I'm aware of these factors, and my position stands. I said "costs 25 Credits and advances by the method of sheering off bits of self; though it has practical benefits for the Loafer, it strikes me as fundamentally undesirable."; the method of sheering off bits of self seems like a bad plan even perfectly selectively. Rather soon, you'd run out of truly low-hanging fruit.
(and 18 is less than 25 but is still pretty high.)
Like I've said its advancement is not based off cutting ourselves apart that is a PART of it. Birdsies as much said there is a middle ground to it. We cultivate more than just cutting off all parts of ourselves it does not only do that and that is not its only means of getting stronger. Its not even most of it we could sacrifice JUST our despair and it would still be perfectly valid for advancing until the very end. You looked at one part and thought that was our only means of advancement seriously? It literally involves self introspection and general cultivation of the self not just sheering parts of us off.
 
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getting rid of our despair just lets us work 24/7 on improving ourselves. That alone is more than enough to take loafer to the end of this quest.
 
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We've got a good stock of capital for transactions for the pagan devil. Especially if we don't actually have to spend much or all of it. Who knows.

Also when we get time dilation that's every minmaxer's dream in terms of social capital for powergamers.
 
I think that since we are already starting out as an unpopular individual, and are sometimes treated as a freak, there wouldn't be any significant adjustment we would have to make if we took on the role of the Demon King.

Even if we made no active attempts to cultivate our power, there are definitely going to be some students who feel wary about us just because of our displayed precognitive intelligence and the simple fact that we chose such a menacing role.

Plus, there's no restriction stating that we have an inherently negative modifier to our social interactions, so if we wanted to balance our potential for trusted allies with our personal power, we could shoot for the image of an honorable King, who is merciless but wise in his actions. It probably wouldn't be as effective at gaining power as just choosing to be an obvious villain, but there's still plenty of people who would feel fear, resentment, shame, etc. from a powerful figure of authority.

With that said:
[X] The Devil: Demon King [10 Will, 1 Credit]
 
I agree that the Hermit is at the top of compatibility, I disagree that the cultivator aspect is. The strengths of our mc are predicting the world and others.

Focusing on personal strength, and secluding ourselves from the world feels contrary from what we've seen.
I do agree the Teacher Hermit, or however it's called, could be very appropriate, if we wanted to take it.

This is an extremely confusing interpretation of the Loafers character. You're defining him based on his supernatural gift (that he actually refuses to use in the way you're describing most of the time), rather than his literal characterization which has been very clear. He's a tragic character, who is so distraught at his own powerlessness that he sank inwards. He isolated himself and cut away his ability to care. The cultivator is literally just taking the Loafer and giving him the ability to move past his flaws and gain superpowers for it. He wouldn't have to change his behavior, just seek a healthy degree of understanding about himself and change.

It's by far the most fitting role from a characterization standpoint. None of the other roles come close. No other role offers the sheer capability of improving his disposition, or possibly giving him a real genuinely happy outlook on life. We just have to be cautious and cut away only that which holds the loafer back, that which causes him to suffer extremely.
 
[X] The Hermit: The Cultivator
[X] Wheel of Fortune: Denial of Predestination
[X] The Magician: King of Magi [200 Will, 14 Credit]

Funny enough, if the Loafer ever got his fortune read in tarot, the standard the card spread would probably look like this
 
Well, sometimes people need to cut some bad things, because they bring suffering. Sounds like a potential and cause for character growth. And it is good.​

Edit: I would like to cut MEANINGLESS DESPAIR, because it is unhealthy.
 
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Yeah for the cultivator we don't NEED to cut things off we can just self reflect to an absurd degree. We can always choose to detach for great power too much leads to consequences though. But, the role is good even without detaching ourselves from things. Funny thing about loafer apparently the sloth of solomon isn't one of our key character traits according to birdsie no its DESPAIR. We've isolated ourselves from others and trying because we've given up trying to enact meaningful change. A funny thing about the cultivator role is that birdsie says avoiding becoming a buddha but becoming a bodhisattva instead is the ideal choice. I think this is funny because the latter stays on earth somewhat attached to things to show others the way which I think would be great for our characters journey. Moving past our own despair and staying attached enough to try and help others do the same becoming a great force of good who still cares enough to stay and help others through similar things. I also think we don't need to go too far in our detachment as is described by those roles and focus more on alleviating suffering than detatchment from things.
 
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Well, sometimes people need to cut some bad things, because they bring suffering. Sounds like a potential and cause for character growth. And it is good.​

Edit: I would like to cut MEANINGLESS DESPAIR, because it is unhealthy.
oh oh good I didn't actually think about cutting specific parts of specific emotions from ourselves. Thats definitely a good way to mitigate possible disaster and while definitely less powerful for us. I think it would be good for ourselves after all I don't ever want to just accept despairing things like a friends death when it happens.
 
