Adventures to Come
Here's an outline of avenues for the next Quest.
[X] The Streetwalker's Guide to the Hierarchy
It's not that often that you're simply minding your own business, only to stumble onto a Street made of opalescent stones.
The Street Where the Stones Speak, its stones chanting an empyrean song that hurls itself through eternity. The causeway twists across and through the multiverse; a Way to anywhere and everywhere, vistas familiar and alien. Rejoice, traveler! You're no mere tourist or pilgrim, but a Streetwalker, and you're on the road to see all of the vast Hierarchy that we call home. Fear not, you'll never have a cause to return home, to that most dreadful place from which all visitors spring...
...For you, the road will be long indeed.
*An Ormulum Quest, conducted in Orm Embar's setting. I've received Orm's blessing to write this, and I am super down for it!
*An incredible, well-written multiverse with a deep lore, ensnaring characters, and exciting adventures and magic systems! What's not to love? (Also powerscaling.)
*Birdsie's Favored Choice; I'd like to write this especially much, and I am willing to argue for it. +1 Vote from QM.
[ ] The Dragonborn Comes
You're finally awake. You were trying to cross the border, weren't you? Just like the Stormcloaks and that thief over there.
It's the Fourth Era of the world and Tamriel's at war. The Sons of Skyrim are in strife, as Civil War tears apart the land, and each Hold is forced to declare a side, or else become a simple casualty of war. The Empire each day yields even further concessions to the Aldmeri Dominion. It seems almost as if Skyrim's ancient magic is dead, devoid of Kyne's Breath, its land drained of that fundamental driving force. Above, the skies thunder, as Dragons return: the World-Eater's victory seems inevitable.
...Did I forget to mention, you're about to have your head chopped off, despite being innocent?
*A Skyrim Quest.
*Lore-accurate, rather than game-accurate! Whiterun with a population larger than the double digits! Thu'um, magic, and combat unsimplified for game mechanics!
*Classic characters and moral dilemmas return, now with extra depth: Civil War, sparing or slaying Paarthurnax, Dawnguard or Harkon, etc!
*You can date Serana.
[ ] Time Detective, 1st Class
There are, conceivably, several thousands of ways to commit crimes with magic. Divining the contents of secret government files or banking details. Aeromancy to nab wallets out of pockets. Cursed fetishes to commit murder without dirtying one's hands directly. Your name's Inquisitor Moirator Temforia Xhodhis, and you deal with a particular type of magical crime: the temporal. There are some individuals, wicked and arrogant enough to believe they're safe from the long arm of the law, all simply because their crimes exist in counterfactual timelines, a distant and concealed past or future, in contingent chronologies...
...Professionally, you strive to prove them wrong.
*Chronomancer Detective Quest.
*Original setting, almost no powerscaling; you've access to one magic, and no developmental potential.
*A short quest as well; only a single planned arc. Win or lose.
[ ] Harry Potter and Excalibur's Scabbard
Your name's Harry Potter and you're conceivably the most powerful, amazing, and talented Wizard to ever live, and that could well be an epic understatement. You've defeated Voldemort as an infant child, and you've only gotten better since then, mastering magics ancient and modern alike with a devouring mind and cavernous talent that shines with the light of genius on everything you touch, transforming them quite literally into gold...
...Or so everyone seems to think. Truth is, you also have no idea how you slew Voldemort, and everyone wants to know your secret. You're not talented at all. Good luck.
*Harry Potter AU, with degenerate powerscaling.
*What I mean by degenerate: Cultivator Hagrid capable of oneshotting skyscrapers. Planet-buster Dumbledore. Scary(ier) Voldemort. And it's all played seriously.
*Expect the lore to be a total mess. I won't be trying at all. This setting will be a disaster. And I'll be proud of it.
[ ] Echoes of Night
"I am the Night."
A story as old as print. An eight-year-old Bruce Wayne drags his mother and father into an alleyway. A gunshot rings and lights orange the clay bricks of Crime Alley. A ripped necklace of white pearls clatters over the floor as the gunman runs away. And over the corpses of his parents, a young boy cries.
And yet, in grief, he refuses to fail where Gotham City did.
*Having this as a quest provides a rare opportunity for writing alternate Batmans. Alchemist Batman. Wizard Batman! Cultivator Batman?
*Oooh, Batman But-He-Uses-The-Fear-Toxin. Or maybe Yellow Lantern Batman (if you get enough meta-resources to buy a Ring as an EFB.)
*Batman But-He-Is-An-Actual-Metahuman-Who-Turns-Into-A-Giant-Bat-Or-Controls-Bat-Swarms-Telepathically-Or-Something.
[ ] Unshackled
You're Sylas of Dregbourne. For over half your life now, you've been imprisoned in a maximum security facility for manslaughter, committed with a magical gift the ignorant people of Demacia refuse to accept - all out of a desire to protect others. For this, you've stewed in the darkness and rotted away, feasting on rats, clothed in rags...
But soon, you'll break your shackles, you'll find a path to freedom, and you'll lead all the mages to a rebellion.
It's time for the mages of Demacia to rise, for they have nothing to lose but their chains.
*Sylas Quest, custom lore. It doesn't require any knowledge of the setting to play.
*Has elements of both character-oriented and nation-building Quest; you'll be doing operations and adventures on your own, but also managing your rebellion!
*Can eventually expand to cover the rest of the setting.
[ ] Betrayed by Destiny
"Am I not your friend? I'll show you how much you mean to me, my fellow Heroes."
The sun rises over the world. However, not all is right: an Overlord has opened their eyes and cast forth their gluttonous palm. Evil's influence is now spreading over the earth; might, power, and cunning feeding a new cycle of damnation, bringing utter doom to its eight corners.
Only the Chosen, the Heroes of Eternity, Life, Glory, Fate, and Beauty can ever attempt to contest the Overlord, Chosen of Doom. Those champions would go on a quest to defeat the Seventh Overlord and then bring security and peace to the lands of the Auspices once more, ensuring a lifetime of prosperity for the commoners and highborn alike. But something, still, is not right. Far over the world's horizons, a trio of wizened elderly gamblers sit at a round table. They decide to play a game...
*JRPG Traitor Quest.
*All choices are streamlined. Lore will have some additions and modifications to introduce surprises.
*Your betrayal is inevitable. Accept it and become a bastard, or do it for inevitable good; it matters not. A traitor is a traitor.