted for four hours straight again today.]
[Erkin attacks the flood of fire chickens. they are too numerous for a tepid assault to put any of them out of commission before another takes its place, but neither can their firey abilities inflict substantial damage to the scales of a Dragonite.]

ImDead1ns1de
Meursalt awakens to chicken chaos. He hops atop the door crab and orders a charge to crabbify the chickens, and hopefully turn them to his side.
JOE
[Coop Capacity: 90%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Firey(80%), Ice(20%)]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 4/4 HP, In Coop.]
[Mersault leads a charge into the Chickens. They begin Carcinizing!... This is bad, as crabs are a superior lifeform and carcinization has no mind-control properties!]

Joe attempts to locate a new room with something like what he's looking for.
ImDead1ns1de
Mersault decides that crab chickens are not chickens, and therefore the hostile tag should fade, this logic is quite fallible but he bets on it anyways and tries to tempt the crabbified chickens to his side with salt.
The Winds Of Chance
Result: 1d20 (17) + 3
Result: 1d20 (17)

JOE
[Joe locates the Elements room! It is almost exactly what he is looking for, though Fire, Water, Air and Earth are notably absent.]
คຖ໓rē ¢hค໐Ş
>Ask Iris about how was her sleep
JOE
[Mersault is correct; the tag fades, permitting possible conversion... but not automatic conversion, they remain by-default aligned to the Chicken side.]
The Winds Of Chance
Result: 1d20 (8)

JOE
["I don't remember any of my dreams. What about you?"]
คຖ໓rē ¢hค໐Ş
"I was dreaming about my home. But it was weird, like door was leading into big round corridor made of thin wooden planks. And I have a neighbor to whom I talked about something important... I think, I saw my old friends from school right after. It was a bit sad dream."
JOE
[Crab Chickens flood out, immune to Carcinization! They are undoubtedly hostile.]
[Coop Capacity: 85%]
[Coop Durability: Breached.]
[Externalised Chickens: 6% - Theme: Crab (83%), Firey(16%)]
[Crabs: 4% (Firey 60%, Ice 20%)]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 4/4 HP, In Coop.]

The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
Sigh: "So, there was noise some time ago, but I isolated sounds from the room. Should we check what is happening?"
ImDead1ns1de
Meursalt rolls to convince crab chickens through salt to crab communication.
JOE
["hm... That does ring a bell, actually! But we should definitely check what is happening before it comes to kill us."]
ImDead1ns1de
(or was that rolled for already?)
The Winds Of Chance
Result: 1d20 (1)

JOE
[These Crabs hate salt. They swarm Mersault and attack him for 2 damage (increased by their Crabness).]
คຖ໓rē ¢hค໐Ş
>Open the door and go looking for problems with Iris
JOE
[except his armor reduces it to 1. Perfectly balanced, as all things should be.]
ImDead1ns1de
Mersault pleads with the crab chickens to join him in crab siblinghood. There is no need to fight now is there?
JOE
[It sounds like there is a battle going on in the distance, but the chickens have not reached the School as yet.]

Joe runs by as they exit the Bedroom, arms carrying an ice cube, a battery, and a jar of fizzing blackness.
The Winds Of Chance
Result: 1d20 (3)

JOE
[The Crab Chickens join the Fire Crabs and the Fire Crabs redouble their efforts. 3 damage to Mersault.]
คຖ໓rē ¢hค໐Ş
"Oh, hello JOE! It was you, who made these noises?"
JOE
"Nope, I'm trying to stop them!"
คຖ໓rē ¢hค໐Ş
"Who?" - go with JOE
ImDead1ns1de
Mersault tearfully brandishes his crab knife and swings, aiming for his brethren.
JOE
Joe slings his backpack off one shoulder to flip it in front of him and dumps the bottle and battery in an open pocket, freeing up his left hand to grab his Lava Gun. "The chickens!"
The Winds Of Chance
Result: 1d20 (8)

JOE
[Mersault swings, but the knife bounces off the potent crabby armor of his sorta-foes.]
[They attack Mersault again.]

The Winds Of Chance
Result: 1d20 (1)

JOE
[or rather, they try, but they are so busy doing that they all hit one another and get stuck.]
คຖ໓rē ¢hค໐Ş
"Where is Meur?"
[Spectrum Sketch: Draw a grenade on a piece of paper using orange and green colors]
ImDead1ns1de
Mersault curses his impotence and inability to deal with large hordes. He attempts to stasis the crab chicken pile instead of the individual crabs that constitute it.
JOE
[so Light and Vital Energy?- you do not need paper, Spectrum Sketch works in midair.]
The Winds Of Chance
Result: 1d20 (16)

Naan
>Erkin roars and trys to grab three chickens in one bite
The Winds Of Chance
Result: 1d20 (15)

JOE
[Mersault manages to stasis the Fire Crab Pile, but not all the chickens at once.]
คຖ໓rē ¢hค໐Ş
(Yeah, this in case we need mass healing)
>Go towards Crab Room - Meur probably somewhere near
JOE
[Erkin snaps up two of the Crab Chickens, but a third lands a painful scratch for 1 damage.]
Naan
>Biting down on the chickens to kill them, Erkin then spits them at the other chickens as projectiles
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
Meursalt engages the chicken crabs once more.
JOE
[Erkin spits out some chickens, killing the remaining Firey Chickens and Crab Chickens.]
[Dragon Chickens flood out, specialised for harming Dragons and still resistant to fire.]
[Coop Capacity: 80%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Dragon(100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 4/4 HP, In Coop.]

Joe bursts out the front door and jams an ice cube into his Lethal Lava Gun.
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (19) + 3

ImDead1ns1de
Meursalt engages the dragon chickens instead now that the previous wave is dealt with.
JOE
[The Lava Gun flares an icy blue-white and gains a toggle on the bottom! It can now fire Lava or Freezing Cold!]
Naan
>Erkin then transforms into a Sandslash deciding to take this fight to melee (10 seconds, so jumps back and then back in)
>Erkin starts beheading chickens
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
[Spectrum Sketch: Spear with Green shaft and Blue-Yellow blade]
>Pierced a hostile crab with a new spear and retreat
JOE
Joe does his best to snipe the Dragon Chickens with Ice Mode.
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (5)
Result: 1d20 (19)
Result: 1d20 (6) + 3

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
[Mersault engages, tying the Dragon Chickens up and keeping them from taking advantage as Erkin leaps back! Erkin-sandslash skips on a patch of dead chicken, though, preventing Erkin from rejoining the fray immediately.]
[Joe manages to avoid shooting his own allies and quickly thins out the Chickens due to his powerful weapon.]
[Andre deals with the stragglers without trouble.]

Naan
>Erkin runs into the coop itself to finish the battle
The Winds Of Chance
Result: 1d20 (4)

Naan
(Change to 17)
คຖ໓rē ¢hค໐Ş
"Where Erkin did go?" - look around suddenly, still with spear in hands
JOE
[Phase Chickens and Temperature Chickens flood past Erkin as he forces his way into the Coop proper.]
[Coop Capacity: 75%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Temperature(20%), Phase(80%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 4/4 HP, In Coop.]

ImDead1ns1de
Meursalt fears for Erkin's health. Then he remembers Erkin is probably strong enough to not die and goes back to fighting whatever new chickens emerge.
JOE
[-Phase meaning they phase in and out of reality.]
คຖ໓rē ¢hค໐Ş
>Try to deduce, where Erkin could go
Naan
(Does Erkin see the boss chickens)
JOE
Joe curses and retreats temporarily, pulling the battery out of his backpack and jamming it into his Gun as well.
The Winds Of Chance
Result: 1d20 (4)

คຖ໓rē ¢hค໐Ş
Thoughts: "I have no idea, where he went... And why?"
JOE
[Erkin does not see the Boss Chickens yet, but Erkin is still forcing his way through a mass of various chickens.]
The Winds Of Chance
Result: 1d20 (16) + 3

คຖ໓rē ¢hค໐Ş
>Be ready to use spear against more enemies
Naan
>Erkin becomes the Beyblade to break through, and starts spinning with claws out
The Winds Of Chance
Result: 1d20 (13)

JOE
[After a bit of fussing, Joe manages to put the Battery into his Gun, allowing it to fire electricity as well... though not quite as lethally as the other elements.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[Erkin begins cutting his way through the mass. -1% Coop Capacity.]
[Andre finds that Phase Chickens are rather difficult targets for a spear! they flicker out of being when he stabs, and flicker back into being to retaliate. 1 damage to Andre.]

The Winds Of Chance
Result: 1d20 (20)

JOE
[Mersault, meanwhile, may as well be a god of war or something.]
คຖ໓rē ¢hค໐Ş
>Use grenade and close eyes. Maybe it would make them blind
The Winds Of Chance
Result: 1d20 (7)

JOE
[He kills all the Phase chickens in a series of expertly-timed claw snaps.]
[Andre then drops a flashbang.]

The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (8) + 3

JOE
[Luckily, both Mersault and Joe manage to close their eyes just in time.]
คຖ໓rē ¢hค໐Ş
(Healing flashbang!)
Naan
>Seeing that the Beybladeing didn't work charges through the mass, attempting to gut several chickens while doing so
The Winds Of Chance
Result: 1d20 (20)

ImDead1ns1de
Meursalt revels in the bloodshed. The time of peace was long past, only destruction awaits now. He crab knifes some more chickens.
JOE
[Erkin slashes through the rest of the map, dropping the Coop Capacity by 4% and emerging in the growing empty space at the back of the coop.]
[At the very back is a mass of twisted chicken flesh with patches of rotten feathers, the Elder Chicken. It regards Erkin with a baleful eye- but before anything can come of that, durable Metal Chickens retreat to form a barrier between it and Erkin.]
[Also in the back, though, is the Chaos Chicken, a swirling vortex of multicolor light in the rough shape of a chicken. It does not retreat.]
[Chaos Chicken: Teleport Erkin Somewhere Dangerous.]

The Winds Of Chance
Result: 1d20 (9)

JOE
[-the Chaos Chicken teleports Erkin to his current location, which is, after all, rather dangerous.]
คຖ໓rē ¢hค໐Ş
(Can I have this one?)
ImDead1ns1de
Meursalt feels it. A disturbance in the natural order. There was an above average amount of chaos wishing for some unknown reason. He charges into the coop.
คຖ໓rē ¢hค໐Ş
"Ok, I am tired of these things! We need to find Erkin and do something about this disaster!"
JOE
[Meanwhile, durable Mineral Chickens flood out of the coop, blocking the way in!]
[Coop Capacity: 65%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Mineral(100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 4/4 HP, In Coop.]

ImDead1ns1de
Meursalt matches mineral with mineral and covers his crab knife with salt to stab the chickens.
The Winds Of Chance
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
>Snap his fingers
[Chaos: Bring Erkin to us, if he is in danger]
The Winds Of Chance
Result: 1d20 (4)

JOE
[Mersault somehow stabs himself in the eye.]
[1 damage to Mersault!]

ImDead1ns1de
Meursalt cries in sorrow. Why doth the world be so cruel? He was fighting so well before... he stabs more chickens and tries not to hurt himself or an ally.
JOE
[Chaos drags Erkin over to Andre... forcefully. Through a crowd of chickens. several of which bite Erkin on the way.]
[4 damage to Erkin!]

คຖ໓rē ¢hค໐Ş
😅
JOE
Joe swaps the gun back to Magma mode and magmas the mineral chickens to seal them in place.
ImDead1ns1de
Meursalt redirects sustain vitality to Erkin and stagnates his own health.
The Winds Of Chance
Result: 1d20 (9)
Result: 1d20 (9) + 3

JOE
reroll.
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[Mersault manages to not stab himself or an ally. That is all that can be said for his performance.]
[Joe successfully seals 2% of Mineral Chickens in cages of stone with a mix of magma and frost shots.]

คຖ໓rē ¢hค໐Ş
[Sketch: Red-Violet sticks of dynamite lit]
>Start throwing them at mineral chickens
ImDead1ns1de
Meursalt orders the door crab to go fetch the gothic class for assistance as he keeps trying to murder chickens. It scuttles off into the distance.
JOE
[Chaos Chicken: Cause some problems for the pokemon that just left.]
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
(chaos dislikes chickens I guess?)
คຖ໓rē ¢hค໐Ş
(Chaos in its finest! Can we keep this chicken as pet, please?)
Naan
"Screw you, what was that for!"
JOE
[the Chaos Chicken gives Erkin a simple math problem: 2+2=X, solve for X. If Erkin can solve it, the Chaos Chicken will take 1 damage!]
ImDead1ns1de
(if we crabbify it maybe you can try to social it)
Naan
>Erkin solves for X=4
JOE
[1 damage to the Chaos Chicken!]
The Winds Of Chance
Result: 1d20 (19)

Naan
>Erkin charges right back in
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
(Huh, this dynamite is pretty good..)
JOE
[Fire is ineffective on the Mineral Chickens, but the Starlight seems to confuse them, allowing Erkin to slip past.]
Joe takes the opportunity to seal them in stone, too.
The Winds Of Chance
Result: 1d20 (14) + 3

ImDead1ns1de
The door crab meanwhile is almost there at the gothic classroom. Except it cant get into the window. It scuttles off again to search for the rope crabs assistance.
คຖ໓rē ¢hค໐Ş
"Ok, Erkin, what did you see inside?"
JOE
[RPG Chickens flood out of the Coop next! They come in all the classic classes- fighter, thief, black mage, red mage, healer.]
[Coop Capacity: 60%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: RPG(100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Chaos Chicken: 3/4 HP, In Coop.]
[The Gothic Window has been reinforced. It will be somewhat harder to get into a second time.]

ImDead1ns1de
Meursalt immediately targets the healer chickens. Although he does feel for their plight.
Naan
>Shouts back "Some weird twisted Chicken that looked a lot like the Horror Chicken, a bunch of metal chickens and what seemed like a Chaos Chicken"
>While doing this Erkin tries to cause a fire using his claws and the metal chickens body
The Winds Of Chance
Result: 1d20 (2)

Naan
(17!)
JOE
[... Erkin is not near the metal chickens in the first place; he has to force his way back through the press of chickens. which he does successfully, with that 17 and the lowered density.]
The Winds Of Chance
Result: 1d20 (10)

JOE
[The Fighter Chicken blocks Mersault!]
Naan
(My bad)
>Erkin actually tries now that he is close to the Metal Chickens
ImDead1ns1de
The door crab has reunited with the rope and large crabs. They scuttle back to the gothic window and try to crabbify it.
The Winds Of Chance
Result: 1d20 (13)

คຖ໓rē ¢hค໐Ş
"Chaos chicken you said..." - voice suddenly grim
[Chaos: steal the Chaos of Chaos Chicken for my benefit]
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
Meursalt salts the fighter chicken and tries to push past it to murder the healer chickens.
JOE
Joe tries to snipe the Healer Chicken.
[The Chaos Chicken loses its Chaos! Andre may use this Chaos to keep one unlucky Chaoswish from activating in the future. It becomes a Formless Chicken, without an identity to call its own.]
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
[Joe kills the healer chickens.]
[Erkin is unable to set the Metal Chickens on fire mostly because they are not flammable, being made of metal.]

The Winds Of Chance
Result: 1d20 (6)

คຖ໓rē ¢hค໐Ş
"I think, I dealt with this plagiarist!" - looks at battlefield
JOE
[Mersault gets hit by the Figher Chickens for 1 damage.]
The Winds Of Chance
Result: 1d20 (4)

ImDead1ns1de
(stagnated hp for salt right?)
คຖ໓rē ¢hค໐Ş
>Snaps
[Chaos: Attack = game glitch; target = RPG Chickens]
JOE
[The Formless Chicken is unable to settle on a new identity.]
The Winds Of Chance
Result: 1d20 (8)

JOE
[The RPG Chickens gain the 12093y798236y98ajdsihodysau8ydiufn buff! It doubles their attack and defence!]
คຖ໓rē ¢hค໐Ş
"Oh shit!" - fly up to dodge possible attacks
Naan
>Erkin turns into a Snorlax by jumping really high, to buy the time needed
The Winds Of Chance
Result: 1d20 (7)

JOE
[honestly I do not keep track that much.]
ImDead1ns1de
(does stagnate aggression force the fighter chickens back to 1 hp damage?)
JOE
[a flying chicken intercepts Erkin as he transforms, dealing 1 damage!]
[Only if you use it before they attack you next. incidentally, they are now attacking you again.]

The Winds Of Chance
Result: 1d20 (7)

JOE
[but they missed.]
คຖ໓rē ¢hค໐Ş
[Sketch: Water-Electricity machinegun]
>And I started shooting
Naan
>Erkin, as the Snorkax, body slams the Metal Chickens out of the way
JOE
Joe continues to shoot with gun from farish away.
The Winds Of Chance
Result: 1d20 (5)

Naan
(17!)
ImDead1ns1de
Meursalt stagnates the aggression of the fighter chickens and goes back to beating up healer chickens.
JOE
[Erkin body-slams the Metal Chickens out of the way. The Elder Chicken is once again visible.]
[Joe got the healer chickens already.]

The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
(oops.)
Naan
>Erkin truly becomes the Snorlax and attempts to eat the Elder Chicken
JOE
[The Elder Chicken screeches at Erkin, breaking his inner ear and his balance!]
The Winds Of Chance
Result: 1d20 (1)

Naan
(17!)
JOE
[Erkin attempts to eat his own foot.]

ImDead1ns1de
Meursalt shakes his crab head to reorient himself and goes after the mage chickens.
Naan
(It seems that this ability truly was the wisest choice to make)
JOE
[Erkin attempts to eat the Elder Chicken anyway! The Formless Chicken does not want this to happen...]
The Winds Of Chance
Result: 1d20 (14)

JOE
[But cannot quite do something about it.]
[The Elder Chicken starts attacking Erkin from the mouth with its tendrils!]

The Winds Of Chance
Result: 1d20 (6)

คຖ໓rē ¢hค໐Ş
[Chaos: teleport Formless Chicken in my hands, make it friendly]
The Winds Of Chance
Result: 1d20 (13)

JOE
[But a Snorlax has a tough stomach.]
[Chaos teleports every Formless Chicken currently in the hands of Andre into a lava pit and makes them all friendly. Incidentally, this is an empty set.]

The Winds Of Chance
Result: 1d20 (5)

ImDead1ns1de
(has Erkin...vored a chicken?)
JOE
[It is more like an eldritch abomination.]
[And it is more like Erkin has eaten a third of it. It is pretty big.]

คຖ໓rē ¢hค໐Ş
"Shit I need to help somehow..."
JOE
[The Elder Chicken glares at Erkin again.]
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
Meursalt keeps beating up the remaining rpg chickens, trying to clear the battlefield.
JOE
[Erkin feels the weight of eons digging into his mind, screeching at him that the Elder Chicken is wiser and more hateful than him, is the top chicken, and he must yield. This is incredibly distracting for someone busy trying to eat it!]
The Winds Of Chance
Result: 1d20 (18)

JOE
[Mersault gets rid of the remaining RPG chickens.]
คຖ໓rē ¢hค໐Ş
[Chaos: Attack: type=power nullification; target=Elder Chicken]
The Winds Of Chance
Result: 1d20 (8)

ImDead1ns1de
Somewhere in the background the crabs keep trying to either smash or crabbify the gothic window...
Meursalt advances further into the coop.
JOE
[a lack of chickens seeps out through the Coop hole... maybe?]
[Coop Capacity: 55%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: (100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Formless Chicken: 3/4 HP, In Coop.]


[Chaos gives the Elder Chicken the Attack Type 'Power Nullification'. It uses it on Erkin!]
The Winds Of Chance
Result: 1d20 (3)

JOE
[It is unable to nullify the freeform transformation ability Erkin uses to be a snorlax.]
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
Meursalt wildly waves his crab knife around in an attempt to stab the air chickens.
JOE
[The Formless chicken grasps a new form. It shall be the Freedom Chicken.]
คຖ໓rē ¢hค໐Ş
"What should I do!" - panik
The Winds Of Chance
Result: 1d20 (6)

JOE
[Mersault misses.]
ImDead1ns1de
(Maybe the formless chickens final form is concept chicken...)
JOE
Joe shoots at where the chickens would be, if they were there.
The Winds Of Chance
Result: 1d20 (19) + 3

ImDead1ns1de
The crabs continue to fruitlessly beat at the gothic class window.
Meursalt meanwhile chucks salt at the invisible chickens that are surely there.
คຖ໓rē ¢hค໐Ş
[Sketch: Fire-Wind Sword]
>Fly towards Elder Chicken and try to decapitate it with a surprise attack
JOE
[There is a loud absence of chickens screeching as electricity, magma and frost pours through their absence.]
The Winds Of Chance
Result: 1d20 (13)

JOE
[when did Andre enter the coop, exactly?]
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
(Right now. Fly in and try to attack it. Or is it too big?)
JOE
[the Window reveals itself to be a Window Crab. Thus it cannot be carcinized.]
[First Andre needs to force his way through the mass of chickens!]

ImDead1ns1de
The crabs attempt to convince the window crab to join them through crab dancing.
คຖ໓rē ¢hค໐Ş
(Fly above them not gonna work?)
JOE
[Freedom Chicken: Tries to free the Elder Chicken from Erkin.]
[some of them also fly.]

The Winds Of Chance
Result: 1d20 (18) + 2

JOE
[The Freedom Chicken successfully frees the Elder Chicken from Erkin.]
คຖ໓rē ¢hค໐Ş
>While unable to get through chicken-wall: "Fuck it!" - snap
[Chaos: Free Elder Chicken from its power for my benefit]
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
(Use my stolen chaos on this one)
JOE
[some Weapon Chickens flood out through the hole.]
[Coop Capacity: 50%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Weapon (100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Freedom Chicken: 3/4 HP, In Coop.]
[By the power of stolen chaos, nothing happens.]

Joe shoots them with gun. again.
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (15) + 3

ImDead1ns1de
Meursalt is very tired of the chickens. He wonders how the coop manages to hold them all and goes back to crab knifing the chickens.
JOE
[Fun fact: most weapons do not function well when encased in Lava.]
คຖ໓rē ¢hค໐Ş
>Cry: "I need to get inside, dammit!"
>Try to get inside the coop
[Chaos: Attack chicken-wall with huge disintegration beam]
JOE
"Hey Mersault, what if you... repaired the Coop?"
The Winds Of Chance
Result: 1d20 (15)

JOE
[-5% Coop Capacity]
ImDead1ns1de
Meursalt has not considered this much. He redirects sustain target at the chicken coop.
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
>Try to get closer to Erkin to help him
The Winds Of Chance
Result: 1d20 (14)

JOE
[Mersault... well, he does not get stabbed.]
[Toxin Chickens flood out through the hole!]
[Coop Capacity: 40%]
[Coop Durability: Breached.]
[Externalised Chickens: 5% - Theme: Toxin (100%)]
[Crabs: 4% (Firey 60%, Ice 20%), In Stasis.]
[Elder Chicken: 6/6 HP, In Coop.]
[Freedom Chicken: 3/4 HP, In Coop.]
[With the ever-reducing density of Chickens, Andre manages to force his way through.]

คຖ໓rē ¢hค໐Ş
>Use sketch of Fire-Starlight pistol to attack Elder Chicken
JOE
[Erkin, a Snorlax, is near the Elder Chicken. Part of the Elder Chicken is wet with Snorlax Saliva. the Freedom Chicken is also there.]
[Freedom Chicken: Free the Pistol from the grasp of Andre!]

The Winds Of Chance
Result: 1d20 (10)
Result: 1d20 (12) + 2

JOE
[The pistol clatters to the ground before you can fire it.]
Naan
>Erkin, after swallowing that disgusting chicken uses the move Bitch Slap
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
>Take it back and shoot Freedom Chicken!
JOE
Joe continues dealing with all the chickens outside the Coop.
Naan
17!
JOE
[Erkin, addled by mental attack of the Elder Chicken, only manages a weak blow which the Elder Chicken is able to hold off.]
The Winds Of Chance
Result: 1d20 (19)

JOE
[Freedom Chicken: steal the gun before Andre can pick it up!]
[Elder Chicken: Mental attack on Andre!]

The Winds Of Chance
Result: 1d20 (13) + 2
Result: 1d20 (4)

JOE
[Neither effect comes to fruition; Andre shoots the Freedom Chicken for 1 damage!]
The Winds Of Chance
Result: 1d20 (6)

Naan
>Erkin breaks free from the remnants of the Mental Attack
The Winds Of Chance
Result: 1d20 (20) + 2

คຖ໓rē ¢hค໐Ş
"You fucker! Want to fuck with MY mind!"
[Chaos: brainfuck Elder Chicken]
JOE
[Erkin breaks free easily.]
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (2)

JOE
[Chaos messes with the Elder Chicken in unclear ways, putting it out of commission for 2 turns.]
Naan
>Attempt to stab the Elder Chicken through the eye
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
>Shoot Freedom Chicken again
JOE
[Erkin is now level 9!]
The Winds Of Chance
Result: 1d20 (7)

JOE
[the Elder Chicken, however, is too flabby and confusing- with the eye squeezed shut, you cannot figure out where to stab.]
[Freedom Chicken: free the gun from Andre, but again! and then grab it.]

The Winds Of Chance
Result: 1d20 (16) + 2

ImDead1ns1de
Meursalt tries to stab more toxin chickens. The crabs keep trying to convince the window crab to budge.
คຖ໓rē ¢hค໐Ş
>Sketch a Water shield and protect myself!
JOE
[The Freedom Chicken snatches the gun from Andre and turns to point it at Erkin!]
The Winds Of Chance
Result: 1d20 (5)

Naan
"What is this thing!"
>Attempt to rend it completely
JOE
[And then shoots itself in the face for 1 damage!]
The Winds Of Chance
Result: 1d20 (14)

JOE
[The Elder Chicken takes 1 damage! It writhes in pain, knocking Erkin away, and snaps out of the mental influence of Chaos.]
คຖ໓rē ¢hค໐Ş
[Chaos: steal Elder part of Elder Chicken]
The Winds Of Chance
Result: 1d20 (11)

JOE
[a swarm of Chickens themed after various farm animals flood out of the Coop.]
[Coop Capacity: 35%]
[Elder Chicken: 5/6 HP, In Coop.]
[Freedom Chicken: 1/4 HP, In Coop.]

ImDead1ns1de
(is Andre now old instead of eldritch?)
คຖ໓rē ¢hค໐Ş
(I didn't mean it like that. Just take away part, which makes it dangerous...)
ImDead1ns1de
(chaos will chaos)
JOE
[Chaos steals some Age from the Elder Chicken! It reverses through time, restoring 1 HP! Andre is suddenly older, weakening his joints!]
Naan
>Erkin tries to suplex the Elder Chicken
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
"Oh no, my things are hurting again!"
[Chaos: give stolen age back to Elder Chicken]
The Winds Of Chance
Result: 1d20 (2)

JOE
[The Freedom Chicken shoots Erkin with the gun!]
[The Elder Chicken flails at Erkin!]

The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
Meursalt wonders if the farm animal chickens taste good. Unfortunately biting people is hard when you're a crab. He settles for stabbing them and eating them later.
The Winds Of Chance
Result: 1d20 (6)

JOE
[The Freedom Chicken does 1 damage to Erkin!]
[Meanwhile, Chaos gives the stolen age back to the Elder Chicken- and then some! Andre is now small child dragon! the Elder Chicken grows in power, gaining 6 HP!]

คຖ໓rē ¢hค໐Ş
"This is ridiculous!" - cry and yell
JOE
[The Elder Chicken attempts a mental attack on Andre again!]
The Winds Of Chance
Result: 2d20 (8, 13)

JOE
[Andre rolls to be immune.]
The Winds Of Chance
Result: 1d100 (28)

คຖ໓rē ¢hค໐Ş
(Don't forget about Immunity to Mind control)
ImDead1ns1de
The crabs continue their attempts to convince the window crab.
The Winds Of Chance
Result: 1d20 (8)

JOE
[Andre is not immune! He falls to his knees, nearly insensate.]
คຖ໓rē ¢hค໐Ş
[Chaos: chaos, chaos, chaos, chaos...]
JOE
[The Window Crab has been glued in, and the glue is not in a location that is accessable while the Window Crab is there.]
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
Meursalt is entirely aware of the various social failures happening and keeps trying to butcher the many farm chickens.
JOE
[the Freedom Chicken becomes the Freedomchaos Chicken!]
The Winds Of Chance
Result: 1d20 (4)

JOE
[Mersault gets rammed by a ram chicken, taking an owchie!]
[FreedomCHAOS Chicken: send Erkin away!]

The Winds Of Chance
Result: 1d20 (13)

JOE
[Erkin appears outside the Coop.]
คຖ໓rē ¢hค໐Ş
[Chaos: make Elder Chicken feel all my suffering and then some more]
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
Mersault is now owchie. This has zero mechanical effects on anything but now Mersault feels a tad crabbier than normal.
JOE
[the Elder Chicken feels all of the suffering of Andre!... It does not care!]
[Sustain Target finishes repairing the Coop. Now Andre just needs to be extracted, and the rest can be dealt with at leisure.]

คຖ໓rē ¢hค໐Ş
[Chaos: Create: chicken-killer robot and my ally]
The Winds Of Chance
Result: 1d20 (4)

JOE
[The Elder Chicken attempts to force Andre to Chaoswish for the Coop to be replenished to full capacity.]
[the Chicken-killer robot is Highly Radioactive and also in a state of severe disrepair!]

Naan
>Erkin transforms into a Slime and tries to shove himself down the throat of the Elder Chicken
The Winds Of Chance
Result: 1d20 (14)

JOE
[Andre takes 1 Radiation Damage!]
[Erkin was teleported away, out of the coop, by the FreedomCHAOS chicken.]


The Winds Of Chance
Result: 2d20 (7, 5)

JOE
[The Elder Chicken fails to force Andre into a Chaoswish.]
ImDead1ns1de
Hoping that the coop is sufficiently repaired and not in danger of immediately being destroyed again, Mersault redirects sustain to Andre.
Naan
(sorry, bad connection so message was very delayed)
คຖ໓rē ¢hค໐Ş
[Chaos: shoot Elder Chicken with STING bullet]
The Winds Of Chance
Result: 1d20 (3)

JOE
Joe starts walking around the Coop, shooting at the various Chickens inside of it through the gaps to slowly whittle down their numbers.
Naan
>Transforms into a Pidgeot to gran Andre out of the coop
The Winds Of Chance
Result: 1d20 (16)

JOE
[Chaos shoots at the Elder Chicken with a STING bullet!... unfortunately, Andre is between the origin point and the Elder Chicken, so he gets hit for 2 damage.]
[I saw 2 1 rolls. 1 of them was a d2, but what about the other?]


คຖ໓rē ¢hค໐Ş
(Too - I saw it)
Naan
(Also a d2 lol)
ImDead1ns1de
(oof)
JOE
[...ok sure. However, the Coop is not open air, so this does not work.]
[Erkin can get in by shapeshifting, but Andre will not fit back out.]

คຖ໓rē ¢hค໐Ş
"You fucker!" - trying to stop bleeding...
[Chaos: transfer my wound to Elder Chicken]
The Winds Of Chance
Result: 1d20 (8)

ImDead1ns1de
(Andre is a small baby dragon right now right? Around how big are the coop ceiling holes?)
Naan
(woops, um)
>Transforms into a Snorlax and smashes the roof into pieces
JOE
[seeing Erkin, the Elder Chicken launches a mental attack at him!]
The Winds Of Chance
Result: 1d20 (17)

JOE
[like big enough for a hand.]

ImDead1ns1de
Mersault can feel someone ruining his hard work. Sustain target is placed back on the coop.
JOE
[Erkin breaks a hole in the coop roof! the hole slowly begins to seal behind him, thanks to Mersault.]
The Winds Of Chance
Result: 2d20 (4, 20)

JOE
[the mental attack of the Elder Chicken drops Erkin to his knees, but the attack on Andre weakens.]
Naan
>Attempt to break free of the attack
The Winds Of Chance
Result: 1d20 (7) + 2

คຖ໓rē ¢hค໐Ş
>Snap with the last effort
[Chaos: teleport me and Erkin out of the coop]
JOE
[Meanwhile, Andre transfers his wound to the Elder Chicken, and then it gets transferred right back with interest! 1 damage to Andre!]
The Winds Of Chance
Result: 1d20 (5)

JOE
[Chaos will get right on that in 3-5 business days.]
คຖ໓rē ¢hค໐Ş
[Chaos: just do something good for me...]
The Winds Of Chance
Result: 1d20 (4)

JOE
[Chaos gives Andre a penny.]
[FreedomCHAOS Chicken: keep any more outsiders from entering the coop!]

The Winds Of Chance
Result: 1d20 (2)

JOE
[Chaos is like no heck you and teleports Joe right into the middle of the Coop.]
คຖ໓rē ¢hค໐Ş
[Chaos: steal Chaos from FreedomCHAOS Chicken, again]
JOE
Joe blinks.
The Winds Of Chance
Result: 1d20 (1)

Naan
>Erkin once again attempts to break free
The Winds Of Chance
Result: 1d20 (16) + 2

คຖ໓rē ¢hค໐Ş
>Bleeding on the floor
JOE
[Chaos steals the Chaos from Andre and gives it to the Chicken! Andre loses 1 level of Chaoswish until the Chaoschicken is killed.]
[The Elder Chicken launches a mental attack on Joe! This lets Erkin break free.]

The Winds Of Chance
Result: 2d20 (8, 20)

คຖ໓rē ¢hค໐Ş
[Chaos: unmake all the chicken around]
The Winds Of Chance
Result: 1d20 (12)
Result: 1d20 (10) + 3

JOE
[Joe is now useless.]
ImDead1ns1de
Mersault redirects sustain to Joe and attempts to enter the coop.
JOE
[Chaos unmakes all the chickens around a very specific point, which is irrelevant to the current situation.]
Naan
>Erkin grabs Joe and Andre and jumps out of the coop
คຖ໓rē ¢hค໐Ş
>Try to sketch green pill and eat it
The Winds Of Chance
Result: 1d20 (15)

Naan
(The Senzu bean!)
JOE
[FreedomCHAOS Chicken: Stop the incapacitated one from leaving!]
The Winds Of Chance
Result: 1d20 (19)

JOE
[Joe is grabbed by telekinetic ropes and ripped away from Erkin-]
Joe rolls to break free due to the Aura of Freedom!
The Winds Of Chance
Result: 1d20 (5) + 5

JOE
reroll!
The Winds Of Chance
Result: 1d20 (11) + 5

JOE
rerollll!
คຖ໓rē ¢hค໐Ş
😰
The Winds Of Chance
Result: 1d20 (2) + 5

JOE
something something I have like 50 of these
The Winds Of Chance
Result: 1d20 (20) + 5

คຖ໓rē ¢hค໐Ş
(Its the Hole thing again!)
JOE
[the ropes slip right off, letting Joe escape with the others.]
ImDead1ns1de
(we do not speak of the hole)
Naan
(Also, I am going to explore the hole one day.)
(I got teased during the omnifood episode)
JOE
[FreedomCHAOS Chicken: Keep the hole in the ceiling from closing!]
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
(Doppelandre is ready and waiting in the hole...)
คຖ໓rē ¢hค໐Ş
[Chaos: keep the FreedomCHAOS Chicken from doing anything]
The Winds Of Chance
Result: 1d20 (19)

JOE
[That hole is now part of the definition of the Coop, so it cannot be sustained target'd away.]
[Also Andre stops the chicken from doing any more stuff.]

คຖ໓rē ¢hค໐Ş
"Are you my mommy?" -He said to Yerkin, opening his eyes
ImDead1ns1de
Meursalt hops into the coop through the hole. He casts stasis on elder chicken despite already having stasised the crab chickens.
Naan
"No, I am your friend"
คຖ໓rē ¢hค໐Ş
>Tell: "I hate this place. I am bringing it down!"
>Start sketching blocks of Minecraft TNT using all the colors together.
>And put them around the Coop.
>In the end sketch Flint and Steel to activate them an run/fly away fast
The Winds Of Chance
Result: 1d20 (19)

Naan
>Transforms into a just slightly different copy of Baby Dragon Andre to comfort/convince him
>Also flies away
The Winds Of Chance
Result: 1d20 (11)

JOE
[The Coop is not particularly vulnerable to any of the sketched elements.]
[the Elder Chicken Is in stasis though, and the FreedomCHAOS chicken is incapable of action.]

ImDead1ns1de
Meursault grabs the freedomchaos chicken with the intent to crabbify and befriend it.
คຖ໓rē ¢hค໐Ş
[Chaos: bring FreedomCHAOS chicken to me and murder it]
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
(I am small dragon now. It affects thinking for sure)
JOE
[Chaos brings the FreedomCHAOS chicken to Andre... and then removes the restriction on it, and only murders it in strictly metaphorical senses. This also keeps Mersault from doing anything to it due to the teleportation step.]
[FreedomCHAOS chicken: put Andre to sleep!]

The Winds Of Chance
Result: 1d20 (9)

ImDead1ns1de
(at least you arent a teen dragon?)
JOE
[Andre and the FreedomCHAOS chicken both fall asleep at once.]

ImDead1ns1de
Mersault quickly snatches the freedomchaos chicken and sprints off into the distance to crabbify it.
คຖ໓rē ¢hค໐Ş
>Hug soft chicken in the sleep
The Winds Of Chance
Result: 1d20 (6)
Result: 1d20 (12)

JOE
[Mersault is unable to pry Andre off the FreedomCHAOS chicken.]
[is Erkin nearby?]

ImDead1ns1de
Meursault settles for dragging both of them towards the other crabs.
คຖ໓rē ¢hค໐Ş
(This is my prey!)
ImDead1ns1de
(chicken are friends not food)
JOE
Joe finishes recovering from the mental attack and chases after Mersault.
ImDead1ns1de
(at least this specific one maybe)
คຖ໓rē ¢hค໐Ş
(Also, wasn't Carcinisation working in reverse on me?)
ImDead1ns1de
Mersault hurries away from Joe, not wanting to get involved with those shenanigans.
JOE
Joe attempts to outrun Mersault.
The Winds Of Chance
Result: 1d20 (12) + 3
Result: 1d20 (5)

ImDead1ns1de
Mersault stasises him to slow him down, not expecting it to be permanent.
คຖ໓rē ¢hค໐Ş
>Wakes up, because of sudden movements and noises
JOE
[Needless to say, he succeeds. Especially because Mersault is carrying an arbitrarily large amount of crab-themed objects, Andre, and a chicken...]
[unless the Stasis works.]
[DC is 18 with 2 active targets. and then Joe can break free anyway.]


The Winds Of Chance
Result: 1d20 (10)

ImDead1ns1de
(the purpose is to buy time)
คຖ໓rē ¢hค໐Ş
>"You are mine!" - yell at the chicken.
>And bites its neck
JOE
[the DC is failed, Joe is not stasised. He catches up to Mersault.]
ImDead1ns1de
Mersault tries to keep running from inevitability.
JOE
Joe grabs Mersault by the arm.
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
[Chaos: steal chicken soul with my bite!]
The Winds Of Chance
Result: 1d20 (15)

ImDead1ns1de
Mersault feels snippy and claws Joe.
Naan
>Erkin looks back, sees that nothing happened and then smacks anyone still attacking after everything is done
JOE
[Andre bites the chicken, but it is not especially damaging-]
[wait how is mersault even carrying these two]

The Winds Of Chance
Result: 1d20 (10)

ImDead1ns1de
Mersault once again tries to pry Andre off.
คຖ໓rē ¢hค໐Ş
(On his crab back. It is pretty flat - crab)
>Bite Mersault and hiss on him like little dragon would do.
JOE
[Chaos steals a chickens soul, but not the one you wanted.]
ImDead1ns1de
Mersault tosses salt at Andre.
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (16) + 3

ImDead1ns1de
Mersault goes back to trying to run away from Joe.
JOE
[Mersault did not manage to claw at joe, but did manage to drop Andre and the FreedomCHAOS chicken when he tried. Joe easily dodged.]
ImDead1ns1de
Nevermind Mersault goes back for the freedomchaos chicken.
JOE
Joe shoots the FreedomCHAOS chicken with a gun like a sensible person.
The Winds Of Chance
Result: 1d20 (7) + 3

JOE
reroll.
คຖ໓rē ¢hค໐Ş
[Chaos: one pint of suffering for all around me!]
The Winds Of Chance
Result: 1d20 (2) + 3
Result: 1d20 (6)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (15)
Result: 1d20 (9) + 3

ImDead1ns1de
Mersault grabs the chicken
JOE
I'm gonna keep going!
The Winds Of Chance
Result: 1d20 (10) + 3
Result: 1d20 (7) + 3
Result: 1d20 (16) + 3

JOE
[The FreedomCHAOS chicken dies in a torrent of lava.]
ImDead1ns1de
Meursault cries as he grasps for the corpse of the freedomchaos chicken.
Naan
>Erkin flies away being bored once more, and sees the Gothic window and flies straight into it once more
ImDead1ns1de
It is gone. Reduced to ashes.
The Winds Of Chance
Result: 1d20 (4)

JOE
[Meanwhile, everyone around Andre is suddenly in pain because he wanted that for some reason.]
ImDead1ns1de
The crabs jump in surprise at Erkin's appearance. They gesture for Erkin's help in freeing their window crab comrade.
JOE
[this includes Andre.]
คຖ໓rē ¢hค໐Ş
"Where is my chicken?! I want it back!" - cry in pain and confusion
[Chaos: bring FreedomCHAOS chicken back from the dead]
The Winds Of Chance
Result: 1d20 (6)

JOE
[Erkin smacks into the Window. It is too durable to break through.]
[Chaos brings the freedomCHAOS chicken back from the dead! Remember, it is still hostile!]
[FreedomCHAOS Chicken: teleport me somewhere hidden!]

The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
Meursault tries to grab the freedomchaos chicken.
Naan
>Erkin attempts to free the crab
JOE
[the FreedomCHAOS chicken appears on the back of Mersault.]
The Winds Of Chance
Result: 1d20 (6)

JOE
Joe shoots it with his gun.
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (17) + 3

ImDead1ns1de
Mersault grabs nothing but air. He quickly scuttles into school away from Joe.
JOE
[It dies again!]
ImDead1ns1de
Mersault casts sustain action on Andre.
JOE
"Guys it's evil stop trying to save it!"
ImDead1ns1de
He wants the freedomchaos chicken back.
The Winds Of Chance
Result: 1d20 (17) + 2

คຖ໓rē ¢hค໐Ş
"No! I want to kill it myself!"
[Chaos: bring FreedomCHAOS chicken back from the dead again]
The Winds Of Chance
Result: 1d20 (18)

Naan
(does windo crab free itself lol)
ImDead1ns1de
Mersault wildly gestures that the chicken can become good by crabbifying it.
JOE
[yes, yes it does.]
ImDead1ns1de
THE CRABS ADVANCE AND CALL UPON THE HELP OF GOTHIC CLASS.
JOE
Joe does not care about Mersault's ridiculous plans!
คຖ໓rē ¢hค໐Ş
>Kill the undead chicken myself!
ImDead1ns1de
Mersault grabs the chicken and tries to run away again.
JOE
[Andre successfully resurrects the chicken!]
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
(Poor chicken...)
JOE
[the crabs seem to have forgotten the gothic class is ishmael (would kill the chicken), neferadi (would kill the chicken for parts) and Joe (does not do much because I am busy).]
[Andre fails to kill the resurrected chicken. Due to sustain action, Andre wishes to resurrect it again, even though it is alive.]

The Winds Of Chance
Result: 1d20 (9)

ImDead1ns1de
(the crabs were given their orders during the chicken horde. they have no clue about the freedomchaos chicken thing.)
Naan
>Erkin tries to find Neferadi and drag him out of the Gothic Class into concepts land
The Winds Of Chance
Result: 1d20 (17)

JOE
[It gets extra life energy, rising to 5/4 HP.]
ImDead1ns1de
Mersault snatches the chicken and sprints away.
The Winds Of Chance
Result: 1d20 (14)

JOE
(gtg)
คຖ໓rē ¢hค໐Ş
"I give up! You can live, chicken! I promise you will live!" - snaps and fly away
[Chaos: let FreedomCHAOS chicken live forever in cursed world it created]
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
He manages to get a hold of the chicken and hurries to the crab room before Joe comes back.
คຖ໓rē ¢hค໐Ş
>Only while flying back to the Bed Room he get his thoughts together
ImDead1ns1de
The FreedomChaos chicken is tossed at the door crab in order to carcinize it.
The Winds Of Chance
Result: 1d20 (5)

ImDead1ns1de
It escapes instead, and immediately tries to teleport away.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
(It would not work. I promised, FreedomChaos chicken would live forever 😛 )
ImDead1ns1de
And teleports back onto Meursault's back...
Meursault realizes Andre made a wish that the chicken would live forever, theoretically staying a chicken and gives up.
Naan
>Erkin successfully finds Neferadi and drags him out
คຖ໓rē ¢hค໐Ş
(Wasn't this Class sealed?)
Naan
"What are you doing! Unhand me this instant!"
(Crab window broke free, so access is back)
#GOTHIC CLASS
ImDead1ns1de
Ishmael blearily wakes up to see a classmate get dragged out and-
#CONCEPTS CLASS
ImDead1ns1de
-follows through the empty window frame.
Naan
(There is no window)
ImDead1ns1de
Ishmael looks around.
"....What are you all doing."
Meursault sadly crabs his desire to turn a freedomchaos chicken into a crab, and how Andre and Joe have utterly foiled his friendship plans.
Naan
>Erkin says, "Interesting chickens are here, some Eldritch monstrosity and a FreedomChaos one. There are also some crab chickens, I thought you would want to experiment on them!"
ImDead1ns1de
Meursault tries to shield the very angry freedomchaos chicken from Neferadi.
Naan
>Neferadi says, "Well you are absolutely right. Now where are all these chickens.?..."
Naan
(He's just in the sky outside the Gothic classroom)
คຖ໓rē ¢hค໐Ş
>Just sits in the Bed Room and complains to Iris about life
Naan
(They haven't found each other yet)
ImDead1ns1de
(ahh)
The Winds Of Chance
Result: 1d20 (3) + 8

Naan
>Neferadi gets the feeling to look down, and sees the horde of Stasized crab chickens
>Erkin drops Neferadi
The Winds Of Chance
Result: 1d20 (2)

Naan
>Neferadi utterly fails to react and takes 2 damage from the fall
ImDead1ns1de
Ishmael looks a little peeved at Erkin. "...Did you have to drop them like that?"
JOE
[FreedomCHAOS chicken: make me invisible!]
The Winds Of Chance
Result: 1d20 (16)

JOE
[the FreedomCHAOS chicken is now invisible for the next while.]
Joe shoots at where it was with his gun.
คຖ໓rē ¢hค໐Ş
>Hug Smol and Yolk to feel better
>Still talking to Iris about how bad things are in the Bed Room
The Winds Of Chance
Result: 1d20 (6) + 3

ImDead1ns1de
Mersault is still holding onto the chicken. He searches for a way to remove its hostile tag.
JOE
reroll!
The Winds Of Chance
Result: 1d20 (20) + 3

คຖ໓rē ¢hค໐Ş
(I promised, it would live forever)
ImDead1ns1de
(yeh.....can it still be carcinized or is it forced to remain a chicken?)
คຖ໓rē ¢hค໐Ş
(If its carcinized - its no longer a chicken)
Naan
"Ow, no matter. Mere injuries will not stop me in the face of SCIENCE!"
>Grabs one of the stasized Crab Chickens
คຖ໓rē ¢hค໐Ş
(I don't really sure, how it should work)
The Winds Of Chance
Result: 1d20 (16) + 2

JOE
[It gets covered in magma, making it easy to tell where it is, and is dropped to the boundary of life and death, but not quite killed.]
Joe frowns. "Why isn't it dead."
ImDead1ns1de
Meursault is very sad at this, and angrily shakes a claw at Joe.
คຖ໓rē ¢hค໐Ş
(Also, he still has a translator from kreb, I believe)
ImDead1ns1de
He then crabs his way into explaining that Andre wished it would "I give up! You can live, chicken! I promise you will live."
JOE
[FreedomCHAOS Chicken: attack All Enrolled (Chickenly)]
The Winds Of Chance
Result: 1d20 (12)

JOE
[A swarm of fairly avoidable chicken missiles appear from nothing, each aimed at one of the enrolled.]

คຖ໓rē ¢hค໐Ş
"...and then it turned me into small baby dragon..." - still talking with Iris. And catch a chicken
ImDead1ns1de
Mersault crabs to the side.
JOE
Joe shoots his before it can hit him, and dodges if he misses.
The Winds Of Chance
Result: 1d20 (12)
Result: 1d20 (14) + 3
Result: 1d20 (20)
Result: 1d20 (19)
Result: 1d20 (15)

Naan
(For Erkin and Neferadi)
JOE
[Everyone dodges easily.]
ImDead1ns1de
Ishmael turns to see the chicken missiles fail to hit anyone. They are mildly confused but contemplating a tally.
JOE
"Hm. In that case, we need a way to take it out of commission... Mersault, can you stasis it?"
คຖ໓rē ¢hค໐Ş
"Ah, look, chicken!" - give it to Iris. Completely relaxed by now.
Naan
>Erkin decides to become the Elder Chicken to try and make the FreedomChaos chicken follow him
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
Meursault asks Joe whether it would be better to unstasis the crab chicken pile or the elder chicken.
JOE
[The FreedomCHAOS chicken is unconvinced by your poor impersonation.]
"Crab chicken. I can just shoot them with my gun."
ImDead1ns1de
The crab chickens are unstasised and an attempt is made at the freedomchaos chicken.
JOE
[FreedomCHAOS chicken: free the left arms of Mersault and Joe from their bodies!]
The Winds Of Chance
Result: 1d20 (5)

JOE
[the Stasis fails.]
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
Mersault tries again.
Naan
>Neferadi sees the Crab Chickens are moving again and quickly hops into his Lab Portal with the one in his arm
JOE
[And Joe and Mersault both lose their left arms (well, Mersault loses his left... pincer.).]
คຖ໓rē ¢hค໐Ş
[Chaos: give me back my adultness]
The Winds Of Chance
Result: 1d20 (15)
Result: 1d20 (5)

JOE
[Mersault succeeds. Andre recieves a shirt called 'Adultness'.]
Joe, one-armed, runs off to shoot the Crab Chickens to death.
ImDead1ns1de
Mersault redirects sustain to himself, confident that Joe can shoot even with one arm.
The Winds Of Chance
Result: 1d20 (19) + 3

คຖ໓rē ¢hค໐Ş
"Iris, you see what I am talking about!" - whinning
Naan
>Neferadi shoves the Crab Chicken into one of the cages for Dangerous Live Specimens
JOE
[Joe is an expert(read: Lucky) marksman]
The Winds Of Chance
Result: 1d20 (20) + 8

Naan
(Well that Crab Chicken sure got shoved into that cage successfully)
JOE
[Neferadi grabs one of the Chickens first and puts it in a cage. Joe does not shoot it.]
Naan
>Neferadi hops out the Lab Portal and thinks on where the next Chicken Specimen is
The Winds Of Chance
Result: 1d20 (18) + 8

ImDead1ns1de
Meursault attempts to stasis the freedomchaos chicken again.
JOE
[(Iris has presumably been commiserating with Andre this whole time but like not in a way that reveals any new information.)]

JOE
[already worked.]
คຖ໓rē ¢hค໐Ş
[Chaos: create buckets of perfect ice cream for me and Iris]
>Eat ice cream, if successful
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
(oops)
Meursault heads outside to see how the crab chicken murder is going.
JOE
[Chaos creates a bucket of pretty good icecream for Andre and a bucket of pizza bagel icecream for Iris.]
[Meursault is greeted with slowly cooling trails of magma and crab chicken corpses.]

ImDead1ns1de
Meursault looks around. He wants to eat one.
Naan
(So did Neferadi find the location of another chicken specimen?)
ImDead1ns1de
(theres plenty of dead specimens...)
คຖ໓rē ¢hค໐Ş
Ask Iris while eating the ice cream: "So, what should I do now? I am small almost like Smol, and it definitely affecting me..."
JOE
[Neferadi determines the most potent remaining chicken specimens are the Elder Chicken, in the back of the coop and in stasis, and the FreedomCHAOS chicken, in stasis. the others are mostly generic, and most of them are dead.]
["Hm... Doesn't your friend Mersault have the ability to undo things like that?" Iris asks.]

Naan
>Neferadi tries to grab the Stasized FreedomCHAOS chicken
The Winds Of Chance
Result: 1d20 (12) + 8

JOE
[It cannot be moved, for it is in Stasis. to move it would break the stasis.]
ImDead1ns1de
Meursault can feel his prize being snatched. He hurries back to see Neferadi.
คຖ໓rē ¢hค໐Ş
"I don't know. It mostly works on wounds, but I am not wounded. Just changed" - thinking and eating ice cream
JOE
[(and then it would wish itself free)]
["What about Erkin, they have something else for undoing problems, right?"]

Naan
>Neferadi tries to move it anyway, nothing will stop his SCIENCE!
The Winds Of Chance
Result: 1d20 (1) + 8

ImDead1ns1de
Ishmael watches on passively. They head inside to see the commotion.
JOE
[Neferadi pulls his head into the frozen FreedomCHAOS chicken with a solid Clunk, taking 1 damage.]
Joe resumes walking around the Coop, thinning out the numbers of those remaining.
Naan
"Ow, Erkin give me some help here!"
The Winds Of Chance
Result: 1d20 (2) + 3

คຖ໓rē ¢hค໐Ş
"Well, I think it is more about mental chains... I don't remember him being able to free somethin into change. What kind of rain would you like?"
JOE
reroll.
The Winds Of Chance
Result: 1d20 (10)
Result: 1d20 (19) + 3

JOE
[Needless to say, It goes pretty well.]
ImDead1ns1de
Meursault angrily crabs at Neferadi to stop trying to steal his soon to be crab friend.
Naan
>Erkin decides to help
JOE
["...Kind of rain?"]
Naan
(Crab can roll to break free now)
(Aura of freedom and all that)
ImDead1ns1de
Ishmael is unsure about whether or not to intervene. They contemplate where the chicken missiles came from instead.
The Winds Of Chance
Result: 1d20 (8) + 2

คຖ໓rē ¢hค໐Ş
"Yeah, I want to make rain. It is relaxing, when it raining outside"
JOE
[the FreedomCHAOS Chicken is not freed.]
ImDead1ns1de
Meursault threatens to fight Neferadi.
JOE
["...Are any of your friends outside? If your chaos goes wrong, it might rain acid or something."]
คຖ໓rē ¢hค໐Ş
"I dunno. I just suddenly wanted some rain... Maybe hot-chocolate or soda one? Just a sudden, weird desire. From 1 to 10, how would you rate stability of my mental state right now?" - look at the chicken - "Also, where this chicken attack came from anyway?"
Naan
(Gotta go)
JOE
["...Hm... maybe 4? I haven't known you that long, but it isn't all that common that you aren't itching to do Something with Chaos."]
["I think the chickens came from the Chicken Coop? It's on the map."]

คຖ໓rē ¢hค໐Ş
"This is more about sudden impulses... I mean, something made it teleport inside this room with some momentum..." - pet Smol and Yolk
JOE
[Joe more or less clears out the whole Coop besides the Elder Chicken. Most of the chickens that could stand up to Lava Gun went out in the first wave.]
["Oh, that... I don't know. Probably still something to do with the chickens?"]

คຖ໓rē ¢hค໐Ş
"...I promised, Chaos Chicken may live. Well, it certainly will. I wished for that and wish came true. So maybe it still want all of us dead? But it probably stopped, because there is no more Chaos around..."
JOE
Joe heads to the Bed Room to look for something useful. Is that where Andre is?
คຖ໓rē ¢hค໐Ş
Andre, Yolk, Smol, Unnamed Chicken and Iris are sitting there. Talking, eating ice cream.
JOE
"Sup, I'm trying to find a long-term solution for the chaos chicken you made immortal." Joe says, as he rummages around for something that might embody sleep, or tiredness.
คຖ໓rē ¢hค໐Ş
"I proclaim your name..." - put finger on confused chicken -...Nameless!"
The Winds Of Chance
Result: 1d20 (9) + 3

JOE
rerollll
The Winds Of Chance
Result: 1d20 (15) + 3

คຖ໓rē ¢hค໐Ş
"We had a weird rope and pills?"
ImDead1ns1de
Meursault goes to the crab pool to scoop up some crab water. He hopes it works on the chaosfreedom chicken.
JOE
[Joe finds a Sleep Mask, and accepts the pills.]
Joe attempts to combine the Pills with his Gun.
The Winds Of Chance
Result: 1d20 (11) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (15) + 3

คຖ໓rē ¢hค໐Ş
"Maybe you should try such thing outside? I like this room, its mine now. And Iris, I guess."
JOE
[The Gun now has a sleep function.]
คຖ໓rē ¢hค໐Ş
(What this gun even has by now?)
JOE
"I'm too lucky to fail." Joe replies.
[The Gun can shoot: Lava, Cold, Electricity, Sleep.]
ImDead1ns1de
Meursault now has a spoonful of crab water. He approaches the stasised freedomchaos chicken and contemplates unstasising it.
คຖ໓rē ¢hค໐Ş
"But we are not..." - scoop some more ice cream
The Winds Of Chance
Result: 1d20 (18)

JOE
[the Spoon does not turn into a Crab on the way.]
"...Well, you weren't doing anything, so."
ImDead1ns1de
Meursault decides there is no time like the present, and unstasises the crab and quickly dumps the spoon of crab water on it.
คຖ໓rē ¢hค໐Ş
"Before you go... Want some ice cream? I am kinda full already." - tell to JOE before he goes away
JOE
"-Nah, I just eat Omnifood."
The Winds Of Chance
Result: 1d20 (11)

JOE
[the FreedomCHAOS Chicken gets the chance to wish before the water can reach it.]
[FreedomCHAOS Chicken: Knock everything away!]

