It could be that fate really doesn't exist and what people who have the power to see into the future are doing is subconsciously using math to predict the most likely outcome of a series of actions. As for destiny it could be a mental influence our roles place on us so that we will act more like our role kind of like conflict drives from worm.
the silververse is built on patterns of the goldverse anything thats seen across countless realities probably has a super origin before time ultra source. The reason there are so many chinas, so many earths, so many humans, tricksters like loki, gods, messiahs and so on is cause they had a sort of origin. Same likely goes for fate so I'm fairly sure it exists same for free will though they both exist.
 
Fool and Magician: Beginning of something significant with a lot of potential
Help give a normal person magic or aid in someone learning a skill.

Magician and Strength: Has the power to bring forth desires and overcome challenges
Buff Magic and Physical stats according to desires and dangers.

Magician and Hermit: Need for self reflection and seek wisdom within self
Being able to look into a person's own mind, body, and soul to identify problems internal and external.

The Magician and The Justice: Reminder that we are the creators of our own Destiny and that our choices and their consequences belong to us.
Anti-Fate, Compulsion, Foresight.

The Magician and The Tower: Personal Awakening or Transformation that is accompanied by upheaval and discomfort
Magical Boy/Girl Transformation that takes a lot out of someone.

The Magician and The World: Tap into inner self to manifest your desires and embrace spiritual journey.
Reality Marble?
 
The Magician (Lore post)

Will. Magic. As Above, so Below. Illusion versus Reality. Knowledge. Tools. Connection. Transmission.
Life and Death. Traversing of all realms. The Wand. The Path of Beth, The First Key, The Magus of Power.


~By my all-knowing Mind,

Looketh out upon the world through thine eyes,
Shalt thou have faith to let me see.

Then shalt thou overcome the evil of thy senses~


The Magician is represented by Beth. The first letter in creation, the beginning of the beginning. The First Principle, or First Matter of the Alchemists - the Philosophic Mercury. To create beginning is to create an end. Life and death, polarities of creation, fall upon this domain.

The Path of Beth is the Intelligence of Transparency, for like light through a glass energy flows through it from the heavens. It is source from which prophetic visions emanate. Chazchazit, the realm where all seers See.

The Magician walks this path mirror opposite to the path of the Fool, on towards the Pillar of Form instead of the Force. If the Fool is the intake of breath, he is the outflow - the utterance of the spoken word.


Words are more than mere language. They're a vessel for ideas - a vibration laden with intelligence. In the hands of the Magician, they are instruments of power through which their will is enacted. Concept of words dictating the principles of cause and effect.

Like words transmit ideas, the Magician transmits the idea of Self-Creation from Above. Bridging the ideal to the real. The Hermetic principle of that which is Above, is as that which is Below.

He symbolizes the first vibration setting in motion the journey of manifestation. Without which there would be no life or death, neither beginning nor end. The entirety of existence, enclosing the Spirit within this fundamental vibration.. The serpent which holds its tail in its mouth, Ouroboros. The circle of energy in the Universe, begun by the number one (Beth) acting upon the zero (Aleph)


The Magician is Mercury, Hermes, Thoth - all in One, Hermes Trismegistus. Hermes from antiquity is associated with words, for a messenger must clearly state the cause of the one who sends him. The measurer of time and the scribe of the gods, he is credited with the inventions of all branches of Knowledge, human and divine, and the measurements that established the heavens and Earth.

He is the god of continuous creation. Being the Word, he is the law of reason or of necessity or chance, both truth and falsehood, wisdom and folly. He unsettles any established idea. He has no conscience, being the embodiment of creativity. If he cannot attain his ends by fair means, he does by cunning. He cannot be understood, because he is the Unconscious Will.

He bears the Stylus and Papyrus, as Thoth, the god of Hieroglyphs. Mankind's use of speech, or writing, meant the introduction of ambiguity and falsehood at the worst. The potential for misunderstanding and deceit. Thus he is followed by a Dog-headed ape, the Cynocephalus. Who is tasked to distort the Word of the god - to mock, to simulate and to deceive. Illusion.


A youthful figure adorns the robe of the Magician, the wisdom of ages on his smile and shining eyes. His vestments are arrayed as thus:
~With the Wand createth He. With the Cup preserveth He.
With the Dagger destroyeth He. With the Coin redeemeth He
.~
His raised Wand bridges heaven and earth, while his outstretched hand points to the earthly realm. Up to Kether and down to Binah. A figure eight, symbol of infinity, forms above his head in a halo - the Magician's power to manifest everything and anything the heart desires, and his connection to the sephira Hod, the number of Mercury. At his waist is present a serpent alluding to the intertwining snakes of Hermes's caduceus. The Ouroboros whispers secret knowledge, and of the unending cycle of life and death.


~The True Self is the meaning of the True Will: Know Thyself through Thy Way.
Calculate well the Formula of Thy Path.
Create freely; absorb joyously; divide intently; consolidate completely.
Work thou, All-Powerful, All-Knowing, All-Present, in and for Eternity.~
 
Last edited:
Class of Tarot (Roster)
0. THE FOOL, played by Maximillian ("Max") Williams, the Class Clown
I. THE MAGICIAN, played by Solomon ("Sol") Lancaster, the Slacking Loafer
II. THE HIGH PRIESTESS, played by Ava Rivera, the Prim and Proper
III. THE EMPRESS, played by Isabella Adams, the Narcissistic Cheerleader
IV. THE EMPEROR, played by Noah Gallagher, the Bored Jock
V. THE HIEROPHANT, played by Zoe Stone, the Teacher's Pet
VI. THE LOVERS, played by Ethan Hartwell, the Well-Meaning Idiot
VII. THE CHARIOT, played by Harrison Wyatt Armstrong, the Hardworking Athlete
VIII. STRENGTH, played by Carolina ("Carol") Anita Helmick, the Hardcore Survivalist
IX. THE HERMIT, played by Caleb Foster, the Lost Daydreamer
X. THE WHEEL OF FORTUNE, played by Mia Langley, the Gloomy Delinquent
XI. JUSTICE, played by Penelope ("Pen") Grant Storm, The Popular Girl
XII. THE HANGED MAN, played by Damien Nash, the Depressed Nerd
XIII. DEATH, played by Sandra Rita Denserau, the Goth Girl
XIV. TEMPERANCE, played by Chloe Sullivan, the Rich Girl
XV. THE DEVIL, played by Ryan Henderson, the Isolated Gamer
XVI. THE TOWER, played by Grace Carter, the School Alpha
XVII. THE STAR, played by Samantha ("Sam") Davis, the Detached Artist
XVIII. THE MOON, played by Stella Mitchell, the Drama Queen
XIX. THE SUN, played by Sophia Roberts, the Innocent Girl
XX. JUDGEMENT, played by Francis ("Frankie") Bilderback, the Supporting Lackey
XXI. THE WORLD, played by Josh Thompson, the Demeaning Bully
X̅. THE METAPHYSICIAN, played by Himself, the Metaphysicist
And Ms. Hannah Parker as The Fortune-Teller.
 
I'm pretty happy with the possible player characters various roles. I am a little concerned about the bullies having Judgement and The World.

Over on Discord we learned that JUSTICE is about as Min-Maxed as Sol's Upgraded King of Magic so Penelope is going to be really strong.
Hanged Man is going to fit with Damien really well and it's going to be something similar to Odin.
Chariot is going to fit Harrison since it's one of the role he's most compatible with.
 
Interesting, how suitable they are for these Roles. They probably should be at least a bit?
"Compatibility is simply a function of acting the part and being willing to learn about the it." Birdsie from Discord.

Neither Francis (Judgement) or Josh (The World) fit the upright positions of the card really well. They do somewhat fit the reversed meanings of the card though.

I don't know what the World does but Judgment is basically "normal person until the time is right and then they're Superman but willing to kill".

Also keep in mind that the Enrolled matters just as much as the Role it's self you can have a powerful Role but a weak Enrolled that doesn't live up to it or the reversed of a weak Role but a powerful Enrolled.