Addressing things point by point because there are some fundamental misunderstandings.

I'm not sure how I feel about the role of a cultivator and his refusal of needs. To give you an example, once playing Sims I was able to disable all the needs in order to constantly develop skills, as you can guess it was one of the most boring gaming experiences.
On the other hand, the theme of the great sacrifice, which takes us to the transcendental level, is quite interesting to me, but the second problem with the cultivator also grows from here. I'm not sure we'll be able to unlock the full potential of this theme, in my experience players don't like to sacrifice anything and this approach can make this powerful role average at best.
So for one, we don't get to just cut things out willy nilly, we need to actively grow to a point where we can shed those burdens in character. It's not a knife that we use to cut out parts, it's moving past that "burden" to the point where it no longer troubles you. It provides for extremely strong character growth intrinsically. To assume this will be "average" is an insane take. Even just taking out despair causes our motivation to skyrocket, which is well worth the cost already and beyond what any of the other options call for. Not to mention it scales passively, and very well as per birdsie. Also Loafer is going to be very cautious (another wog), and will start by only cutting out the smallest parts he can. We will literally not be able to play the way you're describing, and birdsie literally said it's the strongest option available, thus justifying the cost.

The problem is that we will not look for a middle ground, but try to give as little as possible by getting as much as possible. Every time I think about it, I almost feel the approach of endless arguments about what we should leave and what we should sacrifice.
Personally, I am not inspired by such a prospect, in my opinion it will distract a lot of attention from all other things.

I meant that if we are allowed to press the self-development button endlessly without the need to be distracted by needs, then we will press and press this button without being distracted by anything else, including social interaction and storylines.
As I said above, it's not a button. Literally can't be used like that. Since it encourages self growth to be used at all it actually encourages Loafer to step outside his comfort zone and grow as a person.

Oh, didn't know this. I thought that was the only way we would be able to reach 25 credits, even with omakes, discounts and other stuff.
But yes, I also meant being able to actually get new stuff instead of starting at 0.
We got an absurd multiplier that puts the cultivator within our purchasing power if the thread generates enough content and develops good arguments. Meta currency is always best spent at pivotal moments, and this is THE pivotal moment. We're setting our power set for the rest of the quest, this is the last time to save. That 25 SC will never be worth more than it is right now.

I agree that the physical strings are not interesting. I would vote for other methods of fighting you or other would find interesting.

To explain further why I dislike the cultivator gameplay, I agree with what Fghubyygvb and others have said.
The cultivators is a much more internally focused path, that leaves the strengths and weaknesses of the MC, has less social stuff, and doesn't really look like it fits much? Yes, much power and all that, but it's just very meh. And if we start sacrificing stuff like sloth, we lose what made the character interesting and unique. Less of a journey where the mc becomes better and more of a complete change of who the mc is, how he acts and what he cares about.
To define the character based purely on his greatest tragedy is just strange to me. Is he not more than his despair at his lack of agency? Should we not be trying our best to help him grow into the best possible version of himself? Again I think a lot of this is from a heavy misunderstanding of how "cutting things out" works, it's a very involved process.

I'm aware of these factors, and my position stands. I said "costs 25 Credits and advances by the method of sheering off bits of self; though it has practical benefits for the Loafer, it strikes me as fundamentally undesirable."; the method of sheering off bits of self seems like a bad plan even perfectly selectively. Rather soon, you'd run out of truly low-hanging fruit.
(and 18 is less than 25 but is still pretty high.)
"sheering off bits of self" is more "shedding the burdens you carry", with a heavy amount of interpretation of what constitutes a burden. We don't have to sacrifice everything about ourselves, in fact no one wants to. It's completely within our power to use the role in a way that allows the Loafer to move past his character flaws and still retain his humanity. Not to mention, that's already what the loafer wants since WoG he's gonna be very cautious with these powers.
 
I just want to say for people who are afraid of it.

Cultivator does not mean that we will just willy nilly cut away everything whenever with no meaning.

Birdsie has already said that Sol will take this seriously and that there is more to it than just "click joy is gone".
 
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I'm seeing some good arguments for Cultivator, but I'm still worried about a repeat of the whole Horror King situation, where we constantly have to balance power advancement with the risk of making a change that has unforseen, extreme consequences to our character's personality.

With the Demon King, if we go full evil, it will at least be the result of a long string of intentionally evil-aligned choices.

Still, Cultivator does offer a power ceiling at least on par with the Demon King, and most likely has more significant power spikes, so I don't think it's a bad decision at all from a character build standpoint.
 
I need to try this one, even if we would not get enough credit. Because then we take something else. This is also sounds like interesting psychological tool, cause for growth and change in character. And this is good for a story. I don't believe in a slightest, that things going to be simple.

