[X] The Hermit: The Cultivator
[X] The Magician: King of Magi

[X] Wheel of Fortune: Denial of Predestination

If we think we can produce enough credits to at least reach King of Magi, I'm willing to back Generic's vote. That said, I'll still keep my original role vote, just in case we don't produce enough credits.
magicians almost guaranteed in terms of credit need. Hermit is apparently somewhere a few pages above 10 pages of good arguments and commentary to get. Given I imagine it'll take more we can definitely do it though.
 
I am not sure if being a cultivator would actually make for a fun quest.

Well it'd open up interesting choices and powers. Notably, it's not "cultivation" in the xianxia sense. Our biggest power ups will come from deep introspection and character development, it actually heavily encourages us to engage with the character and seek self improvement.
 
Yeah Cultivator isn't just "watch bigger number go up" it's actually about going deep inside yourself amoung other things.
 
And adding the Tarot themes and Birdsie's writing into the mix? Imagine the scenes.. It would be amazing.

To forestall worries Birdsie said it won't be like xianxia. He intends a very different spin on things.
 
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I'm not sure how I feel about the role of a cultivator and his refusal of needs. To give you an example, once playing Sims I was able to disable all the needs in order to constantly develop skills, as you can guess it was one of the most boring gaming experiences.
On the other hand, the theme of the great sacrifice, which takes us to the transcendental level, is quite interesting to me, but the second problem with the cultivator also grows from here. I'm not sure we'll be able to unlock the full potential of this theme, in my experience players don't like to sacrifice anything and this approach can make this powerful role average at best.
 
Personally, I'd like the Loafer to take a Hermit role, but the 0-Credits version is too restrictive on outputs and the 25-Credit version both costs 25 Credits and advances by the method of sheering off bits of self; though it has practical benefits for the Loafer, it strikes me as fundamentally undesirable.
If there was some middle-range version of the Hermit Role, like 'Enlightener but you can turn your enlightening influence inwards to grow in power / gain personal power'- or just if Cultivator was about 'mastering' rather than 'cutting off' part of yourselves, about genuinely growing as a person rather than magically removing parts of that person, I'd be voting for it. But as there is not, and it is not...
[X] The Devil: Demon King [10 Will, 1 Credit]
[X] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]
 
I'm not sure how I feel about the role of a cultivator and his refusal of needs. To give you an example, once playing Sims I was able to disable all the needs in order to constantly develop skills, as you can guess it was one of the most boring gaming experiences.
On the other hand, the theme of the great sacrifice, which takes us to the transcendental level, is quite interesting to me, but the second problem with the cultivator also grows from here. I'm not sure we'll be able to unlock the full potential of this theme, in my experience players don't like to sacrifice anything and this approach can make this powerful role average at best.
Thats not really how it'll work bridsie already said we can do a middle ground and the role doesn't mean we will be weak without too much sacrifice. We just won't be the guy who can hold the multiverse on his palm. Heck I'm not even sure thats true the aim is to be end up more like a bodhisattva than a buddha. Too much and we no long care. But, even just sacrificing our sloth can see us grind our way too the top. Its one of those roles thats gonna get fairly powerful even without too many or really any sacrifices. Just the sacrifices become really really bullshit.
Personally, I'd like the Loafer to take a Hermit role, but the 0-Credits version is too restrictive on outputs and the 25-Credit version both costs 25 Credits and advances by the method of sheering off bits of self; though it has practical benefits for the Loafer, it strikes me as fundamentally undesirable.
If there was some middle-range version of the Hermit Role, like 'Enlightener but you can turn your enlightening influence inwards to grow in power / gain personal power'- or just if Cultivator was about 'mastering' rather than 'cutting off' part of yourselves, about genuinely growing as a person rather than magically removing parts of that person, I'd be voting for it. But as there is not, and it is not...
[X] The Devil: Demon King [10 Will, 1 Credit]
[X] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]
We can take it down to around 18 credits not to mention the cultivator can still have motivations we choose what we cut off. Also it takes a bit to cut things off simply cause the loafer doesn't want to cut everything out.
 
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Yeah the Sims example isn't really that fitting because it takes more than just a few Button Presses and Sol doesn't just willy nilly cut stuff off.

