We have to remember what we see are the Roles at their beginning. We haven't seen their final evolutions yet through the course of the story except for the hints. Let's make possibly one of the most pivotal decisions of the quest with the future in mind. What kind of quest gameplay do we want?

So many possibilities for Solomon.. Love the update. The decision paralysis is delicious xD

[X] Wheel of Fortune: Denial of Predestination
[X] The Hermit: The Enlightener
[X] The Devil: Paganism
[X] The Magician: The Arcanist [100 Will, 7 Credit]
 
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[X] The Hermit: The Cultivator [290 Will, 25 Credit]
I feel like this would fit the MC's character the best given it's description and the fact he is most compatible with the Hermit. It also has a lot of potential to become monstrously strong.
 
[X] The Hermit: The Cultivator [290 Will, 25 Credit]
I feel like this would fit the MC's character the best given it's description and the fact he is most compatible with the Hermit. It also has a lot of potential to become monstrously strong.
We do not have enough Student Credit for this, and almost certainly won't have enough before the vote closes.
 
[X] The Hermit: The Cultivator [290 Will, 25 Credit]
I feel like this would fit the MC's character the best given it's description and the fact he is most compatible with the Hermit. It also has a lot of potential to become monstrously strong.
its more of a joke build it'd cost actual real money then everyone to shit out omakes to afford it and we're not likely to afford it even then. I'm talking dozens of omakes with someone paying for an increase in how much chat contribution is worth in sc. We could save our sc for 20 more updates and theoretically not have that much sc.
 
We have to remember what we see are the Roles at their beginning. We haven't seen their final evolutions yet through the course of the story except for the hints. Let's make possibly one of the most pivotal decisions of the quest with the future in mind. What kind of quest gameplay do we want?

So many possibilities for Solomon.. Love the update. The decision paralysis is delicious xD
I'll note their also how they'll end up if developed like none of these builds are done. But, these are what the builds can end up not what they start with either.
 
I like the wheel of fortune because it continues our theme of predictions and uses it to its full potential, and also gives us metaphysical power from which it is almost impossible to hide.
Of less importance, it also opens up to us the physical means of battle that most roles lack and gives us cool mystical (albeit useless) eyes.
[X] Wheel of Fortune: Denial of Predestination

I also like the concept of the Devil King, it's probably the way we practically don't need to train and it also uses our divination powers.
On the other hand, it can probably limit our relationship and alienate other students. But this path seems to be the only realistic way where we will become a villain, which is quite an interesting development.
So after weighing all the advantages and disadvantages, I like this way, but for now I will open a place for the wheel of fortune and I will vote for the king of devils only if the wheel leaves the race.
[X] The Devil: Demon King [10 Will, 1 Credit]
 
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I like the wheel of fortune because it continues our theme of predictions and uses it to its full potential, and also gives us metaphysical power from which it is almost impossible to hide.
Of less importance, it also opens up to us the physical means of battle that most roles lack and gives us cool mystical (albeit useless) eyes.
[X] Wheel of Fortune: Denial of Predestination

I also like the concept of the Devil King, it's probably the way we practically don't need to train and it also uses our divination powers.
On the other hand, it can probably limit our relationship and alienate other students. But this path seems to be the only realistic way where we will become a villain, which is quite an interesting development.
So after weighing all the advantages and disadvantages, I like this way, but for now I will open a place for the wheel of fortune and I will vote for the king of devils only if the wheel leaves the race.
[] The Devil: Demon King [10 Will, 1 Credit]
Mind you I don't necessarily think we actually need to be a villain I'm both fairly sure there are people with roles that lend towards villainy that aren't and the role definitely trends towards doing what you want so we don't necessarily actually need to be a villain. Also even if people hate us (general public) we don't need to actually do horrible things get a publicist who shits on us, steal credit for villainous things, and maybe just act like a heel like asshole wrestlers. Also fairly sure those who we might like in the class aren't gonna strictly judge us on role choices. Like the athlete.

