Are we in the real world, the post-Educator real world, or Fortuna? We know very little about the latter. If the former, will other students with comparable capabilities exist? If so Tyrrany to avoid external pressure becomes a lot higher priority.

Rolling.

Fortuna. Or, well, a distorted version of the Tarot World we've got.
 
It seems to me that specializing in water is a good choice, ideally suited to our characteristics.

Just to throw my 2 cents (0.000057 cents in USD) I think the best choice would probably be Swords - I am a firm believer in the narrative of turning one's apparent weaknesses into strengths, rather then 'excising' a 'flaw'. There is one fundamental truth about Solomon Lancaster, at least as I see it: he is a man of logic and reason. Recall a few Notable Events ago when Sol explicitly rejected parts of his judgement based on aesthetic value. Further, we have Word of God that Sol is a practical aromantic (in that his understanding of what other people think when they 'desire' him makes it impossible for him to 'desire' them back) - further, he has trouble actively making social connections with others.

Why do I mention this? Because I want to make a few points clear. Point the first - I do not disagree with the first claim, that Specialty | Cups would be a good choice. Far from it! The options it creates for Sol are great, of that there is no doubt (who doesn't like a good Polymorph spell?), and there are notable benefits to taking it.

But point the second - it doesn't really fit Sol's character.

I am a firm believer in story over math (not to say that either is bad [i love dice statistics] nor to claim that the good Fghubyygvb is wrong about their own interpretation). To me, Sol is someone who chaffs at the norm because he can directly perceive the norm's outcomes. He uses shortcuts with people, doesn't really have an emotional connection his age, and is generally non-social. I will be frank and say that doing so (or the opposite) is not an actually bad thing in a vacuum - I frequently eschew human contact in favor of any number of things myself. What I mean is that it would be healthier for Sol to grow in a direction he is comfortable in. I do not think that Cups is suited to our characteristics. Sol's mechanical characteristics, maybe - but in terms of personality no.

Returning to my earlier point about turning a weakness into a strength, I think that would be the most interesting arc for Sol - one of healthy self-betterment. Not changing himself to better suit social norms (/actually get us willpower) but to use the power of Reason to its limits - and even further beyond.

Swords offers many things - increased cognition, more offensive options, command over the electromagnetic spectrum (you there, get irradiated). But it also offers a mindset - that being different is okay, that having trouble summoning the animus to do things is alright, and that we all have our strengths.

Anyways this has been SMBlade's analysis corner. Next time... essays?
 
Returning to my earlier point about turning a weakness into a strength, I think that would be the most interesting arc for Sol - one of healthy self-betterment. Not changing himself to better suit social norms (/actually get us willpower) but to use the power of Reason to its limits - and even further beyond.
Healthy self-improvement can also be in accepting that changes are inevitable and that a person is not a lonely tower closed from all influences, eternal and unchangeable, ready to collapse but not to change his ideals.
So the path of self-improvement of the chalice does not seem to me to be something that is worse than the others.
 
I'm not implying that Chalice, Sticks, or Cents are bad for storytelling - all of them are great! I just feel like Swords fits best.
 
CYOA Analysis
1(Full), 3(Lock:2), and 5(+1)

[ ] Arcane Font: Clubs. Overall an underwhelming Arcane Font, not worth a Major. Might be worth a Lesser, but probably not.
-[ ] Animorph. Just not all that good. Don't turn into a snake, it never helps... especially if you don't get instincts for the animal bodyplan. It says animal, so it's not a human disguise ability either.
-[ ] Beastmaster. Requires a source of animals which matter-maybe relevant if this is the God Diversion Earth, otherwise... You'd have to build around it, which I'm not sure you even can do yet. In a world with animals which are human-intelligent like probably-God-Diversion-Earth, might be solid if nothing else here augments Intelligence.
-[ ] Green Thumb. Too vague to really judge. It's got a bit of utility but not all that much, so how much raw force are we talking? How fast can the plants move? Presumably, this is not full telekinesis of relevant scale. Maybe with enough metamagic abilities.
-[ ] Last Breath. Not actually as good as a Last Laugh-style effect; this only saves you if the problem is a single attack with no double-tap. Reusable, but it only helps with a tiny fraction of possible death scenarios. I guess it helps against assassins that open with 'Instant Death Bomb' and not with a knockout effect.

[ ] Arcane Font: Diamonds. a decent font. probably not the best choice for Major, could fit a Lesser pretty easily.
-[ ] Crazy Prepared. Extremely valuable in any combat scenario. a solid pick.
-[ ] Divided Mind. Depends on other abilities to be useful- I tend to find most 'mental' tasks, like reading, are in some ways also physical tasks- you need the eyes focused on the words and the book open. pure-mental tasks do exist, but are limited. With a solid telekinesis ability of some kind, it becomes more useful. Also has synergy with Crazy Prepared, since it actually requires Planning, not Preparation.
-[ ] Healing Water. Pretty solid utility! Healing can be quite important, and from what I recall on skimming there isn't really an alternative to it, so you can sell it. Indispensable for people with mental disadvantages which would cripple them in this situation like for instance Solomon Lancaster specifically, but that's not really my wheelhouse as I am not Solomon Lancaster specifically.
-[ ] Speed Reader. ...Eh. I can see it has utility, but not enough of one to justify a Study on it, so only if the first 3 are being picked using a Major instead of 3 Minors.

[ ] Arcane Font: Hearts. Trust and duty. A meh font for Major. Could fit a lesser or minor.
-[ ] Tarnished Beauty. Eh. 'hmmm, incredible magical powers, or not needing to take a bath before I make a speech?'.
-[ ] Politician. Superior to the above; not something I'd actually put in a build.
-[ ] Silk Hiding Steel. Taken strictly, this means you can wear an arbitrary amount of suits of armor. A pretty good defence for just one Study, I think. Also gives unlimited carrying capacity as long as it counts as 'clothes'.
-[ ] Leadership. A good, versatile ability for anyone with friends; or if you can follow your own instructions, anyone, full stop. You don't actually need a leadership position for this; just instruct your friends to 'make sure to occasionally breath while you're working!'.

