[X] Plan Ishtari

Before our educations finished I want to undo all the world ending the horseman did with some ritual by the way. Cause like that should provide us absurd soteriomancy progress as we'd be the salvation of countless worlds. Also maybe subsume the theme world into the world we are making. As otherwise it's just gonna end but that's a future problem.
 
If it wasn't made clear, Mantle is still following along tactics for King part of Ishtari but with the added addition of a few important conversations and the Academy. The Magician is not the Hermit. He was always meant to reach out to the world.

We're towards the last stretch of this quest. We should try to engage with the setting of God Diversion as much as we can. Instead of leaving behind the wonderful extended cast like we did in the last one. Positioning Sol as multiverse traveler or solely as a sorcerer king is all well and good. But we could be so much more than just that. Play into Sol's thematics.
 
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What's up fellow gamers, it's me the guy who studies stories here to analyze what the heck Mantle really means for Solomon Lancaster, the Magician and Guy Who Fooled the Horsemen Good.

Allow us to look back at the beginning of this Quest. Solomon's primary identity was as the Slacking Loafer, someone who was incapable of making a meaningful mark on the world around him due to circumstances beyond both his control and his understanding. So what happens? Solomon Lancaster, for whom life was empty of meaning, gets his (cl)ass Enrolled by the Big Eduman. Initially, this seems to be the dream: who wouldn't want incredible power? More importantly, who wouldn't want to study the Kabbalah in high school? Everyone loves the Kabbalah!

However, Solomon is still listless and practically incapable of making a significant amount of change UNTIL he nat 100'd his way into seeing the Main Plot several months ahead of schedule. His eye partly opened, he began Remedial Lessons which mixed with his Education to at last give him True Agency over the world around him.

Then, using nothing but his wits and a dagger that sets whatever is pierced aflame with agonizing fire (alongside 1 angel), he prevented an apocalyptic end for Fortuna at the hands of an Ox and a Man who accepts only a Life of Battle (also Freedom from Rest and Solace in Habit but shush). Slowly, he can finally prevent the tragedies around him. He has friends his own age, perhaps for the first time in his life, and they trust his word (often at face value). One friend even shattered the Architecture's grip on her just so he wouldn't have to suffer alone.

Christmas comes, and with it the New Year: a time of renewal, a time of learning. A time of death, as well, for Death (played by Sandra) predicts that the End is Nigh, and shalt begin in Columbus, Ohio. Solomon throws himself fully into preparing for the prevention of the Apocalypse, however it might appear, but using the power of friendship to create many rituals (including getting married, can't wait to drop that news on the parents) until eventually he pierces the veil and talks shop with one David, another of the Educator's Greatest, and prepares everything.

He throws a croissant at the Antichrist also. Something from nothing, indeed! For Solomon, the boy who could see everything and do nothing, saw the End and stared it down. And the End blinked first when its head was struck down by a croissant. Thought I should mention.

That was the crux of Sol's growth. He went from humble Sol Lancaster, the Slacking Loafer, to Solomon Lancaster, the King of Magi. A boy with no influence has grown up, into a man who can change the world (as recognized by one of only two adults he has ever really liked).

But the catalyst of all this was Enrollment. Solomon, fated to be nothing, was given an opportunity to grow and he took it and achieved Freedom from Fate. I recall, months ago, I mentioned that a major part of the God Diversion was that true education needs to take practical interest in the educated: Solomon was left behind by his school, teachers and peers chief of all, and it was only the Educator who could truly free him of this. Taking up the Mantle would en d Solomon's arc by letting him change the lives of others just as the Educator changed his: he already possesses Hermetic Concord, which allows him to empower others with Learning, and Concord through Pedagogy which makes him really good at Pedagoging (what? it's a better name than Concord through Teaching People Stuff).