The Winds Of Chance
Result: 1d20 (12)

ImDead1ns1de
Meursault hurries to restasis the chicken.
(gtg)
JOE
[A wave of force knocks Mersault and the crab-water away from the FreedomCHAOS chicken!]
The Winds Of Chance
Result: 1d20 (6)

JOE
[Mersault fails to restasis it, since he has another Stasis active.]
คຖ໓rē ¢hค໐Ş
"Wait, JOE wanted to do what with this gun?" - asked Iris
JOE
[FreedomCHAOS Chicken: Attack every Enrolled!]
The Winds Of Chance
Result: 1d20 (20)

JOE
["something to do with the chaos chicken you made immortal?"]
[Every enrolled takes 2 damage.]

คຖ໓rē ¢hค໐Ş
"Oh..." - and suddenly feels bad
(I have like 8 HP by now, I think)
JOE
[Joe rolls to not lose XP...]

The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
[Chaos: make it rain Order for a long time outside the school]
JOE
[...and passes.]
The Winds Of Chance
Result: 1d20 (2)

JOE
[Chaos makes it rain Order for a long time (a Day) outside the school. However, the order starts very high up, so it will only arrive during the Next Day.]
คຖ໓rē ¢hค໐Ş
"Ok, I probably did something stupid, Iris..." - tells nervously
JOE
[FreedomCHAOS Chicken: Attack every enrolled again!]
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
[Chaos: protect me]
The Winds Of Chance
Result: 1d20 (19)

JOE
[Chaos insults everyone regarding their sanity. Mersault, for instance, is too addicted to food! yeah, gottem!]
[Andre now has a protective barrier around him.]

Joe rolls to arrive at the FreedomCHAOS chicken's current location and not somewhere else.
The Winds Of Chance
Result: 1d20 (1) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (19) + 3

JOE
[Joe arrives at the right location and not somewhere else.]
คຖ໓rē ¢hค໐Ş
"Iris, are you ok? Should I try something or they can solve it themselves?"
JOE
[FreedomCHAOS Chicken: End the Stasis on the Elder Chicken!]
The Winds Of Chance
Result: 1d20 (5)

JOE
[Chaos will get right on that in 6-10 business days.]
ImDead1ns1de
Meursalt blinks back into consciousness after getting roasted by chaos.
JOE
["I'm fine- I don't think the attacks were targeting me?"]
Joe shoots the FreedomCHAOS chicken with Sleep Gun.
The Winds Of Chance
Result: 1d20 (7) + 3

JOE
rerolll
ImDead1ns1de
He attempts to restasis the chaos freedom chicken.
The Winds Of Chance
Result: 1d20 (2) + 3

JOE
again!
The Winds Of Chance
Result: 1d20 (5) + 3
Result: 1d20 (16)

JOE
[Joe misses, but Mersault succeeds.]
คຖ໓rē ¢hค໐Ş
[Chaos: help my friends to deal with whatever they are dealing right now]
The Winds Of Chance
Result: 1d20 (14)

ImDead1ns1de
Mersault scuttles off to the crab pool to get more crab water.
JOE
[Chaos helpfully negates the next wish of the FreedomCHAOS Chicken assuming it rolls 14 or below.]
คຖ໓rē ¢hค໐Ş
"Hmm, I feel like Nameless need something unique about them..." -look at chicken in Iris hands
ImDead1ns1de
Mersault gets another spoonful of crab water and hurries back to restart the cycle...
JOE
Joe moves into the FreedomCHAOS Chicken's blind spot and takes careful aim at it with the Sleep Gun, ready to shoot it as soon as Mersault unstasises it.
ImDead1ns1de
Mersault returns triumphant with the crab water. He prepares to dump it on the chicken the moment he unstasises it again.
คຖ໓rē ¢hค໐Ş
[Chaos Create: bottled super power tailored for Nameless Chicken]
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
>Give to Nameless to drink
JOE
[It succeeds!... And even makes the nameless chicken not hate you so much because you apparently failed to consider that a chicken created purely to attack you might not like you!]
[Also you gain a level.]

The Winds Of Chance
Result: 1d20 (14)
Result: 1d20 (8) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (19) + 3
Result: 1d20 (12)

JOE
[Mersault dumps the Crab Water over the chicken, and Joe shoots it with his Sleep Gun before it can make a chaoswish (also before Mersault can dump the crab water on it but they are not exclusive.)]
คຖ໓rē ¢hค໐Ş
(All this time Iris was clatching on it, so it would not attack)
ImDead1ns1de
Meursalt waits with anticipation to see if the chicken crabbifies.
JOE
[the Nameless Chicken gains the power to be unmentioned in the narration when it wants to be unmentioned.]
[(if it inflicts an effect, the effect will be mentioned, but not the cause)]

ImDead1ns1de
(outis has come back from Shonen class to live life as a chicken...)
The Winds Of Chance
Result: 1d20 (18)

JOE
[The FreedomCHAOS chicken indeed begins turning into a FreedomCHAOS crab, and is freed from its obligation of hostility (but not freed from being hostile, it is still hostile, it is just convinceable now)]

Joe still wants to keep it asleep forever. 1 Andre is enough.
คຖ໓rē ¢hค໐Ş
"Hey, Iris, want me to try create bottle specifically for you?" - asks, while sketching another Lamp, but using Starlight
ImDead1ns1de
Meursalt hurries to find something neat to befriend the new crab with.
JOE
"no need to hurry, I can keep it asleep for as long as needed. Which is to say I will keep it asleep. Forever."
["...That sounds risky! What if it summons another Polybius thing?"]
Joe begins shooting the FreedomCHAOS crab with the Sleep Gun over and over. if Mersault does not try to stop him, this is not a luck-based action.
คຖ໓rē ¢hค໐Ş
"Perhaps it would. Why it even did such thing, when I tried to create body for you? It was weird, but I never thought about it". - put starlight lamp near.
JOE
[(It shall be assumed for simplicity that Joe explained this to Iris offscreen.)]
ImDead1ns1de
Mersault is still searching for something to befriend the crab with.
Ishmael is confused as they watch not IdJoe repeatedly shoot a crab.
JOE
["Apparently, Polybius code is part of the basis for my design. It's what was used to make a copy of the original Iris as a basis!"]
Joe explains to Ishmael, "I'm shooting it with a sleep gun to keep it asleep forever so it doesn't try to kill us."
The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
"Huh, I didn't know that... Also, we didn't check out, what this odd rope does".
ImDead1ns1de
Ishmael is confused. "Why is a crab that was a chicken trying to kill everyone?"
คຖ໓rē ¢hค໐Ş
[Chaos: Create an understandable manual for this rope in English]
The Winds Of Chance
Result: 1d20 (4)

ImDead1ns1de
(the manual is far, far away? Or it's a business days thing again)
JOE
[Mersault finds a Rainbow Key in the store. It is only 4 XP, and purports to be a great befriending tool with a 50% success rate for FreedomCHAOS beings.]
[The Manual lies... and also is alive! It lunges at Andre!]

The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
Meursalt is saddened. He doesn't have the exp to buy this apparently.
JOE
[1 damage to Andre from vicious papercuts!]
คຖ໓rē ¢hค໐Ş
(I still have barrier active, am I?)
JOE
[he does tho]
คຖ໓rē ¢hค໐Ş
[Chaos: tame the manual][/I]
JOE
[oh right]
The Winds Of Chance
Result: 1d20 (3)

JOE
[the barrier blocks the attack, but the manuel is infuriated by the taming and doubles in anger!]
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
(level exp doesn't count right? It has to be free floating?)
JOE
[on the other hand, it misses.]
JOE
[LV 6 - 5 XP - 0 AP - 15 Maximum HP]
[𝐍𝐀𝐌𝐄: Meursalt]

คຖ໓rē ¢hค໐Ş
[Chaos: create another manual like this, but friendly and true]
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
(oh I didn't see that.)
JOE
[Chaos creates another manual like this, but friendly (to the first one) and true (from the perspective of another universe)!]
[they both attack Andre!]

The Winds Of Chance
Result: 2d20 (6, 15)

คຖ໓rē ¢hค໐Ş
"Iris help me!" - dodging
JOE
[one misses, but the other breaks the shield. Iris tries to hold one down...]
The Winds Of Chance
Result: 1d20 (5)

JOE
[but it squirms out of the way.]
คຖ໓rē ¢hค໐Ş
>Just tear them up with my claws
ImDead1ns1de
Mersault buys the rainbow key. He then gets the idea to stagnate fortune to try and ensure the 50 percent chance becomes a 100 percent chance.
The Winds Of Chance
Result: 1d20 (13)

JOE
"I don't really know why, I think Andre was involved?"
ImDead1ns1de
He hurries to the sleeping crab so he is in position if or when stagnate fortune works properly.
JOE
[Andre damages one of the manuels. It bites at his claws! the other one also attacks him! Iris tries to grab one.]
คຖ໓rē ¢hค໐Ş
(Lies! I was asleep when it all started!)
The Winds Of Chance
Result: 3d20 (4, 5, 1)

JOE
[None of those things happen. Iris plows headfirst into a wall.]
ImDead1ns1de
(gtg again)
คຖ໓rē ¢hค໐Ş
[Chaos: make manuals disappear]
The Winds Of Chance
Result: 1d20 (10)

JOE
[The manuals turn invisible for a second or two.]
[They attack Andre again!]

คຖ໓rē ¢hค໐Ş
"Ah!" - dodge and fly around
The Winds Of Chance
Result: 2d20 (8, 5)
Result: 1d20 (4)

JOE
[both of them miss, but Andre rams into the ceiling and takes 1 damage anyway.]
คຖ໓rē ¢hค໐Ş
>Sketch some fire to frighten them
JOE
[Iris gets back up and tries to help.]
The Winds Of Chance
Result: 1d20 (9)

JOE
[Iris fails to help.]
The Winds Of Chance
Result: 1d20 (9)

JOE
[Andre sketches some fire. The manuals back away and hide in the corners of the room, but will probably leap back out if you drop the fire.]
JOE
[You made the Coop happen, though.]

คຖ໓rē ¢hค໐Ş
"Iris, you need to upgrade your agility. Do you think conceptual gym works for robots?"
คຖ໓rē ¢hค໐Ş
(I did?!)
JOE
["I don't know... Maybe?"]
คຖ໓rē ¢hค໐Ş
[Chaos: teleport manuals into library]
JOE
[You wished for a lot of ConceptChickens, got a bad roll at nighttime near ungenerated territory, come day the territory became the Coop]
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
"It worked! Let's go into Gym and check how it works for you!"
>Just run away from the Room towards the Gym
JOE
[Chaos decides that Joes head counts as a library. At least it looks like it worked, to Andre!]
The Winds Of Chance
Result: 2d20 (1, 11)

JOE
Joe rolls to dodge the one that didn't trip over itself, and then to switch to ice mode and shoot them both.
The Winds Of Chance
Result: 1d20 (20) + 3
Result: 1d20 (15) + 3
Result: 1d20 (19) + 3

JOE
[Joe easily resolves the combat encounter Andre has been struggling with for the past 10 minutes :p]
คຖ໓rē ¢hค໐Ş
(We tried very hard. But I am small and Iris clumsy!)
JOE
[And that is why Luck is the best Combat ability... when you pair it with a weapon which can kill things.]
คຖ໓rē ¢hค໐Ş
"Ok, Gym..." - look around the Gym. - "Do you want some sportswear? Also, I probably need to create new clothes for myself..."
JOE
["I'm a robot, I don't think I need sportswear. It's not like I can sweat!"]
Joe resumes shooting the FreedomCHAOS crab with Sleep-mode Gun. he's pretty sure he's got over a week by now, but there's no kill like overkill.
คຖ໓rē ¢hค໐Ş
[Chaos: Create: suitable comfortable clothing for my new body]
The Winds Of Chance
Result: 1d20 (17)

JOE
[Chaos does that.]
คຖ໓rē ¢hค໐Ş
"Ok, lets look for tools or something to test... Maybe find jump ropes?" - try to find something to train Iris agility
The Winds Of Chance
Result: 1d20 (9)

JOE
[Andre does not find anything new.]
คຖ໓rē ¢hค໐Ş
"Well, guess I cannot leverage my trainer experience for science here... You didn't find anything, Iris?"
The Winds Of Chance
Result: 1d20 (14)

JOE
["I found a dodgeball?"]
คຖ໓rē ¢hค໐Ş
"Want to play?"
JOE
["I'm not sure it'll help, but sure!"]

คຖ໓rē ¢hค໐Ş
>Play dodgeball with Iris
The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (20)

JOE
[Iris catches the (well-aimed) dodgeball, spins around, and throws it back at Andre in one smooth motion.]

The Winds Of Chance
Result: 1d20 (1)

JOE
[Andre is too surprised by her sudden nimbleness to even try to dodge.]
คຖ໓rē ¢hค໐Ş
"Where was it, when you were catching the books!" - take the ball and throws back at her
The Winds Of Chance
Result: 2d20 (18, 11)

JOE
["I w-" the Dodgeball hits Iris in the 'face'.]
(gtg)
คຖ໓rē ¢hค໐Ş
Whisper: "Maybe this is a problem of bodily multitasking? It would be a bit weird..."
คຖ໓rē ¢hค໐Ş
>Go with Iris to check out the Shelter created long ago after the game. It probably is important, because Coop was after all.
JOE
[The bottom of the Shelter has been excavated into a pit, leading to a room shaped somewhat like the overlapping region in a ven diagram. There is a tunnel leading out from the room.]
[Dungeon Of Sanctuary added to IRISMaps.]

คຖ໓rē ¢hค໐Ş
(Not sure where we are not IRISMaps, but ok)
"Well, it should have been house for Smol..." - tells to Iris and looking into the corridor
JOE
Joe does some mental math. 1 hour of almost nonstop shooting times one shot per second is sixty times sixty is six hundred times six is three thousand six hundred shots times probably over thirty minutes of sleep per shot is thirtysix-thousand times three equals one ninety- one hundred and eight thousand minutes divided by sixty equals ten thousand eight hundred divided by six equals- one thousand three-three-three plus one hundred thirty three is one thousand four hundred sixty six hours divided by 24 is call-it-25-convert-to-fourdays-so-call-it-100 fourteen-and-change so that's twenty-four-times no, twenty-eight times two fifty six. Fifty six days. Probably long enough.
[The corridor has an intersection, where you can go straight, left, or right. Straight, there is nothing.]
[is Smol with you?]

คຖ໓rē ¢hค໐Ş
(No. Left them in the Bed Room)
>Draw a flashlight of Light and double-barreled shotgun of Fire and Electricity.
>Draw another flashlight of Light and double-barreled shotgun of Wind and Water for Iris.
>Tell: "We need to check this place out... Let's try right." - go right
JOE
[I then check Joes/my math using a calculator, just in case. the right value is 75.]
[The Right is a dead end.]

คຖ໓rē ¢hค໐Ş
(And the left?)
JOE
[The Left has an empty, circular room.]
คຖ໓rē ¢hค໐Ş
>Go inside the room.
>To Iris: "Well, it seems empty. Maybe we should bring Smol and Yolk? Although, its a bit gloomy place to live for my taste..."
JOE
Joe picks up the sleeping-for-the-next-seventy-five-Days FreedomCHAOS Crab and starts dragging it over to the Gothic Room window. If Ishmael asks, he'll explain time probably runs slower there.
Digmata
Nami wakes up where is she?
JOE
[...Wherever she went to sleep yesterday, I guess?]
The Winds Of Chance
Result: 1d20 (20)

Digmata
I think she was carried a few times.
คຖ໓rē ¢hค໐Ş
>Leave the dungeon and go check the playground (if there is no other ways to go)
JOE
[Suddenly, the dungeon rumbles.]
คຖ໓rē ¢hค໐Ş
(Probably in Gym)
Digmata
Nami just decided to look around the gym, she has no idea how long she was trapped in stasis.
JOE
[The way out seals with stone.]
คຖ໓rē ¢hค໐Ş
"Oh, we are stuck..." - stare at the wall
JOE
[ah, yes, Joe moved Nami to the Furry room to keep her away from the Crab Room.]
[The Dungeon continues rumbling, and there is a porf sound from behind Andre and Iris.]


Digmata
Nami uses Bestow Vision to find everyone.
The Winds Of Chance
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
>Look around and be ready to shoot
JOE
[Nami sees her current location in exacting detail.]
[Andre sees... well, a Goblin. no other way to describe it. short, wrinkly, skinny, green skinned.]

คຖ໓rē ¢hค໐Ş
(Well, JOE in GC and Iris and me in the Shelter - this is pretty reasonable results)
JOE
[it makes a pathetic battle cry and charges.]
คຖ໓rē ¢hค໐Ş
>Try talking to it, but be ready if for aggression from it
>Shot it
JOE
(Joe is only on the way to the GC; and when he arrives, he dumps the crab in and immediately leaves.)
The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (4) + 3

JOE
[The goblin dies.]
Digmata
Nami sometimes wondered if her powers had their own personal will.

There is no other option that exploration then.
คຖ໓rē ¢hค໐Ş
>Check the layout of the Shelter again, be ready to attack
The Winds Of Chance
Result: 1d20 (12)

JOE
[There is another, less pathetic, goblin in the circular room now.]
คຖ໓rē ¢hค໐Ş
>Try to talk to it. If it would attack - shoot
JOE
[Additionally, the Right hallway now sports its own, empty, circular room.]
[It lets out a battle cry and charges.]

The Winds Of Chance
Result: 1d20 (6)

JOE
[The first shot misses. It swings its fist at Andre.]
คຖ໓rē ¢hค໐Ş
(Well, there is also Iris to help. She also has weapon)
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (6)

JOE
[Iris forgets her weapon, only managing to tackle it aside before it can hit Andre.]
Digmata
Nami began walking in a random direction.
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
>Attack it again
The Winds Of Chance
Result: 1d20 (9)

JOE
[Nami walks through Cozy (cursed-by-andre) hallway.]

Joe finishes dragging the crab, and decides to find someone who is active to talk to, help, etcetera.
The Winds Of Chance
Result: 1d20 (6) + 3

JOE
[Joe decides to check the Crab room.]
[Andre inflicts a flesh wound. Iris and the Goblin struggle against eachother...]

The Winds Of Chance
Result: 2d20 (10, 5)

Digmata
Nami went straight ahead, nothing alarming was happening after all.
JOE
[Iris keeps holding the goblin down.]
คຖ໓rē ¢hค໐Ş
>Punch it with the shotgun on the head
JOE
Joe rolls to go to the Crab Room through the stairwell and not the fire escape.
The Winds Of Chance
Result: 1d20 (5) + 3

JOE
reroll!
The Winds Of Chance
Result: 1d20 (6) + 3

JOE
[Joe fails and so will not meet Nami on her current path.]
คຖ໓rē ¢hค໐Ş
>End the goblin
>Sketch some Water-Electricity grenades
>Give few of them to Iris
>Float towards the next room, but throw grenade inside of it before entering
JOE
[Nami reaches the Stairwell. will she go down it?]
The Winds Of Chance
Result: 1d20 (3)

JOE
[Andre ends the floor next to the Goblin (as it jerks out of the way)]

The Winds Of Chance
Result: 2d20 (9, 15)

Digmata
Nami after a few thoughts went down the stairwell.
JOE
[Iris does her best to hold it down, but it wiggles free and swings at Andre.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[-and misses.]
คຖ໓rē ¢hค໐Ş
>Slice its neck with my claw, while it miss
The Winds Of Chance
Result: 1d20 (5)

JOE
[Andre also misses.]
Joe arrives at the Crab Room.
[it looks deserted, but maybe someone is hiding! Maybe he should check inside??????]
The Winds Of Chance
Result: 1d20 (20) + 3

JOE
Joe, in his infinite wisdom, does not walk into the Crab Room for no reason.
Iris attempts to retrain the Goblin again.
The Winds Of Chance
Result: 2d20 (5, 5)

JOE
[She and the goblin are equally and highly incompetent and collapse in a tangle of limbs on the floor.]
Joe decides on a new place to check:
The Winds Of Chance
Result: 1d20 (15) + 3

คຖ໓rē ¢hค໐Ş
>Slice the gobling again, help Iris
JOE
[The outdoors!]
The Winds Of Chance
Result: 1d20 (19)

JOE
Joe sets off on a path that will probably lead to him crossing Nami, if Nami does not head towards the Gym or the Pets or Animals rooms.
คຖ໓rē ¢hค໐Ş
(She went down the stairwell, I think)
JOE
[Angre kills the Goblin. With it dead, Iris calmly extricates herself.]
JOE
[yes, the question is where she goes next.]
คຖ໓rē ¢hค໐Ş
>Sketch some Water-Electricity grenades. Give few of them to Iris.
>Float towards the next room, but throw grenade inside of it before entering
JOE
[the next room, apparently, is empty. You electrocute it anyway for good measure.]
คຖ໓rē ¢hค໐Ş
"Do you see any exists or hidden doors?" - asked Iris
The Winds Of Chance
Result: 1d20 (16)

JOE
[a new path begins excavating itself out of one wall from the empty room you just electrocuted. It does not seem to go anywhere.]
คຖ໓rē ¢hค໐Ş
>Check this out
>If room - grenade strategy
JOE
[It ends in a square room.]
The Winds Of Chance
Result: 1d20 (5)

JOE
[the room is empty, however.]
[You hear a rumble that sounds like rocks collapsing.]

คຖ໓rē ¢hค໐Ş
[Chaos: protect me and Iris]
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
Whisper: "This place gives me creeps..."
JOE
[Chaos protects Andre and Iris!... from nothing; the collapsing rocks are not onto them, or within line of sight.]

คຖ໓rē ¢hค໐Ş
"Should we go further or should I try to create an exit?"
JOE
["Do you think you can create an exit without Chaos?"]
คຖ໓rē ¢hค໐Ş
"Without Chaos? Impossible."
JOE
["Then... keep exploring? This place has been weird, but the monsters so far didn't seem That threatening."]
คຖ໓rē ¢hค໐Ş
"And we are horrible fighters... Let's go." - go further into the new corridor
JOE
[A short distance past the square room, it is a dead end.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[Nothing happens in the dead end and you do not hear any unusual sounds.]
คຖ໓rē ¢hค໐Ş
>Check the dungeon for any new routes
The Winds Of Chance
Result: 1d20 (6)

JOE
[The exit is no longer blocked. There are no new routes.]
คຖ໓rē ¢hค໐Ş
>Leave the dungeon
>Look for other people
JOE
Joe waves at Andre from the exit of the School.
คຖ໓rē ¢hค໐Ş
"This place is creepy, but not too dangerous..." - tells about what was inside, when get closer
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
"...Huh. I don't recognise that from anywhere... it sounds like a dungeon, like in dungeon-core stories, but not any particular one."
คຖ໓rē ¢hค໐Ş
Tells: "Yeah, sounds similar. But I don't want to go back for now. We don't really have a lot of weapons or other things for dungeon exploration... And its pretty empty".
JOE
"From what you described, it sounded like it probably wasn't finished anyway... though that doesn't explain where the Core was. hm..."
คຖ໓rē ¢hค໐Ş
>Shrug and ask: "Hey, JOE, do you have some ideas of how to solve my smallness by any chance?"
JOE
"Have you tried Mersault and Erkin?"
คຖ໓rē ¢hค໐Ş
"Nope, I don't know where they are. Can their abilities reverse age-related changes? I am not sure."
JOE
"Well, it might work. If you want another method, I can try to make my gun stronger, and then try to repair the Time Room from that time you made the door into a seal, and then shoot you with it several thousand times, lock the door, and you can wake up several years older?"
"That'll take at least an hour of shooting you though, even if I make the gun ten times as strong."
คຖ໓rē ¢hค໐Ş
"Hmm, I would not die of hunger, would I?"
Digmata
Nami went down the stairwell looking for anybody.
JOE
[Joe is visibly standing in the door across the hall from the Stairwell, facing outside.]
"...I don't thiiink so? I haven't actually eaten anything Today and I'm not that hungry."
Digmata
Nami suddenly appeared behind Joe. "What's happening?"
คຖ໓rē ¢hค໐Ş
"Let's try it later - sounds bothersome." - sees Nami -"Oh, hi Nami! I am a child-dragon-thing now..."
JOE
"Well, we fought a lot of chickens who all hate us and it took a while but we mostly won." Joe says. "One of them had some kind of Andre mimic effect, and like the genius he is Andre made it immortal. like, on purpose."
Digmata
"Should I be concerned?" she asked.
คຖ໓rē ¢hค໐Ş
"Probably. I feel more like a child right now too..."
JOE
"-Ah, don't worry, it's under control. I put the mimic chicken to sleep for at least the next two months, and the other main problem chicken is in Stasis thanks to Mersault."
คຖ໓rē ¢hค໐Ş
"I can try to take its power away again, probably?"
Digmata
"Ok, any other areas that needed exploration?"
JOE
"Could go horribly wrong. Like anything Chaos does."
คຖ໓rē ¢hค໐Ş
"I wanted to finish exploring the school. Also, there is so good Bed Room - this is now officially my place to live. And Iris."
Digmata
"I could go with you, but who's Iris?"
JOE
"Aside from the labyrinthine and possibly boundless School as a whole, there's the Salt Room, and maybe that one place with the police station or something if you know where it is?"
["Hello, I'm Iris!" says Iris. she is a robot woman with a pink color scheme and glowing pink balls in the palms of her hands.]
คຖ໓rē ¢hค໐Ş
(AI from the phone, for whom I made a body, but things turned bad...)
The Winds Of Chance
Result: 1d20 (14) + 3

JOE
"-oh, Iris is... from a video game, sorta. She has memories from it, she's not like Cas was."
Digmata
Nami nodded at the information, "I see, Iris I'm Nami."

"Not that you mentioned it, where's Cas?"
คຖ໓rē ¢hค໐Ş
"Ah, I didn't see her for a while... Could chickens eat her, while the invasion was happening?"
JOE
[in the Car, it seems like.]
[the Car is further from the Coop than the entrance of the School was, so since they never reached that, they probably did not reach the Car.]

Digmata
Nami went straight for the Car trying to check on Cas.
JOE
["Nice to meet you!" Iris chirps. "I've been maintaining a map of all of your explorations to help you navigate, would you like me to download it onto your phone?... do you have a phone?"]
คຖ໓rē ¢hค໐Ş
Go with her (Sitting on the shoulder of Iris)
JOE
Joe also follows.
[Cas is awake, but seems to have only recently woken up. perhaps around when Nami mentioned her.]

Digmata
"Are you ok? The last few days are very blurry for me."
Digmata
Nami taps her pocket, "It doesn't have a battery."
คຖ໓rē ¢hค໐Ş
Whisper to Iris: "I feel like Nami afraid of AI. Or just too focused on Cas..."
JOE
["As well as can be expected? missing most of my memories is still weird, but I slept okay."]
JOE
["I think Erkin found a charger at some point. Maybe you can borrow it?" Iris suggests.]
Digmata
"Oh well, let's go and introduce you others. At least the ones who are awake. These are Andre, Joe and Iris."
คຖ໓rē ¢hค໐Ş
>Sketch some Fire-Wind guns and give them to Cas and Nami
>Tells: "Good morning again Cas. As you can see, I am smol now!"
Spectrum Sketch, Level 1. Within touch range, you may create Fire, Light, Electricity, Vital Energy, Wind, Water, or Starlight; or create the corresponding color, which can convert into those things when the sketch is complete.[Rainbow]
- My random ability for a day, by the way
JOE
[Iris gives a little bow and introduces herself again.]

Joe waves. "I'm Joe. I like to think of myself as the most reasonably person around, but I'm probably not qualified to make that assessment."
Digmata
Nami rolls her eyes, relatively.
JOE
[Cas holds the red and blue gun very gingerly at arms length. "...What is this?"]
คຖ໓rē ¢hค໐Ş
"Don't want to be offensive, but I think Iris is most sane here. At least I trust her the most" -shrugs
The Winds Of Chance
Result: 1d20 (3) + 3

JOE
reroll
The Winds Of Chance
Result: 1d20 (7) + 3

JOE
[Joe fails to think of the witty reply I thought of.]
คຖ໓rē ¢hค໐Ş
"This is a temporarily projection of a gun! Works almost like real one, but with twist!"
JOE
[he would have said 'fine, the most reasonable man around here.' and so nami and iris, being female, get to be more reasonable.]
The Winds Of Chance
Result: 1d20 (15)

JOE
["...I guess it might come in handy." Cas says, and carefully puts it in a pocket.]
คຖ໓rē ¢hค໐Ş
"Now, how about exploring the Salt room?"
JOE
"We should probably find Mersault to put the Macaw in Stasis again."
Digmata
"If you think it would be important then sure, I have two guns and I haven't used them yet."
Nami uses Bestow Vision to check where Mersault is.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"In the Crab Room, perhaps?"
JOE
[Nami sees a crab (which is somehow wearing a backpack??), outside, looking at an area filled with the rock formations characteristic of Joe using his Lava Gun.]
[Nami then sees the Crab suddenly turn into Mersault (Furry edition), since he stopped Sustain Target-ing himself at some point.]

Digmata
He's at the crab and doesn't have protection.
ImDead1ns1de
Meursault blinks back into consciousness. He is suddenly taller and now a furry. He heads to the crab room to re crabbify himself.
JOE
[On the way to the Crab Room, Mersault will enter line of sight of the others. everyone may now roll to notice him passing by (DC16).]
The Winds Of Chance
Result: 1d20 (14) + 3
Result: 1d20 (2)

JOE
"Oh hey, there's Mersault." Joe says.
คຖ໓rē ¢hค໐Ş
"Should I teleport him towards..." - stops
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (6)

JOE
[Cas and Iris do not notice on their own.]
The Winds Of Chance
Result: 1d20 (18)

JOE
[Nami does, though.]
คຖ໓rē ¢hค໐Ş
"Well, you are definitely more human then before". - looks at Meur new form
ImDead1ns1de
Meursault does a backflip into the crab pool.
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
>Stop him from doing weird things
The Winds Of Chance
Result: 1d20 (12)

JOE
[Mersault is not close enough. He will have to endure several more minutes of conversation before he can do that.]
ImDead1ns1de
Meursault cares not for his furry form. Crab or nothing. He hurries to the Crab Room.
Digmata
"That was weird." Nami answered.

"By the way my power said that a means to return was here. It was the reason I was here before I fell asleep."
คຖ໓rē ¢hค໐Ş
"Ok, we wanted to ask you to go with us for Salt Room exploration... Why are you trying to be kreb so much?"
JOE
[clearly, then, Mersault is a Crab Furry.]
ImDead1ns1de
"Anything...is better than furry."
JOE
"A means to return to where, to be clear?"
คຖ໓rē ¢hค໐Ş
"To the Crab, probably?"
JOE
"That would track for the Crab Room."
Digmata
"I said a way home when I used my ability."
คຖ໓rē ¢hค໐Ş
"Maybe you should try it again? You know, Crab Room?"
JOE
"Oh, a way home? There's an item for that in the Store."
[nami may now roll to successfully notice this interjection. DC is 1.]
Digmata
"Item?"
JOE
[also Nami has 2 AP to distribute.]
Digmata
"Maybe it was that, why no one is using it though."
JOE
"The Store- it's accessed through the Classroom's window?- sells a bunch of stuff, mostly for XP? One of the items is a way back home."
"It costs like 50, though."
คຖ໓rē ¢hค໐Ş
"Maybe more by now... It was fluctuating, right? Maybe I should try to steal it?"
JOE
"Yeah, that's why I said 'like'.... I do not think you should steal it."
ImDead1ns1de
Meursault hopes he can go back to being a crab soon.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"I think Chaos rather destroy or warp it, if I try..." - stop the Meur from going
JOE
[Mersault- who is a Crab of the anthropomorphic/furry variety- arrives at the Crab Room.]

The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
"Where are you going? You want to be kreb so much?" - tells from outside the room - "You kinda still is..."
JOE
[...the Crab Room cannot Carcinize him. he is already a Crab.]
ImDead1ns1de
(has meursaults furry form actually been decided?)
JOE
[in other news, Night is falling.]
[if you do not have a different answer, he is crab by default due to his desire to be a crab.]

คຖ໓rē ¢hค໐Ş
(Nope. But its crab probably)
ImDead1ns1de
(Meursaults furry form is definitely a chicken of the cockatrice variety. Its why the chocrangekin was so tasty to him.)
JOE
(are you sure you want to imply mersault is an aspiring cannibal)
ImDead1ns1de
(perhaps....is it cannibalism if he was human for most of it?)
คຖ໓rē ¢hค໐Ş
"So Nami, what about check the Crab Room with youe Vision again?"
JOE
[I kinda think you are lying because you want to be a crab, so Mersault rolls to be what you said and so become a Crab.]

ImDead1ns1de
(chickens are cannibals anyways...)
The Winds Of Chance
Result: 1d20 (4)

JOE
[Mersault fails.]
Digmata
"At least it was a start sure."

Nami uses her vision as well.
ImDead1ns1de
(the furryizer claims all in time....)
JOE
[what is Nami attempting to discover at this time?]
The Winds Of Chance
Result: 1d20 (13)

คຖ໓rē ¢hค໐Ş
"Wait a minute, how you was transformed, if I dusted it?"
Digmata
The crab room
ImDead1ns1de
"I don't know...Hm. Maybe Joe did something...."
คຖ໓rē ¢hค໐Ş
"Can it make me adult again? Should I seal Crab Room or something? It feels cursed..."
JOE
[Nami learns the main effect the Crab Room has is various ways to turn things into Crabs.]
ImDead1ns1de
Meursault plops the crab crown on his head in the hopes it turns him into a normal crab.
The Winds Of Chance
Result: 1d20 (19) + 3

JOE
"...Me? How did you get to that conclusion? Andre's the only one with an applicable power, no?"
Digmata
"We need to seal it."
ImDead1ns1de
"But why would Andre rebuild the Furryizer?"
JOE
"That sounds sensible. Should I use magma?"
"-by accident with a chaoswish, probably in the hand of an enemy or something?"
ImDead1ns1de
"When did the furryizing even occur? Hmmmm..."
Digmata
"Let's not fall to that rabbit hole shall we?"
ImDead1ns1de
"At some point...that scientist from gothic turned from a human into a monkey after we met them...And there were no enemies other than ourselves..."
JOE
"Well, you were a Crab when I was shooting the FreedomCHAOS crab with the sleep gun, and a furry when we saw you after that, so... at some point between those times?"
"-oh yeah, that scientist turned into a monkey... didn't his skin fall off first or something? That doesn't sound very furryizer...y to me."
คຖ໓rē ¢hค໐Ş
[Chaos: if Furryizer still exists, let us all see it]
The Winds Of Chance
Result: 1d20 (1)

ImDead1ns1de
"And Ishmael too...They were a fellow crab but at some point they turned into a burning flying thing...."
JOE
[Chaos renders the Furryizer strongly antimemetic to everyone except Joe.]
Digmata
"Ok I'm using my vi-"

"You didn't use your wish right?"
ImDead1ns1de
(justice for meursault!)
JOE
[-they may still discuss it, but cannot perceive it even if they would otherwise see proof of it.]
ImDead1ns1de
(nami is our only hope to uncover joes wrongdoing)
Digmata
Nami uses her Bestow Vision to try to look for it.
JOE
[for instance, Nami would see a view of Joe and his backpack, and also perceive the backpack as definitely empty proving he does not have it.]
The Winds Of Chance
Result: 1d20 (4)

Digmata
Would Nami realize something was wrong with her vision?
ImDead1ns1de
Meursault feels uncomfortable on two legs. He scuttles and assumes a vaguely standard crab stance and feels much better.
JOE
[this being a 4 and not a 20, Nami sees the scattered dust remains of the Furryizer, clearly not intact. (specifically, the bits Joe did not catch, but the vision does not clarify that)]
ImDead1ns1de
(its like seeing the invisible monsters i guess, if you roll high enough you have a hint of something wrong, but otherwise you can't actually see anything?)
JOE
[if Nami was lucky both for the contents of the vision and noticing the oddity, yes.]
[with an unlucky vision Nami just sees something misleading or insufficiently clear.]

คຖ໓rē ¢hค໐Ş
"Well, whatever... It is not the biggest problem anyway". - looks at entrance of the Crab Room
Digmata
"It was still turned to dust..." Nami answered.
The Winds Of Chance
Result: 1d20 (17) + 3

ImDead1ns1de
"If it was turned to dust then why have people been furryizing?"
JOE
Joe in no way indicates any surprise at this.
"Andre. the answer is always Andre." Joe replies, and sets to work sealing the Crab Room with lava.
Digmata
"Wait I'm going to check how Mersault turned into a furry."
คຖ໓rē ¢hค໐Ş
"Probably some lasting effect of some Chaos Wish..."
JOE
[Bestow Vision is on cooldown for use on Nami right now.]

ImDead1ns1de
Meursault is saddened by the loss of the Crab Room. He wishes it luck with its crabby endeavors.
Digmata
She uses it on everyone around her.
The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (6) + 3
Result: 1d20 (7)

คຖ໓rē ¢hค໐Ş
"Yeah-yeah, I am god-creator of everything weird. Maybe it dusted in some unusual way - I didn't pay much attention, way back when I tried it. Was in bad state of mind."
ImDead1ns1de
Ishmael at some point flutters by, bored and vaguely confused at the crab that got dumped in gothic class. "Why's everyone all grouped up again..?"
Digmata
"What did you guys see."
ImDead1ns1de
"I think your vision is lagging. Maybe because there's too many of us at once?"
JOE
[Andre sees the approximate moment Mersault began turning into a Furry; Joe was being accosted by the Hallway, Neferadi had just thrown a potion which shattered, Erkin was in the general area... the Furryizer is not present.]
[Mersault sees the moment his Sustain Target remembered it was off.]
[It does not matter what Joe sees, since he will claim he saw the time Mersault was actually becoming a Furry while he was uninvolved.]
[Ishmael is not here; it is Night, so Gothic people are back in their Gothic Room.]

คຖ໓rē ¢hค໐Ş
"Just process of Mersault transformation". - shrugs
ImDead1ns1de
(oops)
JOE
"I saw Mersault transforming while he was looking at, like, the place the FreedomCHAOS crab was before I put it to sleep... I think."
ImDead1ns1de
Meursault leaves to be comforted by his crab buddies. He wishes to be a real crab.
JOE
[Erkin can probably help, eventually.]
คຖ໓rē ¢hค໐Ş
"Of course, this Chicken tried to attack us! And one shot probably hit true. I've got just some aggressive chicken on my head..."
JOE
[the Crab Room is now sealed by stone, by the way... none of the Crabs are inside this, so it is not like this stops Mersault.]
ImDead1ns1de
(does this make joe a gaslight gatekeep girlboss?)
Digmata
Nami considered the information laid before her, observing everyone for any tells.

Now is the right time to develop a skill.

Third Eye
The ability to detect lies and emotions. Passive ability.
JOE
(pretty sure you need all of those criteria to be that, and Joe is definitely male.)
Digmata
(nothing a chaos wish can't solve)
คຖ໓rē ¢hค໐Ş
(This solve one problem and creates like ten new ones!)
JOE
[Reifying...]
[Crystal Empathy, Level 1]
[You can sense the emotions of those around you. This gives a +6 to rolls involving understanding the emotions of others and a +3 to detecting their lies.]
[Acceptable?]

ImDead1ns1de
(perhaps nami getting the ability to see the unseeable could also work if she wants to find things? eh idk)
Digmata
Acceptable if it is considered a passive.
JOE
Joe decides now is a great time to get 2 more levels in Luck Stockpile.
คຖ໓rē ¢hค໐Ş
(It would not work with antiememetic thing. Because even if she understand JOE lies, she still would be unable to detect the item, even if JOE waving it before her eyes)
JOE
[Since it is a +6 and +3, it cannot be a guaranteed success, so you have to invoke it- to pay attention to what it is saying.]
ImDead1ns1de
(the fact that joe lied about the reconstruction and firing of the furryizer has its own concerns and implications)
Digmata
She has another AP remember?
Digmata
Ok
ImDead1ns1de
Meursault is too busy clutching the crab plushie with his crab friends somewhere else.
คຖ໓rē ¢hค໐Ş
"Last time I saw it in person was when I dust it. But maybe it was a mistake - because it was able to 'heal' such things as turning into crab and other exotic mutilations..."
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
"doesn't that assume it was the Furryizer that transformed Mersault? or were you a crab before you became a dragon?"
ImDead1ns1de
(joe has +5 to all rolls and almost infinite rerolls...fear)
Digmata
Nami looks at everyone.

"Explain what you saw?"
JOE
Joe is confused. "...Didn't we do that already?"
ImDead1ns1de
Meursault is busy trying to stack crab cutlery somewhere far, far, away.
JOE
Joe is also tired. This is his real status, as it is Nighttime and he normally falls asleep pretty quick at Night, and if Nami is paying attention to emotion-sense it will be clear.
Digmata
"Just to be sure I'm getting everything right."
คຖ໓rē ¢hค໐Ş
"What Occam's razor tells us? Someone should have somehow repair or create or find a new one? Or brainwash me to think I destroyed it... I know one person, who could do the last thing..."
ImDead1ns1de
(dramaaa)
JOE
Joe looks, and feels, incredulous at Andre's logic. "Occams razor is 'the simplest solution is the correct one'. How the heck is that simpler than 'it was a side-effect of a Chaos-wish'?"
Digmata
"I don't have a reason to do that, hell I don't want to be turned into a furry remember?"
JOE
[Seriously I do not understand your argument.]
คຖ໓rē ¢hค໐Ş
"Exactly! I meant, just look how many assumptions need to be made for the theory that this thing is whole and functioning! It doesn't end up. So stop bickering like children - we tired, have enough fights for today..."
JOE
Joe blinks. "Oh, that makes more sense."
The Winds Of Chance
Result: 1d20 (12) + 5

Digmata
Nami slammed the wall. "Ok, straight question does any of you have an item that can turn someone into furries?"

She closely observed the two for their tell her newest skill.
JOE
[Joe is lucky enough to have been mostly thinking about the argument Andre was making and not its further implications on him.]
คຖ໓rē ¢hค໐Ş
"I don't want to talk about this anymore. This is just a farce..." - slowly fly towards the Bed Room
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
reroll.
The Winds Of Chance
Result: 1d20 (14) + 5

JOE
reroll.
The Winds Of Chance
Result: 1d20 (7) + 5
Result: 1d20 (9) + 5
Result: 1d20 (2) + 5
Result: 1d20 (12) + 5
Result: 1d20 (19) + 5

JOE
after far too many rerolls, Joe replies "No.". His emotions feel like he's tired, annoyed, and feeling like very much like being a pedant if this continues.
ImDead1ns1de
(joe has gotten too strong. soon he'll furryize everyone!)
The Winds Of Chance
Result: 1d20 (12)

JOE
[Nami does not roll high enough to notice anything untoward in either emotions or lies.]
[(The above roll does not show the bonuses because they are of different sizes; 18 and 15 are both less than 24, of course.)]

(Joe will furryize nobody unless he thinks it will solve some kind of major problem they have, such as being a Crab or having no skin.)
ImDead1ns1de
(being a crab is not a debuff!)
Digmata
"Ok." Nami believes him.

"I'm pretty sure that the cooldown was already over so one last look before anything."
JOE
(it makes it harder to do basic physical tasks, except I keep forgetting you're a crab and cannot do basic physical tasks.)
คຖ໓rē ¢hค໐Ş
(Could not talk, grab objects, not very agile...)
JOE
(but I didn't know I would forget, so at the time it was a debuff. for Most of what we do.)
ImDead1ns1de
(what if as a crab furry i still struggle to do basic physical tasks?)
JOE
(Joe did not know you were a crab furry, he thought you would be a physically capable furry.)
คຖ໓rē ¢hค໐Ş
"You are becoming even more paranoid then I am... Should we worry?" - stops for a moment
ImDead1ns1de
(poor joe...)
The Winds Of Chance
Result: 1d20 (10)

Digmata
"I'm just covering all the bases." Nami answered.
JOE
[Nami sees a vision roughly matching what Joe described, of Mersault when the Sustain Target wore off and he turned from Crab to Crab Furry amidst the lava rock trail remnant things from the FreedomCHAOS Chicken/Crab being shot.]
[Joe is clearly nowhere in the area this point, and same goes for everyone else except Mersault.]

คຖ໓rē ¢hค໐Ş
>Lie in bed of the Bed Room
Digmata
"It was the Crab room." she concluded.
ImDead1ns1de
Meursault wonders if any of the crab items do anything.
JOE
Joe has already set off to go to sleep.
JOE
[the Crab-themed regular ones do not have any functions not possessed by either crabs or the regular object they are based on.]
[the ones that were called out explicitly before that note about normal things may do things.]

ImDead1ns1de
(stuff to figure out when its daytime again i guess?)
คຖ໓rē ¢hค໐Ş
(Yes. Like this weird rope from the Bed Room I have)
>Takes empty buckets of ice cream and goes to throw them away
>Suddenly remembered: "Sport Class, of course! This is where I should have search for things for Iris to try!"
>See Nami again: "So, do you got any ideas about going home problem, perhaps?"
Digmata
"The problem here is that EXP requirement, so we need to find an item can store EXP so that we can get it faster."
คຖ໓rē ¢hค໐Ş
"We tried to create EXP using Chaos with JOE. It made something weird, we destroyed it immediately. Also, there are some problems after LV 10 - special requirements to move forward. At this rate, it could take us months or years. You idea could help with it... Perhaps craft it from conceptual objects? There is a Factory in the school and a lot of interesting materials, but I am not sure it is possible to craft EXP out of them. At least not easily or safely... I mumble again." - sigh
Digmata
"We'll figure something out during later." Nami answered before going to sleep.
คຖ໓rē ¢hค໐Ş
"Yeah, later..." - fly towards the desert for a night walk.
คຖ໓rē ¢hค໐Ş
[Chaos: Create mirror to see my Earth through as it is in the present]
The Winds Of Chance
Result: 1d20 (4)

คຖ໓rē ¢hค໐Ş
The created mirror provides a kaleidoscope of visions and sounds from different places simultaneously. However, it was unfortunately destroyed due to resonance. During the destruction, sharp glass slightly wounded Andre, causing him to take 1 point of damage.
"Ouch! Yeah, no Chaos..." - fly back to school, do into the Bed Room and sleep
คຖ໓rē ¢hค໐Ş
(I suddenly got who does JOE remind me of. King from One Punch Man. Always in dangerous situations, but never dies)
JOE
not just never dies, the only time luck has let him take damage since level 10 was when the FreedomCHAOS chicken got a 20 on 'attack all enrolled'.
คຖ໓rē ¢hค໐Ş
>Find Meur and check how is he doing
ImDead1ns1de
Meursault is busy moping, hugging his crab plushie.
คຖ໓rē ¢hค໐Ş
>Hug Meursalt 🫂
ImDead1ns1de
Meursault wishes to be pure crab, not this two legged abomination.
คຖ໓rē ¢hค໐Ş
Whisper: "Meur, I think your mental state deteriorated after being crab... Remember, how everything started? How you were the most sane of us all?" - bitter laughter - "It were just a few days ago! But it feels like eternity in there..."
ImDead1ns1de
"Time flows and waits for no one...Like an eternal river, carrying crab souls to the ether."
คຖ໓rē ¢hค໐Ş
"You are not crab, you are Meursalt". - poke Meur in forehead - "You are still somewhat functional, not mutilated and not ugly! Alien, perhaps, but look at me! How many times did my body change? Something like five?!" - laughs for a bit - "Its just hilarious, I choose Chaos - of course I am gonna change... Why are you trying to be crab so much?"
ImDead1ns1de
"Because all things become crabs. There's a comfort in that certainty, in the knowledge of your own helplessness against the endless advance of life. Its the natural order of things, and all I did was go along with it. Why struggle against a current you can not swim past?"
คຖ໓rē ¢hค໐Ş
"All things become dead, Meur. Not crabs. I think, you just became suicidal". - deadpan, while floating on the level of Meur eyes.
ImDead1ns1de
"I have not surrendered to lifelessness yet Andre. I intend to continue my existence here, and since carcinization was almost inevitable until the Crab Room was sealed off, I did not refuse it. Now I am stronger for it. My own ability considered it an improvement. So why wouldn't I be crab?"
คຖ໓rē ¢hค໐Ş
"I need to provide flaws in alphabetical order? You couldn't talk - I should risk it and made talkie-device for you. The shape of the crab is clumsy, slow, does not fit well with stairs, cannot use tools normally... I can go on and on, really. Crabs are the previous stage of evolution. Your power just can't fight change, that doesn't mean being a crab is better."
ImDead1ns1de
"Crabs are the past and crabs are the future. To gain pros is to gain cons. Change is inevitable and a natural fact of life yet to change is to not stay stagnant. No matter which way I go I violate and yet adhere to the principle of my power. My concept is almost paradoxical in nature Andre. All I can do is play along."
คຖ໓rē ¢hค໐Ş
"You have psychosis my dear friend..." - tells sadly - "...or something similar. Because this doesn't have any sense. I wanted to ask you about, if you have some ideas about reversing my age situation. But now I think, its a bad idea to take your advice". - tells a little anxious and sigh. - "I am going to kitchen, try to make something to eat at midnight." - slowly and gracefully starts fly away.
ImDead1ns1de
Meursault goes back to huddling in the corner with his crab plush.
คຖ໓rē ¢hค໐Ş
>Try find someone else awake on the way to kitchen
>In the kitchen: find ingredients and try to cook something
ImDead1ns1de
(i dont even remember when meursault started going insane. maybe the chocrangekin did it?)
คຖ໓rē ¢hค໐Ş
(It was the starting point for sure)
(Maybe some people just should not eat or experience some concept objects. Something may be just too ideal or trigger some changes in the brain just by accident)
ImDead1ns1de
(i think the loss of it made him spiral? hard to tell)
(he went back to normal after tho)
คຖ໓rē ¢hค໐Ş
(Topple something inside of already unstable mind. Maybe triggered development of schizophrenia. Some people may be prone to schizophrenia, and a stressful or emotional life event might trigger a psychotic episode.)
(Its pretty scary, actualy. Just imagine this people going back after several years. What horrible things might happen? Sounds like special type of apocalypse)
ImDead1ns1de
(my personal theory is that a certain level of chaos/insanity is expected, so when things get too quiet meursault feels compelled to act out to try and maintain the standard)
คຖ໓rē ¢hค໐Ş
(And don't forget about Chaos... Some side-effects may be a little more subtle, than the other. Like, remember this event with pulling myself from the future, just to be pulled back by my past self few seconds after? It might be just part of an issue)
ImDead1ns1de
(perhaps meursaults mind is just a tad bit more fragile around concepts...)
JOE
(I do not have the same...[passive implicit paranoia] in my worldbuilding as Andre apparently expects. Conceptobjects do not cause mental harm unless the relevant concept is in some way about mental harm, even if actually experiencing an analogous real object would require or cause mental harm.)
ImDead1ns1de
(oh wait i just remembered meursault still has a whole kitkat somewhere in his stomach)
JOE
(If Joe was awake he'd comment these are obviously just the standard side-effects of being a not-too-serious roleplay player avatar.)
คຖ໓rē ¢hค໐Ş
(Yeah, this one. But I just used to things going wrong )
JOE
(-as I have previous experience with from other contexts, and is another way of saying 'people describe actions that are more questionable than they would actually do, when they are playing game, even if they claim themselves as the actor'. Mersault eats ludicrous foods because ImDead1ns1de thinks this is funny. Joe punched people for luck partly because I think this is funny. Andre is probably more quick to use chaoswishes because death would not be real?... I don't think Erkin is a self-insert (so probably Erkin is Just Like That), and the closest thing Nami has is the whole 'Cas' situation)
คຖ໓rē ¢hค໐Ş
(Yeah, it is impossible to play character ideally, because its a game. If the goal was more in-depth role playing for making a working, serious story, things would be a bit different.)
ImDead1ns1de
(i do wonder what a half serious class rp would look like. But then again it might devolve back into crack very quickly.)
JOE
(I think Concepts is half-serious? at least, I try to keep things consistent on the results level and such.)
ImDead1ns1de
(ah yeah definitely, i guess i meant 3/4 serious or almost fully serious?)
คຖ໓rē ¢hค໐Ş
(Well, Andre would not use Chaos wish, if there is no death threat. Well, maybe he would still do it unintentionally, because of fear or other stress. However, his mental state would degenerate quick. I made this character from myself - and I know how unstable and depressive I might be in such a stressful environment)
JOE
(well, it's within your power to start up a new Class and try to keep it more serious. be the change you want to see in the world)
ImDead1ns1de
(Meursault would be more prone to hitting and then healing anyone who endangers the group i guess? hm havent really thought about it)
JOE
(I think seriousness is kinda a critical mass phenomenon. If you start with a serious group, even just say 3, and someone unserious comes in, the responses of the other characters will push them towards seriousness.)
คຖ໓rē ¢hค໐Ş
(Or just go Hermit and slacking most of the time doing nothing, because there are almost everything needed around. I just need to find some stimulus for brain, maybe walking around concept world)
JOE
(Joe would act almost exactly the same in a serious RP, except insofar as his actions depend upon other people being unserious, or he was at that point explicitly addressing the nature of the world as a group RP.)
คຖ໓rē ¢hค໐Ş
(Maybe it could be turned into serious story, but it sounds pretty hard and time-consuming 🤷‍♂️ )
JOE
(probably a bit less enthusiastic/sudden about the luck punches. but for, say, the furryizer situation... The only way he doesn't repair it is if he can't, and the only way he doesn't hide it is if he thinks people would be totally cool with that and not destroy it again. And for that he'd have to fail a luck check. The only way he doesn't use it when someone's skin just fell off is if he thinks they'll be fine- which he would not be, Mersault was elsewhere and Andre was hostile. If he knew Mersault desired crabbiness he wouldn't've furryized him but that'd probably not be communicable in the situation.)
คຖ໓rē ¢hค໐Ş
(Also, Meur had device for talking gifted by Andre. Furryizer is closest thing to 'undo' button they have really. Because it can 'heal' some things, which usually cannot be healed. Destroyed in the act of anger by Andre, but useful tool by itself. Albeit dangerous one, because it can irreversibly change people, even if they don't want to. )
ImDead1ns1de
(chaos wish or erkin might undo it but those are both heavily rng based)
คຖ໓rē ¢hค໐Ş
(Chaos wish is a horrible hazard, uncontrollable reality-warping. All the power, almost no control.)
(Not sure about Erkin tho)
Digmata
Nami acts the same but she is more coherent in her actions and will really think before putting someone on Geass.
Naan
(I would probably play Erkin more insane, more freedom focused rather than just having fun. Because currently he has been rather okay compared to what could have been)
คຖ໓rē ¢hค໐Ş
>Try to cook something using ingredients from kitchen
The Winds Of Chance
Result: 1d20 (20)

คຖ໓rē ¢hค໐Ş
With the limited selection of ingredients at your disposal, you managed to create something truly exceptional. Bon appetit!
(Hmm, these dice knows, when to give us 20, it seems)
 
Last edited:
I observe that literally only Rihaku has proposed or voted for a plan.
Class of Concepts, Day 6 and Night 6 - Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[no retroactive XP is awarded (I do not personally consider Nami pursuing the Furryizer question 'Perceptive' as Nami was not the one to bring it up and initially dismissed it.).]
[A new Day has Dawned. Sorta. (Due to OOC reasons, this Day started at... Noon or so?)]
[Vibrancy slowly seeps out from the Class, restoring color and definition to unexplored territories.]
[the Void shrinks slightly.]
[The Gothic Room Window has been replaced and hired for a job at a above-market rates.]
[Rolling for certain occurrences related to past events...]
[Mole People: 4. 5. 15. 10. 5. 17. 17. 14. 13. 18. Success.]
[Expand, Nascent Core: 14. There are rumblings in the Dungeon.]
[Not A Homestuck Reference: 9. Unlikely to become relevant Today.]
[Most of an Afternoon and Evening lies before you. What. Do you do?]
[also, I suppose I should reiterate that the names I attach to Occurrences Related To Past Events are explicitly designed to be uninformative to anyone who does not know what they mean and only serve as reminders to myself, who already knows what they mean.]
[It is called 'Not a homestuck reference' because it is in no way connected to homestuck but I expect the words 'not a homestuck reference' to remind me of it.]