My thoughts on it is Judgement and The World are pretty powerful Roles but they Francis and Josh won't access them to their fullest capabilities because they don't really fit the Roles and aren't special.
 
The Song of Tarots (lore post)

Truth, laughter, lust: Wine's Holy Fool! Veil rent,
Lewd madness is sublime enlightenment.

The Word of Wisdom weaves the web of lies,
Weds irreducible Infinities.

Mother, moon maiden, playmate, bride of Pan;
God's Angel-Minister to every man.

Beauty, display thine Empire! Truth above
Thought's reach: the wholeness of the world is Love.

Sire and inceptor, Emperor and King
Of all things mortal, hail Him lord of Spring!

Wisdom to each apportioned to his want
By modes of Light, shed forth, great Hierophant!

To each his Understanding sooth discovers
Wordless: your mode, immortal Twins and Lovers!

Behold, the Chariot! Through the water floods
The Sangraal, life and rapture, Wine's and Blood's!

The Lion-Serpent begets Gods! Thy throne
The rampant Beast, our Lady Babalon!

Most secret seed of all Life's serpent plan,
Virgin, the Hermit goes, silent Guardian.

Sped by its energies triune, the Wheel
Of Fortune spins: its Axle's immobile.

Justice! Rhythm writhes through every act.
Wild is the dance; its balance is exact.

In Mother Deeps of Ocean the God-Man
Hangs, Lamp of the Abyss Aeonian.

Eagle, and Snake, and Scorpion! The Dance
Of Death whirls Life from Trance to Trance to Trance.

Solve, coagula! By V.I.T.R.I.O.L. shewn,
The Tincture, the Elixir, and the Stone.

Ιο Pan! upon the summits the God-goat
Leaps in wild lust of ecstasy afloat.

Bellona, scream! Unhood the Hawks! The roar
Of Universes crashing into War!

Nuit, our Lady of the Stars! Event
Is all Thy play, sublime Experiment!

Witchmoon, upon thy beck of blood afloat
The Midnight Beetle's brave prophetic Boat!

The Sun, our Father! Soul of Life and Light,
Love and play freely, sacred in Thy sight!

Nuit, Hadit, Ra-Hoor-Khuit! The Aeon
Of the Twin Child! Exult, o Empyrean!

Naught becomes All to realise the span
Of naught, O perfect Universe of Pan.


~Aleister Crowley

We finally see the cast. It begins..
 
Last edited:
Does anyone know if Solomon is compatible with the role of a magician and if not, how much will this hinder our progress?
 
He is, technically Hermit would be his absolute best fit but Magician also is not a bad one.

If it wasn't compatable in some ways then we wouldn't even have had the option.
 
Last edited:
X̅. THE METAPHYSICIAN, played by Himself, the Metaphysicist
This was invisitext in the Class Roster. X-bar, (the number there) has a few meanings. A linguistics system, the mean (mathematics), the roman numeral 10,000 in vinculum form (the bar representing ×1000, on roman numeral X(10)), or a rollover protection system in machinery. For obvious reasons, I don't think it relates to the last one. Personally I feel it is to do with the number, and _brightwing hypothesises this might be an ARG like Immersion.
 
We had kinda a lot of discussion about it on Discord... So If you people have any ideas or pieces of tasty Data - halp!
 
Crack theory.

Sol is actually a failed clone of the Metaphysicist that he created in an attempt get enrolled more than once and increase his power. Failed in that his personality is completely different and he has his own sense of self or something.

It's where Sol's precognition comes from and also explains why they don't like each other. Sol doesn't like Meta because he can tell with his precognition or something that Meta created him to be a tool. Meta doesn't like Sol because he ended up his own person and therefore can't feed him power. Or something.

Crack Theory end.

But seriously though unless in the next update Meta shows up as himself then that means he's most likely one of the students and we'll have to hunt him down before he gets more powerful.

(Personally my money is on that Lost Daydreamer kid.)
 
Roughly the same disclaimers as for the first Class Of Concepts RP Transcription apply with regards to quality. I'm not adding a summary this time due to a more densely-scheduled last-and-next-few-days.
However, the Polybius Trial exhibits rather more planning than the other portions of the RP. This may have lead to higher writing quality; or perhaps not, I'm not exactly in a position to judge it. It also has some associated art.
Class of Concepts, Day 2
JOE
[Meursalt is assigned +1 XP from when he Stagnated Vitality on Andre before Andre could get shot.]
[Nami receives +1 XP due to the listed amount definitely having failed to log 1 Reaction.]
[Today, Kaleidoscopic Capabilities selects the concept 'Eight'.]
[A new Day is Dawning.]
[Vibrancy gradually pulses out from the Class, returning color and definition to all unexplored territories.]

[The Void shrinks slightly, but is otherwise unchanged. the spark of reification flows around it, locally diminished.]
[Near the void, where the concept-chickens were born by a chaos-wish, the empty grassland has become a Chicken Coop. All chickens within the Chicken Coop are hostile.]
[Next to the coop is a Kitchen. This is similar to the Cafeteria, but not the same.]
[An Elder Chicken manifests in the Chicken Coop and takes over. If left alone, it may escape the Chicken Coop.]
[A Small Falconry is attached to the Chicken Coop. The Falcons in the Falconry are flame-infused and hostile to the Chickens.]
[The Shelter for Smol is visually unchanged due to a preexisting layer of dirt.]
[The Coffee Jello Mountain shrinks. It is now roughly the height of a person, not two stories tall.]
[All Lockers have been Relocked.]
[Rolling for certain occurrences relating to past events...]
[Generating Unclear Referents...]
[Write Smashed Edit Sober : 18! Rhebus NaCl + Cakecursed One + See Next Referent]
[Cavernous : 15. 2. Failure.]
[Wyld Below : 15, 16, 5, 4. 20!]

[A whole Day lies before you. What. Do you do?]
Joe wakes up. The first thing he does, having slept through the whole Night, is marvel at how much Andre in particular managed to muck things up.
Digmata
Nami soon followed him, she wasn't sure where everything from but she doesn't care.

Time to find a way out.

"So what are you guys planning?"
JOE
"I was thinking I'd check on the Bannicken egg, assuming Andre didn't break it last Night. Maybe it's ripened."
Naan
Erkin flies in as the Decidueye
"It should be fine, the grasslands bore the brunt of the damage!"
Digmata
"I see." Nami nodded disappointingly.