[ ] Arcane Font: Spades. Laughter. Fits a Minor. could maybe fit a Lesser. Not good enough for a Major.
-[ ] Karmic Trickster. ...Usually not all that useful. I guess for combat trickery? Only if your opponent is a very bad person.
-[ ] Butterfly Wings. Probability manipulation is always solid. It's not arbitrary divination, since it's active and says 'to aid you' rather than being a general +luck, but it's still good. It's like Luck Stockpile.
-[ ] Fragile Speed. Has potential utility; doesn't have obviously great utility, without a +durability ability of some kind. synergy with Last Breath, I suppose.
-[ ] Thieving Rogue. Too vague to judge, probably not great for someone who does not want to be thief.

[ ] Arcane Font: Swords. Representative of love. Mostly seem decent, but hard to judge for sure. On the high end fits a Major, on the low end just a Lesser or Minor.
-[ ] Pyromancy. An okay general ability if you don't have anything else for combat or obvious/active magic.
-[ ] Power of Love. I have no idea what this means.
-[ ] Sword. It's not clear what the metamagic effects of Sword are, but if you can do things like combine it with leadership or other high-versatility options to focus them, it's a solid pick.
-[ ] I Am Light. Does it shut down your own other supernatural powers? If so, it's a lifesaving super-form but otherwise questionable. Otherwise, it's a general combat-buff. An okay pick.

[ ] Arcane Font: Tears. Representative of depression and resolve. Half good, half not; could fit Lesser, but not Major.
-[ ] Command. Ew, not that good, and anyway, no.
-[ ] Power Leech. Solid general pick for combat and okay utility.
-[ ] Bad Luck. Equally or even more solid pick for combat, or for intrigue if it's not noticeable, or for general self-improvement if you get a sworn enemy.
-[ ] Necromancy. Not clear what it does, but probably is purely for the divination aspect? Has utility but not great utility.

[ ] Arcane Font: Storms. Rage and hatred. Depending on interpretations, somewhere between Lesser and Minor, doesn't deserve a Major.
-[ ] Payback. Okay but not great. Very zero-sum, which isn't all that great for CYOA-takers who tend to aim for dominance.
-[ ] No Hostages. I Guess you can make it into a general harming ability depending on how it scales? morally dubious and hard to judge.
-[ ] The Madder I Get. Synergy with Last Breath. Assuming it's not just physical strength it's a solid metamagic, otherwise it's ehhhhhhh.
-[ ] Corrosive Attacks. Since it's 'far more powerful', solid combat ability. Requires a healing ability like Water or maybe Power Leach.

[ ] Arcane Font: Mirrors. Selfishness and solipsism. 3/4, Lesser or Minors but not Major.
-[ ] Daily Comforts. good utility by definition, worth taking if not pressed for slots.
-[ ] I'm Just Better. Very solid unless you're already an instant hegemon, in which case merely pretty solid.
-[ ] Cast From Sanity. no. maybe viable with water healing, but even then.... no.
-[ ] Photokinesis. Solid general ability if you don't have a better active magic. Magnitude is unclear, might only be for illusions, might include lasers.

[ ] Arcane Font: Cups. Representative of self-discovery and enlightenment. Every option here is good; Probably one of the best options for Major.
-[ ] A Chance. Good for subordinates, general uplifts. Arguably requires a deal-enforcer, which I think there was further-in.
-[ ] Electrokinesis. Solid general ability without a better active magic, plus, like, Technology.
-[ ] Metamagic. I don't think I need to explain why this option is good.
-[ ] Multiple Builds. I don't think I need to explain why this option is good, either. I'm pretty sure there are abilities in here which don't need to always be actively possessed to be helpful, and it doesn't cost more than anything else.

[ ] Arcane Font: Wands. Representative of humility and determination. Okay, not great; Lesser/minor.
-[ ] Hard Work Works. It's a general buff, but what counts as a 'Task'? what's the magnitude? hard to judge.
-[ ] A Living Toolbox. Presumably, these tools don't persist. It's about being a toolbox, not an arms factory. Not terrible, but not great.
-[ ] Go Through Me. Only viable with a substantial durability-up. So far nothing fits the bill, unless diverted damage hits armor first and you pick unlimited armor works.
-[ ] Fit As A Fiddle. an okay generic pick. Probably better than Hard Work Works.

[ ] Arcane Font: Pentacles. Contemplation and judgement. A good general Font. I can see why Rihaku picked it for Major, though I don't think Flux is worth its slot. Definitely worth a lesser.
-[ ] Destiny. A good general buff for anything you want to do. Doesn't sound like a sustained ability, so synergy with Multiple Builds.
-[ ] Foresaw That. Good general effect, hard to judge magnitude.
-[ ] Temporal Flux. An okay metamagic and divination, but not great. On the one hand, Eye Of Time is a great tool against intrigue if you know to use it, but on the other, time-limited and you need to know to look.
-[ ] Try Again. Great boost to anything. Like having an extra body and mind, or supply of rerolls.

[ ] Arcane Font: Poppies. Ecstasy and nihilism. An... okay? general font. Not great. Can fit a lesser, absolutely not a Major.
-[ ] Addictive Magic. Ew. Maybe with Water if that works on it.
-[ ] Beneath Notice. A decent general option if you're not hegemon.
-[ ] Poisonous. I guess it's useful since it's Any spell? 'Destiny! You are going to die of poison for no reason!'... Allows for surprising and unconventional attack vectors, and the poison immunity is solid.
-[ ] Information Broker. Too vague to analyse.

[ ] Arcane Font: Mists. The font of vigilance and paranoia. an... okay... font. Not particularly Good. can fit lesser, not major.
-[ ] Dead All Along. ...Planning for defeat! I guess it could go in a multiple builds side-build if you can't find enough options for that.
-[ ] Shared Senses. Meh.
-[ ] Paranoiac. Not all that combat-useful, seems more for tormenting than utility.
-[ ] Censor. Decent general utility if not hegemon, a la beneath notice.