ImDead1ns1de
Meursault awakens. He is still a crab furry instead of a crab. He weeps for what is lost before heading out to find other awake classmates.
The Winds Of Chance
Result: 1d20 (2) + 5

JOE
Along the way, Mersault sees Joe trip, almost landing on his face before catching himself, while performing a seemingly purposeless acrobatic maneuver.
ImDead1ns1de
Meursault waves to Joe. "Wanna try to murder the elder chicken?"
JOE
"In a bit, first I want to rebuild my Luck Stockpile a bit." Joe replies, and runs off.
ImDead1ns1de
"See ya."
Meursault thinks that it is a shame that the crab room got boarded off since he wanted to crabbify the elder chicken too.
JOE
Joe continues to traverse the school by normally ill-advised means, mostly consisting of jumping into or climbing through windows.
The Winds Of Chance
Result: 1d20 (20) + 5

JOE
[One might say he does a good job of it. A normal person might balk at even attempting to jump out the Classroom window, grab the overhang, do a flip over to the Gothic Window, land on border of the ruined remains of the Shonen class, and taking another running leap before grabbing the wall to swing around the corner midair and reenter the hallway. Joe pulls it off flawlessly and keeps going.]
[Eventually, Joe arrives at the Omnifood again.]

JOE
Joe checks the flavor of a random section. He's here for luck-rolls first, everyone else second.
The Winds Of Chance
Result: 1d20 (14) + 5

JOE
[He ends up with the flavor of Chocolate-Banana-egg salad, What the chocolate-chicken-orange might have been instead, if luck had turned different.]

Joe saves a few spoonfuls of that for Mersault, and bites another section.
The Winds Of Chance
Result: 1d20 (4) + 5

JOE
[Joe bites a substandard apple.]
oh well, you win some you lose some. Joe picks another random section.
The Winds Of Chance
Result: 1d20 (17) + 5

JOE
[next up, Beaftermelon Vanilla Icecream.]

Joe saves a solid chunk of that for other people, too.
The Winds Of Chance
Result: 1d20 (9) + 5

JOE
[An ordinary salted egg.]
คຖ໓rē ¢hค໐Ş
>Andre wakes up, fly into Bed Room and try to understand what a strange rope is for
(It was curiosity from the moment it was found)
The Winds Of Chance
Result: 1d20 (2) + 5
Result: 1d20 (13)

JOE
[Joe finds pepper. This is not to his tastes.]
[Well, the rope is related to Sleep or Beds. It is a rope, so probably it relates to connections, bindings, or weaving.]

ImDead1ns1de
(dreamcatcher rope?)
JOE
Joe decides to head off after one attempt to get whatever the next thing someone else would want is. He spins the Omnifood like a die.
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
having found one axis, he spins it again.
The Winds Of Chance
Result: 1d20 (6) + 5

คຖ໓rē ¢hค໐Ş
"Well, I tried to connect it to other people already. Probably it need to be used in sleep". - tells and taking rope with him.
>He leaves the room and decides to continue exploring the floor.
JOE
Joe spins it one more time, and takes a few scoops out from the result.
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
[it is not exactly what people will want later, but it is reasonably close.]
[Which location (or empty map section) does Andre explore?]


คຖ໓rē ¢hค໐Ş
(Right out of the Bed Room, next unexplored turn)
JOE
Done with his Omnifooding for now, Joe exits the unknown Omnifood location and begins his acrobatics again.
The Winds Of Chance
Result: 1d20 (11) + 5

JOE
[much less effectively, but passable.]
[Andre locates the Train Room, Music Room, and Card Room.]

Eventually, Joe gets around to guessing his way to Mersault.
คຖ໓rē ¢hค໐Ş
(Hmm, is Train Room is about trains or fitness? Sounds interesting 😋 )
The Winds Of Chance
Result: 1d20 (9) + 5

คຖ໓rē ¢hค໐Ş
>Check what inside of Train Room out of curiosity
JOE
[assuming Mersault is not somewhere weird, like the Crab Room, Joe finds him reasonably quickly.]
The Winds Of Chance
Result: 1d20 (14)

JOE
[Inside the Train Room is one Train Engine, one Train Car attached to the Engine, both on a Train Track, and a Large Red Button.]
ImDead1ns1de
"Ah, you're back. Do you have any plans for murdering the elder chicken other than 'shoot it with lava gun'?"
The Winds Of Chance
Result: 1d20 (19) + 5

JOE
"I was thinking I'd shoot the area around it first, so it would be standing in lava when you unstasis it; and maybe you could also stasis one of my shots while it's in flight so we get two shots off at the start of the fight."
คຖ໓rē ¢hค໐Ş
(Also, forgot about word of Kaleidoscope for today)
JOE
[oh yeah.]
[today, Kaleidoscopic Capabilities generates the concept of 'Disk'. (or 'Disc', depending on who you ask.)]

ImDead1ns1de
"Sounds good. Guess we're heading there now?"
คຖ໓rē ¢hค໐Ş
"You don't just leave 'big red button' without instructions and hope people would not to try push it..." - looks at it for a few seconds, but then remembers Sports Room, which was unexplored. But before going there, Andre walks out of Train room and try to check Card Room.
JOE
"I don't see any reason to wait, so yeah, I guess so."
The Winds Of Chance
Result: 1d20 (19)

JOE
[The Card Room contains a Tarot Deck, a YuGiOh Deck, a Poker Deck, an Uno Deck, a MTG deck, a Hearthstone Deck, A Pokemon TCG Deck, a Sports Card, a Library Card, an NFT, and various others. It is a room with multiple tables and chairs, each sized appropriately from various card-games; the walls are light brown and many of the tables have the designs of some kind of card on them.]
คຖ໓rē ¢hค໐Ş
(Ability to create temporarily disc after observing some object. While created disk exists it plays music that is thematically appropriate to the object or creature)
JOE
[...K....]
[Provide Background Music, Level 1]
[select an object and create a Disk. While the disk exists, music appropriate to the object will be played on loop.]

คຖ໓rē ¢hค໐Ş
>Pocket Tarot and Poker deck with me.
>Check Music Room
The Winds Of Chance
Result: 1d20 (12)

JOE
[The Music Room has various musical instruments- piano, trombone, flute, etcetera- in a messy pile. The larger instruments are arranged such that it is difficult to reach or see the back of the room.]
[Presumably, Joe and Mersault arrive at the Coop and begin shooting their way through.]

The Winds Of Chance
Result: 1d20 (2) + 5

JOE
reroll.
คຖ໓rē ¢hค໐Ş
>Start to organize this pile while simultaneously trying to create and listen to discs for each instrument
The Winds Of Chance
Result: 1d20 (19) + 5

JOE
[Nothing troubles them on the way through which a well-placed Lethal Lava Gunshot cannot deal with, so everything short of the Elder Chicken is cleared out.]

The Winds Of Chance
Result: 1d20 (1)

JOE
[Andre successfully manages to collapse the heaviest part of the pile directly onto himself, taking 2 damage.]
ImDead1ns1de
Meursault can already sense his classmates getting themselves into trouble, and sustains Andre.
คຖ໓rē ¢hค໐Ş
>Try to correct this situation 😅
JOE
[I think we should maybe be a little less free with 'somehow, this person knows their powers are needed' things, they do not make much sense.]
The Winds Of Chance
Result: 1d20 (13)

JOE
[Andre manages to extricate himself from the pile.]
ImDead1ns1de
(gotcha)
The Winds Of Chance
Result: 1d20 (9) + 5

JOE
Joe carefully sets to work Lavaing the area around the Elder Chicken to a substantial radius, without making any further optimisations to his plan.
คຖ໓rē ¢hค໐Ş
"Well, I guess ordering things is really not for me..." - looks at pile of instruments, which now looks even worse. Fly away to check Sport Room
The Winds Of Chance
Result: 1d20 (15)

JOE
[The Sport Room has various sporting equipment- a Tennis Racket, Golf Ball, Running Shoe, Cleat, Hockey Stick... an Ice Skate, a Chess Set, a Flipper... and so on.]
Joe motions for Mersault to try to stasis his next shot, then carefully shoots the Elder Chicken.
ImDead1ns1de
Meursault tries his best.
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
It seems he suffers from the same aim problems that Ishmael has.
JOE
[he fails. Magma splatters onto the still form of the Elder Chicken.]
คຖ໓rē ¢hค໐Ş
>Find Iris and try some of these sporting equipment pieces with her. See, they have some different effect
JOE
[-stacking stasis is not an aim thing, it is a 'it is harder to do this without dropping the other stasis ongoing' thing.]
Joe gives Mersault a ten-count and tries again.
[Most of the Sport Equipment does not particularly have an effect in the first place, but the ones that need to be worn behave roughly like Concept Clothing did earlier.]
ImDead1ns1de
Meursault tries again...
The Winds Of Chance
Result: 1d20 (2)

JOE
[Another failure, but it is not like it costs anything. except time and patience, anyway.]
Joe shrugs and gives it another shot, after moving so the shot is pointed at a not-already-covered-in-magma section.
ImDead1ns1de
Again! Luck has to strike eventually!
The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
"Hmm, guess this is not how it work... Well, we tried" - to Iris after this little experiment. - "Can you please take Chess Board into Bed Room? Maybe we could play at some point. Its an interesting game, but I never have people to play with and doing so in the internet felt detached". - go check Civilization Room after.
JOE
[the line of high-velocity magma freezes in place, millimeters from the face of the Elder Chicken.]
[Iris nods and takes the Chess Board to the Bed Room.]

The Winds Of Chance
Result: 1d20 (20)

JOE
[The Civilization Room has a little diorama of Rome and of various other civilizations, but also has various other trappings of civilization, mostly technological things like cell phones, chargers, and such, but also a large hamburger, a plastic cup, a pepper-spray thingy, a gun, and the like.]

Joe turns to Mersault. "Ready?"
ImDead1ns1de
Meursault nods, and releases stasis.
คຖ໓rē ¢hค໐Ş
(Does gun also have a holster?)
JOE
Joe immediately starts firing.
The Winds Of Chance
Result: 1d20 (13) + 5
Result: 1d20 (1)

JOE
[So the Elder Chicken dies.]
[-that was the Elder Chicken rolling to avoid instant death, to be clear.]

ImDead1ns1de
Meursault is a little surprised. Normally this takes longer, and Hole situations occur.
JOE
[nope.]
"Well, we did come prepared this time, and it was only the one foe."
คຖ໓rē ¢hค໐Ş
>Take the best looking cellphone and charger. Go check Emote Room.
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
"True...Wasn't there something strange with that salt room? Actually have any new rooms shown up lately? We should probably investigate those."
JOE
[The Emotion Room is filled to the brim with, well... Basically emoticons. Colorful circle-faces in saturated colors vividly depicting an emotion. Happy- :) on a yellow ball- Sad - :( on a blue ball- Angry - D:< on a red ball- Annoyed, Skeptical, Amused, Playful... and so on and so forth. Only a few of the objects in it avoid this trend; one of them is a non-reflective dark grey mass of sludge, for instance.]

"There was, yeah.... I think new rooms only show up when we look for them? Just like new basically-anything."
ImDead1ns1de
"Any particularly interesting or unexplored ones around?"
JOE
Joe checks IRISmaps.
"Seems like someone's generated a bunch of rooms... There's a Train room, it's bigger than the rest of them... it looks like Duality, Flora, Truth and Aquatic, and most of Money, are unexplored."
คຖ໓rē ¢hค໐Ş
>Use the Rope to quickly poke some positive emotion
ImDead1ns1de
"I wonder if the Aquatic Room has crabs..."
The Winds Of Chance
Result: 1d20 (7)

JOE
[No effect. The positive emotion remains positive.]
"It probably would if we checked it before the Crab Room, but reality might be all crabbed out now." Joe half-jokes, half-speculates.
คຖ໓rē ¢hค໐Ş
>Carefully poke it with my finger
ImDead1ns1de
"Pity. Should we try investing the Duality Room?"
The Winds Of Chance
Result: 1d20 (4)

JOE
[Positive Emotion concept-objects feel like springy balls or plushies. Touching them does not seem to convey the relevant emotion.]
Joe shrugs. "Maybe? what're you hoping to find?"
ImDead1ns1de
"I have no idea, but maybe it'll be interesting. Who knows, maybe it has an inversion object that makes me a furry crab instead of a crab furry."
คຖ໓rē ¢hค໐Ş
"Well, this is good... I think, these would make great decorations" - start taking the most interesting and cute-looking things. Bring them into Bed Room. Ask Irist what she is thinking about these.
JOE
Joe nods in acknowledgement and continues to follow Mersault, the nearest other player, around like a lost duck.
The Winds Of Chance
Result: 1d20 (10)

JOE
[You successfully bring several Emotion Conceptobjects over to the Bed Room.]
["Huh, are those emoticons? they're not really how my systems compute things, I don't really have anything to say about them."]

The Winds Of Chance
Result: 1d20 (2) + 5

JOE
[Joe fails the roll to think of and do something of his own initiative :p]

ImDead1ns1de
(oof)
Meursault heads off to the Duality Room and opens the door to see...
The Winds Of Chance
Result: 1d20 (13)

คຖ໓rē ¢hค໐Ş
"I just thought they look cute - this place need a bit of decoration. They are safe, as far as I am aware." - fly back and check Truth Room.
JOE
[...that the door is locked, and also stuck closed.]
คຖ໓rē ¢hค໐Ş
(Hmm, I think tried to open this one before)
JOE
[that is indeed why it is locked and stuck closed.]
The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
Meursault is confused. He looks closer at the lock to see if something's wrong with it.
JOE
[Andre heads to the Truth room through the fire escape, avoiding Joe and Mersault.]
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
Meursault gives up on the lock and heads to the Money Room.
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
(Oh, this is the room with big Vault Door we with Iris tried to open. Normal door outside, but when you enter the room - another door!)
ImDead1ns1de
Meursault opens the door to see various small monies. Also a giant vault door.
He takes all the small monies and goes up to the vault door, trying to see if there was a way to open it.
JOE
[The Truth room has a band of white silver holding a sapphire the shape of an eye within a thin layer of diamond, in the middle of its single table. A complex and luminous diagram sits upon and past the table, rock-solid lines of light reaching out across the table or through air to each of the other objects. Something like a Mirror, but reflecting nothing. A Calculator. A paper of grey shaded faintly blue, light-blue writing upon it. A golden scale. A polygraph. a monocle. A simplified model of a school. an object that is like itself. And there is an eye on the ceiling.]

[There is no obvious way to open the vault door, without knowing the correct code. Joe is not lucky enough for that kind of thing.]

ImDead1ns1de
"Hey Joe, do you think this vault thing can be opened with the lava gun? Or is that too dangerous?"
JOE
"I think with enough time I could probably open it with Lava? but that sounds like it would take a while, and we'd have to be careful and keep clearing out the rock."
ImDead1ns1de
"Well nothing to be done about it then. To the Flora Room! Oh also, do you think this Gift Card does anything?"
JOE
"Probably you can use it at some kind of Store where Gift Cards would be appropriate?"
คຖ໓rē ¢hค໐Ş
>Try to divide by zero using a calculator
ImDead1ns1de
"Oh you mean the store with the role related stuff? Could be useful."
Meursault arrives at the Flora Room and tries to open it.
JOE
"I mean, maybe? it might be for other stores, like Cas was in."
[The Flora Class door is stuck. Plants are growing too close to it, blocking it.]
ImDead1ns1de
Meursault tugs at a plant to see if anything happens.
JOE
[Assuming your starting number was not 0 and was positive, the Calculator displays ∞.]
[The plants are inside the room- you cannot reach them without first opening the door.]

ImDead1ns1de
Meursault turns to Joe with the same old lava gun question.
คຖ໓rē ¢hค໐Ş
"Hmm, normally calculators do not do such things... Well, at least ones I tried. How about..."
>Try to raise zero to the power of zero using a calculator
JOE
"This door doesn't look so tough, we could probably shoot through it in one. If we're being safety-conscious, though, you should stagnate-vitality me and retreat to a safe distance, first."
ImDead1ns1de
(raising to the power of 0 gets you 1 right?)
คຖ໓rē ¢hค໐Ş
(Not always, there is at least one exception to the rule. At least, I remember it like this.)
ImDead1ns1de
"Seems like a plan." Meursault stagnates Joe and begins to back away.
JOE
[Undefined.]
The Winds Of Chance
Result: 1d20 (5) + 5

JOE
reroll!
The Winds Of Chance
Result: 1d20 (18) + 5

JOE
[the stream of lava blows clean through the door and suffers no backsplatter whatsoever, only harming the desired plants of those on the other side.]
คຖ໓rē ¢hค໐Ş
>Take all electronic devices with me to the Bed Room. Ask Iris, if she sees anything weird about them.
JOE
[The Calculator cannot be removed from its position in the Truth Room.]
ImDead1ns1de
Meursault marches in, hoping that he finds some cacao plants.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"Curses! I wanted to have such a good stuff..." - looks around. Try to poke weird eye-thingy with some other object. Gently.
JOE
[Meursault finds a Cacao plant. He also finds a Tree, a Fern, a Bush, a Flower, a Vine- somewhat burned- a patch of Moss, a Weed, a Tumbleweed, a Fruit Tree, a Berry Bush, a Root Vegetable, a Venus Flytrap, a patch of Grass, and probably there are other plants behind those ones. Most of them are at the borders of the room, or at least, their positions define the borders of what can be seen and roughly line up to where the borders might be expected.]
The Winds Of Chance
Result: 1d20 (15)

JOE
[The eye does not react.]
ImDead1ns1de
Meursault tries to see if there's any cacao beans. If so, he takes them.
The Winds Of Chance
Result: 1d20 (16)

JOE
[There are indeed several cacao beans on the plant. but does Mersault know how to harvest them properly?]
ImDead1ns1de
Meursault gives up on making chocolate. He turns to the berry bush in search of takeable things.
The Winds Of Chance
Result: 1d20 (13)

JOE
[There are several Berries on the bush, some of which are surrounded by thorns. On further inspection, this is actually two Berry Bushes growing close together.]
ImDead1ns1de
Meursault switches stagnate to himself and tries to take a few berries.
The Winds Of Chance
Result: 1d20 (5)

คຖ໓rē ¢hค໐Ş
>Inspect diagram. Does it look familiar or meaningful?
JOE
[The berries are poisonous. Mersault is now Poisoned, reducing his ability checks by 1 until cured or for 4 hours.]
[(this does not affect pure luck checks.)]

The Winds Of Chance
Result: 1d20 (6) - 19

ImDead1ns1de
(I meant to take them not eat them? Or is touching them bad?)
JOE
[You have no idea what the diagram says or means, whatsoever. in fact, having analysed it, you might understand it less now.]

JOE
[ah, I thought you were taking them to eat. if not, no poison til you eat them.]
ImDead1ns1de
(this is a job for nami eventually i guess?)
คຖ໓rē ¢hค໐Ş
"Well, this is some high-end gibberish for me.. Ah, going to check other places." - fly towards Salt Room and Check it.
ImDead1ns1de
Meursault tosses the berries into his backpack. It is unclear if they will eventually be squished by the sheer amount of things within it.
Meursault checks out the tumbleweed. Maybe there's something there?
JOE
[this prompts the universe to remind Mersault and his backpack that objects have weight. Carrying so much in his backpack may cause him to be slowed down in the future.]
The Winds Of Chance
Result: 1d20 (4)

JOE
[The Tumbleweed is very spiky.]
[(luckily Mersault is Stagnated.)]

ImDead1ns1de
(i can barely remember what was inside the backpack....crab cutlery+other crab items, regular cutlery, salt, salt grinder, gift card, various small monies, a pompon, a microphone, rubber chicken, 2 Gold Ingots, 5 Sand, and 2 Gunpowder. 3 Rotten Flesh, 1 Spider Eye, various spices+sugar? and those poisonous berries...
meursault has a hoarding problem....)
Meursault goes to the Fruit Tree, trying to find something tasty.
The Winds Of Chance
Result: 1d20 (18)

JOE
[note: the Minecraft Items have no weight. They go in your Inventory without taking up room in the Backpack.]
ImDead1ns1de
(wonderful!)
JOE
[Mostly it is the cutlery and everything from the crab room that is adding weight.]
[-Anyway, Meursault finds the fruit tree grows various fruit. The one he pulls down first is a Chocolate Blood Orange (where 'Blood Orange' is a real kind of Orange).]

"If you're looking for something to eat, I've got some Omnifood sections I got earlier." Joe comments.
ImDead1ns1de
Meursault puts it into the yawning void of his backpack. "I'm not really looking for things to eat, just stuff I can grab." He goes to take a look at the flower, admiring its flowerness.
The Winds Of Chance
Result: 1d20 (18)

JOE
[It sure is a wonderful flower. Bright and colorful, sturdy enough to pick without worrying too much, intricately patterned across several large petals, and not even a little poisonous.]
ImDead1ns1de
Meursault picks the flower, intending to give it to the FreedomChaos chicken as an additional friendship gift.
คຖ໓rē ¢hค໐Ş
>Check Salt Room
JOE
Joe, being unable to read minds, does not comment that the FreedomCHAOS Crab is going to be asleep for months.
ImDead1ns1de
Meursault leaves the room and looks around. "Hey, you think anyone else is awake at this time? Oh, also, have there been any places similar to the coop filled with enemies?"
The Winds Of Chance
Result: 1d20 (6)

JOE
[Andre looks in the Salt Room. the Hyacinth Macaw does not seem to have done much of anything there in the interim.]
"Andre is usually awake all day. and... I think Andre mentioned a Dungeon yesterday, but couldn't find its core?"
คຖ໓rē ¢hค໐Ş
>Taste some Salt from the Room
ImDead1ns1de
"A Dungeon? That seems concerning...Those grow over time right? Even if it doesn't it might be able to send things to the surface. Might be a good idea to stop it before anything happens."
The Winds Of Chance
Result: 1d20 (17)

JOE
[It tastes like Salt. You get the sense the latest supply involves a debate between a focus on utility-free destructive power and a reasonable amount of versatility, because as we all know, the most important ability is blowing things up and there is no way for versatility to result in more practical detonative capability.]
ImDead1ns1de
(maybe if the quest goes on long enough the salt room will drown in salt...)
JOE
(clarifier: my actual position is 'we don't have enough information to decide because Birdsie has not answered my questions'; that's the Salty view.)
คຖ໓rē ¢hค໐Ş
"Hmm, this could be great for some dishes! Too bad I don't have vessels for salt." - go check unexplored area near Engineering Room
JOE
"It would be- the problem is, can we locate the Core? Like, Andre apparently couldn't."
คຖ໓rē ¢hค໐Ş
(With Iris, don't forget!)
ImDead1ns1de
"Assuming the Core is reachable by traversing the Dungeon, and not hidden in an unaccessible room or behind an unbreakable wall it might be findable. Doesn't hurt to try when its hard for me to die."
The Winds Of Chance
Result: 1d20 (14) + 5

JOE
[Joe, looking at the map, sees it as Andre finds the Library. as such, Joe now knows where Andre (or at least, someone) is.]
"Yeah, probably doesn't hurt to try... As long as it's not one of those dungeons that grows every time people explore it. And it Should be findable, theoretically."
ImDead1ns1de
"To the dungeon then. Or do you want to stay behind or spend some time restocking rerolls?"
คຖ໓rē ¢hค໐Ş
>Look through books in Library
JOE
"We should probably check what Andre is doing, and I do also want to stock up some more rerolls first, yeah."
The Winds Of Chance
Result: 1d20 (2)

JOE
[You do not have a library card! The only book you are able to access is that one ridiculous monster book from harry potter.]
[On which note, you are now under attack by that one ridiculous monster book from harry potter.]

ImDead1ns1de
Meursault and Joe presumably head off to the library to find Andre while Joe restocks rerolls.
JOE
Joe attempts to punch Mersault, while Mersault is required to try at least a bit to stop him for it to be luck-based.
The Winds Of Chance
Result: 1d20 (18) + 5
Result: 1d20 (8)

JOE
[Joe succeeds easily, of course.]
He keeps at it.
The Winds Of Chance
Result: 1d20 (1) + 5
Result: 1d20 (10)

JOE
[and then he fails. Albeit not so dramatically as to injure himself.]
ImDead1ns1de
Meursault slaps away Joe's punches halfheartedly.
The Winds Of Chance
Result: 1d20 (5) + 5
Result: 1d20 (4)

คຖ໓rē ¢hค໐Ş
>Catch it and try to subdue the book via stroking its spine
The Winds Of Chance
Result: 1d20 (20)

JOE
[Andre easily pacifies the book, just in time for Joe and Mersault to arrive and see how competently he handled this problem.]
คຖ໓rē ¢hค໐Ş
"Oh, hello there! Searching something to read? You need card tho"
ImDead1ns1de
"Wow Andre, you're learning how to solve things without chaos wish?"
JOE
"we were thinking of trying to destroy the Dungeon and I figured we should see what you're up to first- Oh, I have a library card." Joe says, fishing around in one of the smaller pockets of his backpack.
คຖ໓rē ¢hค໐Ş
"Its just a book..." - try to read a few random pages of it to see, what this book about - "Good, now we can read things. And I would not Chaos things, because I am bored".
JOE
['The Monster Book Of Monsters' contains many informative descriptions of the monsters of the Harry Potter stories.]
ImDead1ns1de
Meursault wanders off to try and find some sort of interesting book.
คຖ໓rē ¢hค໐Ş
"Wow, this book looks pretty real. I would take it, read before going to bad." - looks at others. - "Hmm, dengeon may be a problem in process, like the Coop. Last time it has a lot of dead ends, some gobling... Maybe it changed now?"
JOE
[Meursault does not have a library card.]
The Winds Of Chance
Result: 1d20 (19) + 5

JOE
Joe has a thought. "Say, Mersault, what are the limitations on your 'impose stasis'?"
คຖ໓rē ¢hค໐Ş
(Remember my size now is pretty small too)
ImDead1ns1de
"The more targets, the harder it is to fire it off, and it doesn't work well against Enrolled? Are you trying to stasis the dungeon?"
JOE
"I was thinking that might be a good idea, either to make the exploration easier or put the problem on hold forever if we can't solve it."
ImDead1ns1de
"Worth a shot, and I can always undo it if something bad happens."
คຖ໓rē ¢hค໐Ş
"You can try. Either it works or it doesn't. We don't lose anything." - shrugs - "But before we go..."
>Tell: "I would wait you near the Shelter".
>Fly into Bed Room and give book to Iris to take care of it.
>Find gun in Civilization room on the way to Bed Room. Check if it have shots and working. Take it, if it does.
>Go towards the Shelter
JOE
[The Gun in the Civilization Room is a Gun, a tool for shooting bullet, so it can shoot bullet]
ImDead1ns1de
Meursault gives up on taking a book and heads off to the dungeon.
JOE
Joe follows the two of them to the dungeon in a manner that one might argue resembles a small bird of the semiaquatic variety in an unfamiliar location.
ImDead1ns1de
(joes furry form has to be a duck at this rate)
After arriving at the Dungeon Mersault looks around. Shrugs, and stasises it.
JOE
(I mean, he doesn't identify with ducks. It's just that 'like a lost duck' is an expression, and Joe follows around the nearest player because I'm mostly serving as QM which both saps my ability to be Joe, and also reduces the number of things it's fair for Joe to do- like, it's not fair for Joe to walk to all the lockers in the school and loot them one by one by virtue of being me and so having the same guesses for their locker codes as I come up with.)
The Winds Of Chance
Result: 1d20 (7)

JOE
[Nothing obviously changes as a result, but Mersault can feel the ability has taken hold.]
ImDead1ns1de
(fair. but what would joes furry form be?)
"Alright then. Let's head on in now?"
JOE
(I was trying to figure it out, then the furryizer got destroyed, and now Joe controls it, so the odds of me having to figure it out if I don't want to are pretty low. undecided, basically.)
Joe nods and heads in. with his Luck, he's somewhere between 5 and 25% more likely to notice or react to anything that needs to be noticed or reacted to!
(gtg)
คຖ໓rē ¢hค໐Ş
Go after them, have gun at ready
ImDead1ns1de
Mersault heads in, switching sustain to Andre while he stays stagnated. He can probably tank most enemies.
The Winds Of Chance
Result: 1d20 (5) + 5

JOE
[Joe successfully observes there is a hallway ahead with a golden chest in a room at the end. and also the two other splits Andre already knew about.]
"There's a chest ahead. It probably has loot, but it might be trapped."
ImDead1ns1de
Mersault tosses salt at the hallway, trying to see if it triggers anything.
The Winds Of Chance
Result: 1d20 (11)

JOE
[The salt does nothing.]
ImDead1ns1de
Mersault throws some regular forks next.
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
"Maybe we can use rope to get the chest?" - takes his rope out of the pocket
JOE
[they also do nothing.]
"strictly speaking, we've seen no reason to believe we can't just walk up to it and open it."
ImDead1ns1de
Mersault walks forward. He can probably not die by opening it.
คຖ໓rē ¢hค໐Ş
"Well, yeah, but you are lucky dude. And you told about possibility of traps... So it made me more careful" - Makes a noose out of rope and tries to get the chest
JOE
[The chest room, on further inspection, has a slightly lower floor than the surrounding area. The chest is made of solid yellow.]
"Oh, I didn't do a luck roll there. That was me doing normal reasoning."
The Winds Of Chance
Result: 1d20 (10)
Result: 1d20 (8)

JOE
[Nothing happens when Mersault walks over to the chest. Andre tries to grab the chest, but the bedroom rope is not long enough.]

ImDead1ns1de
Meursault carefully opens the chest.
คຖ໓rē ¢hค໐Ş
"Well, I tried..." - looks at Meur and waiting for bad things for happen - "Be careful!"
JOE
[The Chest... cannot be opened. It is totally immobile, unaffected by any pushing.]
The Winds Of Chance
Result: 1d20 (10) + 5

ImDead1ns1de
Meursault frowns. "Is this supposed to be a dungeon chest with a corresponding dungeon key?"
JOE
"I think it's in Stasis." Joe comments. "I don't see a keyhole on it."
คຖ໓rē ¢hค໐Ş
"Of course it is..." - facepalm
ImDead1ns1de
"Oh...Should I undo it or should we explore the rest of the dungeon and come back later?"
คຖ໓rē ¢hค໐Ş
"Probably outside of room, which looks like a trap?"
JOE
"Well, do we care more about whatever loot is in the chest, or about clearing the dungeon as a whole?"
ImDead1ns1de
"The loot can always be picked up later, unless it has some sort of super important item for defeating the dungeon. Trying to clear this place first is probably the priority."
JOE
Joe nods in agreement at Mersault's correct reasoning and takes the lead position again.
he picks a random direction to go down next, left or right.
The Winds Of Chance
Result: 1d2 (1)
Result: 1d20 (19) + 5

คຖ໓rē ¢hค໐Ş
"Also, wanted to try something..." - pretends to take something from behind the Meur ear. It is his Theme Disc
JOE
[the circular room on the left, previously containing a goblin, is now made of darker stone. There is a clear recess in the wall for another tunnel, but it is blocked. Floating in the middle of the room is a blue tetrahedron, suspended in the middle of a glowing white '8'.]
[The tetrahedron-thing is not in stasis.]

ImDead1ns1de
Meursault walks up to it, and pokes it.
JOE
[The tetrahedron spins around a few times and lands on "as I see it, yes.".]
ImDead1ns1de
"Oh. Its some sort of 8 ball?"
JOE
[Meursault is not an object, but if he was, his theme disk would be up to ImDead1ns1de.]
ImDead1ns1de
Mersault tries to take it.
คຖ໓rē ¢hค໐Ş
"Is a kind of die?" - whisper, while looking at weird thing
JOE
[The more Mersault pulls it away from the intangible 8, the more strongly it is pulled back towards it. It does not seem practical to take it.]
ImDead1ns1de
Meursault frowns. He tries stasising it to see what happens.
คຖ໓rē ¢hค໐Ş
(I thought creatures are included into objects)
The Winds Of Chance
Result: 1d20 (11)

JOE
[Mersault stasises it. It stops moving or changing.]
คຖ໓rē ¢hค໐Ş
"May be puzzle of sorts... Should be check other rooms?"
"Hey, Meur, did chest have keyhole, password thing or something?"
JOE
"If we don't think we can solve this puzzle, yeah probably."
ImDead1ns1de
Mersault unstasises the thing since it doesn't look important/solvable yet.
"Next room now?"
The Winds Of Chance
Result: 1d20 (16)

JOE
[the tetrahedron spins around a bit, then settles on "It is decidedly so". Suddenly, Joe, Mersault, and Andre are in the next room- that is, the one adjacent to this one, with the blocked door.]

ImDead1ns1de
"Oh...so that's what it does?"
คຖ໓rē ¢hค໐Ş
"Oh, it said: 'It is decidedly so' when you asked..." - look around
JOE
[Mersault and the others do not see as the triangle spins around and settles on 'my reply is no', as they are not in that room anymore.]
ImDead1ns1de
"Guess we should've asked it to make stuff..."
JOE
[anyway, the next room is full of skeletons.]
ImDead1ns1de
Mersault walks up to the skeletons and crabs them.
คຖ໓rē ¢hค໐Ş
"Well, it only answered to questions, I guess? I don't like this room." - inspect some skeleton, be ready to shoot
ImDead1ns1de
(wait are these enemies or dead bodies?)
คຖ໓rē ¢hค໐Ş
(Sound like a dead bodies, because nothing attacked. For now)
JOE
[The skeletons are undead. They have not attacked yet because things cannot act before I tell you they exist.]
ImDead1ns1de
(aaaah)
JOE
Joe steps back into the hallway between rooms as he switches his gun to Freeze Mode and starts blasting.
The Winds Of Chance
Result: 1d20 (13) + 5
Result: 1d20 (14)
Result: 1d20 (1)

JOE
[Joe and Mersault do their parts well. Andre, however, fumbles the gun and shoots Mersault in the head by accident, ending his Stagnate Vitality.]
[Still, the skeletons are quickly all immobilised or destroyed, and Mersault Does end up fine.]


ImDead1ns1de
"Agh! Watch your gun safety please... "
(dang the gun is an insta kill)
คຖ໓rē ¢hค໐Ş
"I am a bit small to use the gun properly..."
ImDead1ns1de
"Hand it to Joe maybe? He can have fun dual wielding."
คຖ໓rē ¢hค໐Ş
"And what if he does not around? Use Chaos to defend myself?" - raises an eyebrow
JOE
[Well, a maximally unlucky bullet to the head of someone with Stagnate Vitality is an instant kill. Anywhere else, probably not.]
ImDead1ns1de
(ah ok)
JOE
"What's your... random ability for today?"
ImDead1ns1de
"That's true...Are there any other weapons you have? Oh wait, I had a crab sword. Want it?"
คຖ໓rē ¢hค໐Ş
>Make a disc for a gun to demonstrate
>Say: "I make music. Weird it doesn't work for creaures".
JOE
"Hm, not very combat-relevant..."
ImDead1ns1de
"Well...I guess the discs can be used as distractions? How durable are those?"
คຖ໓rē ¢hค໐Ş
"Yeah, Crab Sword would be a lot more useful and less dangerous... Dude, I am like kid-sized. I would not be able to even carry this thing around properly".
JOE
[I cannot find a mention of a Crab Sword. do you mean the Crab-themed Knife?]

ImDead1ns1de
(meant that)
คຖ໓rē ¢hค໐Ş
(Well, Andre thout he meant literal Crab Sword)
ImDead1ns1de
"I have you sustained right now. Maybe you'll grow back to full size?"
JOE
[Sustain Target has been slowly returning Andre to full size at a rate slow enough to not distract him or throw him off with the process.]
ImDead1ns1de
Meursault brings out the crab knife, and an assortment of regular cutlery. "Any of these look viable?"
คຖ໓rē ¢hค໐Ş
"I would prefer to have a gun, thank you. It gives distance advantage. For close combat I have these!" - Shows his talons
ImDead1ns1de
"Fair enough. Just don't shoot either of us again..."
คຖ໓rē ¢hค໐Ş
"What should we do next? Do you see any exits?" - investigate the room
JOE
"To be fair, you were stagnated and I would've coincidentally dodged."
[The room has an exit across from where you arrived.]
ImDead1ns1de
"I'm not any more...Well next time shoot around Joe's area I guess."
Meursault heads out of the room.
คຖ໓rē ¢hค໐Ş
Go after him
JOE
Joe attempts to cut ahead of them to utilize his luck-based advantages.
The Winds Of Chance
Result: 1d20 (13) + 5
Result: 1d20 (3) + 5

JOE
[Joe succeeds, but is so busy doing that he immediately walks into a wall at the subsequent turn.]

ImDead1ns1de
"...Uh you okay dude? If you want to go first next time just ask."
The Winds Of Chance
Result: 1d20 (16) + 5

JOE
"Now, I know what you're thinking. But I meant to do that." Joe says after a second.
คຖ໓rē ¢hค໐Ş
"Are you ok? We probably need flashlights..."
ImDead1ns1de
"Alright.....just don't get too badly hurt."
คຖ໓rē ¢hค໐Ş
"Well, it could be hidden exit. Like Dark Souls walls - and JOE could just luck it into being". - says completely seriously
JOE
"If it would have hurt me, I would have just not done it." Joe replies with total confidence.
"Exactly!" Joe says, and begins checking the wall for hidden passages in more detail.
The Winds Of Chance
Result: 1d20 (4) + 5

ImDead1ns1de
Meursault tosses salt at the wall.
JOE
[Joe finds no hidden passages in this one arbitrary section of wall.]
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
Absolutely nothing happens...
JOE
[Mersault finds his salt hits the wall, like salt hitting a wall, and bounces off, like salt hitting a wall.]
คຖ໓rē ¢hค໐Ş
"Maybe you should have punch it another time?" - smiles and looks around the corner after
ImDead1ns1de
"Does this mean we'll have to check ALL the walls? and floors? and ceilings?"
JOE
Joe considers this and slams his head into the wall again.
The Winds Of Chance
Result: 1d20 (15) + 5

คຖ໓rē ¢hค໐Ş
"No. Only Joe." - says and looks at this weird scene
JOE
[It caves in slightly, revealing itself to be hollow. Joe is somehow unharmed.]

ImDead1ns1de
Meursault pushes the wall a bit to see if it will crumble.
JOE
[correction: Dungeon is in Stasis. it makes a clearly-identifiable hollow noise instead.]

คຖ໓rē ¢hค໐Ş
"I feel like stasis creates more problems for us while we are inside".
JOE
"Sounds like there's something on the other side. I don't think I can break it while the Dungeon is in stasis, though."
"-Well, if there are any traps, Stasis probably neutralized them."
คຖ໓rē ¢hค໐Ş
"Probably. You going first. Should I try my magic?"
JOE
"...your musical magic? I'm not sure how that'd help." Joe says as he maneuvers to the front of the group and sets off down the hallway.
The Winds Of Chance
Result: 1d20 (14) + 5

คຖ໓rē ¢hค໐Ş
"I meant Chaos. But whatever..." - takes disk from Dungeon Wall to have music theme for a journey
JOE
[At roughly the midway point between the turn and the end of this segment of tunnel, there is a large open room attached to the tunnel, with several holes in the floor far enough apart to be nontrivial to jump across. The holes themselves do not have any visible dangers besides being holes.]
[The Dungeon Disk plays this song.]



View: https://www.youtube.com/watch?v=wNjJzmwz5bQ
คຖ໓rē ¢hค໐Ş
"Looks like burrows or something..."
JOE
Joe carefully walks across one of the paths.
[Nothing unusual happens as he does so.]
คຖ໓rē ¢hค໐Ş
"It looks like nothing..." - place disc on the floor and carefully investigate holes without entering them
The Winds Of Chance
Result: 1d20 (19)

JOE
[The holes are about two people deep, and clearly empty. The walls of each hole are painted in a different color or combination of colors. Besides this, there is nothing in the holes.]
คຖ໓rē ¢hค໐Ş
"Hmm, it's strange that they have such a color palette...." - sigh and look at others - "I've got nothing."
The Winds Of Chance
Result: 1d20 (15)

JOE
Joe shrugs and keeps walking.
[After the holes, the floor slopes down into a lower room, containing a Thunder Ogre. It is not in Stasis, but does seem somewhat confused.]
Joe immediately shoots it with his gun. As one does.
The Winds Of Chance
Result: 1d20 (6) + 5

JOE
reroll.
The Winds Of Chance
Result: 1d20 (7) + 5

คຖ໓rē ¢hค໐Ş
>Fly to help Joe, because of sudden noise. Shoot if necessary
JOE
...eh, it'll do.
[The Magma hits the Thunder Ogre in the leg, but it is not a debilitating blow. The Ogre roars and raises its club, which is a hodgepodge of rubber, wood and metal, turning towards Joe.]
The Winds Of Chance
Result: 1d20 (9)
Result: 1d20 (14)
Result: 1d20 (4) + 5

JOE
reroll!
The Winds Of Chance
Result: 1d20 (10) + 5

JOE
[Andre fires, but he misses by a hair as the Ogre swings wildly at Joe. Joe, for his part, steps back hastily and avoids the wild swing.]
He raises his gun and fires again.
The Winds Of Chance
Result: 1d20 (13) + 5
Result: 1d20 (9)

ImDead1ns1de
Meursault wakes up from a quick nap and heads towards the noises.
คຖ໓rē ¢hค໐Ş
(Well, second shot should be better, because target big and now Andre have better postion)
>Shot second time
The Winds Of Chance
Result: 1d20 (6)

ImDead1ns1de
Meursault arrives and tries to crab knife the ogre.
JOE
[The second stream of magma slams into the left arm of the Ogre, burning away at its flesh and hindering its regeneration- but that does not stop the Ogre from swinging its club at Joe a second time, ignoring the people who have not yet shot it with a lava gun.]
[Andre missed again, of course.]

The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (16)
Result: 1d20 (13) + 5

JOE
[What does stop the Ogre from swinging at Joe a second time, is Mersault severing its Achilles tendon right as it lunges, causing it to fall over. Joe shoots it while it in the head while it is down.]
ImDead1ns1de
Meursault remembers to stagnate himself.
The Winds Of Chance
Result: 1d20 (12)

JOE
[The ogre fails the roll to enter its second phase without having a head, left arm, or functioning leg.]
[There is a circular area in the arena floor that looks like it should be able to move, but it is not moving. Probably because the Dungeon is in Stasis.]

ImDead1ns1de
Meursault looks around to see if there's anything else in the room.
คຖ໓rē ¢hค໐Ş
>Try to create a disc from circular area. Maybe it would help
The Winds Of Chance
Result: 1d20 (15)

JOE
[The Circular Area Disk is:]


View: https://www.youtube.com/watch?v=7w6R4I7I3wA
The Winds Of Chance
Result: 1d20 (15)

ImDead1ns1de
"Hm...stasis is really messing up this dungeon. Any other rooms left to search?"
JOE
[Mersault sees there is a small chute in one wall. Not big enough to crawl through.]
คຖ໓rē ¢hค໐Ş
"I am not sure, why this thing have such music... But it is pretty".
JOE
"I think it might be a door that opens a door to another door to another door."
คຖ໓rē ¢hค໐Ş
"As I said - weird". - deadpan
JOE
"-we haven't checked the rooms on the right side of the dungeon, but judging by the floor plan they're Probably like the ones we checked?"
คຖ໓rē ¢hค໐Ş
"Cannot be sure. Let's see if its true..." - be ready to go further
JOE
Joe shrugs and takes the lead position again.
The Winds Of Chance
Result: 1d20 (10) + 5

JOE
[Joe pauses at the entrance to the next room. It seems... off. The walls are colored a faint purple in swirling patterns, and the floor is covered in some kind of moss. It smells like lavender, not that Joe recognizes the smell, but other people here might.]

"Something about this room seems off." Joe says.
คຖ໓rē ¢hค໐Ş
"Looks toxic. Things with vibrant colours usually are..." - looks into the room
ImDead1ns1de
Mersault tosses salt into the room.
The Winds Of Chance
Result: 2d20 (4, 1)
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
(This room sucks our luck!)
JOE
[Andre leans his head into the room as Mersault tosses Salt into it. The salt has some kind of reaction with the moss, causing a purplish gas to rapidly pour out; it catches Andre mid-inhale. Andre almost immediately loses consciousness.]

Joe jumps back, away from the gas.
The Winds Of Chance
Result: 1d20 (9) + 5

คຖ໓rē ¢hค໐Ş
(How much did I grow by this point? Because it may be hard to carry me...)
ImDead1ns1de
Meursault is very concerned for Andre and starts to drag him away.
The Winds Of Chance
Result: 1d20 (19)

JOE
[Mersault wisely observes the purple gas is still there and maybe he should not do that.]
ImDead1ns1de
(oof)
Meursault wishes he had a water gun. Maybe if he went to the aquatic room beforehand he would've found one. Alas.
JOE
does Meursault wish this out loud?
ImDead1ns1de
no
Meursault looks around for anything to dispel the gas/drag Andre away.
JOE
Joe continues to slowly walk away from the Gas as it gradually spreads out.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Mersault does not see anything obviously useful.]
ImDead1ns1de
Meursault wonders if he has enough time to call the rope crabs over to drag Andre out.
คຖ໓rē ¢hค໐Ş
(Oh, I didn't tell them about chaos protection in character, right?)
The Winds Of Chance
Result: 1d20 (6)

JOE
[As Mersault wonders this, he inhales the encroaching front of the gas cloud, having not retreated at all.]

[He suddenly feels very drowsy, though he does not Instantly pass out.]
ImDead1ns1de
Meursault hastily backs away after realizing that the gas is actually expanding.
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
(Can I try to wake up? Or there is no way?)
JOE
[Mersault successfully escapes the encroaching gas front. He is still quite tired though, and feels like having a nap and continuing this after he finishes sleeping.]
[Andre is roughly in the center of the gas cloud, so despite Sustain Target helping such attempts, he would just be put back to sleep over and over until it dissipates.]


ImDead1ns1de
"Have any of us found a giant fan before or something to blow the gas away with?"
JOE
"I didn't find an Air Element in the elements room, so I can't just add that to my Gun... and I probably wouldn't've brought it if I could've."
คຖ໓rē ¢hค໐Ş
>Dream of violet oceans of dusty salt
The Winds Of Chance
Result: 1d20 (3) + 5

JOE
[Joe does not think of the ridiculous plan I just thought of, or the more reasonable plan I thought of ten minutes ago.]
ImDead1ns1de
"Oh right...You smashed that bottle of air... Should we leave and try to find something to help Andre with? Is this gas going to keep expanding indefinitely or will it stop/dissipate after a while?"
คຖ໓rē ¢hค໐Ş
(Gases tend to fill up all the volume they have. Just concentration gets smaller. But at some point you should inhale enough to lose consciousness)
JOE
"It looks like it's just dissipating like normal gas, but I don't know if we Can leave another way- the 8ball thing teleported us through a wall, no?"
ImDead1ns1de
"Ugh..Would unstasising the dungeon help or hurt?"
JOE
"Hm... It would probably give us more things to explore- that one room behind the wall, the floor door- and maybe open the 8ball door, but it could also make things change for the worse. It depends on whether we're willing to just wait until the gas concentration is low enough to stop working."
JOE
[Mersault is still very tired. Does he really Have to be awake right now? Joe can prooobably handle it, right? it is not like the problem is getting worse on its own, anyway.]
ImDead1ns1de
"Waiting won't hurt I guess, Andre doesn't look injured by the gas?" Meursault yawns. If he can't really do anything might as well take a nap.
(gtg anyways, this is convenient)
คຖ໓rē ¢hค໐Ş
(Roll for endurance 😋 )
(Oh, goodbye)
JOE
(if he's willingly sleeping there's no need to roll.)
With both of his allies asleep, Joe has a choice to make: he can just stand there until the Gas dissipates, or try to do something about it.
The Winds Of Chance
Result: 1d20 (11) + 5

JOE
Joe decides he should do something and not nothing, and he should do a good thing that is not a bad thing.
The Winds Of Chance
Result: 1d20 (1) + 5

JOE
[Joe decides the best thing for him to do is walk into the gas so he will wake up when it dissipates, with everyo-]

reroll!
The Winds Of Chance
Result: 1d20 (17) + 5

JOE
Joe decides to see if either of his guns works on the gas. Furryizer first, because it would be funny if it did.
The Winds Of Chance
Result: 1d20 (12) + 5

JOE
[the Gas is not a valid target for Furryization.]

Joe: resist the urge to attempt to Furryize the Dungeon as a whole
The Winds Of Chance
Result: 1d20 (20) + 5

คຖ໓rē ¢hค໐Ş
(Ultimate problem-solving device)
JOE
[Joe magnificently resists the urge to try to turn A Structure He Is Currently Inside into A Furry, a process that would possibly kill everyone inside.]
[...Besides, it is in Stasis. he cannot furryize it.]

Joe shrugs and shoots the Gas with his Lava Gun in each mode.
[Lava mode has no visible effect. except the obvious effects of Lava.]
[Electric mode has no visible effect, except some sparks.]
[Sleep mode seems like a bad idea so he does not try it.]
[Freeze Mode makes the gas condense into tiny purplish crystals and fall to the ground.]


The Winds Of Chance
Result: 1d20 (11) + 5

JOE
Joe is being careful about this. He freezes all the gas that is in line of sight of someone around the bend, collects some of the purplish crystals- not enough to put him to sleep, of course-, and crushes them to see if they release the gas again, or become a powder or something.
The Winds Of Chance
Result: 1d20 (20) + 5

คຖ໓rē ¢hค໐Ş
>Having the best sleep in years
JOE
[Joe soon determines that frozen Sleep Gas can be crushed while remaining frozen, but can be melted into a liquid that quickly evaporates by heating them back above 0 degrees celcius.]
Joe elects to freeze the top few layers of the sleep gas cloud(but not the parts far-enough down that this would quickly affect his allies), then head over to where Andre is sleeping and nudge him out of the cloud with his feet. Andre is Sustained, he'll be fine!
คຖ໓rē ¢hค໐Ş
(Try not to inhale too much. Dose may slowly accumulate, if not careful)
JOE
[Joe did not inhale any; he was just Also sure to only test an amount he could handle if he accidentally did so.]
The Winds Of Chance
Result: 1d20 (3) + 5

JOE
reroll!
The Winds Of Chance
Result: 1d20 (11) + 5

JOE
rerollll
The Winds Of Chance
Result: 1d20 (13) + 5

JOE
good enough.
[Joe clears out a breathable area of air at the cost of also making it pretty cold, and repeatedly kicks Andre along until Andre is no longer in the Sleep Gas Zone. Andre takes 6 damage in the process, so it will be 6 minutes before Sustain Target starts helping Andre with wakeup attempts.]
คຖ໓rē ¢hค໐Ş
>Wake up?
The Winds Of Chance
Result: 1d20 (1)

คຖ໓rē ¢hค໐Ş
(Well, it means no)
JOE
[Andre is fast asleep, having a dream that took a rapid swerve into being about Joe kicking him repeatedly for luck purposes.]
คຖ໓rē ¢hค໐Ş
>Chaos wish for something in the dream
JOE
[it has been previously established, during the Polybius section, that Andre cannot successfully chaoswish while sleeping during the Day.]
The Winds Of Chance
Result: 1d20 (5)

JOE
[but he imagines it going poorly. Now there are three joes kicking him and they all say it is for the greater good.]

คຖ໓rē ¢hค໐Ş
(Well, let's try my old skill...)
>Try to realize that Andre in a dream
JOE
Joe takes the time to move Mersault out of the gas cloud too.
The Winds Of Chance
Result: 1d20 (13) + 5

JOE
[are you invoking the 5% mind-control immunity chance(it is not applicable; this is not mind control), or implicitly stating you have experience with lucid dreaming?]
[(Joe successfully extricates Mersault.)]


คຖ໓rē ¢hค໐Ş
(Second one. I could do it, but at some point I lost this ability. I still can lucid dreams, but very rarely they are fully in my control)
The Winds Of Chance
Result: 1d20 (19)

JOE
[Andre determines that hmmmm, yes, it is a bit odd that all three joes are kicking him instead of two of the joes fighting eachother while the third kicks him.]
[That there are 3 joes is not odd whatsoever, after the past few Days.]

คຖ໓rē ¢hค໐Ş
"I should probably wake up. Something bad happened" - try to wake up
The Winds Of Chance
Result: 1d20 (13) + 3

JOE
[Andre slowly begins to wake up. He is lying in a heap, almost as though someone kicked him along the length of a hallway or something, next to Mersault. Joe is standing there idly. The Gas has mostly disappeared, and there are purple crystals scattered on the ground.]
คຖ໓rē ¢hค໐Ş
"I had such a good dream... Until you started punching me." - looks at Joe and asks - "What happened? I don't really remember why I suddenly decided to take a nap."
JOE
"Mersault threw something ahead and then a purple gas which, apparently, puts people to sleep practically exploded out of the floor." Joe replies. "Then Mersault basically just sorta stood there until the gas got him too, and so I had to figure out how to get rid of enough of it to drag you both out."
ImDead1ns1de
Meursault groggily wakes up. He turns to see Andre injured and turns back to Joe. "What is it with you and repeatedly beating up unconscious people?"
The Winds Of Chance
Result: 1d20 (4)

JOE
[Mersault fails his waking up roll. he is now dreaming about a chagrined Joe who totally feels remorseful for his reasonable actions.]
ImDead1ns1de
Meursault nods in his dream. Joe should be sorry. Why was his default response to so many things violence?
คຖ໓rē ¢hค໐Ş
"Oh, I think I grew up a little? This clothes start to tear - so annoying..." -
examines himself and his surroundings
The Winds Of Chance
Result: 1d20 (18)

JOE
[Dream Joe explains he had a troubled childhood where all his friends and family would punch eachother to accumulate magical powers, except in his childhood it was fake magic instead of real magic.]
[There is nothing to note about the surroundings not already noted.]
[Clarifier: I did not have a troubled childhood where all my friends and family would punch eachother to accumulate magical powers.]

ImDead1ns1de
Meursault nods in sympathy. Dream Joe must have been terribly traumatized by such regular violence. Its no wonder he mimicked his parents' actions.
JOE
[it was only one friend, and it was to unaccumulate them.[citation needed]]

คຖ໓rē ¢hค໐Ş
(I din't think you have. It is just a dream)
JOE
[Dream Joe is happy to meet someone who understands his pain, now that he has inflicted that same pain on them.]

Waking Joe glances down at Mersault, who seems to be mumbling something. He ponders kicking Mersault awake.
The Winds Of Chance
Result: 1d20 (10) + 5

คຖ໓rē ¢hค໐Ş
>Poke Meur to wake him up
JOE
"Hey Andre, can you wake Mersault up? If I do it he'll think I'm a sadist."
The Winds Of Chance
Result: 1d20 (15)

JOE
[in his dream, Mersault feels something poking him for no discernible reason. He is not, however, instantly awakened. It is just a poke, after all.]
คຖ໓rē ¢hค໐Ş
>Create disk with loud music to hopefully wake him up
ImDead1ns1de
Meursault frowns in his dream. He turns to Dream Joe and asks if Dream Andre is okay.
The Winds Of Chance
Result: 1d20 (20)

JOE
[Dream Joe replies that Dream Andre is okay and has learned to manage all of his Chaos Wish addiction and now only does it when it is better than the alternative, and he has not injured himself once today.]
[What does Andre target for a loud music disk?]

คຖ໓rē ¢hค໐Ş
(Something reasonable. Like a Joe Gun)
ImDead1ns1de
Meursault is very happy to hear this. What a nice world he has woken up to. He wonders if Dream Nami has stopped brainwashing people.
The Winds Of Chance
Result: 1d20 (13)

JOE
[Dream Nami is still kind of struggling with that, but is at least conserving her limited-usage brainwashes.]
ImDead1ns1de
Meursault feels very happy about this. He hopes Dream Erkin hasn't fallen down into another Hole.
JOE
[the Joe Gun Disk plays this music:]


View: https://www.youtube.com/watch?v=XLasbv15Eys
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (7)

คຖ໓rē ¢hค໐Ş
"I like your Gun theme". - just enjoys the music - "Could it be gas only temporarily make me sleep, because I am not really human? Maybe Meur was affected far worse..."
JOE
[Dream Erkin just fell down another hole! And the hole is growing, and doppelandres and climbing out of it by the dozen armed with guns that shoot pure bad luck, and there is high-stakes background music now, and Erkin has 5 furryizers!]
[(the background music does not wake Mersault)]

ImDead1ns1de
Meursault is shocked. He gasps in his dream and flails around trying to find someone else to help him with this disaster!
JOE
"...Eh, I think it's because you were under Sustain Target."
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
"Perhaps. Well, maybe we should carry him around or wait..."
JOE
[Mersault finds Dream Joe is there! Dream Joe begins shooting the Doppelandres, but dream Erkin is still trying to furryize everyone and keep Mersault from becoming a Crab! while falling down a hole!]

