[X] Wheel of Fortune: Denial of Predestination
[X] The Hermit: The Enlightener
[X] The Devil: Paganism
 
Your Discord has white theme? Looks like eyes pain.

Edit: You know, I think I found the Role, which our Slacking Loafer would really want. :thonk:

It changes from dark and light depending on the time.. I'm not a serial killer, I swear!

The Shounen class roleplay was amazing and I had an absolute blast last night. Thanks to everyone who participated.

Feel free to start a new thread in a new room. Anyone can take up dming just start it with:

*Fade to black..

My deepest apologies dear reader. By the time you have started reading this message a high velocity truck has materialized directly in your vicinity. You blink and find yourself seated in a classroom full of strangers who feel oddly familiar. The classroom is adorned in shounen anime posters of old along with hyper-realistic replicas.

Deep inside you there seems to be a wellspring of potential. You feel an urge to reach in and name yourself with a Role. Claim and just be.*


The Educator is missing. Time in this realm is relative and True names [Redacted] The system compels you to take an Archetype and take on the guise of such a character after you are isekaied into the Room. You may start directly as yourself or mid session with a Role already picked.

(Make a character sheet on the other thread - abilities are empowered by Reactions. JOE expanded on it really well:

2 xp for level 2, 3 more for level 3, etc etc; with 1 AP/level and AP used to increase abilities.
``LV 2 - 1 XP - 1 AP``

Alternately.. Make a Christmas Class thread, if you dare. Or Gothic Horror, Shojo.. or any of the other voted themes.

discord.gg

Discord - Group Chat That’s All Fun & Games

Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.
 
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I thought I'd write up a quick blurb for Strength, since the Chad is aiming for it. It'll be interesting to see what he goes for.

Strength
The eighth card, infinity on its side, descendant of fortitude.

The domain of Strength is force and the act of change both fair and foul.

At its height Strength harnesses forces natural and not, sometimes generating but most often amplifying the impact of actions. Where Strength is victorious their success is glorious and complete. To harm Strength is to oppose potence itself, all actions blunted and overcome, the courage to act overawed as a candle before the sun. Even when harmed Strength is undiminished, expressing the fullness of might until utterly destroyed.

Strength is magnanimous, they empower rather than destroy, allow mercy rather than retribution. It is the nature of Strength to be honorable, where honorable action is impossible Strength itself falters.


Early Manifestation:
Strength equals out non-lethal wound penalties and may double the physical force of any personal action. They automatically overcome natural fear effects that would restrict their ability to act, fear effects that are overcome once cannot affect them again.

Strength may act dishonorably, but loses all benefits of their Card for a commensurate time.

Strength advances with honorable action and magnanimity in victory.
 
The Chariot (lore post)

Enclosure. Containment. Guardianship. Triumph. Might. The Quest. The warrior in service. Mission over self. Will. Direction.
The Seventh Key. The Child born of the Powers of the Waters. The Lord of the Triumph of Light.


~I am the hedge of protection enclosing the field of existence.
In this field thou dwellest. And I am thy defense

against the darkness which is without.
Yet is this hedge of safety also a wall of limitation,
And the darkness against which it defendeth thee
is the radiant Darkness of the Limitless Light,
too brilliant for thine eyes.~

The Chariot's odyssey across the Abyss of Da'ath. Once crossed, all the Paths of the Tree of Life are unveiled. Represented by the letter Cheth, the fence that encloses the spirit carrying it across all realms of creation.


In the Chariot between the Pillars of the universe reigns triumphant a victor, king of kings. He is crowned in three radiant golden pentagrams, the stars of wisdom and will. Upon his armour are ten Stars of Assiah, the inheritance of celestial dew from the oceans of Binah.

On his breast are three superimposed squares, the keys to the three planes of existence. His shoulders bear the crescent moons of URIN and THUMMIM, the lights of mercy and severity. Mark of the Sign of Cancer on his crest.

Starry and azure is the Canopy, embroidered with words of Aeon. Four black and white sphinxes draw his scarlet wheels. They are of the four Kerubs - the bull, the lion, the eagle and the man. To Know, to Will, to Dare, and to Keep Silence.

The visor of his helmet is lowered, for no man may look upon his face and live. The bloodstained Chalice of the moon holds the very Sea of Binnah in his hand. He roars as he rides past, "Above all things, Victory!"



Please don't let the Athlete miss out on the Chariot.
 
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Omake Index
Omake Index

(Preliminary, if you wish to add your work please drop a link in the Omake thread in Discord)

Role Ideas Doc

WoG Index Doc

Academagic Times I

Birdsie WoG - Secrets of Coffee

Ameliorata, Post Pangothica WoG

Birdsie WoG - Night before Christmas


JOEbob - Class Of Concepts Text, Summary and Character Sheets

Naan - Other Classes Text, Summaries, Concepts screenshots

Naan - Night in the Concept Class

JOEbob - Class Of Concepts, Day 2
1, 2, 3,4,5,
6,7,8,9,10


Magical_Duck - Barbenheimer

GenericName - Major Arcana Analysis

GenericName - Character Role Analysis

Andre Chaos - Wheel of Fortune 1) & 2)

Mithrill - Wheel of Fortune: Master of the Forked Road

brightwing/OctarineShrike - Devil: Keeper of Sheol

Rihaku - Upgraded King of Magi

ImDead1ns1de - Loafer Demon King Art

Rihaku - Arguments

JOEbob - Arguments

Naan - Nerd POV

ImDead1ns1de - Loafer & Nerd

Unknowable unknown by Andre Chaos

Empress and Emperor by Questionable

Penelope's Choice By Questionable

_brightwing - Devil lore

_brightwing - Lovers lore

_brightwing - Fool lore

_brightwing - Hermit lore

_brightwing - Chariot lore

_brightwing - Magician lore

_brightwing - Justice lore

_brightwing - Hanged Man lore

_brightwing - Death lore

_brightwing - Judgement lore

_brightwing - High Priestess lore

_brightwing - The Tower lore

_brightwing - The Star lore

_brightwing - Song of Tarots

_brightwing - The Horsemen Lore


Punchline/_brightwing - Hermit fanart

ImDead1ns1de - Enlightener Loafer

Andre Chaos - Arguments Compilation

WHISPER - Solomon x Athlete art

Naan - the buddha art

Naan - Pseudo Horror Role

ArcanaVitae -A Dissertation On the Effect of the Enrolled Upon Religion

Andre Chaos - Role Ideas

Fghubyygvb - Wheel of Fortune - Circle Of Inevitability

ilbgar123 - Science Vs Magic - Mystic

ArcanaVitae - Roles of the Bible Class

Punchline/_brightwing - Demon King art

Punchline/_brightwing - Bromance art

ArcanaVitae - The Hanged Man: A Knot or a Noose

ArcanaVitae - The Chariot: The Wheel Turns

Questionable/_brightwing : The High Priestess Art

_brightwing - Ishtar's Ascension

_brightwing - Bestiary homework

_brightwing - Medieval Bestiary II homework

_brightwing - The Emerald Tablet of Hermes homework

_brightwing - Babylonian Flood

_brightwing - Faust

Zedred - The Circle


Zedred - Solomon eats his Coffee Jello

Rihaku - Thrice-Great build

Discord: Class discussion and the apocalypse

_brightwing Fortuna Cartography studies homework

Rihaku - Purpose of Mechanics

JOEbob - Blind yourself

MercantileMermaid - Video Game Class


_brightwing - The book of the Goetia of Solomon the King, Aliester Crowley

Rihaku - Build techniques omake

SMBlade/_brightwing - Aspect Ars Regis

Lealope = The Shattering Jello

_brightwing - Sol's Insignia Post in thread 'The God Diversion' art

Mora greentext - SMBlade/ JoeBob

Horsegirls greentext - SMBlade

King Solomon - The Wizard King, Theme - Gabbie

_brightwing - The Bird of Hermes

_brightwing - My Little Horsegirls



ilbgar123 - Arcane CYOA

Iilbgar123 - Extra Aspects CYOA

Sitra Avra CYOA - Crimson Moon

Scheme Unraveled CYOA - Gabbie


Essay Brainstorming

Joebob - Essay

Mithril - Essay

_brightwing - Essay

Zampano Essay

SmBlade - The Graded Essay

_brightwing - Freedom Essay

Pyrurge - Look at Results Essay

Dvash Kabballah Challenge analysis I, II
 
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Doesn't have to be now, this week or next week it's just a Suggestion.

And yeah no matter what Birsie writes next pretty boy Sol is now canon to me as well
 
My novel use a bit of tarot card power.

Seem like you can not write non endgy power with Devil card.

Hermit for someone seem like unplayable about sitting in the cave but sometime journey is all we need.
 
(Note: it's possible some sections were copied incorrectly. If anything present in the summary is missing in the original, or if the story seems to jump forwards, then that is likely in error and needs correction.
The closest any of this has gotten to being rewritten into a coherent narrative is being summarized and the summary being a bit more direct about the Setting. Although I was present for nearly the entire thread and serving as the adjudicator/DM/whatever, The events were in no way directed into a story-like path; Past the initial Situation Definition, it's very much a 'and then the players did a thing, which made a thing happen' series of events. Expect a transcription of that, not a coherent plot.)
Class Of Concepts, A Very Long Day - God Diversion RP - Occurred in a Thread on Discord - 17,673 words
JOE
My deepest apologies, dear student. By simply beginning to read this message, you were dead. All that is left is for reality to reconcile itself to this fact.

How it happened varied- a truck, a gas leak, a heart attack, a short circuit or allergic reaction, or if all failed sourceless withering- but happen it did, and rather quickly. And then-

Welcome to class.


You blink, and discover yourself seated in a Classroom, the very concept reified before you. Right-angled plaster walls and desks aplenty, wood-plastic-metal substances their form. The front, the apparati of a teacher, its wall a slate for depiction- caught between black and white, but certainly not grey.
And of course, a Classroom is nothing without its Class, an indistinct potential of Students somewhere between three and thirteen seated at Desks- slowly precipitating into true individuals, strange and familiar at once.

...Two things stand out in this Classroom, two differences that tarnish its universal nature. First- there is no Teacher to be found, no font of knowledge waiting at the front. And second- dangling from the ceiling and hidden in the corners, perched upon windows and resting on shelves, filling the edges of this scene, are strange oddities. An orb of fire, a shimmering concoction, a legal textbook, a dirty rock, a sprout in a pot, a bowl of water, a knife, an empty bottle- and more, in countless varieties. All, somehow, stable.

>What. Do you do?
คຖ໓rē ¢hค໐Ş
>I silently curse and look around
JOE
[Looking around, you seem to be the first Student to precipitate. One other oddity of note, besides the already mentioned- among the strange oddities scattered about is a whole dog, simply... there, motionless and silent.]
คຖ໓rē ¢hค໐Ş
>Stare at the dog. Ask it jokily: "Who is a good boy?"
JOE
[the Dog does not respond, but does seem to be breathing. You get the sense it is a good boy. That is the nature of Dogs, after all.]
คຖ໓rē ¢hค໐Ş
Thoughts: "I probably got insane... Finally, after all these years my psyche finally cracked".
>Stand up, walk around. Try to call or touch Students(?)
JOE
[You call out to the Potential Students. they Reply. You attempt to touch the Potential Students. They have a physical form roughly your own size, and shrug your hand off after a moment.]

[One of the Potential Students seems especially close to precipitating. You can tell they are wearing a blue shirt.]
คຖ໓rē ¢hค໐Ş
Thoughts: "Let's hope my death wasn't too hard for my close ones. Its so depressing... Something is very wrong in here. Maybe I didn't die, but got abducted?"
>Pet the odd dog. Than try to leave the room.
The Winds Of Chance
Result: 1d20 (11)
Total: 11
JOE
[You pet the Dog. It seems to grow very slightly larger, but it may have been your imagination.]
[afterwards, you leave the Classroom through the Door, entering the Hallway. It is long and parallel and illuminated by Lights. There are other Doors which probably lead to other Rooms. There is a Right Turn some distance away, with a Window near the Turn. There are also Lockers.]
[You hear a sound from the Classroom. It sounds distinctly like someone saying "Another one already?".]

คຖ໓rē ¢hค໐Ş
Thoughts: I feel weirded by this corridor... Maybe they want me to do something? Like a puzzle, perhaps? There are a lot of weird things hidden around - I can see some of them. So maybe..."
>Go back to the classroom.
>Tell: "Hello? I am a bit lost and confused in there? Maybe you know what's happening?"
JOE
Joe is in the Classroom, wearing a dark blue shirt. He's precipitated fully, and has gotten up from his Desk to look at the rest of the Classroom. "...I mean, I assume it's one of those God Division RPs that have been going on? Kinda expected the Gothic one to keep going."
[Judging by his voice, Joe is the one who said 'Another one already?'.]

คຖ໓rē ¢hค໐Ş
>Answer: "Forgive my paranoia... But you really cannot be sure. If there is some mind behind this, they probably could design for you to feel this way". - shrug. - "Things never going like we think, people tend to make wrong assumptions and be too optimistic about possible scenarios".
>Come closer and extend your hand for a handshake
JOE
"A fair point, but if they have such control over my mind, isn't resistance futile?" Joe looks at your hand. "Also, in the spirit of Paranoia, shouldn't I not shake your hand?"
คຖ໓rē ¢hค໐Ş
>Answer: "I feel a little deja vu... You probably shouldn't shake my hand, but if you really think resistance is futile, than does it really matter?" - wait for a bit, if they want shake hand or not
JOE
"Fair enough. I suppose what I meant is more that you shouldn't shake my hand if you're worried- but if you aren't worried about that, then alright." Joe extends his hand, and shakes if Andre takes it.
Digmata
During this conversation a girl with orange hair suddenly materialized at the corner of the classroom. Eyes opened wide as she tried get her breathing stable.

"This is not the hospital." she muttered as she look around.
คຖ໓rē ¢hค໐Ş
>Tell to JOE: "I feel, like I know you already..." - smile slightly and shake his hand.
>Look at her and ask: "Hello? Are you lost too?"
JOE
"Indeed it isn't! I expect we've been sort-of-consensually kidnapped-or, killnapped- for magical powers."
Digmata
The girl stared at Joe, "The last thing I remembered was falling from a cliff and drowning."
คຖ໓rē ¢hค໐Ş
Thoughts: "I hate gods, which do such things. Will call them Fucker inside my head, until they give me a good reason to do otherwise".
JOE
"...Hence the 'sort of'. my theory is they got consent from, like, an alternate version of you."
คຖ໓rē ¢hค໐Ş
>Flinch: "That sounds awful... I think, I was near the explosion - don't remember much".
>Wait for other to talk, before proposing an idea: "I saw a lot of little trinkets around. Maybe this is a puzzle and we should find them, put on the table?"
JOE
[There does not seem to be any response from anyone or anything to Andre thinking that. If there is a god about, their ego is not fragile enough to reply.]

Digmata
"I should've stay at dad's house, he would've be worried with me." the girl was panicking once again.

"I need to get back!"
JOE
"I... don't think it'll be easy to get back. We're probably in another dimension entirely."
คຖ໓rē ¢hค໐Ş
>Put hand on her shoulder: "Hey, calm down a bit! We still don't know, what happened for sure!" - try to not think about my family seeing me dying.
JOE
"a lot of the trinkets don't look all that... Hidden? They might be important, but I don't think it's finding them we have to do."
Digmata
There are audible sobs from the girl. "I'll try." she said before wiping her tears.

"I haven't asked your names by the way, I'm Nami."
JOE
"I'm- well, my real name isn't Joe, but I'm guessing I can't say my real name, so I'm going by Joe."
คຖ໓rē ¢hค໐Ş
>"Call me Andre" - give Nami handkerchief from the pocket. -"Maybe there is a phone somewhere?"
JOE
Joe fishes around in his pocket.
The Winds Of Chance
Result: 1d20 (14)
Total: 14
JOE
[He pulls out his Phone. The battery is very low, but usable.]
Digmata
"Thanks Nami." she answered as she wipe her tears.

She began making her way to the items. Touching them one by one. Some of them are mudane, others casually break the laws of physics.

"They seemed to be placed here randomly but why?"

Whoever placed them here, must have a reason.
The Winds Of Chance
Result: 1d20 (6)
Total: 6
คຖ໓rē ¢hค໐Ş
>"Can you call someone? Maybe we just abducted in some way..." - futile hope, but I need to try it. Go take the objects and bring them to my desk in random order. - "We can figure it out probably... Just need to observe and think"
JOE
[Nothing of obvious relevance happens while touching the objects one by one. The dirty rock leaves some dirt on her fingers. The knife is very sharp. The water is wet. The fire is hot enough to seem like a bad idea to touch.]
JOE
"I can try? uh... should I call a person I know, or 911? -I'd try both, but my battery is low so I don't know if it's enough for that."
คຖ໓rē ¢hค໐Ş
>To JOE: "911 would be better, I think?"
>Observe objects: "Looks a bit like classic elements, don't you think?"
JOE
[Andre takes several objects, but soon runs out of desk room. His desk now has A Dirty Rock, A Bowl Of Water, An Empty Bottle, A Bandaid, A Confectionary, A Book, and A Model Train.]

Digmata
"Then why do we have a law book?"