[ ] Arcane Font: Petals. The font of obligation and self-sacrifice. A decent Font, but not worth a major; few things are, it only takes one bad thing.
-[ ] Warrant Officers. A great option in conjunction with Shikigami. It doesn't say only non-mystical beings! and arguably makes the target mystical anyway. Less good if they need to pick the same Studies as you, but still quite powerful with the right build. Definitely goes in a multiple-builds side-build.
-[ ] Rot Away. If it's conceptual it's amazing but it's probably physical and thus meh.
-[ ] Martyr. Solid option for your Warrant Officers if they're for some reason willing, otherwise eh. I assume you can't cheese it with Try Again, etc.
-[ ] Shikigami. Good utility and synergy with people-empowering abilities. Doesn't sound Sustained, works in a side-build.


[ ] Arcane Font: Chords. Representative of comfort and smothering. Probably not even worth a Lesser. Maaaaybe a minor.
-[ ] Ties That Bind. Eh.
-[ ] Telepathy. ...Why would you need Ties, then? if not wardable, very powerful socially. Ethically questionable. More side-build than main-build potential, I think.
-[ ] Living Emotional Crutch. ...not clear what this means.
-[ ] Social Expert. ...hard to judge.

[ ] Arcane Font: Stars. Representative of desire and fear. Has the best option on the list, but not enough good other options for a Major; probably gets Lesser or Minor.
-[ ] Obsession. RAW this grants you omnipotence. One free wish! Just pick the right wordings, and then you're omnipotent for the purpose of that wish! great on the sidebuild and only slightly less great on the main build. Makes it impossible for you to have to worry about danger; just pick an obsession involving solving and surviving the danger. You may now shoot gun in sky at random and hit every danger, and then everything you hit is die of heart attack, and also you avoid any gun from other people.
-[ ] No Sympathy. bleh.
-[ ] Dream Lord. A nice comfy power but not particularly a priority.
-[ ] Star Power. an okay sidebuild ability but not worth a mainbuild.

[ ] Arcane Font: Scythes. Resentment and vindictiveness. Has 1-2 okay options, so it can get a lesser but not a Major.
-[ ] Emotion Eating. It's decent I guess. A general metamagic.
-[ ] Karma. Potentially substantially potent depending on scaling and what support spells can do; a mostly-general metamagic.
-[ ] You Get What You Deserve. Adds a forced mental effect. Unwanted.
-[ ] Debt To Society. ...very limited utility.

[ ] Arcane Font: Melodies. Friendship and teamwork. Not major, maybe lesser or minor.
-[ ] Go Team. potentially useful but probably not that much.
-[ ] Duplicate Weapons. Can be really good. Can also be just okay or meh. Presumably a sustained ability.
-[ ] It Was A Gift. an okay general boosting ability. It's not clear if it's sustained; might preclude buildswapping.
-[ ] Fusion Dance. Probably a decent combat ability, but I don't really like it that much. As described, doesn't help with ie clones.

[ ] Arcane Font: Brass. The font of self-expression and honesty. A middling Font; it can fit a Minor, or a Lesser with difficulty, but by no means a Major.
-[ ] Emotionally Unassailable. It's... okay, but then why not pick Water Healing? unless Water Healing doesn't work on those.
-[ ] Transparently Solid. Kinda like Unlimited Armor Layers Technique! Might be quite good depending on the magic system and its tradeoffs.
-[ ] Defeat By Modesty. Eh on the first effect, the Equipment Indestructability part actually Matters and is plausibly pretty solid.
-[ ] I Am Me. Solid for a non-hegemon, though not That great (presumably, a Metamagic-boost to wards is roughly equivalent, and this is specialised.).

[ ] Arcane Font: Humanity. The font of dynamism and advancement. An acceptable Font, it has one particularly good option and a few acceptable but not exceptional ones. Most likely befits a Minor.
-[ ] Mass Production. Decent, mostly for find scenarios where you might otherwise be unable. If you made it, you can probably make it again.
-[ ] Mundane. Hard to say how often this applies, so it's mostly a matter of synergy. or universe-travel, I guess.
-[ ] Untainted. Unlike I Am Me, which at least has a full-step effect sometimes, this is just a worse version of 'have Metamagic on your defence spells'.
-[ ] Earned Rewards. High-potential and not higher-cost, basically any build is going to pick this up.

[ ] Arcane Font: Crosses. Representative of faith and empathy. Two okay abilities, one that can't be judged, and one that's pointless; it Can fit a lesser but is probably more for Minor.
-[ ] Virtuous Loop. Not judgeable! What kind of reward? Is this just 'Earned Reward' again, some other form of empowerment, or is the 'reward' that you feel happy about doing good? This could be good like Earned, good but less than Earned, or actively bad.
-[ ] Faithful Article. A general buff to weaponry, I suppose (just stick your representative object inside your sword), though getting something that represents an appropriate abstract concept can be harder for some people than others... I guess if Ash Ketchum can use his gym badges, I can use a coin to represent luck or something?
-[ ] Healing Hands. Ah, the second healing ability. Stronger than water but more limited, it sounds like. Depending on how easily easily is, Last Breath may have synergy.
-[ ] False Weakness. this is just a worse version of Faithful article because you need your target to have a preexisting weakness.

[ ] Arcane Font: Constellations. Representative of courage and patience. More of a side-build Font than a main-build font, though Portals are solid.
-[ ] Not Evil, Just Misunderstood. The sort of thing that goes on a side-build, otherwise unhelpful.
-[ ] Astral Chart. Also more of a side-build thing, and even less useful.
-[ ] Thinking Up Portals. Highly versatile and powerful. Why is this an at-will ability? Why is this an Ability? Is it assumed everyone in this setting is immune to kinetic impacts at arbitrary speeds?
-[ ] Star's Pull. ...As written this ought to be ridiculously powerful, because Stars Are Very Big. The main reason this presumably sucks is I infer it's not meant to be 'your target experiences the full gravity they would on the surface of the star' (otherwise, this would not be crude flight, it would be... crude ballistic launching.), instead feeling some totally arbitrary and unpredictable amount of gravity, only vaguely related to the stars.