I feel most of these roles are squishy as far as physical combat go but the wheel seems decent at combat just not taking hits. They can avoid getting hit, make it so they never get hit, and maybe they can even argue super strength and stuff like doflamingo or walter from hellsing.
 
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[X] Wheel of Fortune: Denial of Predestination

[X] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]

[X] The Devil: Demon King [10 Will, 1 Credit]
 
We do not have enough Student Credit for this, and almost certainly won't have enough before the vote closes.
As far as I remember, in Birdsie quests we can make choices that will take the metacurrency into the negative. But such an action should greatly affect the events taking place for the worse, and the greater the debt, the more terrible events should occur.
Although to be honest, I have never observed this mechanics in action, so I can't give specific examples.
Mind you I don't necessarily think we actually need to be a villain I'm both fairly sure there are people with roles that lend towards villainy that aren't and the role definitely trends towards doing what you want so we don't necessarily actually need to be a villain.
I know that people will try to avoid a villainous role, but this way is too predisposed to it. But for me it's a plus, not a minus, it's rare to find a quest with a villain in the title role.
Also fairly sure those who we might like in the class aren't gonna strictly judge us on role choices. Like the athlete.
Yes, but the Athlete has only one role, other classmates may have useful abilities, for example, such as blessing the hermit's lantern. We don't have to be friends with such people, we can just maintain business relations.
Choosing a demon king will tell everyone in the class that their training will take place next to a person who is very interested in constantly pissing them off. Such a reputation is not something that promotes trusting communication or business transactions, it certainly does not completely overlap them, but complicates the process for us.
 
[X] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]

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[X] Wheel of Fortune: Denial of Predestination
[X] The Hermit: The Cultivator
It must be pretty boring to constantly get your guesses proven right. So, I vote for this.
 
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[X] The Devil: Demon King [10 Will, 1 Credit]
[X] The Devil: Paganism
[X] The Devil: Keeper of Sheol [290 Will, 25 Credit]
[X] Wheel of Fortune: Gambler's Den
[10 Will, 1 Credit]
[X] The Magician: King of Magi
[X] Upgrade the The Magician: King of Magi to Write-in: Upgraded King of Magi if we can afford it.
 
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Had to at least take one Magician.

[X] The Magician: King of Magi
[X] Upgrade the The Magician: King of Magi to Write-in: Upgraded King of Magi if we can afford it.
But this is also good especially because I don't care about being good or evil so there is no risk for me there.

[X] The Devil: Keeper of Sheol [290 Will, 25 Credit]

you have to believe!
 
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Through shameless bribery, the thread has been granted an immensely powerful modifier for Student Credit! Don't ask me who bought it... In any case, if you go beyond and produce a lot of discussion and omake, the EFB picks are now within potential range of being acquired; as the tally approaches, I'll warn you if your Credit is insufficient.
 
[X] The Hermit: The Cultivator
[X] The Magician: King of Magi

Alright my friends, the multiplier all but assures we will have enough for Magi with minimal effort, and the cultivator is now within our reach. These two are well beyond the other options in both power and potential, with cultivator being capable of solving our biggest problems. I will be arguing heavily for these two, and throwing some word count into the ring.
 
[X] The Hermit: The Cultivator


Remember guys, the other Roles aren't going anywhere else. The Class will still get their versions of them. We'd still see them in action if they are in our sphere.
 
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[X] The Hermit: The Cultivator
[X] The Magician: King of Magi
[X] Upgrade the The Magician: King of Magi to Write-in: Upgraded King of Magi if we can afford it.

If we think we can produce enough credits to at least reach King of Magi, I'm willing to back Generic's vote. That said, I'll still keep my original role vote, just in case we don't produce enough credits.
 
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[X] The Hermit: The Cultivator

I think the story this would create would be incredibly interesting. Solomon, for so long, has been defined by the tension of his alienation from humanity and his deep craving for human connection. What happens then, should he gain the power to discard that humanity? And not in a crappy non-choice kind of way either where we'd need to become a monster, but rather someone that might shuck the constraints of pesky mortality and become a numinous being, or remain connected but as a paragon among humankind.