(Though King of Magi is also really cool and easier to get :))
 
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Like the cultivator cultivates themselves regardless of us sacrificing anything. The big worry is sacrificing too much to the degree where the person we becomes no longer cares if they sacrifice more.
 
Ok, so. Why should we get the Wheel of Fortune: Denial of Predestination?

-It goes well with the character as established. Being the mastermind, setting up plans early that will reveal their results late in the future, and strengthen his ability to know the future and others. It allows the mc to break from their passivity and start being the one that decides his fate and that of others.



-While very open ended, allowing the voters to expand one way or another (though I'm not a fan of the more physical abilities), this path allows the mc to topple gods.
Don't you want to see the highest of them all fall before you? Some muttered words elevating others or bringing them closer to their unexpected fate?
Imagine the greatest of them all, and knowing that you can utterly destroy them.

-It costs 0 credits. There, I've said it. I don't want to spend how many chapters it is in debt. I also want to be able to spend credits later, not to have to wait and watch with sad eyes the shiniest that we can't get.

To sum up, the wheel of fate feels like a path that very well suits the character, both in skillset and in why (I think) the voters chose it. It shares the same strengths (knowledge and manipulation) and weaknesses (direct confrontation, surprises), while allowing for a pretty strong but deceptively so build.
No need to go for "The King of Magi" or the literal Devil and be on the limelight of all our classmates.
 
Ok, so. Why should we get the Wheel of Fortune: Denial of Predestination?

-It goes well with the character as established. Being the mastermind, setting up plans early that will reveal their results late in the future, and strengthen his ability to know the future and others. It allows the mc to break from their passivity and start being the one that decides his fate and that of others.



-While very open ended, allowing the voters to expand one way or another (though I'm not a fan of the more physical abilities), this path allows the mc to topple gods.
Don't you want to see the highest of them all fall before you? Some muttered words elevating others or bringing them closer to their unexpected fate?
Imagine the greatest of them all, and knowing that you can utterly destroy them.

-It costs 0 credits. There, I've said it. I don't want to spend how many chapters it is in debt. I also want to be able to spend credits later, not to have to wait and watch with sad eyes the shiniest that we can't get.

To sum up, the wheel of fate feels like a path that very well suits the character, both in skillset and in why (I think) the voters chose it. It shares the same strengths (knowledge and manipulation) and weaknesses (direct confrontation, surprises), while allowing for a pretty strong but deceptively so build.
No need to go for "The King of Magi" or the literal Devil and be on the limelight of all our classmates.
I'mma note we're not going into debt if we can't buy something we just don't get it. Unless you meant you don't wanna be broke which is totally fair. As for the role totally agree I like it I also asked birdsie if we could argue being as durable as fate and he said sure. Which is you know still a dozen or two enrolled who can break through fate but its definitely up there in defenses even if when it does break we get fucked.
 
Thats not really how it'll work bridsie already said we can do a middle ground and the role doesn't mean we will be weak without too much sacrifice. We just won't be the guy who can hold the multiverse on his palm. Heck I'm not even sure thats true the aim is to be end up more like a bodhisattva than a buddha. Too much and we no long care. But, even just sacrificing our sloth can see us grind our way too the top. Its one of those roles thats gonna get fairly powerful even without too many or really any sacrifices. Just the sacrifices become really really bullshit.
The problem is that we will not look for a middle ground, but try to give as little as possible by getting as much as possible. Every time I think about it, I almost feel the approach of endless arguments about what we should leave and what we should sacrifice.
Personally, I am not inspired by such a prospect, in my opinion it will distract a lot of attention from all other things.
Yeah the Sims example isn't really that fitting because it takes more than just a few Button Presses and Sol doesn't just willy nilly cut stuff off.
I meant that if we are allowed to press the self-development button endlessly without the need to be distracted by needs, then we will press and press this button without being distracted by anything else, including social interaction and storylines.
 
The problem is that we will not look for a middle ground, but try to give as little as possible by getting as much as possible. Every time I think about it, I almost feel the approach of endless arguments about what we should leave and what we should sacrifice.
Personally, I am not inspired by such a prospect, in my opinion it will distract a lot of attention from all other things.