"I will go around and for something worth looking at, preferably a way out of this place."
Naan
"Also meet Smol"
>Presents Smol
คຖ໓rē ¢hค໐Ş
>Still asleep
JOE
[Generating...]
[Eightfold Arrow, Level 1]
[Fire a random Arrow from Unsteady, Untrustworthy, Unlucky, Unfocused, Illusion, Unsteady, Chaos, and Explosion. Each applies a -3 modifier to attempts to preform related actions, and deals 1 damage, if they hit. Exceptions: Unlucky is -2 to all. Chaos rolls a d20 for effect. Explosion deals 3 direct damage. Not stacking.]
[Acceptable?]
คຖ໓rē ¢hค໐Ş
(Yeah. But there are two Unsteady names you have in there)
JOE
Joe seems much less taken with Smol's cuteness than Erkin is. He continues on to the Cafeteria.
[Indeed there are. I am aware of this.]
The Winds Of Chance
Result: 1d20 (15)
JOE
[The Bannicken egg is fairly ripe. It may hatch today.]
คຖ໓rē ¢hค໐Ş
>Wakes up. Looking around.
"So what was you night?"
JOE
"Hm..." Joe looks around the Cafeteria. "Where's all the cutlery? And the fridge? and the oven?"
Joe ponders this mystery deeply.
The Winds Of Chance
Result: 1d20 (13)
JOE
"Probably Andre's fault."
คຖ໓rē ¢hค໐Ş
>Going towards jelly.
>See it became smaller.
>Eat a few spoons for breakfast.
Thoughts: "I feel, someone judging me..."
Naan
>Feeding Smol coffee jello from stash
Digmata
Nami will move away from the group searching for other buildings.
JOE
Joe realizes a problem with his current Bannicken plan, namely, the Bannicken will probably take a while to lay eggs. So he needs a way to make more time. Joe immediately rejects the idea of involving Andre. Instead, he sets off to look for a Clock.
The Winds Of Chance
Result: 1d20 (3)
JOE
[Needless to say, Joe does not find a Clock. He does, however, find one of those fake object things that shoots out a boxing glove into your face when you pick it up, disguised as a clock.]
คຖ໓rē ¢hค໐Ş
(Unlucky it seems)
The Winds Of Chance
Result: 1d20 (2)
Naan
>Erkin flies into the sky to see what's there
The Winds Of Chance
Result: 1d20 (4)
JOE
[Nami does not find any buildings, except those already known to exist.]
Naan
(These dice man)
Digmata
She tried walking on a single direction instead, surely there must be something notable if she just walked!
JOE
[Erkin also does not see anything besides that which is already known to exist.]
The Winds Of Chance
Result: 1d20 (17)
JOE
[Nami walks for a while through the grassy planes. Eventually, Nami finds a Road.]
คຖ໓rē ¢hค໐Ş
Thoughts: "Hmm, I probably could try to make door out of here, but... Hmm, where are all chickens?"
Naan
>Erkin decides to pull an Icarus, determined that something must exist up there
JOE
[The Road is mostly empty. It is made of Black Asphalt. It has a striped line in the middle. There is a Stop Sign next to the Road, and a Car.]
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
>Shout: "Erkin, did your elf sight spot any chickens?"
JOE
[Erkin flies up further, but eventually tires without finding anything.]
Digmata
Nami checked the car using her newfound powers to try starting it.
Naan
>Erkin glides back down towards Andre
JOE
[Which power is Nami using to start the car?]
Naan
"I don't know, maybe they're in the big chicken coop that spawned out of nowhere."
Digmata
Wait can I see my character sheet? I think the first skill is my intention.
JOE
[the Eye Of Time?]
คຖ໓rē ¢hค໐Ş
>Tell Erking: "Nothing? Maybe we should check new places, while things not gray? There are probably something else around. But we probably need a compass... Let's go towards rising sun?"
Naan
"Chaos wish?"
JOE
[The Character Sheets are all in the Character Sheet Thread. You can find it by hovering over God Diversion and selecting it in the box that appears.]
คຖ໓rē ¢hค໐Ş
"No. Let's go towards the sun. Its simple".
Digmata
I'm using convey vision.
JOE
(you use Chaos Wish so much that refraining from it is More unpredictable.)
คຖ໓rē ¢hค໐Ş
>Went to the East. Looking for other buildings/structures.
Naan
"Alright"
>Transforms into a Rapidash
"Ride on me, It'll be faster
The Winds Of Chance
Result: 1d20 (1)
Naan
(I'm no longer rolling, I am clearly blind... but the gambling calls to me)
คຖ໓rē ¢hค໐Ş
"Sure, why not?"
>Ride on pokemon
JOE
[Convey Vision will help, but it only gives a +1 to the rolls, and if you do not succeed it will be locked in until you succeed or decisively fail. Are you sure?]
Digmata
Yes
JOE
[Naan and Erkin travel towards the Sun. The grass gradually gives way to a Desert. It is very hot and dry, and very empty.]
The Winds Of Chance
Result: 1d20 (19) + 1
JOE
[Nami finds the key in the ignition and starts the Car, which has a full tank of gas.]
คຖ໓rē ¢hค໐Ş
"Ah, Erkin, did we took water with us?" - asks nervously, while looking around.
JOE
[As a side-effect of using Convey Vision, everyone allied with Nami now knows Nami just started a Car, no matter where they are.]
Naan
"There's a car in this place!"
คຖ໓rē ¢hค໐Ş
"Also, there were a car around all along?" - annoyed
Digmata
"Ok, let's see this place could actually offer."

She began driving straight to the road.
The Winds Of Chance
Result: 1d20 (13)
JOE
[Nami drives down the Road. After some time, Nami arrives at a Gas Station.]
คຖ໓rē ¢hค໐Ş
"This is just unfair! We are stuck in some desert and other people have a car!" - laughs. Looks for structures other then sand.
The Winds Of Chance
Result: 1d20 (5)
JOE
[Also, Nami is driving away from Erkin and Andre due to the layout of the Road and where Erkin and Andre are and are going.]
Digmata
Nami searched around the gas station, looking for supplies and information.
JOE
[The Gas Station has a Gas Pump, which can refuel the Car if provided Money. It also has an attached Small Store. The Store has a Cashier and sells what you might expect from it; candies and small things, mostly.]
Naan
>Transforms into a Sandslash and instead starts to dig down
The Winds Of Chance
Result: 1d20 (1)
JOE
[Erkin digs into a pit of quicksand.]

Digmata
"So what do you consider as a currency?" Nami asked to the cashier.

"And where am I exactly?"
Naan
(No seriously, wtf. Is this. Why, luck. If I had Joe's class I would be like lvl 20)
คຖ໓rē ¢hค໐Ş
>Looks at Erkin
>Asks: "Do you need help? Maybe transform into something?"
Naan
>Starts choking on sand but stays still, knowing the science
>Transforms into a pidgey
JOE
["We accept all Money as a currency!" says the Cashier. "Anything which is Fungible, Valuable, and used as a Medium Of Exchange is acceptable."]
Naan
(Pidgeys are light and can fly, I should be able to get out, do I need to roll?)
JOE
["You're in the Gas Station."]
The Winds Of Chance
Result: 1d20 (1)
Digmata
Nami checked her pockets and the car for anything that seems valuable enough. She should've asked for some of those eggs.
JOE
[Erkin turns into a pidgey. Which is about when a Sandwyrm rises from the Quicksand, hungry for small avians. and also humans and stuff.]
Naan
(Also got an xp for this)
(Why world do you hate me so lol)
คຖ໓rē ¢hค໐Ş
>Tell: "I think, it doesn't work, but I don't want chaos it...
>Trying to find a rope among the stuff with him and help Erkin out
The Winds Of Chance
Result: 2d20 (3, 14)
คຖ໓rē ¢hค໐Ş
(Freedom betrayed you)
JOE
[Nami does not find anything useful in her Pockets.]
[Andre finds a rope, which is hopefully long enough.]
The Winds Of Chance
Result: 1d20 (5)
JOE
Joe, at the school, calmly checks another room for a Clock.
The Winds Of Chance
Result: 1d20 (6)
Naan
(This is just ridiculous)
JOE
[He finds nothing relevant.]

Naan
(To try and climb onto rope)
JOE
[Erkin attempts to climb onto the Rope, but the beak and claws Erkin currently has cut through it instead.]

[The Sandwyrm roars and prepares to attack.]
Naan
>Erkin once again tries to fly out, very much terrified and in a panic
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (15)
JOE
[The Sandwyrm mistakes a nearby dune for another Sandwyrm and charges headfirst into it.]
คຖ໓rē ¢hค໐Ş
>Takes off his left shoe and tie it to a rope. It should be easier to grab onto
Digmata
"Do accept a chisel for payment?" Nami offers her chisel.
JOE
["I don't think that Chisel is Fungible! If you had several Chisels just like it, I could accept some of them."]
[Erkin flies out while the Sandwyrm is distracted.]
Digmata
"Well the only thing I have is a knife and whatever was inside the car."
Naan
>Transforms into a Pidgeot

JOE
["If you don't have any Money, I can't Sell you my items. This is how Capitalism works." says the Cashier dryly.]
Naan
"Like to see that ugly worm get me now!"
คຖ໓rē ¢hค໐Ş
"Are you alright?" - Put his shoe back and rope into the hoody pockets.
JOE
[Erkin flies up into the sky...]