In brief: without Education, Solomon would be nothing save a loser who can't do anything. With Education, with a Teacher who Cared, he became a True Architect and a King of Magi (complete with the Magician Drip and a Bitchin' Chair). Just as Solomon gave salvation to even the Heralds of the Apocalypse, perhaps Solomon can bring hope and peace to children of all stripes who just need someone in their corner (who can, incidentally, make them a gigachad wizard).

[X] Taking the Mantle
 
The Wandering King, Vol. I
The Wandering King, Vol. I

In dusk's embrace, a king does roam,
His crown adorned with starlit chrome.
With power vast, yet heart so free,
The lord of twilight, in reverie.


---

Each afternoon like well-tuned starlit clockwork, Solomon hurriedly walked down the halls of the Magician's Tower, deep into the sidereal atelier, and settled down into a comfortable chair. Then, not unlike a master painter deadset on crafting a magnum opus, he tirelessly labored on the creation of a new world.

The Genesis device's operation was exactly as the Educator delineated: astonishingly simple on the outside, but with countless vectors of intricacy for the wise.

Even a child or a trained monkey might've made a basic world if given sufficient time to randomly trigger the sigils and experiment with combinations. In any such scenario, it'd be a horrendous waste of potential; a device capable of making entire universes worth of matter, full of nebulae and teeming with life-sustaining stars, instead expended wholly on making an airless cloister incapable of sustaining electromagnetic emissions, let alone sapient life. It'd nonetheless be a distinct ontological space: a world.

A moderately educated and intelligent man with a book of sigil correspondences to call upon would've stood amazingly high odds of creating a world that resembled Earth in most regards; an identical flora and fauna profile, cognate arrangement of landmasses, and even a history reflecting Earth's own.

Almost half the daily allotment of the Tower's rite bandwidth and the Magocracy's energy tax were devoted to sustaining clusters of divinatory arrays, and Solomon utilized the Architecture itself as a correspondence book; finding out how individual sigils corresponded to structural elements of reality. This research yielded insane discoveries within weeks. Each deep-dive into the ocean of Architectural truth saw them emerging with sunken treasure chests of data. Unverified hypotheses and theories spawned faster than any team of scholars could look into them.

On the surface, they made several key discoveries:

First, the Architecture was oddly hardcoded to make Earths: it was almost as if an Earth was the default software of a world, the infinitely modifiable basis from which every other Theme sprung. If no additional parameters were specified, the Genesis Cube made an Earth within several degrees of deviation of their own. There were often differences, on a major scale; sometimes the United States and Canada were one nation, sometimes Marxism-Leninism was the prevalent ideology, and sometimes the cultures melted into each other or subdivided into fractions. There was no rhyme nor reason, although if one read the history books, it all had a cause to its effect.

Second, if not coded otherwise, most worlds started 'in medias res.' If one were to create a world and step inside immediately after, they would not emerge during the creation event, but during a mundane but crucial and symbolically demonstrative event of their timeline: as if the entire world simulated billions of years of history in an eyeblink, and then suddenly snapped to a standard objective flow of time during the correct moment. For most Earths, this was around 2000 AD, although sometimes much earlier. Solomon was boggled to learn all of this, since it barely made any sense, even if the Architecture insisted it was self-consistent.

It was almost as if early human history was only a simple backdrop, a flavoring to reality's events.

During Genesis, the activation of each sigil in complex sequences created an emphasis, or 'resonance' upon the world's timeline, congruent with the sigils' meaning. The frequency and number of activations mattered, affecting the intensity of the emphases.

The first sigil had a strong tendency to iterate on worlds in which a variety of Thematics were common, often accompanied by some degree of Architectural enlightenment among the people. However, this only occurred in a complete void. If any other sigils were active within the sequence, it'd default to stabilization and integrating the influence of each sigil into a cohesive whole. The second sigil introduced factionalism and strife, opposing the unification of the world, and creating material conditions that necessitated conflict as a part of the human condition. The third sigil did almost the opposite, spawning abundance and encouraging cooperation.