"You could try kicking him. I bet it's hard to sleep through a kick."
ImDead1ns1de
Meursault desperately crabs around to escape the furryizers. He keeps falling! Some of the doppelandres are getting furryized!
The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
"If it is something like anesthesia, he would sleep through it. Let me try something..."
JOE
[Mersault manages to fall far enough to be out of Furryizer range! this is victory for his crabness.]
คຖ໓rē ¢hค໐Ş
>Lift him up into the air and then quickly lower (but don't drop). From this people usually wake up reflexively
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
Meursault crabs in excitement about being able to escape the furryizer. Alas he is still falling towards oblivion and Erkin is still after him!
JOE
[Mersault suddenly feels himself falling faster! and then slower? it is very confusing!]
The Winds Of Chance
Result: 1d20 (8)

คຖ໓rē ¢hค໐Ş
"I think, he is too far in the dream". - prick him with my talon carefully
ImDead1ns1de
Meursault crabs in confusion and tries to fall upwards!
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (9)

JOE
[He suddenly lands in a room filled with Erkins and Furryizers!- and then wakes up to the feeling of having a hole put into his body by a sharp object before he can fall upwards.]
ImDead1ns1de
"Agh!"
คຖ໓rē ¢hค໐Ş
"There you are, sleeping beauty! I started to worry, you know?"
ImDead1ns1de
"What the crab just happened?!"
"Wait...I'm a furry again. Aaaaaaaagh, the Erkins got to me."
คຖ໓rē ¢hค໐Ş
"What?"
JOE
"the Erkins, plural?"
ImDead1ns1de
"I woke up...and Joe was kicking Andre and I made him actually apologize! And it was all because of his traumatic past where his family punched each other for magic except there was no magic and and-"
JOE
"Yeah that's not a thing."
คຖ໓rē ¢hค໐Ş
"Maybe he found a way of multiplication... It was just a dream. We probably activated some trap and took a nap".
ImDead1ns1de
"Seriously what happened? Last thing I remembered was a room filled with Erkins and Furryizers..."
JOE
Joe sighs.
"You threw salt at the floor. It made a sleep gas come. Andre fell unconscious. You inhaled some, and after a bit you went to sleep. I solved the problem, as long as the gas is cold it's a crystal. I dragged you both out of there by kicking you along, because I couldn't reach down to drag you normally without potentially breathing in the gas. Andre woke up. Andre refused to kick you awake, then pricked you. This woke you."
ImDead1ns1de
"Oh...so you mean you didn't apologize for your habit of beating up unconscious people?"
คຖ໓rē ¢hค໐Ş
"It could be pretty dangerous from medical stand point... But it woke us up." - just shrugs - "We should find a way out. Fast."
JOE
"I do not have a habit of beating unconscious people. I beat you up one time because I was angry- At you, for almost dying for no reason- and then later the world presented me with a problem solveable by beating unconscious people."
ImDead1ns1de
"Uh huh.... Well there's no hurry in leaving the dungeon is there? There isn't anything particularly time based we need to get to outside right?"
JOE
"and the mundane medical standpoint is irrelevant- once Mersault wakes up he can just heal anything."
[Well, Nighttime will start in 3 minutes.]
คຖ໓rē ¢hค໐Ş
"Only if he is not brain-dead at this point. For this we probably have milk. I am sick of this place".
ImDead1ns1de
"That doesn't mean it doesn't hurt..."
คຖ໓rē ¢hค໐Ş
"It either this, or death" - looks at Your - "Also, why did you even threw a salt into this room?
ImDead1ns1de
"Guess we should leave soon before Night falls, it might be weird trying to travel around here when that happens."
ImDead1ns1de
"Salt! Usually works...Or is at least harmless..."
JOE
"We should, but keep the Dungeon in Stasis, so we can pick up where we left off without it resetting or growing 3 extra floors."
ImDead1ns1de
"Seems fair. Now a way out of here..."
คຖ໓rē ¢hค໐Ş
"Chaos?"
JOE
[Night begins to fall. The unexplored room between you and freedom can no longer be loaded, allowing free passage.]
[(For the record, it normally involves a whirlpool in the floor, and floating bell-monsters that attack with sound.)]


Joe heads off to sleep.
คຖ໓rē ¢hค໐Ş
"Hmm, I actually didn't use Chaos all day, did I?"
ImDead1ns1de
Meursault congratulates his friend. Maybe that dream was right about some things.
คຖ໓rē ¢hค໐Ş
"Do you think I should do it? It feels a bit wrong, like I suddenly didn't think about it, even when danger was near... Maybe I am mind-controlled again?" - scratches his chin in thought
ImDead1ns1de
"NO!"
"Ahem. No please don't. Things have been going fine without it, so using it is probably just taunting fate."
คຖ໓rē ¢hค໐Ş
"Ok-ok, I would not! It just looks like I was mastered or something..."
ImDead1ns1de
"Sorry about that outburst. But sometimes its okay to not rely on unpredictable abilities that have a history of making lots of problems. Aggressive problems..."
คຖ໓rē ¢hค໐Ş
"Also, do you have skills in making clothes? Because these are too small and damaged again, but I cannot really use concept objects to automatically suit me. And last time I just Chaosed it into being, which is usually bad idea..."
ImDead1ns1de
"Clothes making skills? Hm. I mean I could try to follow a sewing guide or something but I'm not really sure. Weren't there some random outfits in the Gym? Or I guess you could tie a blanket around yourself as a cloak."
JOE
[Sustain Target obviously solves this problem if Andre has ever previously worn clothes as a not-small dragon.]
คຖ໓rē ¢hค໐Ş
"Well, there is Fashion Room with a lot of materials and tools to modify clothes... Maybe it has guides? I didn't see any..."
คຖ໓rē ¢hค໐Ş
(Warn, it was in the coop. And at the time I went small. So it these should be still inside of it? Or it creates copy of outfit?)
ImDead1ns1de
"Hm. Let's head to the Fashion Room and see if there's anything that works over there."
คຖ໓rē ¢hค໐Ş
"Iris could probably help a lot... I don't think there are guides for dragon-thing suits". - take Joe with me and go towards the Fashion Room. - "Wait, we have a library, don't we?"
ImDead1ns1de
"We do! Except Joe is the only one with a library card...Wonder if a gift card is close enough to work."
JOE
Joe already went to sleep; he is no longer following people around like a lost duck.
คຖ໓rē ¢hค໐Ş
"We can just take him with us, use the card and give it back to him? Is it have his name on it?"
JOE
[a Gift Card is not a library card. the Library Card Joe has has a picture of him on it, though it seems a few years old, and a name which has been scratched out.]
ImDead1ns1de
Meursault looks around for paper to write on. He has an idea that is very unlikely to work.
JOE
[Since Andre is a dragon and Mersault is a crab-furry, neither of them could pass as the person in the card; though since there is no Librarian, it is probably a matter of Ownership, not appearance.]
ImDead1ns1de
"Hey Andre, got any spare paper to write on?"
คຖ໓rē ¢hค໐Ş
"I don't think I brought any? Althouth, I usualy carry some notebook around..." - search for papper in pockets
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
"Nope - I have nothing. What is your plan?"
ImDead1ns1de
"I was going to write Library Card on a piece of paper, drawing my face and name on it too. No idea if that's viable though."
คຖ໓rē ¢hค໐Ş
(Can we move Joe into more safe place to sleep?)
คຖ໓rē ¢hค໐Ş
"Well, there is no librarian. And, technically this object would be Fake Library Card or something. May still work though, because it is function of such item".
JOE
(Joe went to the Teacher Lounge(it was the best unclaimed sleeping-spot before the Bed room, and he hasn't considered that the Classroom is now unoccupied since Andre is using the Bed room.) He did not fall asleep on the spot- he went to a place fit for sleeping, then slept there.)
คຖ໓rē ¢hค໐Ş
>Go into library with Meur
(Also, how are you doing this blue text?)
ImDead1ns1de
"Do you think your Harry Potter book would mind if I took an empty page out of it?"
JOE
*```css
[text]```*
ImDead1ns1de
[testing?]
(funky)
คຖ໓rē ¢hค໐Ş
[Is it working like this?]

(Interesting... I should play with it more in the future)
JOE
(there's a bunch of text-formatting variants in this vein.)
คຖ໓rē ¢hค໐Ş
(Yeah, think I found some guides)
+Some more testing

(This one is weird... Need to check thing later)
คຖ໓rē ¢hค໐Ş
(I didn't sleep. At all. This is bad)
คຖ໓rē ¢hค໐Ş
[It's a brand new night and the moon is high]

(Nah, I am bad at using this. Have no idea, how it works)
(Probably it's due to crashed sleeping schedule)
คຖ໓rē ¢hค໐Ş
>Woke up suddenly in the middle of the night
>Looked at sleeping Iris
>Got weird idea and walk towards one of emotions
>Tried to lick it and learn, if it has any taste
The Winds Of Chance
Result: 1d20 (6)

คຖ໓rē ¢hค໐Ş
[It has slightly bitter taste, but this is almost impossible to sense. The emotion itself is pretty unpleasant to lick. It leaves a feeling of incredible dryness on the tongue.]

"Ugh, why did I do this again?"
>Andre go out of the Bed Room and fly towards washroom. He wants to drink some water after this little experiment.
คຖ໓rē ¢hค໐Ş
>Andre drinking some tap water, splash his face with it.
>He tries to reflexively look in the mirror, but there is none.
>He snaps his fingers after a short sigh.
[Chaos: create normal wall mirror on the wall in front of me]
The Winds Of Chance
Result: 1d20 (6)

JOE
[Which emotion did Andre lick?]
[-The Wall Mirror is unbalanced, and falls over on Andre.]

คຖ໓rē ¢hค໐Ş
[Mirror appears on the wall. It is small, very dirty and covered with so many cracks that nothing can be seen. Some blood splatter may be seen between few cracks and on solid little sections of the mirror. Like someone punch it with a fist. It falls soon after]
คຖ໓rē ¢hค໐Ş
(Emotion expressing love)
>Andre quickly flies away from the falling mirror and sadly looks at the fragments scattered on the tiled floor
>He fly outside the room and try to remember, if there was something to clean stuff. It is probably a good idea to remove broken glass
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
[He remembers nothing. There wasn't any 'cleaning class' around. And other rooms probably do not have anything useful.]

>He just come back into Washroom and start looking at Shower Abomination.
>Thoughts: "I think, I saw some pipes leading into this room... But where did they go from?"
>Fly to explore strange pipes and find out where they lead
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
[The pipes are quite intricate, often sinking into walls and ceilings. At some point, the trail suddenly breaks off. Pipes still remain a mystery.]
JOE
[The Intense Love Concept-object(think 😍, but light pink and more exaggerated) , when licked with a roll of 6, does not taste as described. It is moist and sticky, with an undertone of electric charge; the flavor is a mix of intense sweetness and spiciness, along with a jolt of jittery energy like the results of caffeine.]
[The taste you described could befit Heartbreak or another aftermath-of-love, but those are not the same Concept.]
[The pipes go into the walls in order to leave the room. As Pipes tend to do, in most houses where the plumbing is inside the walls and not clogging up the living room. There is no trail to break off in the first place.]

คຖ໓rē ¢hค໐Ş
(Side-effect of Andre mental state, perhaps. But it doesn't matter - still something one would like to wash away. Pipes were created by chaos, so they may be set up in a weird way. I live in the place with pretty weird plumbing right now, I know how it could be. 🐱 )
JOE
[That may be, but the hallway they would have to be moving through did not exist in the first place when they were created. If they reached out fully into it, it would have generated differently, as an entire hallway made of pipes perhaps.]
คຖ໓rē ¢hค໐Ş
(I didn't think about it. I still think like object exist no matter if saw them or not. Which is not the case there)
>Go back into Bed Room
>Licks emoji of hope
The Winds Of Chance
Result: 1d20 (14)

คຖ໓rē ¢hค໐Ş
[It tastes delicate and refreshing, carry hints of sweetness, reminiscent of a ripe peach accompanied by a subtle tang of lemon.]
ImDead1ns1de
Meursault blinks awake. He goes back to trying to find paper for his totally not fake library card.
คຖ໓rē ¢hค໐Ş
Whisper: "This one is much better. Weird little things..." - lightly squeeze some random emotion object.
ImDead1ns1de
He heads towards the original concept classroom. He's pretty sure there were books in there.
คຖ໓rē ¢hค໐Ş
>Lie in the bed and start reading the Monster Book of Monsters
ImDead1ns1de
Meursault carefully tears a blank page out of the law book. He then realizes he needs a writing utensil.
JOE
[The Law Book does not have any totally blank pages, but it does have some pages with suitably-sized white margins.]
ImDead1ns1de
Meursault very carefully claws out a library card sized space of white paper. There is still the problem of not being able to write anything.
ImDead1ns1de
He wonders if Andre has a pen or something. Might as well go ask?
คຖ໓rē ¢hค໐Ş
>Still reading the book
ImDead1ns1de
Meursault realizes he doesn't know where Andre normally is at night. He rolls to find him.
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
Maybe...near the cafeteria?
Nope.
Meursault tries again.
The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
Maybe near the...money room?
Meursault aimlessly wanders around, calling out Andre's name.
JOE
[The Money Room is pretty close to the Bed Room; Andre could plausibly hear you calling.]
คຖ໓rē ¢hค໐Ş
(Nope. Bed Room is isolated from sound via Chaos some time ago)
JOE
[ah yes, during the Chicken Battle.]
คຖ໓rē ¢hค໐Ş
(If Crab Room was not blocked, he probably would search there🐱 )
ImDead1ns1de
Meursault makes another guess
The Winds Of Chance
Result: 1d20 (16)

ImDead1ns1de
Maybe...since its Night Time...Andre would be resting somewhere! Somewhere like...the Bed Room?
Meursault tries to open the door.
คຖ໓rē ¢hค໐Ş
"Come in" - he said without thinking
ImDead1ns1de
Meursault walks in. "Andre do you have something to write with? Or know a room with writing stuff?"
คຖ໓rē ¢hค໐Ş
>Give him notebook and pen
>Tells: "I used these to write down some Chaos Wish ideas and other things. Why do you need it?"
ImDead1ns1de
"Still trying to make that totally not fake library card to get books."
คຖ໓rē ¢hค໐Ş
"Oh, I would go with you!" - puts the book on the bed and go with Meur
ImDead1ns1de
Meursault writes the word Library Card on the soon to be card. He sketches out a picture of his unfortunate furry crab form and writes his name.
"To the library then. Oh, do you want to try making your own card?"
คຖ໓rē ¢hค໐Ş
"How this should even work? There is no librarian after all. I am really bad at sketching and anything art related... I cannot make self-portrait." - fly towards library
ImDead1ns1de
"Do library cards even need images?" Meursault questions as he tries to take a book out of the library, equipped with his totally real library card.
คຖ໓rē ¢hค໐Ş
"Yeah, totally. At least my card from the Earth had".
The Winds Of Chance
Result: 1d20 (3)

JOE
[The Scrap Of Paper does not function as a library card.]
ImDead1ns1de
Meursault tries to make another one!
The Winds Of Chance
Result: 1d40 (36) - 20

JOE
[The second Scrap does not function, either.]
[(The modified roll reflects how the first failure establishes 'library cards' of this kind do not generally work.)]


ImDead1ns1de
Meursault tries again! And adds salt.
The Winds Of Chance
Result: 1d45 (18) - 25

JOE
[shockingly, Salt is not a primary component in Library Cards.]
คຖ໓rē ¢hค໐Ş
"Do you need help, maybe?"
ImDead1ns1de
Meursault decides to find Joe and trace his library card. Maybe that'll make it more accurate.
"What kind of help?"
JOE
[unfortunately, Joe is sleeping barricaded in the Teacher Lounge.]
ImDead1ns1de
Meursault frowns as he remembers this. He tries to find plastic and ink to make a more authentic library card with.
คຖ໓rē ¢hค໐Ş
"I don't know... Maybe there are some devices, tools or something to help you? Maybe some printer could help?"
ImDead1ns1de
Libraries normally have printers...Meursault tries to find one.
The Winds Of Chance
Result: 1d20 (11)

JOE
[Mersault finds a Printer!... It requires a Library Card.]
ImDead1ns1de
Meursault tries to open the printer to access its materials.
The Winds Of Chance
Result: 1d20 (10)

JOE
[He fails.]
ImDead1ns1de
Meursault heads to the card room to find a card sleeve.
The Winds Of Chance
Result: 1d20 (1)

JOE
[Nope. Mersault finds nothing resembling a Card Sleeve. He even does not notice the Library Card previously found in the Card Room, or any of the other Cards that might make him realise the Card Room might contain a Library Card.]
ImDead1ns1de
Meursault is aghast as he searches for a library card, passing over a library card. Why did the Card Room not have card sleeves?
คຖ໓rē ¢hค໐Ş
"Its a bit amusing to watch you suffering..." - telling while lying in the air and watch Meur walking around
JOE
[perhaps because those are not, in themselves, Cards.]
ImDead1ns1de
(they are card related but fair)
"Andre! Help me look for a library card."
คຖ໓rē ¢hค໐Ş
"Maybe you should take role of librarian? They can go into libraries, right?" - thinking while stroking his chin
JOE
[well, yes, there Could be Card Sleeves in the Card Room. But there would not Definitely be card sleeves in the Card Room, and you rolled a 1.]
ImDead1ns1de
"Is this the dressing up as teacher plan redone to dress up as a librarian instead?"
คຖ໓rē ¢hค໐Ş
"Yeah. It could work, you know?"
ImDead1ns1de
"Argh....to the Fashion Room then..."
คຖ໓rē ¢hค໐Ş
"It may have something... If you good at modifying clothes, maybe it would work" - fly towards Fashion with Meur
ImDead1ns1de
Meursault looks for librarian related clothes in the Fashion Room.
The Winds Of Chance
Result: 1d24 (23) - 4

JOE
[the -4 is because I do not know what librarian-related clothing would even mean.]
[But whatever it is, I guess you found it.]

คຖ໓rē ¢hค໐Ş
"Time to dress up! Let see if its works! Well, you need to modify them first... Because concept clothes do not work with furry physiology, I checked".
ImDead1ns1de
Meursault finds glasses, a librarian looking dress, and high heels. Also a book on fashion because librarians always have books definitely.
Meursault wears the glasses first because they probably fit as is.
JOE
[You searched for clothes; the book is not included.]
ImDead1ns1de
(alrighty. actually this makes me wonder if theres a cosplay room.)
คຖ໓rē ¢hค໐Ş
"You can take book from Class. Or I could lend you Monster Book..."
JOE
[as for concept-clothes- they do not adapt to furry physiology, but if Mersault is a crab-person they should fit fine- it is not like a dragon, where the general body shape changes.]

คຖ໓rē ¢hค໐Ş
"You look kinda sexy..." - giggles
ImDead1ns1de
Meursault has evolved into a librarian crab furry. He now has to journey all the way to the Library without tripping in his heels.
JOE
[that is just the furry room minus the furry parts.]
The Winds Of Chance
Result: 1d20 (8)

JOE
[Mersault does not manage to avoid tripping but does manage to avoid falling over.]
ImDead1ns1de
"This better work...." Meursault tries to take a book.
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
"You need to train more." - fly next to him in case he trips again
JOE
[Nnnnnope.]
คຖ໓rē ¢hค໐Ş
"Well, we tried. However, we still have Chaos option..." - tells innocently
ImDead1ns1de
Meursault sighs dramatically. "Do I have to apply to become the official librarian or something? These shoes pinch... No chaos..."
คຖ໓rē ¢hค໐Ş
"I would just create librarian card or something. We tested things with JOE, when I summoned glasses of water. Worst case scenario - we were trapped under the giant glasses of water. It would be fine!"
ImDead1ns1de
"Fine...Just a few wishes then..."
คຖ໓rē ¢hค໐Ş
"Ok, be ready!" - snaps
[Chaos: create library card for Meursalt]
The Winds Of Chance
Result: 1d20 (15)

JOE
[a Library Card for Meursault quietly appears inside of his Backpack. Nobody is informed of this.]
คຖ໓rē ¢hค໐Ş
"Did it work? It can make objects appear in other places sometimes."
ImDead1ns1de
"Is it an invisible library card or something?"
คຖ໓rē ¢hค໐Ş
>Try to find the card of Meur using reason
The Winds Of Chance
Result: 1d20 (8)

JOE
[Maybe it is wherever Meursault sleeps?]

ImDead1ns1de
(meursault just sleeps wherever doesnt he?)
"Well...if we can't find it I guess it doesn't hurt to make another one? Maybe specify it appearing where we can see it."
คຖ໓rē ¢hค໐Ş
[Chaos: create library card for Meursalt on top of his head]
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
"Got it! Check top of your head, Meur".
JOE
[it works with no relevant side-effects.]
ImDead1ns1de
Meursault reaches up to find a Library Card! He looks around the library for any interesting books.
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
"And take something interesting for me! Something light for reading, maybe some fantasy story... I am a bit bored." - says after
JOE
[Does Mersault wish to define the contents of the Library using his high roll, or wish for World-sourced definition?]
ImDead1ns1de
Meursault wishes to find books related to exp gain or books about the other rooms' secrets.
JOE
[Meursault finds quite a variety of interesting books. an Encyclopedia, a Dictionary, a variety of fiction books- most of which feature various interpretations of 'Concepts', for instance The Legend Of Randidly Ghosthound features due to its 'Images', none of them Concept-Objects- an Agenda, a Textbook for each Subject, a Picture Book, a Novel, a Notebook, a Handbook, and an Information Pamphlet.]
[The Pamphlet helpfully notes that Enrolled operating on the EXP System tend to gain Experience when they perform an action befitting their 'Role' in some way, as judged by some unknown intelligence or intelligences, with occasional lag time and varying standards.]

ImDead1ns1de
"Well this is interesting...This Randidly Ghosthound look like a good book for you Andre?"
คຖ໓rē ¢hค໐Ş
"I have no idea. Should read and find out." - takes the book and pat Meur on the head - "Thank you, good crab sir!"
ImDead1ns1de
Meursault quickly fixes his librarian glasses before they fall off his face. He looks at the Agenda.
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
(gtg)
JOE
[The Agenda is mostly blank space, as Agendas tend to be, but Mersault does see it only has a slot for every fourth day, as though those inbetween do not exist; and each page has depicts a single Concept-object, the name of its associated Concept, and a short, frequently rhyming, definition thereof.]
คຖ໓rē ¢hค໐Ş
"Well, if Meur could have card..." - snaps
[Chaos: create library card for Andre on top of his paw]
The Winds Of Chance
Result: 1d20 (20)

คຖ໓rē ¢hค໐Ş
"...I can have one too" - looks at pristine card in his paw and pocket it.
>Fly back into Washroom and stare at Shower Abomination>
>Tells: "Hmm, should I do something about you?"
ImDead1ns1de
Meursault blinks back to reality after being entranced by the pristine agenda. He takes the handbook and pamphlet, flipping through the pamphlet to see if it says anything else.
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
[Chaos: Create functioning beautiful bathroom in the Washroom]
The Winds Of Chance
Result: 1d20 (3)

JOE
[The rest of the Pamphlet is mostly unhelpful, featuring:]
[A map of only parts of the school you already know about]
[A note that the Educator is not available at School.]
[A set of directions towards The City which assume you know how to navigate in through infinite-dimensioned space]
[A description of the wonders of Enrollment which is so vague and metaphorical it could refer to literally any kind of magic]
[Meanwhile, Chaos creates a functioning, beautiful bathroom in the washroom. As in, functioning right now. Crab-water included. Also, it makes heavy use of acid and fire for the greatest deep cleaning experience, and might just be alive because that is a Classic washroom feature.]

The Winds Of Chance
Result: 1d20 (3)

ImDead1ns1de
Meursault leaves the Library behind, flipping through the handbook instead.
JOE
[Andre does not manage to avoid the Crab-Water, or the simultaneous tide of Fire and Acid which deals 8 damage in the form of burning off much of his lower half.]
[It is too dark in the Hallway to read the Handbook.]

ImDead1ns1de
Meursault walks back into the slightly better lit library to read it better.
The Winds Of Chance
Result: 1d20 (9)

คຖ໓rē ¢hค໐Ş
(Hmm, at least I had property of reversed carcinization from the last time Crab Room tried to screw me)
ImDead1ns1de
"Next time I should have Joe read these...He'll probably find actual information..."
คຖ໓rē ¢hค໐Ş
>Fly out of whashroom in shock and close the door
"Things so bad I even don't feel any pain... Oh, wait, I feel a little bit" - go find Meur and ask him for healing
JOE
[When did that (the 'reverse carcinization') happen?]

ImDead1ns1de
(i think andre is already sustained?)
คຖ໓rē ¢hค໐Ş
(When I was under carcinization. I wished for it to work in reverse for me and it did work)
JOE
[as far as I can tell: no it did not. you wished for it to reverse, the potion movement reversed, you wished again and it did nothing, you wished for it to Stop and it did.]
ImDead1ns1de
(does furry overpower crab or is it a matter of what hits most recently?)
JOE
[Most recent, as long as you are not a crab furry.]

คຖ໓rē ¢hค໐Ş
[Chaos: stop carcinization for me]
The Winds Of Chance
Result: 1d20 (11)

คຖ໓rē ¢hค໐Ş
(Than I should probably protect myself)
JOE
[Chaos stops the Carcinization for you, in exchange for breaking your legs and wings, doing 3 damage in the process.]
คຖ໓rē ¢hค໐Ş
(I checked this. I made Meur immune, but misspeled and it was something else)
"Fuck! Now I feel pain!" - just lie on the floor in the corridor and try to catch breath
Whisper: "I just wanted to lie in the hot tub, dammit!"
ImDead1ns1de
Meursault is still trying to read the handbook in the library. While he feels like somethings wrong he decides its probably fine.
คຖ໓rē ¢hค໐Ş
"Ok, don't panic, I probably not going to die... Maybe I need some healing... Think, think!" - snaps
[Chaos: Create vial filled with Elixir of life]
The Winds Of Chance
Result: 1d20 (8)

JOE
[Chaos creates a welded-shut vial of solid metal filled with elixir of life. Incidentally, the vial is on far too hot to hold, dealing 1 damage as Andre tries to grab it.]
ImDead1ns1de
Meursault gives up on reading the handbook for now and heads out to find wherever Andre is.
คຖ໓rē ¢hค໐Ş
"Fuck you, piece of Chaos!" - throw it away in anger
[Chaos: Create Minecraft splash potion of Instant Health in my palm]
The Winds Of Chance
Result: 1d20 (6)

ImDead1ns1de
(andre if you just chill for a few minutes youll be at full health? or is this in character panicking?)
JOE
[Chaos creates a thrown minecraft splash potion of instant health negative III above your palm. It breaks, dealing 3 damage.]
คຖ໓rē ¢hค໐Ş
>Screams of sufferings
[Chaos: Bestow healing factor to me]
The Winds Of Chance
Result: 1d20 (20)

JOE
[That works.]
ImDead1ns1de
Meursault hears screaming and grows concerned. He heads over there.
คຖ໓rē ¢hค໐Ş
(It was like 15 damage)
ImDead1ns1de
"...Andre? Are you okay?"
คຖ໓rē ¢hค໐Ş
"Yeah, I am great!" - just lie on the floor and wait for wounds to heal, catching his breath
ImDead1ns1de
"What...What happened here?"
คຖ໓rē ¢hค໐Ş
"I wanted a hot tub" - he tells like if it explains everything
ImDead1ns1de
"...You chaos wished didn't you?"
คຖ໓rē ¢hค໐Ş
"I wanted a hot tub, is it so much to ask?!" - tells almost like ignoring Meur
ImDead1ns1de
Meursault puts his crab claws on his hips and looks disapproving. Unfortunately he is still dressed like a librarian. "What have we said about chaos wishing?"
คຖ໓rē ¢hค໐Ş
"There is elixir of life somewhere around... But stupid flask is welded and red-hot..." - still waiting and watching how his wound heal in real time. -"What have we said about about it?"
ImDead1ns1de
"Andre we've talked about your gambling addiction. You need to stop tempting fate!"
คຖ໓rē ¢hค໐Ş
"I am fucking pissed, I cannot sleep, I want to go home!" - breaks into a scream
ImDead1ns1de
Meursault shakes his head in dissaproval. "You yell at me for my eating habits yet here you are, endangering yourself all alone without backup. Next I'll find out you've been licking concept objects or something equally hypocritical."
JOE
[In other news, a pool of Acid is slowly spreading out from the still-active 'Hot Tub'.]
คຖ໓rē ¢hค໐Ş
"Fuck off! I do what I want to do!" - wounds finally healed. Fly up and away from the room. Rubs his forehead and start to breath slowly
The Winds Of Chance
Result: 1d20 (13) + 5 - 10

ImDead1ns1de
Meursault sighs... He still doesn't know why Andre wished for healing when sustain target was doing its work. He tries to stasis the acid while backing away from it.
JOE
[Joe does not conveniently wake up just to yell at Andre that they found sleeping gas literally Yesterday.]
The Winds Of Chance
Result: 1d20 (10)

ImDead1ns1de
(i think it might be real life sleep andres talking about?)
JOE
[The Acid is in stasis.]
[...new Acid is still pouring out of the tub tho]

ImDead1ns1de
Meursault unstasises the acid and stasises the tub instead.
คຖ໓rē ¢hค໐Ş
(Well, it may be bad for health. However, its hard to reasonable under mental strain)
JOE
(character-Andre can't be talking about real sleep? at least, I don't think Andre has been depicted C!Andre as directly aware of irl.)
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
"Ok, I am good again. Sorry for screaming at you Meur. We need to deal with this first..."
JOE
[Stasis fail.]
ImDead1ns1de
Meursault tries again.
The Winds Of Chance
Result: 1d20 (8)

JOE
[fail again. Some of the Acid reaches Mersault, dealing 1 damage.]
คຖ໓rē ¢hค໐Ş
(Well, he always wake up some time at night. So insomnia is right here)
ImDead1ns1de
And again.... as he backs away.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Mersault, barely, succeeds.]
[There is still a pool of acid blocking the hall, but at least it is not growing.]

คຖ໓rē ¢hค໐Ş
"Maybe we can fly through the window?"
ImDead1ns1de
Meursault sighs. Why did luck hate him? Is it because of Joe? Because of that Omnifood? He was pretty high level...Meursault ponders this utterly false thought since he is unaware that Joe can't have absolute control over the dice rolls.
Meursault looks out the window to see if its climbable.
คຖ໓rē ¢hค໐Ş
"Should I try to chaos it away?" - telling with voice completely devoid of love and feelings. - "It's kinda a big problem".
ImDead1ns1de
"NO."
The Winds Of Chance
Result: 1d2 (2)

JOE
[There is no window around, but they are on the side of the puddle with access to most of the school.]

ImDead1ns1de
"Do you not see what Chaos has done to you? If you just waited sustain would have healed you over time...There was no reason to risk yourself trying to wish for things!"
คຖ໓rē ¢hค໐Ş
"We need to find something to neutralize the acid. Some baking soda or something..." - looks at Meur - "I know. I thought, that bathroom is not something big or can go too wrong."
ImDead1ns1de
Meursault hesitantly backs away from the acid puddle and gestures for Andre to do the same. He tosses salt at the acid to soak it up/neutralize it safely.
คຖ໓rē ¢hค໐Ş
>Take Me with me to fly. Just go above the puddles to safety, if reasonable
ImDead1ns1de
(above is kinda bad, it could explode upwards)
คຖ໓rē ¢hค໐Ş
(Well, are there any other options?)
JOE
[You are already on the side of the puddle with access to most of the school???]
[how did you misunderstand me?]

ImDead1ns1de
(just away from the puddle sideways?)
Meursault tosses salt and prays to the crab gods.
The Winds Of Chance
Result: 1d20 (5)

คຖ໓rē ¢hค໐Ş
(Oh, yeah. Well we can go away then)
ImDead1ns1de
He is beginning to lose faith in crab.
(meursault is choosing to try and deal with the problem...to little effect...)
JOE
[The acid starts fizzling menacingly and releasing thin lines of smoke.]
ImDead1ns1de
"We should run..."
Meursault proceeds to do exactly that.
คຖ໓rē ¢hค໐Ş
"Let's go search for something..." - go away and search for something to neutralise the acid
ImDead1ns1de
Meursault sighs. He remembers that he's actually stagnated and against better judgement goes back to see how the acid is doing.
JOE
[The Acid mostly does not seem to be eating into the floor- which is apparently immune- or spreading.]
คຖ໓rē ¢hค໐Ş
>Fly around and search for something useful.
Thoughts: "Why did I do this? I wanted good bathroom, because I like lying in hot water - good for my nerves. But why I risked so much? Was I always so reckless? No, I was mostly unmotivated and unwilling to do anything most of the time... However, when I did things, I could be reckless. It still feels like a dream, but its real. Maybe some effects left my mind more broken then before? Let's see... I lived through other person memories, was mind controlled, than brainwashed for a bit, mentally attacked by Elder Chicken... Ok, this sounds really bad."
ImDead1ns1de
Meursault...tosses more salt at it.
The Winds Of Chance
Result: 1d40 (26) - 20

JOE
[Mersault gets a repeat performance.]
The Winds Of Chance
Result: 1d20 (12)

JOE
[Andre finds nothing not previously mentioned.]
คຖ໓rē ¢hค໐Ş
>Fly back to Meur
Thoughts: "Perhaps, I need to ask Nami to impose some command on my mind. Because it feels almost like I am trying to die and kill everyone around. No, it can make things worse. But I can't live with sudden bouts of impulsivity either."
"How are you doing, Meur?"
JOE
[Nami cannot impose a command on Andre; Enforce Vision has One use per target, and Nami has already used it on Andre.]
[besides, it does not enforce 'commands'; it imposes a belief. Andre could be made to believe Chaos is a bad idea, but he presumably already knows that.]

ImDead1ns1de
Meursault gives up on salt and tries to stasis the acid.
คຖ໓rē ¢hค໐Ş
>Check pockets (which still there)
Thoughts: "Shit, I probably lost my Library Card..."
The Winds Of Chance
Result: 1d20 (5)

JOE
[failure.]
ImDead1ns1de
Meursault sighs again. The chances of success here are probably low.
He wonders if the Aquatic Room has a magic sponge that can get rid of the acid.
คຖ໓rē ¢hค໐Ş
"Maybe we can use Salt Room as source of material?"
ImDead1ns1de
"Material for what?"
Meursault stagnates fortune out of boredom.
The Winds Of Chance
Result: 1d20 (20)

ImDead1ns1de
Meursault tosses salt at the acid.
JOE
[The Acid, in complete defiance of logic and its previous behavior, starts hissing and retreating from the spray of salt.]
คຖ໓rē ¢hค໐Ş
>Andre brings more salt from the Salt Roon for Meur to use
JOE
Joe wakes up for a second just to jam some Air- like, from what he's breathing- and a spare bottle he got from the elements room into his Gun.
The Winds Of Chance
Result: 20 + 5

ImDead1ns1de
Meursault advances after it, intending to fix the bathtub too by unstasising it and salting it.
The Winds Of Chance
Result: 20 + 5

JOE
[naturally, it works.]
[Mersault clears out the acid supply, but cannot reach the bathtub from here, since the pipes are in the way and the actual entrance is through the Classroom.]

ImDead1ns1de
Meursault ignores this and very quickly advances to the gothic classroom to befriend the freedomchaos chicken.
JOE
[...do not think about how Andre got here too hard. Geometry is somewhat more of a suggestion during nighttime.]
[the Gothic Classroom cannot be accessed at Night regardless of luck.]
[also the crab is asleep for basically ever]


ImDead1ns1de
Another time then, Meursault decides. He only has to stagnate an above 50% roll to successfully befriend the chicken, and he can probably undo whatever Joe did to it..?
Meursualt doesn't know what to do with all this newfound luck however.
คຖ໓rē ¢hค໐Ş
(Where? Salt Room is pretty close. Just go there, take as much Salt as possible and bring it back)
JOE
[here meaning 'the hallway outside the washroom, from the washroom'.]
ImDead1ns1de
Meursault decides to make an all access infinite money admin card out of paper and pen to see what happens.
คຖ໓rē ¢hค໐Ş
(Always forget about portal thing... 🤦‍♂️ )
JOE
[because the exit is technically blocked by the pipes of the shower, but the Classroom exit would not fit Mersault finding him so fast.]
ImDead1ns1de
(chalk it up to ander being chaotic the same way erkin is free from logic?)
คຖ໓rē ¢hค໐Ş
(It's just nighttime, this is fine)
JOE
[It is an effect of Nighttime, where space and coherence is less restrictive. Not a persistent ability.]
[-Anyway, Mersault creates an Infinity Money Check. It is worth infinity money (but not XP).]

ImDead1ns1de
Meursault then tries to make a permanent exp multiplier.
คຖ໓rē ¢hค໐Ş
(Well, this can go really bad...)
ImDead1ns1de
(stagnate fortune go!)
JOE
[By what means?]
ImDead1ns1de
(Paper and pen like before? Some sort of voucher i guess)
JOE
[Meursault create a Permanent* EXP multiplier** Voucher***]

ImDead1ns1de
Meursault begins to feel concerned.
(around 3 stagnated rolls left right?)
คຖ໓rē ¢hค໐Ş
>Create disc from school wall and sit in the corridor listening to it
JOE
[*It is only Permanent until the voucher itself is destroyed.]
[**It multiplies your yield on a single discord-message per Day, chosen when initially posting the message.]
[***It only entitles you to this multiplier after spending it at the Store in conjunction with 10 EXP.]
[EXP manipulation is serious business!]

ImDead1ns1de
Meursault sighs. This was not worth it.
Meursault wonders if an exp share would be possible....
คຖ໓rē ¢hค໐Ş
(Hmm, is it still possible to access the store?)
JOE
[at Night? mostly not.]
[non-mysterious Standard Capstones and Minor Conveniences can be purchased at Night.]


ImDead1ns1de
(gtg have fun with the stagnated rolls)
คຖ໓rē ¢hค໐Ş
Thought while sitting in the corridor and listening music: "Someone need to be near me all the time, because otherwise my will would slip at some point. Due to exhaustion, lack of sleep or just moment of relaxation and I will wish... I don't trust any human there, I don't really believe in human decency and stuff. So it probably should be Iris, because she is pretty good at it and she is not human, I trust her. However, she is not active at night, which is a problem. Hmm, did JOE has some sleeping crystals from this dungeon? I should have ask him about them, should have remember or ask him to shoot me with a sleep gun... So I would not suddenly wake up at night to make a mess."
>Go find a piece of paper and pen to write down these thoughts.
คຖ໓rē ¢hค໐Ş
>Put this note into palm of sleeping Iris.
>Try to go back to sleep.
 
Behold, me! I mentioned this in the discord - I will finish off my thing tonight, after I do some School Stuff (mfw acting degrees actually involve looking at people acting.

Anyways voting - idk Rihaku's stuff is usually okay. Maybe we should avoid risking burnout though?
 
[X] Plan Contingency
forums.sufficientvelocity.com

The God Diversion Original

Grand Essayism and Advanced Empowerment both look pretty decent. Mechanically this option is very weak; getting 45 Will worth of lessons and 100 XP is hardly worth the 75 Will entry fee, 20 Will surcharge, and 7 SC surcharge. It takes us months to generate 7 SC under most conditions. We can...
 
Faust speaks into the night.

"Accursed be the phantoms that snares the soul, in its enticing arms, banishes it to this mournful hole. Cursed be glittering flesh that ensnares the senses."

"Curse what deceives us in our dreaming, with thoughts of everlasting fame! Curse the flattery of 'possessing' wife and child, lands and name!"

"Curse Mammon, when he drives us to bold acts to win our treasure. Or straightens out our pillows for us to idle at our leisure! Curse the sweet juice of the grape! Curse the highest favours Love lets fall! Cursed be Hope! Cursed be Faith, and cursed be Patience most of all!"


A dry chuckle echoed through the gloom.
"Well met, mortal," came the silken rasp.
Mephistopheles emerged from the night, cerulean flame flickering in his eyes.
"My flock whispers counsel living, not wallowing in grief. Come, I'll guide you from this sepulcher of sorrow."

Faust met that baleful gaze, his senses ablaze.
"And your price, demon?"

A crimson smile curled the fiend's lip.
"My allegiance, and yours when your spark is extinguished. Do we have an accord?"

Faust spat.
"This world and its fleeting joys mean nothing. Shatter it all, another will rise from the ashes."

Mephistopheles bowed his head.
"As you command. Gaze upon terrors none but we have known. Drink deep of unhallowed wisdom and profane raptures."


From the shadows, disembodied voices arose in lament.
"Woe and lamentation! Grieve for the beauty he crushed beneath his fist!" they wailed.

"Our prince has fallen and we gather the shards of his majestic vision to bear into the starless void. A fallen god they carry into darkness' maw, fragments of a vision now lost in night's shroud."


"Pay no heed to their dirges, scholar," he said, the dismissing wave of his twisted hand dispersing back the spirits into the ether. "These shades counsel only stagnation. Your living senses have withered within these walls."

He paused, gazing intently at Faust. "Stop playing with grief that feeds, a vulture, on your breast. The worst society, you'll find, will prompt belief that you're a man among the rest."

Reaching out a hand, Mephistopheles continued softly. "If you, in my company, your path through life would wend, I'll willingly condescend to serve you, as we go. I'm your man, and so, if it suits you of course, I'm your slave. I'm yours!"

He smiled thinly. "Will you take my hand and walk the leftward path?"


Faust glanced at the outstretched hand. "I am yours, demon. Show me the path to ruin's end!" he intoned. "What sacraments will purchase your fell service?"

"Time holds mysteries aplenty, scholar. You'll see all in due rite."

Faust's eyes narrowed, "The Father of Lies plays no games without profit! Speak your price, knave, or our pact ends here."

Mephistopheles lowered his voice. Thunder rumbled in the distant sky. "I'll be your servant here, and I'll not stop or rest, at your decree. When we're together, on the Other side, you'll do the same for me."

Faust turned. "The root of my joy's on this Earth, and this Sun lights my sorrow. If I must part from them tomorrow, what can or will be, that I'll face."

He rounded on the demon. "I'll not hear fantasies of other realms, where men both hate and love, or whether in those spheres, forever, we're given a below and an above.

Show me wonders and woes of this coil alone, devil! And I'll sign your fell book."

Mephistopheles smiled. "So be it, scholar. Your terms are met. I swear to be your opiate 'til life's flame flickers out. Then your fire shall be mine to quench beyond the veil..

You can venture all. Commit yourself. This very day, you shall view my arts with joy. I mean to show you what no man has seen."


"And what dark trinkets can a fiend offer one whose soul seeks higher truths?" he asked, his voice tinged with disgust. "You know only endless cravings of flesh, gold that slips through clutching hands, and fleeting fleshly pleasures.

Show me miracles then that rot, before they're ready, and trees grown green again, each day, too!"

Mephistopheles whirled to face Faust, his eyes blazing. "Mortal, do not doubt my infernal arts. All the prodigies you've named, and more, shall be yours at my behest. Still, a time may come when simpler pleasures please you more."

Faust held Mephistopheles' gaze steadily, a frown line deepening between his brows. "When in repose I wish to stay, let my flame gutter out! If your fell sorcery snares me in luxury till I'm lost to myself, let that mark my last sight on this decaying earth! Do we have an accord?"

"It is done," he grinned. Lightning flashed as Faust took his hand.


Night pressed heavy as Faust gazed out into the dark. His words carried a quiet fervor. "When rapture next steals my will and I call 'Stay, Moment, you are divine,' then take my soul - I go gladly to Damnation! Let death toll for me, your service is done, as clocks halt and time ends!"

Mephistopheles circled Faust, smoke curling around his feet. "Consider well, mortal, before binding your soul to me eternally," he warned. "Our pact knows no expiry."


Faust met his hollow stare with calm. A shadow passing across his face. "You think infinity will sway me, demon, when I know my own frailty all too well?" He took a step closer, voice dropping low.

"You hold all power, devil, yet you forget - I am but human. I will never escape mine nature flawed." Lightning flashed, fury and sorrow in equal measure on his face. "Whether slave to defeat under your chains or another's, what does it matter? I am doomed either way."

Thunder murmured in the darkness as he held the devil's burning gaze. "My fate was sealed long before this night. Our bargain is made. I regret nothing." A bitter smile curled his lips.

Dark storm clouds swirled as Mephistopheles and Faust faced one another beneath towering spires.


"Today at the doctors' feast, I serve as promised," Mephistopheles began. "Yet a formal bond, if only in scribblings, would ease this.."

"You pedant!" Faust snarled, interrupting. "You demand it now in writing? You still won't take Man's word for anything? The world never ceases to wear away, and shall a promise bind me, then, forever?"

Mephistopheles' eyes flashed red in irritation. "Cease your theatrics, scholar - any missive will do. Seal it with your vital essence, and it is proof against Heaven itself."

Faust drew forth a dagger and drew it firmly across his palm. As blood welled forth, he spat, "Very well, devil. Let us finish this farce!" He wrote in upon the parchment with fevered strokes.

When complete, he offered it up meeting Mephistopheles' hellish gaze. Drops of scarlet fell like a morbid metronome. "With this blood I scribe our fell union."

"Lifeblood is a seal no power may break." Mephistopheles purred, curling his ashen claws around the blood-soaked contract.

A sneer curled the edges of Faust's lips as he raised his chin considering the creature before him. "Have no fear, knave. This pact will be my making or breaking. No idle power holds me now."


Mephistopheles threw back his head and laughed as the thunder rumbled. A hollow, mirthless sound that set Faust's teeth on edge.

When he met Faust's gaze once more, the devil's eyes had become endless voids of blackest night. "No shackles bind you now, mortal,"

Mephistopheles gestured at the world beyond. "Indulge every sin, chase each fleeting fancy," he continued, long talons clicking softly against the parchment. "Let experience alone be your sole God."

Nameless urge swelled in Faust's breast at the demon's words. A crescendo thumping in is blood. Mephistopheles saw the question in his eyes and answered with awful promise.

"Delve into the depths of human suffering, plunge into ecstasies that sunder the soul." Leaning close, he breathed foulness against Faust's ear. "All the world's wonders and nameless terrors now lie open before you. What blasphemies will you commit, I wonder, before our wager is done..."


"It is not mere pleasure I crave, fiend!" Faust's voice rang with fervor, the storm's fury mirrored on his own. "Agony and bliss entwined till mind and body scream, madness that drive the blood to sublime heights - I will drink deep of all humanity offers, its highest peaks and deepest depths, I will taste!"

Mephistopheles barked another laugh that scraped along Faust's nerves like talons. "Fool mortal, ages of souls have choked on life's sour fruit, yet none survived its banquet 'til maggots feasted flesh from bone. This mummer's farce was made for Hell's mirth alone!"

"Trust one such as I, mortal, for this whole affair was fashioned soley for a God's delight." Mephistopheles smiled, a gash of scarlet amid night.

Long talons curled gently as if caressing an invisible cheek. "In splendor eternal He dwells aloft, unshackled by earth's sorrows and strife."

"He placed us in the darkness quite," The words clung heavy with the weight of aeons. "And only gave you day and night."


Faust stood rigid, fists clenching the parchment until crimson stained his fingertips. Veins pulsed in stark relief upon his hands and throat. When he answered, his gaze blazed with a dark radiance that set shadows roiling.

"But I shall live it." The words escaped his lips, a vow.

Unseen horrors stir from cracks in the moldering stone, drawn forth. His gaunt form seemed carved from the shadows themselves, taut as a bowstring moments from loosing its arrow.

"Though darkness be my lot," Faust's voice dropped to a whisper."I shall shine a lantern bright. Its gleam shall pierce the deepest veils. Not a single of life's mystery shall I leave unturned."

Thunder answered him as lightning rent the sky. "Onward to the abyss, demon - I care not for Heaven or the droppings of its table!"
 
Last edited:
Observation: Rihaku's Plan still doesn't have a contingency for 'enough SC, but not Free Essayism', which isn't that odd of an outcome with the possibility of any free essayism at all uncertain and a 3.5x SC modifier.

Class of Concepts, Day 7 - Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[In my status as a normal person, not the thingrunner, Mersault is awarded 2 XP for Stasising the Hot Tub and telling Andre to not chaoswish. Andre also gets 2, for licking the concept of Love and for getting a crab-person to dress up as a librarian.]
[OOC circumstances were actually less convenient to this Day occuring than the previous]
[THIS FULL-LENGTH DAY BROUGHT TO YOU BY OUTSIDE INTERVENTION BUT ACTUALLY IT'S STILL JUST ME BUT LIKE IT'S OUTSIDE INTERVENTION SOMEHOW ANYWAY.]
[A new Day is Dawning. It is the Seventh.][The Sun blazes a brilliant white-gold in the clear blue skies. A faint sound can be heard from it.]


[Vibrancy pulses out from the Class and][beams down from the Sun, restoring color and definition to unexplored territories.]
[The Void shrinks slightly.][A New Capstone appears in the Store! The Engraved Capstone has been completed.][The book previously referred to as a 'Handbook' is actually a 'Guidebook']
[Today, Kaleidoscopic Capabilities generates the Concept]
['Mail']
[Rolling for certain occurrences related to past events...]
[Classic Ludicrous Supervillain Plan: 2. Mitigated Failure.]
[Expand, Nascent Core: 18. Effect Nullified until further notice.]
[Not A Homestuck Reference: 10. Reasonably unlikely to become relevant today.]

Digmata
An orange haired girl begins opening her eyes. Where the hell is she was her first question.

Nami stared at the sky. She felt frozen for a long time.
JOE
[Nami is wherever she went to sleep after attempting (but failing) to figure out how Furriness was happening.]

Digmata
She can't honestly remember perhaps she will presume that she was in a bed then.
JOE
[Known bed locations: Classroom (because Andre made one), Bedroom (occupied by Andre).]
Digmata
Nami woke up at the Classroom and she began to look at what had changed.
JOE
[The Classroom itself has not changed much, nor the area immediately outside. The Washroom, accessible from the Classroom, does seem to be on fire though.]
Digmata
Nami used her eyes to determine how exactly that happened.
ImDead1ns1de
Meursalt wakes up, still a crab librarian furry.
JOE
[Nami sees that what happened was:]
[Andre said 'Hmm, should I do something about you?']
[Andre snapped his fingers.]
[Suddenly, a hot tub appears and starts spewing fire, acid and water everywhere (this also somehow sent Andre clean through a wall of pipes without damaging the wall).]
[Some time later, the hot tub became frozen in time.]


ImDead1ns1de
Meursalt tries to turn his salt grinder into a salt gun.
JOE
Joe wakes up as well, and gets out of the Teacher Lounge where he sleeps.
[how does Meursault do this?]
Digmata
Nami just rolled her eyes did she expect anything else?
ImDead1ns1de
Meursalt mashes a crab themed salt shaker into the salt grinder and prays.
The Winds Of Chance
Result: 1d20 (6)

JOE
[You produce the Crab Grinder! It is excellent for grinding crabs! Salt Grinder functionality is maintained, as long as you hold down on a little button on the side.]
ImDead1ns1de
Meursalt grabs a crab spoon and shoves it into the grinder to see what happens.
JOE
Joe sets off to find Mersault so they can resume destroying the Dungeon.
The Winds Of Chance
Result: 1d20 (5)

JOE
[The Crab Spoon is not sufficiently made of Crab. It gets stuck in the Grinder.]
The Winds Of Chance
Result: 1d20 (20) + 5

ImDead1ns1de
Meursalt tries to pull the spoon back out.
JOE
[Joe instantly finds Mersault with no difficulty, and somehow spots (or perhaps hears) Nami on the way.]

The Winds Of Chance
Result: 1d20 (18)

Digmata
Nami decided that she needed to on making that EXP storage but she would need to be in a position of a substantial strength first.

In what kind of place could she do that? Time to use that Vision one more time.
JOE
[Mersault manages to pull the spoon out. It is a bit damaged, but probably still usable.]
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
Meursalt sustains the spoon to hopefully fix it and shoves it back into his backpack.
JOE
[For Nami, growth in power involves being perceptive. So to gain strength, she should go to places which are unknown- the vision uses the Dungeon and Salt Room as examples- and attempt to deduce their natures- the vision gives a marked-as-false scenario of Nami finding the dungeon core hidden in a random nook by way of example. The vision also briefly passes over the Truth and Train rooms.]

Joe arrives at where Mersault is. "Sup."
[(Sustain does indeed fix the spoon.)]
ImDead1ns1de
"Ello. Are we doing anything today?"
JOE
"Well, I assumed we were going to get back to the Dungeon thing. You still have it stasis'd, right?"
ImDead1ns1de
"Yep. Hope the insides haven't changed too much."
JOE
"...They can't change if it's in stasis, no?... Also, Nami's awake today."
ImDead1ns1de
"Oh she is? Maybe she can come with, her ability might be able to spot traps or something right?"
Digmata
Nami was curious at the Truth room and decided that it was worth entering.
JOE
[The Truth room has a band of white silver holding a sapphire the shape of an eye within a thin layer of diamond, in the middle of its single table. A complex and luminous diagram sits upon and past the table, rock-solid lines of light reaching out across the table or through air to each of the other objects. Something like a Mirror, but reflecting nothing. A Calculator. A paper of grey shaded faintly blue, light-blue writing upon it. A golden scale. A polygraph. a monocle. A simplified model of a school. an object that is like itself. And there is an eye on the ceiling.]
"Hopefully, yeah."
Digmata
Nami stared at the Eye, observing it in a staring contest.
The Winds Of Chance
Result: 1d20 (8)

JOE
[The eye is unblinking. Also, it has a dark blue scelera and a bright iris.]
ImDead1ns1de
"So where is Nami right now actually?"
The Winds Of Chance
Result: 1d20 (2) + 5

JOE
"Maybe she's in the crab roo-wait, no, that's ridiculous."
ImDead1ns1de
"I wonder if the crab room will start converting the air into crabs. Just think of it, invisible air crabs!"
JOE
[Oh yeah that reminds me. I am thinking of replacing the +5 Joe has with a +1d10 or something, it seems more appropriate.]
Digmata
Nami observed if it was alive or a painting at the ceiling.

Using her Eye of Time and Crystal Empathy to confirm it.
The Winds Of Chance
Result: 1d20 (9) + 6

JOE
[Nami is pretty sure that the ceiling eye is not alive, or at least, has no emotions. It does have the ability to blink, however.]
"Well, the walls of the Crab Room would keep those crabs from leaving, so that'd just fill the entire crab room."
Digmata
Nami decided that it was weird and searched around place. Perhaps an interesting item will fall to her hands here.
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
"Would the room burst from high crab capacity or would the crabs crush each other... So many questions."
JOE
[Nami does not find anything in this room not already mentioned.]
"...Neither? If all the air in the crab room becomes a crab, and the room is sealed, there is no more air to turn into a crab."
ImDead1ns1de
"Interesting.."
Digmata
Nami took the paper and peer and what she could find about it.

(Does Nami have a skill that she can make? I think I still have one.)
JOE
"...Anyway, Nami is probably not in the Crab Room."
[Nami does have 1 AP.]
[The Paper... well, it basically looks like this discord thread; It shows Nami this very text, though on paper and not a screen, and with the text referring to others blurred out.]

The Winds Of Chance
Result: 1d20 (16) + 1d10 (2)

Digmata
Nami will create the Analysis Skill to know the true nature of objects around her.

Nami threw it away.

"That was weird."
JOE
"Okay, so hear me out: Maybe Nami is Near the Crab Room."
ImDead1ns1de
"Go on...Hey actually could Nami help crack that safe in the money room?"
JOE
"Because the Divination room is near the Crab Room, see."
Joe sets off for the Divination room.
Digmata
Analysis skill will involve a rank where higher ranks mean more potential.
JOE
[Reifying...]
[Analysis, Level 1]
[Generates a short description of nearby objects from a relatively objective perspective. Against more mysterious objects, less information is available. Requires several moments of concentration.]
[Acceptable?]

Digmata
Add a ranking system based on the amount of mystery the object had.
JOE
[modifying...]
[Analysis, Level 1]
[Generates a short description of nearby objects from a relatively objective perspective, starting from their 'Level'. Against higher-Level objects, less information is available. Requires several moments of concentration.]
[Acceptable?]


Joe rolls to arrive at Divination by a path that walks past Truth first.
The Winds Of Chance
Result: 1d20 (18) + 1d10 (3)

JOE
[Joe succeeds.]
"Oh, there you are."
Digmata
Will the level be visible for Nami?
ImDead1ns1de
Meursalt just follows him.
JOE
[Level is the first part of the Analysis result, so if the skill works at all, yes.]
Digmata
Nami was just standing there busy at her newest short lived plan.

Yes, the skill is now accepted.

And she will use it to everything around her.
ImDead1ns1de
"Hey Nami! Wanna go dungeon diving/safe cracking?"
Digmata
Nami was touching the monocle when she turned her head.

"I don't have anything else to do."

She then looked at Mersault.

"What happened to you?"
ImDead1ns1de
"Me? I'm dressed as a librarian now..."
JOE
[the Ring analysis returns:]
[LV 20, Ring Of T----]

ImDead1ns1de
"Thinking of swapping your glasses for that monocle?"
Digmata
Nami stared at the ring. She will keep it for now.

"Nah, I'm pretty used to these glasses."
JOE
[The table returns:]
[LV 1. Table. It is an ordinary table without special properties, simply present so the Ring upon it is at a reasonable viewing height and not on the floor.]

ImDead1ns1de
Meursalt takes the monocle and tries to look through it.
JOE
[-The Ring is firmly held in place by the Diagram around it. It cannot be moved currently. This also applies for the other Diagram objects.]
ImDead1ns1de
Meursalt just looks through it without moving it.
Digmata
Nami takes the ring to her pocket.
JOE
[Mersault sees... a stylised view of the room, in a sense? The floor is a single smooth shade of blue, the same as the door sign had way back when it was first seen; the walls are slightly brighter. The Polygraph, through the monocle, looks like a glowing light-gold ball with the word 'Truthfulness' on it.]
[I repeat: the Ring is held firmly in place by the Diagram; Nami cannot simply pocket it. There is some unknown condition to do so.]

ImDead1ns1de
Mersault walks up to the ring and pokes it to see what happens.
Digmata
Nami decided to give up for now.