[ ] Arcane Font: Dice. Flexibility and audacity. A fairly general and versatile font with room for synergies, not befitting a Major but easily good enough for a Lesser.
-[ ] Double Down. Solid option. With other Luck-manipulation abilities, this becomes an additional general buff to everything important.
-[ ] Speed Chess. Potentially solid- it depends on how close to hegemon you are and how good you are at surviving vs winning.
-[ ] Risk. Good synergy with double down and luck-manipulation. like choosing to run on Class Of Concepts roll tables instead of physics
-[ ] Opportunity Knocks. ...Tough to judge. Potentially useful, but not obviously so.

[ ] Arcane Font: Laurels. Ambition and inspiration.
-[ ] No Cheating. Good, as long as you're not expecting to already be hegemon. As Rihaku observed, you'll want the mundanity option to make this one-sided.
-[ ] Exemplars. Good choice for the contract-bound warrant officers side-build, presuming 'heroes' is a matter of power as well as morality.
-[ ] Inevitable Victory. A good general option, has synergy with Speed Chess.
-[ ] Contender. Particular synergy with luck-manipulation and try again, but mostly good for those who are weak and not hegemon.

[ ] Drawbacks:
-[ ] The Reverse Casino. ...Easy to fit in a build if you've already constructed it, since you natively can't go for everything (only 9 Studies to spread around, and what, 24 fonts? yeah.). So, it's barely a drawback... unless you're taking Earned Rewards, that is. The 'only from those fonts' path is strictly worse than the 'not from those', since even if you roll a 6 twice, you can only cut off half the fonts with 'not from those', and at any non-double-sixes outcome you get to pick from more fonts via 'not from those' than with 'only from those'.
-[ ] Pizzazz. Not really a drawback, just an extra requirement. Taking the scenario seriously, everyone would pick it.
-[ ] Jealous Fonts. This is like Reverse Casino- it's really easy to fit into a build, only a problem if you want 3+ options from more than 2 Fonts(which isn't possible without reverse Casino anyway)- and higher yield in total. It has the same problem with Earned Rewards, potentially less or more so depending on how you structure it. probably can't combine with Reverse Casino, you'd run out of Fonts.
-[ ] Doom of Tyrrany. Not plausibly necessary and generally undesirable. This is also, I think, worse than the actual Doom of Tyranny? You're not allowed to buy things from shops unless you take over the shop first. If the shopkeeper isn't your subordinate, he's your enemy! the actual Doom is about not accepting authority, not about refusing people who don't follow your orders. If this Doom met a sentient rock without the ability to talk or communicate, since it would not be capable of becoming your subordinate, it would become their enemy.
build (unnamed)
[ɪ/ɪɪ] Drawbacks:
-[ɪ/ɪɪ] Jealous Fonts
[ɪ/ɪɪ] Major Arcane Font: Cups

[ɪ] Major Arcane Font: Pentacles.
[ɪɪ] Major Arcane Font: Dice.
[ɪ] Lesser Arcane Font: Diamonds. Crazy Prepared, Divided Mind.
[ɪ] Lesser Arcane Font: Spades. Butterfly Wings, Fragile Speed.
[ɪ] Lesser Arcane Font: Swords. Pyromancy, I Am Light.
[ɪ] Lesser Arcane Font: Dice. Double Down. Risk.
[ɪ] Lesser Arcane Font: Mirrors. Daily Comforts. I'm Just Better.
[ɪ] Lesser Arcane Font: Humanity. Mundane. Earned Rewards.

[ɪɪ] Lesser Arcane Font: Petals. Warrant Officers, Shikigami.
[ɪɪ] Lesser Arcane Font: Wands. Hard Work Works, Fit as a Fiddle.
[ɪɪ] Lesser Arcane Font: Stars. Obsession, Star Power.
[ɪɪ] Lesser Arcane Font: Diamonds. Healing Water, Speed Reader.
[ɪɪ] Lesser Arcane Font: Humanity. Mass Production, Earned Rewards.
[ɪɪ]
Lesser Arcane Font: Scythes. Emotion Eating, Karma.

[ɪ] Minor Arcane Font: Storms. Corrosive Attacks.
[ɪ] Minor Arcane Font: Wands. Fit as a Fiddle.
[ɪ] Minor Arcane Font: Poppies. Beneath Notice.
[ɪ] Minor Arcane Font: Chords. Telepathy.
[ɪ] Minor Arcane Font: Stars. Obsession.
[ɪ] Minor Arcane Font: Scythes. Emotion Eating.

[ɪ/ɪɪ] Minor Arcane Font: Melodies. It was a Gift.
[ɪ/ɪɪ] Minor Arcane Font: Brass. Defeat By Modesty.

[ɪ] Minor Arcane Font: Laurels. No Cheating.
[ɪ] Minor Arcane Font: Crosses. Healing Hands.

[ɪɪ] Minor Arcane Font: Clubs. Healing Water
[ɪɪ] Minor Arcane Font: Hearts. Leadership.
[ɪɪ] Minor Arcane Font: Swords. Sword.
[ɪɪ] Minor Arcane Font: Constellations. Thinking Up Portals.
[ɪɪ] Minor Arcane Font: Poppies. Addictive Magic.
[ɪɪ] Minor Arcane Font: Mirrors. I'm Just Better.

[ɪɪ] Minor Arcane Font: Crosses. False Weakness.