The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
"Maybe you should not anger it..."
Naan
"Also Andre, climb on. We are continuing this journey using the express route known as flying. No stupid quick sand there!"
JOE
[The Wyrm roars, but cannot jump high enough to reach Erkin... So it turns its focus to Andre.]
คຖ໓rē ¢hค໐Ş
"Are you sure? I cannot fly and probably going to fall down..."
>Shoot the offender with a few arrows casually
The Winds Of Chance
Result: 1d20 (13)
JOE
[Andre successfully hits the Sandwyrn with an arrow of...]
The Winds Of Chance
Result: 1d8 (2)
Naan
>Swoops down to grab Andre in its talons after
The Winds Of Chance
Result: 1d20 (2)
JOE
[...Untrustworthy, the least relevant Arrow in this situation.]
คຖ໓rē ¢hค໐Ş
>Dodge, shoot again.
(Finger guns!)
Naan
(I am sorry, but like is my luck cursed)
JOE
[Erkin fails to stick the landing and crashes into the sand, taking 1 damage.]
[The Sandwyrm charges towards Andre (and now also Erkin) aiming to devour them both.]
The Winds Of Chance
Result: 1d20 (13)
Result: 1d20 (20)
Digmata
Nami searched at her car, just in case before she go back.
The Winds Of Chance
Result: 1d8 (2)
JOE
[The Wyrm is able to charge at Andre and Erkin, and swallow them whole. Andre successfully shoots it in the eye with another arrow of Untrustworthy, but this is not able to divert its momentum.]
Naan
>Dazed, with a slight headache decides to transform into an Ursaring and claw out
The Winds Of Chance
Result: 1d20 (18)
Naan
(Finally!)
JOE
[Nami levels up! Nami is now level 3 and may choose another Ability or level up an existing one.]
The Winds Of Chance
Result: 1d20 (3)
JOE
[...Nami does not find anything in the Car, though.]

คຖ໓rē ¢hค໐Ş
"I am so tired of this!" - almost snaped, but stoped right before...
JOE
[Erkin tears at the Sandwyrm Maw, causing it to thrash about.]
The Winds Of Chance
Result: 1d20 (10)
JOE
[The Sandwyrm manages to keep Andre in, but throws out Erkin in its pain.]

The Winds Of Chance
Result: 1d20 (14)
Digmata
Nami has an idea before she leaves.

"Hey Mister... what was your name again?"
JOE
[It then bites down, dealing 2 damage to Andre.]
คຖ໓rē ¢hค໐Ş
[Chaos: tear this worm apart]
JOE
["I'm the Cashier." says the Cashier.]
The Winds Of Chance
Result: 1d20 (1)
Naan
(Fukin hell, the Dark Ones [Note: the Discord Bot used for rolls is originally named 'Dark One #1'.] want us to die)
JOE
[Chaos tears this Wyrm apart. Chaos then takes the axiom of choice and reassembles it into four identical Wyrms.]
คຖ໓rē ¢hค໐Ş
>Shoot few arrows at them
Digmata
"I'm asking for your name not your title?" she insisted using both of her skills at the same time.
The Winds Of Chance
Result: 1d20 (7)
Naan
>Run around and make them attack each other
JOE
[Andre misses.]
The Winds Of Chance
Result: 1d20 (2)
Naan
(OK this is le ridicule)
JOE
[Erkin successfully makes one of them attack Erkin, taking 2 damage from bring bluntly smacked into.]
The Winds Of Chance
Result: 1d20 (5)
คຖ໓rē ¢hค໐Ş
"Fuck you! You should not be so agile!"
[Chaos: make worms friendly]
Naan
"I am SO done with this situation."
JOE
["I'm the Cashier" repeats the Cashier.]
The Winds Of Chance
Result: 1d20 (18)
JOE
[Chaos makes the Wyrms friendly with no relevant side effects.]
Digmata
Nami is clearly annoyed now pulling his sleeve to put his face closer to her. "What is your name!"

She also looked at his name tag.
Naan
>Transforms into Pidgeot
"Climb on my back, we are GETTING the hell out of here, let the worms play with each other. Please."
JOE
[(Erkin is currently 3 HP from maximum; Andre is 2 HP from maximum.)]
The Winds Of Chance
Result: 1d20 (4)
คຖ໓rē ¢hค໐Ş
"Let's unwind for a bit..."
>Hide in the shadow of friendly worm
JOE
["I'm the Cashier." repeats the Cashier, more forcefully. The Name Tag reads "The Cashier".]
Joe, meanwhile, calmly searches another Room for a Clock.
The Winds Of Chance
Result: 1d20 (15)
Digmata
"That's bullcrap!" shaking him violently.
JOE
[Joe finds a Watch. Close, but not quite right.]
The Winds Of Chance
Result: 1d20 (8)
Naan
>Flies up to see if he can spot any other nasty surprises
The Winds Of Chance
Result: 1d20 (20)
JOE
[The Cashier glares at Nami. "Ma'am, if you don't stop that right now, I'm going to call the police."]
Naan
(Oh, so when It is useless my luck comes through. I see how it is)
JOE
[Erkin sees there are no other nasty surprises in the immediate area.]
คຖ໓rē ¢hค໐Ş
>Tell, when he come back: "Erkin, we should not really hurry... Last time we get into sands. Its hot over there and I am not sure, if I can fly without falling from you..."
Digmata
Nami smiled, finally it is leading to something.

"Do it."
The Winds Of Chance
Result: 1d20 (19)
JOE
[The Cashier is a bit befuddled by your response, but calls the Police.]
["They're going to be here in five minutes. Get going."]

[Nami still has an Ability pending.]
Naan
>Becomes a smaller Sandwyrm to see if he can speak to the Sandwyrms
The Winds Of Chance
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
"Also, is Iris still with you, Erkin? We wanted to ask her about body" .
JOE
[Transformation does not teach you new languages and minimizes changes to your mind. You can now make Sandwyrm sounds, but that does not let you understand them.]

Naan
>Transforms back into a Human to access items and tells Iris what they discussed in the Night
JOE
[Iris is still with Erkin... when Erkin is in human form, anyway.]
Digmata
Hijack Vision

Forcibly imparts a belief that Nami truly believes to other people. Less effective the greater willpower the target has. Can only provide one Vision per person.

(Think Lelouch Geass but she can't really control what other people will do nest,
JOE
[Reifying...]
[Enforce Vision, Level 1]
[Forcibly causes a Target to experience a Vision as though from a deity, convincing them of the veracity thereof. Unlikely to affect Monsters, limited effect on Enrolled, may fail if sufficiently contradictory. One use per Target.]
[Acceptable?]
["A body might be nice if you could make me one safely," says Iris, "But I wouldn't want you getting into danger on my account! Isn't this Chaos thing really unpredictable?"]
Digmata
Acceptable
คຖ໓rē ¢hค໐Ş
>Tells: "I probably can make body, in which we can insert the phone. So you could use it or go out, if needed... But Chaos is definition of unpredictable."
JOE
["I'm fine without a body. really! I've been like that my whole life, after all. If it's not safe, I don't think you should take the risk."]
[The Police are audible in the distance. They will arrive at the Gas Station in one minute.]
คຖ໓rē ¢hค໐Ş
"Ok. Maybe you should be with me, then? Because Erkin transformations kinda cutting you from group."
JOE
["That makes sense." Iris says. "Very Steady of you!"]

Digmata
Nami stared at guard using her newfound powers on the cashier.

[You are kidnapped to this place, someone is supressing your memories and we must go back to reality.]