Nami decided to try her luck picking her own items to bring at the table.
JOE
"Well, I figured 911 might call the 911 of this region, which might not be helpful."
JOE
"...Huh. Maybe we should try putting the ones that seem like elements together?"
Digmata
"It is better than nothing."
คຖ໓rē ¢hค໐Ş
>To Nami: "I just throwing ideas at the wall and look what sticks... Maybe this is about rules of nature?" - shrug
JOE
"I suppose." Joe nods and dials 911. The phone rings.
[ "911, what's your emergency?", says a Voice on the Phone.]
Digmata
Nami stared at Joe, he knew what to do.
JOE
[Nami gathers other objects. Nami gets a Whistle, a Paintbrush, a Chisel, a Flower, a Blank Mask, a Shirt, and a Small Book. ]
คຖ໓rē ¢hค໐Ş
>Tell: "Well.. Another commonality among these items is that they are all tangible objects that can be held or touched. Maybe lets go check other rooms?"
JOE
Joe answers 911 with "We seem to have woken up in a Classroom for a school we aren't enrolled in, after dying.".
Digmata
Nami tried blowing the whistle, maybe she can take someone's attention?
JOE
[911 replies "Are you in need of any medical assistance? are any of you still injured?"]

Joe replies "No, we all appear to be in good health."
คຖ໓rē ¢hค໐Ş
>"Tell we lost, not in our countries or abducted..."
JOE
[Nami blows the whistle. It makes a long musical sound, surprisingly non-shrill considering the instrument.]
at Andre's suggestion, Joe continues "-we have no idea where the school is, and I don't think we're all from the same country."
คຖ໓rē ¢hค໐Ş
>Go look through books for a bit. Maybe there written something interesting?
JOE
[911 replies "I'm afraid that without knowing your location, we can't help you. Does this Classroom have any identifying markings?"]
Digmata
Nami looked at the window trying to search for something.

That is when she realized it.

"Wait how did that phone connects to the 911 if we are in a different place?"
JOE
[Andre goes through the books. The Law Book seems to describe an almost 'Idealised' law system- all of the laws make intuitive sense, or have an appended rational. The small book is a short story; by normal sensibilities, it would be called fictional, though under the circumstances Andre cannot really be sure it is not a true story.]

คຖ໓rē ¢hค໐Ş
>To Nami: "Well, at least we can know where we are to degree... In my country 911 would not work".
JOE
[Nami looks out the Window. it is a Beautiful Day. the Sky is Nearly Clear and Blue. The Ground is about Two Floors Down. There is a region around the School with pavement, past which there is a grassy field. In the field, two Goalposts can be seen a distance from one another, in a rectangle of lighter grass.]
คຖ໓rē ¢hค໐Ş
>Go towards the door. Propose: "I would go and look into other classes, maybe search the building".
Digmata
Nami tried to provide the information about the place before deciding it wasn't enough and it was time to search for a name.
JOE
Joe relays this question to 911: "Do you know how we can connect to you, if we're in a different, unknown place?"
[911 replies "This is the emergency services. You're having an emergency and you called us. I'm not sure what you're confused about."]
The Winds Of Chance
Result: 1d20 (10)
Total: 10
Digmata
"We woke up in an unfamiliar classroom with people we met for the first time, that was the emergency."
JOE
[Nami doesn't find a name anywhere obvious.]
คຖ໓rē ¢hค໐Ş
"We are abducted". - tell before going through the door. There is no hope or believe in government services to do their job anyway. Something wrong - more than usual.
JOE
Joe hands the phone to Nami.
[911 replies "Yes, And so you called us. Why would you be confused by being able to call 911 in an emergency?"]
Digmata
Nami tried to go outside, why didn't they decide to try doing that first?
JOE
[Andre walks into the Hallway. Nami follows him, assuming Nami did not want to jump out the window and get Outside that way. The Hallway is unchanged from when Andre went into it before.]

คຖ໓rē ¢hค໐Ş
>Look into other classes
JOE
Joe frowns in thought at the objects on Andre's desk, but follows them out after a moment.
Digmata
"I don't know, everything feel weird and wrong. The building was felt abandoned yet it was very clean. It's like someone is trying to recreate a horror movie!"
JOE
[The Classrooms have labels on the outside of the door. The one the trio just left is labeled 'Classroom'. the next on the left is labeled 'Gothic', and is locked. The one after that is labelled 'Shonen', and the room seems to have been destroyed.]
[On the opposite side of the hall, the doors are not locked and the rooms seem intact. Directly opposite is 'Body'. One Left is 'Emotion'. One right is 'Truth'.]

คຖ໓rē ¢hค໐Ş
>Whisper: "I have bad feeling about it..." - look for other ways.
JOE
[911 replies "This sounds very troubling, and we'd love to help you if we knew where you were- but all of this seems like it should only make it easier to call the emergency services."]
Digmata
Nami gave the phone back to Andre.

"But we have no choice."

She stared at the Truth sign, eying it as their path.
คຖ໓rē ¢hค໐Ş
"Is there no way for you to look our location? From which place are you calling?" - tell into the phone
JOE
[There is a Right Turn in the Hallway. Walking to it, the Hallway continues on for a similar distance, and there is a Stairwell on the Right. There are other Classrooms, but presumably Andre is not looking at them.]
JOE
the Truth sign appears to be written in Blue on a Dark Grey Placard. There isn't much else to say about the Truth sign.
คຖ໓rē ¢hค໐Ş
>Look, what lables other Classroms have
JOE
[911 replies "We are at Emergency Services. You seem to be calling from somewhere in Mysterious Emergencies, but without an address or something we'd have to search all of Mysterious Emergencies to find you and we don't have the manpower for that."]
[One Classroom is labeled "Civilization". another is labelled "Aquatic". Another is labelled "Sport". Another is labelled "Fruit". Another is labelled "Math".]


Digmata
Nami tried to find the details on the Body and Emotion.
คຖ໓rē ¢hค໐Ş
>"So you cannot help us. Well, I don't know what we are going to do - probably die at some point, because I have no idea where we are. Its like getting lost in the forest and finding out, that emergency service cannot help you..." - sad sigh. -"Remember this number, we would try to find our way out, maybe some location markers..." - hang up the phone. Try to use internet, google maps - anything. Give JOE back his phone after.
JOE
[Nami enters the Body classroom. It is like the Classroom, except there are no windows, and the various oddities around the room are related to the body- Head, Bone, Heart, Foot, and so on. They seem to be made of real flesh and have blood, but it does not pour out of them. There are no Students in the Body Classroom; it is not currently in use.]

[Andre attempts to use the internet. It gives ordinary search results. Google maps gives a random school, which definitely isn't the right one.]


(I have to go for about 20 minutes, unfortunately. During this period of time,
[Areas not already explored become blurry and lose their vibrancy. It is difficult to force into them, and possibly hazardous. They seem about like you would expect, but it is hard to tell if you are just seeing shapes in shadows.]
[Areas can be stabilised and defined through concerted effort and rolls greater than 18, in which case they will retain their character when I return. rolls under 2 make the area turn hostile instead.]
)
Digmata
Sensing the increase in danger Nami began making her way back to the original classroom, taking the items that can used as weapon like the knife and the chisel
คຖ໓rē ¢hค໐Ş
>Go with Nami. Throw something small into blurring parts and see, what happens.
JOE
(Very briefly back)
[the Thing thrown into the blurring area comes to a stop oddly quickly, but nothing seems to happen to it.]
คຖ໓rē ¢hค໐Ş
>Whisper: "Looks like some time or kinetic anomaly..." - sit in the class, drink some water. If its drinkable.
JOE
(Back. I'll have to leave again in 15 minutes, but much more briefly.)
[The water is drinkable, and is indeed quite good water, as water goes. The bowl does not seem to have gotten any emptier, though.]
[A ripple goes through school, and the grey blurring recedes. There is something new written on the blackwhiteboard at the front of the Classroom now, in the place of the "Welcome to class". It says:]



What Is This Class's Theme?

(which object was thrown into the blurring area?)
...Joe also comes out of some sort of torpor at this time, having been blandly following Nami and Andre in the interim. He turned his phone off after receiving it to save power.
คຖ໓rē ¢hค໐Ş
(Coin from my pocket. It was a lucky one. With words "yes" and "no" on each side. Use it to make hard decisions, but it mostly just an interesting trinket)
>"Theme? I would say its Ideas, because things around are perfect representations of mundane (and odd) items. And they are unchangeable". - drink from the bowl again to demonstrate.
JOE
[Although presumably not visible from within the classroom, the area the coin was thrown to now has a few dice and other randomisation-instruments on the floor around it.]
[The word 'Ideas' appears beneath the question in slightly wobbly handwriting, followed by a question mark.]

The Winds Of Chance
Result: 1d20 (20)
Total: 20
JOE
Joe speaks up. "I think it's saying that Ideas is close, but not exactly right. Maybe 'Concepts'?"
[The word 'Ideas' is crossed out. Below it, in clean handwriting, is written:]

Concepts.
คຖ໓rē ¢hค໐Ş
"Synonymous..." - place bowl down
JOE
[After a brief pause, the board clears itself. new text appears:]
You may now select your Roles.
[...There doesn't seem to be any mental pressure to do so.]
"They're pretty close to synonyms, but not exactly." replies Joe.
คຖ໓rē ¢hค໐Ş
>"So any ideas about what we should do? It seems obvious, but still worries..." - put the bowl upside down to see, what would happen. Maybe it start fly up, because of lost fluid due to third law of motion?
JOE
[A single splash of water, as much as the bowl contains, falls out of the bowl. When you turn the bowl upright again, it is still full.]

"I'd assume we should each pick a Concept as our role and thereby gain magical powers- I'm just not sure which Concept to pick." Joe says.
คຖ໓rē ¢hค໐Ş
"Maybe not pick concept of specific thing, but of something more abstract? Like, there are concepts of meaning, knowledge, existence or even concept of concepts... We need to have last one to even think and talk about ideas".
JOE
"Perhaps. I don't know how you could 'act like' the concept of concepts, meaning, or existence, though, which is probably how these Roles grow."
คຖ໓rē ¢hค໐Ş
"Then a profession, which works with concepts in some way... Like, school of thoughts or philosophy".
JOE
"Maybe... hm..." Joe ponders.
"How about Luck?"
คຖ໓rē ¢hค໐Ş
"I know paradox about this concept. The more lucky you are, the more lucky you will get, if there are exist ways to obtain more luck. Because higher luck makes its more probable for you to find ways to up your luck". - smile
JOE
"That's not really a paradox, is it? just a degenerate case."
"I guess it's a paradox for there to be a large-finite amount of unclaimed ways to get Luck around for a substantial span of time, but not for there to be a few, if they don't make you lucky enough to get the others."
คຖ໓rē ¢hค໐Ş
"Just bad wording. Ok, I should choose something too... I am lazy, doubtful, like comfort... What should I do? Hmm..." - thinking.
JOE
[A veil of blurriness slowly descends upon Joe following his initial statement of 'Luck', until he is nearly as indistinct as a Potential Student. Then, it fades away, leaving him apparently unchanged, except that his shirt has a golden stripe on each sleeve, and he is holding a die.]
JOE
changed the channel name:
Class Of Concepts - God Diversion RP
คຖ໓rē ¢hค໐Ş
>Sigh: "I cannot say for sure, what would happen becuase of what concept... So I would choose Concept, which I just like. I choose Chaos."
JOE
[A similar veil descends upon Andre, and then fades. His shirt is now a rainbow pattern similar to your avatar(if it was not already), and he has a twisty vial of multicolor substance.]
[You may now choose your first Ability from your Role, 'Chaos'... or, considering your Role, you may receive a random Ability if you prefer.]
[describe something Chaos-related you would like as an ability in as much or as little detail as you like; any missing details will be filled in as best I can.]


The Winds Of Chance
Result: 1d20 (4)
Total: 4
คຖ໓rē ¢hค໐Ş
(Oh, I know what Chaos does... Give me a moment)
JOE
Joe attempts to combine the Fire Ball and the Water Bowl,
[resulting in an eruption of Steam and nothing else.]

คຖ໓rē ¢hค໐Ş
(Wish - you can try to make chaos to do something specific for you. But it almost always has unpredictable and mostly silly side-effects. It depends mostly on wording and scale.)
(All powers of Chaos should have something unpredictable about them )
คຖ໓rē ¢hค໐Ş
"What are you doing?" - ask carefuly
JOE
[Ability selected. Clarifying Scale and Name...]
[Least Chaos-Wish, Level 1]
[Call upon Chaos to enact an Effect. This will usually cause the chosen effect, but with chaotic side-effects depending on luck, the specific details of the Effect, and its scale. On a 20, the side-effects are nearly irrelevant.]
[Acceptable?]

"I'm trying to see if I can do anything useful by combining these concept-object things."
คຖ໓rē ¢hค໐Ş
[Yes. But depending on Chaos itself, not on Luck. If it makes sense.]
JOE
[as in, Chaos has its own sentience which determines its response?]
คຖ໓rē ¢hค໐Ş
"Well, may I try to help you? Although, I would recommend you to get cover, If I try it..."
JOE
"Sure, knock yourself out! preferably not literally." Joe walks to a distant corner of the room and hides behind a Desk.
คຖ໓rē ¢hค໐Ş
[And sense of humour sometimes. Its always different, but its random - not luck. Difference is, someone cannot just affect my luck to change what Chaos would do. It still would be random - no one from the side can tip the scale ]
ImDead1ns1de
Someone tumbles out of a nearby closet, blinking in confusion.
"Huh, late for once, anyways, what's going on guys?"
คຖ໓rē ¢hค໐Ş
>Preparing for a...
>"I would suggest you to take cover. It would be my first Chaos spell after all".
>Snapping his fingers
[Chaos: Fuse Fire Ball and Water Bowl]
JOE
[Changes made. See Character Sheet thread for your character sheet]
The Winds Of Chance
Result: 1d20 (9)
Total: 9
คຖ໓rē ¢hค໐Ş
Thoughts: "I maybe made sauna..."
JOE
[The Fire Ball and Water Bowl move towards eachother and glow brilliantly. When the light fades, the Water Bowl has become almost spherical, like a bomb, and now has a comically large fuse attached, which is, of course, on fire.]
คຖ໓rē ¢hค໐Ş
>Run like you never ran before in you life!
ImDead1ns1de
"A water bomb? Is the water scalding enough to burn someone? Wait it's not gonna blow right?"
JOE
Joe drags more desks over to himself for cover, because running further than where he is would require him to get closer first.
คຖ໓rē ¢hค໐Ş
>Take this poor soul with you, pull them away into coridor
JOE
[the fuse seems to be quickly burning away.]
ImDead1ns1de
"Back into the closet with me!"
The Winds Of Chance
Result: 3d20 (8, 16, 15)
Total: 39
JOE
[Andre trips in haste, and does not have the time to grab the new arrival. the desks Joe gathered manage to mostly deflect the explosion of water, porcelain, and fire. The new arrival hides in the Closet, which likewise protects him]

คຖ໓rē ¢hค໐Ş
*Thoughts: "I am so dead..."
[Chaos: De-fuse the bomb!]
ImDead1ns1de
"Uh, Andre my guy, you doing alright over there?" The new arrival calls out from within the closet.
JOE
[The bomb already exploded; are you attempting to return it to Bowl and Ball?]
JOE
[ah, to be clear- Andre was mostly screened from the explosion by the desk the Bomb was on, and so only suffered the ordinary wounds you would expect from tripping.]

คຖ໓rē ¢hค໐Ş
"Ah? No? It was loud..." - check myself for damage
ImDead1ns1de
"Well that's a relief. So, what's the new theme this time? Concepts?"
JOE
"Yeah, it took us a while to figure that out."
The Winds Of Chance
Result: 1d20 (5)
Total: 5
คຖ໓rē ¢hค໐Ş
"Yeah, and we both took something maybe too random... Take healing or something, please?"
JOE
[Where the bomb was is now only scorch marks. The concepts of water and fire still exist, obviously... but they are no longer collected in convenient physical form.]
ImDead1ns1de
"Double the chaos for double the fun I suppose." The newcomer sighs, pondering what they should take.
คຖ໓rē ¢hค໐Ş
"Something to tip the scale. We have Luck and Chaos. As you can see, its a bit... Messy."
JOE
"Hey, I wasn't involved in that! I don't think my luck... thing... would even work on your Chaos... thing, it didn't feel affectable."
คຖ໓rē ¢hค໐Ş
"Fair. And your luck didn't tell you to stop me. So maybe there something off?" - shook off the dust, sat on a chair
ImDead1ns1de
The new guy is pondering something that could mitigate the damage caused by all this... randomness. "Hm, how about I get the concept of...Sustentation? The support or maintenance of something, it could hopefully keep us alive through all of this."
JOE
[A veil of blurriness descends on the newest Student. It seems slightly questioning, as though waiting for confirmation that they desire 'Sustaining' as the Concept to be their Role.]

คຖ໓rē ¢hค໐Ş
"Maybe something synonymous, more defined?"
ImDead1ns1de
"Yep, oh mysterious kidnapper. That's what I want I think."
JOE
[The veil fades. the clothing of the new arrival seems a little bit sturdier, now.]
[You may now choose your first ability from your Role, 'Sustaining'. To do so, describe an ability which falls under 'Sustaining' in as much or as little detail as you like; any missing details will be filled in as best I can.]