Build one is mostly for Combat and the like. It was a Gift is in both builds because it might be Sustained, and Defeat By Modesty is in both to keep equipment indestructible. Besides that, Build Two splits its aim between three things: One, an army of trustworthy Warrant Officers per Shikigami, two, utility things that can't go on main, and three, getting as many magical modifiers to stick on crafting as possible (Star Power, Emotion Eating, Karma, Leadership, I'm Just Better, False Weakness,Hard Work Works, possibly Sword, and if needed Addictive Magic. Also, Destiny, Try Again, Metamagic, and to get targets to use Karma to buff to make things with, A Chance.). The utility of Multiple Builds: You can be the best monofocused Crafter Build available, and also be the best not-that build, at the same time.
 
On the CYOA itself, it seems really bulky. And messy. It could really use a lot of trimming down.

Now, as for what I would pick.. well, having to sift through the power lists isn't very fun.. Though I immediately have to ask, does Martyr work with Last Breath? I'll assume we can't avoid Martyr's Drawback in any case. Do different abilities that do the same thing synergize or overlap?

Drawback: Jealous Font (2 Major Arcane Study, 6 Lesser Arcane Studies, and 10 Minor Arcane Studies)

[Minor] Arcane Font: Clubs. Representative of harmony and tranquility.
-[Minor] Last Breath. If you would otherwise die, you survive the attack, though on the verge of death. This only functions if you are not already on the verge of death.

[Lesser] Arcane Font: Diamonds. Representative of curiosity and wonder.
-[Lesser] Crazy Prepared. If you spend an extended time planning(usually an hour), you can simply declare that you've prepared for a tactic or trump card, countering it. You may also do this once per battle for 'free'.
-[Lesser] Healing Water. Water may be used to heal. Physical afflictions are easiest, but mental and even spiritual ones may be lifted with effort.

[Minor] Arcane Font: Spades. Laughter.
-[Minor] Butterfly Wings. You may alter probability to allow your actions up to this point to modestly aid you, even if they were seemingly unrelated. Many smaller actions tend to have more effect than a singular larger one.

[Minor] Arcane Font: Swords. Representative of love.
-[Minor] Pyromancy. Behold the flames of passion! Gain control of flames, up to and including IFF.

[Lesser] Arcane Font: Tears. Representative of depression and resolve.
-[Lesser] Power Leech. May drain energy from your surroundings, be it in general or a specific source like a mystical artifact. Enemy mages count.
-[Lesser] Bad Luck. You may curse others with misfortune. Even extremely unlikely things may occur to stymie the target.

[Lesser] Arcane Font: Storms. Rage and hatred.
-[Lesser] Payback. Any harm you receive in battle is also dealt to your opponent. Social attacks are responded to similarly.
-[Lesser] The Madder I Get. Damage, physical, mental, or spiritual, increases your strength, so long as it lingers. Meaning, you're at your strongest at the brink of defeat.

[Minor] Arcane Font: Mirrors. Selfishness and solipsism.
-[Minor] Photokinesis. You control light, and may generate it at will.

[Minor] Arcane Font: Cups. Representative of self-discovery and enlightenment.
-[Minor] Metamagic. Manipulation of the bounds of your and other's magic, improving it by half a step if your are involved.

Honestly speaking as powerful as Multiple Builds is, I'm just not going to make an entire second build, this CYOA is bulky enough as it is. I already took the 'double fonts' option, after all.

[Lesser] Arcane Font: Wands. Representative of humility and determination.
-[Lesser] Hard Work Works. Tasks are made generally easier.
-[Lesser] Fit As A Fiddle. Your physical attributes are improved one conceptual step.

[Major] Arcane Font: Pentacles. Contemplation and judgement.
-[ ] Destiny. You may designate that something will happen, and how it will happen, granting bonuses to efforts to fulfill this prophecy, and penalties to attempting to prevent it.
-[ ] Foresaw That. Poor outcomes in general are partially safeguarded against.
-[ ] Temporal Flux. You may extend the duration of a spell, or see into the past or future, though the greater the 'distance' the more difficult this becomes.
-[ ] Try Again. You may retry a given event you are participating in, or go back to meddle in a past event. You may only do this once per event(a conversation and a battle that conversation is happening during are considered separate events for this purpose), in order to avoid too many versions of yourself, though different events happening simultaneously are fair game.

Chronomancy/Fate? Need that.

[Minor] Arcane Font: Poppies. Ecstasy and nihilism.
-[Minor] Beneath Notice. Entities which would normally be hostile to you will find themselves forgetting about you for more pressing matters, if they notice you at all.

[Minor] Arcane Font: Stars. Representative of desire and fear.
-[Minor] Star Power. You can draw power from starlight. This works better with the night sky than the Sun's singular light.

[Minor] Arcane Font: Brass. The font of self-expression and honesty.
-[Minor] I Am Me. Everyone else is taken. Attacks on your being are weakened one half-step. Attempts to possess you or overwrite your existence in some fashion are weakened a full step.

[Lesser] Arcane Font: Humanity. The font of dynamism and advancement.
-[Lesser] Mundane. If it is better, you are considered non-magical. This allows you to ignore magic nullifiers.
-[Lesser] Untainted. Corrupting influences, be they mundane or mystical, are degraded one half-step when attempting to find purchase on you.

[Minor] Arcane Font: Crosses. Representative of faith and empathy.
-[Minor] Healing Hands. You can easily bring people from the brink of death to full health. This can also revert superpowered evil sides and the like.

[Lesser] Arcane Font: Constellations. Representative of courage and patience.
-[Lesser] Astral Chart. You always know where you are, the stars tell you, whether you can see them or not.
-[Lesser] Thinking Up Portals. You can make portals between locations at will.

[Minor] Arcane Font: Dice. Flexibility and audacity.
-[Minor] Opportunity Knocks. You have a strong intuition for when 'pulling on a string' will lead to something useful, or at least interesting.

[Major] Arcane Font: Laurels. Ambition and inspiration.
-[ ] No Cheating. You may prevent magic from being used in competitions. This applies to you as well, of course.
-[ ] Exemplars. Your example is supernaturally inspiring. You may not find yourself leading an army of soldiers, but rather an army of heroes.
-[ ] Inevitable Victory. Or at least, your victory in any given endeavor is more likely. This doesn't prevent pyrrhic victories, but it does hedge against outright losses.
-[ ] Contender. From the opposite end, this ensures that there's always a chance of victory, even if it ought to be hopeless.