Entirely driven by the self, with power enough that the vagaries of circumstance may be dismissed. How much more time would we have to speak to others, to think, to engage with the world, when we are not so deeply driven by the hunger for yet more strength? More than anything else, I think this would provide an opportunity for the most interesting quest because it alone strikes deeply at the heart of Solomon's character, and to an extent the entire phenomenon of Enrolled. Will Solomon become the best of humanity, or will he leave it behind all together?

Moreover, it would be interesting to see Solomon in a moment of shining glory, as the person he could have been had he not been beaten down by the world? The limitless horizon of his genius turned to the task of making this happen, whatever comes his way. It would be a pivotal scene, and one I think Birdsie might portray well. As someone who deeply regreted not being able to explore the characters of the previous quest more, a chance to do so would be welcome. Character developement over content, plot over power, and interesting circumstances over the ceaseless escalation of interesting times.

And let's not forget, we'd get a lot of sick blurbs along the way.
 
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I agree, Cultivator fits Solomon really well and is the most fitting power set wise.
 
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We've been told specifically how the arguments work. Arguing for why certain roles should work a certain way (aka why cultivator/king of magi fits hermit/magician respectively), will grant a discount to Will costs. Arguing for why that roll fits Loafer specifically will give a discount on SC cost. Seeing that our biggest concern right now is SC, I'll be focusing on why these two roles fit the Loafer.

The Cultivator
The cultivator is a role that might as well have been tailor made for the Loafer. It focuses on isolation, detachment. The Loafer is already isolated, his gifts separate him from the rest of humanity. He has already cut out his drive, just without supernatural benefits. His despair at his own powerlessness has caused him to become detached. For others, the cultivator would be a new journey, but for the Loafer it's the same journey he's already walking but with significant help. One that could see him triumphantly overcome his greatest failings.

The King of Magi
Who should be granted the Role of unmatched skill and excellence? Who else but the greatest genius in the class? His hidden nature doesn't not remove his superiority. The weakness to fate also ties in to the weakness of his predictions. Sol has long been a watcher of fate, suffering from his lack of impact. The King of Magi reflects that weakness perfectly.
 
And Cultivator actually is the most emotional route for Sol with the most hard decision made for him as a character.

So despite being the role about letting go in will be with much interesting story.
 
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Well since we've been given the opportunity of bribed birdsie I think I'll put some information on what I think about the various roles. Mostly personal opinions, speculation about power sets, and some stuff said about loafer by himself or others. Nothing concrete just discussion in the hopes of sweet sweet sc.

[ ] The Magician: The Mystic
Okay so the mystic seems fine I'm not sure I personally like it all that much. It has broad effects, sometimes with costs attached, and the mystic can have broad ranging affects they don't all seem too powerful. I think one of the big downsides of this role is that it seems to require reptition which cannot be good for the slacking loafer who right now with the offer of superpowers at the top of the world really has a good 5-10% of himself going into their own effort. He usually has less and repetitive actions cannot help that. I think we'll try and find our niche in this role though its not the worst or anything just don't really like it.


[ ] The Magician: The Arcanist [100 Will, 7 Credit]
I think the arcanist comes with middling power (uh as compared to other roles) at first at least and lends itself to probability manipulating, telekinsesis, and then going into things like large probability manipulation and card based stuff. It requires good willpower though and I'm not sure thats great for us really. I think we could do better for ourselves.


[ ] The Magician: King of Magi [200 Will, 14 Credit]
The king of magi is a role great for general skill, excellence of all kinds, becoming a great arcane master of all the magical arts. It doesn't say it I imagine like all magician roles it requires some level of willpower more than others but this looks good. Comes with the downside of a sanctum I did ask birdsie if we could reality marble that stuff to make it deployable to offset the weakness he said almost definitely by graduation. So I'd say it has great promise. Maybe lends to fucking up for plans that are too broad or at least provides the chance your plans can crash down. Unsure thats not true of everyone though. I think this class lends to being an omni disciplinarian maybe not like batman but in general definitely. Unsure how that will play out when it comes to needing to spend student credit though but it'd probably be fine. It definitely comes with combat capability if a little bit of a limit due to what are basically spell slots outside of our sanctum. But, we can definitely make do so I overall like it. Think its a bit expensive due to my tastes leaning elsewhere not to say its a bad role though I just prefer others.