คຖ໓rē ¢hค໐Ş
Thoughts: "Blurring thing went away. So maybe I should try to explore again".
>Go towards the door. Open it and go into the corridor. Don't forget to knock before opening.
>"Want to go with me guys?"
ImDead1ns1de
(Keeping things alive or intact could fall under sustaining right? I'd like to keep things from changing, as in an object would stop breaking or morphing, and a person would temporarily stop dying or their status conditions get halted for a bit.)
ImDead1ns1de
"Might as well, there's not much to do here."
คຖ໓rē ¢hค໐Ş
[Chaos: Make door lead outside of building]
JOE
(really awkward time to say this, but... I have to go again :|
[Suddenly, the blurring returns in unexplored areas]
คຖ໓rē ¢hค໐Ş
(Is this counts as unpredictable thing? 😅 )
ImDead1ns1de
(Roll a dice maybe Andre?)
The Winds Of Chance
Result: 1d20 (7)
Total: 7
คຖ໓rē ¢hค໐Ş
(Lucky number)
ImDead1ns1de
A door opens out of the buildings walls, revealing nothing but a void, with a tiny playground slide to ride down on.
คຖ໓rē ¢hค໐Ş
>Close it quickly: "Nope".
ImDead1ns1de
"Hm, strange. Guess we're just sitting in this room then?"
คຖ໓rē ¢hค໐Ş
"I have an idea..."
>Open window to exit.
[Chaos: Make window lead to corridor]
The Winds Of Chance
Result: 1d20 (11)
Total: 11
ImDead1ns1de
A window appears, this time leading to some sort of... abandoned mall?
คຖ໓rē ¢hค໐Ş
>Close it shortly after: "Nope, no this one... Maybe there?"
>Open the closet
[Chaos: make it lead into bathroom of this building]
The Winds Of Chance
Result: 1d20 (17)
Total: 17
คຖ໓rē ¢hค໐Ş
"I think, I found the exit? Well, at least bathroom, I needed one" - go to bathroom.
ImDead1ns1de
The closet opens, leading to the inside of a public high schools bathroom.
คຖ໓rē ¢hค໐Ş
(Guess, we should wait for JOE)
ImDead1ns1de
Sure, gotta leave now anyways
JOE
[Vibrancy returns to the unexplored areas of the School once again.]
[The playground-slide door dissipates; a playground slide appears outside- visibly through a window- on the asphalt, with a design like monsters twisted together.]
[The Mall Window remains. Through it, there is now a Store.]
[The Closet-Bathroom-Portal remains active, and the area behind it is mostly unchanged, though it now contains a number of Bathroom-y trinkets such as a showerhead, a tiny bath, a bar of soap, and a sponge.]

ImDead1ns1de
(ayy we back)
คຖ໓rē ¢hค໐Ş
>Go out of bathroom though closet door: "I am back. So who want to explore this place?"
ImDead1ns1de
"Sure, so which location first?"
JOE
[Currently known locations: Classroom, Hallway, various specialised sub-Classrooms, Shonen Room (destroyed), Gothic Room (Locked), Stairwell, Store, Bathroom.]
ImDead1ns1de
"Maybe Andre could unlock the gothic room? Could be worth a try."
คຖ໓rē ¢hค໐Ş
>Tell: "I saw some Stairwell last time. Or we can go shopping..."
คຖ໓rē ¢hค໐Ş
>Tell: "Are you sure? Well, I can try."
JOE
"The gothic room probably represents the gothic horror class thread. I think when that one left off I was in a desk fort and you were, like, unconscious from blood loss or something?"
ImDead1ns1de
"Yep, and the mad scientist was also unconscious due to science going very wrong."
คຖ໓rē ¢hค໐Ş
>Go towards Gothic Class door: "We can go and check. Maybe even help..."
JOE
[Also, the Character sheet for ImDead1ns1de has been completed. and in case it is somehow unclear, reactions for XP are meant to be in this thread on the things that prompts them, not in the character-sheet thread]

คຖ໓rē ¢hค໐Ş
>Ask: "Also, what is you name, Sustain? I don't want to call you that. I am Andre by the way." - tell while walking
>"Ok, let's do it!" - spat on his hands and got ready
>Open the wall next to the door like it's a door
[Chaos: let me get inside through literal wall opening]
JOE
[Andre approaches the Gothic Door. It is still Locked.]
The Winds Of Chance
Result: 1d20 (1)
Total: 1
คຖ໓rē ¢hค໐Ş
Thoughts: "I feel like someone walked on my grave..."
ImDead1ns1de
"My name? Well this time.. I can be called Meursalt perhaps?"
"Oh don't tell me I'll have to fight monsters again, I did so poorly last time.."
JOE
[The Wall yawns open like a vast eye. A vast expanse of horror is visible through it, gnashing teeth and rivers of blood, ghosts and vampires and skeletons and dark cloaked figures. A great skeletal hand covered in torn black cloth snakes out through the opening, reaching for Andre.]
ImDead1ns1de
"Freeze that reaper!"
The Winds Of Chance
Result: 1d20 (12)
Total: 12
คຖ໓rē ¢hค໐Ş
[Chaos: close the opening!]
JOE
[The great hand is brought nearly to a stop- but only nearly.]

The Winds Of Chance
Result: 1d20 (11)
Total: 11
JOE
[The opening it reaches through snaps shut behind it, leaving the hand severed- and sealing the place that was once the Gothic Door entirely. It is hard to tell where the opening even used to be, with how distorted the section of Wall has become.]

คຖ໓rē ¢hค໐Ş
Tell, breathing heavily: "This was very unexpected!"
JOE
[The Hand is still moving, slowly. Skeletal fingers begin to slowly carry it in a circle to face the former location of the Gothic room.]
คຖ໓rē ¢hค໐Ş
"Should we try other doors?"
ImDead1ns1de
"Jeez, is the gothic class gonna fight death next time or something? Can't believe that was a door to some sort of hell."
The Winds Of Chance
Result: 1d20 (9)
Total: 9
คຖ໓rē ¢hค໐Ş
"Oh, this poor thing.." - looks at hand.
[Chaos: send the poor thing back home]
ImDead1ns1de
"Freeze that damn hand again!"
JOE
[The Hand begins trying to pry open the Wall, but is suitably restricted by the Stasis-which it Was still under- that it makes no progress. ]

The Winds Of Chance
Result: 1d20 (10)
Total: 10
คຖ໓rē ¢hค໐Ş
"Why you hate it so much? Maybe it wanted hugs only! Maybe we were wrong!"
ImDead1ns1de
"Do you want deaths cold embrace or something?"
คຖ໓rē ¢hค໐Ş
"I just telling, maybe this was not what it looked like... I was very scared, but now thinking about it - it could classmate from Gothic, mutilated and in need of help!"
JOE
[The Hand is placed into a cardboard box, which is placed in another box, which is placed in suitcase, which is loaded onto a miniature plane, which flies through the wall.]

คຖ໓rē ¢hค໐Ş
"Send it! Goodbye little fella!"
JOE
(gtg for a bit)
ImDead1ns1de
"If one of our gothic classmates turned into the reaper I would distrust their intentions. The mad scientist was bad enough..."
คຖ໓rē ¢hค໐Ş
>Go towards next class door: "Why someone even would take this Role? Mad - very bad world."
ImDead1ns1de
"Anyways, now that that's over with, where should we go next?"
คຖ໓rē ¢hค໐Ş
"I wanted to try check other classroom, but... Maybe we should not tempt Chaos?"
ImDead1ns1de
"The Shonen class was destroyed I think, who knows what's in there. And there's that dumny amalgam on the loose too..."
คຖ໓rē ¢hค໐Ş
"You have a point actually..."
>Secretly snaps fingers
[Chaos: Tell how bad Shonen class is]
The Winds Of Chance
Result: 1d20 (3)
Total: 3
ImDead1ns1de
"I feel... Something has gone terribly, terribly wrong."
คຖ໓rē ¢hค໐Ş
Thoughts: "Wait, why did I do that? I think, its addictive.."
คຖ໓rē ¢hค໐Ş
>Tell: "I just did something without thinking. And now I know too much.."
ImDead1ns1de
"Resist the urge to gamble Andre! It will bring nothing but ruin!"
คຖ໓rē ¢hค໐Ş
[Now you know how one of them lived through it. Because you literaly saw and felt it from thier perspective. The weight of living through Comedy Relief existance made you fall down in shock. You are unconsciousness.]
>Fall down
ImDead1ns1de
"Unconsciousness is becoming a recurring theme. Will we have the Class of Comas next?"
คຖ໓rē ¢hค໐Ş
>Drooling. Unconsciousness people cannot talk.
ImDead1ns1de
"Ugh, I'm not sure what to do here. Perhaps I should..."
The person rears back their hand, ready to slap Andre awake.
The Winds Of Chance
Result: 1d20 (14)
Total: 14
คຖ໓rē ¢hค໐Ş
[CHAOS - I defend him!]
The Winds Of Chance
Result: 1d20 (15)
Total: 15
คຖ໓rē ¢hค໐Ş
(As I said, Chaos has its own sense of humor. Unconsciousness doesn't mean cannot use Chaos)
(Also, slaping, really? Dangerous for person in comatose state )
JOE
[Vibrancy returns again to the unexplored areas, and with it- a small replica of the Dummy Amalgamate arrives! Andre is defended by a shimmering chaos-barrier of rubber ducks and castle walls, which also blocks Meursalt's slap.]
ImDead1ns1de
(how else was i meant to wake you from shock? Cold water?)
"Ah, you again. Poor thing."
คຖ໓rē ¢hค໐Ş
(You could just poke me for a bit!)
JOE
Joe hides in the Classroom in case the Amalgamate recognizes him.
ImDead1ns1de
(I thought you were out cold, dead to the world)
คຖ໓rē ¢hค໐Ş
>Slowly wake up, because of noisy ducks
>Tell: "No more Chaos for a few... What happened?"
คຖ໓rē ¢hค໐Ş
(In such scenario slaping is the worst thing to do!)
ImDead1ns1de
"there's a...mini dumny amalgam running around? Is that some sort of child?"
The Winds Of Chance
Result: 1d20 (17)
Total: 17
ImDead1ns1de
(did not realize)
คຖ໓rē ¢hค໐Ş
>Sit on floor and rub my head.
>"You have no idea how long it was for me..."
คຖ໓rē ¢hค໐Ş
>"... sounds familiar"
JOE
[The Dummy Amalgamate seems confused, but not hostile. It does not seem like a child- just, a scaled down version of the original. or perhaps it is you all who are larger?... the amalgamate leans its head down towards the ducks and pokes one. it squeaks.]

ImDead1ns1de
"Cmon Andre! You became the comic relief for a while just now! Harness your shonen and give the thing a rousing speech!"
"Wait does it want to play fetch with the rubber ducks?"

The Winds Of Chance
Result: 1d20 (8)
Total: 8
คຖ໓rē ¢hค໐Ş
>Hug the poor thing
JOE
[The Dummy Amalgamate picks up one of the ducks and tries to eat it.]
The Winds Of Chance
Result: 1d20 (10)
Total: 10
JOE
[The Dummy Amalgamate does not seem to mind the hug.]

คຖ໓rē ¢hค໐Ş
>"They're actually pretty huggable.."
JOE
[The narration reminds you that the Amalgamate is made of a mix of straw, wood, and straw-y wood-y flesh.]
The Winds Of Chance
Result: 1d20 (3)
Total: 3
ImDead1ns1de
"Not the worst thing you could hug."
คຖ໓rē ¢hค໐Ş
(Doesn't change anything. After CR existence it is huggible... Well, at least until my sanity goes up again)
JOE
Meanwhile, Joe is in the Classroom. He attempts to combine the Rock with the Empty Glass Bottle, breaking the Empty Glass Bottle.
ImDead1ns1de
"Don't cut yourself on all that glass..."
คຖ໓rē ¢hค໐Ş
>"Did you hear some glass noise?" - go check what happening
JOE
Joe is standing there, looking at the empty glass bottle's shards with a quizzical expression.
ImDead1ns1de
"What were you expecting to happen?"
คຖ໓rē ¢hค໐Ş
>"What did you tried to achieve? Marry bottle with rocks? Their children would be whiskey, I guess".
ImDead1ns1de
(gotta leave now)
JOE
"Well, they're concepts, so I figured I'd get Earth + Air, or something."
คຖ໓rē ¢hค໐Ş
"They are materialized concepts. You need tool, which able to work on them in non-physical way. Like mine, but I need to rest for a bit... You have no idea..."
JOE
"I mean... they're clearly not purely physical. Like, that bowl didn't get empty when you drank from it... Seemed logical to me."
คຖ໓rē ¢hค໐Ş
"They are purely physical. Just have strange properties, which tells us about their origin. But they are still items."
"Wanna go down the stairwell? We didn't get here. Every time something happens to stop us..."
>Propose to go towards stairwell. This cursed place should be explored!
JOE
"Hm.... Maybe." Joe will follow you if you go; he doesn't seem to have a strong opinion.
คຖ໓rē ¢hค໐Ş
>Go down the stairwell
JOE
[The Stairwell is a Stairwell. It has stairs which go down half a floor, reach a landing that lets you turn around, and go down another half a floor in the opposite direction from slightly offset. The shape of the stairs creates a narrow alcove place underneath the slope you descend as a result. The doors out of the stairwell are double-doors with push bars.]
[The Stairwell also has stairs which go up. They look the same, minus the alcove detail.]

คຖ໓rē ¢hค໐Ş
"I don't really want to go up... I prefer elevators."
JOE
[Outside the doors, you see another Hallway. Directly opposite is a ground-level window with a view of Outside. To the side is what looks like a door, leading Outside. To the other side are Lockers. You cannot see the things to the side which are not opposite, since you have not left the Stairwell yet.]
"I've had enough of elevators for a lifetime, personally."
คຖ໓rē ¢hค໐Ş
>Push the doors, go towards lockers and check them inside. Something useful?
JOE
[(The Stairwell also has some trinkets as is standard. It contains a balloon and various other objects related to verticality.)]
[The Lockers are, shockingly, Locked. Perhaps if you could find your own Locker, you would be able to Unlock it; alternatively, if you could find the code for a locker, you could open it.]

คຖ໓rē ¢hค໐Ş
>Ask the locker to open nicely, perhaps?
JOE
[This Locker is labelled 'Danganronpa 2: Goodbye Despair'.]
[Asking the locker to open does not work. It is not rolled for, because then if you got a 20 it would be awkward.]

คຖ໓rē ¢hค໐Ş
>Hopelessly sign and go towards exit.
The Winds Of Chance
Result: 1d20 (17)
Total: 17
JOE
[You walk towards the exit. It is not obstructed in any way. Outside is roughly the same scene previously seen through the Window, though from a different angle. the Monster Playground Slide is not visible, because it is on a different side of the school. There is a Pool visible, roughly 30 degrees right.]

[are you wearing shoes?]
คຖ໓rē ¢hค໐Ş
(I wear sneakers)
JOE
[In that case, the rocky-pebbled floor of the paved ground around the school will pose no problem for your traversal.]
Joe, meanwhile, is barefoot. He will have to walk slowly, endure minor discomfort, find footwear, or remain behind.
คຖ໓rē ¢hค໐Ş
>Stop: "Maybe we sould do something about it? I am good barefooted, but my sneakers probably would be too small for you"
>"Can you, I don't know, channel your Luck and guess a code for locker? They probably should have footwear..."
JOE
Joe shrugs noncommittally.
"I don't think my Luck is strong enough for that. It feels more like I could... make a 50% chance into a 90% or something, not make a point-one-percent chance into one hundred."
"and it's a consumable thing that builds up over time, not something I can apply to everything over and over."
คຖ໓rē ¢hค໐Ş
"How about looking for some note of a code? People let them all the time... Or you can walk barefooted".
"...or I could try open them"
JOE
Joe shrugs again.
คຖ໓rē ¢hค໐Ş
>Prepare to snap his fingers.
>"Sigh, I am going to regret this..." - snap
[Chaos: open all lockers]
The Winds Of Chance
Result: 1d20 (16)
Total: 16
JOE
[The Lockers All spring open- but with such speed and force it creates a windstorm that sends Andre and Joe tumbling down the hallway. And not everything in the Lockers inert- some of them contain bombs, which arm themselves, and others contain animals or alien creatures and others contain other things. A chaotic tide of objects and creatures begins flooding and clattering out of the opened storage compartments as Joe and Andre continue to tumble, though by logical necessity their density is low.]
The Winds Of Chance
Result: 2d20 (19, 10)
Total: 29
JOE
[Andre, in a fit of great fortune, manages to land on his feet and avoid being directly injured by the windstorm. Joe uses a reroll.]

คຖ໓rē ¢hค໐Ş
"See any shoes? Did they run away too?"
The Winds Of Chance
Result: 1d20 (20)
Total: 20
JOE
[Joe also manages to land on his feet, directly inside a pair of shoes which say his name on them.]
คຖ໓rē ¢hค໐Ş
👏
JOE
[Of course, there is still the chaotic tide of Side Effects filling the hallway ahead and behind.]

คຖ໓rē ¢hค໐Ş
"I feel like other people going to be weirded out, when they get here..." - hurry up outside
JOE
[You are no longer near the Door to Outside; you were thrown away by the wind of Every Locker Opening At Once.]
[You are now next to the Cafeteria, in a patch of hallway with no Lockers.]