(OOC: Nami went nuts][/i][/font][/color]
คຖ໓rē ¢hค໐Ş
>Takes Iris with him.
>Ask Erkin before going: "So let's go further towards the sun?"
Naan
>Transforms into Pidgeot
"Yes, but I don't trust walking by foot in this desert"
"You can join me in the air if you want, I'll keep pace with you."
JOE
[The Cashier rushes over to the Police officer as they arrive, and starts asking them for help escaping. The Police Officer is stunned by this, and does their best to calm the Cashier down and get an explanation out of them.]
คຖ໓rē ¢hค໐Ş
"And I don't trust flying without seat belts..." - go on foot
The Winds Of Chance
Result: 1d20 (4)
Digmata
Nami gathers the police attention and uses her powers to put the same vision on the Police officer.
JOE
[The Police Officer does not find any part of the explanation the Cashier gives alarming-]
Naan
>Keep pace with him
JOE
[-until they are converted to the same belief.]
The Winds Of Chance
Result: 1d20 (16)
JOE
[Andre and Erkin find a Desert Temple.]
[...Like from Minecraft.]
Naan
"Now I may be tripping like that one time-, nevermind but is that a Minecraft Desert temple?"
คຖ໓rē ¢hค໐Ş
"Well, this one has traps and treasure inside. But can we dig it out without explosion? What do you think, Iris, Erkin?"
JOE
[(the sand is not quite as blocky as in Minecraft, but is distinctly voxelized in the surrounding area.)]
[The Police Officer radios the Commissioner for help with this case of kidnapping.]
The Winds Of Chance
Result: 1d20 (3)
คຖ໓rē ¢hค໐Ş
"Also, if this one from Minecraft... Can mobs spawn in its shadows?"
Naan
"I say I go down first and remove the TNT, I can transform into a Sandslash and climb down using my claws"
Digmata
Nami smiled good they are seeing things her way. "I think everyone here was trapped so we need to spread the word."
Naan
"And defend myself"
JOE
[The Commissioner is not alarmed by anything about the situation, except for how alarmed the Policeman is being.]
The Winds Of Chance
Result: 1d20 (8)
คຖ໓rē ¢hค໐Ş
"I think, you probably going to blow up... This doesn't work like a game, you know?"
Naan
"Hmm, a Blastoise has got a thick shell. If I transform into that before doing anything I should be fine right?"
JOE
[A Husk walks out from the temple. It groans.]

คຖ໓rē ¢hค໐Ş
>Shoot it in panic
"One question asked... One answered."
The Winds Of Chance
Result: 1d20 (13)
Result: 1d8 (8)
Digmata
"Just be patient, don't force anyone and get some of your friends here instead."

Nami will impart her vision to as many people as possible.
JOE
[The Husk is struck by an Arrow of Explosion and dies.]
The Winds Of Chance
Result: 1d20 (20)
Naan
>Becomes a fire elemental to provide light when in the Desert Temple
JOE
[the Police Officer does not know why Nami wants people here, but complies. More Police are on the way.]

Naan
>Walks closer towards it to see if there are any inscriptions on the outside
The Winds Of Chance
Result: 1d20 (6)
JOE
(gtg; the world goes grey and such.)
คຖ໓rē ¢hค໐Ş
>Looks at temple from outside. Talking to Iris about AI life
Naan
(Hello once more luck)
Digmata
You know the drill, Nami will impart her vision.
คຖ໓rē ¢hค໐Ş
"Well, we didn't have time to explore temple inside. Maybe this one for better. Should we go back? Maybe look for Nami?"
JOE
[Vibrancy returns again to the world.]
คຖ໓rē ¢hค໐Ş
"...or not?" - look confused
JOE
[an Ambulance arrives, along with a police officer on a horse, and a Knight (on a horse wearing armor.).]
[To confirm, Nami imparts her Vision on all targets available?]
Digmata
"Huh? This place was really weird." Nami said as she imparts the vision.
The Winds Of Chance
Result: 1d20 (20)
JOE
[The Mounted Police Officer and Knight are both surprised, but manage to avoid falling off their horses and quickly engage in an animated discussion with the other Converts about possible causes and such.]
[The Ambulance Driver and Emergency Medical Technician are not affected, as there is an Ambulance in the way (and Nami technically does not know those are the occupants of the Ambulance.)]

Digmata
Nami will ask everyone present a question, "I came from a school building that was weirdly abandoned, where did you guys come from?"
JOE
[The Cashier says "I came from the Gas Station."]

[the Police Officers both say "I came from the Police Station."]
คຖ໓rē ¢hค໐Ş
Thoughts: "Should I try to retrieve the treasure from temple using Chaos? I not sure..."
>Ask: "Iris, what do you think we should do next? I am tired of this desert, but maybe there is something else further?"
JOE
[The Knight says "I came from the barracks."]
[Iris says to Andre "I'm not sure why are you're exploring the desert in the first place?"]

Digmata
"Are there other people at this barracks?"
JOE
[The people in the ambulance are still in the ambulance.]
[the Knight says "Well, there's my Squire, and my Trainer, and the Jouster of course."]
คຖ໓rē ¢hค໐Ş
>To Iris: "Because we have nothing else to do? I want to find exit our of this Concept World. Preferably I want to get back into my world."
JOE
["Sometimes the Nobleman's Son drops by, or the Peasant stares longingly at my Armor."]
[Iris says "This is the first place you explored, right? Wouldn't a more reliable search pattern be a spiral, not a line?"]
Digmata
"I see, I think my friends are searching for me. I think we should reconvene here at a latter time." Nami answered deciding to take her time and retreat for now.

But not before giving the Gas Station attendant an offer. "Do you want to go with me?"
JOE
[the Cashier says "I... I want to regain the memories that were taken from me. Do you think you can help?"]
คຖ໓rē ¢hค໐Ş
>Tell: "It depends on what you are searching and where..." - thinking - "There are almost no obstacles - a lot of things I can see to the right and left. And I am not really sure I could using spiral, because its hard to keep without at least a compass. Also, I may try Chaos to just force the exit, but you know how it is..." - looks around. Wipes sweat from face.
Digmata
"Well I want to return to my home so I think our interest align. Let's try this again."

She extended her hand.

"My name is Nami, what do you want to call yourself until we find you memories."
JOE
[The Cashier furrows their brow. They seem to be thinking hard.]

The Winds Of Chance
Result: 1d20 (2)
JOE
["...Cashier. It feels like I've gone by it all my life, and I don't have any better ideas." they say, and extend their hand as well.]

JOE
["Hm..." Iris says. "I'm not sure I can help you with this decision; I don't really understand this place myself."]
Digmata
"What about Carl? It was something simple enough."
คຖ໓rē ¢hค໐Ş
>Idea: "I can make myself know something using Chaos too, but last time it made me live through some pretty bad experience..."
>Start going North. Hopefully Nami in this direction.
JOE
["Carl...?" The Cashier says slowly. "...That's a boys name, isn't it?"]
The Winds Of Chance
Result: 1d4 (1)
JOE
[Nami is not in this direction.]
[...Regardless...]
The Winds Of Chance
Result: 1d20 (2)
คຖ໓rē ¢hค໐Ş
(She is in opposite 😆 )
Naan
>Erkin flies around to try and spot Nami
The Winds Of Chance
Result: 1d20 (6)
Digmata
"You're a girl?" Nat asked as she enters the car and offer a seat.