[ ] Wheel of Fortune: Denial of Predestination
I love this role like actually love it. I like the idea of breaking our fate, I love wire/thread based combat, We could lend towards being like the fates. I think there's arguments for conceptual advantages against the norse and greece class since their so bound by fate. I asked birdsie if we could justify inviolability on the level of fate to the educator he said yeah. Mind you plenty can break that the metaphysicist, some of the superheroes, the valentines class. probably some of the philosophers, etc etc. Mind you some are probably even more prone to not breaking it though. But, its definitely useful as far as combat and non combat go and fixing our problems.


[ ] Wheel of Fortune: Gambler's Den [10 Will, 1 Credit]
I think this role is funny but not very helpful. Like its random its role is to be random making a build or helping others or doing useful things sounds near impossible with it. I bet it can be a powerful role though and can be funny I just don't like it in general. I think we can do better for ourselves.


[ ] The Hermit: The Enlightener
As much of an advocate of the hermit I've been I'm not sure I like this for the loafer. Like its not a bad role but it does not lend towards combat at all, it lends somewhat towards just helping others. Which is definitely a nice role but you'll likely always be secondary to others which I'm unsure too many want in a quest. Very helpful to others though via showing them the way. It weirdly actually trends towards sociability and even encourages getting friends and minions for solomon.


[X] The Hermit: The Cultivator [290 Will, 25 Credit]
Okay I like but also dislike this role. It lends towards self isolation but I'm sure we can push through this. What I dislike is that you can basically sacrifice parts of yourself and I'm not sure I want to. Apparently our biggest problems stem from the despair solomon feels and I'm unsure I want to get rid of despair. What if a friend dies we wouldn't feel any despair and I'm unsure I can ever support that. On the other hand despite the costs both literal and for the quest our choices is overpowered bullshit as it can fix our greatest problems and lends towards being powerful. Birdsie said we'd start small as the loafer is worried about how they would change if they sacrificed too much and I'm honestly in agreement I worry in a moment the chat will sacrifice things I don't want gone. But, again this is the most expensive because its hot bullshit we could legitimately become a buddha or bodhisattva as birdsie said would be the lines we don't want to cross. Try to become the later instead of the former and don't lose yourself too much. Oh also if depressed nerd gets hermit I figure he might actually become completely isolated and thats just sad.


[ ] The Devil: Paganism
The devils a decently powerful role with pagan magics, deals, and temporal bullshit. Which is pretty cool and pretty powerful. It lends itself a bit towards the skeevy but can easily be a force for good also maybe preventing someone worse from getting the devil role would be good lol. It also gets dividends in minimum effort and can probably be argued our sins are empowering. Also finding ourselves have more time to do things could be a god send whether its in a timely trial or just to get things done as our guys too lazy to do it quick.


[ ] The Devil: Demon King [10 Will, 1 Credit]
I love it an hate this role like I don't think your guaranteed to be THE villain but it trends towards it for sure and its greatest power needs the Hate to spill towards us. Its powerful though could get us top 10 and goes well with our sins and I like that. Also temporary scaling based on need is pretty good for a character I believe the king arthur enrolled has something just like this.


[ ] The Chariot: Gilded Path [100 Will, 7 Credit]
I think its fine I don't really like it for us though it cost a bunch of will and part of that might be thats solomon just doesn't want it. Very good for predicting good circumstances for us not sure I want that and I'm sure certain enemies will circumvent that problem too and avoid it. I also just think I'd prefer athlete getting this role like a lot.


[ ] The High Priestess: Keeper of Secrets [140 Will, 7 Credit]
Seems niche if very useful in its niche of knowing basically everything also lends towards learning THE LORE of the quest which we might never learn otherwise. Looks pretty shit towards combat and costs a fair bit so not sure I like it.
 
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