I meant that if we are allowed to press the self-development button endlessly without the need to be distracted by needs, then we will press and press this button without being distracted by anything else, including social interaction and storylines.
Eh the role is not just about sacrifice its only part of it. We don't need to sacrifice anything and we don't actually have to and thats fine. As for the social stuff the role encourages self inspection and socials helps that and we aren't gonna ignore socials thats just beyond unlikely.
 
Im fine with anything ("popular") but wheel of Fortune, I don't know I just really dislike it for some reason.

If not Cultivator or King of Magi than Devil anything but Fortune.
 
I'mma note we're not going into debt if we can't buy something we just don't get it. Unless you meant you don't wanna be broke which is totally fair.

Oh, didn't know this. I thought that was the only way we would be able to reach 25 credits, even with omakes, discounts and other stuff.
But yes, I also meant being able to actually get new stuff instead of starting at 0.

As for the role totally agree I like it I also asked birdsie if we could argue being as durable as fate and he said sure. Which is you know still a dozen or two enrolled who can break through fate but its definitely up there in defenses even if when it does break we get fucked.
Yeah, there are lots of ways we can develop the path that can be very interesting.

Im fine with anything ("popular") but wheel of Fortune, I don't know I just really dislike it for some reason.

If not Cultivator or King of Magi than Devil anything but Fortune.

I probably feel about cultivator the same you feel about wheel of fortune. I don't like the playset it generates, nor i like it's strengths. What do you specifically dislike about wheel of fortune?
 
Eh the physical strings are just wierd and it doesn't have the kinds of powers im intrestest in that devil, King of magi or even Cultivator would probably have.

Though im fine with Cultivator not winning, I won't die on that hile.
 
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Eh the physical strings are just wierd and it doesn't have the kinds of powers im intrestest in that devil, King of magi or even Cultivator would probably have more.
can probably pull chakra strings/hellsing walter/or doflamingo type combat with strings. Not count breaking causality via destroying the string which symbolizes something hurting us, breaking fate, choosing fate, killing gods etc etc.
 
Eh the physical strings are just wierd and it doesn't have the kinds of powers im intrestest in that devil King of magi or even Cultivator would probably have more.

I agree that the physical strings are not interesting. I would vote for other methods of fighting you or other would find interesting.

To explain further why I dislike the cultivator gameplay, I agree with what Fghubyygvb and others have said.
The cultivators is a much more internally focused path, that leaves the strengths and weaknesses of the MC, has less social stuff, and doesn't really look like it fits much? Yes, much power and all that, but it's just very meh. And if we start sacrificing stuff like sloth, we lose what made the character interesting and unique. Less of a journey where the mc becomes better and more of a complete change of who the mc is, how he acts and what he cares about.
 
can probably pull chakra strings/hellsing walter/or doflamingo type combat with strings. Not count breaking causality via destroying the string which symbolizes something hurting us, breaking fate, choosing fate, killing gods etc etc.
Well the character examples don't really do it for me as I don't like their string powers either, I guess strings just are inherently something I don't really like.
I think the only time I actually though strings were cool was actually Error Sans, yes the undertale au.

Through it would be kind of intrestesting how they kill gods I guess.
 
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I agree that the physical strings are not interesting. I would vote for other methods of fighting you or other would find interesting.

To explain further why I dislike the cultivator gameplay, I agree with what Fghubyygvb and others have said.
The cultivators is a much more internally focused path, that leaves the strengths and weaknesses of the MC, has less social stuff, and doesn't really look like it fits much? Yes, much power and all that, but it's just very meh. And if we start sacrificing stuff like sloth, we lose what made the character interesting and unique. Less of a journey where the mc becomes better and more of a complete change of who the mc is, how he acts and what he cares about.
Uh fairly sure its literally the most compatible roles. Like you can dislike it but its among the most compatible. Also you can still do socials there's no more malus to taking them with this role than others. Also the cutting away stuff does take actual progress and meditation but yeah I get that complaint.
 
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Well I don't like Fortune, have no problem with Cultivator though it isn't my die hard favorite and devil King is alright.

So I guess my number one (right now) is King of Magi, I love it's powers and it's easier to get than Cultivator.
 
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