"See you later!" she gestured to the rest of the group. "Try telling others if you're able to!"
JOE
[Andre finds a place that is thorn and bramble, and thick with vampiric plants and mosquitoes. This is even worse than the Desert... if Andre stays here too long, the Mosquitoes will start dealing actual damage.]
[Erkin is too far away to spot Nami from any plausible height anyway.]
คຖ໓rē ¢hค໐Ş
>Sigh: "I hate this place..."
>Go back and then South
JOE
[The Cashier is hesitant in answering. "...I think so? I feel like I'm more like a girl than a boy."]
[The Cashier is not hesitant about following, however, and sits in the Car.]
Naan
>Flies down and turns into a camel
>Sprints South
The Winds Of Chance
Result: 1d20 (5)
JOE
[South is not where Nami is, either. Nami is West.]
(gtg)
Digmata
"Clarissa, i don't know why but I think it fits you."
คຖ໓rē ¢hค໐Ş
>Sit down in some place with shadows to rest for a bit
>Whisper: "This is ridiculous. Maybe I should have search for the map in the school first?"
JOE
(back again, but I may have to go for like an hour shortly.)
The Winds Of Chance
Result: 1d20 (2)
JOE
[The Cashier thinks the name Clarisa really does not suit them at all.]
Digmata
"Well what do you think suits you then? Thinking names are hard!"
JOE
[Andre sits down to rest. Iris pipes up "My mapping program doesn't have this place preloaded, but I can use my gyroscope to map out wherever you've been! As long as I exist the whole time."]
คຖ໓rē ¢hค໐Ş
>Tells: "We might ask this earlier, huh? So maybe this is good idea to search in spiral. Lets go back to the school and start from there. Sounds good?"
JOE
[the Cashier replies "I know! I tried to think of one earlier, but all I could think of was Cashier, okay?". They pause. "Did you pick your name, or just remember it?"]
["Sure!" Iris says. "I'm going to concentrate on mapping now.".]
[...And then unexplored areas begin to go blurry and grey again. This in no way inhibits returning to the School by reversing the path taken away from it.]
คຖ໓rē ¢hค໐Ş
>Tells: "I guess, we should try it later..."
>Rest for a ten minutes more.
>Go back to school and than West. Search for explored places to find Nami
The Winds Of Chance
Result: 1d20 (13)
Digmata
"Your parents usually give it to you."
คຖ໓rē ¢hค໐Ş
>See some car in the distance. But not sure he could catch up.
Thoughts: "This is probably Nami..."
>Try to run closer and call
The Winds Of Chance
Result: 1d20 (12)
คຖ໓rē ¢hค໐Ş
>This proven to be ineffective
>Now just tired and need to rest again
Digmata
Nami stepped on the gas trying to chase the car and pressing the buzzer.

"We'll talk about your name later."
คຖ໓rē ¢hค໐Ş
>Just sitting and resting.
Thoughts: "Why am I even bother? Could Chaos my way and it would be as effective..."
Naan
>Erkin comes running in as a Cheetah at full speed
>Tries to get the attention of Nami
The Winds Of Chance
Result: 1d20 (10)
Digmata
(If I'm not awake when this continues, you're allowed to use Nami as an NPC.

Her focus are getting Cashier settled with everyone along with gathering information.

If she has to give another name it would be Cassandra.)
คຖ໓rē ¢hค໐Ş
(I am not going to be here for a bit too)
Naan
(I'm not here for around 5 hours now)
JOE
[Vibrancy returns to the world.]
[There is no Car in observed areas besides the one Nami is driving; Andre saw the Car Nami was in.]
[The Cashier replies to Nami, "...Yes, but didn't you lose your memories too? How did you get them back?", apparently having made a wrong assumption at some point.]

[Absent players are not converted into NPCs. Having an NPC-version when inactive would take an Ability and would likely have low Activity, like Joe tends to.]
[Loading up IRISMaps...]
คຖ໓rē ¢hค໐Ş
>Tells to Iris: "Let's do it!"
>Find some schoolbag or something similar.
>Put all travel essentials into it.
>Take Smol with you.
>Start to go in spiral from school as its center.
JOE
[IRISMaps]
[IRISMaps]

คຖ໓rē ¢hค໐Ş
(This looks hard)
ImDead1ns1de
Meursalt shudders awake in the middle of the day, having had a nightmare of infinitely multiplying chickens of every food variety take over the school.
He looks around and sees no one.
"Oh no. Don't tell me they've gotten themselves into the hole again."
คຖ໓rē ¢hค໐Ş
>Chough from behind the Meur
>Tell: "We preparing for the jorney to make a map. Gonna come?"
ImDead1ns1de
"agh! Dont scare me like that. What were you all doing at night anyways?"
คຖ໓rē ¢hค໐Ş
>Sigh: "Its a long story..."
ImDead1ns1de
"fine, have any of you been hurt? And what's this about a journey and a map?"
คຖ໓rē ¢hค໐Ş
"Well, we tried to scout places a few hours ago, perhaps? Me and Erkin went towards the Desert in the East. Nami, I guess, went other direction and found a car. Erkin and me were hurt, when fought some giants worms, which tried to ambush us... Also, he can turn into pokemon now - very useful".
"Now I have Iris with me and she has map function. But she need to write it herself - this is what journey for..." - silent for a moment - "And I don't really have anything better to do."
ImDead1ns1de
"Well that's a lot. Have y'all dranken your moo moo milk to heal yet? Wait how did you even get hurt?"
คຖ໓rē ¢hค໐Ş
"Well, we kinda forgot to take any items with us... I just returned, looking for items for a journey. Milk should be in the Kitchen - outside." -take chik out of his pocket - "This is Smol."
ImDead1ns1de
"well alright, let's head there quickly."
คຖ໓rē ¢hค໐Ş
"Also, can you take some bag and put stuff inside too? I am not sure, I can take everything with me..." - start going towards the exit. Planning to take some milk from the Kichen and eat jelly. - "I'll wait you outside, near Kitchen."
ImDead1ns1de
"Sure, I'll try to toss some ingredients and silverware in there if we get hungry exploring. Wait is that a mountain of...coffee jelly?"
คຖ໓rē ¢hค໐Ş
>Suddenly stops. Tell: "It was actually a lot bigger, when I created it... And a bit more tasty. But it never goes bad".
JOE
(Joe is still looking for a Clock in the background.)
The Winds Of Chance
Result: 1d20 (13)
JOE
(nothing new there.)
คຖ໓rē ¢hค໐Ş
"Are looking for something too, JOE?" - looks at lucky guy
ImDead1ns1de
"Chaos wishing again? Has anything else dramatically changed that I haven't noticed yet?"
JOE
"I'm looking for a Clock so we can control time Without using your chaos-wishes."
คຖ໓rē ¢hค໐Ş
"I created Smol. I like them..."
ImDead1ns1de
"Smol? What's a smol?" Meursalt is confused.
JOE
"I found a watch, but I don't think that'll do it. Watches are more telling-time than controlling it. An Hourglass could work."
คຖ໓rē ¢hค໐Ş
"Good idea! Let me see, if I alredy have one im my bag!" - looking for clock in the bag. I should have taken one, right?
คຖ໓rē ¢hค໐Ş
"Its a little adorable chick, which I gave power to change colours. It hiding inside my hoody."
>Clocks in the bag
The Winds Of Chance
Result: 1d20 (10)
ImDead1ns1de
"Didn't you get attacked by wyrms or something? How hasn't it been crushed yet?"
คຖ໓rē ¢hค໐Ş
"I've got only electronic alarm clock JOE... Why did I took it?" - places alarm on the random desk
คຖ໓rē ¢hค໐Ş
"We took a great care of it, you see." - thinks for a bit - "Maybe we should try to open other Classes too."
ImDead1ns1de
"Is this Smol important to you? Because it sounds fragile and uh.. given what happens around here maybe I should cast stagnate vitality on it?"
คຖ໓rē ¢hค໐Ş
"Yeah. Good idea. I had Ring of Protection on it, but this was temporarily power."
ImDead1ns1de
(casting stagnate vitality on Smol now, long may they live)
JOE
"... I think I need a Concept-object Clock, not a literal one? Like, my plan directly relies on it being the concept of a Clock."
[Stagnate Vitality applied.]
ImDead1ns1de
(character sheets show max HP but not current HP, so what's the hurt peoples HP right now?)
คຖ໓rē ¢hค໐Ş
"Maybe it was destroyed already?"
คຖ໓rē ¢hค໐Ş
(-3 HP for me)
ImDead1ns1de
"did the Classroom carry a Clock?"
JOE
[If memory serves, Andre took 2 damage, and Erkin took 3.]
ImDead1ns1de
(I thought I cast stagnate on you too. Guess it got a time limit)
คຖ໓rē ¢hค໐Ş
(It was pretty long time ago)
JOE
[It deactivated during the Night.]
"I don't know, let's check."
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
(oof. So it lasts half a full day?)
JOE
"Well boy do I feel stupid." says Joe, holding a Clock.
คຖ໓rē ¢hค໐Ş
(Here it is)
JOE
[It lasts indefinitely, but Nighttime ends it.]
ImDead1ns1de
"So what exactly were you planning to do with a conceptual clock?"
คຖ໓rē ¢hค໐Ş
"Be careful whatever you do..." - steps back
ImDead1ns1de
(so if I cast it at nighttime it ends next nighttime?)
JOE
"I was thinking I could use it to make a place where time passes faster, and if that went well we could speed up the Bannicken's egg-laying."
คຖ໓rē ¢hค໐Ş
"Something bad happened, when we tried it last time with Chaos..."
JOE
[Ambiguous. it might end next Nighttime, or at the end of That Nighttime.]
ImDead1ns1de
"Just try not to make a time loop, a basically frozen time bubble, or a time bubble that ages things to dust I guess..."
JOE
"Yeah, which is why I'm not using Chaos, duh."
คຖ໓rē ¢hค໐Ş
"Clock not really better. Its tool to tell and measure time - not to bend it".
JOE
"plus, I've got like 6 Rerolls stored up. Which I can actually benefit from."
ImDead1ns1de
"clocks get winded forwards and backwards sometimes, and there's sayings about rewinding the clock? Idk"
คຖ໓rē ¢hค໐Ş
"Ok, lets find a room to try it. Put some food and water stuff inside, something to check things out... How would you even do it?"
JOE
"-Yes, but a Clock is- look, remember the bowl of water? I'm pretty sure that wasn't a conceptual Bowl Of Water, it was conceptual Water and it was in a bowl to keep it together or something. Same deal."
คຖ໓rē ¢hค໐Ş
"You think clocks are a vessel for a time? Maybe". -appreciates this smart thought of JOE
ImDead1ns1de
"If the water needed a bowl, why did the fire get to be a magic orb? Hm."
JOE
Joe walks over to the Fruit classroom, and tries to, like, affix the Clock he got to the room's Doorway.
The Winds Of Chance
Result: 1d20 (13)
JOE
[It does not stick.]