Then came the discovery of combinations.

For instance, if both the second and third were actuated in the same sequence, it'd create several whole new species, often humanoid - seemingly corresponding to the number of even-numbered activations - other than mankind, and instead create the underlying material, social, and cultural conditions for a sort of meta-conflict. After that, one could add in a secondary sequence, and harness the discord, creating new forms of energy that were generated through emotions such as hate. A correct combination could even make conflict a positive-sum game as a basic truth of reality, rendering the constant infighting a simple step towards the transcendence of the world's denizens.

Or you could fly in the exact opposite direction: a world in which mankind was a diplomatic hivemind, a world in which everyone was computerized in an endeavor to escape entropy, a world in which cooking was so pivotal the best chef of each nation was made its leader. A skilled engineer could easily make worlds that defied common sense, and program in a reasoning as to why their operation was perfectly sensible on an internal level. All levels of the structure bent to the Architecture, and the sigils determined the Architecture's shape within a particular reality. It was somewhat insane.

No, scratch that, it was completely insane.

However, not for all of Fortuna's winter did Solomon sit indoors.

Time and time again, Solomon invited each of his closest and most trusted friends - Penny, Harrison, and Damien - for casual outings and hangouts.

Sometimes, they'd eat at restaurants and animatedly discuss recent events, either within their government or from Earth. The Ebon Warlock's capture by a team of Archetype's members was on the news, as was the devastation of Mars 03, one of the smallest colonies, by a hostile fleet of alien cruisers. They'd theorize about what should be done about various world issues, and how to best conduct their approach to Archetype: which, in Penny's opinion, should be fairly simple given her close familial connections to its leadership. Solomon was confident about the future for once, capable of seeing its potential, and only witnessing a constant improvement over yesterday.

And some other times, they'd explore Fortuna's distant corners and major hotspots: the City of Miracles where Solomon and Penelope learned of a conspiracy to revolt against the bishops who strictly controlled access to the fountains of divinity, Londinium in which Solomon and Damien arrested and executed the Ripper and ended his reign of terror, and the Bridge at World's End, which, as it had turned out, no one could return from solely because it led to a mystical fairyland ruled by an autocratic and tyrannic government, with its alternate forms of the Arcana, where Harrison was instrumental in conducting both the overthrow of their leaders, as well as getting everyone back.

"Tomorrow, we'll be doing show and tell," the Educator concluded a lesson. "Deliver one Thematic item or entity that you, personally, consider interesting, and you'll be tasked with telling the class a short description, story, or anecdote regarding whatever you've brought in. It can be an artifact from Fortuna, something handcrafted, or if you truly won't be able to find anything else because of your tomfoolery, Mr. Williams, yes, it can be your walking stick. Yes, Ms. Davis, it can be an article of clothing you made. No, Mr. Thompson, you can't bring in a random building with you and call it a day; it won't even fit in here unless you find a way to shrink it. Dismissed."

"Hey, Sol, privacy bubble," said Damien, poking Solomon's back. Wordlessly, Solomon created a sphere of sensory distortion around them, befuddling the attempts of would-be eavesdroppers. "What are we doing for Harrison's birthday?"

"A car," answered Solomon. "Penny and I discussed this already yesterday. I've already given her a list of mats, if you want to get in on the delves. We'll be making the fastest, most durable thing imaginable. It needs to survive the use of his Aspects, so it has to be all-terrain, fully adaptable. That means at least half a tonne of polymorphium for the chassis and frame, and we'll do some creative alchemy to splice it with whatever super-metals we can get our hands on. The engine, we're mostly leaving to Josh. He's found this massive orb of ancient metal floating around that can alter space, he'll try to reforge it. The car will run on Alcubierre and wishful thinking. I'll be helping if he needs me."

"Cool, I'll talk to Penny."

"Yep." Solomon canceled the distortion orb.

