Well since we've been given the opportunity of bribed birdsie I think I'll put some information on what I think about the various roles. Mostly personal opinions, speculation about power sets, and some stuff said about loafer by himself or others. Nothing concrete just discussion in the hopes of sweet sweet sc.
[ ] The Magician: The Mystic
Okay so the mystic seems fine I'm not sure I personally like it all that much. It has broad effects, sometimes with costs attached, and the mystic can have broad ranging affects they don't all seem too powerful. I think one of the big downsides of this role is that it seems to require reptition which cannot be good for the slacking loafer who right now with the offer of superpowers at the top of the world really has a good 5-10% of himself going into their own effort. He usually has less and repetitive actions cannot help that. I think we'll try and find our niche in this role though its not the worst or anything just don't really like it.
[ ] The Magician: The Arcanist [100 Will, 7 Credit]
I think the arcanist comes with middling power (uh as compared to other roles) at first at least and lends itself to probability manipulating, telekinsesis, and then going into things like large probability manipulation and card based stuff. It requires good willpower though and I'm not sure thats great for us really. I think we could do better for ourselves.
[ ] The Magician: King of Magi [200 Will, 14 Credit]
The king of magi is a role great for general skill, excellence of all kinds, becoming a great arcane master of all the magical arts. It doesn't say it I imagine like all magician roles it requires some level of willpower more than others but this looks good. Comes with the downside of a sanctum I did ask birdsie if we could reality marble that stuff to make it deployable to offset the weakness he said almost definitely by graduation. So I'd say it has great promise. Maybe lends to fucking up for plans that are too broad or at least provides the chance your plans can crash down. Unsure thats not true of everyone though. I think this class lends to being an omni disciplinarian maybe not like batman but in general definitely. Unsure how that will play out when it comes to needing to spend student credit though but it'd probably be fine. It definitely comes with combat capability if a little bit of a limit due to what are basically spell slots outside of our sanctum. But, we can definitely make do so I overall like it. Think its a bit expensive due to my tastes leaning elsewhere not to say its a bad role though I just prefer others.
[ ] Wheel of Fortune: Denial of Predestination
I love this role like actually love it. I like the idea of breaking our fate, I love wire/thread based combat, We could lend towards being like the fates. I think there's arguments for conceptual advantages against the norse and greece class since their so bound by fate. I asked birdsie if we could justify inviolability on the level of fate to the educator he said yeah. Mind you plenty can break that the metaphysicist, some of the superheroes, the valentines class. probably some of the philosophers, etc etc. Mind you some are probably even more prone to not breaking it though. But, its definitely useful as far as combat and non combat go and fixing our problems.
[ ] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]
I think this role is funny but not very helpful. Like its random its role is to be random making a build or helping others or doing useful things sounds near impossible with it. I bet it can be a powerful role though and can be funny I just don't like it in general. I think we can do better for ourselves.
[ ] The Hermit: The Enlightener
As much of an advocate of the hermit I've been I'm not sure I like this for the loafer. Like its not a bad role but it does not lend towards combat at all, it lends somewhat towards just helping others. Which is definitely a nice role but you'll likely always be secondary to others which I'm unsure too many want in a quest. Very helpful to others though via showing them the way. It weirdly actually trends towards sociability and even encourages getting friends and minions for solomon.
[X] The Hermit: The Cultivator [290 Will, 25 Credit]
Okay I like but also dislike this role. It lends towards self isolation but I'm sure we can push through this. What I dislike is that you can basically sacrifice parts of yourself and I'm not sure I want to. Apparently our biggest problems stem from the despair solomon feels and I'm unsure I want to get rid of despair. What if a friend dies we wouldn't feel any despair and I'm unsure I can ever support that. On the other hand despite the costs both literal and for the quest our choices is overpowered bullshit as it can fix our greatest problems and lends towards being powerful. Birdsie said we'd start small as the loafer is worried about how they would change if they sacrificed too much and I'm honestly in agreement I worry in a moment the chat will sacrifice things I don't want gone. But, again this is the most expensive because its hot bullshit we could legitimately become a buddha or bodhisattva as birdsie said would be the lines we don't want to cross. Try to become the later instead of the former and don't lose yourself too much. Oh also if depressed nerd gets hermit I figure he might actually become completely isolated and thats just sad.
[ ] The Devil: Paganism
The devils a decently powerful role with pagan magics, deals, and temporal bullshit. Which is pretty cool and pretty powerful. It lends itself a bit towards the skeevy but can easily be a force for good also maybe preventing someone worse from getting the devil role would be good lol. It also gets dividends in minimum effort and can probably be argued our sins are empowering. Also finding ourselves have more time to do things could be a god send whether its in a timely trial or just to get things done as our guys too lazy to do it quick.
[ ] The Devil: Demon King [10 Will, 1 Credit]
I love it an hate this role like I don't think your guaranteed to be THE villain but it trends towards it for sure and its greatest power needs the Hate to spill towards us. Its powerful though could get us top 10 and goes well with our sins and I like that. Also temporary scaling based on need is pretty good for a character I believe the king arthur enrolled has something just like this.
[ ] The Chariot: Gilded Path [100 Will, 7 Credit]
I think its fine I don't really like it for us though it cost a bunch of will and part of that might be thats solomon just doesn't want it. Very good for predicting good circumstances for us not sure I want that and I'm sure certain enemies will circumvent that problem too and avoid it. I also just think I'd prefer athlete getting this role like a lot.
[ ] The High Priestess: Keeper of Secrets [140 Will, 7 Credit]
Seems niche if very useful in its niche of knowing basically everything also lends towards learning THE LORE of the quest which we might never learn otherwise. Looks pretty shit towards combat and costs a fair bit so not sure I like it.