"So you guys said you want to enter a dungeon?"
JOE
[The Ring is firmly unmoving, but nothing bad happens from poking it.]
ImDead1ns1de
"And or crack the money safe thing yeah."
Meursalt puts his finger through the ring to try and wear it.
JOE
"Yeah, Mersault stasised it yesterday, and we want to clear it before it becomes a problem like the Coop... were you there for the Coop thing, I forget."
The Winds Of Chance
Result: 1d20 (7)

JOE
[A subtle telekinetic force pushes his finger away from the hole, keeping him from wearing the ring.]
Digmata
"Ok count me in."
ImDead1ns1de
Meursalt....states a truth and tries to wear the ring. "Uh...Joe is currently named Joe and as far as I remember or know he is Joe to me."
JOE
[That is not, as it happens, a sufficient condition to remove the protections upon the Ring.]
Joe rolls to be allowed to offer his guess.
The Winds Of Chance
Result: 1d20 (9) + 1d10 (1) - 30

JOE
[no]
Digmata
"Let's leave it for now, Mer and see that dungeon."
ImDead1ns1de
"Hmmm. Tricky." Meursalt looks around the room for ring related clues.
JOE
Joe sets off for the Dungeon. "You can see the layout we've found so far on IRISmaps- the room on the left is a magic eight ball that needs to agree you can move on, the next one after that was skeletons- the middle-bottomish was a boss fight, bottom-right had some kind of sleep moss which got Andre and then Mersault last time, top-right had some kind of whirlpool but we never cleared it because Night fell."
Digmata
Nami nodded at Joe's words.

"Anything specific you want me to look at?"
ImDead1ns1de
Meursalt gives up on the mysteries of the one truthful ring. "Should we try unlocking the money room first before going or is the dungeon more important?"
The Winds Of Chance
Result: 1d20 (4) + 1d10 (8)

JOE
"Hm... nothing specific comes to mind."
"-I don't really see why the money room would matter? so I'd say dungeon first."
Digmata
Nami decided to let a coin flip decide where they should go.
JOE
[Between money room or dungeon first, the coin Nami flips lands on:]
The Winds Of Chance
Result: 1d2 (2)

JOE
[dungeon first anyway.]
Digmata
"Let's go."
The Winds Of Chance
Result: 2d20 (5, 3)
Result: 1d20 (11) + 1d10 (2)

JOE
[On the way to the Dungeon, Joe notices a cloud in the usually-cloudless sky, but thinks little of it.]
[The others do not notice the cloud.]

"Are we going down the eight-ball route again, or the one we didn't fully do yesterday?"
ImDead1ns1de
"Did we finish exploring the eight ball route?"
JOE
"Except the secret passage I found with my skull, I think so."
Joe rolls to retroactively have phrased that in a way that makes him sound smarter.
Digmata
Nami stared at Joe. "What the hell "
The Winds Of Chance
Result: 1d20 (7) + 1d10 (2)

JOE
[Joe fails.]
"-I was taking the lead because I'm luckier, but then Andre and Mersault went ahead first, so I ran to get ahead of them again and then I ran into the wall. I played this off as looking for secret passages, and so was forced to check several areas with my head. one of them was a secret passage."
ImDead1ns1de
"Joe ran ahead of us to be the first in line. And bumped his head on accident before bumping it on purpose."
Digmata
The girl decided to roll her eyes before activating Analysis at her surroundings. "Whatever, just wait until I looked at everything."
JOE
[LV 2, Dungeon Wall.]
[This is the Wall of a Dungeon, which makes it somewhat more resilient than normal Stone, and easier for the Dungeon to control or modify. This section does not hide a secret passage or any traps.]
[LV 3, Dungeon Floor.]
[This is the Floor of a Dungeon, with standard Dungeon Characteristics. No secret passage or traps. This section is slightly infused with Cozyness.]
[All Dungeon Walls in Analysis range of the entrance give the same answer.]

Digmata
"Nothing seems amiss let's go."
JOE
As they reach the first intersection, Joe speaks up. "Oh yeah, we found this loot chest too, but we couldn't open it because it's in Stasis.". He gestures at the Chest, which is in a slightly lowered area, and made of solid yellow.
[(Chest is ahead, 8ball is left, uncleared whirlpool room right, exit is back.)]
Digmata
Nami stared at the chest and used her skill. She will automatically use it at any objects Joe and Mersault points.
JOE
[LV 5, Yellow Spectrum Chest.]
[This Chest, made of Yellow Spectrum Energy, activates when opened. When it does, it creates Yellow Spectrum-based Loot.]

Digmata
"Yellow Spectrum and activated, maybe there was a button I could press to open it." She announced as she began touching it.
ImDead1ns1de
"It's in stasis I think."
JOE
Joe pulls out his Lava Gun and fires broadly(in electric and freeze mode) in the direction of the Whirlpool room as he waits.
The Winds Of Chance
Result: 1d20 (12) + 1d10 (9)

JOE
[He clears out a solid chunk of the bell monsters, though not all of them- for some there simply is no line of sight.]
The Winds Of Chance
Result: 1d20 (6)

JOE
[Meanwhile, Nami finds no button. Even a little interaction with the chest reveals it to be totally immobile, in the way objects in Stasis tend to be.]
Digmata
So we need to find a way to access this yellow energy thing if we want to open this. How did you guys find this in the first place?
JOE
"it was not hidden. at all."
"And I'm pretty sure it's just in stasis."
Digmata
"Then maybe we should leave it here for now. The thing is whirlpool right?"

Nami used her Analysis Skill at the get go.
JOE
"Whirlpool and bell monsters, yeah."
[LV 4, Dungeon Whirlpool]
[A whirlpool-floor made by the dungeon, its current status of being in Stasis makes it simply a mild slant.]

The Winds Of Chance
Result: 1d20 (17)

Digmata
And the Bell Monsters?
JOE
[Nami, though distracted by Analysing the Whirlpool, notices just in time that there are in fact still a few monsters left.]

[The monsters begin ringing their bells.]
The Winds Of Chance
Result: 1d20 (18)
Result: 2d20 (13, 10)
Result: 1d20 (16) + 1d10 (2)

JOE
[Mersault and Nami both fail to block their ears in time, taking 1 and 2 damage, respectively. Joe manages, though.]
[(the Eye Of Time does not help because Sound is not Visible, but also would not be enough.)]

Joe responds by running away. He tries to grab the others but not if it'll slow him down much.
ImDead1ns1de
Meursalt tries to attack the bells. The ringing hurts a bit.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (3)
Result: 1d20 (11)

JOE
[Mersault grazes a bell, wounding but not destroying it. Joe successfully retreats out of earshot, bringing Nami and Mersault with him.]
"Alright, new plan: We go down the other hallway, then shoot the rest of those bell monster from the flank."
ImDead1ns1de
Meursalt switches sustain target to Nami.
JOE
[(There is no Analysis result pending on the bell monsters. Leaving aside the question of whether they count as Objects, there was not time to analyse both them and the whirlpool before they attacked.)]
Joe walks into the 8ball room and says "We're going into the next hallway immediately."
[after a few seconds, it settles on 'Yes Definitely'. Joe, Nami and Mersault find themselves in the past-the-8ball hallway immediately.]
The Winds Of Chance
Result: 1d20 (8) + 1d10 (7)

JOE
Around halfway to the Sleep Room, Joe remembers something. "So, there was some sleep gas thing, and I froze it as crystals. hopefully it melted and dispersed during the Night, but in case some of it didn't..."
Joe swaps the Gun to Air mode, and fires it repeatedly into the hallway ahead for a while. This doesn't visibly do much, since air is invisible, but if there's any sleep gas it should disperse it.
ImDead1ns1de
Meursalt walks ahead to see if the purple room is still the same.
JOE
[It looks roughly like it did when it was first seen, except a bit of the moss looks dead.]
Joe attempts to get back ahead of Mersault and also make sure he does not throw Salt at it Again.
ImDead1ns1de
"Oh the salt did have a use!"
The Winds Of Chance
Result: 1d20 (18) + 1d10 (6)

JOE
[Joe succeeds in getting ahead, and then at being in the way of prospective salttossing.]

"Wanna bet?" Joe asks.
ImDead1ns1de
"Bet what?"
JOE
"about whether the Salt had a use."
ImDead1ns1de
"Well...either the moss slowly dies over time or tossing salt activates it but burns away it's lifespan...what are we betting?"
JOE
"...Mostly I was using 'wanna bet' as a way of saying 'you really sure about that'. I think there's a third option."
ImDead1ns1de
"I'm only half sure. So how are we clearing the purple room now?"
JOE
Joe pulls out his lethal lava gun, sets it to ice, and begins methodically freezing all the moss.
[This does, indeed, kill the Moss.]
[-Mersault Was actually right, the salt did kill the bits of moss it activated- but this was not obviously the case in the aftermath, since freezing also kills the Moss.]


ImDead1ns1de
"Is it safe to head in now?" Meursalt switches sustain to himself.
JOE
"I think so. I'll flip a coin on whether I want you to go in first."
The Winds Of Chance
Result: 1d20 (1) + 1d10 (9)

JOE
[The Coin says Joe wants Mersault to go first.]
ImDead1ns1de
Meursalt pulls out the salt crab grinder, switched to the salt setting. He walks into the room.
JOE
[nothing happens, the room is either safe or dependant on parts of the dungeon which are in Stasis(ie: objects which are not alive or otherwise separated from the target of the Stasis).]

ImDead1ns1de
Meursalt puts the grinder back in his backpack. He looks around for cool stuff to loot.
The Winds Of Chance
Result: 1d20 (10)

JOE
[Well... There is the Moss? He could Sustain it back to health for a reliable source of sleeping gas. The walls are patterned, but not really lootable, since they are walls.]
ImDead1ns1de
Mersault tries to take the moss.
The Winds Of Chance
Result: 1d20 (8)

JOE
[It is too frozen together. He will need to wait for it to melt a bit.]
ImDead1ns1de
Mersault lightly salts the ice to melt it slightly.
The Winds Of Chance
Result: 1d20 (15)

JOE
[It works.]
ImDead1ns1de
Mersault stuffs the moss into his backpack and looks around for entrances/exits to other rooms.
The Winds Of Chance
Result: 1d20 (3)

JOE
[Mersault somehow misses the exit leading to the bell-monsters, concluding the room is a dead-end.]
ImDead1ns1de
"Huh...this room is kinda empty."
"Hey Joe what was the plan again with flanking the bells?"
JOE
"That I shoot them some more. Move out of the way, would you?"
ImDead1ns1de
"Alright alright.."
The Winds Of Chance
Result: 1d20 (8)

JOE
[Mersault fails to move fully out of the way due to not knowing where Joe is going to aim due to somehow missing the exit.]

Joe does not care and starts blasting.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (9)

ImDead1ns1de
Mersault just kinda flops over and rolls towards the entrance of the purple room.
JOE
[The resulting barrage quickly obliterates the remaining Bell Monsters without harming a single hair upon the head of Mersault.]
ImDead1ns1de
"You almost hit me! Why can't you be nicer to your teammates?!"
JOE
"I did not! Those were all practically perfect shots!"
ImDead1ns1de
"And if your aim was worse?"
JOE
"Impossible."
ImDead1ns1de
"Would you have spent rerolls to avoid friendly fire?"
JOE
"Yeah????????? You think I'd let you die to save a few rerolls?"
ImDead1ns1de
"Not die but get shot."
JOE
"I guess I might not spend a reroll to avoid lightly grazing you for minimal damage if the result was otherwise good."
ImDead1ns1de
"Let's just clear this dungeon.."
The Winds Of Chance
Result: 1d20 (15) + 1d10 (8)

JOE
"Right, so. we've cleared everything we can find on the first floor; unless Nami finds something weird, I think we have to unstasis it for the way to open. Probably we should do that in the bossfight area, with the door thing."
ImDead1ns1de
"Sounds like a plan. Let's go."
JOE
[Joe and Mersault travel to the appropriate location.]
ImDead1ns1de
"Unstasising now."
The Winds Of Chance
Result: 1d20 (6)

JOE
[The way forwards opens, and the dungeon begins rumbling quietly, but with increasing force... though the immediate area is relatively unaffected by this.]
"Stasis it again."
ImDead1ns1de
Meursalt does that.
The Winds Of Chance
Result: 1d20 (17)

JOE
[It works, despite the still-in-stasis Hot Tub.]

ImDead1ns1de
"Do you think that was some sort of stampede or trap?"
The Winds Of Chance
Result: 1d20 (2) + 1d10 (2)

JOE
"Yes, it's almost definitely a stampede of crab-moth-bell-skeleton-cyclopses. I'm sure of it."
ImDead1ns1de
"So...should we try unstasising again?"
The Winds Of Chance
Result: 1d20 (19) + 1d10 (8)

JOE
"No."
"-that'd just unstasis the stampede!"
ImDead1ns1de
"So how are we going to deal with all of that?"
JOE
"Well, it's clearly in stasis again, so we can deal with that later."
ImDead1ns1de
"So...what now?"
JOE
"We go down through this ladder entrance thing and see what we find, presumably? Me first, of course."
ImDead1ns1de
"Sure thing."
JOE
[excuse me for a moment as I briefly do some art for IRISmaps I forgot to do earlier.]
[aight done.]

JOE
[after descending, there is a hallway. Down the hallway is a large room, the floor of which is painted in 7 colors in a spiraling shape. The room also has enemies in it.]
JOE
Joe rolls for those enemies to include crabs, moths, bells, skeletons and cyclopses!
The Winds Of Chance
Result: 7d20 (4, 11, 13, 14, 17, 15, 9) + 7d10 (7, 6, 1, 3, 4, 1, 7)

ImDead1ns1de
"You think this dungeon has some sort of...rainbow or color theme? That chest had something to do with yellow spectrums right?"
JOE
[Giant Peppers, Moths, Automatons, Crabs, Bells, Fish in floating balls of water, and Cyclopses.]
"...Hm, maybe? That doesn't really fit its original deal, though, does it?"
ImDead1ns1de
"No I guess not... although this was supposed to be safety related at first right?"
JOE
"Yes, I thiiink?"
ImDead1ns1de
"Did it mutate?"
JOE
[Incidentally, the enemies are not, in fact, in stasis... except the Automatons, anyway.]
ImDead1ns1de
Meursalt tries to convince his crab brothers with salt.
The Winds Of Chance
Result: 1d20 (2)

JOE
[The Crabs are enraged at this Poser, this humanoid who acts like they count as a crab, trying to convince them with Salt! They rush forwards to attack Mersault.]
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
Meursalt fends them off with tears in his eyes.
"Please! I used to be a crab like you! But I was converted!"
The Winds Of Chance
Result: 1d20 (19) + 1d10 (4)
Result: 1d20 (18)

ImDead1ns1de
"I just want to be crab again!"
JOE
Joe swaps his gun to frost mode and fires it into the room beyond, keeping the other enemy types out. He also tries to shoot the Crabs, mind...
[but he misses the crabs, since Mersault is in the process of successfully convincing the Crabs to not attack him.]
[The crabs crab about this thoughtfully. A lost brother? Someone who understands the crab? crabby thoughts go through their crab heads.]

The Winds Of Chance
Result: 1d20 (15)

JOE
[The Crabs approach Mersault and attempt to pick him up.]
ImDead1ns1de
Meursalt allows this. He thanks his crabs compatriots.
JOE
[The crabs travel back through the large circular room, doing their best to protect Mersault from the other monsters of the room (which are still hostile) on the way. But they are rather outnumbered...]
The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (10) + 1d10 (7)
Result: 5d20 (7, 9, 9, 1, 14)

JOE
Joe rerolls.
The Winds Of Chance
Result: 1d20 (17) + 1d10 (9)

ImDead1ns1de
Meursalt assists them, sustaining or stagnating whoever is hurt while he tries to attack the horde alongside his crabs.
JOE
[Between the barrage of suppressive fire from Joe and the inherent superiority of crab-based life, the other monsters are successfully held back. Mersault is carried into the next hallway, though Joe is left behind to face the (reduced) other monsters.]
ImDead1ns1de
"I believe in you Joe!" Meursalt calls out as he is carried away.
JOE
Joe quickly retreats fully back into the hallway so they can't gang up on him, and continues firing, switching gun modes as needed.
"As well you should!" Joe calls back with total confidence.
The Winds Of Chance
Result: 5d15 (7, 9, 8, 10, 4)
Result: 1d20 (13) + 1d10 (6)

JOE
reroll
The Winds Of Chance
Result: 1d20 (14) + 1d10 (3)

JOE
again!
The Winds Of Chance
Result: 1d20 (15) + 1d10 (4)

JOE
...ahem, again.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (6)

JOE
I'd like a different result, please.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (1)

JOE
listen. I can be patient.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (2)

JOE
I can even appreciate how this gives me XP.
The Winds Of Chance
Result: 1d20 (17) + 1d10 (4)

JOE
but also come on
The Winds Of Chance
Result: 1d20 (11) + 1d10 (6)

ImDead1ns1de
"Have you tried asking nicer?"
The Winds Of Chance
Result: 1d20 (7) + 1d10 (1)
Result: 1d20 (9) + 1d10 (3)
Result: 1d20 (14) + 1d10 (7)

JOE
Joe accepts the 21 as better than most of the other horrible rolls-
[taking 3 damage from the Horde though its numbers are thinning out.]
[Joe rolls to not lose XP]

ImDead1ns1de
Mersault and crab friends continue their advance while all that happens.
The Winds Of Chance
Result: 1d20 (7)

JOE
[-And fails, losing 3 XP.]
[Mersault, meanwhile, reaches the end of the hallway. It is a long rectangular room; at one end is a glowing white circle in the floor, and there are 3 treasure chests in the room. 1 of them is green, 1 is indigo, and 1 is yellow.]

ImDead1ns1de
"Another yellow? Are those more common?"
JOE
[The crabs crab for Mersault to open the Green chest.]
ImDead1ns1de
Meursalt does as the crabs suggest.
JOE
Joe, meanwhile, continues to thin out the herd and back away.
[-this will require Mersault to remove the Stasis on the dungeon, though.]
The Winds Of Chance
Result: 5d12 (2, 4, 11, 2, 4)
Result: 1d20 (18) + 1d10 (4)

JOE
reroll...
The Winds Of Chance
Result: 1d20 (19) + 1d10 (2)
Result: 1d20 (13) + 1d10 (6)
Result: 1d20 (13) + 1d10 (4)
Result: 1d20 (11) + 1d10 (4)
Result: 1d20 (2) + 1d10 (5)

ImDead1ns1de
Meursalt frowns. Would he be quick enough to unstasis the dungeon, grab whatever comes out and restasis it in time? He should probably consult Joe...
JOE
gosh dang it, these are all getting strictly worse
The Winds Of Chance
Result: 1d20 (11) + 1d10 (4)
Result: 1d20 (9) + 1d10 (10)
Result: 1d20 (8) + 1d10 (8)
Result: 1d20 (14) + 1d10 (1)
Result: 1d20 (3) + 1d10 (2)
Result: 1d20 (20) + 1d10 (3)

ImDead1ns1de
Meursalt calms his crab friends and asks for some time to consult his other friend Joe about how to best open the chest.
JOE
[Joe manages to hold them off without taking more damage. The immense amount of rerolls he burned also replenishes his lost XP earlier from how many he needed to burn and the bad luck involved.]

The Winds Of Chance
Result: 1d20 (9)

JOE
[The Crabs do not think Mersault should do that. They crab-gesture at the room behind them, which is full of lines of ice and lava and crackling with electricity.]
Joe continues to retreat and thin out the dwindling enemies.
The Winds Of Chance
Result: 5d8 (3, 3, 3, 3, 4)
Result: 1d20 (12) + 1d10 (1)

JOE
...reroll...
The Winds Of Chance
Result: 1d20 (7) + 1d10 (10)

ImDead1ns1de
Meursalt crabs his question of what to do now.
JOE
[Joe avoids them successfully again, reducing them to only a few dregs.]
[the Crabs suggest opening the chest, which is the whole reason they brought Mersault here.]

ImDead1ns1de
Meursalt attempts to, and then very sadly crabs that it is currently stasised, and to unstasis it would put his friends and crabs on the surface in potential danger.
The Winds Of Chance
Result: 1d20 (9)

JOE
[The Crabs do not understand this Stasis thing. Who is Sta and why are they a sister? just open the chest, Crab friend!]

The Winds Of Chance
Result: 5d4 (4, 1, 2, 2, 4)
Result: 1d20 (4) + 1d10 (3)

JOE
deep sigh reroll.
The Winds Of Chance
Result: 1d20 (15) + 1d10 (7)

JOE
[So anyway Joe finishes clearing out the rest of the enemies.]
ImDead1ns1de
Meursalt reluctantly glances around and bends to the crab pressure. He plans to unstasis the chest, grab whatever comes out, and hurriedly restasis the dungeon.
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (5)

JOE
[Mersault successfully receives the Potion Of Crab Transformation! It allows someone who is Crab to transform, or someone who is not Crab to become Crab.]
[However, the restasis fails.]

ImDead1ns1de
Meursalt tries to stasis again.
JOE
[The dungeon begins rumbling again, and new monsters begin forming in the rainbow-spinny room and adjoined hallways.]
The Winds Of Chance
Result: 1d20 (2)

ImDead1ns1de
And again.
JOE
[The second Stasis fails. The monsters continue to increase in number.]

Joe groans in annoyance and gets blasting.
The Winds Of Chance
Result: 1d20 (11)
Result: 1d20 (4) + 1d10 (5)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (8)
Result: 1d20 (18) + 1d10 (2)

JOE
[The third Stasis succeeds, and Joe reduces the new swarm to a manageable size before they can start attacking him with 5d20 for attack rolls.]
The Winds Of Chance
Result: 5d13 (5, 3, 5, 13, 3)

JOE
[Unfortunately 29 is still gonna be a hard act to follow]
The Winds Of Chance
Result: 1d20 (15) + 1d10 (5)

JOE
reroll! I have a plan!
The Winds Of Chance
Result: 1d20 (10) + 1d10 (8)
Result: 1d20 (14) + 1d10 (10)

ImDead1ns1de
Meursalt cradles the crab potion with tenderness and thanks his new crab friends. He drinks it.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (5)

JOE
[Joe levels up! He no longer cares if he takes damage because he technically has 0 XP.]
[Meanwhile, Mersault transforms into a Crab once more.]

ImDead1ns1de
Mersault excitedly crabs at being crab again!
JOE
[Since he did not bring his translator with him, he will have a hard time communicating with non-crabs. but he does get the +1 Attack and -1 to incoming damage!]

ImDead1ns1de
Meursalt crabs outside to Joe to see how he is doing and to sustain him.
JOE
Joe is mowing down the monsters. Now that he has 0 XP, it's irrelevant how lucky they are; he still has like 25 HP and he's definitely going to get them all before it runs out.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (1)
Result: 5d10 (1, 10, 10, 10, 5)

JOE
[Which is not to say they do not bloody him. Joe takes another 4 damage.]
ImDead1ns1de
(3 max rolls and one min roll??)
JOE
[luckily I wrote that Before the star reaction, so he does not have to roll to not lose XP.]
The Winds Of Chance
Result: 1d20 (1) + 1d10 (4)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (12) + 1d10 (5)

ImDead1ns1de
(what da heck are these monsters on)
The Winds Of Chance
Result: 5d10 (5, 4, 3, 7, 6)

JOE
[Joe takes another 2 damage, so he must roll to not lose XP.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[he passes.]
The Winds Of Chance
Result: 5d7 (6, 1, 3, 2, 6)
Result: 1d20 (16) + 1d10 (8)
Result: 5d4 (2, 2, 2, 3, 1)
Result: 1d20 (18) + 1d10 (1)

JOE
[Annnd that is that. the Monsters are cleared out again.]
ImDead1ns1de
Meursalt crabs at Joe, happy to see the monsters gone and to be crab again.
JOE
Joe looks around for Mersault, who Sustained him at some point.
The Winds Of Chance
Result: 1d20 (16) + 1d10 (3)

JOE
Seeing naught but crabs, Joe concludes ah, he's turned himself into a crab again.
ImDead1ns1de
Meursalt crabs excitedly. He uses salt to write words on the floor.
"Wut next"
JOE
Joe tries to guess which one is Mersault.
The Winds Of Chance
Result: 1d20 (10) + 1d10 (8)

JOE
[Joe does not comically get it wrong while Mersault is writing.]
"...Well, I guess we have to find the core?"
[oh, something I forgot to mention. When Mersault opened the Green Chest, it also exploded in a burst of vital energy, healing any damage he or the nearby crabs had sustained.]
ImDead1ns1de
Meursalt crabs along, heading towards the chest room again.
JOE
Joe follows. "So, what happened in here that made you drop your Stasis?"
ImDead1ns1de
Meursalt gestures towards the green open chest, the crabs, and mimes drinking a potion and crabs.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (5)

JOE
[Since there is no open chest- it exploded into vital energy- Mersault mimes at an empty spot, the crabs, and moves his crab limb towards his crab mouth.]

"So... the Crabs put you here and covered your mouth?"
ImDead1ns1de
Meursalt hurriedly shakes his head.
JOE
"No. so they put you here and... covered their mouths?"
ImDead1ns1de
He crabs over to the chest and mimes opening it, before fake drinking something.
The Winds Of Chance
Result: 1d20 (16) + 1d10 (7)

JOE
"Oh, you opened the chest and this somehow resulted in you being a crab."
"...and also in the chest moving?"
ImDead1ns1de
Meursalt nods happily.
Meursalt looks at the chest in confusion.
JOE
"Because you gestured at the spot where there isn't a chest, earlier?"
ImDead1ns1de
Meursalt shrugged. He mimes opening a chest and it exploding.
The Winds Of Chance
Result: 1d20 (2) + 1d10 (4)

JOE
"You opened the chest, and then it knocked you unconscious?"
ImDead1ns1de
Meursalt shakes his head again.
JOE
"It blew your mind?"
ImDead1ns1de
He grabs salt and mimes exploding again. He then points at his completely unharmed and happy self.
JOE
(I'm trying to make sure Crabness actually has the downsides it's supposed to have.)
The Winds Of Chance
Result: 1d20 (2) + 1d10 (10)

JOE
"It exploded your original body and rebirthed you as a happy crab?"
ImDead1ns1de
Meursalt shrugs. Close enough.
JOE
Joe could force himself to be luckier at any time, but he wants to refill his rerolls stock after that disastrous battle, and if being confused by crab mersault is what it takes then be confused he shall!
ImDead1ns1de
Meursalt tosses a pinch of salt at Joe to fuel his rerolls by making him dodge.
The Winds Of Chance
Result: 1d20 (3)
Result: 1d20 (7) + 1d10 (10)

JOE
Joe catches the poorly-aimed pinch of salt in one hand, and hands it back to Mersault.
ImDead1ns1de
Meursalt does it again.
The Winds Of Chance
Result: 1d20 (7)
Result: 1d20 (7) + 1d10 (9)

JOE
Joe spills some of the Salt this time, but more or less manages a repeat performance.
"-So, we still need to figure out where the Core is, I think."
ImDead1ns1de
Again! Meursalt decides this is much funner than getting punched.
He nods along to whatever Joe says.
The Winds Of Chance
Result: 1d20 (3)
Result: 1d20 (5) + 1d10 (4)

JOE
[Mersault misses while Joe accidentally dodges into the nearest wall.]
Joe rolls for this to discover SECRETS!
ImDead1ns1de
Meursalt gets another pinch of salt to continue.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (10)

JOE
[no secrets. Just mild head trauma.]

ImDead1ns1de
Meursalt tosses more salt.
The Winds Of Chance
Result: 1d20 (6)
Result: 1d20 (7) + 1d10 (6)

JOE
[Joe dodges the Salt, but does not manage to catch it. He opens up IRISmaps with his other hand.]
Joe rolls to be allowed to do logic of any kind.
The Winds Of Chance
Result: 1d20 (15) + 1d10 (7)

ImDead1ns1de
Meursalt also tosses a bit of salt at the walls while salting Joe to see if it does anything.
JOE
[Joe notices that the Chests room is slightly off-center. This is all he may notice, and he may not draw conclusions from this fact.]
Image
The Winds Of Chance
Result: 1d20 (1)

JOE
[Salting the walls causes the salt to bounce back into the eyes of Mersault, irritating his eyes!]

"Hm, this room is slightly off-center. I'm not sure what conclusions to draw from that." Joe says.
ImDead1ns1de
Meursalt crabs around. He salts the walls more, closing his eyes this time.
The Winds Of Chance
Result: 1d40 (15) - 20

JOE
[No dice; the Salt has no effect.]

ImDead1ns1de
Meursalt calls his crab friends over to investigate the mystery of the off centered room. There has to be a secret here!
The Winds Of Chance
Result: 1d20 (17)

JOE
[The crabs investigate the mystery of the off-centered room!... they do not find anything obviously answering what this mystery is. The room, despite being off-center, seems to be otherwise ordinary.]
ImDead1ns1de
Meursalt is confused. Surely there was a reason for the offcenteredness? He wished Nami was here.
Meursalt gives up on it for now and puts the crab crown on his head. He feels very royal.
JOE
[The Crabs begin paying taxes to their liege. As long as the Crown is on his head, Mersault gains 0-1 XP whenever he converts someone into a Crab, depending on how important they are.]
[of course, XP Manipulation is serious business, so the Crown may self-destruct if overused.]

ImDead1ns1de
Meursalt has a new purpose. To properly implement this he must reopen the crab room. Another time perhaps, after the dungeon is dealt with.
JOE
[more specifically, the likelihood of self-destruction is inversely proportional to how much trouble Mersault causes in the process.]

ImDead1ns1de
Meursalt looks to Joe to see if they would be heading to a new room.
JOE
[Technically, the Shower is also a source of Crab Conversion Water.]
Joe, unable to use Logic And Reasoning due to his status as me, has reverted to lost duckling mode.
ImDead1ns1de
Meursalt heads out crab army in tow to find new hallways and rooms to traverse.
The Winds Of Chance
Result: 1d20 (5)

JOE
[Mersault and the Crab Army soon run into a problem: They cannot climb the steep stairs leading from this Floor to the one above.]
ImDead1ns1de
Meursalt crabs in distress! He calls the crabs over and they attempt to perform odd leapfrog maneuvers. Crabs would climb over each other to ascend the stairs and haul up any crabs left behind.
They eventually make it up, Mersault surveys the room for any loot or entrances into other places.
JOE
[This process would logically be pretty slow, so it will conclude in several minutes.]
[The room they reach has a chute, too small for a person to crawl through. They roll to check if any of the crabs are small enough for it.]

The Winds Of Chance
Result: 1d20 (2)

JOE
[nope.]
ImDead1ns1de
Meursalt chucks salt into it to see what happens.
JOE
[the immediately adjacent room is the one with the holes in the floor. Do they try to enter the holes?]
[-nothing happens from the chucking. The chute is not something that Salt can plausibly affect.]

ImDead1ns1de
Meursalt tries to peek inside after stagnating his health.
JOE
[Being unaffected by Salt is a property many things have. brick walls. computer keyboards. pressure plates. closets. doors. anything which is in stasis. salt. some gamers. saltshakers. and more!]
The Winds Of Chance
Result: 1d20 (12)

JOE
[Mersault only sees what he saw last time- The holes are about two people deep, and clearly empty. The walls of each hole are painted in a different color or combination of colors.]
ImDead1ns1de
(The shute or the holes in the floor?)
JOE
[the holes; I assumed from the stagnation of health you were not talking about the chute you cannot fit in anyway.]
ImDead1ns1de
(ah I stagnated in case something came out while I was trying to peek inside)
Meursalt pours some salt into one of the holes.
JOE
[Nothing happens.]
ImDead1ns1de
Meursalt grabs one of the berries he picked and tosses it down.
JOE
[Once again, nothing happens.]
ImDead1ns1de
Meursalt turns to ask Joe his opinion on the shute and holes.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (6)

JOE
"I think they're probably nonfunctional because the Dungeon is in stasis."
ImDead1ns1de
Meursalt decides that's probably right and looks for other things to do or take.
The Winds Of Chance
Result: 1d20 (6)

JOE
[It does not seem like there is anything else to do or take- everything he knows about which can be done while the dungeon is in stasis, has been.]
ImDead1ns1de
Meursalt goes back to investigating the chest room. He considers unstasising briefly to grab more items.
The Winds Of Chance
Result: 1d20 (9) + 1d10 (4)

JOE
Joe has no opinion about this.
ImDead1ns1de
Meursalt...decides to unstasis the dungeon and open the indigo chest and restasis the dungeon.
The Winds Of Chance
Result: 1d20 (7)
Result: 1d20 (5)

JOE
[Mersault fails to restasis it. Monsters start to spawn. Meanwhile, the Indigo Chest collapses into a puddle of water, leaving behind a bowl full of water.]
ImDead1ns1de
Meursalt tries to stasis again.
JOE
Joe sets to work thinning out the monsters.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (4)
Result: 1d20 (7)

JOE
Joe rerolls.
!roll 1d20+1d10
ImDead1ns1de
And stasises again...
JOE
...huh? why didn't that one roll?
!roll 1d20+1d10
ImDead1ns1de
(did the bot get tired?)
/roll 1d20
(nope)
JOE
[well, random.org gave me 15+10, so I guess that is what Joe got on the reroll.]
[Meanwhile, Mersault gets a 12, which passes.]

Joe keeps shooting for the stragglers.
The Winds Of Chance
Result: 5d4 (4, 3, 4, 3, 3)

ImDead1ns1de
Meursalt decides he probably should've tried to open the yellow chest too during that time. He'll wait till Joe is done.
The Winds Of Chance
Result: 1d20 (4) + 1d10 (7)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (5)

JOE
...ahem. I said reroll.
The Winds Of Chance
Result: 1d20 (2) + 1d10 (10)

JOE
yes, yes, very nice. reroll.
The Winds Of Chance
Result: 1d20 (7) + 1d10 (10)

JOE
[Joe manages to avoid taking damage, but does not fully destroy the latest set of summons.]
The Winds Of Chance
Result: 5d2 (1, 2, 2, 1, 1)
Result: 1d20 (7) + 1d10 (3)

JOE
[truly, he is favoured by fortune.]
Joe rolls to have helpful advice for Mersault.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (2)

JOE
"Stagnate fortune before you open the next chest so you don't mess up the Stasis again."
ImDead1ns1de
Meursalt does so since this is very good advice.
The Winds Of Chance
Result: 1d20 (14)

JOE
[Fortune Stagnated at 14.]
ImDead1ns1de
Meursalt unstasises, opens the chest and restasises.
JOE
[Roll Stagnated. Roll Stagnated. The chest explodes into electricity, electrocuting Mersault for 7 damage, and leaves behind a yellow trumpet; the Dungeon reenters stasis without more then token spawns.]
The Winds Of Chance
Result: 1d20 (14) + 1d10 (5)

JOE
[Joe clears out the token spawns without trouble.]
JOE
[wait, Stagnate Fortune... well, happens either way.]
ImDead1ns1de
Meursalt's health is stagnated despite the very painful lightning and he crabs over to the trumpet.
JOE
[Mersault finds the Trumpet is not playable on account of his being a crab.]
ImDead1ns1de
Meursalt sadly hands it to Joe.
JOE
Joe does not know how to play a trumpet, but he gives it a try.
The Winds Of Chance
Result: 1d20 (9) + 1d10 (8)

JOE
[A bolt of lightning shoots out of the trumpet and strikes a nearby wall.]
ImDead1ns1de
Meursalt is sad he apparently can't play the lightning trumpet.
JOE
Joe already has a gun that lets him do that, so he drops the Trumpet in disinterest.
ImDead1ns1de
He takes out a crab straw and uses a stagnated roll to try and make the trumpet crab playable.
JOE
[how would that help?]
ImDead1ns1de
(By...making the trumpet able to be blown by crabs?)
JOE
[I am not sure there even Is a Crab Straw, but sure, roll stagnated, there is one- but how would a straw solve your problem? your crabby limbs cannot reach the trumpets whatshamacallits or hold it at the right angle.]
ImDead1ns1de
Meursalt calls for his crab friends' help in playing the trumpet and letting them reach the button thingies.
JOE
[...Sure, I guess a group of three or more Crabs can plausible play the trumpet.]
ImDead1ns1de
Meursalt and friends attempt to play the trumpet of smite.
The Winds Of Chance
Result: 1d20 (11)

JOE
[(I know Fortune is stagnated, that is a roll After the stagnate ends)]
[another Lightning Bolt flies out of the trumpet and strikes a nearby wall. the stagnate ends.]


ImDead1ns1de
Meursalt and friends try to smite the walls to find any secret rooms that must surely exist!
JOE
[The walls are in Stasis! Lightning may strike, but they cannot be destroyed or changed by it.]
ImDead1ns1de
Meursalt gives up on his plan. He turns to Joe to ask if there's any unexplored rooms in the dungeon.
JOE
"There's the secret one we found, but we can't reach it while the dungeon is in Stasis. Presumable, there's the Core room, but we haven't found it."
Correction: Mersault is a Crab. Joe does not understand him.
ImDead1ns1de
Meursalt considers just dropping the stasis permanently since despite the overwhelming hoards of enemies, exploration isn't quite functioning right now.
JOE
since Mersault still hasn't said anything Joe understands, Joe does not reply.
ImDead1ns1de
Meursalt heads to the secret room that they know exists with his crab friends.
JOE
Joe follows him. "How do you plan to get in when the dungeon's in stasis?"
ImDead1ns1de
Meursalt attempts to communicate dropping the stasis.
JOE
[The dungeon begins rumbling again, but strangely, no new enemies are visible.]

"...That seems like a bad plan." Joe replies, as he charges shoulder-first into the secret wall bit.
The Winds Of Chance
Result: 1d20 (18) + 1d10 (5)

JOE
[The thin layer of secret wall caves in from the force of Joe ramming into it.]
The Winds Of Chance
Result: 1d20 (5)

ImDead1ns1de
Meursalt restasises just in case more things pop up.
The Winds Of Chance
Result: 1d20 (13)

JOE
[The revealed area is... a long hallway. It is empty.]
ImDead1ns1de
Meursalt fearlessly charges forwards. And chucks some salt at the hallway beforehand.
JOE
[Nothing happens. The hallway is empty.]
ImDead1ns1de
Meursalt continues forwards, looking for more stuff to grab.
JOE
[...The hallway is still empty.]
ImDead1ns1de
Meursalt thinks the hallway may be infinite. He leaves a trail of salt behind him.
JOE
[Mersault has already reached the end of the hallway. Judging by relative distances, this is right near the other end the hallway they entered this hallway from.]
[like so]

Image
ImDead1ns1de
Meursalt wonders at the point of this hallway. Was it meant to have traps?
He asks Joe or at least tries to.
JOE
[How does he try to ask Joe?]
ImDead1ns1de
Meursalt makes gestures at the empty hallway and a shrugging motion.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (4)

JOE
"Why does this hallway exist?... well, obviously, because my search had to be lucky."
The Winds Of Chance
Result: 1d20 (14) + 1d10 (3)

JOE
"-but in terms of not-luck reasoning, maybe the dungeon wasn't done making it?"
ImDead1ns1de
Meursalt considers dropping stasis again. He does it.
JOE
[The dungeon begins rumbling once more. nothing happens within his sight, though.]
ImDead1ns1de
Meursalt ventures outside the hallway to see what's changed.
JOE
[The rumbling continues... still nothing visibly different, though.]
ImDead1ns1de
Meursalt heads towards the first yellow chest to open it.
The Winds Of Chance
Result: 1d20 (12)

JOE
[It electrocutes him, for 5 damage. The resulting item is a shiv.]
ImDead1ns1de
Meursalt picks up the shiv curiously.
JOE
[the shiv is, of course, yellow. Probably there is something he can do with it to make it electrocute things.]
[the dungeon is still rumbling.]

ImDead1ns1de
Meursalt heads towards the whirlpool room to see if anythings happening.
JOE
[Now that the dungeon is not in stasis, the whirlpool in the floor is, well, whirling! It probably makes traversing the room much harder.]
ImDead1ns1de
Meursalt sticks the shiv in to try and electrocute the pool.
JOE
[Technically, it is a whirlpool of animated stone, so... It is not clear if it worked.]
[The rumbling starts to dampen.]

ImDead1ns1de
Meursalt leaves the room to find the 8 ball room.
The Winds Of Chance
Result: 1d20 (16)

JOE
[Mersault successfully avoids being thrown into a wall by the whirlpool as he crosses.]
[the 8ball room seems unchanged.]

ImDead1ns1de
Meursalt goes to the boss room instead.
The Winds Of Chance
Result: 1d20 (13)

JOE
(wait, actually first...)
The Winds Of Chance
Result: 1d20 (4)

JOE
[Before Mersault can make to the boss room, he has to cross the holes area. A vortex appears in one of the holes he nears, previously painted in blue and violet, and pulls Mersault into it.]
ImDead1ns1de
Meursalt crabs and tries to not get pulled.
JOE
[-that was what that 1d20 was yes]
ImDead1ns1de
Meursalt did not realize he was already failing and has already been dragged through.
JOE
[...well, anyway. Mersault is now in the hole.]
ImDead1ns1de
Meursalt looks around to see if the hole has anything in it.
JOE
[The walls of the Hole no longer seem painted. Besides this, the hole is unchanged.]
ImDead1ns1de
Meursalt pokes the walls.
JOE
[incidentally, the rumbling stopped at some point.]
[the walls are featureless and made of rock.]

ImDead1ns1de
Meursalt attempts to climb the walls (assuming they aren't extremely smooth).
The Winds Of Chance
Result: 1d20 (13)

JOE
[The walls are not Extremely smooth. on account of being a Crab, which on further lookingupontheinternet can climb good, Mersault is able to climb them - though it will take some practice, as Mersault has not been Crabbing (especially not climbing walls) for very long.]
ImDead1ns1de
Meursalt continues to crab with crabby persistence. He will out crab the wall and emerge crab and triumphant.
The Winds Of Chance
Result: 1d20 (7)

JOE
[Mersault finishes climbing the wall.]
Joe didn't notice Mersault was gone in the first place because he got left behind back when Mersault crossed the whirlpool room.
ImDead1ns1de
Now out of the pit of weird suckiness Meursalt crabs along towards the boss room.
JOE
[Mersault arrives at the Boss room. the boss has not respawned, but a yellow bowling pin shoots out of the chute and narrowly misses hitting Mersault in the process.]
ImDead1ns1de
Meursalt crabs over to the pin to see what special properties it may or may not have.
JOE
[how does Mersault test this?]
ImDead1ns1de
Meursalt pokes it with the lightning shiv.
The Winds Of Chance
Result: 1d20 (6)

JOE
[The lightning Shiv electrocutes it.]
[A sudden rumble comes from below, then quickly dies down.]

ImDead1ns1de
Meursalt picks it up and tries to juggle it.
JOE
[Being a Crab, Mersault is unable to juggle it.]
ImDead1ns1de
Meursalt looks into the chute to see if anything else was there.
The Winds Of Chance
Result: 1d20 (15)

JOE
[Nope! In fact, as far as Mersault can tell, there is nowhere in the chute where the bowling pin could have been without quickly sliding out of it.]

ImDead1ns1de
Meursalt heads downwards to the other chute to see if something would come out.
JOE
[heads... where, exactly? only one chute has been mentioned at any point.]

ImDead1ns1de
(oh I thought a new chute opened)
Meursalt heads down to gather up his crab friends and the trumpet before leaving the dungeon with the pin.
JOE
[all the crab friends came up stairs by climbing eachother, remember?]
ImDead1ns1de
(oh boy I keep forgetting.)
Meursalt and friends head outside with the pin, Meursalt was intent on reopening the crab room.
JOE
Joe follows them like a lost duck, after leaving a note for Nami.
ImDead1ns1de
Eventually arriving in front of the crab room, Meursalt reconvenes with the original crab gang and introduces them to the dungeon crabs.
JOE
[The crabs crab crabbily at one-another.]
ImDead1ns1de
Meursalt orders the door crab to crabbify the stuff blocking the entrance to the crab room.
JOE
[The Door Crab cannot! The Carcinizing liquid that was on it has evaporated.]
ImDead1ns1de
Meursalt and crab friends attempt to smite the entrance with the trumpet in order to remove the lava stuff Joe shot at it.
The Winds Of Chance
Result: 1d20 (4)

JOE
[Electricity is... not a very good tool for destroying rocks.]
"What are you doing?"
ImDead1ns1de
Mersault gestures walking into the crab room.
The Winds Of Chance
Result: 1d20 (9) + 1d10 (10)

JOE
"You're trying to reopen the Crab Room?... Why? we sealed that for a reason."
ImDead1ns1de
Meursalt points at the crown on his head. Then pulls out the barely functional exp voucher to point at the exp part of it.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (4)

JOE
"Oh, that Crown gives you XP for crabbing? Alright, carry on then." Joe says.
The Winds Of Chance
Result: 1d20 (17) + 1d10 (8)

JOE
Joe then walks off to go do something else.
ImDead1ns1de
Meursalt and friends try to chip away at the rock bit by bit with their claws and the lightning shiv.
The Winds Of Chance
Result: 1d20 (2)

JOE
[They make a bit of progress, but this progress results in a rock wall shaped such that their claws can make no further progress.]
ImDead1ns1de
Meursalt frowns. This was annoying. He hands out various crab cutlery to the crabs and they continue chipping away at the blockage.
JOE
Joe, meanwhile, arrives at the Washroom. He cannot destroy the Hot Tub while it is in stasis, but he can clog it with Lava which will turn to stone.
The Winds Of Chance
Result: 1d20 (17)
Result: 1d20 (4) + 1d10 (7)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (2) + 1d10 (1)

JOE
...reroll
The Winds Of Chance
Result: 1d20 (15) + 1d10 (2)

JOE
[the Crabs begin making appreciable progress, but on the other hand, they Are digging through solid rock. It will take a while.]
ImDead1ns1de
The crabs continue the grind. Glory shall return to crabkind once the crab room is unearthed!
JOE
[The crabs continue at the same pace. Check back in 15 minutes, because it continues to still be solid rock.]
Joe then sets to work destroying the Shower as well.
The Winds Of Chance
Result: 1d20 (18) + 1d10 (8)

JOE
[This too succeeds.]
Joe ponders his Gun. He can shoot basically anything he needs, but he still has trouble with 'not taking damage' in cases where it is impossible for him to not take damage. Perhaps what he needs next is some sort of armor.
But of course, then he must ask, from wence to get this armor?
Preferably, he wants a form of armor which is extremely unobtrusive. Not a knight's armor; something more like a ward he can just wear...
JOE
Joe figures a good first option is one of those sealing magic talisman things. Maybe there's one in the Card Room?
The Winds Of Chance
Result: 1d20 (10) + 1d10 (1)

ImDead1ns1de
(fashion time?)
JOE
reroll!
The Winds Of Chance
Result: 1d20 (3) + 1d10 (10)
Result: 1d20 (5) + 1d10 (2)

The Winds Of Chance
Result: 1d20 (14) + 1d10 (10)

JOE
[It is a pretty edge-case thing, but they arrre arguably technically Cards. Joe finds one buried under a pile of other stuff.]
JOE
(Different clothing would be noticeable and possibly get in his way! Joe is actively trying to avoid that outcome.)
Joe uses a bit of wire to make it into a pendant or bracelet he can wear.
The Winds Of Chance
Result: 1d20 (15) + 1d10 (7)

JOE
Alright, now he just needs to give it more power... and make sure it's protection, not sealing or whatever.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (2)

JOE
Maybe he can find something useful in the Crab Room!
-anyway Joe rerolls.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (6)
Result: 1d20 (10) + 1d10 (7)

JOE
[Joe recalls Andre gave him a Shield for the water bottle tests and he left it in the desert.]
so Joe prepares to set off! But first, to speed the journey, he needs a canvas he can shoot with air-mode lava gun to fly.
ImDead1ns1de
Meursalt and crabs enter the crab room, having finally breached the rock!
The Winds Of Chance
Result: 1d20 (10)

JOE
[the Crab Room is unchanged.]
Joe decides to check the Fashion Room for a big fabric thing.
ImDead1ns1de
Meursalt looks into the pool to see if the white projector sheet thing he left behind is still there and not a crab.
The Winds Of Chance
Result: 1d20 (2) + 1d10 (6)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (19) + 1d10 (10)

JOE
[so Joe finds a parachuting outfit attached to a parachute, even though that would be a pretty weird fashion choice.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[the white projector sheet thing is not there. Presumably it became a crab and joined the crew at some point?]
Joe walks out of the school and sets off for the desert.
[the cloud he noticed is much larger now but Joe cannot react to things lest he do everything correctly.]
The Winds Of Chance
Result: 1d20 (19) + 1d10 (7)

ImDead1ns1de
Meursalt wanders over to one of the crab books to read it.
JOE
[A brief span of reverse-parachuting by way of gun later, and Joe reaches his destination.]

The Winds Of Chance
Result: 1d20 (12)

JOE
[The Crab Book explains what Carcinization means and why crabs are amazing in great depth.]
ImDead1ns1de
Meursalt nods along. This would be good material to show future soon to be crabs.
He puts it in his backpack and takes out the crab plush. What did it do? Why was it here? He pokes it gently.
JOE
[the Crab Plush is just a crab plush. much beloved by crab-lovers.]
Joe has a thought and decides to grab some Sand from the Minecraft Zone in case he needs it later.
Then he has another thought and decides to grab the TNT from the temple too.
ImDead1ns1de
Meursault pets its very lovable crab face. He stows it away and grabs a crab cup to scoop up crab water.
The Winds Of Chance
Result: 1d20 (13) + 1d10 (8)

JOE
[Joe successfully harvests his things. Meanwhile, Mersault now has a cup of Crab Water, until he gets distracted and spills it.]

Joe grabs a chest too, then climbs back out of the Temple using the convenient handholds someone made.
ImDead1ns1de
Meursault advances towards the Divination Room/Card Room depending on whats closest.
JOE
[the Divination Room is obviously closest? but why does he advance towards it?]
ImDead1ns1de
(to make hermit crabs)
JOE
[incidentally, people cannot be carcinized while they are not present, in case that was not assumed.]

ImDead1ns1de
(hermit tarot cards)
JOE
[yes, I got that, just thought I should mention that.]
The Winds Of Chance
Result: 1d20 (8)

ImDead1ns1de
Meursault arrives successfully and sets down his cup of crab water, shuffling through the tarot deck for the one he wants.
JOE
[Mersault the Crab cannot climb up to the table the deck of tarot cards is on without spilling his water, nevermind shuffle the cards with one crab claw.]

Joe decides to see if he can use the Sand Blocks he grabbed for that minecraft jump on a bridge that falls if next to a wall thing.
The Winds Of Chance
Result: 1d20 (3) + 1d10 (5)

JOE
[No, but he can fall flat on his face if he likes.]
ImDead1ns1de
Meursault calls his crab friends over and uses them to get height, and has the smaller rope crabs help sort through the tarot deck.
JOE
[This might spill the Crab Water- it is hard to hold cups balanced in one claw while climbing crabs.]
ImDead1ns1de
(the cup was set down on the floor at some point?)
JOE
[...ah, I missed that.]
The Winds Of Chance
Result: 1d20 (11)

JOE
[the Crabs get the deck, but the best they can do for 'shuffling' is dump the cards all over the floor.]
ImDead1ns1de
Meursault and crabs try their best to spread the cards out so all the names are visible.
JOE
Joe attempts to combine his Pendant Talisman with the Shield.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (7)
Result: 1d20 (12)

JOE
[The combination takes, creating a Shielding Pendant which passively projects a shield around Joe.]
[Meanwhile, Mersault and his crabs spread out the cards... Eventually they find the Hermit.]

Next, Joe shoots the pendant with his gun.
The Winds Of Chance
Result: 1d20 (4) + 1d10 (6)

JOE
reroll
The Winds Of Chance
Result: 1d20 (4) + 1d10 (4)
Result: 1d20 (2) + 1d10 (7)

JOE
...ehem. reroll.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (10)
Result: 1d20 (11) + 1d10 (8)

ImDead1ns1de
Meursault triumphantly grabs the crab spoon to scoop some crab water onto the first hermit crab.
The Winds Of Chance
Result: 1d20 (15)

JOE
[...The intense wind from his gun combines with the pendant to allow it to make the shield out of powerful wind instead of vague protectiveness.]
[Meanwhile, Mersault succeeds in making another Crab.]

ImDead1ns1de
(is it a hermit crab or a regular crab?)
JOE
[a Hermit Crab, of course.]
Joe shoots the Pendant with his gun again, but this time in sleep mode so it probably won't go wrong.
The Winds Of Chance
Result: 1d20 (18) + 1d10 (3)

ImDead1ns1de
Meursault and crabs welcome their newest member with crablause and advance to the Card Room to make another one!
JOE
[It works. Meanwhile, the crabs head to the Card Room.]
ImDead1ns1de
The crabs head towards the tarot deck first, the rest of the cards may or may not be crabbified later. They begin their search for the hermit.
The Winds Of Chance
Result: 1d20 (7)

JOE
[from their Crabby vantages, they do not see the Tarot Deck. it will be a slow search.]

Joe sets off for the Gas Station next.
ImDead1ns1de
Meursault and crabs ascend using each other as steps towards the sky after their search from the ground was found lacking. They look again for the tarot deck.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (9)
Result: 1d20 (13)

JOE
[Joe travels swiftly from location to location.]
[The crabs find it.]

ImDead1ns1de
The crabs try their best to not make a mess of things as the tinier rope crabs look for the hermit card.
The Winds Of Chance
Result: 1d20 (2)

JOE
[This Tarot Deck... has no Hermit card!]
ImDead1ns1de
The crabs are aghast! Do their crab eyes decieve them!? They search again.
JOE
Joe, at the gas station, draws something on a piece of paper and uses it to buy an AA battery from the lack of anyone to sell anything to him.
The Winds Of Chance
Result: 1d20 (10)
Result: 1d20 (13) + 1d10 (2)

JOE
[Nope, still no Hermit Card.]
[Joe "buys" a battery.]

He then shoots it with his gun in electricity mode.
The Winds Of Chance
Result: 1d20 (16) + 1d10 (7)

ImDead1ns1de
Meursault and crabs are in shock. How could there be no second hermit!? Was this deck a fake?
JOE
[supercharging the battery. Yep, that totally makes sense. Mhm.]
The Winds Of Chance
Result: 1d20 (18)

JOE
[Meanwhile, it occurs to the crabs that maybe both decks are secretly......... The same deck!]
Joe glues his super-battery to his pendant.
The Winds Of Chance
Result: 1d20 (10) + 1d10 (7)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (7)

JOE
[Yep, that will do it.]
ImDead1ns1de
Meursault and crabs are confused. Why would the tarot deck be split in two? They crab up all the cards and head back to the divination room to put the two halves back together.
JOE
[Comparing the decks, they both have every card except the Hermit card.]
[on contact, they fuse into one deck with every card except the Hermit card.]

ImDead1ns1de
The almost complete tarot deck is plopped on top of the hermit crab.
The crabs wonder if they should crabbify the rest of the tarot deck too...Clearly the cards were meant to be a complete set and the only thing stopping that was a difference in material.
JOE
Joe, having created the armor thing he wanted, sets off back towards the School, completely ignoring the GREY-AND-ALSO-ON-FIRE """"CLOUD""""" THAT IS ENCIRCLING THE WHOLE BUILDING (BECAUSE HE STILL CANNOT REACT TO THINGS).
ImDead1ns1de
Meursault gets a spoonful of crab water and plops it on the yellow pin from the dungeon.
The Winds Of Chance
Result: 1d20 (15)

JOE
[The pin begins, though slowly and haltingly, turning into some kind of... yellow crab.]
ImDead1ns1de
Meursault and crabs greet their new member with heartful crabplause.
Meursault also realizes that his lightning shiv fits the color scheme of the newest crab a tad more so he hands it over.
JOE
Joe, having returned to the school, walks over to where he saw Mersault earlier to see what he's been doing.
ImDead1ns1de
Meursault waves at Joe and attempts to introduce the two newest members, Hermit of the incomplete tarot deck crab, and yellow crab.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (1)

JOE
Joe misinterprets the wave as a 'look out behind you', whirling around and opening fire on the empty hallway.
ImDead1ns1de
Meursault just sighs and crabs away to look at the rest of the things in the room. He tries to play with the bone dice.
JOE
[Mersault can... Sort Of use the bone dice? Mostly not. He is a Crab after all. but he can pick them up and throw them and this rolls them in the process.]
ImDead1ns1de
Meursault rolls the bone dice and crabs his claws as it makes clicky clacky noises.
JOE
[The bone dice sure do roll and land places.]
ImDead1ns1de
Meursault moves onto the scrying pool. He takes a look.
The Winds Of Chance
Result: 1d20 (3)

JOE
[It shows Mersault two words from the Crab Book, 'Crabs Suck', omitting the context of 'water inwards in order to molt'.]
ImDead1ns1de
Meursault is angry. How dare this scrying pool say such mean and hurtful words. Why was it anti crab? Meursault gets a spoonful of crab water and pours it into the pool.
The Winds Of Chance
Result: 1d20 (4)

JOE
[The Crab Water begins transforming the pool, and into a crab, yes... but into an angry crab. A Crab partially formed of stone, which does not like crabs or want to be a crab.]
[Scrying Crab: *Angry Crab Noises*]


ImDead1ns1de
Meursault is still shocked. The scrying pool had been shown the wonder of crab and yet still it denied crabhood? Meursault offers it some salt to make amends.
The Winds Of Chance
Result: 1d40 (12) - 20

JOE
[The Pool does not find these amends worth responding to. It smacks Mersault away, dealing 2 damage (but he is Stagnated, if memory serves).]
ImDead1ns1de
Meursault can't understand. He crabs and asks the scrying crab why doth it attack him so?
JOE
[The Scrying Pool does not care to learn how to speak Crab. It attack one of the other Crabs, cracking its shell!]
ImDead1ns1de
Meursault ushers the crabs outside of the room, sustaining the injured one. He blocks the way out, stance not aggressive but also not willing to yield.
JOE
[The Poolcrab tries to force its way out, and is heavier than Mersault.]
The Winds Of Chance
Result: 1d20 (7) + 4
Result: 1d20 (7)

JOE
[It succeeds and continues advancing towards the vulnerable crabs.]
ImDead1ns1de
Meursault puts some salt in its mouth in the hopes of calming it. He yells at the other crabs to escape to the crab room.
The Winds Of Chance
Result: 1d70 (62) - 50

ImDead1ns1de
(gtg)
JOE
[This rather predictably fails. When you return to activity: The next thing the Poolcrab does is follow the retreating Crabs...]