There was something else about Harrison's birthday, too, that made it Architecturally notable, although the distortion with so much Enrollment surrounding made it difficult to predict, almost as if Harrison's Aspects themselves were responsible. Could it be he'd develop one this late into Enrollment? Unlikely, especially without the Educator's aid, and the Educator was against them tacking on new Aspects at this stage, except with Maximilian - for obvious reasons. Solomon pondered this as he left for the Tower.

---

Credit: 1.6
XP: 1,000

Improvements / XP Expenditures Report
-
Accounting for the previous installment of 1032 XP, Solomon's now invested a total of 11,332 XP into Arcanum, effectively raising his Arcanum Aspect to 7.85. Its new effect rating means he'd hold a nearly decisive advantage against his old self in most displays of general spellcraft. He's also fully raised Sanctum to Level 6, and Hermes the Destroyer to 4, both improving the conditions of the Twilight Magocracy massively and increasing his personal destructive power to a moderate degree.

Decide how you'll approach the distortion at Harrison's birthday:
[ ] Cautiously - Whatever it is, it always makes sense to be over-prepared rather than under-prepared. [Chances of interrupting the event, but ensures no bad conclusions]
[ ] Casually - Whatever it is, you can feel that while significant, it won't be especially dangerous. Why exert yourself over nothing?
[ ] Write-in

Afterwards, choose your actions for the Spring Season.

As usual, nine (9) actions in total.

Here's a short list of potential options, but, as usual, feel free to write-in:

[ ] Classwork - Individualized by default. If you wish to spend XP, make sure to note what sort of abilities you're interested in.
[ ] Interaction - With someone you know or want to get to know.
[ ] Exploration - Of Fortuna and its myriad vistas.
[ ] Rule - Spend some time being a Sorcerer-King.
[ ] Genesis - Continue your experimentations, or decide on the shape of the world you want to create.
 
[X] Casually
[X] Cautiously





[X] Plan To Arms

[X] Interaction
-[X] Meta
-[X] Educator
-[X] Olympian
-[X] Chris
-[X] Abraham
[X] Genesis x 2
[X] Rule x2

Outlined Tactics:

The Apocalypse is postponed, but the Lamb still bides its time. When you first made your move against the enemy, you might have brought the worlds fallen to shadow a moment's respite.. Yet suffering still reigns while you rest on your laurels. No more.

Delve into Architecture and interface with the Metaphysician again. And this time, turn the connection into an adamantine tether to pull him back home. Have him join you and the Educator for tea as you discuss the fate of the world and the Adversary.

Join the war effort to bring the fight to the enemy, calling for the Enrolled to take up arms. Open their eyes to the Truth should they meander semantics, setting in motion a world spanning ritual. Take the Metaphysician's aid should he be inclined to help. Call upon Chris and ask him for the Theologians' aid with the outreach.

Start the process of migrating Fortuna into your nascent realm, shaping its form into a Diamond Garrison. Along with continuing the work of Ishtari. The heart of the resistance, the spearhead of the war against the Enemy. From where the Enrolled would mobilize to breach and liberate world after world.

Summon the Enrolled who takes up the call and strategize. Call up Abraham to speak about his world's conquest, making a decision to start the multidimensional war freeing his world first. Use the Architecture to align all the pieces to position with the right words here and a nudge there to weave together the threads. Everyone working together.
 
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[X] Plan Spring Break
[X] Casually


Whaddaya do on Spring Break? Go on vacation!