This build is about as safe as I can reasonably get, I think. I doubt it's optimal, but Jealous Font just seems really convenient for this CYOA? I could basically just pick whatever powers I wanted. There's a whole lotta synergies available just from sheer picks.
 
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On the CYOA itself, it seems really bulky. And messy. It could really use a lot of trimming down.

Now, as for what I would pick.. well, having to sift through the power lists isn't very fun.. Though I immediately have to ask, does Martyr work with Last Breath? I'll assume we can't avoid Martyr's Drawback in any case. Do different abilities that do the same thing synergize or overlap?

Drawback: Jealous Font (2 Major Arcane Study, 6 Lesser Arcane Studies, and 10 Minor Arcane Studies)

[Minor] Arcane Font: Clubs. Representative of harmony and tranquility.
-[Minor] Last Breath. If you would otherwise die, you survive the attack, though on the verge of death. This only functions if you are not already on the verge of death.

[Lesser] Arcane Font: Diamonds. Representative of curiosity and wonder.
-[Lesser] Crazy Prepared. If you spend an extended time planning(usually an hour), you can simply declare that you've prepared for a tactic or trump card, countering it. You may also do this once per battle for 'free'.
-[Lesser] Healing Water. Water may be used to heal. Physical afflictions are easiest, but mental and even spiritual ones may be lifted with effort.

[Minor] Arcane Font: Spades. Laughter.
-[Minor] Butterfly Wings. You may alter probability to allow your actions up to this point to modestly aid you, even if they were seemingly unrelated. Many smaller actions tend to have more effect than a singular larger one.

[Minor] Arcane Font: Swords. Representative of love.
-[Minor] Pyromancy. Behold the flames of passion! Gain control of flames, up to and including IFF.

[Lesser] Arcane Font: Tears. Representative of depression and resolve.
-[Lesser] Power Leech. May drain energy from your surroundings, be it in general or a specific source like a mystical artifact. Enemy mages count.
-[Lesser] Bad Luck. You may curse others with misfortune. Even extremely unlikely things may occur to stymie the target.

[Lesser] Arcane Font: Storms. Rage and hatred.
-[Lesser] Payback. Any harm you receive in battle is also dealt to your opponent. Social attacks are responded to similarly.
-[Lesser] The Madder I Get. Damage, physical, mental, or spiritual, increases your strength, so long as it lingers. Meaning, you're at your strongest at the brink of defeat.

[Minor] Arcane Font: Mirrors. Selfishness and solipsism.
-[Minor] Photokinesis. You control light, and may generate it at will.

[Minor] Arcane Font: Cups. Representative of self-discovery and enlightenment.
-[Minor] Metamagic. Manipulation of the bounds of your and other's magic, improving it by half a step if your are involved.

Honestly speaking as powerful as Multiple Builds is, I'm just not going to make an entire second build, this CYOA is bulky enough as it is. I already took the 'double fonts' option, after all.

[Lesser] Arcane Font: Wands. Representative of humility and determination.
-[Lesser] Hard Work Works. Tasks are made generally easier.
-[Lesser] Fit As A Fiddle. Your physical attributes are improved one conceptual step.

[Major] Arcane Font: Pentacles. Contemplation and judgement.
-[ ] Destiny. You may designate that something will happen, and how it will happen, granting bonuses to efforts to fulfill this prophecy, and penalties to attempting to prevent it.
-[ ] Foresaw That. Poor outcomes in general are partially safeguarded against.
-[ ] Temporal Flux. You may extend the duration of a spell, or see into the past or future, though the greater the 'distance' the more difficult this becomes.
-[ ] Try Again. You may retry a given event you are participating in, or go back to meddle in a past event. You may only do this once per event(a conversation and a battle that conversation is happening during are considered separate events for this purpose), in order to avoid too many versions of yourself, though different events happening simultaneously are fair game.

Chronomancy/Fate? Need that.

[Minor] Arcane Font: Poppies. Ecstasy and nihilism.
-[Minor] Beneath Notice. Entities which would normally be hostile to you will find themselves forgetting about you for more pressing matters, if they notice you at all.

[Minor] Arcane Font: Stars. Representative of desire and fear.
-[Minor] Star Power. You can draw power from starlight. This works better with the night sky than the Sun's singular light.

[Minor] Arcane Font: Brass. The font of self-expression and honesty.
-[Minor] I Am Me. Everyone else is taken. Attacks on your being are weakened one half-step. Attempts to possess you or overwrite your existence in some fashion are weakened a full step.

[Lesser] Arcane Font: Humanity. The font of dynamism and advancement.
-[Lesser] Mundane. If it is better, you are considered non-magical. This allows you to ignore magic nullifiers.
-[Lesser] Untainted. Corrupting influences, be they mundane or mystical, are degraded one half-step when attempting to find purchase on you.

[Minor] Arcane Font: Crosses. Representative of faith and empathy.
-[Minor] Healing Hands. You can easily bring people from the brink of death to full health. This can also revert superpowered evil sides and the like.

[Lesser] Arcane Font: Constellations. Representative of courage and patience.
-[Lesser] Astral Chart. You always know where you are, the stars tell you, whether you can see them or not.
-[Lesser] Thinking Up Portals. You can make portals between locations at will.

[Minor] Arcane Font: Dice. Flexibility and audacity.
-[Minor] Opportunity Knocks. You have a strong intuition for when 'pulling on a string' will lead to something useful, or at least interesting.

[Major] Arcane Font: Laurels. Ambition and inspiration.
-[ ] No Cheating. You may prevent magic from being used in competitions. This applies to you as well, of course.
-[ ] Exemplars. Your example is supernaturally inspiring. You may not find yourself leading an army of soldiers, but rather an army of heroes.
-[ ] Inevitable Victory. Or at least, your victory in any given endeavor is more likely. This doesn't prevent pyrrhic victories, but it does hedge against outright losses.
-[ ] Contender. From the opposite end, this ensures that there's always a chance of victory, even if it ought to be hopeless.