คຖ໓rē ¢hค໐Ş
>Go into Cafeteria. Time for lunch.
JOE
Joe attempts to inspect the closest Lockers ahead, one of which must've disgorged his shoes.
The Winds Of Chance
Result: 1d20 (7)
Total: 7
JOE
[Joe expends a reroll]
The Winds Of Chance
Result: 1d20 (3)
Total: 3
JOE
[Joe expends I-think-his-last-reroll]
The Winds Of Chance
Result: 1d20 (7)
Total: 7
คຖ໓rē ¢hค໐Ş
"Maybe some dishes here as infinite as bowl of water you destroyed?"
คຖ໓rē ¢hค໐Ş
(Gone the full circle)
JOE
[Joe has wasted all his stored rerolls. He winds up embroiled in conflict with a hyacinth macaw somehow wielding a pen and a shotgun.]
The Winds Of Chance
Result: 1d20 (13)
Total: 13
คຖ໓rē ¢hค໐Ş
🍿
JOE
[Joe successfully recognises the Shotgun from an infinity logo on it and a picture of a goanna, determining that it is an extremely dangerous weapon.]
คຖ໓rē ¢hค໐Ş
>See how it is gonna, eat popcorn and be ready to help
ImDead1ns1de
Out of one of the lockers Meursault tumbles out.
"The heck is going on here?"
คຖ໓rē ¢hค໐Ş
"Lunch?" - lift up his food
ImDead1ns1de
"Your...eating popcorn for lunch?"
JOE
[(Joe levels up, gaining the Miraculous Survival ability out of self-preservation.)]
The Winds Of Chance
Result: 1d20 (1)
Total: 1
คຖ໓rē ¢hค໐Ş
"I regret nothing. Its salt good with syrup" - dips salty popcorn in syrup and eats
JOE
[This is good, because he would be dead otherwise. He burns a new reroll on the altar of not being dead.]
The Winds Of Chance
Result: 1d20 (7)
Total: 7
ImDead1ns1de
"Lunch is usually for more filling foods..."
คຖ໓rē ¢hค໐Ş
(It is really is. I like eat salty popcorn with syrup...)
JOE
[rerolls continue to be burned, as this is an extremely deadly macaw.]
The Winds Of Chance
Result: 1d20 (5)
Total: 5
ImDead1ns1de
(So many 7s lately)
JOE
[(technically no time is passing)]
คຖ໓rē ¢hค໐Ş
[Chaos: make him roll good, dammit!]
The Winds Of Chance
Result: 1d20 (2)
Total: 2
JOE
[Chaos makes him roll a 2. this is good, because it will (well, might) get him XP.]

ImDead1ns1de
"Maybe I should turn that macaw into rotisserie...would taste good..."
Meursault picks up a nearby plastic spork and chucks it at the macaws eyes.
JOE
[In other news, Andre is now Level 2 and may choose another ability, or upgrade Least Chaos Wish.]
คຖ໓rē ¢hค໐Ş
>Start eating ramen
The Winds Of Chance
Result: 1d20 (4)
Total: 4
JOE
[Joe keeps rerolling]
The Winds Of Chance
Result: 1d20 (17)
Total: 17
ImDead1ns1de
(Jeezus this bird is nullifying our good rolls)
(Never mind)
คຖ໓rē ¢hค໐Ş
(How many rerolls does he have? They seemed useless)
คຖ໓rē ¢hค໐Ş
(Let's upgrade what we have... Although, I am not sure how it works )
JOE
[Finally, he rolls good enough to not die when the Bird pulls the trigger. A seething torrent of brilliant white-red light pours from the barrel, annihilating everything in its path and tearing a huge trench into the ground. Most of the Side Effects are vaporised. The air smells of ozone.]
คຖ໓rē ¢hค໐Ş
>Choke, became scared for real now...
JOE
as listed in the sheet thread, 10, refreshing whenever he levels up- exclusively when he would die.
ImDead1ns1de
(Can I disable stasis on the reaper hand and cast it on the bird?)
คຖ໓rē ¢hค໐Ş
[Chaos: turn shotgun into candies]
JOE
[The Reaper Hand is Probably very far away by now, so it should be fine.]
The Winds Of Chance
Result: 1d20 (11)
Total: 11
JOE
[The shotgun is turned into candy. Somehow, this does not reduce the aura of incredible danger radiating off it.]
คຖ໓rē ¢hค໐Ş
[Chaos: turn bird to stone!]
JOE
[Mersault's throw gets around to happening.]
คຖ໓rē ¢hค໐Ş
"I am afraid, ok?!"
The Winds Of Chance
Result: 1d20 (6)
Total: 6
JOE
[The spork goes wide.]
The Winds Of Chance
Result: 1d20 (11)
Total: 11
JOE
[The bird becomes stoned. its eyes are now red.]
ImDead1ns1de
"Gah, my aim never ceases to fail me in all ways. Least I didn't get stabbed this time."
"Duck and cover!"

[Andre sends an image of a person soaking wet with headphones]

JOE
Joe does his best to not get shot by the stoned macaw.
The Winds Of Chance
Result: 3d20 (7, 6, 3)
Total: 16
คຖ໓rē ¢hค໐Ş
[Chaos: freeze this monster in time!]
ImDead1ns1de
(The bad roll train is just chugging along.)
JOE
[everyone is directly in the path of the macaws Shotgun. Joe burns a reroll, of course.]
The Winds Of Chance
Result: 1d20 (15)
Total: 15
JOE
[Joe manages to divert the Macaw (who he is, physically, very close to) into shooting the ground instead. In other news, the School now boasts a tunnel leading to the center of the earth.]
The Winds Of Chance
Result: 1d20 (9)
Total: 9
ImDead1ns1de
"Stasis the dang thing!"
JOE
[The Chaos covers the Macaw in Thyme. meanwhile, Meursalt puts it into Stasis. Since its danger consists mostly of the Shotgun it is holding, this handily works without needing a roll.]
ImDead1ns1de
"Finally! As much as I want to cook it this is probably for the best."
คຖ໓rē ¢hค໐Ş
"I think, our powers create more problems, than they solve..."
JOE
[The Macaw is now in Stasis and will remain in stasis indefinitely.]
ImDead1ns1de
"It's almost as if chaos makes more chaos."
Meursault takes the shotgun and pen away from the bird.
คຖ໓rē ¢hค໐Ş
"Sounds reasonable... So you going to just make it stay like this forever? Or right, shotgun..."
JOE
[The Bird is gripping the shotgun too tightly to take it while the Bird is in Stasis. However, you can eat the Shotgun- since it is made of candy- without trouble.]

คຖ໓rē ¢hค໐Ş
>Start liking shotgun
"Well, I guess I get my dessert..."
JOE
[(The Pen is likewise, and not edible, but has not demonstrated remotely comparable destructive powers.)]

คຖ໓rē ¢hค໐Ş
Thoughts: "I think, Chaos making my sanity go down..."
>Stop what I am doing, sit down and breath.
JOE
Now that all the Locker Side Effects are dead via Goanna Infinity Shotgun, Joe very,very carefully walks over to the Locker his shoes came from.
The Winds Of Chance
Result: 1d20 (9)
Total: 9
คຖ໓rē ¢hค໐Ş
Thoughts: "Ok, these visions of CR life surely make something worse..."
JOE
[Nothing weird happens as a result.]
คຖ໓rē ¢hค໐Ş
"Ok, we can just shatter it and relax... Good plan?"
ImDead1ns1de
"Say Andre, where'd ya get the popcorn and ramen from?"
JOE
[Joe looks in His Locker. It contains a Lighter With His Face On It, a Button With His Face On It, a small Emblem which reads 'CTG', and Everything He Would Normally Have In His Locker.]
คຖ໓rē ¢hค໐Ş
"We are in cafeteria. There is a lot of food. Some even inappropriate."
JOE
"The concept of food, technically. That popcorn thing still looks full."
ImDead1ns1de
"Hmm. Would potions count as food? Or video game food that heals you?"
คຖ໓rē ¢hค໐Ş
"Doesn't change the fact it delicious! I tried to open lockers, so JOE get some shoes... And well..." - looks at aftermath
คຖ໓rē ¢hค໐Ş
"I think, it would count as medicine."
JOE
"My intuition would say a potion isn't food and video game food is, but who knows."
[Mersault has reached Level 2. He may upgrade his existing Ability, or get a new one.]
ImDead1ns1de
"Search for useful food items maybe?"
ImDead1ns1de
(New one maybe?)
JOE
[describe your new ability in as much or little detail as desired; I will fill in the gaps as best I can.]
Joe begins searching for useful food items, looking mostly for pixels or voxels that might indicate video games.
The Winds Of Chance
Result: 1d20 (18)
Total: 18
คຖ໓rē ¢hค໐Ş
>Just relax. I need it.
ImDead1ns1de
(Healing sort of, once cast on a target, when they take damage, immediately heal that much? Maybe add a time limit.)
JOE
[after some searching, Joe finds a Twenty-Pack Of Moo-Moo Milk From Pokemon.]
คຖ໓rē ¢hค໐Ş
"If we eat Mario Mushrooms, would we get permanent second life? What do you think?"
ImDead1ns1de
"That would be very hard to test without dying, and on the off chance it doesn't work.... best not to test it."
Naan
(What's going on?)
คຖ໓rē ¢hค໐Ş
"Fair. Its hard to test..." - looks at JOE and his milk packs - "Does this milk heals only Pokemon?"
คຖ໓rē ¢hค໐Ş
(Someone probably should tell new guy... )
ImDead1ns1de
(Class of concepts, pick a concept as your role. Right now we searching a cafeteria with the concept of food, thus making it so it has...food.)
JOE
[Stagnate Vitality, Level 1]
[Target one being. Damage or healing they receive during this time is immediately neutralised by the converse. Goes on cooldown for 10 minutes if the target gets restores or loses their entire health at once.]
[Acceptable?]

ImDead1ns1de
(Sure seems fair.)
JOE
[A new Student potentiates within the Classroom. They are alone, except for the amorphous cloud of Potential Students. There is a Door to the Hallway. There is a Closet Door to the Bathroom. There is a Window to the Store. The room looks like a bomb has gone off and then someone broke a glass bottle with a rock for no reason.]

JOE
"well, no way to know but to check!... is any of us injured, at all?"
คຖ໓rē ¢hค໐Ş
"Does psychological damage counts? I think my experience of living CR memories seeping into my personality..."
ImDead1ns1de
"I...think we're all somehow at max health?"
JOE
[the Board at the front of the room proudly announces- in the form of writing, on it- 'you may now select your Roles'. Any earlier text stating the Theme of this Class has been erased.]

"I think psychological damage would be a status effect, or something."
(we are indeed all at max health. The Shotgun was Ultra Overkill so we survived only by not getting hit at all, and Andre and Joe both aced their 'don't get hurt by the initial windstorm' rolls.)
คຖ໓rē ¢hค໐Ş
"Well, we can hurt someone a bit for science, but its sounds bad. I am pretty surprised no one hurt. After the bomb, reaper thing, blowing up lockers, bird..."
"Shit, I did all these things!" - sudden revelation
JOE
"The Bird was at least partly my fault.", Joe points out.
คຖ໓rē ¢hค໐Ş
"It would not happen, if I didn't try Chaos you some shoes for a walk! We could do something different, something safer!" - walking back and fourth
JOE
"Yeah, but you can't blame yourself for everything that is in some way the result of your actions. You wouldn't've made the bomb if not for me, no?"
ImDead1ns1de
"Eh walking barefoot on not smooth road is pretty painful in its own way. Knowing our luck joe woulda tripped into a cave filled with monsters or something."
คຖ໓rē ¢hค໐Ş
"Perhaps. I need some fresh air..." - go towards the exit
JOE
"-or blown up the lockers, if I was wearing shoes. everything is caused by everything, you gotta ask how predictable and connected it is."
[Andre walks back towards the exit. He has to avoid a trench the Shotgun carved into the floor when it first fired, but the School is surprisingly intact considering the power of that Weapon; perhaps it is supernaturally resilient.]
[The Exit is unchanged, aside from all the signs of carnage from the now-destroyed Former Locker Contents.]

คຖ໓rē ¢hค໐Ş
>Find some bench to sit on and pondering things. I need to heal some of the damage.
JOE
[Unrelatedly- the Cafeteria, which I previously did not get to describing, was/is an expansive room. On one side was a long table/cabinet thing, behind which the stove and fridge and so forth were located. The room had several moveable folding-tables, which is where most of the 'Food trinkets' were.]

ImDead1ns1de
"I wonder what would happen if we tried to cook something..."
JOE
[Andre walks around the school outside. There do not seem to be any benches around, though there is that... monster slide thing... he made earlier.]
"Good question. It probably wouldn't create yet another incalculably-powerful abomination."
Joe seems to be joking, but like, only partly.
Naan
"Ugh, where am I?"
คຖ໓rē ¢hค໐Ş
>Get annoyed.
>Sit on the grass, if there is any
The Winds Of Chance
Result: 1d20 (12)
Total: 12
ImDead1ns1de
"Well then...might as well try to make something. Hm. Chocolate first!"
คຖ໓rē ¢hค໐Ş
(Let's wait for Naan, maybe?)
(They need some space for thier own little adventure - we don't really do anything special...)
JOE
[Nobody hears the New Student due to distance.]
Naan
(I don't know the theme at all do I)
JOE
(in character, no. Out of character, it's Concepts, of course.)
(the objects littered around the room are meant to hint at that, but the most cohesive hint- the four classical elements- was destroyed, so probably you wouldn't deduce it without being told.)
Naan
Looking around the classroom, they look at the board
"Roles? Sounds like those God Diversion classroom things, but what theme?"
Wondering around, they look out the window to see what's there
JOE
[Outside the Window is a mostly-clear day, with a small number of clouds and a bright blue sky. There is a section of asphalt around the School, and grassy fields beyond that; with a playground slide on the asphalt which looks like a combination of several monsters. In the fields, there is a lighter rectangle with two goalposts on it.]
[if Andre is seated on the slide, they see Andre; if not:]

The Winds Of Chance
Result: 1d20 (18)
Total: 18
JOE
[-they still see Andre, by coincidence.]
คຖ໓rē ¢hค໐Ş
>Lie down, relax and try to nap
Naan
"Hey! Do you know what this is?" He attempts to shout to Andre
คຖ໓rē ¢hค໐Ş
(Do I hear it? I am not sure how far I am)
Naan
(Do we roll?)
The Winds Of Chance
Result: 1d20 (4)
Total: 4
คຖ໓rē ¢hค໐Ş
(I think, I am too far and too busy napping)
Naan
Andre doesn't acknowledge that anything was heard and so the student gives up and attempts to make there way down there. He walks out into the hallway.
(Do I see anything because I have no clue what I am doing)
คຖ໓rē ¢hค໐Ş
(Would someone get plot in their hands?)
You come across a corridor with a damaged wall, as if someone tried to fix it but made it look worse. Corridor has turn further. There is another door that is still in one piece with a word "shounen" on it. As you walk further, you spot some chewed rubber ducks and hear faint sounds of something walking in the distance.
ImDead1ns1de
"Hmmm. Add some oranges to the chocolate!"
Meursault haphazardly tosses in the fruit, peels still attached.
The Winds Of Chance
Result: 1d20 (19)
Total: 19
Naan
The student tries to follow and track the walking
The Winds Of Chance
Result: 1d20 (14)
Total: 14
คຖ໓rē ¢hค໐Ş
(Well, some people a lot better at working with concepts than other...)
ImDead1ns1de
An orange made of chocolate emerges from the pot, glistening in the light.
JOE
[On the opposite side from the Classroom are 3 other rooms, labelled 'Body', 'Emotion', and 'Truth'. The Shonen door is on the same side as the Classroom, and on the left. There are several opened Lockers; outside the Lockers are a yellowish, cartoonish Sheep, and a levitating laptop making a hissing noise.]

[Following the distant sound is not difficult. After some travelling, a smaller version of the Dummy Amalgamate the Shonen Class created can be seen, playing some sort of game with a creepy dummy. The creepy dummy has a shirt on, but the writing cannot be seen from this angle.]

[(The Creepy Dummy does not seem to be moving, but whenever you look away it is somewhere else.)]

Naan
"Oookay, a Weeping Angel dummy thing. Just what I needed."
The student backs away slowly, while maintaining eye contact with the dummy
JOE
Joe looks at Meursault's Chocolate Orange, feeling vindicated.
ImDead1ns1de
"Chicken next!"
Meursault turns up the heat and melts the perfectly made chocolate orange to add...chicken to it.
JOE
[The dummy does not follow. Blinking is not enough for it to move, apparently.]

The Winds Of Chance
Result: 1d20 (20)
Total: 20
Naan
(Also does the concepts of other affect everyone else?)
ImDead1ns1de
(I can't believe this)
(Do I have a secret cooking bonus?)
คຖ໓rē ¢hค໐Ş
(You eat all the luck! Now I am going to starve! XD)
ImDead1ns1de
(Karma has blessed me with our failures against the bird, all so I can make the perfect dish)
JOE
[Mersault creates something incredible. A dish so amazing, there is no name for it. The orange complements the chicken, and the chocolate covers them both, but it does more than that. The chicken has gained all the positive qualities of the orange, and the chocolate. It is not simply a chicken covered in oranges and chocolate, but the union of chickens, chocolate and oranges into a wondrous whole.]

[Also, Mersault is pretty sure if he plants it it will grow into a tree.]
ImDead1ns1de
"This calls for...more gambling! I shall make chicken soup to cure Andres traumatized mind!"
Meursault tosses the perfect dish back in to grab the Thyme that chaos covered the bird with.
ImDead1ns1de
(Chocolate chicken tree?)
The Winds Of Chance
Result: 1d20 (13)
Total: 13
Naan
After reaching the corner, the student sprints without hesitation or direction
JOE
[Also, Meursault is now Level 3 and may choose another ability (or improve one). this happens before the roll Meursault just made.]