Birdsie has told us that we can learn no more Architecture from theory. While the cube has provided an immense amount of insight, now comes the time to apply it. I still see no need to take such an egregious number of interaction actions when even one was sufficient for Sol to hang out with his three friends and we don't have screentime for five+ convo scenes per update anyway:

[X] Interaction x2
-Interact with Mona. The Magician's domain is knowledge; the High Priestess, secret things. What better combination to unearth the knowledge hidden in the Genesis Cube? Also, see if she has any preferences, suggestions etc for the Magician's Realm, or of its integration with Twilight - she will be helping us rule it, after all.
-Interact with the Educator and Abraham. Perhaps discuss your orb discoveries with the Educator and see if he has any commentaries or insight. See what Abraham wants to do with his life going forward - the Magician's Realm could use a Grand Marshall. He could also be your bodyguard or something, if he feels he owes Sol. If not, he's totally free to just chill on the beach and enjoy some respite from his Life of Battle.
[X] Classwork x2 - Focus on further merging Architecture with Arcanum via Connections. Let's try doing even crazier shit Architecturally by using magic to force the world into low-probability states.
[X] Exploration x1 - Explore the beach areas of Fortuna with Penny, Damien, Sol, and Mona.
[X] Genesis x3 - Prepare for the design of a utopian realm where progression in the magical arts is rapid, easy and nigh-unbounded, and which responds easily to your rule. This should serve as good practical application of high-level Architecture. Details below.
[X] Rule x1 - Expand the magical pyramid scheme, try to absorb more of Fortuna into Twilight while improving the living conditions of those within. This should, alongside increasing our raw magical power, empower our Concord and Solace threads.

[X] Genesis Details: Work on preparations for your custom world - The Magician's Realm, as outlined in the King portion of Plan Ishtari, except with the adjustment that the realm must be easily reachable for Solomon (much like a pocket dimension, only full-scale) wherever he's traveling in the multiverse. This should be doable with high-level Connections, especially if the Realm is his Sanctum, and his 'other half' (Mona) is in the Realm at the time.

Even if Solomon doesn't wish to become a static king, it can serve as a formidable redoubt and immense stockpile of magical energy or reinforcements when needed. After Harrison's birthday, assuming nothing goes drastically wrong, invite your friends to visit.
 
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To clarify my intentions for the vote.. The major action is the tea party, and the latter part of these actions are more about setting certain things in motion than having them all happen in one turn outright.

For the call to action parts, I figured we better start headway and put our Chris social points in action and cash in the favour he owes Sol.

First scene - Sol summons Meta, they have conversation with Educator. Next Sol reaches out to Chris - probably offscreen. Maybe Olympian screentime. Next scene Invasion prep. Maybe Abraham pitches in without dialogues or with depending on what Birdsie thinks of.

I think we don't have to worry about an entire update full of dialogue like you guys are framing it.
Spring Break mentions.. Educator, Abraham, Penny, Damien, and Mona included in various actions. But if they can be interacted with without causing screentimes issues for the plot, so can these other five characters, no?

If we're prepping for Invasion then they'd need to talk with Abraham as someone who's seen the Adversary in action. Maybe liberate his world first. If we intend to get the other Enrolled into action we'd be dealing with Olympian in some capacity so I included him in.
 
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First, the Architecture was oddly hardcoded to make Earths: it was almost as if an Earth was the default software of a world, the infinitely modifiable basis from which every other Theme sprung. If no additional parameters were specified, the Genesis Cube made an Earth within several degrees of deviation of their own. There were often differences, on a major scale; sometimes the United States and Canada were one nation, sometimes Marxism-Leninism was the prevalent ideology, and sometimes the cultures melted into each other or subdivided into fractions. There was no rhyme nor reason, although if one read the history books, it all had a cause to its effect.
I'm guessing it's either due to the various World Seeds coming from a place connected to earth or some other Architectural stuff.

Second, if not coded otherwise, most worlds started 'in medias res.' If one were to create a world and step inside immediately after, they would not emerge during the creation event, but during a mundane but crucial and symbolically demonstrative event of their timeline: as if the entire world simulated billions of years of history in an eyeblink, and then suddenly snapped to a standard objective flow of time during the correct moment. For most Earths, this was around 2000 AD, although sometimes much earlier. Solomon was boggled to learn all of this, since it barely made any sense, even if the Architecture insisted it was self-consistent.