This build is about as safe as I can reasonably get, I think. I doubt it's optimal, but Jealous Font just seems really convenient for this CYOA? I could basically just pick whatever powers I wanted. There's a whole lotta synergies available just from sheer picks.

Last Breath lets you suvrive Martyr on the brink of death, yes. Great for Alpha Strikes, though you'll definitely want healing if you take it.
 
So in the hopes of racking up conversation while I'm in class right now and really shouldn't be @Birdsie how much sc have we gathered and how short are we from the needed amount? I'm hoping to light a fire under some asses so please tell us birdsie please.
 
Well, the essayism is an in-character action. To Sol, we're just voices in the aether, throwing ideas to the wind in blind hope some of them stick.
Sure, but Birdsie did say he'd consider giving some levels of Essayism free if we wrote essays ourselves.
Of course, on the other hand he only said he'd consider it.
 
Darkness is at the heart of Gothic Horror. It is the ruined castles and abbeys, murky crypts and fungoid dungeons, clammy cellars, dank passages and stairwells echoing with howls, groans and tapping fingers, dripping charnel houses and ivy-clad monasteries. The fertile soil from which all mysteries sprout. In ancient walls where stone and ivy intertwine, the soaring towers crumble. The tearing down of the old, the unveiling by the rays of Truth from the Tower, the harbinger of darkness.

It is the secret cabinets, the raging storms. The bleak forests and treacherous marshes. Moonlit garden of apparitions stretches through the ruined halls, where spectral dancers glide in concert to the mistress Moon, queen of reflections and refractions. And deeper below, lie cells that ooze with long-suppressed humours, festering fungal fantasies conjured from piles of man's sublimated sins.

Here The Devil holds subterranean court for his bat-winged congregation, while supplicant souls wail blasphemous psalms. Through the lairs, whispered terrors that drip down stony walls and seep into one's very skull. Stairwells resound with an orchestra of shrieks that curdle the blood and reason in equal measure. Here hangs the Hanged Man amidst the charnel houses.


Only in the darkest shadows true enlightenment awaits, should one's taper of courage illuminate the darkness within. Where we may find our greatest truths. In the shadows the transitions between day and night blur. The Moon obscure the lines between reality from illusion, shrouding the world in its pale glow. The lonely winter nights entrenched with melancholy, a shadow cast over the soul.

Within these landscapes, the inner world harbors dread. Dark psyches mirror the outer gloom, paranoid and unhinged as those forewarned of the Tower's fall. Repressed emotions writhe and fester within, monstrous like Death's knell intimating life's end. As the Sun sinks below the horizon and the seasons change, external and internal forces coalesce into a tableau of horrors, where even illumination offers no solace.

The Night has drawn her darkness close, the mist her spreading shroud. No netherworldly or celestial ray can pierce this pall. It is the veil of the secrets of the High Priestess. A place where our deepest fears and desires manifest, and where the sacred and the profane intertwine.


Disruption, change and revelation of concealed truths.. Themes embodied by the Major Arcana of the Tarot as it guides one's journey through life's trials towards enlightenment. In Gothic tales as in the Tarot, darkness cradles mysteries that, once confronted, bring transformation. Darkness is also linked to the concept of the absurd, as the condition created by impotent minds seeking meaning in a meaningless universe.

Darkness and in its manifold are entrenched in the mystic arts. In Christianity it signifies the Devil's dominion defying the Logos embodied by our staid Hierophant - the forces of order and control, the world of reason, law, and tradition. The forces of chaos and disorder that threaten to overthrow the Logos, the raw, untamed power of nature and the human psyche.


The Kabbalah tells us in understanding darkness we come to comprehend the nature of divinity itself. The place where divinity itself first took shape, in the abyss anteceding all manifestation. And in the mirror of night reflected, we glimpse that which gestated before the first stirrings of creation.

In Hindu scriptures, darkness is aligned with Kal - Time, personified by the final arbiter, Death. Kaali, She who is Black. Persian doctrines liken it to Ahriman's deceits - the Lord of Lies, mirroring the murk of intent veiled by The Moon. In Islam, darkness is associated with both good and evil. It is a time for contemplation and prayer, but also a time when the Devil's temptation is strong. It is a time for rest and renewal, but it is also a time when secrets are revealed.


Darkness is the shadow realm of man, the receptacle of all things dreaded and disowned by consciousness. In Jungian psychoanalysis it is described as the repository of emotions that civilized and enlightened society shuns. The baser instincts, lack of clarity and order, the pervasive sense of fear and the fate of unrelieved sorrow. Surfacing in monstrous forms akin to those tempting from The Devil's hidden recesses. Fettered energies struggling for expression incubated, analogous to the chaotic forces drawn to light by the Tower's collapse.

The more hermetically such dark abysses are confined, the more potently their pressures proliferate - as if our encircling World resists. The darkness is a natural part of the order, and thus can never be completely suppressed. Try as we may, the pressure will build until it inevitably erupts. Like for Dr. Jekyll, Hyde was not denied. Though often dismissed as regressive, darkness cradles untapped potential, like the life-granting powers of the Empress when acknowledged on her terms.

Even where logic reigns and knowledge holds court, darker doctrines may dwell. It is illuminated ignorance. In the moonlit realm of the unconscious, phantasmagoric philosophies dance the primal passions - intuition and imagination, wisdom that is beyond the reach of the rigid mind. Away from rationality's pale reign and the frigid formulas of primer learning. Only for those souls who seek knowledge beneath Luna's mute tutelage.

The Tarot acts as a map for the soul's pilgrimage, teaching that both shadows and light are requisite for our evolution. In dusk's depths, we confront inner adversities and face phantoms of the psyche. Yet it is also amid murk that we uncover buried blessings and glean gnosis. Often maligned, even the Devil harbors occult omniscience for the initiate to decode.