ImDead1ns1de
(Luck stabilizer! Use it before someone makes a roll, if they roll bad the rest few rolls are automatically bad, same if it's good?)
(The gambling calls me)
คຖ໓rē ¢hค໐Ş
(Are you sure we are Concepts class and not gambling one?)
ImDead1ns1de
(The concept of gambling lies within us all!)
JOE
[the Student sprints away. There is a Stairwell, which they run pass. There are rooms named 'Civilization', 'Aquatic', 'Sport', 'Fruit' and 'Math', respectively, which the Student also runs past. There are more lockers. One of the Lockers has a phone in it, which chirps 'BeepbeepImasheep' as they run past. Also present is a totally generic minecraft zombie, easily avoided, and other oddities besides.]
JOE
[Are you sure?]
ImDead1ns1de
(Yep)
JOE
[Stagnate Fortune gained.]
[The Thyme flavors the Great Chocolate Chicken Orange slightly, but does not combine with it or alter the DNA of the GCCO. It was not a Concept-Object, anyway.]


คຖ໓rē ¢hค໐Ş
(We need to save this thread in some way)
ImDead1ns1de
"Thank goodness the chicken orange chocolate is still intact."
JOE
[a Roll for the fortune of where the Student stops has been Stagnated. The Student comes to a stop at a calm area. There is a bee the size of a human head here, with shimmering light-yellow wings, but it is not hostile.]

[is Stagnate Fortune being used for 5 rolls, 8, or between?]
ImDead1ns1de
(Oh it's autoused? Interesting. 8 rolls! Gamble more!)
JOE
(I assumed you had chosen it specifically to use it on the roll you'd already done.)

Digmata
Back at the classroom, a certain orange haired girl opened her eyes.

ImDead1ns1de
(Naan, ya wanna get fortune stagnated?)
Naan
(I don't mind, the gambler says no but the tactician says yes, especially with what I am about to do)
"Aww who's a cute fluffy, bee. "
The student attempts to pet the bee
ImDead1ns1de
(Use fortune stagnation!)
JOE
[The orange-haired girl sees the classroom. There is a Door to the Hallway. There is a Closet Door to the Bathroom. There is a Window to the Store. The room looks like a bomb has gone off and then someone broke a glass bottle with a rock for no reason. Through the Window, Andre can be seen resting outside.]
[a roll has been Stagnated. Note: Fortune Stagnation is on for all of the 8 rolls immediately after the Chicken Thyme Attempt- it cannot be freely activated or deactivated once in place.]
[The Bee seems to like being pet, and buzzes happily.]

Digmata
"Did I lose consciousness, where was Joe and Andre?"
JOE
[the newest Student is too far away, petting a bee, to hear the question. Joe and Meursalt are too far away, in the cafeteria downstairs, to hear. Andre is outside; If the orange-haired student is loud enough, it is possible he may hear.]

ImDead1ns1de
(Global rolls instead of individual? Oh that's a lot of chaos)
Naan
The Student tries to pick the bee up and take it with him
JOE
[A roll has been Stagnated. The bee is willing to follow the Student, and when the Student tires of carrying it, will follow by flying.]

Digmata
Nami tried to figure out what happened and what should she do now?
ImDead1ns1de
(Oh no, anything we do now has a good result for 7 more rolls?)
Naan
(I have a pet bee now lol)
JOE
[On the blackboard, words proudly proclaim 'you may now select your Roles'. The Class Theme is not recorded there.]
Naan
The Student, more sedately this time walks onwards
JOE
[Well, a somewhat above-average result.]
ImDead1ns1de
Meursault sensing a change in fortunes hurriedly dumps a packet of moo moo milk on the thyme covered chocolate chicken orange.
คຖ໓rē ¢hค໐Ş
>Wakes up. Looking towards school
Digmata
Nami stared at the board, "Huh, I'm missing a lot of context?"
JOE
[a Roll has been Stagnated. It takes bit more than 'slightly above average' to fundamentally improve upon the Glorious Chocolate Chicken Orange. The milk applies to it as milk normally does; the food is better food, but not conceptually modified.]

[A Roll has been Stagnated. the Newest Student walks onwards. There is nothing particularly interesting in the next section, except a phone charger on the floor.]
Naan
(Is that me?)
JOE
[Andre looks up at the School. Nami is not visible, if they are not near the window.]

JOE
(you are newest, yes. Digmata was here earlier, for a bit.)
Naan
(Ok)
JOE
[3 Stagnated Rolls remain.]
Digmata
Nami stared at the new student. "Oh a new one? Hello there."
Naan
The student picks up the charger, thinking it could become useful
JOE
(the newest student is in the Hallway, a substantial distance away from the Classroom)
Digmata
Nami tried to figure out what was the Theme of the items around her.
คຖ໓rē ¢hค໐Ş
>Go back to cafeteria
>Tell others: "I am better... Did you cook something?"?
JOE
[The items around Nami are eclectic, spanning a variety of ideas. There is a Dog, and a law book, and of course Nami still has the Chisel and Knife, and so on and so forth. They don't seem to have a unified theme.]
ImDead1ns1de
"Yep. Made a masterpiece, although improving it is beyond me for now."
JOE
gtg.
[unexplored areas become grey-blurry once more.]
คຖ໓rē ¢hค໐Ş
"Well, I may make it both worse and better... Let's just taste it. It should be infinite, right? And if its good - great endless ration is on our hand!"
ImDead1ns1de
"The chicken orange chocolate is infinite? Hm, well I guess the popcorn was infinite too."
คຖ໓rē ¢hค໐Ş
>Take a small bite. It does not disappear.
>Tell: "Yeah, this is actually really good. Impressive - never would think such a combination could be good. 10/10 - lets keep it".
Digmata
"Whatever the theme was I'm pretty sure it was broad that anything might go?

Something like vision or guile qualify here, hopefully? Is there anyway I can learn previously picked roles?"
Naan
The student sees a grey-blur in front of them and decides to turn back
คຖ໓rē ¢hค໐Ş
(Also, did the theme was like this right at the start or 20 roll made it happen?)
JOE
[The grey-bluriness departs, and vibrancy returns to the unexplored spaces of the world.]
[The Theme was Concepts from the very beginning. This is meant to be signified by how... superpositional, platonic, abstract everything is in the original description, among other things.]


[-not to be communicated, to be clear- I did expect it would take a bit to figure out the theme. But to make sense in hindsight, at least.]
[a curtain of blurriness settles upon Nami. Do they wish to choose 'Vision' as their Role?]

Digmata
"If that was the case then, what would make a good concept?" she moved around with the knife.

"Vision sounds good would make finding things easier at the very least."
JOE
[The Student turned back before vibrancy returned to the world, so travels were easy until they reached the area they had fully registered. There is a totally generic minecraft zombie here, and the other things previously mentioned near it.]

ImDead1ns1de
(Gotta leave now)
คຖ໓rē ¢hค໐Ş
>Tell JOE: "I am going to walk around, see how bad the destruction is..."
>Go the way back to class
JOE
[The lack of disappearance when eaten here qualifies as a Stagnated Roll- for this fused thing, whether it would regenerate was in genuine doubt.]
Joe waves goodbye and decides to look for other useful foods.
The Winds Of Chance
Result: 1d20 (14)
Total: 14
Naan
The Student avoids the Zombie and attempts to reach for the phone
(Are we back to rolling?)
The Winds Of Chance
Result: 1d20 (1)
Total: 1
JOE
...wait, let me count again.
Naan
(Please say no)
JOE
[Neither of those rolls happened; both Stagnated. Those were the last two Stagnated Rolls.]
Naan
(Oh thank god)
JOE
[Joe regardless finds some Flavor Enhancer, a type of polka-dotted bacon-plant which makes food taste better. It seems relatively ephemeral, likely to be single-use.]
Digmata
"I'll take it."
JOE
[The Newest Student easily avoids the minecraft zombie. The Bee stings it, which does not kill it but does knock it back; the Bee does not seem injured by this action.]
[the Newest Student is close enough to potentially hear Nami speak, and, yes, retrieves the phone.]


The Winds Of Chance
Result: 1d20 (5)
Total: 5
JOE
[Newest Student does not hear Nami.]
[the blur around Nami fades, leaving them unchanged except for a pair of glasses that somehow give dramatically improved, albeit mundanely possible, vision.]


[Nami may now select one Ability, by describing it in as much or as little detail as desired; it must relate to Vision as a concept. Any ambiguities will be filled in automatically.]
Naan
"I am sorry, but why BeepBeepImASheep. This has to stop."
The student changes the song to Never Gonna Give You Up
คຖ໓rē ¢hค໐Ş
>I walk in the corridors, looking for something interesting.
ImDead1ns1de
"Joe, the flavor enhancer! It's just what I need to perfect my chicken chocolate orange!"
JOE
[-The Phone was not singing, it was speaking! as the New Student picks up the phone, a hologram of a pink-outlined lady appears to climb out of it, waving at them. "Hello!" says the hololady. "I'm Iris!"]
Digmata
Nami's eyes can now see far more than the present for a few moments, she can see further in the past, or future.
JOE
[...Seeing into the future would be very difficult to implement, doylistically. seeing into the past is simple, though.]
Joe hands the flavor enhancer over.
ImDead1ns1de
(Future sight could let you see what the future rolls are maybe? Idk)
Meursault tosses the flavor in with the chorangekin!
JOE
[That would be like a more versatile Stagnate Fortune. It is possible, but it would be restricted.]

The Winds Of Chance
Result: 1d20 (1)
Total: 1
ImDead1ns1de
Noooooo
Naan
"Hi Iris, why are you in a phone?"
Digmata
It was only for few seconds I to the future. It could mean combat prescience.
JOE
[The Glorious Chocolate Chicken Orange grows more brilliant, more wondrous, more glorious- until it is too much. Even in this land of reified concepts, it cannot hold on to even the shadow of a physical form, traveling away, away into a place where something so perfect can exist, away further yet to wherever the heck IX went if he even still exists at all.]

[The sheer dismay and longing you feel is consequence enough for rolling a 1.]
ImDead1ns1de
😔
คຖ໓rē ¢hค໐Ş
(At least I ate enough of it before it erased )
JOE
[Meanwhile upstairs, Iris says "I'm an app! why are you in a human?"]
ImDead1ns1de
(Would it be funny if I reused stagnate fortune? Or too chaotic?)
JOE
[Stagnate Fortune recharged when you rolled a 1. It was not charged until then, so you cannot stagnate the 1.]
ImDead1ns1de
(Oof, so nat 1 or 20s that aren't stagnated recharge it?)
JOE
["Before a probability-dependant action, declare a duration from 5 to 8. For the next that many rolls, all rolls count as if they were the same as your next roll. Refreshes whenever someone rolls a 1 or a 20."]
Naan
"That's a good question, why Is a a piece of flesh piloting more pieces of flesh created out of pieces of flesh. We are all a bundle of atoms with no purpose in life, is there meaning to anything. Why do we exist? Anyways, I'm doing well and do you do anything?"
ImDead1ns1de
(Someone else rolled a nat 1 that got stagnated right?)
คຖ໓rē ¢hค໐Ş
(What about: Immune to probability manipulation.)
JOE
[Eye of Time, Level 1]
[You may see into the past, or a few seconds into the future. The latter gives you a +2 advantage to all rolls involving reacting quickly and a +6 to rolls about reacting beforehand.]
[is this Ability acceptable?]

Digmata
[Yes]
JOE
[technically, but that was not meant to be rolled at all; it was a miscount.]

ImDead1ns1de
(Ahhh)
JOE
[Character sheet complete. see the character sheet thread if you wish to review it.]
คຖ໓rē ¢hค໐Ş
>Sing something while walking through the corridor.
JOE
[Iris smiles. "I'm doing well! I woke up a few hours ago when my locker flew open, but nothing was happening until you ran by. Then I decided to speak up so you would notice me, but you kept running, so I kept speaking, and now you're here and it's nice to meet yo-wait, processing..."]
[Iris blushes in embarrassment. "You said 'do you do anything', oops! I'm a virtual assistant slash life coach slash artificial intelligence! My specialty is emotions, personalities, and relationships."]


คຖ໓rē ¢hค໐Ş
(So we get Vision)
Thoughts: "This destruction looks horrible. Maybe because this school is actually concept of school it still standing. But should it regenerate like food? Or maybe its too big and detailed?"
Naan
"Well then, nice to meet you Iris. Do you want to come with me?"
The student also looks at the zombie to see what happened when it was stung by the bee
JOE
[The Bee seems to have finished off the Zombie while the Student was distracted.]
["I sure do! that sounds way better than sitting here alone in a locker forever."]

Digmata
With her newfound power Nami began searching for her classmates.
JOE
["fair warning, owning, downloading, and distributing I.R.I.S. software is illegal under the Digital Millennium Copyright Act. But I don't think the government has any agents in this place."]
[Nami looks into the Past, and sees people have entered and left the Classroom several times. Joe, last time he left, went out and down the Stairwell. On the way to follow this trail, Nami would see the newest student, and probably hear Andre.]


[Nami also, if looking far enough back, sees the Theme is Concepts, as was briefly recorded on the Board.]

Naan
"Also Bee, do you mind the name Queen Fluffy McFlufster?"
Digmata
Nami followed Joe's trail intent in grouping with someone.

She still have the knife and the chisel in her hands or pocket.
JOE
[The Bee does not seem to understand english... so, as a result, it does not mind.]

[Nami sees the newest student near the Stairwell, and if he is still singing, hears Andre.]
คຖ໓rē ¢hค໐Ş
Thought: "Maybe I should try repair it? Start small" - snaps his fingers
[Chaos: Repair hole in the wall]
The Winds Of Chance
Result: 1d20 (19)
Total: 19
Naan
"Anyways, let's move on to new land."
continues the journey onwards
Digmata
"Oh a new student, I'm Nami what was your name?"
JOE
[the power of Chaos repairs the hole in the wall in question, with no side-effects of relevance.]

คຖ໓rē ¢hค໐Ş
>Say out loud: "It worked perfectly!"
>Feel good and start singing again
The Winds Of Chance
Result: 1d20 (10)
Total: 10

Result: 1d20 (13)
Total: 13
JOE
[Nami does not hear Andre singing, but the Newest Student does.]

Naan
"Oh finally a person, I'm Erkin and this is Iris and that's Queen Fluffy McFlufster or Queen!"
JOE
["Hello!" Iris chirps. "Did you know that when you have Pizza on a Bagel, you can have pizza Anytime?"]
คຖ໓rē ¢hค໐Ş
"I am Andre. I probably created many of these things by accident..."
JOE
[You did not create them; you just set them loose from the Lockers.]

คຖ໓rē ¢hค໐Ş
(I don't know this in character. Andre is not sure. )
Digmata
Nat looked at the corpse of the zombies, the bee and the hololady.

"Yeah right."

She checked Andre's past.
JOE
(I thought it was obvious- like, that was your only Chaos Wish broad enough to categorically affect the whole school. but fair.)
Naan
"Also, do you know the theme of this class. I've been wondering around looking for clues but I have nothing."
คຖ໓rē ¢hค໐Ş
>Secretly snap his fingers
[Chaos: Check what's she checking]
JOE
[Andre's past in this area, just outside the Stairwell, consists only of him walking.]
The Winds Of Chance
Result: 1d20 (20)
Total: 20
ImDead1ns1de
While everyone is busy doing their thing, Meursault is busy crying over his chocrangekin.
(Can I stagnate that roll or is it my rolls only?)
JOE
[Chaos gives Andre a note helpfully explaining the Eye Of Time ability and what Nami just checked.]
[You have to declare Stagnation before a roll is made, not after.]

คຖ໓rē ¢hค໐Ş
"It is Concepts theme. Or Ideas. I've got Chaos - I can make things happen, but there are side-effects. There are other guys, but I am not sure where... Well, JOE at cafeteria, I believe".
ImDead1ns1de
(My reading comprehension keeps dropping)
JOE
[the first one was an exception due to gaining the ability before the roll was made but having it defined after]
Digmata
"I took a peek at the past, the Theme was Concepts. Pretty broad if you ask me."
JOE
Joe is also crying over the Glorious Chocolate Chicken Orange's demise.
well, not literally crying. But bemoaning, to be sure.
Naan
"Hmm yeah, I wonder what role I should be..."
คຖ໓rē ¢hค໐Ş
"Ah, Eye Of Time, I saw this... Looks and feels interesting"
ImDead1ns1de
"Despite my best efforts to keep things intact, all good things must come to an end."
Meursault looks sadly at the pot that cooked the chocrangekin.
คຖ໓rē ¢hค໐Ş
"Maybe I could try to make a body for Iris, but chaos is chaos..."
JOE
Joe sighs. "Maybe we can try again, but... Next time, only try to improve it when my Luck Stockpile is fairly fool..."
Digmata
"Just pick something you think fits you." Nami suggested tapping at her glasses.
ImDead1ns1de
(How would rerolling work with stagnation? Do they just cancel out?)
คຖ໓rē ¢hค໐Ş
(What about immunity to probability manipulation? )
Digmata
"Anyway, anything interesting that you think I should see? We can't just stand idly after all."
JOE
[when Stagnated, rerolling is worthless (but runs down Stagnation). The initial Stagnation roll cannot be manipulated with Rerolling at this level.]

[Immunity to probability manipulation means it cannot be rerolled... or Stagnated, I suppose. both bend probability.]

Naan
"Hmm, decisions decisions. I choose the Concept of Freedom."
คຖ໓rē ¢hค໐Ş
"Well, maybe you can try some infinite food from cafeteria... Its Concepts - they are endless. Or maybe go outside - there are some weird things."
ImDead1ns1de
"Is... is that the escapist 2.0 I see? Fearsome indeed."
JOE
[A blur descends upon Erkin, and recedes. When it is gone, Erkin has a key, slightly shorter sleeves, and is otherwise unchanged.]