It was almost as if early human history was only a simple backdrop, a flavoring to reality's events.
Welp that has a lot of implications.

The first sigil had a strong tendency to iterate on worlds in which a variety of Thematics were common, often accompanied by some degree of Architectural enlightenment among the people. However, this only occurred in a complete void. If any other sigils were active within the sequence, it'd default to stabilization and integrating the influence of each sigil into a cohesive whole. The second sigil introduced factionalism and strife, opposing the unification of the world, and creating material conditions that necessitated conflict as a part of the human condition. The third sigil did almost the opposite, spawning abundance and encouraging cooperation.

Then came the discovery of combinations.

For instance, if both the second and third were actuated in the same sequence, it'd create several whole new species, often humanoid - seemingly corresponding to the number of even-numbered activations - other than mankind, and instead create the underlying material, social, and cultural conditions for a sort of meta-conflict. After that, one could add in a secondary sequence, and harness the discord, creating new forms of energy that were generated through emotions such as hate. A correct combination could even make conflict a positive-sum game as a basic truth of reality, rendering the constant infighting a simple step towards the transcendence of the world's denizens.

Or you could fly in the exact opposite direction: a world in which mankind was a diplomatic hivemind, a world in which everyone was computerized in an endeavor to escape entropy, a world in which cooking was so pivotal the best chef of each nation was made its leader. A skilled engineer could easily make worlds that defied common sense, and program in a reasoning as to why their operation was perfectly sensible on an internal level. All levels of the structure bent to the Architecture, and the sigils determined the Architecture's shape within a particular reality. It was somewhat insane.

No, scratch that, it was completely insane.
World Crafting is complicated and insane who would've thought. Honestly that just makes what the Educator has been able to do with the various worlds he's created all the more impressive.

Time and time again, Solomon invited each of his closest and most trusted friends - Penny, Harrison, and Damien - for casual outings and hangouts.

Sometimes, they'd eat at restaurants and animatedly discuss recent events, either within their government or from Earth. The Ebon Warlock's capture by a team of Archetype's members was on the news, as was the devastation of Mars 03, one of the smallest colonies, by a hostile fleet of alien cruisers. They'd theorize about what should be done about various world issues, and how to best conduct their approach to Archetype: which, in Penny's opinion, should be fairly simple given her close familial connections to its leadership. Solomon was confident about the future for once, capable of seeing its potential, and only witnessing a constant improvement over yesterday.

And some other times, they'd explore Fortuna's distant corners and major hotspots: the City of Miracles where Solomon and Penelope learned of a conspiracy to revolt against the bishops who strictly controlled access to the fountains of divinity, Londinium in which Solomon and Damien arrested and executed the Ripper and ended his reign of terror, and the Bridge at World's End, which, as it had turned out, no one could return from solely because it led to a mystical fairyland ruled by an autocratic and tyrannic government, with its alternate forms of the Arcana, where Harrison was instrumental in conducting both the overthrow of their leaders, as well as getting everyone back.
I'm happy that Sol is spending time with his friends and getting into hijinks.

Improvements / XP Expenditures Report -
Accounting for the previous installment of 1032 XP, Solomon's now invested a total of 11,332 XP into Arcanum, effectively raising his Arcanum Aspect to 7.85. Its new effect rating means he'd hold a nearly decisive advantage against his old self in most displays of general spellcraft. He's also fully raised Sanctum to Level 6, and Hermes the Destroyer to 4, both improving the conditions of the Twilight Magocracy massively and increasing his personal destructive power to a moderate degree.
Acranum going up is great since it helps with general spell-casting overall, it's also almost to 8. Sanctum being raised is good since it helps out the Kingdom. Hermes being boosted is nice since more destructive power is good, also being able to possibly unlock Wrath of Hermes with Sol's Artchetiirue knowledge and general spell-casting level is going to be terrifying.
 
Be that as it may we have not discussed what we're doing about the Harrison Prediction.
 
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