It signifies our shadow's seething forces - those energies denied and disowned, yet key to wholeness should we embrace the shadow selves. The Magician wields potentials latent, yet to unleash arcane arts demands darkness's dominion be braved. Only after navigating night's realms does the Magician gain mastery, weaving incantations from lessons learned in the absence of light to envision his World.


The Sun is life's raptures in fullness of sparkling symphony of rays, but its radiance resonates more deeply for those who have known the pall of night. Solely through shadows traversed does one feel sunlight's true splendors. After peering into night's nadir is one duly appreciative of its donation to the gift of dawn. Thus the Kabbalist's Tarot cautions dual dependence - on gleam and gloom alike do we rely for fulfillment. Only by interfacing night and noon are we made perfect, having plundered boons in each realm along our journey for the truth.

Mystery and misstep alike draw us into darkness' depths. The Fool signifies our first footfalls into ignorance's abyss, launched by innocence and inquisitiveness into Life's unlit vale. Upright, this card depicts wonder's wide-eyed advent into realms unseen. But inversed, it bears foreboding - a prophet of perils when naivete runs naked, unshielded by sagacity. Reckless curiosity can lead the unwary overcliff to calamity. For folly and fanciful whimsy propel our initiations into obscurity, where formative trials temper spirit in night's forge.

There lies hubris in The Tower when pride bids its hero ignore the signs, too proud to heed their portents of limits nearing. Likewise does curious transgression tempt Faustian accords, motivating mortals to monger the Magician's occult arts whilst merrily mortgaging their mortal souls to damnation.

Of Bluebeard's bride who from innocent curiosity dared glimpse that is forbidden. Of Faust's hunger for knowledge. Mirroring humanity's willingness to brazen boundaries and learn life's dark lessons through disobedience. In defiance to the hidden truths we bind ourselves to the baleful arcane. Plunging into darkness, courting ruination by wayward rebellion. In the stygian realm might we attain fruit if our spirit proves stern enough to withstand night's scouring.

Our descent into darkness mirrors innately our psyche's desire to transcend the mundane. As Poe wrote, there is an abnormal allure to death and the forbidden. Through our spirit of contumacy we linger at Death's edge on the threshold of Libra's scales lured as moths to flames.

Delving into the deep, we behold the Abyss occluded from Judgement's eyes, our vision blurring yet remaining rapt as those who don Death's cloak to the liminal realms. We are, drawn to the chasms that lie beyond the boundaries of our understanding despite the danger that lurks there. There the psyche shreds the last vestments of orthodoxy to wander like a wraith upon dusk's dreamscape.


The Tarot chronicles humanity's pilgrimage into the shadows, understanding of the meaning of life. The Moon reveals the fantasies, illusion's root in untamed passions, while The Star sustains hope amidst harrowing horrors. Though terror lurks where Devil holds dominion, with The Hermit's lantern one may traverse the night, whole. Cultivating gnosis by grappling with the ghouls that inhabit this inner abyss.

While curiosity and folly may prompt our descent, darkness holds promise of rebirth for those with eyes to see. Within ruin's ashes lies the seed of transformation, should we cultivate receptive hearts to receive life's mysteries quietly unveiled in shadow's shroud. For where there is destruction, a dawn may also rise - if we lend ears to night's whispers and glean the gleams of intuition from the depths.

Veils lift to reveal truths hidden from the vulgar. Under the light of the Moon pride is cast aside, and wisdom wells up in watchfulness over worldly ways. Seeing clearly that which glances askance under the ken of common. Her brilliance burns within black bough and barren battlement, for those cultivating clairvoyant hearts to hold heaven's light against enveloping dark. Hers is the hand that guides our faltering steps, kindling our consciousness to commune with the dark.
 
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Hmm in the interest of getting more sc I doubt this will do anything. But I'll give a free vote marker for anything to anyone who makes an essay from this point forward. Cause we aren't even close I don't think to the needed sc for the cool adventure.
 
R' — The mage occupies the liminal role between the mundane and the horrors without. Some would say he is... the gate and the key. That said, I don't think we should aim for an aspect that is extremely impractical to use or limited in domain, like blood or necromancy.
Pyrurge — Generally when I think of such a relationship, it's defined by hubris. People making pacts with something they really shouldn't, transgressing inviolable rules, etc.
SMBlade — Turning over stones that should remain unturned.
R' — Ideally, it should synergize with the existing King of Magi concept and not be a bolt-on like eldritch horror.
SMBlade — I mean, I really, really, really like what you said, R', about being the gate and the key. Something about that? Liminal spaces, as above so below - the link between the ephemeral and the real. The Hegelian synthesis.
R' — The Magus himself as master of the unknown, who by the power of his reason and will subordinates the horrors and thence, in a sense, becomes the greatest horror of all - neither parasitism (vampire) nor ravening predator (werewolf) but intentional tyrant. Basically, the ideal situation would be to steal the Gothic Horror's version of the Mage for ourselves and absorb that role into us, getting a near-fully general Aspect that stacks with Arcanum in everything. If we can secure that, then the trip will have been well worth it.

I'd like to visit this line of the discussion again.. What are the characters from Gothic Horror and its extended-verse do you guys think falls under Magician? I was fixating on the Three Witches but they felt more and more like they'd fall under the High Priestess's domain.
 
I'd like to visit this line of the discussion again.. What are the characters from Gothic Horror and its extended-verse do you guys think falls under Magician? I was fixating on the Three Witches but they felt more and more like they'd fall under the High Priestess's domain.
Well, I gave my opinion about how Gypsy and Magician are closely related. Thinking on more, Van Helsing could also have some similarities, mentor character possessing exotic knowledge and utilizing wide range of semi-mystical tools.
 
I'd like to visit this line of the discussion again.. What are the characters from Gothic Horror and its extended-verse do you guys think falls under Magician? I was fixating on the Three Witches but they felt more and more like they'd fall under the High Priestess's domain.
I feel like a Medium (is that the name?) or something similar purely because they connect the spiritual with the material by speaking to ghosts
 
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