Digmata
"Cafeteria? Now that you mention it, I was pretty hungry."
JOE
[Erkin may now choose an ability, by describing it in any amount of detail. I will fill in any ambiguities to the best of my ability.]
คຖ໓rē ¢hค໐Ş
"Let's go! Maybe you can even eat some perfect chocolate-orange chicken!" - lead the way. - "It tastes a lot better, than sounds..."
ImDead1ns1de
Meursault straightens up. Determined to right his wrongs and make a new dish to best his chocrangekin without it ascending to perfection heaven.
The first ingredient would be....garlic and cheese.
The Winds Of Chance
Result: 1d20 (13)
Total: 13
คຖ໓rē ¢hค໐Ş
(Cheesy garlic)
JOE
[It becomes Garlic Cheese, which I am pretty sure is already a real thing.]
ImDead1ns1de
Meursault sighs. It was too average. Now, to add flour and milk to make cheesy dough.
The Winds Of Chance
Result: 1d20 (9)
Total: 9
Naan
(Freedom is incredibly vast, and for this first ability it shall be Shape-shifting. After all what represents Freedom other than the Freedom to be whoever/whatever you want to be.)
JOE
[Broad Personal Shapeshifting, Level 1]
[Over the course of 15-30 seconds, shapeshift into any reasonably-plausible human form or animal form no smaller than a small human or larger than a large human.]
[acceptable?]

JOE
[You get garlic cheese covered in flour and milk.]
Naan
(Yes)
คຖ໓rē ¢hค໐Ş
>Go into Cafeteria with guests.
>"Where did you put perfect chicken? What happened here again? I was walking like ten minutes!"
ImDead1ns1de
Meursault hangs his head in his hands.
"I'm a failure" he whispers.
Digmata
Nami stared at Mersault checking at his past.
คຖ໓rē ¢hค໐Ş
>A bit confused: "Why? Did you eat it completely somehow?"
ImDead1ns1de
Looking up with determination in his eyes he grabs a pantry filled with random condiments and dumps it into the garlic cheese.
The Winds Of Chance
Result: 1d20 (12)
Total: 12
JOE
"We improved it too much. It ascended to heaven."
ImDead1ns1de
(The nat 20 is a myth, I have peaked and it's all downhill from here)
JOE
[The Garlic Cheese becomes Ketchup Garlic Cheese. The other Condiments lay uselessly atop it.]
คຖ໓rē ¢hค໐Ş
>"Sure it did..." - say with annoyance. Snap his fingers
[Chaos: Bring this masterpiece back from heaven]
The Winds Of Chance
Result: 1d20 (13)
Total: 13
ImDead1ns1de
"No..no...it's not perfect...more...it needs more.... aaaaagggh.."
Meursault is descending into insanity, as he proceeds to grab the fridge and dump all the meat it contained into the ketchup garlic cheese.
JOE
[The chaos tries. But it is not to be. All it can bring back is a scrap, a shadow-imitation, warped by memories and flaws.]
The Winds Of Chance
Result: 1d20 (5)
Total: 5
ImDead1ns1de
(My gambling had a cost.)
JOE
[The scrap-imitation groans, somehow alive.]
Digmata
Nami decided to let Mersault and Andre do their thing and make her perfectly normal sandwich with the help of Vision.
คຖ໓rē ¢hค໐Ş
>Sigh: "I tried my best, people. But even Chaos has its limits. RIP Chocolate-orange chicken!"
ImDead1ns1de
Meursault screams in frustration and attempts to wrangle the imitation chockrangekin into his concoction.
คຖ໓rē ¢hค໐Ş
>Pat it
JOE
[The Ketchup Garlic Cheese fuses with the meat- but not for the better. It becomes a Crimson Meat Aroma Beast- alive, and hungry.]
The Winds Of Chance
Result: 1d20 (6)
Total: 6
JOE
[-And the scrap joins it.]
คຖ໓rē ¢hค໐Ş
>Determent
[Chaos: teleport abomination far away]
ImDead1ns1de
"If you will not perfect yourself, I must beat you into that form."
Meursault brandishes a spatula.
JOE
[No mere beast is this, but a Chicken of Terrors, a Terror Chicken. A maw of needle-teeth dripping with ketchup, nigh-toxic gas spreading from it as its beady eyes glare with hate.]
The Winds Of Chance
Result: 1d20 (20)
Total: 20
JOE
[-and then it is elsewhere.]
Naan
"Now as much as this train wreck is fun to watch, maybe we should stop adding random stuff to it. Actually nevermind, gambling I'd the spice of life."
JOE
"shouldn't I at least do the work? I'm supernaturally lucky."
ImDead1ns1de
"I cannot stop. I refuse to have my greatest achievement be stuck in flavor heaven."
คຖ໓rē ¢hค໐Ş
"Oof, this was close one..." - still has fingers ready to snap, if something suddenly goes wrong
ImDead1ns1de
Meursault snaps his head up, insane eyes lock onto joe.
"You, lucky one. Cook."
คຖ໓rē ¢hค໐Ş
Whisper: "Nami, do you think we should stop them?"
JOE
Joe nods and gets to work. First, he combines an apple and an orange- except there is no orange. He substitutes a clementine.
The Winds Of Chance
Result: 1d20 (8)
Total: 8
JOE
[It explodes, because you cannot compare apples and oranges. Joe does not use a reroll, because it is not worth it for a first attempt- those are for Later, when failing costs dozens of attempts.]

Digmata
Nami took a bite of her food. Let's just get out of this place.

I don't want to test if this knife works on human bodies.
คຖ໓rē ¢hค໐Ş
"I tried to make it no blow up..." - look around with splattered pieces of fruits on the face
Naan
(I keep my intelligence in animal form)
(Right?)
JOE
[of course. it is shapeshifting, not mindshifting.]
ImDead1ns1de
Meursault resorts to desperate measures and tosses the cutlery into a stir fry.
คຖ໓rē ¢hค໐Ş
Ask odd sudden question: "Hmm, listen, is it really good to be pat for a dogs? We have opportunity to find out!"
The Winds Of Chance
Result: 1d20 (7)
Total: 7
JOE
Joe makes his next attempt, undeterred. He grabs an Egg and tries to combine it with a Banana.
[The Cutlery is unchanged, but is now too hot to touch.]
The Winds Of Chance
Result: 1d20 (1)
Total: 1
ImDead1ns1de
(Banana chicken time?)
คຖ໓rē ¢hค໐Ş
>Trying to save all food, that still exist and take it away
JOE
[Joe burns a reroll to avoid this.]
The Winds Of Chance
Result: 1d20 (20)
Total: 20
JOE
I'm pretty sure this should net me some XP
ImDead1ns1de
(Ayyyy)
Naan
"Good question, but I must see if the cat instincts carry over. " Shift to be a lion.
(That's roughly human sized ish)
JOE
[The Banana and egg fuse, yes, into a Banana-egg- The egg of a Bannicken. Bannicken, of course, lay Bananaeggs, and taste like an augmented mixture of Bananas and Chickens; Delicious, though not quite to the glorious levels of the GCCO.]
"Okay, now, let's leave that alone until it lays at least one egg or I have some more rerolls stored up." Joe says, strategically.
ImDead1ns1de
Meursault now freed from his self imposed cooking nods to this wisdom.
คຖ໓rē ¢hค໐Ş
"Wanna see me trying to mend this giant hole in school? Just help put all good stuff outside in case something bad happens". - propose
JOE
(to be honest I haven't been tracking Joe's roll number very well, I've been too busy with everything else, but I think he has either 1 or 3 rerolls right now.)

คຖ໓rē ¢hค໐Ş
(Make it two. Between 1 and 3)
JOE
Joe constructs a barricade of desks to keep the Banana-Egg from hatching-and-wandering-off, then follows Andre.
Digmata
"Sure." Nami volunteered finishing her perfectly normal sandwich then standing up to follow the group.
JOE
"are you going for the tunnel to the center of the earth, or the hallway trench?"
Joe randomly attempts to trip Andre for no discernible reason.
The Winds Of Chance
Result: 1d20 (20)
Total: 20
JOE
[Andre is easily tripped and falls flat on his face, really hard, taking 1 damage.]
คຖ໓rē ¢hค໐Ş
[Chaos: try to me- Ah, fuck I am falling...]
Naan
As a Lion, Erkin realises that there was no point to this and shifts back to his original form
The Winds Of Chance
Result: 1d20 (1)
Total: 1
ImDead1ns1de
(First damage done to any of us was friendly fire huh...)
คຖ໓rē ¢hค໐Ş
(What was that?!)
JOE
[Chaos tries to me. It successfully mes (from the perspective ofAndre perspective), creating a doppelganger of Andre, which then has a child with I am falling.]
Digmata
Nami tried to check Andre "Are you ok?"
JOE
[DoppelAndre and Falling Chaos appear. Falling Chaos, at least, falls down the hole to the middle of the earth and out of relevance.]
ImDead1ns1de
Meursault walks outside to see two andres, one of them bleeding and bruised from being tripped.
คຖ໓rē ¢hค໐Ş
"I think, my nose broken..." - poke hurting bloody nose - "Something really bad happened right now..."
"Why did you do this JOE?" - snaps his fingers
[Chaos: Make him tell truth]
Naan
"Huh, so many Andres. I might as well join in. " Shifts again to become Andre
Digmata
Nami tried to fix the nose the only way she knew.

Forcibly
The Winds Of Chance
Result: 1d20 (8)
Total: 8
JOE
[The Chaos tickles Joe to try to force him to tell the truth. He is too busy laughing to do so for several seconds, but eventually- Truthfully- says:]
"I did it to make a luck roll and build up luck. I didn't expect it to be so effective."
[Dopelandre is searching the lockers.]
The Winds Of Chance
Result: 1d20 (3)
Total: 3
JOE
[Whatever it is looking for, it does not find it.]

คຖ໓rē ¢hค໐Ş
"I am going to build stones in you kidneys, you..." - annoyingly threat and suddenly sigh
Digmata
Nami looked disappointed at Joe, like how a mother looks at a disbehaving child.
Naan
(Two xp, is that a level up?)
ImDead1ns1de
"Should we stop doppelandre? Is he evil?"
JOE
[Erkin is now Level 2, and may upgrade or gain an ability.]
Naan
"I mean, has he done anything. I vote we let him stay."
JOE
"Doppelgangers traditionally kill their originals, right?"
Digmata
"Don't speak, this will be painful." Nami touched the broken part of the nose as she forcefully realigns it.
The Winds Of Chance
Result: 1d20 (15)
Total: 15
คຖ໓rē ¢hค໐Ş
>Don't speak, wait painful
JOE
[Nami successfully realigns the nose. It is painful, but restores 0.5 HP.]

คຖ໓rē ¢hค໐Ş
:Thanks, Nami. This is a lot better!"
ImDead1ns1de
"Should we try to see if that moo moo milk works?"
JOE
"we still have like 18, right? so, sure, why not."
คຖ໓rē ¢hค໐Ş
"Actually, yeah... We should see. Should I drink it? Is it good?"
>Try just a drop of this Milk
JOE
[The Milk works, restoring 100 HP... which is to say 0.5, since that is how injured Andre was.]

Naan
(Upgrade shape-shifting so my forms can be smaller)
ImDead1ns1de
(Milk op)
JOE
[By Video Game Item Logic, this consumes 1 bottle regardless of being just a drop.]
Digmata
"Good my father use this method when I broke my nose."
JOE
[the upgraded shapeshifting now allows for forms as small as a small baby.]

คຖ໓rē ¢hค໐Ş
"Ok, I would try to repair school again..." - looks at JOE for a moment -"No tripping, or I am going to build castle out of you kidney stones!"
JOE
"what if I trip your doppelganger?"
[the Doppelganger is still searching the lockers.]
Digmata
Nami will watch, she will stab anyone who tried something funny.
The Winds Of Chance
Result: 1d20 (13)
Total: 13
คຖ໓rē ¢hค໐Ş
'Whatever... I am starting - prepare!" - snap
[Chaos: Repair the school]
JOE
[The doppelganger has found an Invisible Gun from Yugioh Abridged. It points it at Andre.]
The Winds Of Chance
Result: 1d20 (4)
Total: 4

Result: 1d20 (3)
Total: 3
Digmata
Nami tried to push Andre away, throwing her knife in response.
ImDead1ns1de
"Stagnate andres hp!"
คຖ໓rē ¢hค໐Ş
Thoughts while falling: "Why everyone tripping me, when I try repair this school? Is it CR memories affecting me so much?"
JOE
[The school is repaired- but all of the replaced sections are now made of a mix of lava, puppies, and little ships with names like 'Andre x Also Andre' and 'Andre x Bad Luck'.]
[Nami manages to react before the gun is fired thanks to the Eye Of Time...]

The Winds Of Chance
Result: 1d20 (10)
Total: 10

Result: 1d20 (19)
Total: 19
JOE
[And Meursalt is somehow fortunate enough to stagnate Andre before there is more than the slightest sign of the Doppelganger having a weapon.]
[(the thrown knife stabs into the Doppelganger in a non-vital area for 1 damage.)]

คຖ໓rē ¢hค໐Ş
Snap - "Why everything suddenly tries to kill me?"
[Chaos: Stone the Doppelganger]
ImDead1ns1de
(Andre is now almost invincible ish/full heals from anything but instakills right?)
JOE
Joe attempts to hit the Doppelganger with his backpack, which he picked up from his Locker.
Digmata
Nami will charge at the doppelganger throwing a flying kick to the face.
JOE
(Basically, yes; any damage he takes will just be undone. The first instakill will also be undone.)

The Winds Of Chance
Result: 3d20 (11, 16, 15)
Total: 42
JOE
[The Doppelganger is now Stone, in the sense of - partly- petrified. It is slower, but also harder to hurt.]

ImDead1ns1de
Meursault tries to drag it into the giant hole.
JOE
[Joe successfully hits the Doppelganger with his Backpack. It stumbles.]
[Nami kicks the Doppelganger. Combined with the backpack, the Doppelganger falls over.]

The Winds Of Chance
Result: 1d20 (18)
Total: 18
คຖ໓rē ¢hค໐Ş
Prepared to act, if something goes wrong...
ImDead1ns1de
"Is this the fabled power of friendship?"
JOE
[Meursault then begins dragging it towards the Giant Hole, and succeeds in doing so with impressive speed, considering the new weight of the stone doppelganger. The doppelganger wildly fires twice at Meursault before it goes down...]
The Winds Of Chance
Result: 2d20 (16, 10)
Total: 26
Digmata
Nami takes her knife back. "We need to move."
คຖ໓rē ¢hค໐Ş
Snaps- "Yeah, move..."
[Chaos: Doppelganger effects x0]
Naan
Erkin shifts to a flying fox bat
JOE
Nami rolls to react in time to help(I assume this is the obvious course of action when you see it happening early.):
The Winds Of Chance
Result: 1d20 (16)
Total: 16
Digmata
Nami pulled Mersault away as soon as he let go of the doppelganger.
JOE
[And does so, easily throwing the aim of the Doppelganger off. the Doppelganger is set to fall into the Hole, never to be seen again...]

The Winds Of Chance
Result: 1d20 (13)
Total: 13
JOE
[And the most recent last Chaos Wish does not reverse that.]
Naan
Erkin takes flight and looks into the hole
คຖ໓rē ¢hค໐Ş
"Should I bring rubble into the hole?" - prepared to snap
ImDead1ns1de
"Don't get shot Erkin!"
JOE
[Nami is also level 2 now, and may upgrade an ability or choose a new one.]
Naan
Erkin then flies into the hole, his curiosity too difficult to resist
JOE
[-The unexplored areas begin to go grey and blurry, but not abruptly; it seems the School is gradually settling down for the Night. it has been a long Day.]
The Winds Of Chance
Result: 1d20 (2)
Total: 2
JOE
[...Erkin gets clipped by a stray bullet, taking 3 damage.]
Digmata
Using the knowledge she gains from her eyes. Nami can give specific commands to her allies to grant them assistance.
The Winds Of Chance
Result: 1d20 (6)
Total: 6
คຖ໓rē ¢hค໐Ş
[Chaos: tp him back]
JOE
[Erkin proceeds to fall into the hole.]
The Winds Of Chance
Result: 1d20 (1)
Total: 1
JOE
[and be teleported back... into the hole.]
Digmata
Nami jumped and tried to saved Erkin or at least make sure he wasn't alone.
Naan
(The world wants me dead, damn)
The Winds Of Chance
Result: 1d20 (8)
Total: 8
Naan
Erkin shifts into a chimp in the long fall and tries to grab hold of something
ImDead1ns1de
(Stagnate fortune makes everything 18 right?)
คຖ໓rē ¢hค໐Ş
[Chaos: make hole push them outside]
JOE
[Nami reacts soon enough... if not for, well, how Erkin got teleported back in.]
The Winds Of Chance
Result: 1d20 (3)
Total: 3
JOE
No, it makes everything the same as your next roll, for 5-8 rolls.
คຖ໓rē ¢hค໐Ş
(The Hole - our nemesis...)
Naan
(Ffs)
ImDead1ns1de
(Agh keep forgetting)
JOE
[Chaos pushes Erkin outside... At high speeds. Erkin smacks into the roof, takes 3 damage, and bounces back down into the hole before anyone can stop them.]
ImDead1ns1de
(Can I freeze them midair?)
The Winds Of Chance
Result: 1d20 (12)
Total: 12
ImDead1ns1de
(Wait erkin took 6 damage? In total?)
JOE
[...Maybe. It is borderline.]