The Winds Of Chance
Result: 1d20 (10)

JOE
[at a fairly average speed.]
คຖ໓rē ¢hค໐Ş
(Oh, I missed everything)
JOE
[Well, there is still 2-3.5 hours left Today.]

[Maybe we will even get to do something involving][THE REASON THAT TODAY WAS TODAY AND NOT ANOTHER DAY][in the remaining time.]
คຖ໓rē ¢hค໐Ş
>Wakes up in the Bed Room after very long sleep.
JOE
[Nobody has done anything involving the Bed Room in the interim; it is as you left it.]
คຖ໓rē ¢hค໐Ş
>Look around. Is Iris there or she went away?
JOE
[Iris is there.]
คຖ໓rē ¢hค໐Ş
>Tells: "Good morning! Or probably evening? Want to go with me to explore school? I need someone near to stop me from impulsive things and I trust you ability to do so."
JOE
["Okay! Somebody went to explore the Dungeon while you were asleep, but they didn't find the Core."]
คຖ໓rē ¢hค໐Ş
(Also, Mail - ability to send small objects to other enrolled. They can send something back, but only few minutes after receiving their mail from me.)
คຖ໓rē ¢hค໐Ş
"What if it doesn't have one? Because core thing was more or less an assumption". - go check unexplored hallway near the Bed Room
JOE
[Package Delivery, Level 1]
[Target an object you are carrying no larger than your hand. You can instantly transport it to another Enrolled, and they may send an object back on the same conditions within the next 5 minutes.]
[acceptable?]
["Well, if it doesn't have one, they still didn't find the Core?"]

The Winds Of Chance
Result: 1d20 (6)

คຖ໓rē ¢hค໐Ş
"Then maybe they just risk things for an impossible goal. Although, the journey itself may bring something good... Hmm, want to send them a letter? I can do it today." - slowly floating towards new hallway near Iris
The Winds Of Chance
Result: 1d20 (18)

JOE
[The Trophy Room takes up the entire other side of this hallway...][EXCEPT FOR A SMALL DOOR LABELLED MOTH ROOM SANDWICHED BETWEEN THE TROPHY ROOM AND THE HALLOWEEN ROOM.]

คຖ໓rē ¢hค໐Ş
"Iris, I think we found Crab Room 2.0" - pointing at Moth Room
JOE
["Well, if the Dungeon has no core, how else can they destroy it? There must be some way, right?"]

ImDead1ns1de
Meursault continues his chase and hops onto the poolcrab, yelling at the other crabs to just circle the school to avoid getting trapped in a room. He tries to stasis the poolcrab.
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (12)

JOE
[Mersault successfully hops onto it, and puts the poolcrab into stasis.]
คຖ໓rē ¢hค໐Ş
"How about a lot of explosives? It always easier to break things." - go towards Moth Room door. Open it a little bit and carefuly look inside.
ImDead1ns1de
Meursault calls the crab gang back and checks them over for any lingering injury. He wonders what to do with the poolcrab/how to befriend it.
JOE
["I don't think they have enough explosives for that."]
The Winds Of Chance
Result: 1d20 (6)

JOE
[on opening the door,][ANDRE SEES THE INSIDE OF THE MOTH ROOM IS ON FIRE AND THE WALLS ARE MADE OF MOTHS(WHICH ARE ALSO ON FIRE) AND THEY ARE VERY LOUD.]
[The Sustained Crab is not injured, and the others did not get hit.]

The Winds Of Chance
Result: 1d20 (12)

JOE
[it occurs to Mersault that maybe he cannot befriend a crab-hater he turned into a crab against its will.]
คຖ໓rē ¢hค໐Ş
"It just sounds a bit like a fraud and trap. Make people believe there is some 'core', which can solve the problem. And make this idea to lure them inside, try to kill. But I am probably just paranoid". - slams door shut and look at Iris
ImDead1ns1de
Meursault and friends decide to find wherever the rest of the enrolled have gone. Meursault wonders if he can make it up to the scrying pool crab somehow by uncrabbing them.
JOE
["...The dungeon didn't say anything about a core, though? Joe suggested that based on stories he's read."]
Joe is just sorta vaguely in the area.
he rolls to be retroactively productive.
The Winds Of Chance
Result: 1d20 (7) + 1d10 (2)

JOE
[nope. He was just standing there watching.]
ImDead1ns1de
Meursault wonders where the freedomchaos chicken has gone actually. He hasn't seen it at all recently. Joe was last seen with it, shooting it with the sleep gun so....(Meursault rolls to find joe)
JOE
Joe is right there, plainly visible.
The Winds Of Chance
Result: 1d20 (10)

JOE
[Mersault does not in/conveniently go blind and miss him.]

ImDead1ns1de
Meursault crabs towards Joe and asks where the Freedomchaos chicken has gone, and whether any classmates have woken up.
คຖ໓rē ¢hค໐Ş
"And stories are always flawed, because people would unable to process story with all details. And author would probably unable to write it, and it would be so boring... I think we need to write a letter" - starts writing a letter.

>Letter to Meur: "
Dear Meursalt, I just woke up and walking with Iris around unexplored areas of the School. We saw Moth Room, but it is a bit of a fire nightmare inside. If you capable - write something on this piece of paper and send it back.
With warm regards, Andre.
- and send it.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (5)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (5) + 1d10 (5)
Result: 1d20 (18) + 1d10 (9)

JOE
"The FreedomCHAOS chicken... won't be a problem anymore." Joe says.
ImDead1ns1de
Meursault receives the letter and reads it. The note about fire moths remind him of Ishmael. Except Ishmael was probably in Gothic Class doing....something.
JOE
["...I don't see how stories being flawed matters here? the point is the dungeon probably didn't manipulate it, not that stories are perfectly accurate."]
ImDead1ns1de
Meursault looks up to Joe and crosses his claws disapprovingly. He crabs Joe what that ominous statement meant.
JOE
"Well, I figured out a solution to how it was totally immortal, so it won't be a problem for us ever again."
ImDead1ns1de
Meursault grabs the pen he had and awkwardly crabs a letter saying that he's fine.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Mersault manages to get as many as 4 legible words down before the time runs out.]
คຖ໓rē ¢hค໐Ş
"I am talking about core. It was baseless assumption. Yeah, it is often true in some stories, its a trope of sorts. But reality doesn't care about tropes. Should I try to prevent fire in the Moth Room? I feel a bit sorry for them".
ImDead1ns1de
Meursault goes back to being disapproving. He would like some specifics.
JOE
(gtg)
JOE
["...I think it's a bit weird to say reality doesn't care about tropes in a situation like this! Didn't you show up in an unfamiliar location, gain magical powers, and have a series of quirky adventures plus character growth?"]
"I shot it with my sleep gun over and over for an hour straight, which I'm pretty sure should keep it down for well over 30 days. When we get that far I'll just shoot it for another hour."
คຖ໓rē ¢hค໐Ş
"It doesn't mean everything they say is true. I would prefer to have proofs, when I can." - sigh and look at Moth Room door with worry. - "Meur didn't send letter back."
ImDead1ns1de
Meursault is aghast at Joe. He can only stare in crabby shock.
ImDead1ns1de
(i did?)
คຖ໓rē ¢hค໐Ş
(It said time was up. And you can send thing back only while timer is ticking)
JOE
["Oh, sure, they might be wrong! But it's not baseless, so it's worth a shot if they don't have a better idea, right?"]
[I said 'as many as 4 legible words before the time runs out'.]
[thus, he can have sent back a message containing 4 legible words, such as 'Mersault here, Crabbing Fine'.]

The Winds Of Chance
Result: 1d20 (18) + 1d10 (7)

JOE
Joe successfully interprets a Crab's facial expressions.
"What are you shocked about?"
คຖ໓rē ¢hค໐Ş
"Fair. It probably better than nothing and experiment is a way to know for sure." - see the letter appear, read it and tells: "It tells he is fine". - go check the Trophy Room
ImDead1ns1de
Meursault just shakes his head at Joe's actions. He then crabs Joe what else has been happening/whether any new disasters have appeared or been solved.
JOE
["That's good to hear! did he say where he is?"]
The Winds Of Chance
Result: 1d20 (3) + 1d10 (8)

คຖ໓rē ¢hค໐Ş
"Nope. He just 'here' and 'Crabbing Fine'. Could he unseal Crab Room by any chance?" - shrugs and opens Trophy Room door.
JOE
"I've been following you around most of the time... oh, and I did some Concept-object combining to make myself a shielding charm while you were doing crab stuff. That swarm of enemies was too dangerous, it lost me 3 XP."
["the Crab Room was sealed?"]
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"JOE used lava gun to seal the door. It worked pretty good."
ImDead1ns1de
Meursault crabs onwards to see how the washroom was doing. Last he remembered the Hot Tub was stasised but who knows what other chaos wishes could have been made?
JOE
[The Trophy Room has various Trophies. a Smash Bros Trophy. A Sports Trophy. A Participation Trophy. An Animal Head Mounted On A Wall. and so on.]
["Hm, I don't think Mersault's powers were good for removing rock... Maybe he got someone else to help?"]
[Mersault begins traversing the long path to the Classroom, and then to the Washroom. Due to the main entrance still being bedrocked up, this takes a while.]

The Winds Of Chance
Result: 1d20 (13) + 1d10 (8)

คຖ໓rē ¢hค໐Ş
"Probably". - taking some trophies, observe them and put back. - "You reminded me, I should probably write letters to other people."
>Write short letters to Nami, JOE and Erkin to ask, if everything ok. Include line about time limit at the start of each letter.
JOE
[Joe engages in acrobatic maneuvers (jumping out the Hallway window and sand-block-jumping his way to the Classroom Window) to get there instead.]
ImDead1ns1de
Meursault eventually arrives with his crab friends to see a rock covered stasised hot tub.
JOE
"I did my best to deal with the problem despite the stasis- oh, one sec." Joe says, and gets writing.
I'm fine. Mersault is a crab again, so he's either more than fine or worse than fine. Nami is in the dungeon because we went exploring and then Nami stopped being active. We didn't find the Core, we did find a crab potion for Mersault and a few electricity weapon things. There were a lot of monsters, it took quite a bit of luck and I still got hit once or twice. Mersault eventually stopped stasising it and I'm not sure why.
(Joe sends this back, obviously)
คຖ໓rē ¢hค໐Ş
"Also, there should be Elixir of Life somewhere... I hope someone found and taken it, because it could be useful. Let's go check the hallway a bit more. This Room is pretty boring." - go further into unexplored hallway.
The Winds Of Chance
Result: 1d20 (8)

JOE
[Andre finds the Trash room.]

[it smells terrible even with the door closed.]
คຖ໓rē ¢hค໐Ş
"I want to check this to see, if its really so bad. But it smells even from here, let's just ignore it..." - go further into the hallway
ImDead1ns1de
Meursault decides the hot tub is probably okay to unstasis now and decides to try and find Andre. He pokes Joe to show him IrisMAPS to find out where the fire moth room Andre mentioned is.
JOE
Joe hands Mersault his phone, then runs over to the Tub to turn it off before the acid can melt through the stone.
The Winds Of Chance
Result: 1d20 (20)
Result: 1d20 (12) + 1d10 (4)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (2) + 1d10 (9)
Result: 1d20 (5) + 1d10 (7)
Result: 1d20 (6) + 1d10 (10)

JOE
[Andre finds the Party Room, Principals Office, and Well Room.]
ImDead1ns1de
Meursault hands the phone over for one of the rope crabs to hold and sets off towards the moth room.
คຖ໓rē ¢hค໐Ş
>Check the Principals Office
ImDead1ns1de
Meursault takes a peek inside the moth room and...
JOE
[it is Locked, but you can tell from under the door that the lights are off.]
The Winds Of Chance
Result: 1d20 (19)

คຖ໓rē ¢hค໐Ş
[Chaos: create Principals Office key in my pocket]
The Winds Of Chance
Result: 1d20 (5)

JOE
[Meursault opens the door to][THE MOTH ROOM AND THE MOTHS ARE LIKE HELLO NEW FRIEND WOULD YOU LIKE TO BE ON FIRE WITH US (MERSAULT AS A PERSON SPEAKING THE ANIMAL LANGUAGES CAN PROBABLY UNDERSTAND THIS OR MAYBE HE IS JUST LUCKIER THAN ANDRE THIS TIME WHO KNOWS MOTHS LIKE TO KEEP THAT KIND OF DETAIL AMBIGUOUS BECAUSE THEY ARE SO SUBTLE AND DISCRETE) AND THEY ARE LOUD BUT LIKE IN AN ENTHUSIASTIC WAY.]
[Chaos creates a Principals Office Key in that very pocket. However, it is for a different office, and also the key is covered in poison. and acid.]

[The other office is back in reality on some earth or another.]

ImDead1ns1de
Meursault greets the moth friends and states that while he won't be permanently hurt by the fire, it would hurt him quite a lot and hurt his crab friends quite severely. He asks his moth friends if they have met Ishmael, a fellow fire moth.
คຖ໓rē ¢hค໐Ş
>Just let the key burn its way through the pocket and fall on the floor.
>Try to open the door using brute force.
The Winds Of Chance
Result: 1d20 (7)
Result: 1d20 (16)

JOE
[The door creaks a bit, but does not open.][THE MOTHS ARE AGHAST AT THIS, AGHAST THEY SAY, OR POSSIBLY AGHOST? FIRE THAT HURTS PEOPLE? THAT SOUNDS HORRIBLE! IS CRAB FRIEND SURE THIS IS HOW FIRE WORKS, BECAUSE THE MOTHS HAVE NEVER SEEN ANY FIRE THAT IS BAD EXCEPT WHEN THE FIRE IS PURE WHITE OR BLACK OR RED OR SOMETHING, WHICH THIS FIRE IS NOT. THEY HAVE NOT MET ISHMAEL BUT HE SOUNDS LIKE A GREAT PERSON, LIKE ALL MOTHS WHICH ARE ON FIRE.]
ImDead1ns1de
Meursault nods along and gently pokes some of the fire to see if it in fact is the good fire instead of the bad fire.
คຖ໓rē ¢hค໐Ş
"Let's get going, Iris..." - turn away from the door. Looks at healing acid burn on his fur for a second and go towards Party Room to check it.
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (2)

JOE
[Meursault pokes the fire!][IT QUICKLY SPREADS UP HIS CRABBY LIMB (EVEN THOUGH NORMAL FIRE PROBABLY CANNOT DO THAT ON WET LIVING PEOPLE SLASH CRABS) AND THEN ALL OVER MERSAULT BUT ITS MORE LIKE WARM AND COMFORTABLE PLUS A LOT OF WARM, AND NONE OF MERSAULT IS ACTUALLY GETTING PARTICULARLY HURT. HIS BACKPACK DOES HOWEVER BURN TO A CRISP BECAUSE IT IS NOT ALIVE.]
ImDead1ns1de
(NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo)
JOE
[Andre finds that the Party Room is locked too.][ALSO TO BE CLEAR THE CONTENTS OF THE PACK ARE INTACT JUST NOT THE PACK ITSELF, AND ALSO THE MOTHS HELPFULLY EXPLAIN THAT BEING ON FIRE IS AN ATTACK BOOST.]
ImDead1ns1de
(oh)
While Meursault says he appreciates the attack boost, he does now need something to carry all his pack stuff with, because as a crab holding the many items that were now scattered across the floor is a bit difficult.
คຖ໓rē ¢hค໐Ş
>Prepare to snap...
JOE
[Meursault makes a reasonable observation!][THE MOTHS TELL HIM THIS IS NO PROBLEM, BECAUSE THERE ARE A LOT OF MOTHS SO THEY CAN JUST CARRY ALL HIS STUFF FOR HIM!]
คຖ໓rē ¢hค໐Ş
>Suddenly stops and try just force it to open
The Winds Of Chance
Result: 1d20 (18)

JOE
[Andre successfully forces open the Party Room Door.]
คຖ໓rē ¢hค໐Ş
>Check for interesting things in the room
ImDead1ns1de
Meursault thanks his moth friends and asks if they have any plans or if they will do moth things on their own time.
The Winds Of Chance
Result: 1d20 (17)

JOE
[The Party Room has a Birthday Cake, a Party Popper, a Video Game System, a Balloon, a Tablecloth, a Banner, a Present, a Beer, a Bear, and a Pinata.][THE MOTHS WERE PLANNING TO BE AROUND HERE FOR THE DAY AND SEE WHAT HAPPENS AND MAYBE GET SOME PRESENTS OR JUST HELP OUT AND PROBABLY THEY THINK THEY WILL BE GONE BY THE NEXT DAY BACK TO THE OTHER PART OF CONCEPTSPACE THEY COME FROM WHICH IS A DIFFERENT PART THAT IS NOT HERE.]
Joe arrives at the Moth Room. Really, he was already expecting this as soon as he saw there was a MOTH ROOM, but yep, that sure confirms it.
ImDead1ns1de
Meursault nods to this explanation. He'll need to get a carrying thing after they go but for now it isn't a major concern. He heads along the hallway to try and find Andre.
JOE
Joe looks blandly at the sky, questioning my writing choices, and accepts being set on fire without resisting or asking about it.
คຖ໓rē ¢hค໐Ş
>Tells: "Do you think it would be some interesting present?" - takes a Present and looks at it.
ImDead1ns1de
Meursault arrives and picks the...
The Winds Of Chance
Result: 1d3 (2)

ImDead1ns1de
The Principal's office.
คຖ໓rē ¢hค໐Ş
>Carefully open Present, using talons as knives
ImDead1ns1de
The door however is presumably locked.
Meursault turns to his new moth friends for their assistance in door opening.
JOE
["Maybe? It could be nice or it could be socks! I don't think there's any way to tell!"][THE PRINCIPALS OFFICE IS LOCKED BUT THE MOTHS THINK THIS IS IRRELEVANT BECAUSE THE MOTHS ARE A PRINCIPLES THEY HAVE SO MANY PRINCIPLES SUCH AS THEMSELVES AND DISCRETION AND FIRE AND THEIR OWN RELIGION WITH PRINCIPLES TOO. ALSO THIS MANY MOTHS HAS LIKE 70 ATTACK SO THEY OBLITERATE THE DOOR INTO A FINE POWDER.]
The Winds Of Chance
Result: 1d20 (7)
Result: 1d20 (15)

ImDead1ns1de
Meursault cautiously enters the Principal Office, looking around for lootables.
JOE
[The Present is a sweater, the itchy kind, but correctly proportioned for Andre.][THE PRINCIPLES OFFICE IS DARK BUT THE MOTHS ARE BRIGHT AND THEIR LIGHTNESS BRIGHTNESS REVEALS IT HAS: A TABLE. ON THE TABLE IS: A PHONE. A BINDER WITH THE WORD 'REPORT CARDS' ON IT. AN EMPTY BINDER LABELLED 'TEACHER SALARIES'. BEHIND THE TABLE IS A DESK AND BEHIND THE DESK IS SOME KINDA CONTROL PANEL SWITCHES SETUP WITH GLOWING BUTTONS. MERSAULT CANT ACTUALLY SEE THE BINDERS OR THE BUTTONS BECAUSE HE IS SHORT AND CANT FLY BUT THE MOTHS TELL HIM ALL ABOUT IT.]
Joe, still on fire, finds Andre and says "Sup."
ImDead1ns1de
Meursault politely asks the moths if they can help get him the phone and two binders since he is short.
คຖ໓rē ¢hค໐Ş
"Hello. You are on fire." - puts on his new sweater
JOE
[(Mersault also sees another Phone on the Wall.][THE MOTHS DIDN'T NOTICE IT BECAUSE THEY LOOKED FORWARDS BUT NOT BACKWARDS) AND SURE THE MOTHS CAN DEFINITELY GET THE PHONE MAYBE NOT THE BINDER THO THEY ARE KINDA Y'KNOW ON FIRE AND THE BINDERS ARE KINDA Y'KNOW ON PAPER.]
The Winds Of Chance
Result: 1d20 (16) + 1d10 (9)

JOE
"Yep. It's not dangerous because I'm burning alive and not burning dead."
ImDead1ns1de
Meursault acknowledges these limitations and crabs the phone to see if it turns on. He also gets one of his crab friends to help him reach the binders.
คຖ໓rē ¢hค໐Ş
"How are you going to sleep with all this light?" - raises an eyebrow and looking at Joe
JOE
[Mersault finds his Crab Claws cannot effectively use a phone. It is not a cell phone- it is one of the corded ones, except somehow minus the cord.]
"Sleep Gun." Joe replies.
ImDead1ns1de
Meursault has another crab pick it up and keep it for later as he goes to read the report cards binder.
The Winds Of Chance
Result: 1d20 (5)

ImDead1ns1de
(gtg)
JOE
[Mersault picks up the binder][AND SINCE HE IS ALSO ON FIRE JUST LIKE THE MOTHS THIS SETS THE BINDER ON FIRE AND WELL YKNOW FIRE BINDERS YEP GREAT COMBINATION AMMIRITE]
คຖ໓rē ¢hค໐Ş
"Well, let's igonre this fire hazard for a time being..." -start eating Cake - "What would happen, if you get into water? There is Well Room near"
คຖ໓rē ¢hค໐Ş
"Let's check this out! Let's go!" - suddenly stops eating Cake and float towards Well Room to enter it.
The Winds Of Chance
Result: 1d20 (3)

JOE
[The Well room... is Also locked, but with a metal door and some kind of keycard reader.]
The Winds Of Chance
Result: 1d20 (13) + 1d10 (2)

JOE
"Y'know, there's a pool outside."
คຖ໓rē ¢hค໐Ş
"But we didn't check Well Room! Aren't you interested?" - floats closer to Joe and looks at the flames, thinking about creating some marshmallows to try it.
The Winds Of Chance
Result: 1d20 (14) + 1d10 (5)

JOE
"I don't think I can legally answer that question."
คຖ໓rē ¢hค໐Ş
[Chaos: Create: marshmallows on a stick in my hand]
The Winds Of Chance
Result: 1d20 (2)

คຖ໓rē ¢hค໐Ş
"Well, let's check the pool!"
JOE
[Chaos creates marshmallows on a stick! the marshmallows are positively drenched in invisible explosive oil.]
ImDead1ns1de
Meursault snaps back to reality and decides that since the paper things in his pack aren't ashes right now, the binder shouldn't be either. The validity of this line of reasoning has not been proven at all. Either way, Meursault hurriedly flips through the report card binder and tries to read as much as he can.
JOE
Joe nods and sets off for the Pool.
คຖ໓rē ¢hค໐Ş
>Throw the stick away, because knows something went wrong.
JOE
[What paper things in his pack?]
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
(voucher, andre diary i think? the books)
JOE
[Andre throws the stick away.]
ImDead1ns1de
(also there was minecraft gunpowder somewhere in there)
JOE
[the Minecraft Gunpowder is in your inventory, not backpack. And I... forgot about the books.]

ImDead1ns1de
(i keep forgetting about the inventory...)
The Winds Of Chance
Result: 1d20 (7)

JOE
[The Voucher and the Books were indeed burned.]
ImDead1ns1de
Meursault hurriedly reads the report card binder after realizing that paper things aren't invulnerable to magic moth fire.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
>When near the pool: "So, do you think water will put away your burning passion? Also, Iris, are you waterproof?" - poking water, is it cold?
JOE
[Mersault manages to read "Andre Chaos" and "Class: 3i+0" before it becomes illegible.]
The Winds Of Chance
Result: 1d20 (13) + 1d10 (4)

JOE
"It'll put out the fire."
["...I don't know! I don't think I've tested it since you made me this body."]
ImDead1ns1de
Meursault realizes this is a terrible waste of info and crabs outside the classroom to dip his burning claws in crab water.
He'll probably have to...ugh...ask Andre to chaos wish the burned stuff back.
คຖ໓rē ¢hค໐Ş
"Or water will start to burn because magic!" - looks at Iris -"Well, than you should probably be careful. I am sure this body cannot swim, because metal and stuff".
JOE
[Mersault puts out his claws,][BUT THE FIRE ON THE REST OF HIM WILL JUST SPREAD BACK OBVIOUSLY, ALSO, WHY WOULD HE DO THAT, FIRE IS GREAT ITS EVERY GOOD THING WHICH ISN'T A MOTH PUT TOGETHER (BECAUSE THERE IS ONLY MOTHS AND FIRE. PHISOLOPHY!)]

"Nope. That's not how Moth Fire works... Well, usually."
ImDead1ns1de
Meursault asks the moths that while fire is very good and great, he can't touch burnable things like paper while on fire and has unfortunately lost some paper items to the moth fire. Because of this he would like a way to temporarily extinguish the fire so he can read things before going back to being on fire.
คຖ໓rē ¢hค໐Ş
"Go into the pool and we will see. It relatively warm."
JOE
Joe lowers himself into the water. It puts out the fire. Joe gets back out of the water. Joe is now wet and has gained nothing.
คຖ໓rē ¢hค໐Ş
"You could just go into the water partially..." - looks at drenched JOE
ImDead1ns1de
(joes whole body was on fire tho i think?)
JOE
[Mersault makes an explanation.][THE MOTHS LAUGH. SILLY CRAB FRIEND! HE JUST NEEDED TO MAKE THE PAPERS NOT BURN, NOT TO STOP BEING ON FIRE. HE COULD JUST PUT THE PAPERS INTO STASIS FIRST, WHICH IS A THING, HE, MERSAULT, CAN DO! OR, AS LONG AS HE COULD KEEP A SCRAP SEPARATE, SUSTAIN IT! TRULY, MERSAULT HAS MANY SOLUTIONS TO THIS PROBLEM BESIDES BEING NOT-ON-FIRE. WELL. HAD. BEFORE HE DID NONE OF THEM AND BURNED THE PAPERS.]

"It would just spread back from the rest of me."
ImDead1ns1de
Meursault nods at this wisdom. He really needed to use his abilities more creatively. Meursault first tries sustaining the burned binder in the vain hope it would somehow go back instead of just remaining ashes.
The Winds Of Chance
Result: 1d20 (19)

JOE
[Luckily for Mersault, the Burned Binder, apparently, still counts as the 'Burned Binder' and not the 'Normal Pile Of Ash'.]
ImDead1ns1de
Meursault also wonders how the moths know what his abilities are before deciding not to ask.
คຖ໓rē ¢hค໐Ş
"Are you sure? We just lost the chance to check this out." - suddenly fly into the pool, under water and up back into the air.
JOE
"eh, I can just go back and light myself on fire again."
ImDead1ns1de
Meursault quickly flips open the binder and stagnates it before trying to read the first hopefully not burned yet page.
คຖ໓rē ¢hค໐Ş
Snaps his fingers, but without any wish: "Reminds me, did you see some sealed metallic flask around?"
JOE
[Sustain Target will take a bit to fully repair the binder; it is working quickly enough to tell it is working, but not instantly!][THE MOTHS ARE KINDA WEIRD WHERE LIKE THEY NARRATE THEIR OWN ACTIONS AND THINGS RELATED TO THEM IN A DISTINCTIVE STYLE IN FULL CAPS WITH LESS PRECISION AND CONSISTENCY, AND NOT EVERYTHING IN THAT NARRATION IS SOMETHING THE MOTHS STRICTLY KNOW LIKE SOMETIMES THEY SAY THINGS LIKE "THE MOTHS DO SOME BAY-SICK ARE-ITHMA-TICK, AN ANCIENT ART (WHICH IS ACTUALLY BASIC ARITHMATIC) OF LOGIC AND FACTS AND RIGHTITUDE" AND CLEARLY PROBABLY THE MOTHS DO NOT KNOW THE BRACKETS BUT THE NARRATION IS STILL SAYING THEM. ITS BEST NOT TO WORRY ABOUT IT TOO MUCH.]

The Winds Of Chance
Result: 1d20 (15) + 1d10 (9)

ImDead1ns1de
Meursault investigates the phone on the wall while the binder ashes go back to being binder.
JOE
"I saw something like that near the Washroom's Shower-clogged exit, yeah, why?"
[The Phone On The Wall looks like one of those... wall-phones... schools sometimes use, mostly for internal calls and such. There is a sheet of paper attacked with several lines presumably for phone numbers, but they are all blank.]
คຖ໓rē ¢hค໐Ş
"It contains Elixir of Life. I thought, it would be useful." - rub his chin - "Also, could it repair someone like Iris? She can eat things and is alive. I am worried about the Rain..."
(Also, JOE, there should be a Rain of Order soon. Or on previous day?)
ImDead1ns1de
Meursault carefully unhooks the phone on the wall without setting the blank papers on fire.
Actually Meursault just stagnates the papers.
JOE
"...I don't think Iris is alive in the sense magic elixirs use."
[...I forgot about the Order Rain, oops. It is a bit late for that today, so the rain will be Tomorrow, assuming I do not forget again.]

[Meursault can remove the reciever, but the dialing bit and such is firmly attached to the wall.]
คຖ໓rē ¢hค໐Ş
"JOE, you tinkered with your gun a lot... Do you think its possible to push inside another function? Like, Elixir of Life?"
JOE
"Hm... maybe? I think it'd be tougher than the other stuff, though- except for the Sleep, it's functionally ways to kill things, like a Gun should have, and even the sleep is for killing-what-can't-die. Healing is the opposite."
คຖ໓rē ¢hค໐Ş
"Maybe it would work on undead then. I still want to find this thing" - shakes off the water
ImDead1ns1de
Meursault is so confused. Being crab was supposed to be good. Why was the world so hard to navigate as crab? It must be because...because the world wasn't ready for crab! It was built for less evolved lifeforms and clearly hadn't caught up to the superior crab way of doing things! Yes that must be it.
Meursault checks to see if the binder is back to being a binder now.
JOE
[The binder is mostly back to binderhood.][UNRELATEDLY THE MOTHS THINK MERSAULT IS COMPLETELY RIGHT THE WORLD IS MOSTLY MADE BY SPECIFIC ARRANGEMENTS OF MOTHS WHICH ARE MOSTLY WORSE THAN NORMAL MOTHS ARE AND THEY DON'T BUILD THEIR HOUSES IN WAYS THAT TAKE ADVANTAGE OF MOTHNESS SO THERE'S A LOT OF 'FLAMMABLE MATERIALS' AND 'CEILINGS' AND STUFF. IF THE WORLD WAS JUST MADE FOR MOTHS AND NOT HUMANS, IT WOULD BE WAY EASIER TO NAVIGATE AS A MOTH.]
[(The moths do not seem to be making much of a distinction between Moth and Crab.)]

คຖ໓rē ¢hค໐Ş
>Go search for Elixir of Life
The Winds Of Chance
Result: 1d20 (9)
Result: 1d20 (14) + 1d10 (2)

ImDead1ns1de
Meursault nods along. It was such a pity the world was in its transition stage from human comfort to crab and or moth comfort. He removes stasis on the wall papers and hurriedly flips the binder open and spams stasis till it works and the binder is hopefully legible and not on fire.
JOE
[Andre does not see it. Joe spots it nestled in a bit of pipes near the wall and points it out.]
คຖ໓rē ¢hค໐Ş
>Take the flask and give it to JOE
>Tells: "Here it is! Sealed, but at least not red hot".
JOE
"I think I should build up some more rerolls before I try something like that, I lost a big chunk in the fight today."
[Mersault reads the binder. (Generating Report Card...)]
คຖ໓rē ¢hค໐Ş
"Alright. Just don't lose it." - go back to explore more new places in the school
To Iris: "Its kind of sad we didn't find any bathrooms..."
JOE
["We already found one bathroom, it's just ruined by Chaos?"]
คຖ໓rē ¢hค໐Ş
"It was a Washroom. I just want to relax in a hot tub. But fate seems to be against it..." - float into unexplored hallway.
JOE
["Why would there be a Hot Tub in a School?"]
คຖ໓rē ¢hค໐Ş
"Same reason why there is Crab Room or Factory. This place doesn't have much sense." - shrugs
ImDead1ns1de
While Meursault waits for the cards to load he thinks of potential replacement bags, or just sustaining the ashes that were his backpack and hoping for the best.
JOE
[the general format looks something like this:]
[for Chaos, Andre is marked on Unpredictability(2), Understanding(2), Risk Management(2), Impulse Control(1), Diversity(3-), and Wording(2+), with an Effort of S+.]
[For Concepts, Andre is marked on Comprehension(1), Exploitation(2-), Neutralisation(3+), and Identification(2).]
[Both sides look like they have room for more sections.]

Image
[While Mersault ponders that question (presumably aware that in the worst case it costs 1 XP for a minor convenience?),][THE MOTHS CAN TELL THEY ARE GOING TO HAVE TO GO SOON BECAUSE NIGHT IS FALLING AND THEY ARE ONLY HERE FOR THE DAY AND STUFF, SO THEY ASK IF MERSAULT OR ANDRE HAS ANY GIFTS THEY WOULD LIKE TO GIVE THE MOTHS BEFORE THEY GO BECAUSE THEY KINDA WANTED TO GET SOME COOL LOOT TO BRING BACK HOME LIKE THE ELECTRIC MEGAPHONE THEY BOUGHT OFF A CAKE AND THE MINI-BONFIRE THEY GOT BY MAKING MIRACLES OCCUR. THEY DON'T ASK JOE BECAUSE HE IS CLEARLY NOT ALLOWED TO BE HELPFUL LIKE THAT.]
(...oh darn, the 'Andre Chaos' word is missing after Student because it was on another layer. well, it's supposed to be there.)
ImDead1ns1de
Meursault is very intrigued by the words. He turns to the moths and looks through his current items. He offers up salt, various spices that smell good when on fire, minecraft gunpowder, and a microphone to pair with the megaphone? He wonders if any other items in his inventory are more suitable.
JOE
[Mersault offers some items to the][VAST NUMBERS OF MOTHS. THE MOTHS NOD IN APPRECIATION. THEY CAN'T REALLY CARRY SALT BUT MINECRAFT GUNPOWDER AND A MICROPHONE BOTH SOUND LIKE GOOD IDEAS. THEY THANK MERSAULT BY GIVING HIM SOME UHHH LETS SEE WHAT WERE THEY CARRYING THAT WAS NOT ALREADY MERSAULTSSSSS JUST SOME LIFE INSURANCE, THEY GIVE MERSAULT SOME OF THEIR LIFE INSURANCE, IF ONE OF THEM DIES AND GOES TO MOTH HEAVEN (NORMAL HELL) OR NORMAL HEAVEN(NORMAL HEAVEN) OR MOTH PURGATORY (NORMAL PURGATORY) (THIS WILL PROBABLY HAPPEN PRETTY QUICK ONCE THEY GET HOME) IT'LL PAY OUT IN LARGE GREEN ROCKS OF MONETARY VALUE.]

ImDead1ns1de
Meursault thanks the moths for the life insurance. While he is concerned at their future rate of death there doesn't seem to be a whole lot he can do about it. He hopes they get into the afterlife they want.
JOE
[I assume this is obvious, but][NORMAL HELL IS MOTH HEAVEN BECAUSE HELL IS ON FIRE AND MOTHS MAN THOSE SONS OF GUNS THEY SURE LOVE FIRE. DON'T WORRY TOO MUCH ABOUT THEM WORST-CASE THEY END UP IN MOTH PURGATORY BECAUSE MOTH HEAVEN AND NORMAL HEAVEN ARE BOTH NICE PLACES. FOR MOTHS.]

คຖ໓rē ¢hค໐Ş
"Iris, I've got sudden idea about trying to use Concept Items to create something... Do you think I can put weird Moth-Fire into my Gun from Civ Room?" - float towards the Moth Room.
JOE
[Iris speaks in mild slow motion, like she is gradually going into Night mode. "It might work but maybe you should ask Joe to do it since he is luckier than you?"]
[does Andre gift the]
[VAST SWARM OF MOTHS ANYTHING BEFORE THEY GO?]

ImDead1ns1de
(are the moths a reference to anything actually?)
Meursault heads into the party room to steal all the stuff.
While he cannot carry much, his crab friends can help him.
คຖ໓rē ¢hค໐Ş
>He takes a piece of marshmallow on a stick, which he picked up along the way. Moth Room is still on fire?
>Tells: "I think, you need to find good place for a sleep, Iris."
JOE
[Good question!][THE MOTHS DEFINITELY ARE A REFERENCE TO SOMETHING OKAY ACTUALLY IF WE'RE BEING SPECIFIC THEY'RE ADOUBLE- REFERENCE THEY'RE A REFERENCE BUT WHAT THEY'RE REFERENCING IS A REFERENCE ITSELF JOE COULD PROBABLY SAY WHAT THE DOUBLE-REFERENCE IS BUT NOT THE SINGLE REFERENCE I MEAN HE KNOWS BOTH BUT I'M NOT LETTING HIM SAY THE LATTER BECAUSEEEE REASONS MHK? MHK! MHK, MHK! BUT ANYWAY THE THING THEY REFERENCE IS PRACTICALLY MOOOOSTLY MY WRITING, SO YOUR CALL IF THAT COUNTS, THO THEY WEREN'T MY IDEA.]
[Mersault takes a bunch of stuff from the Party Room.]
[ANDRE GETS THE STICK THING AND YEP THE ROOM IS SOOOO ON FIRE IS THAT A GIFT FOR THE MOTHS OR IS HE JUST GONNA EAT IT OR WHAT OR SOMETHING, THE MOTHS ARE GRADUALLY FLYING STRAIGHT THROUGH THE DOOR OF THE WELL ROOM AND INTO IT AND FADING AWAY BUT THERE ARE A LOT OF THEM SO THEY HAVE TIME TO GET ANOTHER GIFT BEFORE THEY ALL GO.]

คຖ໓rē ¢hค໐Ş
>Give them marshmallow on the stick. Maybe they would find it useful.
Thoughts: "I feel something is very wrong when I near these things..."
ImDead1ns1de
Meursault would normally be messing with the pinata by now, however he is on fire and so lets the other crabs have fun with the various party items.
JOE
[Andre gives the marshmallow- still soaked with explosive oil- to][THE MOTHS WHICH HAPPILY ACCEPT BECAUSE AS MOTHS THEY LOOOVE EXPLOSIONS NOT AS MUCH AS FIRE BUT ITS UP THERE THEY'LL MAKE GREAT USE OF IT DON'T QUESTION HOW THEY STORE THEM THEY HAVE LIKE HUNDREDS OF EXPLOSION PAPER THINGIES ON THEM OKAY THEY DON'T BUT ONE OF THEIR FRIENDS ROUTINELY DOES AND IT WORKS FINE DON'T QUESTION IT. THEY REPAY ANDRE WITH 1 GHOST MOTH (BECAUSE REMEMBER HOW THEY KNOW ABOUT MOTH HEAVEN YEAH THAT'S BECAUSE THEY INVADED THE AFTERLIFE AND GHOST MOTHS HELP OUT SOMETIMES.).]
คຖ໓rē ¢hค໐Ş
(I am not sure what just happened)
>Takes 1 GHOST MOTH and put it into his hair
ImDead1ns1de
(you gave the moths a gift and they gave you a ghost moth?)
Meursault is passed a slice of birthday cake by one of the crabs and he nibbles on it.
JOE
[What happened is Andre gifted the Marshmallow, which somehow did not explode; and the Moths gifted Andre the help of the ghost of a moth that died.][ALSO HAVE WE MENTIONED HOW MUCH THE MOTH NARRATION CANNOT BE TRUSTED TO HAVE MORE THAN SURFACE-LEVEL RESEMBLANCE TO ACTUAL REALITY. LIKE THE GHOST MOTH DEFINITELY EXISTS BUT THE MOTHS PROBABLY DO NOT ACTUALLY CONTROL HELL, HEAVEN AND PURGATORY OR PURGATORY WOULD BE ON FIRE.]
คຖ໓rē ¢hค໐Ş
>Look at Moth. Thinking. Tells: "How good you are at disposing of chaos-created constructs?"
JOE
[Andre asks the ghost moth.][THE GHOST MOTH HAS 0.5 ATTACK AND 3 HP BUT IT CAN GO TO THE AFTERLIFE SO IN CONCLUSION IT VARIES! BUT IT IS NIGHT TIME SO IT IS GOING TO SLEEP NOW, AS THE SAYING GOES PEOPLE SLEEP WHEN THEY ARE DEAD.]
คຖ໓rē ¢hค໐Ş
>Go find Meur or someone else
(You was in Party Room, right? It is pretty close...)
ImDead1ns1de
(yep)
คຖ໓rē ¢hค໐Ş
"Hey, Meur, my Craby friend!" - fly towards the crab and kiss him. - "Mmm, salty... Anyway, I wanted to ask, if you wanted to help with my want to use Chaos? I am going to fly somewhere far away and probably need oversight, because Iris went to sleep".
ImDead1ns1de
Andre is now presumably on moth fire because Meursault was on moth fire. Meursault is also still somehow a librarian crab. He crabs towards Andre to ask what chaos experiments he is doing and if he can bring back some of the books the moths burnt on accident.
คຖ໓rē ¢hค໐Ş
"You lost books? Library not gonna like it..." - looks at his body, which now on fire. - "I just wanted to play around for a bit. Like, trying some more nonsense or weird things. I probably can help with the books - lead the way".
ImDead1ns1de
Meursault crabs that as a sort of librarian he is definitely not subject to library law not at all totally as he ventures off into the gym. This was probably a safe ish place to chaos wish in and it probably wouldn't get burned down by moth fire. Meursault also communes his need for a new backpack since the old one got burnt by moth fire.
คຖ໓rē ¢hค໐Ş
"I think you will lose your job as a librarian... Let me land you a hand". - snaps his fingers.
[Chaos: create bag with all stuff Meur lost in fire, make it look more handy]
The Winds Of Chance
Result: 1d20 (2)

JOE
[Chaos helpfully delays its response to this for 1-4 business days to make sure it can do this justice.]
ImDead1ns1de
Meursault switches sustain to himself since Andre apparently can regenerate after The Tub. The binder is still stagnated and maybe or maybe not on fire.
คຖ໓rē ¢hค໐Ş
[Chaos: make my previous wish come into being NOW]
The Winds Of Chance
Result: 1d20 (12)

JOE
[Chaos makes the wish come into being NOW... inside a sphere of frozen time! It will unfreeze in 1-4 business days, with an extra helping chaotic events.]
[if the binder is in Stasis, it cannot be moved and is still in the School; if it is Stagnated, well, it does not have vitality so it did not work and is ash again.]

คຖ໓rē ¢hค໐Ş
"Here you go! This is your stuff - they would be here in 1-4 business days."
ImDead1ns1de
Meursault crabs towards Andre that he should probably do these chaos wishes one at a time with a bit more patience and specifity. These wishes could go bad very quick.
ImDead1ns1de
(stasis im pretty sure)
คຖ໓rē ¢hค໐Ş
"Ok, Meur, be ready! I am going to try weird thing right now. Wanna know specifics or let it be a surprise?" - ready to snap
ImDead1ns1de
Meursault communicates his desire to be told first in case there is some sort of line in the wish that can be easily exploited.
คຖ໓rē ¢hค໐Ş
"I tell you what, there is always something, which can be exploited. Literally. I wanted to try something like: 'Create safely bottled anti-fire'."
ImDead1ns1de
Meursault communes that it could be safely bottled but the bottle itself could be dangerous, or spawned in an inconvenient or harmful place.
คຖ໓rē ¢hค໐Ş
"Ok, how about: 'Create anti-fire sealed inside of indestructible glass bottle two meters away from me'? Does it sounds better?"
ImDead1ns1de
Meursault mimics a bottle dropping on top of Andre, or a bottle being spawned below his feet and clipping into the earth and causing weird things to happen.
คຖ໓rē ¢hค໐Ş
"We cannot think through all possible things, which can go wrong and put measures against it into the wish. Infinite things can go wrong! Ok, lets start simple. I want to make 'large mundane pallet rack to safely store items'
[Chaos: Create large mundane pallet rack to safely store items]
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
[Created structure was a little bit too big and took almost all the Gym space. It also filled with random junk and partially fused with walls, ceiling and objects in the room]

ImDead1ns1de
Meursault crabs that it certainly is large, and mostly mundane.
คຖ໓rē ¢hค໐Ş
"There is even some space to store items!" - poke a few empty parts
"Ok, how about I try to create something meaningless? Like, 'create 123' ?"
ImDead1ns1de
Meursault hurriedly crabs a no.
He shakes his head very fast in fear of what havoc chaos will bring.
Meursault then remembers that a math classroom existed at some point and Joe tried to add multiplication to his gun.
คຖ໓rē ¢hค໐Ş
"Ok, lets try to change something... Do you have items you don't mind losing?"
ImDead1ns1de
Meursault shakes his head. He quite likes his items.
Also Meursault remembered he had a very pretty flower that may or may not be burned up now and is sad. He hopes the flower was fireproof.
คຖ໓rē ¢hค໐Ş
"Ok, fine, you are afraid of everything!" - found some old napkins on the shelf - "Oh, how about I change these? Make them glow?"
ImDead1ns1de
Meursault questions why Andre wants glowing napkins that could potentially be chaos wished into radioactiveness.
คຖ໓rē ¢hค໐Ş
"Because you wanted to start slow." - snaps his fingers
[Chaos: make these napkins glow with dim orange]
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
[You've got a stack of napkins glowing with a faint orange light]
"See, nothing bad happened! And we now have cool stack of napkins".
ImDead1ns1de
Meursault questions where the napkins are since both of them are on fire.
คຖ໓rē ¢hค໐Ş
"They are here - on the top shelf. I cannot really take them and bring down, because fire."
ImDead1ns1de
Meursault hopes the rest of the wishes will go this well.
คຖ໓rē ¢hค໐Ş
"Ok, lets come back to the weird stuff... Maybe we should put fire away in the pool? Its kinda annoying."
ImDead1ns1de
Meursault questions why the pool is on fire.
คຖ໓rē ¢hค໐Ş
"I meant, use the pool to stop this flames from being annoying thing. Water can help - Joe tried it"
"Or I can just wish..."
ImDead1ns1de
Meursault just crabs that they can head over to the pool and swim for a bit instead of wishing and potentially bringing havoc upon their heads.
คຖ໓rē ¢hค໐Ş
"You know, I can create a lot of things. And JOE is very good at combining them with concepts to create new stuff. Also, I think it is just better to wish
intentionally and not impulsively. And when there is someone else around." - go towards the pool to wash away fire
ImDead1ns1de
Meursault just crabs that when there are easy mundane solutions to things such as swimming to get rid of fire it is better not to chance the chaos wish of snapping the fire away.
Meursault dives into the pool and crabs around for a bit.
คຖ໓rē ¢hค໐Ş
Andre fly underwater for a bit
Surfaced: "Hey, do you think crabs can drink alcohol?"
ImDead1ns1de
Meursault crabs that he doesn't really know. He isn't much of a drinker anyways.
คຖ໓rē ¢hค໐Ş
[Chaos: create bottle of sweet wine in my hand]
The Winds Of Chance
Result: 1d20 (5)

คຖ໓rē ¢hค໐Ş
[Bottle explodes just after being created. Wine is lost.]
ImDead1ns1de
Meursault crabs that while he isn't sure if there is alcohol in this school, he really should not drink that. Meursault also feels heavy concern over a drunk Andre doing chaos wish experiments.
คຖ໓rē ¢hค໐Ş
"Probably not the brightest idea. But I want to drink a glass of wine. I usually become drowsy and relaxed, when drink." - just shrugs and sit in the water for a bit
ImDead1ns1de
Meursault feels that chaos wishing should be a very concerning and unrelaxed business due to the chance of things going wrong. He crabs around in the water some more.
คຖ໓rē ¢hค໐Ş
"This is why I have you around. Safety measure. Maybe I should wish a little bit in piece, so I would do it less later?"
ImDead1ns1de
Meursault does not think that's how it works unless their powers have some sort of control over them and want to be used. After all, Meursault has used sustain action and stagnate aggression only once each before forgetting about them.
คຖ໓rē ¢hค໐Ş
"I think, it is more about how many times my brain was fucked with. I wasn't sanest person at the start. But then I lived through some bad memories of other dude, then was brainwashed two time, attacked by stupid chicken... This all feels like a dream sometimes, with only rare moments of sharp awareness. This is why I walked around with Iris, because she can talk me out of things and she the only person I trust enough. Mostly because she is not human." - suddenly stoped - "Wait, I probably shouldn't tell this..."
ImDead1ns1de
Meursault expresses concern for Andre's mental state and sustains him to at least fix any physical brain weirdness. He crabs a question on what was wrong with humans, sure some were kinda bad but some were kinda good too. He also notes that Iris while an AI was probably based off of humans or she at least has human traits in her personality.
คຖ໓rē ¢hค໐Ş
"Its irrational thing, I guess. I have problems with trusting people. Iris has human traits, but her perception is different. And I can be sure about her higher level of awareness about her own thinking. Human brain is lazy piece of fat, which choosing the path of least resistance, almost never using reason and mostly relying on stereotypes. A little stress and most people regardless of their beliefs, faith, culture and other shit will act about the same. And our band is especially dangerous, because just look what we are doing! We are insane."
[Chaos: create glass of wine in my hand]
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
>Start slowly drinking wine
ImDead1ns1de
Meursault asks why Iris' programming wouldn't also choose the path of least resistance unless she was programmed against that? Most programs aim for efficiency or at least getting things done quick don't they? And while some stress responses are common, the nuances behind them and the way things play out can vary wildly. Meursault admits that yes their class is insane, but it could definitely be much much worse and they could be hating each other instead. Meursault also crabs that it is good for Andre to talk about the things that bother him, because how else will the bothersome things be stopped?
คຖ໓rē ¢hค໐Ş
"Its irrational thing, Meur. I can trust a machine, but not human being for some reason. Maybe I just hate humanity a little bit. After all, I lived my life in the place, where things always was getting worse. Always, and no amount of reason, human decency, believe or anything else could stop it, because people don't really care about anything." - drinks some wine - "And I believed things could be good. But the more I looked, the less hope I had. It all comes down to statistics, to feature selection, to best strategies... Chaos is a patch of bright colors in this gray universe of despondency and predestination. I still want to believe."
[Chaos: create glass of sweet wine]
The Winds Of Chance
Result: 1d20 (7)

ImDead1ns1de
Meursault crabs that plenty of people care about plenty of things, just whether or not its relevant or a good thing to care about varies. But he understands that Andre isn't going to suddenly start liking humans or anything. He questions what Andre means by dependency and predestination.
คຖ໓rē ¢hค໐Ş
[The glass is sealed and appear high in the air. It falls down and shatters on impact.]
คຖ໓rē ¢hค໐Ş
"No matter, if people like someone on the small scale, on the big scale we work like ants. Groups are psychopath, which doesn't care about anything - only about their goals and how to achieve them in the best way. One person matters on such scale in very rare instances, when time and circumstances are right. In other cases, everything is predetermined and depends on the actions of many people. It doesn't matter if someone is a hero, if no one else does anything except them. Statistics will smear their labor to an average value. I don't think this is right, but wherever I look at it always the same... Always this image..." - sigh and rubs his eyes - "Just forget about it. This is just my feelings".
[Create: glass of strong alcohol beverage in my hand]
The Winds Of Chance
Result: 1d20 (20)

ImDead1ns1de
Meursault isn't quite sure what to say about how in the grand scale we are all specks of dust other than that, while we can't do a whole lot its better to live life happy and doing whatever good you can than to not.
คຖ໓rē ¢hค໐Ş
>Drink some unspecified strong alcohol from the new glass. Winces a little.
>Tells: "Its spicy and sweet. Meur, do you want something?"
ImDead1ns1de
Meursault doesn't particularly want a drink. Just a backpack and some books returned from their ashy graves.
คຖ໓rē ¢hค໐Ş
[Chaos: Return Meursault his backpack and books lost in fire]
The Winds Of Chance
Result: 1d20 (15)

ImDead1ns1de
Meursault realizes he probably shouldn't have asked that while in a pool....
คຖ໓rē ¢hค໐Ş
[Bag with books appear on the school roof. You don't know about it.]
"I think, it didn't work or was created somewhere far away. I didn't specify location".
ImDead1ns1de
Meursault crabs that the rain of order that was a few business days away from activating would probably ruin the books if they were outside, and if the books were inside they would probably never be found at this point unless Nami or Joe tried to find them.
คຖ໓rē ¢hค໐Ş
"Want me to teleport them to you?"
ImDead1ns1de
Meursault crabs that he would want to get out of the pool first in case they teleport into the water.
คຖ໓rē ¢hค໐Ş
"Ok". - wait for a bit and snaps
[Chaos: teleport Meur books and backpack to him]
The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
"Here you go. It worked."
ImDead1ns1de
Meursault happily accepts the backpack complete with intact books. He wonders when anyone will get to a high enough level to afford that back to earth item.
คຖ໓rē ¢hค໐Ş
"I am not sure. Probably not soon enough..." -gets out of the pool, shakes off the water and flies towards the school.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
[A little unstable at first, but soon gets used to it]
ImDead1ns1de
Meursault crabs over to school to get his items back in his bag.
คຖ໓rē ¢hค໐Ş
"How many crabs do you have anyway?"
ImDead1ns1de
Meursault crabs for a moment...There was the large crab, the door crab, the miscellaneous amount of small rope crabs, some crabs from the dungeon, a potential white projector sheet crab that may or may not exist, the hermit crab who had an almost complete tarot deck atop it, and the scrying pool crab that was angry and stasised.
คຖ໓rē ¢hค໐Ş
"Where did you even get all these crabs? And why I can't have my own odd things too?"
ImDead1ns1de
Meursault crabs about the crab room, and points to his head where the crab crown lies, explaining its exp granting properties. He asks what odd things Andre is talking about.
คຖ໓rē ¢hค໐Ş
"I dunno, maybe some gun shooting jawbreakers?"
ImDead1ns1de
Meursault asks why Andre wants to shoot candy at lethal speeds.
คຖ໓rē ¢hค໐Ş
"Because it sounds cooler, than normal bullets."
ImDead1ns1de
Meursault admits that that is true. If Andre wants help combining things he could always ask Joe?
คຖ໓rē ¢hค໐Ş
"I could, but process itself sounds like something interesting to do and I don't want to bother him too much. His luck may be useful in many other situations".
ImDead1ns1de
Meursault crabs that letting Joe reroll farm himself is always an easy way to build up luck.
 
Made an omake about our future cultist Students. (1026 words)

'This isn't going like I thought it would be' Maximillian thought, and being fair ninety-nine percent of the time thing would have gone according to expectations.

When Johna invite me into his Cu-Circle, and told me what the inducting rites entailed I imagined dancing and singing under the hunter's moon or maybe omnimous chanting and offering sacrifice inside forgotten caves and abandoned buildings not...this.

This
being sitting and relaxing on an incredible comfortable couch inside a luxurious Lounge room, the only thing approaching his imagined situations being the strange jelly he and his soon-to-be fellows were eating alongside some music he couldn't find where it came from.

Despite nothing having happened since his 'initiation' started nearly an hour ago (thought it felt more and more like a convenient lie for everyone to get together and chill relax) he still couldn't completely relax, still waiting for the other shoe to drop and the blood sacrifices to start. And could you blame him? One couldn't survive living in Pangothica for long without a dose of paranoia, especially if you were a new rising star of the bourgeoisie. The same survival instinct keeping a member of the low class safe from the monsters stalking the woods and streets translating into keeping his neck safe from his figurative and maybe literal bloodsucking fellows.

His gaze landed on the leader of this circle, an older man that introduced himself as 'Mr. Richman' (which Maximillian wasn't sure if it was a joke, a statement or both, as he looked exactly as one would expect from the name), only to find him lookin right back with a kind smile on his face.

"I can see you are having some trouble relaxing dear Maximillian" Mr. Rich said putting down his jar "I understand your position, it can't have been easy accepting johnnatan's invitation, especially if one already has preconcived notions on how this things usually go."

Max hestiated for a second, but decided that he was already in too deep to start acting skittish and beat around the bush.

"Yes... I don't mean to offend, but expected more hooded robes and candlelight meetings, not some late afternoon snack. It does not really fit with the image of magic and the occult." That caused some laughter to arise around the room.

"Ah that's were you are wrong! Only fools think that magic is found just in dirty rooms and dusty tomes." Exclamed another member, Richard if he remembered right.