Joe tries harder.
The Winds Of Chance
Result: 1d20 (2)
JOE
Joe burns a reroll.
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
"Don't break it! Maybe find a glue?"
JOE
[It still does not stick.]

ImDead1ns1de
"Have you considered hanging it on the wall instead of magically sticking it?"
คຖ໓rē ¢hค໐Ş
>See if he has glue in his bag
JOE
Joe nods and goes looking for glue.
The Winds Of Chance
Result: 1d20 (16)
Result: 1d20 (2)
JOE
[Joe somehow gets stuck in a puddle of glue. Andre has glue in his bag, though.]
คຖ໓rē ¢hค໐Ş
"Do you think conceptual glue fused you shoe to the floor really bad?" - gives glue to JOE
JOE
Joe gets out of the puddle by taking off his shoes. "Welp, I'll try and figure out a way to get these free later."
ImDead1ns1de
"If I were to stasis that glue puddle, would it stop sticking and allow the shoes to be pulled out? Or would the shoes become frozen alongside it?"
JOE
"Good question. It's worth a try, right?"
ImDead1ns1de
(cast stasis on glue puddle)
คຖ໓rē ¢hค໐Ş
"I think, its easier to find a knife or maybe solvent for glue..."
The Winds Of Chance
Result: 1d20 (20)
JOE
[The Glue stops functioning as Glue while in Stasis, allowing Joe to retrieve his Shoes with ease.]
ImDead1ns1de
(Would uncasting stasis be the thing to do here?)
JOE
(Well, you might as well.)
Joe puts his Shoes back on and heads back for the Fruit door. "Third try's the charm,right?"
คຖ໓rē ¢hค໐Ş
(Cast stasis on stasis to stasis the stasis 😎 )
JOE
(Andre, is that star directed at Joe's luck in the form of Mersault succeeding, or Mersault's effectiveness in keeping this problem from escalating? or both?)
คຖ໓rē ¢hค໐Ş
(Its both. I am not sure where star for Meur should go. So its here... Let me...)
The Winds Of Chance
Result: 1d20 (10)
JOE
[The glue does not take.]

Joe tries More glue.
ImDead1ns1de
"Try getting a nail or something to hang the clock on?"
The Winds Of Chance
Result: 1d20 (19)
JOE
[After using most of the glue from Andre, it takes.]

ImDead1ns1de
"Nevermind."
คຖ໓rē ¢hค໐Ş
"Wait, if something inside the room while time fly fast... Can it escape?"
JOE
"Good question! Let's test it." Joe walks into the room, and closes the door. "okay, now spin the clock's hands forwards!"
คຖ໓rē ¢hค໐Ş
>Do as JOE says
Thoughts: "1 hour should be enough"
The Winds Of Chance
Result: 1d20 (10)
JOE
[Joe is able to open the Door, but it takes him what must have been several minutes on his side.]

คຖ໓rē ¢hค໐Ş
"So, if I would turn it for a few days, the time difference would require more effort from you. Good to know."
JOE
"Alright, let's bring the Bannicken up here and accelerate it through to egg-laying!"
Joe heads down to the Cafeteria.
คຖ໓rē ¢hค໐Ş
"And food, and water, and probably something to sleep and shelter... Its going to sit there for a long time..."
ImDead1ns1de
"The poor Bannicken, forced to grow up in a fruit room in total isolation till it lays it's first egg."
JOE
Joe considers that. "Good point. Do we have any other Chickens which can live with it and aren't evil?"
"Food's handled, that's the Fruit room."
คຖ໓rē ¢hค໐Ş
"If it lays it. Also, they should be fertilized to hatch. Well, if you want more chickens."
JOE
"I don't need more Bannickens, I need more Bannicken eggs for food improvement!"
คຖ໓rē ¢hค໐Ş
"I have Smol, but I feel bad about experimenting on them..."
ImDead1ns1de
"There's always a price to be paid with all this physics meddling. Perhaps we shouldn't go against the flow of time and let things take their natural course..."
คຖ໓rē ¢hค໐Ş
"Lets try to just hatch the Bannickens first? Does it needs incubator or something?"
JOE
"Ah, but you see," Joe replies, "all those prices come in when we fail! I'm too lucky for that to happen."
ImDead1ns1de
"It's been left inside a desk fort for a while now. If it needed an incubator who knows if it's too late."
JOE
Joe glances at the Glue his shoes were stuck in temporarily. "...When I don't let it happen!"
คຖ໓rē ¢hค໐Ş
"Except Chaos... This is a Conceptual Egg, right?"
JOE
"Yeah, which is why I needed a Clock, so we could avoid using Chaos. and yeah, it's a Conceptual Egg."
ImDead1ns1de
"Eggs have been hatched with human body heat. Perhaps Andre should take care of it, he's been doing well with Smol."
คຖ໓rē ¢hค໐Ş
"Ok, try your magic. But just hatch it - Smol may be here with us for now. Erkin would kill me, if something happen to this chick..."
คຖ໓rē ¢hค໐Ş
"I am not going to wait and you know why... I get bored at some point and use Chaos"
JOE
On the way back, Joe tries to trip Andre again because he thinks it'll be funny. Also for more Rerolls.
The Winds Of Chance
Result: 1d20 (8)
JOE
[He fails to Trip Andre, which is probably what he wanted to happen anyway.]
คຖ໓rē ¢hค໐Ş
[Chaos: trip the shit out of him!]
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
"Please stop tripping the only injured member of our current party, who is also in possession of child... Wait don't trip me either."
JOE
(Did you want Joe to trip as in fall down or trip as in on drugs?)
คຖ໓rē ¢hค໐Ş
(Trip as he tripped me)
ImDead1ns1de
(perhaps Joe would trip like he's breakdancing across the floor)
JOE
[This wish is granted by Chaos in full; Joe trips grandly, smashing his nose directly into the floor. If Andre wishes, this can also deal damage, but I assume he would not want that due to the resource cost.]