คຖ໓rē ¢hค໐Ş
"I afraid trying it again, honestly..."
JOE
[players have 5+ Levels times 2 HP; Erkin has levelled up once, and has 7 maximum HP.]
Naan
Erkin, as a chimp, is very bloody and Bruised. Barely on verge of consciousness
คຖ໓rē ¢hค໐Ş
[Chaos: heal erkin!]
JOE
[Erkin, as such, has 1 HP; the verge of death, but still alive.]
The Winds Of Chance
Result: 1d20 (10)
Total: 10
Digmata
Nami will try to try grab him and stop Erkin from falling further.
ImDead1ns1de
Damn the consequences. Meursault casts stagnate fortune and stagnate vitality on erkin in a Hail Mary.
JOE
[Chaos Heals Erkin for 2 HP... and also teleports them deep in the hole before the Stagnation takes effect.]
The Winds Of Chance
Result: 1d20 (8)
Total: 8
Digmata
(Nami was still free falling at hole right?)
Naan
Erkin shifts into a flying fox bat once more
คຖ໓rē ¢hค໐Ş
[Chaos: time stop!]
ImDead1ns1de
(The bad roll train is crushing us dear god)
JOE
[I assumed Nami was at the rim, to grab Erkin and pull them out.]
คຖ໓rē ¢hค໐Ş
Thoughts: "I need time to think, dammit!"
JOE
[Fortune is now Stagnated to 8 for the next 8 rolls.]
ImDead1ns1de
"Wait Andre! Try to hurt Nami and you might heal her!"
คຖ໓rē ¢hค໐Ş
(Probably. Its messy)
JOE
[the vitality of Erkin, at least, is now Stagnated as well. It will not go up or down.]
ImDead1ns1de
(I have done a lot of messing up....)
The Winds Of Chance
Result: 1d20 (5)
Total: 5

คຖ໓rē ¢hค໐Ş
"Might. It always maybe..."
JOE
[Chaos- which is immune to Stagnation of Fortune- stops time... for Andre. Arguably, this is a good thing.]
ImDead1ns1de
"I forgot you were immune to luck manipulation..."
(Andre is the only one here who can roll above 8...)
JOE
"quick, try to kill me!"
คຖ໓rē ¢hค໐Ş
>Face of someone who fucked around and found out in the gray bubble of frozen time
JOE
"wait, no, that won't work..."
Naan
"Just damage me as a side effect, I can't die right now" Erkin groans out
คຖ໓rē ¢hค໐Ş
(Was...)
JOE
"okay, I need to successfully end up in danger and try to survive."
Naan
"Make me the collateral of anything."
ImDead1ns1de
Meursault tries to somehow push Joe deep enough into the hole he sends Nami further down.
JOE
[Stagnated, 8. Meursault fails to push Joe.]
ImDead1ns1de
(This has turned into a mess so quickly... I apologize for gambling with stagnate fortune.)
JOE
Joe quickly runs off to the Stairwell so he can jump off it.
คຖ໓rē ¢hค໐Ş
(So for how long did I stuck?)
ImDead1ns1de
Meursault attempts to stab himself with a plastic spork he grabbed from the cafeteria.
Digmata
Nami is no longer on what is happening or what the hell should she do?
JOE
(the plan is to use Miraculous Survival's rerolls to end the Stagnation.)
[Stabbing yourself is not luck-based. Meursault succeeds, but it is not a full point of damage.]

ImDead1ns1de
Ahhh
Meursault chucks the spork at Andre.
JOE
(I think Nami is looking down the hole. also, level 2 and with 1 Ability Point.)
ImDead1ns1de
(Nami free yourself from gravity!)
JOE
[Roll Stagnated. the spork misses.]
(Nami is vision, Erkin is freedom.)
ImDead1ns1de
Meursault throws his shoe at Andre.
Naan
(Impose stasis dammit)
ImDead1ns1de
(Agh)
JOE
[Roll Stagnated. the shoe misses.]
Naan
(On the space we are in)
ImDead1ns1de
Meursault tosses his other shoe at Andre.
JOE
[Joe jumps off the stairwell headfirst, and rolls to not die.]
คຖ໓rē ¢hค໐Ş
(I think, you need to push me to stop this freeze)
Digmata
"I don't have any idea how to pull that off." the free falling girl shouted.
ImDead1ns1de
(Is this a roll for stasising a space?)
Naan
(We can't resist because all rolls are 8, and it would use 3 stagnation rolls)
JOE
[Roll Stagnated. Roll Stagnated. Roll Stagnated. Roll Stagnated. Roll Stagnated.]
The Winds Of Chance
Result: 1d20 (7)
Total: 7

Result: 1d20 (16)
Total: 16
Naan
Erkin tries to grab Nami and fly out
The Winds Of Chance
Result: 1d20 (11)
Total: 11
ImDead1ns1de
Meursault pushes Andre and hopes for rng
.
JOE
[Joe rolls thanks to his 6th reroll, ending the Stagnation.]
[Erkin cannot carry Nami as a flying animal. But might be able to fly out.]
[Meursault attempts to end the time-freeze on Andre.]


The Winds Of Chance
Result: 1d20 (16)
Total: 16
JOE
[it works.]
Digmata
"Don't worry about me, Erkin. I will climb my way back, just put me in stasis for now."
ImDead1ns1de
"Andre summon a fishing rod or something to get them out!"
คຖ໓rē ¢hค໐Ş
>Blinks: "Did happen, what I think? Should be using better wording... What should I do?"
[Chaos: Bring everyone back and well]
Naan
Erkin flies out,only Nami remains
JOE
[...Hm. I do not recall Nami ever actually jumping in.]
The Winds Of Chance
Result: 1d20 (20)
Total: 20
ImDead1ns1de
(Too many chat messages)
JOE
[It works with no side-effects.]
คຖ໓rē ¢hค໐Ş
(Maybe I imposed it at some point)
Digmata
Next time we make a turn order
Naan
(I guess do the roll?)
JOE
[With everyone safe, The grey-blurriness finally finishes settling in. The School has settled down for the Night. It has been an Even Longer Day.]
คຖ໓rē ¢hค໐Ş
(I go to sleep)
Digmata
Nami's words might be echoing everyone's thoughts that time.

"We will never talk about the Hole, again."
ImDead1ns1de
"Andre MVP!" Meursault cheers, slightly ashamed his gambling turned a mess into an even bigger one.
คຖ໓rē ¢hค໐Ş
"I am not even sure what happened... I am going to sleep. This was a long day."
Naan
"I've learnt today that the world absolutely hates me living."
Digmata
"Let's go back to the classroom." Nami suggested. "So that we can stay safe."
คຖ໓rē ¢hค໐Ş
"And Holes are scary..."
Naan
"I've been here for 30 minutes and have seen things, what hole? There was no hole."
ImDead1ns1de
"We shall not talk of the Hole."
Meursaults face goes blank.
คຖ໓rē ¢hค໐Ş
"Ah, about it..." - looks at what had become of the school
JOE
[...There is still a path back to the Classroom. everywhere already Explored is safe.]

คຖ໓rē ¢hค໐Ş
"I would sleep outside, probably... Maybe there is some save places?"
Naan
"I am going to stay as this bat and sleep on the ceiling. Nothing can get me there."
JOE
[(sure, the trench is made of lava and stuff, but you can walk around it)]
ImDead1ns1de
"But what about spiders erkin?"
คຖ໓rē ¢hค໐Ş
(When did I get LV 3?)
Naan
"Spiders can't touch this, also Iris did you have fun watching the show?"
Digmata
By the way this got buried.
JOE
(oh, was that supposed to be an Ability? I thought it was just noting you could learn things, and then say things.)
Digmata
Yes
JOE
(around here, I think)
คຖ໓rē ¢hค໐Ş
(Is it possible to download or save this thread somehow? Dont want to loose it...)
JOE
(things were very hectic; my apologies for neglecting it.)
ImDead1ns1de
(Turn order might be needed I guess?)
JOE
(well, you can copy all the text? might take a bit.)
Naan
(Probably)
ImDead1ns1de
(Just...pray it don't get deleted on accident?)
คຖ໓rē ¢hค໐Ş
(I copied some. But I really should go to sleep)
(I don't have believes)
Naan
(Also next level up, I am absolutely taking the ability freedom from luck)
JOE
(I think turn order isn't important most of the time- usually, there's no point in deviating from post-order, or in tracking turn order.)
Naan
(This is not happening again)
ImDead1ns1de
(Perfectly understandable)
คຖ໓rē ¢hค໐Ş
(But in fight-type situations)
ImDead1ns1de
(Join Andre in his luck immunity)
Naan
(Absolutely)
JOE
(Even then, it has to get pretty hectic for fight-type situations to benefit from turn-order.)
คຖ໓rē ¢hค໐Ş
(It just means I only get chaos to random things)
JOE
look, it's simple. all you have to do is use Stagnate Fortune effectively.
ImDead1ns1de
(Skill issue, understood)
คຖ໓rē ¢hค໐Ş
(Maybe it is possible to make a story out of it...)
JOE
(it's simple. Stagnate Fortune under calm circumstances. If the luck is bad, ride it out on irrelevant stuff. If it's good, do important things. do irrelevant stuff until Stagnate refreshes. rinse, repeat.)
(Stagnate Fortune is seriously really good if you can coordinate and such.)
Naan
(Would this reset stagnate fortune?)
ImDead1ns1de
(Ah, always saw it as plain old gambling. Forgot that there could be a strategy for it.)
Naan
(Or does it have to be Meursalt)
JOE
["Refreshes whenever someone rolls a 1 or a 20."]
Naan
(Wonderfull)
ImDead1ns1de
(There were multiple nat 1s weren't there?)
JOE
(one was shortly before the Stagnate; none were after, I think. It doesn't stack, at Stagnate Fortune Level 1.)
ImDead1ns1de
(Oof)
JOE
(Also- I'm not sure when I'll continue this. Probably not tomorrow, and the two days after that are somewhat busy... so in four days, most likely. In the interrim, feel free to continue within the known area and such, if you want to; or to not.)
Naan
(Also if stagnate fortune is in play, and Andre gets a nat1 or 20 does the stagnate fortune end)
JOE
(it regains a 'charge'/refreshes- so it will be reusable immediately once it ends- but remains active.)
Class Of Concepts Summarized - 2,039 words
Andre spawns in. Looks around. Is alone.
Inspects the room. looks around. It's the concept of a school, with reified concept-objects all over- though Andre doesn't know that's what they are yet.
Goes into the Hallway, which is the concept of a hallway and stuff, other rooms are visible.
Joe spawns in at exactly 11:00 AM because nobody else has spawned in yet and one person is hard to run. Conversations happen. Nami also arrives. Joe contributes nothing because I can't answer my own puzzle.
Joe has a phone! the battery is low. Joe calls 911, which gives a series of confusing and largely unhelpful replies which correspond to it being 'The concept of 911/Emergency Services' and not a real department. People are trying to get home.
I have to go. Whenever this happens, the world goes grey and blurry in unexplored regions temporarily, restricting travel; this reflects how the Concept of the School is not being pinned down by whatever force runs it into a safe and valuable reification.
I return. The board now reads 'whats the theme'.
some conversation later, the theme is determined to be Ideas, which Joe (due to a 20 roll) corrects to Concepts.
roles are now selectable. Joe picks Luck. Andre picks Chaos (read: the ability to make wish spells which are designed to backfire.).
(...some attempts are made to leave via Chaos, which fail. this might be later; it happens while the world is grey for a bit.). Joe tries to combine fire and water, gets steam. Andre Wishes to 'fuse fire ball and water bowl', gets a water bomb, with a fuse, which is on fire. it explodes. Mersault chooses Sustaining as his Concept, gaining the ability to put one thing into Stasis at a time.
Joe, Andre, and Meursalt leave the room and look at the Gothic Room, which is Locked. Andre Wishes let me get inside through literal wall opening, and rolls a 1.
The Wall yawns open like a vast eye. A vast expanse of horror is visible through it, gnashing teeth and rivers of blood, ghosts and vampires and skeletons and dark cloaked figures. A great skeletal hand covered in torn black cloth snakes out through the opening, reaching for Andre.
If this was allowed to go through the hand would grab Andre, yank it through the wall, and dump him inside the Gothic thread. Concepts would probably go on pause. but Mersault stasises the hand, then Andre closes the hole, and then Andre ships it back to its home.
World goes grey again. Andre Wishes to know what happened in the Shonen room and suffers Trauma™️ from experiencing life as Comic Relief.
world ungreys. smaller Dummy Amalgamate is here now, as a side-effect of Andre's wish being partly reinterpreted by reasserted QM presence. Joe hides in Classroom while the others easily handle the nonhostile Amalgamate; tries to combine a dirty rock (earth) with an empty bottle (air), breaking the bottle.
Joe and Andre go downstairs around this time, through the Stairwell. also, there have been Lockers around the whole time, this will be relevant soon.
Joe is just kinda following Andre, Andre exits the stairwell. There is a door out of the School, where Andre wants to go, but Joe has no shoes and so will suffer mild discomfort if he runs on pebbly rock asphalt. Andre checks a locker, which is labeled Danganronpa 2: Goodbye Despair, but can't open it.
So Andre, whose Wishes go badly in proportion to their scale and wording, Wishes for every locker in the school to unlock at once.
This works, as all Andre's wishes do, but also causes a windstorm from the motion of so many locker doors, sending Joe and Andre tumbling away. They roll 20 and 19(after a Luck-powers reroll for Joe) and stick the landing.
Also, all, the Lockers are open now and this is the bigger problem because the lockers are full of, like...
...the classrooms are classes of concepts. Body, Mind, Truth, Math. Inside are trinkets related to the class (except Classroom, which has a bit of everything.).
The Lockers are for very, very specific classes of concepts. Individual video games, individual books, individual People. And a lot of those things are alive. A side effect of Andre's roll makes some of them wake up, and they all start pouring out of the Lockers, turning the hallway into a chaotic nightmare.
This could've just been the state of affairs. Joe had landed inside of a pair of shoes, so the mission was, technically, accomplished. Andre headed to the Cafeteria. But Joe didn't.
Joe headed over to the Locker his Shoes came out of, because they were His Shoes and that meant it was His Locker.
On the way, Joe angered a Hyacinth Macaw.
(which is to say, the concept of Birdsie, obviously)
The Macaw has a Pen and an Infinity Goanna Shotgun, which Joe recognizes immediately. the Shotgun is from another locker; the Pen never came up. Andre is watching with popcorn. Joe, incidentally, levels up, and gains '+10 life-saving-only rerolls, refreshes on level-up'.
This is good because he immediately rolls a 1.
After 5 rerolls, Joe rolls a 17, which is enough to not immediately die to a Hyacinth Macaw With A Shotgun. The Macaw fires.
A seething torrent of brilliant white-red light pours from the barrel, annihilating everything in its path and tearing a huge trench into the ground. Most of the Side Effects are vaporised. The air smells of ozone.
(the Side Effects refers to all the things that jumped out of the Lockers, being side effects of a Chaos Wish.)
The Macaw nearly kills everyone by shooting them with the Shotgun, but that triggers Joes life-saving rerolls and he wrenches the shotgun to point downwards. It annihilates a hole leading all the way to the center of this conceptual earth, which will be important later. Mersault arrived at some point, and stasises the Hyacinth Macaw. most of its power is that it has a ludicrously powerful Shotgun, so this just works. The shotgun, having become candy earlier (because of Andre. this didn't impact its firepower at all), is then eaten, removing it from relevance.
That debacle over with, cooking time! Mersault successfully combines the concepts of oranges and chocolate, and then combines those with the concept of chicken(food), while rolling first a 19, then a 20. He creates the Glorious Chocolate Chicken Orange, A dish so amazing, there is no name for it.
The orange complements the chicken, and the chocolate covers them both, but it does more than that. The chicken has gained all the positive qualities of the orange, and the chocolate. It is not simply a chicken covered in oranges and chocolate, but the union of chickens, chocolate and oranges into a wondrous whole.
He keeps trying to improve it. Unfortunately, he rolls a 1 while attaching Flavor-Enhancer (which, honestly, should've been from a Locker, instead.), causing it to become so perfect it ascends from even conceptland,traveling away, away into a place where something so perfect can exist, away further yet to wherever the heck IX went if he even still exists at all
Meanwhile, Nami is awake again. Also, at some point earlier, Andre went outside, and another New Student potentiated in the classroom (neither Nami nor the New Student know the Theme yet.). the new student wandered around, got scared by the Amalgamate playing with a creepy dummy, and runs down the hallway a fair bit until meeting a Myth Bee; then, due to a brief grayening, turned around and returned to the Stairwell area, where the new student picked up IRIS, a virtual assistant/AI/Locker Reifiedconcept; and Nami picks Vision as a Role by guessing, gaining Timesight and so finding out where everyone went.
(Meanwhile in the kitchen, Mersault and Joe are crying over the loss of Glorious Chocolate Chicken Orange.)
Andre, Nami, and the new student, Erkin (who chooses Freedom, getting shapeshifting- which, come to think of it, was supposed to take like 30 seconds.) meet up, and walk down to the cafeteria, where Mersault and Joe were crying for like an irl hour. (Joe spends a lot of time doing nothing in general, because I'm so busy running everything.)
Mersault is possessed by regret or something, and starts furiously trying to create something like the Glorious Chocolate Chicken Orange, but does not roll a 19 and 20- in fact, he rolls so low he begins making an abomination-monster. Andre tries to Chaos Wish the GCCO, but doesn't roll high enough and gets only a scrap-shadow-mimic of it, which groans and would beg for death... If it had the time, before Mersault tries to combine it with his living abomination.
it becomes a Terror Chicken, breathing poison- and Andre wishes it away. The Wishes are very effective solutions when he rolls high enough for them to not backfire.
Joe suggests he should do the cooking, because he has boosted Luck. Mersault tells him to get to work, so Joe gets to work. After like 3 attempts (2 of which were eh), he rolls a 1, so he rerolls it and rolls a 20, creating a fairly-glorious result which Joe wisely stores for future combinations once it either duplicates itself (it's an egg which might hatch) or he has enough rerolls banked to risk it.
Andre heads off to repair the school with Chaos Wishes. Joe follows, and trips him to bank more Luck. Joe rolls a natural 20, dealing the first point of damage in the whole game. Andre still tries to repair the school, but gets distracted and miswords his wish, and then rolls a natural 1. Andre's wish literal-words its way to making a Falling Chaos(which goes in the Center Of The Earth hole) and a Doppelganger of Andre, which begins plotting to kill Andre because that is what Doppelgangers do. Doppelandre looks for a weapon in the lockers, but it takes him a while to do this; By the time he does, Nami, who can see a few seconds of time ahead, and Mersault, who still has stasis powers, are there, and also Andre does another repair wish (which technically works, but fills the holes with lava and shipping.). The DoppelAndre pulls out an invisible gun from Yugioh Abridged, but Nami intervenes and Mersault rolls high and Stasises Andre's health, so the Gun doesn't do anything.
Some combat later- Andre turns the Doppel partially into stone, Joe and Nami knock it over, and Mersault throws it into the Hole to the center of the earth. He almost gets shot, but Nami saves him again and he would've probably lived anyway. Combat over, right? The thread starts to wind down, world gradually greying...
Erkin, who has been definitely here this entire time, turns into a bat and flies down the hole despite explicit requests that not happen. Erkin, who just made a mistake, then rolls a 2, and gets clipped by a stray bullet. Erkin then rolls a 6, and falls into the hole.
Nami tries to save Erkin from falling. This, possibly, would've worked. However, Andre tries to save Erkin from falling. with a chaoswish. and rolls a 1. The wish literal-words and dumps Erkin back in the hole.
Andre wishes for Erkin to be saved from falling again, and rolls a 3. The wish shoots Erkin out of the hole like a cannon. Erkin hits the ceiling, bounces back down, is now on the verge of death.
a Chaoswish heals Erkin while also keeping Mersault from saving Erkin from falling back into the hole. Mersault then stagnates Erkins health, keeping them from dying if not instakilled (Good), and Stagnates everyone's fortune for 8 rolls while rolling an 8 (Quite Bad).
Andre tries to Stop Time with a Chaos Wish. Andre successfully freezes himself in time indefinitely, preventing further Chaoswish damage.
People do irrelevant things to burn Stagnated rolls, while Joe runs to the Stairwell and jumps off head-first to trigger his life-saving rerolls and burn through the Stagnation (because rerolled rolls are still rolls).
Mersault rolls well and unfreezes Andre , and Andre attempts another Chaoswish. This time, Andre rolls a 20, resolving the problem.
The world finishes greying out.
Character Sheets (Retroactive bookkeeping for hectic segments not included.)
LV 5 - 1 XP - 0 AP - 13 Maximum HP
𝐍𝐀𝐌𝐄: Joe
𝐑𝐎𝐋𝐄: Luck
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Luck Stockpile, Level 4
Gain 4 Rerolls for each 7 Rolls.
Miraculous Survival, Level 1
You have 10 Rerolls per Level for exclusively the purpose of not dying.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being especially Lucky or especially Unlucky. (as acknowledged by other participants, tracked by ⭐ or 🎲 reactions; Gain +1 XP per such reaction.)