"Indeed, as The Magician tells us: 'Magic is in all things, why bother going out there and getting your clothes dirty when you can just chillax inside your home?' And that is why we follow his example and eat snacks and lay in our comfy sofas and divans, because there's magic here and going outside is too much for this lazy old bones" Richman continued with a laugh "That's what you'll come to understand if you follow His Path, to do just enough work to get what you want and then laze around as much as you wish. So if that sounds like something you'd enoy: eat some snacks, lay back on the 'Lazy boy' as He calls it, and enjoy some music. Enlightment will find you once you achieve maximum chill."

Maximillian barely understood any of that, but it did sound like he wasn't going to get killed soon, so he decided to do as told.

At some point he started to relax, and found his mind drifting into semi-sleep. He dreamt of a palace fit for a king, where he lazed around as his every need was meet with a flex of his will, berries being fed into his mouth by exotic, inhuman sevants who also put a show for him. And he found he wasn't alone but alongside his fellow members, all enjoying themselves without worry inside this shared dream.

As the vision ended, he felt a voice in his mind '6/10 the monstergirls are nice but you should have made the berries seedless, less work that way. Good first effort though.'

Max awoke to find Johnatan standing at his side looking at him with a smile on his face "So, how was it?"

"Bro, I'm so relaxed right now. Like you could throw me at a pack of Lycs and they'll become so chillpilled they would zonk out and never bother anyone again. What was in that jelly bro? also why am I talking like this and why does it make sense to me?

Johna laughed "Yup it worked, don't worry it'll go away in a while. In the meantime-"

Maximillian bolted upright, as he realized he wasn't in the lounge room anymore. Instead he found himself inside some sort of grand room fit for the highest asristocracy.

"- let me welcome you into our Sanctum." He gestured at the open balcony.

Maximillian walked, his heart beating like the drums of war inside his chest, and stopped as he beheld a realm of magic.

A grandiose city that looked ripped out of a dream, with spirits and creatures unknown to him dancing in the sky and around the tallest towers and spires he had ever seen, some made of stone, others made of crystal and stranger things. Everywhere he looked something magical was happening, with runes and circles suddendly manifesting and dissapearing here and there, and strange sounds that filled him with the urge to break into a dance he remembered in his soul.

Johna put a hand in his shoulder stopping him. "Easy there, I know it can be overwhelming. Take a breath, you'll have all the time in the world to explore the realm. For now let's get you ready, you are an arcanist now and I can't let you embarrass yourself looking so drab infront of Him, even if he wouldn't really care."

"Him? Who am I meeting?" Max felt dumb for even asking, the answer was obvious with everything happening around him.

John turned to him, a set of new clothes floating at his side, a smile wide on his face "Why Maximillian, You are going to see The Magician."
 
[X] Plan Contingency

On an unrelated note, I had the thought that since the Metaphysician attempted to use a travel based Role to traverse dimensions previously, it's likely he will attempt a similar plan if he emerges in edu-world. Since the only other travel based role we know of currently is The Chariot it seems likely the Harrison will be Meta's prime target.
 
Since the only other travel based role we know of currently is The Chariot it seems likely the Harrison will be Meta's prime target.
I mean... we only know a tiny amount of the non-Tarot roles, so... It's not surprising we only know of the Chariot as a travel-based role. What about Noah in the bible class, or Some Travel-Based Fairy Tale (The Engine Could Count But Didn't Go That Way) in that class?


Class of Concepts, Day 8 - Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[retroactive assignments: 4 XP (Mersault; Crab Diplomacy stopping their attack, climbing out of a hole, generally good acting in the MOTH SITUATION, reducing Andre wishing), 1 XP (Andre, giving MOTHS A MARSHMALLOW)]

[A new Day is Dawning.]
[Vibrancy pulses out from the Class, restoring color and definition to unexplored territories.]
[The Void shrinks. It is nearly gone.]
[THE MOTH ROOM BECOMES THE BLANK ROOM. the Principal Office is re-locked.]
[Today, Kaleidoscopic Capabilities generates the Concept 'Vulcan'.]
[The Order Rain begins in 1 hour, unless it would be more problematic for it to wait.]


[Rolling for certain occurrences related to past events...]
[But what if again: 14. Progress is made.]
[Expand, Woken Orb: 16. The Dungeon gains a Floor.]
[Not A Homestuck Reference: 14. Could become relevant today, maybe.]
[The mass of ambiguous Students in the Classroom glows with increased potential. Any new Students(unlikely as they perhaps are) will have double XP gain until they match the lowest-XP current Student (that is, currently: until level 6, 3 XP.)]


[A whole Day lies before you. What. Do you do?]
JOE
Joe gets up and looks for any horribly pointless Chaos that may have occurred last Night. Nothing is immediately obvious... but then, it's not like Andre would be chaoswishing inside the Teacher Lounge in the first place, right?
The Winds Of Chance
Result: 1d20 (7) + 1d10 (7)

JOE
[with how much the School has expanded, a mere 14 does not suffice to guess 'Check The Gym'.]
JOE
But Joe does, eventually, wind up checking the Gym. the School is currently only finitely large, after all.
Boy, Joe thinks. That sure does look like Chaos was done last Night.
He calmly sets to work destroying it. just in case.
The Winds Of Chance
Result: 1d20 (12) + 1d10 (6)

JOE
[Eventually, by means of the one mode of his Lava Gun he has yet to use anywhere visible, Joe clears the entire Pallet Thing.]
คຖ໓rē ¢hค໐Ş
(Vulcan... Gonna be unimaginative here. Ability to shoot lava, like one of the JOE gun mods)
>Suddenly wake up in the Cozy Hallway
JOE
[Reifying...]
[Vulcano Spray, Level 1]
[Spray lava from a hand splayed in the vulcan salute, dealing 1+1d2 damage if it impacts.]
[Acceptable?]


The Winds Of Chance
Result: 1d20 (18)

JOE
[Meanwhile, Iris notices Andre is not in the Bed Room and goes looking for him.]
คຖ໓rē ¢hค໐Ş
>Go check unexplored hallway near Library
The Winds Of Chance
Result: 1d20 (11)

JOE
[You find the Drugs Room, the Color Room, and the... room-for-stuff-people-wear-because-of-the-weather-like-coats-and-snowshoes-and-swimwear-and-stuff-I-dunno-what-the-word-for-that-is]

คຖ໓rē ¢hค໐Ş
>Check the LongName Room
The Winds Of Chance
Result: 1d20 (15)

JOE
[It is cramped due to large quantities of protective wear, including, but not limited to, a few types of Coats, a pair of Snowshoes, Flipflops, Sandals, Boots, a Wetsuit, and, yes, an Umbrella and a Parasol.]
[also one(1) stack of thirty (30) identical pairs of cheap sunglasses.]

คຖ໓rē ¢hค໐Ş
>Put on sunglasses and take an Umbrella.
>Check Colour Room
The Winds Of Chance
Result: 1d20 (13)

JOE
[The Color Room has a Red Ball, a Green Ball, a Blue Ball, a Pink Ball, a Cyan Ball, a Yellow Ball, a Black Wall, and a White Ball. The walls are painted in various colors, both bright and not.]
[Iris finds Andre thanks to the room generation in IRISmaps.]

The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
"Hello, Iris! I found balls!" - change hold on the umbrella, coil it with his tail to free his hands
JOE
[Iris sniffs at something. "...Why do you smell like alcohol?"]
คຖ໓rē ¢hค໐Ş
"Because I drank some?" - taken aback by odd question. Poke and squeezes some colored balls.
JOE
[Iris considers this.]
["Are you drunk?"]

คຖ໓rē ¢hค໐Ş
"I don't think so. It was last night and I slept in the Cozy Hall"
JOE
[the Colored balls leave a residue in their color on the skin/fur when poked, but are otherwise inert.]
The Winds Of Chance
Result: 1d20 (7)

คຖ໓rē ¢hค໐Ş
>Try to push balls against each other
JOE
["Hm... and how did you get the alcohol?"]
The Winds Of Chance
Result: 1d20 (14)

JOE
[which balls are you pushing?]
คຖ໓rē ¢hค໐Ş
"I created it from nothing..." - pout
คຖ໓rē ¢hค໐Ş
(Pink and Yellow Balls)
JOE
[Iris gives Andre a disapproving look. "You at least didn't do any Chaoswishing while you were drunk, right?"]
JOE
[They merge into a single Dark Red ball.]
คຖ໓rē ¢hค໐Ş
"There was Meur with me! I asked him to look for me! There should be some storage space in the Gym, but nothing else..."
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
>Try to slice Dark Red Ball into few pieces
JOE
["Meursault was with you?... he does tend to be responsible. If he wasn't in one of his food frenzies, then I guess that's fine." Iris stops interrogating Andre so much and starts looking around the room.]
The Winds Of Chance
Result: 1d20 (9)

JOE
[It does not work. The ball simply deforms instead, nearly like a liquid.]
คຖ໓rē ¢hค໐Ş
"We just sat in the Pool and talked most of the time. I wanted to experinet first, but he talked me out of it".
The Winds Of Chance
Result: 1d20 (9)

JOE
[(Iris does not find anything in the Room that Andre did not.)]
คຖ໓rē ¢hค໐Ş
>Leave the Ball be and go check Drug Room
The Winds Of Chance
Result: 1d20 (16)

JOE
[You open the door to the Drug Room. A thick cloud of drug smoke wafts out.]
[The Drug Room is dimly lit and slightly warmer than most rooms. Messily scattered upon the ground amidst upturned tables and chairs are various objects, including: a Broken Bottle, a Bottle Of Beer, a Molotov Cocktail, a Cigarette, A Bottle Of Coffee(?), A Cigarette But Big And Full Of Weed, a bottle of Metamphetamines, and a potted Cactus.]


คຖ໓rē ¢hค໐Ş
>Close the door and tell to Iris: "Can you please get Bottle of Coffee out of the Room? If chemicals doesn't affect your body, of course. I am not sure its good idea for me to go in there..."
ImDead1ns1de
Meursault wakes up with a yawn. He crabs around for a bit.
JOE
[Iris smiles at your sensible caution and retrieves the Bottle Of Coffee(?) from the Drug Room.]
ImDead1ns1de
Meursault heads off to the principal room now that he is not on fire to read more.
JOE
[Andre is now Level 8, and has 2 AP to spend.]
[unfortunately for Meursault, the Principal Office has been resealed.]

Joe rolls to notice any of what has happened since he destroyed the pallet thing.
คຖ໓rē ¢hค໐Ş
"Thank you. I was thinking about going to the Gas Station and maybe look for the City or something. But I am a bit afraid about weather. Few days ago I summoned possibility of Order Rain, but it still didn't appear..."
The Winds Of Chance
Result: 1d20 (8) + 1d10 (3)

JOE
[Joe does not notice.]
ImDead1ns1de
Meursault stares at the sealed room for a bit. He heads towards the crab room to get some crab water since he ran out.
คຖ໓rē ¢hค໐Ş
(I can spend them to upgrade, right?)
JOE
[Yep.]
ImDead1ns1de
Meursault returns and skips the spoon, instead directly pouring crab water onto the door.
The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
(Put everything into Chaos Wish)
JOE
[The door begins transforming into a Crab! Apparently, the School Relocking Process(?) forgot to make sure all doors it wanted to stay doors were secretly Crabs.]
[however, the new Door Crab is an honorable crab and will continue to do its job of being a barrier.]


คຖ໓rē ¢hค໐Ş
>Go find other awaken people to ask them ride with me
ImDead1ns1de
Meursault politely asks the door crab why it's keeping the principal room locked.
JOE
[the Door Crab crabs that when a door is locked, it is only supposed to be traversed by those who have the key.]
[or a really big gun and the willingness to use it, arguably.]

The Winds Of Chance
Result: 1d20 (8)

JOE
[Andre does not find anyone.]
ImDead1ns1de
Meursault agrees with the key logic. He asks the door crab where he may find a key.
JOE
[the Door Crab crabs that it does not know. Probably the Principal has the Key, but since the Door Crab had no eyes until it became a crab, it has no idea what the principal looks like.]
ImDead1ns1de
Meursault nods and thanks the door crab for answering his questions. He heads off to the card room to find a key card, although he isn't sure if a key card can open a door that might be shaped to need a regular key.
คຖ໓rē ¢hค໐Ş
>Tells: "Well, I guess people are busy or something..."
>Go come back to check Hallway near Library
The Winds Of Chance
Result: 1d20 (11)

JOE
[Meursault does not see a Key Card.]
The Winds Of Chance
Result: 1d20 (6)

JOE
[Andre, meanwhile, encounters the Creepy Dummy.]
ImDead1ns1de
Meursault leaves the card room and remembers that the dungeon hasn't been stasised since last time. He heads out to see if it looks any different.
JOE
[The Creepy Dummy smiles unsettlingly at Andre. The shadows stretch and lengthen around it.]

คຖ໓rē ¢hค໐Ş
>Smile unsettlingly in turn and lower glasses a bit
The Winds Of Chance
Result: 1d20 (14)

JOE
[The Dummy is suddenly further away, far enough down the hallway to allow Andre to find one more Room without dealing with it.]
[Mersault observes the Dungeon looks totally identical from the outside, because all of it is underground except the entrance.]

Joe rolls to notice this, since the exit is pretty close to the Gymnasium where he has implicitly been this whole time.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (7)

JOE
[Joe continues to be totally oblivious to any and all goings-on.]
ImDead1ns1de
Meursault shrugs and goes back inside. He rolls to find his classmates.
The Winds Of Chance
Result: 1d20 (15)

คຖ໓rē ¢hค໐Ş
>Look for other Rooms
JOE
[It occurs to Mersault that Andre has a habit of generating Rooms, which lets him be tracked via IRISmaps.]
The Winds Of Chance
Result: 1d20 (14)

ImDead1ns1de
(Meursault doesn't have a phone I think?)
JOE
[Andre finds a Bath room.]
คຖ໓rē ¢hค໐Ş
"Chaos, finally!" - go into Bath Room
JOE
[Perhaps he can use the computers in the Computer Lab, or find Joe, then.]
The Winds Of Chance
Result: 1d20 (11)

JOE
["I don't think Chaos had anything to do with it." Iris says in a joking tone.]
[The Bathroom has a Shower, a Bathtub, a Toilet, a Sink, and a Bucket.]

ImDead1ns1de
Meursault heads towards the computer lab so he can find his friends.
คຖ໓rē ¢hค໐Ş
>Start preparing one hot tub
>To Iris: "I am just happy to finally find this place!"
JOE
[...On arriving at the Computer Lab, Mersault realises an big problem: He is a Crab.]
[He will not be able to use the Computers due to his lack of appropriate limbs.]


ImDead1ns1de
Meursault crabs in despair. He takes the pen out of his backpack and attempts to use it to awkwardly type letters.
The Winds Of Chance
Result: 1d20 (17)

JOE
[In an impressive feat of Crab Dexterity, Mersault manages to click on the Irismaps icon without making more than a dozen failed attempts.]
[It appears new rooms have been generated in the top-right of the Second Floor.]

ImDead1ns1de
Seeing the new rooms, Meursault journeys over there to see who's exploring. Probably Andre.
คຖ໓rē ¢hค໐Ş
>Take away clothes and relax in the hot tub, finally!
>Tells: "This is so good when dreams come true, don't you think, Iris?"
JOE
[Iris is waiting outside the Bathroom, because it is still unknown if she is waterproof, but is still in earshot.]
["Yeah! Helping dreams come true is what every IRIS is for!... though I can't claim any credit for this one." she finishes a bit sheepishly. "I guess I was wrong about whether a bathroom made sense in a School."]

ImDead1ns1de
Meursault heads into the weather fashion thing room.
JOE
[As is immediately obvious, Andre is not in that room.]
[due to the lower point-of-view of a Crab, Mersault is highly unlikely to find anything not previously noticed unless he actively searches.]

คຖ໓rē ¢hค໐Ş
"Tell this to the Crab Room!" - answers and giggles - "We probably need to find out, if you waterproof or get an upgrade! Can you, perhaps, check some of data this body hosts to know? Maybe there is inbuilt manual!"
The Winds Of Chance
Result: 1d20 (17)

ImDead1ns1de
Meursault takes the parasol and one pair of cheap sunglasses. He then heads back to get his crab friends' help in elevation.
JOE
["Let's see..." Iris closes her eyes for a few seconds.]
["...Nope! There's no manual. It was a totally empty body... maybe we could cut off one of my hands and see if it's waterproof, and have Mersault fix the damage after?"]
[Iris rolls to notice the swarm of Crabs.]

The Winds Of Chance
Result: 1d20 (12)

JOE
["Oh look, there's Mersault now!"]
คຖ໓rē ¢hค໐Ş
"You think it would work? Cut off hand doesn't sound waterproof by any means."
JOE
["...yeah, so only Dip the part of it that we didn't cut in?"]
คຖ໓rē ¢hค໐Ş
"Hello, Meur! I found, what I wanted to find!" - waving from the bathroom
ImDead1ns1de
Meursault busily crabs his way back into the weather protection room before turning to hear Andre. He crabs his way into the bathroom.
คຖ໓rē ¢hค໐Ş
"Hmm, maybe it would work. It is not going to tell us about, if other parts are waterproof... Maybe we could also look inside of this hand - there should be some hints about water resistance, right?"
ImDead1ns1de
Meursault crabs around in the bathroom and asks Andre what he's doing.
คຖ໓rē ¢hค໐Ş
"Relaxing in the hot water, of course! Good for my nerves. And we don't know, if Iris waterproof..."
ImDead1ns1de
Meursault checks the bucket to see if anything's inside.
JOE
Joe rolls to consider the possibility that someone else might be awake by this point.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (7)

JOE
[(the Bucket is empty)]
Joe concludes that probably Andre is awake by this point. Maybe he should check IRISmaps.
The Winds Of Chance
Result: 1d20 (7) + 1d10 (5)

JOE
[Joe does not randomly decide not to check IRISmaps, and starts heading upstairs to the Bathroom.]
ImDead1ns1de
Meursault waves goodbye to Andre as he goes back to investigating the weather protection room for anything else.
The Winds Of Chance
Result: 1d20 (8)

JOE
[Mersault does not find anything new.]
ImDead1ns1de
Meursault crabs sadly and heads towards the color room.
คຖ໓rē ¢hค໐Ş
"Ok, if we going to try trick with the hand... Can you somehow detach it without cutting, perhaps?"
The Winds Of Chance
Result: 1d20 (3)

JOE
["Hm... nope!"]
The Winds Of Chance
Result: 1d40 (5) - 20

JOE
[Mersault does not see anything new in the Color Room, either.]
ImDead1ns1de
Meursault pokes the cyan ball.
คຖ໓rē ¢hค໐Ş
>Does Bathroom has hair dryer?
The Winds Of Chance
Result: 2d20 (5, 4)

JOE
[the Cyan Ball stains the poking red crab-claw, leaving it a muddied dark greyish.]
[and no hair dryer.]

ImDead1ns1de
Meursault frowns and tries to shake the color off.
JOE
[It mostly does not shake off.]
ImDead1ns1de
Meursault sticks his claw into his crab water cup to see if that helps.
The Winds Of Chance
Result: 1d20 (5)

คຖ໓rē ¢hค໐Ş
>Keep relaxing in hot water: "Hmm, we had some tools from factory to try hand thing? It would not be painful?"
JOE
[It does not help.]
ImDead1ns1de
Meursault turns to the yellow pin crab and asks if anything special happens if it wants to poke the color balls.
JOE
["I'm an AI, remember? Even if I couldn't just turn off pain, which I can, we could just remove me from this body for a bit."]
[the yellow bowling-pin crab crabs that is not sure what Mersault is asking exactly, so it cannot answer that question.]
[Joe arrives.]

"Sup?"
ImDead1ns1de
Meursault uses his parasol to poke all the balls closer to each other to try and make them all touch.
คຖ໓rē ¢hค໐Ş
"I had to ask." - relax in the hot water, don't want to go away. - "Did I hear JOE?"
The Winds Of Chance
Result: 1d20 (2)

JOE
[When all of the colors touch, they suddenly... loose cohesion. They begin to flow into one-another, collecting into a single unstable ball.]
[The Ball floats into the air and begins to spin in place, not like a top, but like a wheel.]

The Winds Of Chance
Result: 1d20 (6)

ImDead1ns1de
Meursault and crabs make haste and leave the room. Meursault opens his parasol to block whatever's coming next.
JOE
"Yes you heard me." Joe says.
[Fortunately, that was a roll being made by an adversarial being trying to do something, not a roll on your behalf, so low is good and not bad.]
ImDead1ns1de
Meursault peeks around his parasol to see how the ball's doing.
JOE
[the spinning ball disgorges a single Giant Pepper, which attacks.]

คຖ໓rē ¢hค໐Ş
"Well, as you can see, I found the good place. But I probably should go away soon - the water is cooling."
ImDead1ns1de
Meursault gently pokes the pepper with his parasol.
The Winds Of Chance
Result: 1d20 (11)
Result: 1d40 (32) - 20

คຖ໓rē ¢hค໐Ş
>Leave the tub, shake off the water and wait until dry
JOE
[Mersault manages to avoid getting hurt despite being busy poking the pepper with a parasol. the poking does nothing.]
ImDead1ns1de
Meursault turns around to make sure his crabs are okay.
JOE
[The pepper tries to force part of itself into the maw of Mersault.]
[(all the crabs are fine.)]

The Winds Of Chance
Result: 1d20 (13)

ImDead1ns1de
Meursault shuts his mouth and bats away the pepper.
คຖ໓rē ¢hค໐Ş
"Do you hear some noises?" - looks around, while squeezing water out of mane. - "Where is Meur? I hope it isn't Drug Room..."
The Winds Of Chance
Result: 1d20 (2)

JOE
[Mersault shuts his mouth too late, biting off a chunk of pepper. It is incredibly spicy, like a metaphorical nuke exploding in his mouth.]
ImDead1ns1de
Meursault tries to spit it out and sustains himself. He wonders why the pepper wanted to be eaten.
คຖ໓rē ¢hค໐Ş
>Go check on Meur
"Are you alright over there?"
JOE
[While Meursault is distracted, the Pepper rushes past him and attacks the other Crabs.]

คຖ໓rē ¢hค໐Ş
>Shoot lava at weird pepper
The Winds Of Chance
Result: 1d20 (15)
Result: 1d20 (19)
Result: 1d20 (12)
Result: 1d20 (13)
Result: 1d2 (1)

JOE
[Mersault successfully spits out enough pepper to focus, and the remaining taste soon fades due to Sustain. The Pepper manages to inflict substantial damage on 2 Crabs before being hit by a lava beam, but not quite to kill any; and then is knocked away and heavily wounded by the lava beam.]
คຖ໓rē ¢hค໐Ş
(A lot of things going on...)
ImDead1ns1de
Meursault tries to stasis the pepper.
He redirects sustain to one of the injured crabs and stagnates the health of the other.
The Winds Of Chance
Result: 1d20 (16)

คຖ໓rē ¢hค໐Ş
"Pepper-monster, really? And even wasn't made by me!"
JOE
[Mersault succeeds.]
"I recognize those from the Dungeon." Joe contributes.
ImDead1ns1de
Meursault checks up on the injured crabs and makes sure that they're feeling okay.
JOE
[The Sustained one is feeling basically fine by now, but the Stagnated one is in substantial pain.]
คຖ໓rē ¢hค໐Ş
"How did it get here?" - looks at pepper
ImDead1ns1de
Meursault unstagnates that crab and sustains them and hands them the crab plush to hold onto.
The Winds Of Chance
Result: 1d20 (12) + 1d10 (1)

JOE
Joe shrugs. "Heck if I know."
คຖ໓rē ¢hค໐Ş
"Where are the color balls? We could use them for art. Whatever..." - fly into the hallway
ImDead1ns1de
Meursault crabs that he pushed the balls together and they spun like a wheel until the pepper came out.
คຖ໓rē ¢hค໐Ş
>Check unexplored area
JOE
Joe looks into the Color room and sees the wheel-spinny color thing. he rolls to logic.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (2)

คຖ໓rē ¢hค໐Ş
"Wow. But why the pepper? I though, it would be color of some kind..."
JOE
[Joe fails to logic, but then Mersault explains it... not that Joe understands, because Mersault is a Crab.]

The Winds Of Chance
Result: 1d20 (20)

ImDead1ns1de
Meursault crabs that the color room might be linked to the dungeon in some way...he doesn't know how though.
JOE
[Andre gets so lucky the Creepy Dummy just moves another room back without any confrontation.]
The Winds Of Chance
Result: 1d20 (14)

ImDead1ns1de
Meursault heads towards the drug room to see what's in there.
คຖ໓rē ¢hค໐Ş
Whisper: "I feel like it afraid of me..."
ImDead1ns1de
(gtg)
JOE
[Andre finds the Medicine room next.]
คຖ໓rē ¢hค໐Ş
>Knock and come in the Medicine Room
The Winds Of Chance
Result: 1d20 (10)

JOE
[The Medicine Room is a clean room with a white tile floor and several white cabinets. They have a bottle of Supplements, a Placebo, a Medicine Syringe, a bottle of Pills, and so on.]
The Winds Of Chance
Result: 1d20 (16)

JOE
[(When Mersault comes back, he finds a vial of Crab Drug (makes people turn into Crabs, Temporarily; or makes Crabs be on drugs, also temporarily.))]
คຖ໓rē ¢hค໐Ş
"Hmm, I am curious, can this Syringe be used for weirder stuff..." - take the Syringe and try to use it on random pill, pull something out of it
The Winds Of Chance
Result: 1d30 (12) - 10

JOE
[it does not work. the syringe is already full! of Medicine!]
คຖ໓rē ¢hค໐Ş
"What do you think is inside of this one and what it does?" - ask other
JOE
"inside the syringe?"
คຖ໓rē ¢hค໐Ş
"Yeah. I am curious, what it would do, but not sure how to check it".
The Winds Of Chance
Result: 1d20 (6) + 1d10 (7)

JOE
"You could ask Nami to Analyse it?"
คຖ໓rē ¢hค໐Ş
"You are lucky, but it not really reassures. I can live through death and bad things once and non-living things... Yeah, we probably should ask Nami" - let this thing in the room and keep exploring
JOE
"...What? I don't see how anything about what I said related to luck."
คຖ໓rē ¢hค໐Ş
"Just was thinking out loud."
The Winds Of Chance
Result: 1d20 (2)

JOE
[The Dummy does not step aside this time. In fact, it challenges you to a game!]
[In this game, you have to destroy a dummy! Use any attacks you want. I will manage the thread. I always manage the thread.]
[1. Do not expect your attacks to actually work.]
[2. You can help the dummy, but it will betray you.]
[3. You can beat the dummy, but you have to use attacks that it cannot negate.]
[4. If an attack works, it will usually do little damage, and the dummy will do something so it does not work a second time.]


[Creepy Dummy 5/10 HP]

คຖ໓rē ¢hค໐Ş
>ACT
>>Flirt with the dummy
JOE
Joe sighs. he already used the classics... he shoots the dummy with his gun while Andre has it distracted.
[You flirt with the Dummy! The Dummy is flustered, but it is already in a committed Friendship with someone else! The next attack on the Dummy is more likely to work!]
[You shoot the dummy while it is distracted... but it is not That distracted! The dummy dodges the totally generic projectile.]

คຖ໓rē ¢hค໐Ş
>ACT
>>Tickle the dummy
JOE
Clearly, his gun is useless in this fight! Joe discards it and charges at the dummy to pummel it with his fists! Completely unrelated note, Joe discarded the gun by throwing it at the dummy at high speeds, but that's just a coincidence.
[You tickle the dummy... but it tickles you back! Soon, you are on the floor, totally outmatched in tickling.]
[The gun bounces off the dummy, and then back into your face, causing you to trip and fall over before you can hit the dummy! it snickers at you. somehow.]


คຖ໓rē ¢hค໐Ş
>ATTACK
>>Bite the dummy
JOE
Joe doesn't do anything. After all, he doesn't have to do anything, because he already hid a bomb inside the Dummy's last set of counters! It goes off, causing the dummy to explode!
[You bite the dummy! Your mouth fills with old cloth and sawdust. The taste is horrible, forcing you to spit it out-]
[Just in time, because then the Dummy explodes! 1 damage to the Dummy!]
[Creepy Dummy 4/10 HP]

คຖ໓rē ¢hค໐Ş
>ATTACK
>>Ram it with horns
JOE
Joe has a great plan. As we all know, Luck hates him despite his vast supply of rerolls, so he rolls the dummy like a die! To land on 1, it must land on its face, so the post on the bottom will be pointed up! The plan is foolproof!
The Winds Of Chance
Result: 1d6 (1)

JOE
[You try to ram the dummy with your horns, but the Dummy falls over, avoiding your ramming!]
[The dummy lands on 1, faceplanting into the floor in the process! 1 damage to the Dummy!]
[Creepy Dummy 3/10 HP]

คຖ໓rē ¢hค໐Ş
>ACT
[Chaos: banish the Creepy Dummy]
The Winds Of Chance
Result: 1d20 (7)

JOE
(the logic is 'I'm sure to get a weirdly low result on my die rolls, look at how often that happened last time against the dungeon! So I just need to find a way to make a low result on a die roll a good thing.' and then I got the correct roll for that.)
Joe stores 3 CP, which, as we all know*, stands for Chaos Points. This sucks the Chaos out of Andre's wish, keeping it from, like, summoning more dummies or something!
*this is a lie.
[You attempt to use Chaos to banish the dummy, but...]
[You store 3 Chaos Points, stopping Andre from Wishing.]

คຖ໓rē ¢hค໐Ş
"Why are we even doing it again?"
>Slap the Dummy with the tail
JOE
"Because you want to generate new rooms and the Dummy is in the way?"
Joe also slaps the Dummy with the Tail- the Tail of Andre! Like, he grabs Andre's tail and awkwardly slaps the Dummy with it over and over!
คຖ໓rē ¢hค໐Ş
"Ah, yeah, of course!"
JOE
[You slap the dummy with your tail. It falls over.]
[You slap the Dummy with the Tail of Andre. this does not particularly do anything.]
[The dummy slaps Andre with the Tail! This does nothing, but it wanted to join in on the trend.]


คຖ໓rē ¢hค໐Ş
>Hit it against the fourth wall
JOE
Joe quickly uses his Lava Gun to spew lava and flash-freeze it, installing a third and fourth wall to allow Andre to hit the dummy against the latter!
[The dummy cackles. What fourth wall? This is a hallwa-OOF! 1 damage to the Dummy! The impact causes the fourth wall to collapse into rubble.]

[Creepy Dummy 2/10 HP]
[(+4 HP on next appearance thanks to Andre)]


[the Creepy Dummy decides discretion is the better part of creepy and runs away again.]
คຖ໓rē ¢hค໐Ş
[Chaos: heal the poor thing running away]
The Winds Of Chance
Result: 1d20 (4)

JOE
[It works! Flawlessly! the Creepy Dummy is now at 6 HP again.]
คຖ໓rē ¢hค໐Ş
>Go explore other part of the hallway near the Medicine Room
JOE
[after all, rule 2 is clear: You can help the dummy, but it will betray you. healing the dummy is a bad thing and not a good one, so it works on a low roll as well as a high roll.]
คຖ໓rē ¢hค໐Ş
(Like when things go together so smoothly. Also, low roll on chaos is more about unpredictability of side effects)
JOE
[Andre finds the Religion Room, Desert Room, and a computer screen where a door should be.]
คຖ໓rē ¢hค໐Ş
>Try to touch computer screen
The Winds Of Chance
Result: 1d20 (16)

JOE
[It lights up, displaying a green grid above and below you, receding into the distance. Pixilated ripples stretch out from where you are touching it.]
คຖ໓rē ¢hค໐Ş
"It looks familiar..." - try to throw glasses through the ripples
The Winds Of Chance
Result: 1d20 (7)

JOE
[The Glasses bounce off.]
คຖ໓rē ¢hค໐Ş
>Put glasses on and push the screen with the hand
The Winds Of Chance
Result: 1d20 (10)

JOE
[The screen offers some resistance. It does seem like you should be able to go through, and does not seem to be damaging the screen when you try, but it would take quite a bit of force to get through.]
คຖ໓rē ¢hค໐Ş
>Apply flying force to go through
The Winds Of Chance
Result: 1d20 (10)

JOE
[Due to the shape of the hallway, you do not have enough of a 'runway' to force through with the momentum from flying.]
คຖ໓rē ¢hค໐Ş
>Go check Religion Room
The Winds Of Chance
Result: 1d20 (5)

JOE
[the Religion Room... appears to be a chaotic void of multicolor smoke, mixed with pens, bones, chickens, video-game joysticks, miniature hot tubs, and the occasional potted plant flying past unpredictably.]

คຖ໓rē ¢hค໐Ş
"This looks pretty cozy..." - poke some things randomly
The Winds Of Chance
Result: 1d20 (3)

JOE
[As you stretch out your arm, a recycling bin flies into it from somewhere in the smoke, smacking your arm away from your intended target object and dealing 2 damage.]
คຖ໓rē ¢hค໐Ş
"This room has character." - close it and check Dessert Room
The Winds Of Chance
Result: 1d20 (7)

JOE
[the Desert room (no double-S) looks mostly like the Desert you saw earlier, albeit with its contents rather more densely packed. You see a Cactus, a Skeleton, an Oasis, and of course, a lot of Sand.]
คຖ໓rē ¢hค໐Ş
"Nothing interesting..." - shut the door. - "Ok, last few rooms and I am going to sleep. Where do you thing we should check, JOE?"
JOE
"The dungeon." Joe replies.
คຖ໓rē ¢hค໐Ş
"I feel too tired for this one. Can you shoot me with the sleep gun or something, when I get into Bed Room?" - float towards the Bed Room
JOE
"Yeah, sure." Joe replies, setting the gun to sleep mode.
คຖ໓rē ¢hค໐Ş
>Enter the room, lie in the bed and tells: "Shoot it!"
JOE
Joe shoots Andre with the Sleep Gun twice, then lies down and shoots himself with the Sleep Gun once to test how long it takes it to wear off.
คຖ໓rē ¢hค໐Ş
(Ok, time to sleep)
The Winds Of Chance
Result: 1d60 (18) + 25

JOE
[Joe will be asleep for ~45 minutes, and Andre for ~90.]
คຖ໓rē ¢hค໐Ş
(Well, still the possibility to wake up at night. Anyway, good night people)
ImDead1ns1de
Meursault comes back to consciousness and ignores the crab drug. He instead walks over to the cactus and pokes it lightly with his parasol.
JOE
[...Nothing happens.]
ImDead1ns1de
Meursault grabs the cactus by its pot and takes the molotov cocktail. He heads towards.... the medicine room.
JOE
[how is he holding the cactus, parasol, and molotov at the same time?]
ImDead1ns1de
(Meursault....hands the cactus and molotov over to his fellow crabs and keeps the parasol)
The Winds Of Chance
Result: 1d40 (28) - 20

JOE
[Mersault does not find anything new in the Medicine Room, hampered as he is by being short.]

ImDead1ns1de
Meursault climbs atop another crab as he takes the pill bottle to see what kind of pills it contains.
JOE
[the Pill Bottle contains white-ish oblong pills with a faint seam near the middle.]
ImDead1ns1de
Meursault just puts it in his backpack for Nami to examine later. He checks out the placebo.
JOE
[the Placebo is a luminous constantly-shimmering greenish pill inside a glass box that reads 'STRONGEST PILL IN THIS ROOM' in official-looking golden calligraphy.]

ImDead1ns1de
Meursault gently shakes the glass box.
JOE
[...the pill rattles around inside the box?]
ImDead1ns1de
Meursault puts the box down and advances to the desert room.
The Winds Of Chance
Result: 1d20 (8)

JOE
[The Desert is unpleasant for Mersault, being a crab and so suited to wetter and cooler environments. Besides this, he notices nothing not previously noted by others.]
ImDead1ns1de
Meursault takes the potted cactus and offers it to the desert cactus.
JOE
[the desert cactus is not sapient or sentient, it is a plant? Why would you think that would do anything?]

ImDead1ns1de
Meursault shrugs as nothing happens. He places the potted cactus to the closest thing it has to a relative and pokes the skeleton with his parasol.
The Winds Of Chance
Result: 1d20 (16)

JOE
[nothing happens.]
ImDead1ns1de
Meursault gives the skeleton his sunglasses so it can stay cool and crabs over to the oasis.
The Winds Of Chance
Result: 1d20 (18)
Result: 1d20 (3)

JOE
[The Skeleton nods at Meursault in appreciation.]
[the Oasis, however, disappears as Mersault approaches, revealing itself to be a Mirage.]

ImDead1ns1de
Meursault crabs in slight confusion. He looks around to see if there are any more oasises/illusions around.
The Winds Of Chance
Result: 1d40 (30) - 20

JOE
[nope, just the one.]
ImDead1ns1de
Meursault pours an x onto the sand with salt and leaves the room. He heads towards the Truth room to see if he can try and figure anything out there.
JOE
[heads towards which room?]
ImDead1ns1de
(oh sorry truth room)
JOE
[To the Truth Room he goes, then.]
[many of its items are floating in the air, but as a Crab, Mersault is not tall enough to reach them, nor can he grab them from the walls or the table. Since they are also fixed in place, interacting with many of them will involve a laborious tower of crabs.]


ImDead1ns1de
Meursault heads towards the mirror. If too short he will construct a crab tower/pyramid.
The Winds Of Chance
Result: 1d20 (12)

JOE
[Mersault looks in the Mirror, seeing a blurry mixture his human self, his fursona self, and his crab self. nothing else is reflected, whether clothing, environment, or other crabs.]

ImDead1ns1de
Meursault taps the mirror very lightly.
JOE
[Nothing happens from doing so.]
ImDead1ns1de
Meursault shrugs and heads over to the polygraph.
The Winds Of Chance
Result: 1d20 (3)

JOE
[the Polygraph is not designed for Crab usage.]
ImDead1ns1de
Meursault sighs. This world really was unprepared for crabs. No matter. He heads to the scales to see what's going on there.
JOE
[What does he do regarding the Scales?]
ImDead1ns1de
Meursault puts his gift card on one side.
JOE
[The scales do not budge, as though the gift card is weightless.]
ImDead1ns1de
Meursault attempts to hop onto the scales.
The Winds Of Chance
Result: 1d20 (10)

JOE
[the Scales wobble a bit as Mersault tries to get on, but in the end, they are not large enough for a crab of such girth as Mersault possesses- though a human would not fit either.]
ImDead1ns1de
Meursault gets off the scales and instead places some of the small monies he took from the Money Room.
JOE
[the side of the scale with the Money Room money tips down slightly.]
ImDead1ns1de
Meursault puts.... his beloved salt crab grinder on the other side.
JOE
[The scales respond as though the salt crab grinder, like the gift card, as roughly weightless. They might have tilted the money-room-money side a liiiittle further down, but it is hard to tell.]
[in other news, Joe wakes up.]

ImDead1ns1de
Meursault frowns. He takes back the grinder and puts his minecraft gold ingots in its place.
JOE
Joe decides to go looking for Mersault.
The Winds Of Chance
Result: 1d20 (9) + 1d10 (5)

JOE
[the minecraft gold ingots are weightless. Both literally, and on the scale.]
[Joe, meanwhile, decides to check the Crab Room!]

ImDead1ns1de
Meursault scratches his crab head in mild confusion. He takes back the stuff he put on the scale and heads towards... the grey blue paper.
JOE
[the Grey-blue paper displays what was earlier described as the stuff it displays.]
Joe looks at the Crab Room. hm. No crabs.
ImDead1ns1de
Meursault waves a claw through the glowing light lines.
JOE
[Nothing happens.]
Joe rolls to turn left rather than right.
The Winds Of Chance
Result: 1d20 (4) + 1d10 (10)

JOE
"oh hey Mersault. investigating the Truth room?"
ImDead1ns1de
Meursault nods at Joe as he heads over towards the mini school model.
The Winds Of Chance
Result: 1d20 (17)

JOE
[the mini-school strongly resembles the School, but with several sections missing (and others simplified, but that was probably implied).]
ImDead1ns1de
Meursault pokes the model.
JOE
[the visible missing sections are mostly in the 'middle', plus one of the corners; there is more missing from the top floor than the bottom.]
The Winds Of Chance
Result: 1d20 (10)

JOE
[poking it does not do anything in particular.]
ImDead1ns1de
Meursault considers dumping crab water on it and wisely reconsiders. He heads back towards the medicine room to grab the placebo.
JOE
Joe follows him, employing the ancient technique 'misplaced waterfowl'.
ImDead1ns1de
After aquiring the placebo Meursault heads back towards the truth room and places it in front of the monocle before looking through it.
JOE
[the Placebo looks like a greenish ball with the word 'Placebo' on it.]
ImDead1ns1de
Meursault shrugs and heads towards the math classroom.
JOE
[the Math Classroom is as it was last time it was seen (except without the times and 10 objects).]
ImDead1ns1de
Meursault gathers up the math symbols with the help of his crabs and heads back towards the truth room. He kinda just...places them atop/near the calculator to see if anything happens.
JOE
[Nothing happens as a result of this.]
Joe puts the math symbols back afterwards.
ImDead1ns1de
Meursault gives up on discovering the secrets of the Truth Room and heads towards the body room.
JOE
[the Body Room has a Foot, a Bone, a Hand, and so on- one of most body parts and organs. The room itself has red-painted walls, shelves stylised like ribs, and is otherwise fairly generic.]
ImDead1ns1de
Meursault attempts to assemble the many parts into a full body.
JOE
[not possible; there is only one Foot, for instance.]
ImDead1ns1de
Meursault wonders why the body room is roughly one half of a body but heads towards the money room to take another crack at the safe.
He attempts to pour crab water onto the vault door.
The Winds Of Chance
Result: 1d20 (20)

JOE
[The Vault Door begins transforming into a Crab.]
[...a very large, metallic crab, mind you.]

ImDead1ns1de
Meursault and crabs welcome the new crab with crabplause once more.
The Winds Of Chance
Result: 1d20 (5)

JOE
[It is asleep.]
ImDead1ns1de
Meursault gives it the crab plush to cling onto while it sleeps and heads off back to the color room.
The Winds Of Chance
Result: 1d20 (5)

JOE
[the Color room is unchanged from how it was before. No giant peppers pop out of the spinny to ambush Mersault.]
ImDead1ns1de
Meursault directs the crab out of the room and hops on top the bell pepper while sustaining himself and quickly tries to murder it after he unstasises it.
The Winds Of Chance
Result: 1d20 (8)
Result: 1d20 (5)

JOE
[Mersault and the Pepper struggle fruitlessly against one-another for several seconds.]
Joe shoots the pepper with sleep gun.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (7)

JOE
[it falls unconscious with no resistance and not the slightest effect on anyone else.]
ImDead1ns1de
Meursault finishes it off and...tries to spin the color wheel again.
The Winds Of Chance
Result: 1d20 (4)
Result: 1d20 (20)

JOE
[the color wheel begins to bulge and distort, streams of distinct colors flaring out from the middle in increased numbers.]
Joe rolls to yank Mersault away from it before Thing.
The Winds Of Chance
Result: 1d20 (6) + 1d10 (5)

JOE
[no.]
ImDead1ns1de
Meursault awkwardly tries to crab roll away.
JOE
[-So anyway, the wheel begins disgorging a veritable flood of bell-monsters, giant peppers, and fish (in floating balls of water.).]
The Winds Of Chance
Result: 1d20 (3)
Result: 3d20 (2, 20, 3)

JOE
Joe does his best to pick them off as they come (sleep gun, for safety)
The Winds Of Chance
Result: 1d20 (12) + 1d10 (1)

JOE
[the flood of monsters barrels over Mersault, dealing 3-1=2 damage in the process, and then keeps going, charging out of the room.]
ImDead1ns1de
Meursault heads after them and...attempts to entice them back with salt.
JOE
[noticing Joe, half the monsters charge at him while the others continue onwards.]

Joe keeps blasting, of course.
The Winds Of Chance
Result: 1d20 (7)

JOE
[the next rolls go Monsters, Monsters, Joe.]
The Winds Of Chance
Result: 1d20 (11) + 1d10 (5)
Result: 1d20 (4) + 1d10 (5)
Result: 1d20 (3) + 1d10 (5)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (12) + 1d10 (3)

JOE
rerollll
The Winds Of Chance
Result: 1d20 (10) + 1d10 (8)

JOE
[None of them care about salt.]
[Joe handily knocks out the swarm of monsters that attacked him, then calmly puts them down with minimal collateral.]

[The others however... trip over themselves and are generally outpaced by the retreating crabs.]

Joe snipes their fleeing forms.
The Winds Of Chance
Result: 1d20 (3) + 1d10 (4)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (10) + 1d10 (6)

JOE
[now the monsters:]
The Winds Of Chance
Result: 1d20 (1) + 1d10 (2)

JOE
[right, so, Joe knocks them all out right as they barrel into a wall, then disposes of their helplessly concussed and unconscious bodies.]
ImDead1ns1de
Meursault wonders if the wheel only produces monsters. He also wonders if its pulling the monsters from somewhere instead of just making them. He crabs at Joe to ask if they should check out the dungeon again.
JOE
Joe looks at Mersault the Crab, nonspeaker of the human tongues. Joe wonders what Mersault the Crab is trying to say.
The Winds Of Chance
Result: 1d20 (14) + 1d10 (1)

JOE
Joe does not guess correctly from an evidencebase of nothing.
"What's that, Mersault? Timmy fell down a well?"
ImDead1ns1de
Meursault facepalms. He grabs his pen and awkwardly writes on a piece of paper "go in dungeon?"
The Winds Of Chance
Result: 1d20 (17) + 1d10 (10)

JOE
Joe reads the paper. "I agree, we should do something about the dungeon. But, hm... Last time we couldn't find the Core, partly because the Dungeon was in Stasis. And when it wasn't in stasis, it spawned too many monsters... I think we need a solution to that. a way to either kill a lot of monsters, pass through walls, or ignore the monsters regardless of how many there are... or figure out where the core is... or... something."
ImDead1ns1de
Meursault writes "find map? library?"
JOE
"We should also find that Translator Andre made for you so we can communicate easier." Joe notes. "...Well, maybe, or maybe not- talking to you like this does farm luck."
Joe may or may not think it's pretty unlikely for a map for a newly-made dungeon to be in the library, but he doesn't have enough initiative to note that! so to the library he goessss!
The Winds Of Chance
Result: 1d20 (12) + 1d10 (1)

JOE
[...He does not find a mapppp!]
ImDead1ns1de
Meursault crabs around. Maybe they could....ask the dungeon nicely to stop spawning monsters?
He communicates this revolutionary idea to Joe.
JOE
how does he try to communicate this idea to Joe?
(Joe can't just guess because the idea is bad enough to not be lucky to guessToo revolutionary for his puny mortal preconceptions.)
ImDead1ns1de
Meursault draws a doodle of his crabself waving at the dungeon with a little picture of hands shaking and x'es drawn on the monsters.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (4)

JOE
"Oh, you want to use one of your Abilities to kill all the monsters? I didn't know you had one for that."
ImDead1ns1de
Meursault just shakes his head.
JOE
"You don't have one? You want to pick one?"
ImDead1ns1de
Meursault shakes his head again. He writes the words "Ask dungeon to stop spawning monsters."
JOE
Joe rolls to maintain his composure.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (1)

JOE
[in a truly heroic effort, he succeeds.]

Joe nods solemnly. "A fascinating plan. We don't know if the dungeon can speak our languages, however. Perhaps if we reach the core, you can Crab it and negotiate from there."
ImDead1ns1de
Meursault crabs excitedly and heads off towards the dungeon.
JOE
Joe grabs him before he can get too far. "We still don't have a plan for reaching the Core, remember?"
The Winds Of Chance
Result: 1d20 (18) + 1d10 (1)

JOE
"Personally, I'm not capable of taking much creativity when solving problems nowadays, so I'll be relying on you to lead the way."
"..."
"Y'know, I feel like your abilities have more potential than you use them with. Dunno if that's relevant, just seemed like the thing to say."
ImDead1ns1de
Meursault shrugs and writes down "stagnate health and run?"
The Winds Of Chance
Result: 1d20 (10) + 1d10 (8)

JOE
"That'll work if you're going alone, but I can't ignore damage when Stagnated, it'll lose me XP... Might be part of it, though."
ImDead1ns1de
Meursault writes down "make trap for monster and i am bait crab?"
JOE
"...I don't think that'll help if the Dungeon can keep spawning more... hm."
ImDead1ns1de
Meursault writes "why can dungeon make infinite monsters? most have limits or cooldowns"
The Winds Of Chance
Result: 1d20 (10) + 1d10 (4)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (12) + 1d10 (3)

JOE
...
The Winds Of Chance
Result: 1d20 (14) + 1d10 (4)

JOE
"...Good question. It should have some kind of limit, yeah... I don't know. There's probably something we're missing..."
ImDead1ns1de
Meursault crabs. He writes, "Dungeon connected to school?"
JOE
"I think I'm going to need some more adjectives and such to understand that question."
ImDead1ns1de
"Dungeon getting power from school? Monsters have no theme and are not fully generic." Meursault scribbles down.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (10)

JOE
"Hm, maybe... I'm not sure what that would imply, though. and something about it doesn't sound right... How would the dungeon be getting power from the school?"
Joe decides to go look for the crab translator in case clear and swift communication becomes necessary.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (2)

JOE
[he does not find it.]
ImDead1ns1de
Meursault shrugs since it was a wild guess. He writes down "Give dungeon offerings so its nicer?"
JOE
"Could keep it from attacking us, probably wouldn't help us destroy or crab it."
The Winds Of Chance
Result: 1d20 (17) + 1d10 (2)

JOE
[Joe still does not find it, because after consideration it would be in a nonobvious location.]
ImDead1ns1de
Meursault crabs and draws a pin falling out of a dungeon chute along with an image of Meursault turning it into a crab. The word "important?" is scribbled too.
JOE
"I'm not clear on what about that would be important?"
"Mersault, do you know where the Crab Translator you had is?"
ImDead1ns1de
Meursault shrugs at Joe's question. He wasn't paying attention to the whereabouts of the crab translator.
JOE
"Hm..."
The Winds Of Chance
Result: 1d20 (2) + 1d10 (10)

JOE
[Joe does not guess it. In other news, the Order Rain is starting.]
[Where Order Rain lands, entropic modifications, such as the effects of the Students, are smoothed away. Lines of random rocks from the Lava Gun... clumps of mud Erkin threw on the roof... The Crab Translator made by a Chaoswish and left behind outside when Mersault transformed into a Crab Furry... all this is minimized, reversed, nullified, turned to simple ordinaryiness.]

ImDead1ns1de
Meursault crabs and looks outside to see if the Dungeon is changed by this.
JOE
[also Students outside in the Order Rain will take 1 damage every 30 seconds.]
[since most of the Dungeon is underground, the Order Rain can only really remove the little bit aboveground, and then maybe the entrance chamber.]

ImDead1ns1de
Meursault feels quite inspired by the order rain and its very nice cleanup of the various things that happened to the land outside. He gives it a crab thumbs up.
JOE
[(the Void is also fully sealed by the Order Rain.)]
Joe ponders the Order rain.
The Winds Of Chance
Result: 1d20 (13) + 1d10 (10)

ImDead1ns1de
Meursault wonders what the ceiling of the school looks like. Maybe there's a nice rooftop garden up there.
JOE
"...Ah, the translator must've been outside."
ImDead1ns1de
Meursault is feeling so inspired by the rain that he tries to make a new ability based off of it. Something that can temporarily reduce or remove something's anomalous effects?
JOE
[Justify the connection to your Concept, 'Sustaining'?]
ImDead1ns1de
(hmm..mark something and save its current state, and use the ability to turn it back in time until it matches with what its saved as? sustaining its previous state?)
JOE
[That fits, but would only either be another level of Impose Stasis, or keep something from activating its anomalous effects; if they were already active, it would keep them active.]
ImDead1ns1de
(something that stops a target from activating new effects/abilities for a while?)
JOE
[I do not think it fits unless it also Maintains the active state of already-active effects.]
ImDead1ns1de
(yeah im probably stretching the concept too far. no new ability for now.)
JOE
Joe looks through IRISmaps for a bit, but eventually sighs. None of the Rooms seem obviously suited to finagling teleporter, intangibility or invisibility effects.
ImDead1ns1de
Meursault stagnates fortune before heading back to the crab room to take a nap.
The Winds Of Chance
Result: 1d20 (15)

JOE
[Fortune stagnated at 15.]
JOE
[Night falls smoothly, no Student awake to justify any delay.]

(Joe is assumed to have gone to bed at some point or to go to bed promptly and doesn't count anyway)
คຖ໓rē ¢hค໐Ş
(This is pretty good)
คຖ໓rē ¢hค໐Ş
>Wakes up and start reading some random book
Naan
>After a long, long sleep Erkin finally awakes
คຖ໓rē ¢hค໐Ş
(Was in hibernation)
คຖ໓rē ¢hค໐Ş
>Go out of the Bed Room to walk with Monster Book
Class of Concepts, Day 9 - Not all formatting is final. A large amount of out of character off-topic text will be edited out in the future.
JOE
[1 Retroactive XP logged to Joe due to a reaction by ImDead1ns1de which was originally missed.]
[1 XP awarded to Andre for healing the Creepy Dummy for no reason.]
[1 XP is awarded to Mersault for never going outside, which kept the Order Rain from starting right after such an action and harming him, and so kept the Order Rain situation from getting worse.]
[A new Day is Dawning.]
[Vibrancy pulses out from the Class, restoring color and definition to all unexplored territories.]
[Today, Kaleidoscopic Capabilities uses the Concept 'Speed'.]


[Rolling for certain occurrences related to past events...]
[These rolls are not affected by Stagnate Fortune, as they mostly represent the gestalt of long strings of actions which would deplete Stagnate Fortune if processed at full detail.]
[Act Today??: 7. No.]
[Infiltrate, Commanded Minion: Contested roll! Erkin, Andre, and at disadvantage, Mersault, roll to wake up/notice when this happens... 19, so that will be difficult, but possible... 15, 16, min(2,4). Nope. Something is missing.]
[Not A Homestuck Reference: 1. No change.]
[A whole Day lies before you. What. Do you do?]

JOE
Joe wakes up. Since Fortune is Stagnated, he decides to do his morningly acrobatic Omnifood setup, though in practice nobody seems particularly interested in eating the best food.
The Winds Of Chance
Result: 15 + 7.5
Result: 15 + 7.5
Result: 15 + 7.5
Result: 15 + 7.5
Result: 15 + 7.5

JOE
[Joe successfully arrives at the Omnifood location unseen through various acrobatic means; selects exactly the sections people will end up wanting at each point in the next several Days; and transports those segments back to the Cafeteria. And also has a nice meal of Omnifood himself, of course.]
ImDead1ns1de
Meursalt crabs around and wakes up in the crab room. He greets his crab friends and crabs over to the stasised scrying crab. He wonders if there's an uncrabbifying potion somewhere.
JOE
[Such a thing is probably possible to create, but as far as I recall does not presently exist.]
ImDead1ns1de
Meursalt crabs around some more and utilizes his secret concept of procrastination to ignore it and deal with the problem later. He visits the hermit crab who still has the almost full tarot deck and considers just crabbifying all the cards.
คຖ໓rē ¢hค໐Ş
(Speed - ability to move really fast. But the bigger the velocity, the less I can affect the world. This is also means many objects cannot be carried with speed active. Let's call it Sufficient Velocity)
JOE
[Reifying...]
[Inertial Mass Nullity, Level 1]
[You may reduce your Inertial Mass by up to 80% at will, or return it to normal also at-will. This grants a +4 to being unharmed by kinetic impacts, a +3 to hit but -5 to damage, and +4 to rolls relating to moving quickly, while active.]
[Acceptable?]

คຖ໓rē ¢hค໐Ş
(I think, it works)
JOE
[sufficient velocity sounds like some kind of luck stockpile-alike that gathers up Speed energy until you have 'Sufficient' velocity.]
คຖ໓rē ¢hค໐Ş
>Go out of Bed Room and try new Sufficient Velocity Speed power via flying through hallways and rooms to look for people
The Winds Of Chance
Result: 1d20 (10)

ImDead1ns1de
Meursalt takes the dive and tosses the almost whole tarot deck into the crab pool.
JOE
[Inertial Mass Nullity makes it much easier to reach (and somewhat exceed) your ordinary top speed, and turns collisions that would normally be jarring and harmful into light bumps, almost as though you were secretly an incredibly hard sculpture of cotton, or a balloon. You do not find anyone, however.]

The Winds Of Chance
Result: 1d20 (1)

JOE
[Mersault tosses the rest of the Tarot Deck into the Crab Pool. The water takes on a harsh red color and begins bubbling.]
ImDead1ns1de
Meursalt orders the rest of the crabs out of the room.
He tries to stasis the pool.
The Winds Of Chance
Result: 1d20 (12)

คຖ໓rē ¢hค໐Ş
>Go back to the Bed Room and tell Iris: "Hey, I got probably horrible idea to try with the new power! But I need some sort of painkillers before trying, because I am almost sure it would hurt a lot. Healing Factor is good, but pain is pain... So do you happen to remember any painkillers lying around or something?"
JOE
[the Tarot Cards begin to transform into a סרטן (Sartan). crimson tendrils begin to spread out from them, a latice of red creating their body.]
[Mersault stasises the pool! The Tarot Cards are the problem so this does not really help.]

