Ok, so. Why should we get the Wheel of Fortune: Denial of Predestination?
-It goes well with the character as established. Being the mastermind, setting up plans early that will reveal their results late in the future, and strengthen his ability to know the future and others. It allows the mc to break from their passivity and start being the one that decides his fate and that of others.
-While very open ended, allowing the voters to expand one way or another (though I'm not a fan of the more physical abilities), this path allows the mc to topple gods.
Don't you want to see the highest of them all fall before you? Some muttered words elevating others or bringing them closer to their unexpected fate?
Imagine the greatest of them all, and knowing that you can utterly destroy them.
-It costs 0 credits. There, I've said it. I don't want to spend how many chapters it is in debt. I also want to be able to spend credits later, not to have to wait and watch with sad eyes the shiniest that we can't get.
To sum up, the wheel of fate feels like a path that very well suits the character, both in skillset and in why (I think) the voters chose it. It shares the same strengths (knowledge and manipulation) and weaknesses (direct confrontation, surprises), while allowing for a pretty strong but deceptively so build.
No need to go for "The King of Magi" or the literal Devil and be on the limelight of all our classmates.