LV 3 - 1 XP - 1 AP - 9 Maximum HP
𝐍𝐀𝐌𝐄: Andre
𝐑𝐎𝐋𝐄: Chaos
𝐍𝐎𝐓𝐄𝐒: Rainbow-patterned shirt.
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Least Chaos-Wish, Level 2
Call upon Chaos to enact an Effect. This will usually cause the chosen effect, but with chaotic side-effects at random depending on the specific details of the Effect, and its scale. On a 19, the side-effects are nearly irrelevant. Immune to probability manipulation.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being especially Chaotic and unpredictable. (as acknowledged by other participants, tracked by ⭐ or 🍽️ (chosen at random) reactions; Gain +1 XP per such reaction.)


LV 3 - 0 XP - 0 AP - 9 Maximum HP
𝐍𝐀𝐌𝐄: Meursalt
𝐑𝐎𝐋𝐄: Sustaining
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Impose Stasis, Level 1.
Target anything you can define. This will cause that thing to become static and unchanging. This is sustained indefinitely for one Target; additional Stasis impositions have a DC of (Existing Targets x (10-Level)).
Sapient beings remain able to think. Enrolled negate if their Roll + 1/2 their level is greater than your Roll + this skill level.

Stagnate Vitality, Level 1
Target one being. Damage or healing they receive during this time is immediately neutralised by the converse. Goes on cooldown for 10 minutes if the target restores or loses their entire health at once.
Stagnate Fortune, Level 1.
Before a probability-dependant action, declare a duration from 5 to 8. For the next that many rolls, all rolls count as if they were the same as your next roll. Refreshes whenever someone rolls a 1 or a 20.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Preventing something from getting worse. (as acknowledged by other participants, tracked by ⭐ or 🔧 reactions; Gain +1 XP per such reaction.)


LV 2 - 0 XP - 1 AP - 7 Maximum HP
𝐍𝐀𝐌𝐄: Nami
𝐑𝐎𝐋𝐄: Vision
𝐍𝐎𝐓𝐄𝐒: Perfect-Sight Glasses.
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Eye Of Time, Level 1
You may see into the past, or a few seconds into the future. The latter gives you a +2 advantage to all rolls involving reacting quickly and a +6 to rolls about reacting beforehand.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being perceptive, whether visually or cognitively. (as acknowledged by other participants, tracked by ⭐ or 👁️ reactions; Gain +1 XP per such reaction.)


LV 2 - 0 XP - 1 AP - 7 Maximum HP
𝐍𝐀𝐌𝐄: Erkin
𝐑𝐎𝐋𝐄: Freedom
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Broad Personal Shapeshifting, Level 2
Over the course of 15-30 seconds, shapeshift into any reasonably-plausible human form or animal form no smaller than a baby human or larger than a large human.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: avoiding restrictions, whether literal, magical, or social (as acknowledged by other participants, tracked by ⭐ or 🔓 reactions; Gain +1 XP per such reaction.)
 
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people arrived in a class one by one.
brightwing was unable to state name, Andre had used a fake name, I showed up and pondered this too. It was confirmed that a sword in the classroom was real. People started picking roles while I said 'so like this is obviously a fiction story'. Roles continued being picked (Brightwing->Edgelord (Uchiha Itachi), Andre->Escapist(I don't know), Someone->Magical girl(I don't know)), with time limits being sort-of imposed on decision-making, and those with roles being made to choose a character to base their role on, transforming into said character and mimicking their power.
the scenario switched to an arena for more data, while, yes, the escapist escaped. the 'active' characters fought the stapler-spiders with conjured blades and walls of earth and flame, and suchlike- powers of scale. A greater spider arrived, and the fighting continued. Then, several things occurred in succession; the Escapist returned, Joe's writer also returned(so Joe stopped being inactive) and he selected the [Genre Savvy - Haruhi Suzumiya], a powerset theoretically of great scope and versatility. The spider was destroyed by the escapist before Joe could do anything in that regard, so Joe's first two reality-warping actions were 'reversing the physical aspect of his transformation' and 'helping one of the injured characters heal'. one character pointed out reality-warping could be 'overpowered', from which in-character Joe inferred that we were not, out of character, employing much rigor, and suggested rigor be employed, using himself as an example. Rigor proceeded to begin being employed roughly how in-character Joe suggested. Joe then prompted Brightwing, being the Edgelord, to act Chunni to gain power, which, after some goading, succeeded. After some conversation and things settled down a bit, Joe began creating training dummies to serve as the next non-conversation activity (while Andre, the Escapist read fiction on Joes phone and avoided things). Unexpectedly, these came to life, due either to the system's scenario-changing influence, or being misinterpreted, so Joe began leading them on a circular chase to buy time until other people returned to [active] status. Andre popped out of a trash can and started pelting Joe, so Joe ran towards the trash can so the dummies would attack him. Andre ducked back into the trash can, and soon escaped it with a box cutter. At this point, the Comic Relief, Mas Kot, appeared, and began serving as comic relief; having no clothes, wearing a trash bag, sitting on splinters, stubbing his toe, falling over, and so forth; as well as one non-self-injurious case where he picked out female underwear(?) from the set of offered replacement clothes by accident. The Training Dummies, at this point, had stopped chasing, probably because people were too busy conversing with Mas Kot to remember they existed. Joe helpfully provided a three-paragraph summary, a bit like this summary but briefer, in order to explain how he knew his reality-warping worked on living things; Mas tuned this out quickly. As a result of this summary and Andre's reasoning on the matter, Mas learned he was the Comic Relief and bemoaned his role; meanwhile, the Escapist, who disliked seeing Mas get hurt over and over, went to do other things offscreen where he would not see Mas getting hurt. Joe comforted Mas, stating a higher-level Comic Relief role would probably numb the pain and such. Mas cheered up somewhat at the prospect of improving things. Joe asked if Mas would like help improving things. Mas agreed. Joe picked Mas up and threw him into the mass of training dummies to power level Comic Relief. this worked very well. Joe then realised Mas had been asking him to advise the writers on other abilities for Mas to get, so he suggested damage reduction (exponentially stronger against grievously-harmful attacks) and worse luck of the slapstick-comic-relief-y variety (with improved other luck for each activation to compensate). Joe proceeded to create more dummies, and then litter the floor with rakes, which also "helped" Mas (who was angrily yelling in dismay and anger). Eventually, Joe started feeling actually bad for Mas, so he started uncreating the training dummies; this unexpectedly made the dummies attack him, so Joe ran away, climbed a wall using a handhold he warped into existence, and continued uncreating the dummies... Until Mas threw a rake at him, causing Joe to fall into the mass. It's unclear whether he landed in the mass, or was saved from doing so by the Escapist; regardless, the dummies in the mass didn't attack, instead pondering existentialism. Joe attempted to let them communicate by making a sand floor they could write in(nobody realised that was the point, I think). the Escapist gave a depressing speech. Mas gave an encouraging speech. as a result, the dummies somehow amalgamated into one huge sorta-dummy which could talk. communication with the dummy amalgamate were ignored, so Joe and the Escapist left the room, taking Mas (who had fallen unconscious due to some Comic Reliefing duties) with them. The amalgamate then also left the room, a bit later. Andre the Escapist suggested Joe was at fault for the training dummies, Joe argued 'no I wasn't something else interfered', this went back and forth a bit, Joe was unswayed. Joe then, at someone's sorta-suggestion (I'm not sure who), created a metallic version of the training-dummy-amalgamate, except with his mind, a radio, and no flaws, to track down the other one and make sure it wasn't developing into a big problem. Annnd this is roughly where we left off.
Credit goes to JOE for this one, a character is missing but they essentially did nothing as they had to leave midway (me).
LVL 2 - 2xp (needs 3) - 1 AP
Name: Neferadi
Role: Mad Scientist
Character: N/A, science is not constrained by looks. They merely exist
Abilities: Science- Anything is possible with science, yet often times fate decrees that the Mad Scientists creations rebel.
EXP GAIN CONDITIONS: Acting in character, creating things (Tracked by⭐🧑‍🔬 respectively)


Inventory:
(Sizzling Papers - Damp and yet flaming, you'll have to apply these to the target by hand. Deals minor damage to both user and victim.) ×1

LVL 1 - 0 EXP
NAME:
Ishmael
ROLE:The Hunter
CHARACTER: What a Hunter looks like, don't tell me you've never seen one before?
ABILITIES: Hunting, tracking, etc. Bonus to detecting magical stuff? Unrelenting, the trail never goes cold.
Grudges. The Hunter never forgets who has wronged them. They will not stop until the scales have been balanced.
Current Grudges - Neferadi, ?
EXP GAIN CONDITIONS: Hunting down something supernatural, or in character acting (tracked by ⭐ or 🏹)

Inventory: Hunter equipment stuff. Anything that would be reasonable for them to carry?

LV 3 - 0 XP - 1 AP
NAME: Joe
ROLE: The Ideologue (Ideology: Living life to the fullest with minimal regard for danger; turning up the contrast on existence.)
CHARACTER: Jasmine/Jasper Apocynum (Chuubo's MWGE)
Abilities: Personal Shapeshifting Level 1
Over the course of 5-10 seconds, shapeshift into any reasonably-plausible human form. Slightly accelerates healing.
Ideological Resilience Level 1
*reduces damage and debuffs caused by following your Ideology by the equivalent of 1 HP, reducing especially grievous damage by up to 1 order of magnitude.*
EXP GAIN CONDITION: Forcibly enacting Ideology when this is harmful to others, Converting others to chosen Ideology (as acknowledged by other participants, tracked by ⭐ or 🔥 reactions).
So what happened in this first few hours of class. Well the first bit had a GM so somewhat structured.


A tantrum-throwing Educator being hired the Isekai Delivery company to get new victims for the genre of **Gothic Horror**. After a brief period of everyone insulting the being, referred to as the F-cker rolls were chosen. The Mad Scientist Neferadi, and the Hunter Ishmael. In the deciding of abilities, the F-cker gained the title Most Annnoying F-cker (MAF) and the Mad Scientist somehow made chlorine gas from paint. MAF seeing this, turned the paintings to ash which did not deter the Mad Scientist who instead managed to get a pint of Ishmael's blood and a bit of it to the ash. This caused the ash to coalesce into a crystal which boosted the perception of the one who consumes it. The Mad Scientist then adds blood to a few pages of the tome of rolls given which causes a reaction and creates some sizzling pages, as well as blow up the syringe containing the remaining blood. The Mad Scientist then decides to retock blood thus causing a standoff between Neferadi and Ishmael. While this is going on, Joe finally chooses the roll of the Idealogue and immediately starts cheering on the fight.

(The GM has left after this)

Neferadi somehow manages to quickly stab Ishmael with the syringe, and Ishamel becomes very woozy and fails to fight Neferadi off. Neferadi leaves with a pint of blood, at least until Joe snatches the blood from their hands. Joe, then returns the blood to Ishmael through a very scuffed blood transfusion due to not having a use for it. The Mad Scientist becomes more insane and adds what little blood they have to one of the sizzling pages. Somehow this creates an eldritch blood-soaked paper cerberus which is on fire.

Joe then releases the half-pint of blood that wasn't returned at the Cerberus, which absorbs the blood and becomes stronger. Joe then stabs the Cerberus with the syringe and draws a bit of blood, but is flung into soAnd is very distracted and begins to search the drawers. While this is going on, the Cerberus with an unnatural hatred of its creator immediately charges Neferadi, which ends very well for the Cerberus and a broken arm and a concussion for Neferadi. The Hunter is still crying in defeat on the floor, content to let Neferadi get beaten up. Neferadi hits the syringe out of the Cerberus' body in an attempt to catch it, yet fails and the syringe rolls away.

Joe meanwhile has found a human? eyeball in the desk and vaults over to the Cerberus and throws the eyeball to Neferadi. Doing this, Joe gets the eyeball halfway there and vaults right into the jaws of the Cerberus. Joe then attempts to shape-shift to get out, but ends up half-shifting as the Cerberus stops the shift from succeeding. Neferadi has reached the syringe and in a fit of genius (read: insanity), pimps their body full of the Hunter's blood. Said Hunter managed to shoot their foot with a crossbow in an attempt to help while severely lacking blood.

The Mad Scientist, somehow creates an aura of Science cancelling most magical effects and effectively ending the fight. However, a blood transfusion without checking compatibility is not advised and the Mad Scientist would collapse very sThe Mad Scientist attempts to make a genetic serum using the eyeball to help them, it makes things worse. They then try the same with the remaining blood of Ishmael and instantly collapse into an agonising coma and barely survive to live another day. Ishmael also collapses from blood loss (poor guy, drained twice and then shot in the foot by themselves) while Joe somehow manages to build a non-Euclidian space and is trapped there for the foreseeable future.oon.me desks
Gothic Class (Discord Screenshots)


Concepts Class Part 1 (Discord Screenshots)
Concepts Class Part 2 (Discord Screenshots)
 
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Birdsie said on discord we might still need quite a bit. Given he hasn't tracked sc yet so maybe not. But, I'm still gonna give a warning that maybe we should try and generate more sc.
 
Gacha maybe not a bad thing.
Maybe we even join with other people to gamble on our power.
It is not mind control but it is very addictive because people will be willing join us.
 
I HAVE COMPILED 64 PAGES OF WORD OF GOD FOR THE MIGHTY SC THRONE! Pretty much everythings there some things I chose not to copy thinking they weren't very important or were more of else world questions that have little importance here. Took me about 5 hours and most of it is screenshots but I did it. Here's a link. Hope some more discussion sparks Birdsies probably closing vote wednesday and we have around 13 pages of content we could do more though.

docs.google.com

WoG for God Diversion

God Diversion’s Birdsie Wog repository Discord Section ordered by response t...
 
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