ImDead1ns1de
Meursalt offers the sartan salt.
JOE
["I don't remember any, but what's this horrible idea and why do you want to try it?"]
ImDead1ns1de
Meursalt also unstasises the pool.
คຖ໓rē ¢hค໐Ş
(Is it some sort of tumor?)
The Winds Of Chance
Result: 1d35 (5) - 15

ImDead1ns1de
Meursalt crabs that he probably should've tossed the cards in one by one...
JOE
[ha`Sartan does not accept the Salt. The Crimson veins knit together into a distinctly crabby shape, covered in curved spikes of red substance.]

คຖ໓rē ¢hค໐Ş
"Well, I don't think it would really work, but still want to try. I got the ability called Inertial Mass Nullity" - move back and forth at high speed for demonstration. - "I wanted to try start hitting something, use this power to get speed and see if this speed still would exist after I turn the power off".
ImDead1ns1de
Meursalt politely asks the sartan if it wants to do anything.
JOE
["...Couldn't you test that by some other means? Like by... jumping? and then turning the power off?"]
["above the pool so you don't hurt yourself landing if it works?"]

The Winds Of Chance
Result: 1d20 (6)

JOE
[Ha`Sartan responds by stabbing a crimson claw into the floor of the Crab Room. Sanguine veins spread through the floor in strange patterns- 2 curving branches from a line, then an almost-square, then a line with a right-angle turn.]
คຖ໓rē ¢hค໐Ş
"Water is incompressible... I wanted to see, if I can cheat a little bit to get burst of incredible punching power. With risks, but good as last resort thing. But let's try jumpling first - let's go!" - go towards the pool, if there is no rain
ImDead1ns1de
Meursalt isn't really sure if the sartan is aggressively doing flesh things or just chilling. He pats it on the claw as encouragement.
JOE
[the Order Rain ended overNight.]

The Winds Of Chance
Result: 1d20 (3)

JOE
[Mersault hurts himself on the spiky bits, taking 2-1=1 damage.]
คຖ໓rē ¢hค໐Ş
To Iris while near the pool: "Ok, so I jump while using this power, and turn it off in the air. We see how much velocity I kept... And try to fall into the pull, if things got wrong, right?"
ImDead1ns1de
Meursalt just sustains himself and offers the very nice flower that may or may not have burned up in moth fire to the sartan.
The Winds Of Chance
Result: 2d20 (6, 7)

JOE
["Right!"]
[the flower was burned. apparently it had died by the time the MOTH FIRE HAPPENED SO IT WAS NOT ALIVE AND COULD NOT BURN ALIVE ONLY DEAD.]

คຖ໓rē ¢hค໐Ş
>Try jumping tests. Try not to hurt myself
The Winds Of Chance
Result: 1d20 (7)

JOE
[suddenly Stagnate Fortune remembers it had 3 rolls left]
ImDead1ns1de
Meursalt offers the rubber chicken to the sartan.
คຖ໓rē ¢hค໐Ş
(I thought JOE spent all of them for some reason)
JOE
[so anyway Andre does his tests Successfully. It appears movement speed is conserved and hence momentum amplified, though timing the activation right is tricky.]
[Ha`Sartan does not particularly care for a rubber chicken.]

คຖ໓rē ¢hค໐Ş
"Ok, I get it, but it is a bit hard to pull..." - telling after some failed and few good jumps. - "How about trying slicing something, while using speed? Chopping and Сrushing need mass to work the best. But cutting need technique and good geometry, and also speed to work". - demonstrates Iris his talons.
ImDead1ns1de
Meursalt crabs and asks Ha'Sartan what it's doing again.
JOE
[Roll Stagnated.]
[Ha`Sartan indicates its own eye, then the repeating pattern on the floor. "Ani'Mistakel beshveil ha'davar hazeh", it crabs.]


ImDead1ns1de
(oh no.)
คຖ໓rē ¢hค໐Ş
>Try to cut some grass blades with talons on different stages of Speed activation.
The Winds Of Chance
Result: 1d20 (11)

JOE
["I'd think that would be even trickier than with jumping, but if you can get the timing down..."]
[Andre does not especially get the timing down.]

Joe rolls to stop sitting idly in the cafeteria.
The Winds Of Chance
Result: 1d20 (19) + 1d10 (10)

JOE
[Joe decides to check the Crab Room.]
[and then I remember there is still one more roll to have stagnated i swear to-]


ImDead1ns1de
Meursalt has zero clue what sartan is saying so he just nods.
JOE
["Efo Yesh Zeh?"]
คຖ໓rē ¢hค໐Ş
"Ok, what else we should try? I probably cannot swim fast with thing active... - suddenly stop and think for a bit -"But it works in the air for some reason? And I still can breath on such speeds, which should be problematic. So there is something about it..."
>Place paw in the water, activate the ability and try to move it in the water
JOE
["...Well, Air resistance isn't that strong? Water resistance is much higher."]
[It is somewhat like trying to move a balloon through water. Roughly all the difficulty comes from the resistance of the water, not the inertia of the balloon.]

ImDead1ns1de
Meursalt crabs if sartan is talking about the hermit crab.
JOE
["Im ani dibarti al Sartan aiti omer Sartan, ve lo beikhlal amarti Sartan."]
In other news Joe is here now.
Joe sighs at the crimson-veined crab room. How did Mersault even Do that.
คຖ໓rē ¢hค໐Ş
"I had to check. I can breathe at this speed after all. Do you think treying to Chaos manual for your body into existance can bring problems we cannot reasonably deal with?"
JOE
["If you don't chaos-wish to solve the problems if it goes wrong, it probably won't escalate to something we can't run away from or that the others can't solve... I think."]
คຖ໓rē ¢hค໐Ş
(The AI said it means: "If I said I am a crab, my mother says I am a crab, and I did not say anything about being a crab.")
คຖ໓rē ¢hค໐Ş
"Ok, be ready for evil books or something" - prepare to snap
JOE
[Wow, the AI got like half the words right. sort of. impressive!]

ImDead1ns1de
Meursalt wishes he had a Hebrew translator. He asks if sartan feels hungry. Maybe he could get some Omnifood, assuming Joe didn't make it all spicy or gross.
คຖ໓rē ¢hค໐Ş
[Chaos: create full truthful manual for Iris body written in Modern English]
The Winds Of Chance
Result: 1d20 (20)

JOE
[the Sartan crabs "ani rotzeh arbeh sookar- veh dvash aval kvar yadata edzeh nakhon?".]
[Joe does not understand it because, although he speaks hebrew, he is not a crab. Personally, Joe wishes Mersault had not lost the Crab Translator, which is vital for Crab Translation.]


[-and of course, the Chaoswish succeeds with no relevant side-effects.]
คຖ໓rē ¢hค໐Ş
(I think, it doing better than me for sure: "I want a lot of sugar and honey, but do you already know this, right?")
ImDead1ns1de
(pretty sure Andre had it? Idk)
คຖ໓rē ¢hค໐Ş
"Ok, its time to see what secrets your body is hiding!" - pause - "Ok, this sounded weird. Forget I said it..." - open the manual and search for something about waterproof feature
JOE
[It was a gift for Mersault which Andre stated he planned to give to him; and future interactions had assumed Mersault had it even if Andre was not there, which was sensible if not for how Mersault then forgot it.]
[since Mersault does not speak hebrew or have a phone, I think it is sensible to say he probably should not get the advantage of the Somewhat Questionable GPT Hebrew Translations.]

The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
(Yeah. they need Iris to try it 😄 )
ImDead1ns1de
(I want a lot of sugar? Honey to mourn? Already? You know love right?
I have zero clue what's going on and will act accordingly.)
Meursalt just kind half scuttles out the room to see if sartan feels like following him.
JOE
[After a brief search, Andre determines that the Premium IRISbody Model CH4.05 is indeed Waterproof, unless that water is like, a high-pressure jet meant to cut through rock.]
The Winds Of Chance
Result: 1d20 (7)

JOE
[Ha`Sartan follows him, spreading its crimson tendrils through the floor as it travels.]

Joe rolls to decide to just shoot it until it dies.
The Winds Of Chance
Result: 1d20 (11) + 1d10 (3)

JOE
[no]
คຖ໓rē ¢hค໐Ş
>Give manual to Iris and start going back to School.
>Tells: "Also, I found some interesting screen in the corridor. Maybe you can help me iwth it?"
ImDead1ns1de
Meursalt heads to the Omnifood bits presumably in the cafeteria. He attempts to crab at Joe what today's Omnifood tastes like.
Meursalt remembers he has a notebook and offers it and a pen to sartan to draw what he wants to eat.
JOE
["Near the Bathroom, right? Maybe."]
[on the way in, Andre will see Joe and Mersault entering the cafeteria.]


By what means does he Crab at Joe?
[Ha`Sartan spreads/walks slowly so it is actually rather left behind right now, and not visible or in pen-offering range.]
ImDead1ns1de
Meursalt rips a page out of the notebook and draws the Omnifood with a question mark and the word flavor. He scuttles back to walk at sartans pace and gives it some paper to draw on.
คຖ໓rē ¢hค໐Ş
Stop and Whisper to Iris: "Do you also see giant tumor-crab over there?"
JOE
[Ha`Sartan is still upstairs, so neither Andre nor IRIS see it unless Andre ignores Joe and Mersault and walks past the Crab Room.]
The Winds Of Chance
Result: 1d20 (8) + 1d10 (2)

JOE
"The Omnifood tastes like whatever it's lucky for it to."
คຖ໓rē ¢hค໐Ş
>Go towards the screen and ask Iris, what she thinks about it
The Winds Of Chance
Result: 1d20 (19)

ImDead1ns1de
Meursalt just crabs and walks alongside sartan.
JOE
["Hm... it looks kind of like the Polybius background, but that's probably just because '2 Grids receding into the distance' is so, cliche. Are there any buttons around here?"]
คຖ໓rē ¢hค໐Ş
"I don't think so?" - look for buttons or other stuff
JOE
[Ha`Sartan does not particularly care for Et or Niar. It continues slowly towards the Cafeteria.]
The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
Meursalt just crabs through his backpack. He offers some thyme.
JOE
[In other news, Andre finds a joystick and a keyboard behind a weird panel in the wall next to the screen.]
[the Joystick is not glowing.]

คຖ໓rē ¢hค໐Ş
>Give Iris joystick and take keyboard for myself. Try to connect them to the screen or use on it somehow...
JOE
[-and Ha`Sartan does not particularly care for thyme.]
ImDead1ns1de
Meursalt gets some pepper.
JOE
[The joystick and keyboard seem to be wirelessly connected to the screen.]
[moving the Joystick forward moves the viewpoint forwards; left or right makes it turn.]

ImDead1ns1de
Meursalt offers some sugar too.
คຖ໓rē ¢hค໐Ş
"Yay! Let's explore this game, Iris!" - let her move things, comment on stuff
The Winds Of Chance
Result: 1d20 (19)
Result: 1d20 (8)

JOE
[Ha`Sartan also does not want pilpel! It already said what it wanted and pilpel was not it.]
[It eats the Sookar suddenly speeds up. A second, smaller Sartan also begins budding off of its shell.]
[Iris moves forwards for some time, but finds nothing.]

ImDead1ns1de
Meursalt wonders if sartan likes sweets. Maybe the kitchen will have some sugarcane or something.
คຖ໓rē ¢hค໐Ş
"Maybe this is empty? Could it be some virtual reality class, perhaps?" - looking into the screen. Trying to use keyboard to see, if it affects things
ImDead1ns1de
Meursalt drops a bit of sugar behind himself to make a trail for sartan to follow as he heads towards the kitchen.
Meursalt tries to search for something sweet.
The Winds Of Chance
Result: 1d20 (17)

คຖ໓rē ¢hค໐Ş
"Well, I think its nothing..." - try touching the screen while Speed is active
JOE
[What buttons specifically does Andre press on the keyboard?]
คຖ໓rē ¢hค໐Ş
(Tried to type something like "Open" or just push Esp button)
The Winds Of Chance
Result: 1d20 (20)

JOE
[Mersault finds a Tamar(Date).]
[After Andre types Open, the following suddenly appear: A pixeled Door(which is open), the symbol of OpenAI, a meditating person, and the dictionary definition of open.]

คຖ໓rē ¢hค໐Ş
To Iris: "Ah, any ideas or preferences?"
JOE
[having Inertial Mass Nullity active does not help with entering the screen since lower inertial mass makes it easier for things to push you.]
["I don't know what the second one from the left is, but the others all seem fine."]

ImDead1ns1de
Meursalt puts it in his backpack and looks around in the pantry for sweet stuff.
The Winds Of Chance
Result: 1d20 (18)

คຖ໓rē ¢hค໐Ş
"Let's try one you don't know..." - try to touch it, maybe?
JOE
[...what Pantry?]
The Winds Of Chance
Result: 1d20 (9)

JOE
[the repulsion-y-ness at the screen surface blocks you from physically touching it.]

คຖ໓rē ¢hค໐Ş
"Iris, try to use joystick!" - try arrows and enter on the keyboard, if she cannot use her way.
The Winds Of Chance
Result: 1d20 (1)

JOE
[Iris attempts to move the viewpoint forwards into the icon. However, due to your simultaneous attempts to use the arrows to move around, the viewpoint instead walks into the Dictionary Definition.]
ImDead1ns1de
(does the kitchen not have any pantries?)
JOE
[the screen turns from green-on-black to black-on-white. the walls, floor, and ceiling are now dictionary definitions of various words, like 'Various' and 'Words'.]
คຖ໓rē ¢hค໐Ş
"This is cool. Let's try something else, do you see exit?"
JOE
[kitch·en]
[/ˈkiCH(ə)n/]
[noun]
[1.]
[a room or area where food is prepared and cooked.]
[do you prepare and cook food in your pantry]

ImDead1ns1de
(The kitchen had a fridge?)
JOE
[Yes, a fridge, but not a pantry. It had a 'food storage thing that goes in a kitchen', as it were, but not a 'different room you might have near but outside a kitchen'.]
คຖ໓rē ¢hค໐Ş
(a pantry is a small room or large cupboard used to store food, drinks, crockery, cutlery and other excess kitchen essentials)
ImDead1ns1de
(pantries are rooms?)
JOE
[...that is my understanding of what a pantry is, yes?]
ImDead1ns1de
(I thought they only came in cabinet varieties)
The Winds Of Chance
Result: 1d20 (6)

d20: 1[/font][/color]
คຖ໓rē ¢hค໐Ş
(Google telling, that yeah)
JOE
[Iris and Andre do not see an exit.]
ImDead1ns1de
(like the cabinet things attached to the ceiling/wall you reach up towards to take out stuff)
คຖ໓rē ¢hค໐Ş
>Push Esc on keyborad again
>Tell: "If only you could connect to this thing and work your magic..."
JOE
(are those not just called cupboards)
The Winds Of Chance
Result: 1d20 (19)

JOE
[pressing Esc successfully returns the screen to the original position (the endless green grid with nothing on it).]

ImDead1ns1de
(I thought they could be called either thing...)
(sorry)
คຖ໓rē ¢hค໐Ş
(Cabinet with food can be called pantry. It is not always a full-fledged room. At least this is what I finding on the internet, images and stuff)
(Weird things, never actually thought about it too much...)
ImDead1ns1de
(kitchens are weird)
JOE
[...Well, anyway, the Kitchen cupboards and fridge were established as empty/rotten-twitching at some point and it does not have a pantry-as-distinct-from-cupboards.]

ImDead1ns1de
Meursalt returns to sartan with the date and offers it.
The Winds Of Chance
Result: 1d20 (11)

JOE
(gtg)
ImDead1ns1de
(I thought the rot was unrotted? By chaos wish)
คຖ໓rē ¢hค໐Ş
(It was, but maybe only one from the fridge)
(gtg)
คຖ໓rē ¢hค໐Ş
(I am back. Shouldn't go. Also, pantry...)
Image
ImDead1ns1de
(aaaaaa. That wasn't what I was thinking of. Dang.)
คຖ໓rē ¢hค໐Ş
(Well, there are also other variants. Like this)
Image
ImDead1ns1de
(I thought they were the ceiling attached cabinet cupboard things)
Image
คຖ໓rē ¢hค໐Ş
(They can be. Pantry is a place to store some food stuff. Sometimes it is like closet, sometimes room, sometimes people meaning cupboards. At least this is what internet telling me - it can be stretched)
ImDead1ns1de
(when did most of the kitchen become empty? Did the rot eat it all?)
คຖ໓rē ¢hค໐Ş
(Well, there is kitchen outside and it should have stuff, I unrot things. Maybe Order Rain did something?)
ImDead1ns1de
(order rain undos anomalous stuff I think? Was the food too conceptual and it just... disappeared?)
คຖ໓rē ¢hค໐Ş
(Maybe not. It should have some food at least?)
JOE
[The actual answer is I forgot it got unrotted and thought it was just destroyed or something.]
[the Order Rain was undoing the entropic influences of the Enrolled, so it would have undone the unrotting (and maybe also the rotting in the first place), but only if they were not inside of the cupboards/fridge/etc and the kitchen had no roof, since otherwise those would keep the rain off them]
[Ha`Sartan accepts the Tamar and devours it. Having arrived at the Cafeteria, it crabs "Efo masheh ani mistakel beshveil? Yesh po?"]

คຖ໓rē ¢hค໐Ş
>Try to make icons appear again and choose Door
The Winds Of Chance
Result: 1d20 (11)

JOE
[the meditating person and OpenAI symbol do not appear this time, but you wanted the Door so whatever.]
[The Door leads to a hallway. It looks like a pixilated version of the School Hallway you are standing in, mirrored.]

คຖ໓rē ¢hค໐Ş
>Try to go into unexplored areas of simulation
The Winds Of Chance
Result: 1d20 (9)

JOE
[they display as totally empty.]
คຖ໓rē ¢hค໐Ş
>Try to check Trash Room of simulated reality
>Tell: "Don't want to enter this one in reality".
The Winds Of Chance
Result: 1d20 (18)

JOE
[the Trash Room in the simulation contains:]
[a recycling bin, a garbage bin, a green bin, a yard waste bin, various waste foodstuffs (the icon for this is an apple core in a broken eggshell), a limp human apparently covered in some liquid which could be blood or oil or water or lava or anything, a Plastic Bag, a Banana Peel, an Incinerator, a Pile Of Broken Video Games And Books, and a trough of Ultrasmelly Garbage Water.]

คຖ໓rē ¢hค໐Ş
>Ask: "Is it a corpse?"
>Investigate simulated limp human
JOE
[the popup says:]
[??????]
[>Shake]
[>Throw]
[>Leave]


คຖ໓rē ¢hค໐Ş
>Shake
JOE
[Winds Of Chance]
[@คຖ໓rē 🎲]
[Result: 1d20 (11)]
[abcdefgEndOfRoll]
[>You shake the ??????.]
[>...]
[>Nothing happened, but ?????? seems to be human.]

คຖ໓rē ¢hค໐Ş
>Throw
JOE
[>You throw the ?????? in the Garbage Bin, where Trash like that belongs.]
[>Another job well done. You gained -1 Karma.]

คຖ໓rē ¢hค໐Ş
"Should we check this room in reality? We have Bath now..."
JOE
["Maybe? They probably aren't in any danger- things tend to not happen without someone doing something- so we might want to make sure we can treat them first."]
คຖ໓rē ¢hค໐Ş
"I was thinking about possibility of person being there in reality... Let's check this out?" - float slowly towards Trash Room
JOE
["...That is also the possibility I was talking about, yes?"]
คຖ໓rē ¢hค໐Ş
>Check Trash room
JOE
[It looks roughly like the simulated one, albeit in color and not pixelated, and with an incinerator on the back wall. the Unidentified Body is there(not in the Garbage Bin; on the Floor); the liquid on it appears to be blood. the hair on the Head of the Unidentified Body is black, and it is wearing a Torn Robe of some kind.]

คຖ໓rē ¢hค໐Ş
>Check the body
>To Iris: "We probably need some medicine, if ther are alive..."
JOE
["Hm... do you think Mersault can help?"]
[What do you check the body for?]

คຖ໓rē ¢hค໐Ş
(If the person is alive, breathing and stuff)
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
"Probably, but I don't know where he is... I can probably fly into Infirmary or Medicine room fast, if needed and bring something back".
JOE
[You cannot tell if they are alive or not.]
ImDead1ns1de
Meursalt still doesn't know what sartan wants other than something sugary and crabs over to where the Omnifood bits are. He offers it to sartan.
JOE
[Ha`Sartan looks at the Omnifood Bit in confusion. "Mah Zeh?", it crabs.]

คຖ໓rē ¢hค໐Ş
>Tell: "Ok, I am not sure if they are alive... I would go find Meur, wait for me!"
>Fly fast and try to find Meur. Tell about the situation and potential wounded/corpse
The Winds Of Chance
Result: 1d20 (1) + 4

ImDead1ns1de
Meursalt decides sartan is as vaguely uninterested in the Omnifood as it was with salt and takes a small bite out of it, hoping that Joe wouldn't prank it with something awful.
JOE
[Andre does not find Mersault. Andre so much does not find Mersault, that he does not even find the trail of crimson Sartan tendrils leading directly to Mersault. Andre finds the wall.]
[This piece of Omnifood tastes like particularly high-quality Honey.]

ImDead1ns1de
Meursalt takes the honey tasting bit of Omnifood and puts it in sartans tendril claw hand things for it to eat since it seems to like sugar.
คຖ໓rē ¢hค໐Ş
>Try to find something useful for situation. Maybe medicine or tools to tell, if its really a corpse.
JOE
[Ha`Sartan confusedly puts the Omnifood piece in its mouth.]
[It is still for several seconds.]

ImDead1ns1de
Meursalt crabs and asks if sartan likes the Omnifood.
JOE
["Ken! Zeh mashe ani mistakel beshveil! Shella, yesh shelah! Mah zeh mitkaven ba'Kabalah, ha davar hazeh? Mah ha Raaiyon shell ha davar hazeh? Lageid!"]
The Winds Of Chance
Result: 1d20 (14)

JOE
[Meanwhile, Andre searches the Wall for useful tools.]
[...]
[There is a locker labelled 'WIAFTTTTA' here. Lockers are probably not useful tools, however.]

คຖ໓rē ¢hค໐Ş
(Why did I search the Wall? Whatever...)
>Come back to Trash room and ask Iris about the situation
JOE
["Exactly nothing has changed. No new blood has poured out, they have not stirred."]
คຖ໓rē ¢hค໐Ş
>Take body into infirmary and check if they are alive or not again
The Winds Of Chance
Result: 1d20 (13)
Result: 1d40 (32) - 20

JOE
[You take the body to the infirmary without smacking it into any walls, breaking any of its limbs off, or generally worsening its condition.]
[They... Seem to have a heartbeat? probably?]

คຖ໓rē ¢hค໐Ş
>Put them on the free bed in infirmary
>Go try to find Meur again
The Winds Of Chance
Result: 1d20 (14) + 4

JOE
[hm, maybe this crimson trail leading from the Crab Room to the Cafeteria has something to do with Mersault, known Crab! By the power of such brilliant insights, you locate Mersault.]
คຖ໓rē ¢hค໐Ş
>Tell: "Meur, we probably have dying person in infirmary. Your magic needed"
JOE
[(and also Joe and Ha`Sartan)]
ImDead1ns1de
Meursalt just nods at whatever sartan says and bites the Omnifood again. He waves at Andre and hurriedly crabs over.
JOE
["'Ken' zeh lo tchoova!" it crabs angrily, but it is slow-to-spread and so cannot grab Mersault and stop him.]
Joe rolls to be allowed to take any initiative.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (6)

ImDead1ns1de
Meursalt turns and tilts his head questioningly at sartan.
JOE
[no. Joe is not allowed any initiative.]

ImDead1ns1de
Meursalt hands the whole Omnifood bits back and crabs at sartan that someone is hurt and he needs to go help them.
JOE
["sha'alti sheeilot sheilatiot, veh lo amarta tchoova la sheheilot ha'eilu.", it crabs back]
[Ha`Sartan does not seem to care about someone being hurt.]


ImDead1ns1de
Meursalt crabs that he still has zero clue about what sartan is saying but he cares about someone being hurt. He gives sartan a bit of sugar and crabs away.
The Winds Of Chance
Result: 1d20 (9)

JOE
[Ha`Sartan, by the power of sugar, has a burst of increased-growth-speed that allows it to grab Mersault.]
["Iem ata lo-mevein, az limtzo misehou sheh ken mavein!" it crabs.]


ImDead1ns1de
Meursalt still doesn't know what sartan wants so he hands it the crab plushie to hold onto. He crabs that he can't exactly do what sartan says if he doesn't know what's going on. Meursalt tries to crab out of sartan's grasp.
คຖ໓rē ¢hค໐Ş
"Hey, go away from Meur! His powers are needed!" - use Speed to move closer, slice the eye of tumor crab and back off
JOE
Joe stands there like a locationally-displaced bird of the semi-aquatic variety, unable to take initiative.
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (9)
Result: 1d20 (18) + 4
Result: 1d20 (16) - 5

ImDead1ns1de
(can't hit those above 10s so many times. Curse you dice gods!)
The Winds Of Chance
Result: 1d20 (6) + 4

JOE
[Mersault attempts to wiggle, but crimson tendrils have wormed their way through his crabby flesh, holding him in place.]
[Andre successfully makes a swift attack and disengages without permitting retaliation, dealing scratch damage.]

The Winds Of Chance
Result: 1d20 (18)

ImDead1ns1de
Meursalt crabs around more. What did sartan want to hold him for? Absorption?
JOE
[Ha`Sartan calls upon its earlier spread to create a barrier of crimson veins, separating Andre&Joe from Mersault and it.]
ImDead1ns1de
Meursalt crabs and asks sartan why it could seemingly understand his crab English but he couldn't understand it's crab Hebrew.
JOE
[Ha`Sartan makes a noise like a crab sighing. "Eim. Ata. Lo. Mevein. As. Leimtzo. Mesheho. She. Ken. Mevein."]
[it understands Mersault because when Mersault crabs he is speaking 'Crab', but when it speaks to Mersault it is speaking Crab-Hebrew- in other words, since English is the default, using it in narration does not imply you are speaking a particular language the other person does not know.]

ImDead1ns1de
Meursalt crabs around. He asks why sartan wanted to eat honey and hold Meursalt aloft in the air like this.
คຖ໓rē ¢hค໐Ş
>Slice again, but now try to pull Meur out
JOE
["Ani Rotzeh Leimtzo ma Dvash meitkaven be'kabala. Veh lo rotze she ata yeilekh beiglal olai ata yakhol lahazor."]
The Winds Of Chance
Result: 1d20 (19) - 5

JOE
[Andre begins carving away at the crimson barrier veins, opening a hole someone smaller than Andre might be able to fit through.]

คຖ໓rē ¢hค໐Ş
>Snap fingers and bite the mass of veins
[Chaos: purge the tumor-crab]
ImDead1ns1de
Meursalt doesn't understand.
(Gtg for a bit)
The Winds Of Chance
Result: 1d20 (2)

JOE
Joe rolls to be permitted enough initiative to snack on popcorn while this happens.
The Winds Of Chance
Result: 1d20 (4) + 1d10 (5)

JOE
[No. Joe will sit right there and pretend to be a statue. Forever. assuming nobody actually interacts with him.]
[Anyway Chaos calls upon the power of Ordo to purge ha`Sartan! shimmering white light surrounds ha`Sartan and charges it with the powers of Order!... It is now immune to Chaos! And more dangerous to Andre in particular!]


คຖ໓rē ¢hค໐Ş
(It may be immune to Chaos, but not to things created by it!)
[Chaos: fire ball attack on crab!]
The Winds Of Chance
Result: 1d20 (19)
Result: 1d20 (15)
Result: 1d20 (17)
Result: 1d20 (16)

JOE
[This succeeds with no relevant side-effects! Ha`Sartan throws Mersault aside (but he lands safely in a remarkable feat of Crab Dexterity) and lunges at Andre, sending several white-red tendrils stabbing at him!]
คຖ໓rē ¢hค໐Ş
>Dodge with Speed and counterattack via ramming using horns
The Winds Of Chance
Result: 1d20 (20)
Result: 1d20 (19) - 5

JOE
[Andre easily dodges the tendrils and rams into ha`Sartan from an unexpected angle! This even manages to inflict substantial damage on it, removing one of its Claws.]
ImDead1ns1de
Meursalt blinks awake after a short crab nap and realizes the time is a bit past for words. He tries to stasis sartan.
The Winds Of Chance
Result: 1d20 (3)

JOE
[Mersault fails. Ha`Sartan does not notice, lengthening its remaining claw and slashing it at Andre.]
The Winds Of Chance
Result: 1d20 (1)

ImDead1ns1de
Meursalt...tries again while scuttling away to the infirmary.
JOE
[correction: at the floor.]
The Winds Of Chance
Result: 1d20 (10)

คຖ໓rē ¢hค໐Ş
>Cheat Get more velocity using speed and slash it again with talons
JOE
[iirc, Mersault currently only has the poolcrab in stasis, so this works.]
!roll -(1d20+4)
The Winds Of Chance
Error in Discord API. Please try again.
Result: -1d20 (13) - 4

ImDead1ns1de
Meursalt heads towards the infirmary to see whoever Andre was talking about.
JOE
[As a result, Andre "successfully" smacks his claws into an immovable in-stasis thing, taking 2 damage to his wrist-equivalent.]
คຖ໓rē ¢hค໐Ş
"Ouch, could at least tell me!" - fly after the Meur and regenerate the damage
JOE
Joe continues to pretend to be a statue because he is to do that forever or until someone interacts with him, getting left behind
ImDead1ns1de
Meursalt continues onward, oblivious to Andre's wrist pain or Joe's paralysis.
JOE
[When Mersault arrives at the Infirmary, he sees Iris standing near the Bed, with a Body with Black Hair and a Torn Robe, and a substantial amount of Blood, on the Bed.]
ImDead1ns1de
Meursalt sustains the body. He crabs over to it to get a closer look.
JOE
[...oddly, the Sustain has no visible effect.]
คຖ໓rē ¢hค໐Ş
"Is it person or corpse already?" - moving wrist, while pain going away
ImDead1ns1de
Meursalt goes and looks for something to clean up the blood with.
JOE
["As far as I can tell, things haven't gotten any worse while you were gone." Iris comments.]
The Winds Of Chance
Result: 1d20 (10)

JOE
[How about water. From the Sink.]
ImDead1ns1de
Meursalt crabs back over to the body to look at its face and check if it's breathing.
The Winds Of Chance
Result: 1d20 (3)

คຖ໓rē ¢hค໐Ş
"I don't want to try resurrection. So I need to know: dig a grave or prepare to welcome a guest".
JOE
[Mersault cannot tell. It is not a crab, which he has gotten quite used to analysing, but a human, the blatantly inferior life form.]
[Perhaps it is breathing. Perhaps it is not. how did humans 'breath' again?]

ImDead1ns1de
Meursalt calls Joe over only to realize there is no Joe. He scratches his head in confusion before turning to Iris. He grabs some pen and paper and writes, "check breath + face + heartbeat?"
คຖ໓rē ¢hค໐Ş
>Make face: 💡
>Fly around the hallways and rooms, try to find Elixir of Life or Healing Milk
JOE
["Didn't I already say they didn't die? and they were alive earlier, so they're. Not dead."]
[Andre recalls he gave the Elixir of Life to Joe.]

ImDead1ns1de
Meursalt...sprinkles some salt on the body's face/mouth area.
The Winds Of Chance
Result: 1d20 (10)

JOE
[it does not do anything.]
คຖ໓rē ¢hค໐Ş
>Ask Elixir from JOE
ImDead1ns1de
Meursalt tries sugar this time.
คຖ໓rē ¢hค໐Ş
(He tries to cook them)
ImDead1ns1de
(honey has been used in burials I think with the Egyptians. Maybe that could work...)
JOE
Joe stops being a statue
"Hm? what do you need the Elixir for?"
The Winds Of Chance
Result: 1d30 (26) - 10

JOE
[the Sugar might have helped? Nothing obvious changes, however.]
คຖ໓rē ¢hค໐Ş
"We probably have dying person in the infirmary..."
The Winds Of Chance
Result: 1d20 (20) + 1d10 (3)

JOE
"...Who? Dying of what?" Joe says, as he starts to walk towards the Infirmary.
ImDead1ns1de
Meursalt crabs around. He puts the there is no mic ignore this.
คຖ໓rē ¢hค໐Ş
"I found them by accident in Trash room. They looked human and looked like dying". - shrug, while going into the Infirmary.
JOE
Joe frowns in thought.
The Winds Of Chance
Result: 1d20 (13) + 1d10 (10)

JOE
"Do they, by any chance, have black or maybe white hair and a robe."
ImDead1ns1de
Meursalt frowns as he remembers he gave that away. He tries... spice.
The Winds Of Chance
Result: 1d35 (31) - 15

ImDead1ns1de
(gtg)
คຖ໓rē ¢hค໐Ş
"Do you know them?"
JOE
[The results are roughly like the sugar.]
"If they weren't from a Locker, probably not exactly."
คຖ໓rē ¢hค໐Ş
"Think faster, JOE! It looks like Meur trying to cook them!"
JOE
Joe searches the robe's design for something that might confirm or support his theory.
The Winds Of Chance
Result: 1d20 (3) + 1d10 (10)

JOE
reroll.
The Winds Of Chance
Result: 1d20 (1) + 1d10 (7)

JOE
...reroll.
The Winds Of Chance
Result: 1d20 (5) + 1d10 (5)

JOE
Joe accepts his fate of not seeing anything useful here. If they were dying, Mersault would have put them in stasis, right?
"I don't see any confirmation. My theory basically goes 'something something Xianxia something something trash'."
คຖ໓rē ¢hค໐Ş
"Meur put them in stasis, but I am still not sure how good things are..."
คຖ໓rē ¢hค໐Ş
"It can mean a lot of stuff... Am I authorized using Chaos to create healing things outside the school? I can give them better chances"
The Winds Of Chance
Result: 1d20 (7) + 1d10 (4)

JOE
"I'm thinking... probably not. If they're in stasis, things can't get worse; we have time."
คຖ໓rē ¢hค໐Ş
"Well, let's hope they are not cursed or something. And hope that Meur would not suddenly unstasis them. Maybe we should drive further of the Gas Station? There should be some towns, right?"
JOE
"...I'm pretty sure even if they were Cursed, things still couldn't get worse while they're in stasis?"
ImDead1ns1de
Meursault wakes back up to see what everyone's talking about. He crabs at Andre that they're sustained not stasised or stagnated.
คຖ໓rē ¢hค໐Ş
"Can be never sure with magical bullshit..." - shrugs - "I would never be able to remember your spells. They all sound the same, Meur!"
ImDead1ns1de
Meursault crabs that yeah that's true, sometimes he can't differentiate his own spells.
JOE
Joe has no idea what Mersault is saying because Mersault is a crab.
คຖ໓rē ¢hค໐Ş
"I am going out. Someone stay here and look after our guest." - slowly float outside and towards the car
ImDead1ns1de
Meursault writes on paper with an arrow pointing to a body the words, "Sustain not Stasis"
JOE
"Huh. And it hasn't healed them? I guess that supports my theory, then."
["I can look after them?" Iris suggests.]
ImDead1ns1de
Meursault writes, "Theory?"
JOE
"Well, Andre found them in the Trash room, right? Therefore, they are trash. Somehow, they are a person. When is a person trash? when you're an arrogant person in a xianxia novel. Therefore..."
ImDead1ns1de
Meursault shrugs. He writes, "Wut if trash monster?"
คຖ໓rē ¢hค໐Ş
"Are you going?" - turned back
ImDead1ns1de
Meursault crabs over to follow Andre.
JOE
"Is a monster made of trash, in itself trash? Also, they aren't made of trash."
ImDead1ns1de
Meursault crabs and writes. "how know not trash?"
JOE
Joe engages secret initiative-conserving technique: geometry-blind aqua-avian.
"...well, their skin isn't made of plastic bags?"
คຖ໓rē ¢hค໐Ş
"In xianxia literally anyone can be called trash for any reason." - look at the car - "My body type probably not good for driving. Who wanna?"
ImDead1ns1de
"trash not just plastic" Meursault writes. "Anything can be trash."
คຖ໓rē ¢hค໐Ş
"Also, where the crab translator device? Can I try to create another one?"
JOE
"The Crab Translator got destroyed by the Order Rain, I think."
"-and yes, but like, human skin is a decidedly odd choice for the skin of a monster made of trash."
ImDead1ns1de
"Skin looks human? Wut about face?" Meursault writes and crabs in thought.
คຖ໓rē ¢hค໐Ş
[Chaos: Create Translator device from crab to English for Meur]
The Winds Of Chance
Result: 1d20 (16)

JOE
[A translator is created, but it is large and bulky. Meursault will not be able to carry it and hoard so many things at the same time.]
ImDead1ns1de
Meursault wonders if the new crabslator can work on sartan. Would it output hebrew, english, or nothing at all since apparently crab hebrew was not regular crab?
Meursault crabs and writes, "Joe carry it. You no know crab."
คຖ໓rē ¢hค໐Ş
"Did this person looked pretty? Maybe handsome? I didn't really look, but if they are - chances of JOE theory being true got higher." - give device to Meur and ask to take some of his stuff
ImDead1ns1de
Meursault doesn't want to carry the crabslator. He likes having storage space!
คຖ໓rē ¢hค໐Ş
>Ask JOE to drive us towards the Gas Station and further
JOE
Joe ponders the translator.
The Winds Of Chance
Result: 1d20 (13) + 1d10 (5)

JOE
"Don't we just need to make it smaller and lighter?"
ImDead1ns1de
Meursault crabs that if Andre had to chaos wish, making a separate item that shrinks things might be better than tampering with the crabslator and having to remake it.
JOE
Joe turns to Andre. "is there a balloon in the Party Room?"
คຖ໓rē ¢hค໐Ş
"I'm not an engineer... Can we?" - turn to JOE - "How Party Room can be call this without a balloon?"
JOE
"We might be able to, so we can."
ImDead1ns1de
Meursault crabs that he raided the Party Room with his crabs and they might have a balloon, assuming there was ever a balloon in the first place.
คຖ໓rē ¢hค໐Ş
"Well, wait here - I'll bring a balloon" - fly fast into Party Room and retrieve a balloon
The Winds Of Chance
Result: 1d20 (11) + 4

JOE
[Andre finds there is no balloon in the party room (because Mersault took it).]
Meanwhile, Joe accepts a balloon from Mersault's Crabs and ties it to the Translator.
The Winds Of Chance
Result: 1d20 (10) + 1d10 (1)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (1) + 1d10 (5)

JOE
...reroll.
The Winds Of Chance
Result: 1d20 (7) + 1d10 (10)

JOE
Not sure that's enough; reroll.
The Winds Of Chance
Result: 1d20 (4) + 1d10 (8)
Result: 1d20 (10) + 1d10 (2)
Result: 1d20 (13) + 1d10 (9)

คຖ໓rē ¢hค໐Ş
🐱
"Horror! Someone stole the balloon!" - cry when came back to car
JOE
[the Balloon fuses with the translator, making it a Crab Translator Balloon. It is now as light as a balloon, somehow without losing its translation capabilities. However, it is still bulky.]

ImDead1ns1de
Meursalt crabs that he told Andre he and the crabs took it...
JOE
"Okay, now we need... like, a Folding Chair or something? I dunno, things that get smaller aren't that common."
ImDead1ns1de
Meursalt writes on paper, "Is balloon fragile?"
คຖ໓rē ¢hค໐Ş
"Hmm, clothes can be folded..." - thinking
JOE
"Maybe? I'll try to make sure it isn't in the next change."
ImDead1ns1de
Meursalt also crabs that balloons technically get smaller when air is let out of them.
JOE
"clothes can be folded, but that's... not really a key feature of clothes."
คຖ໓rē ¢hค໐Ş
"And heavier, well not really... Just worse at flying."
JOE
Joe considers Mersault's suggestion and pokes a hole in the balloon. Mersault can always sustain it if this doesn't work.
The Winds Of Chance
Result: 1d20 (8) + 1d10 (6)

JOE
reroll!
The Winds Of Chance
Result: 1d20 (18) + 1d10 (10)

JOE
"Alright, Mersault, try talking now?"
ImDead1ns1de
Meursalt crabs and asks Joe why he is still hiding the Omnifood.
JOE
[in other news, Joe gains a level.]
The Winds Of Chance
Result: 1d20 (17) + 1d10 (3)

JOE
"Out of caution. I wouldn't want someone less competent than me to, say, try to eat a sixth-dimensional object and almost die."
"also inertia and no real reason to unhide it. I always keep enough supplied for what people'll end up needing, anyway."
คຖ໓rē ¢hค໐Ş
"Now finding it sounds like a challenge..."
ImDead1ns1de
Meursalt crabs that there is absolutely no way he would have died! Totally...
คຖ໓rē ¢hค໐Ş
"There are things worse than death". - shrugs. - "Let's get moving".
JOE
Joe rolls his eyes. "your best case scenario was destroying it and your worst case was exploding. It's a good thing you failed and just did nothing."
ImDead1ns1de
Meursault crabs that he is unwilling to give up in his very false stance and switches the conversation to what they should do with sartan.
คຖ໓rē ¢hค໐Ş
"It has a name? I thought it was just some mad abomination..."
JOE
"with cancer?"
ImDead1ns1de
Meursault crabs that the red blood tendril crab called itself Ha'Sartan or whatever. Meursault didn't know really, it spoke crab hebrew.
คຖ໓rē ¢hค໐Ş
"Where did it come from? Why didn't you tell me it could talk?" - in the car on the way to Gas Station
ImDead1ns1de
Meursault crabs that this happened because he tried to complete the tarot set of crabs by dumping the almost full deck minus hermit into the crab pool. He crabs that he never told Andre because he was busy being held hostage by Sartan and Andre was busy trying to murder it.
JOE
"Well... Good news is that's definitely hebrew and I can speak hebrew. Unfortunately, I don't speak crab; it remains to be seen if the translator will fix that for. 'crab hebrew'?"
ImDead1ns1de
Meursault crabs that the translator was crab to english, and since Meursault couldn't understand crab hebrew it was probably a different language from crab.
คຖ໓rē ¢hค໐Ş
"Now I don't want to kill them. Translator should turn crab into English. Not sure if it affect all types of crab. I could try to make something..."
ImDead1ns1de
Meursault crabs if letting Sartan near more honey/sugar or bringing them to the hermit crab would be a bad idea.
JOE
"Well, Sartan also means Cancer. Personally, I'm inclined for killing it with fire."
ImDead1ns1de
Meursault crabs sadly. Maybe Sartan wasn't that bad? Then again Sartan did try to hold him hostage for....some reason?
คຖ໓rē ¢hค໐Ş
"They can talk - they may be capable of negotiations. We can just froze them in time or something..."
(Ok, I am going to sleep. Good night people)
JOE
(gtg)
JOE
[Some time down the Road, there is an Intersection. turn Right or go Straight?]
ImDead1ns1de
Meursault crabs. Why were they doing this again?
JOE
"Andre never did explain it."
ImDead1ns1de
Meursault crabbed that Andre mentioned something about...towns?
JOE
"Yep. he sure did say towns should exist and not elaborate."
ImDead1ns1de
Meursault crabs that maybe there's more people like Cas out there who took townspeople roles?
The Winds Of Chance
Result: 1d20 (14) + 1d10 (4)

JOE
Joe does not reply.
ImDead1ns1de
Meursault...fishes through his bag for a penny and gives it to Joe to flip.
JOE
Joe flips the penny. "Heads right, tails left?"
The Winds Of Chance
Result: 1d20 (13) + 1d10 (9)

JOE
[the Penny lands on Tails. mind, there is not a left, but 'not right' is close enough.]
"Left- well, straight ahead- it is."
ImDead1ns1de
Meursault crabs to get his penny back. He looks out the window.
JOE
[He sees empty grassland.]
ImDead1ns1de
Meursault salts the land. And looks at the sky instead.
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (17)

JOE
[The road begins to slowly curve left.]
[the Salt does not do anything obvious before it goes out of sight. The sky is clear and blue, and cloudless. There is a flaming passenger train passing by.]

ImDead1ns1de
Meursault crabs Joe why there is a fire train in the sky.
He also waves at the train.
JOE
"A what?"
ImDead1ns1de
Meursault crabs that there is a flaming passenger train in the sky. He points at it.
JOE
[Joe cannot see it due to the angles he would need to look at and how he is looking at the road.]
"is it falling, or?"
ImDead1ns1de
Meursault takes another look at the train.
JOE
[It does not seem to be falling, but the fire is expanding across the sky in physically dubious ways.]
The Winds Of Chance
Result: 1d20 (11)

ImDead1ns1de
Meursault crabs this info to Joe.
JOE
[nothing happens from the above roll, but in unrelated news, I forgot to mention earlier that some of the MOTHS THAT WENT BACK HOME DIED YESTERDAY SO MERSAULT HAS 4 GREEN ROCKS THAT LOOK SUSPICIOUSLY LIKE ZELDA RUPPEES BUT COUNT AS MINECRAFT ITEMS SOMEHOW.]
Joe rolls to stop the car successfully despite not knowing how to drive.
The Winds Of Chance
Result: 1d20 (14) + 1d10 (6)

ImDead1ns1de
Meursault pulls out the green rock that may be an emerald to look at it better.
JOE
[Joe successfully stops the car.]
Image
Joe gets out of the car and looks up to see this 'flaming passenger train' of Mersault's.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (10)

JOE
[okay fine Joe gets to conclude all the logic and explain everything.]
ImDead1ns1de
Meursault pokes it a bit before putting it back in his inventory. It could be usable at a place to buy stuff.
JOE
"Yep that sure is a passenger train that has caught fire and is filling the sky with flames." Joe says. "Clearly, we are approaching a city of owls."
ImDead1ns1de
Meursault doesn't know what owls have to do with a passenger train that is searing the heavens but hopes that they like salt.
JOE
[Since Joe rolled a natural 20 and 10, he gets to keep talking.]

"So there's a song called Lucid Dream by a group called Owl City. It goes like this..."
Joe rolls to sing.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (9)

ImDead1ns1de
Meursault wonders why there are song based locations in a place of concepts.
JOE
[Joe delivers a near-perfect rendition of the Owl City song, Lucid Dream, except he sings it moderately faster than the original. Like he has exclusively heard it as Nightcore. As this particular song.]
[
View: https://www.youtube.com/watch?v=tw90SVD8bcc%5D

Joe rolls to successfully deduce why, since he only inferred the 'what' earlier.
The Winds Of Chance
Result: 1d20 (14) + 1d10 (7)

JOE
"Eh... it's probably me being lazy, somehow."
ImDead1ns1de
Meursault is a bit fearful of this "black rabbit of death" but he does hope it rains shiny diamonds.
JOE
[I was expecting everyone to go find the City like immediately after it was mentioned and not weeks later so the creation process was a bit rushed]
The Winds Of Chance
Result: 1d20 (8)

JOE
[It does not seem to be raining fire and diamonds right now. Perhaps the black rabbit of death has yet to wake up in a breath of beautiful dreams.]
ImDead1ns1de
Meursault asks Joe if the rabbit waking up is some sort of apocalypse event since life is supposedly a lucid dream.
The Winds Of Chance
Result: 1d20 (20) + 1d10 (1)

JOE
"Probably not. If the black rabbit of death ends the dream, fire and diamonds wouldn't be able to fall like rain after, right?"
ImDead1ns1de
Meursault shrugs. Time is wonky in dreams and and the dream might not end instantly. Either way he hopes the fire rain doesn't reach the school but that may be too much to hope for.
JOE
"Also I would've needed to fail a luck roll to end up somewhere that might end the world because of me going there from the direct result of flipping a coin."
ImDead1ns1de
Meursault agrees that that's probably right.
JOE
"So... now what."
ImDead1ns1de
Meursault wonders if they'll get wings if they believe hard enough.
JOE
"Possibly."
ImDead1ns1de
Meursault crabs that if the song is either meant to be a description of reality or a prophecy, what would happen if Meursault....crabbified everything before the rabbit woke up?
JOE
"Lucid Dream isn't the only Owl City song, y'know."
ImDead1ns1de
Meursault crabs around. That made things complex. Assuming the city wouldn't immediately end them if they went there, maybe they could try being tourists to see what's going on?
JOE
Joe shrugs. "I probably know all the relevant Owl City songs, if that matters."
ImDead1ns1de
Meursault decides that checking out the place couldn't hurt. Onwards!
JOE
[Owl City begins loading in IRISmaps.]
[immediately visible: a Music Venue, the Barracks, and a Fast Food Place.]

ImDead1ns1de
Meursault crabs that the knights came from the barracks right?
JOE
"That's probably why the barracks even exist, yeah."
ImDead1ns1de
Meursault crabs that since this place is made of song lyrics, maybe the music venue would be important?
JOE
"Maybe."
ImDead1ns1de
Meursault heads over there to see what's happening.
The Winds Of Chance
Result: 1d20 (5)

JOE
[It seems to be empty, and the door is locked.]
ImDead1ns1de
(does the venue have windows/underground?)
JOE
[It does have some Windows, which suggest it is indeed Empty. It has walls high enough that there is little reason to believe any of it is underground.]
ImDead1ns1de
Meursault peeks through the window. If he's too short he'll try to climb on top of his backpack.
JOE
[as a Crab, Mersault is too short even with his backpack. And though he can climb the wall, that gives him a very poor viewing angle.]
ImDead1ns1de
Meursault asks Joe what he sees through the windows.
JOE
"...A bunch of circular seats and a stage? I'm not sure what you're asking about, exactly."
ImDead1ns1de
Meursault shrugs. He heads towards the fast food place to see if there would be another Cashier there.
The Winds Of Chance
Result: 1d20 (13)

JOE
[You walk into the Fast Food Place. It is brightly lit, with red-and-yellow-and-white patterns. There are several of those smallish round tables with the little stools and the other classic Fast Food Place things; a long Countertop; and behind the Countertop, various Fast Food Equipment, like a Deep Frier, a Grill, a Hamburger And Fries, a 25% smaller Hamburger, and depictions of various menu items.]
[Also behind the Countertop is a Fast Food Employee.]

ImDead1ns1de
Meursault crabs over to the fast food employee. He attempts to ask if there's been any other customers lately.
The Winds Of Chance
Result: 1d20 (14)

JOE
[The Fast Food Employee is too busy trying to figure out who just spoke to give a useful answer.]
ImDead1ns1de
Meursault waves and hops up and down.
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (3) + 1d10 (10)

JOE
["What the heck? is this some kind of prank?"]
Joe walks in from the door, where he was presumably standing after opening it for Mersault or something. "Hello, that is my crab friend Mersault the Crab who is a crab."
["Ha-ha, very funny. Crabs aren't people."]
ImDead1ns1de
Meursault crabs sadly. Why was his personhood denied? He could human with the best of them!
JOE
["It's impressively well-trained, I'll give you that."]
"No, like, seriously, he's a person."
The Winds Of Chance
Result: 1d20 (12)

JOE
["Yeah, whatever, I don't believe you. Are you going to order anything."]
ImDead1ns1de
Meursault crabs sadder. Why didn't the cashier acknowledge crabs as people? What proof did he have to give to be given basic decency? Meursault crabs in despair and...out of spite tries to order the deep fryer.
The Winds Of Chance
Result: 1d20 (8)

JOE
["That's not for sale. I guess crabs can't read the damn menu."]
"I think the Cashier thinks you're a normal crab."
ImDead1ns1de
Meursault crabs angrily that he's too short! This world wasn't designed for easy crab access!
JOE
["Gee, maybe that's because crabs aren't people."]

Joe rolls his eyes and picks Mersault up. "Only most crabs! Mersault is special because he's a species traitor!"
ImDead1ns1de
Meursault angrily crabs that he hasn't betrayed his species! He has been bringing new crabs into the fold in fact!
JOE
"No, like, to humans. By turning into a crab."
ImDead1ns1de
Meursault crabs that humans are species traitors on the regular anyways, and that most aren't particularly attached to their human ness anyways.
JOE
"Well, I didn't say you're the only species traitor. Though I'd guess more than 50% of people prefer being human to being crab."
["Look, this is entertaining and all, but I really don't care." the Fast Food Employee cuts in.]

ImDead1ns1de
Meursault crabs that that's only because they haven't experienced the wonders of crabs and that the human world is ill suited to crabhood. He offers the green rocks in exchange for the whole menu of items.
JOE
["Well, if you want to waste your money, who am I to say no?" the Employee says, and holds out a hand.]

The Winds Of Chance
Result: 1d20 (4) + 1d10 (10)

JOE
[Joe does not say or do anything.]
ImDead1ns1de
Meursault gives one green rock first.
JOE
[the Employee raises an eyebrow. "You said 'Rocks' earlier, but I guess crabs can't count either. Waddaya want to order?"]
ImDead1ns1de
Meursault asks for the Hamburger and Fries and the 25% smaller Hamburger.
JOE
["One Quarter-pounder and fries, and a third-pounder, coming right up." The Employee says, and hands them over.]
ImDead1ns1de
Meursault just carries them and crabs his way out. Why was the employee here so anti crab? Who did they even work for? The anti crab legislators? Meursault couldn't fathom it.
JOE
Joe follows him. "have you considered your perspective has been warped by access to the Crab Room and prolonged crab status."
ImDead1ns1de
Meursault crabs that although the concept of a thinking crab with personhood may seem preposterous, there was no reason for the employee to constantly make insults at his crabness for seemingly no reason other than his being of crab.
JOE
"I think the Employee assumed I was pranking them and was insulting the coherence of the 'prank' scenario."
ImDead1ns1de
Meursault crabs about it for a bit. He then takes the one quarter pounder and the third pounder considering them for a moment. He crabs Joe if they got enough burgers, would they form a full pounder?
JOE
"I assume we'd have to combine them."
ImDead1ns1de
Meursault ponders the power of a full pounder. What properties could it possibly hold? He munches on a fry.
JOE
"it would probably weigh 1 pound."
ImDead1ns1de
Meursault wonders how the scales of the truth room would react to the full pounder. He attempts to combine the quarter and third pounder.
The Winds Of Chance
Result: 1d20 (8)

JOE
[It does not work.]
ImDead1ns1de
Meursault hands the pounders to Joe.
JOE
"Why do you want to combine these?"
ImDead1ns1de
Meursault wonders if the math room could potentially give them a full pounder through its many signs. An experiment for later. He nods at Joe.
Then he crabs and explains that he wants a full pounder for the novelty of having a full pounder.
JOE
"But we don't have enough Pounders for a full pounder."
ImDead1ns1de
Meursault crabs that the Math Room might be able to help them acquire a full pounder.
The Winds Of Chance
Result: 1d20 (16) + 1d10 (2)

JOE
"Sounds like it'd be easier to do if we don't cut off our options in advance by combining a third and a quarter into... what, seven twelveths?"
ImDead1ns1de
Meursault crabs that the idea to combine came before his math idea, and that yes, not combining them for now is probably best.
JOE
[(that roll was for Joe to say the right answer and not 'into however-many some other fraction' or something.)]

ImDead1ns1de
Meursault heads to the barracks to see the knights that Nami talked about.
The Winds Of Chance
Result: 1d20 (5)

JOE
[the Barracks................ are locked]
ImDead1ns1de
Meursault knocks on the door.
The Winds Of Chance
Result: 1d30 (4) - 10

JOE
[No response.]
ImDead1ns1de
Meursault ventures further into the city to see if there's anyone out and about.
The Winds Of Chance
Result: 1d20 (12)

JOE
[Meursault sees a Police Station (which is circular, the same size as the music venue), a Mall, a Home, and autumn leaves scattered on one of the streets. But he does not see anyone out and about.]
ImDead1ns1de
Meursault walks into the Mall and wonders if there will be any Mall employees.
The Winds Of Chance
Result: 1d30 (15) - 10

JOE
[the Mall... is Also locked? Boy, lot of locked doors in Owl City.]
[That is pretty weird... Normally one would think a Mall would be open till Nightfall. On which note: it is now Nightfall.]

ImDead1ns1de
Meursault grabs Joe and heads back to the car to sleep in.
JOE
Joe indeedly heads back to the Car. Once everyone's ready to sleep, he offers Mersault a sleep gun shot, and regardless sleep-guns Andre enough times for nearly the whole Night, and then himself.
ImDead1ns1de
Meursault refuses since he'll probably sleep fine either way.
 
After bringing up Faust we got to discussing about who else in Pangothica might hold a mantle of Magician.

Randolph Carter - Wikipedia
An occultist who is a recurring protagonist in many Lovecraft tales. An author self-insert..

Kuranes
A king in the Dreamworld also of Lovecraft. Carter and Kuranes incidentally both know each other.

As for an Aspect inspired from Gothic Horror, Pacts seemed to be what everyone was interested in. It'd mesh well with Sol's preexisting powerset. And go along well Arcanum and Hermes. Arcanum would be freed up to focus on other aspects if Pacts handled summoning.

Concept of Darkness and Truth-Seeker was also brought up.

Electronic Texts of H.P. Lovecraft's Works

Electronic Texts of H.P. Lovecraft's Works
Lovecraft's tales are now copyright free and all up here if anyone wanted to read the Carter stories.
 
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