[X] The Hermit: The Cultivator [290 Will, 25 Credit]
[X] Upgrade the The Magician: King of Magi to Write-in: Upgraded King of Magi if we can afford it.
 
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I'm seeing some good arguments for Cultivator, but I'm still worried about a repeat of the whole Horror King situation, where we constantly have to balance power advancement with the risk of making a change that has unforseen, extreme consequences to our character's personality.

With the Demon King, if we go full evil, it will at least be the result of a long string of intentionally evil-aligned choices.

Still, Cultivator does offer a power ceiling at least on par with the Demon King, and most likely has more significant power spikes, so I don't think it's a bad decision at all from a character build standpoint.
Sacrifice almost everything and I'm fairly sure we are definitely the top of the universe. But, even without said everything we can scale pretty much to the top. Birdsie once said an efb for our willpower would provide us subhuman willpower with said subhuman willpower he said we could be something just below the metaphysicist. Thats with subhuman willpower we can actually solve our willpower problems completely with the cultivator.

I'd also like to note I'm unsure we are gonna get votes with possible discounts again also right now our sc generation is multiplied by two different things at the same time. So we're getting huge generation and I have no idea how rare these discounts will be based off arguments. This could be a one time thing where we won't have the chance for a discount and multipliers. Also I'm fairly sure efb can be worth more when gotten at certain pivots in the story well the beginning is definitely one of them. Mind you the discount talk is supposition at best birdsie did say gains will be slowed down at times though and costs might go up I think.
 
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I'm seeing some good arguments for Cultivator, but I'm still worried about a repeat of the whole Horror King situation, where we constantly have to balance power advancement with the risk of making a change that has unforseen, extreme consequences to our character's personality.

With the Demon King, if we go full evil, it will at least be the result of a long string of intentionally evil-aligned choices.

Still, Cultivator does offer a power ceiling at least on par with the Demon King, and most likely has more significant power spikes, so I don't think it's a bad decision at all from a character build standpoint.

Horror King was a very severe scenario where we had a literal alien parasite in our brain and a fundamental concept in the universe pushing us to be evil. It narratively took away our agency. Every decision we make here is going to be informed and well within our control, making it fundamentally different from Supreme Manifestation. Supman had zero routes where we became a better person because of it, whereas cultivator, when used correctly, allows us to grow extremely strong just through character growth.
 
So we apparently have three concurent multipliers for SC accumulation going right now. This is apparently the first time birdsie has done a discount based off arguments in one of their quests. So while I can't guarantee this its likely this will be our only opportunity. EFB are hot bullshit and we won't get a chance for one for a very long time after this stuff like the gamer is an efb, a green lantern ring, a cheat cultivation manual that can guarantee a place at the top in xianxia, those are the kinds of things efb give. This is a discounted one and I believe birdsies said fb and efb and stuff or someone else has said they can be even better at story pivots. This is the beginning one of the biggest pivots and important moments of the quest. The option we are getting right now well does more than the 25 point efb birdsie mentioned would give us subhuman willpower. This lets us fix the willpower problem beyond subhuman willpower, it gives us the ability to cultivate ourselves, it fits us compatibility wise, and its an efb we can feasibly afford. It might be one of the best opportunities we will will get in this quest it honestly sounds like its worth more than efb since the 25 point one mentioned earlier is basically wrapped in this one along with more stuff. Just saying this now we have an opportunity I'm unsure we'll ever have again.
 
[X] The Magician: King of Magi [200 Will, 14 Credit]
[X] Wheel of Fortune: Denial of Predestination

Denial of Predestination is extremely cool for a 0 credit choice. I was honestly surprised when I read it, I thought maybe Birdsie made a mistake and it was supposed to cost credit. Anyway, it's badass and we can always use the increased credit on later upgrades.

King of Magi, on the other hand, is my favorite of the high-credit options. It's versatile, doesn't come with personality restrictions or costs, incorporates many of my favorite ideas from the role generation phase, and, well. I'm a sucker for mages. Helps that I'm not a huge fan of Cultivator.
 
[X] The Magician: King of Magi [200 Will, 14 Credit]
[X] Wheel of Fortune: Denial of Predestination

Denial of Predestination is extremely cool for a 0 credit choice. I was honestly surprised when I read it, I thought maybe Birdsie made a mistake and it was supposed to cost credit. Anyway, it's badass and we can always use the increased credit on later upgrades.

King of Magi, on the other hand, is my favorite of the high-credit options. It's versatile, doesn't come with personality restrictions or costs, incorporates many of my favorite ideas from the role generation phase, and, well. I'm a sucker for mages. Helps that I'm not a huge fan of Cultivator.
I'mma note cultivator doesn't come with personality restriction it comes with personality choices. Like semantics on my part but this is a choice once we get it not an immediate thing.
 
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