Joe cries out in pain, but has to admit he totally deserved that.
ImDead1ns1de
"Please avoid tripping Andre in the future... Don't you remember the Hole?"
คຖ໓rē ¢hค໐Ş
"You fucking know, what happen the last time you tripped me asshole! The Hole! I am going to give a few more, if you try it again!" - restrains himself from kicking the lying person until he loses consciousness.
JOE
"the hobe wab nob becaub ob a trib!" Joe objects through a bloody nose. "The hobe wab becaub Ekib fleb ober ib!"
คຖ໓rē ¢hค໐Ş
>Gives him milk
JOE
[Joe does not have HP damage, unless you wanted him to; the nose will clear up naturally soon, unless you want it to not.]

ImDead1ns1de
"Erkin wouldnt have felt the need to fly over the hole if it weren't for doppel Andre, who was formed by your tripping."
คຖ໓rē ¢hค໐Ş
(I just cooled down and give him milk in case he needs it. I cannot see, how hurt he is really)
"Lets just start this chicken experiment and never talk about the Hole again?!"
JOE
"Webb, yeb, bud ebewytibn ib caubed by ebyw- Inhales blood to clear nose- everythibn, you cabt trace thibs back fowebeb."
Joe picks himself up off the floor, refuses the Milk, and continues on to the Cafeteria.
The Winds Of Chance
Result: 1d20 (7)
JOE
[The egg has not yet hatched.]
Joe picks up the egg and turns to bring it upstairs to the Food room.
ImDead1ns1de
"So are we speeding it up to hatching or straight to egg laying?"
คຖ໓rē ¢hค໐Ş
>Go outside to start mapping. Slowly.
>Tells: "Did you see this, Iris? Why he even tried it?!"
JOE
"Definitely at least to hatching. I'm inclined for all the way to egg laying, but I concede there's a slight chance it'll go wrong if I'm not Lucky enough."
[Iris says "That Joe sure is a character! I think he tried it for exactly the reasons he said last time- he seems like a Gutsy Steady person, taking the path he thinks is statistically better no matter what anyone else will think."]

คຖ໓rē ¢hค໐Ş
Thought: "Is it a chicken coop at distance? We didn't have it, did we?"
>Tells: "He cannot possibly know, which way statistically better without in-depth mathematical analysis and a lot of data. I think, he just as stressed as me and it affecting him... Because it clearly too much to use Chaos. I could just punch him in the face - I am good at it. And there is no chaotic side-effects..." - suddenly stops and looks at birds in the distance - "We didn't have a coop before, right? I cannot see what's happening there - bad vision. Can you, Iris?"
JOE
[Iris says "That sure looks like a Chicken Coop! I don't think anyone else mentioned one yesterday, so it's probably new."]
[The Coop is near the Abyss, but past it.]
คຖ໓rē ¢hค໐Ş
"I have bad feeling about it. May be some chaos side-effect we didn't see. We either go around it, go back to tell others, or investigate..." - try to go around it.
JOE
Joe reaches the Fruit Room, puts the Bannicken egg in it, and winds the Clock forwards 3 hours.
The Winds Of Chance
Result: 2d20 (13, 15)
JOE
[Andre is able to go around the Coop. besides a Falconry and Kitchen being attached, and a hay bale, he does not see anything obviously relevant in the area; just grassy fields.]

คຖ໓rē ¢hค໐Ş
(Well, going to walk and talk with Iris, I guess)
JOE
[The Bannicken egg is nearly hatched after 3 hours.]

Joe puts it back in and winds the clock forwards by 20 minutes.
The Winds Of Chance
Result: 1d20 (6)
JOE
Joe burns a reroll.
The Winds Of Chance
Result: 1d20 (5)
JOE
again.
The Winds Of Chance
Result: 1d20 (18)
JOE
[The Bannicken egg hatches! An outcome that was never in doubt. Yep! The baby chicken has banana-peal-like wings, a dark the-thing-at-the-top-of-the-banana beak, and leafs like a banana tree for feathers.]
[Also it is mostly yellow, of course.]
Joe looks at Mersault. "Thoughts? Should we put it through the time warp again? I think I still have enough rerolls to make sure it goes okay."
[...Iris is relatively nontalkative; she seems busy Mapping.]
คຖ໓rē ¢hค໐Ş
(We need art of it. Maybe together with Smol)
ImDead1ns1de
"Let's just take care of it alongside Smol. Isolation in a fruit room doesn't feel kind."
คຖ໓rē ¢hค໐Ş
(Than just walk in silence. Its good for mind)
JOE
[(Joe has levelled up. He takes a fifth level in Luck Stockpile.)]
คຖ໓rē ¢hค໐Ş
(For this you probably need to find me and ask)
ImDead1ns1de
"Now... Where has Andre gone?"
JOE
"I think he was going to map the surroundings?
ImDead1ns1de
"Maybe I'll see where he is if I take a look outside..."
คຖ໓rē ¢hค໐Ş
>Just slowly walking in spiral away from school. What a good day!
The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(maybe today's a good day to use stagnate fortune...hm...)
JOE
[Mersault looks out right as Andre comes back into view, easily visible on the open plains.]
ImDead1ns1de
"Ah there he is!"
JOE
[Any time you are not In The Middle Of Combat is a good day to use Stagnate Fortune :p]

ImDead1ns1de
"Quick, Joe, take the bannakin and I'll stagnate fortune my way to Andre!"
JOE
Joe bemusedly accepts the Bannicken.
คຖ໓rē ¢hค໐Ş
(It probably smell a bit like banana)
JOE
[I take it you use Stagnate Fortune? for how many rolls?]
ImDead1ns1de
(8)
The Winds Of Chance
Result: 1d20 (11)
JOE
[You get the feeling you are going to have a very average next few minutes.]

ImDead1ns1de
"Curses! The winds of chance have left me now... Maybe next time..."
Meursalt walks an average walk out of the school towards Andre.
JOE
[Walking is not normally luck-based, so this does not burn a Stagnated Roll.]

ImDead1ns1de
(ah just consider it flavoring then)
JOE
Joe runs ahead of Meursalt and lays a cunning trap: his plainly visible backpack! Meursalt will have to try to avoid tripping on it! unless he wants to fall down. or walk around it. or stop walking. Really, a lot of options. But which option does Meursalt take?
ImDead1ns1de
Meursalt performs an average somersault over the backpack.
JOE
[Roll Stagnated. Meursalt is successful, assuming he has enough previous experience with somersaults to usually succeed.]
Joe picks up his backpack and throws it ahead of Meursalt, forcing a repeat performance, assuming his aim is true!
[Roll Stagnated. Joes aim is true.]
คຖ໓rē ¢hค໐Ş
(Also, don't forget stove doesn't work. Chaos took its heat for a project of chicken supershelter)
ImDead1ns1de
Meursalt then leapfrogs over the backpack. This will probably continue for a while.
คຖ໓rē ¢hค໐Ş
>Just keep slowly walking deep in thoughts.
JOE
[Roll Stagnated. Further Roll Stagnations in this vein are assumed until Stagnate Fortune runs out.]
[Stagnate Fortune has ended.]
คຖ໓rē ¢hค໐Ş
>Stops for a moment, when see Meur and JOE
>Thoughts: "What are they doing? Is this some sort of game?"
JOE
After picking up his Backpack for the last time in the next few minutes, Joe waves at Andre.
คຖ໓rē ¢hค໐Ş
"Wanna go with me or what?" - scratching his head
JOE
"Mersault was wondering where you went and I tend to follow the nearest person around like a lost chicken." replies Joe.
คຖ໓rē ¢hค໐Ş
>Smiles: "I said, I was going mapping. Well, and for a walk. So..."
JOE
"-This impression of myself refers to only the last two Days. Normally I'm quite self-possessed." he clarifies after a brief pause.
คຖ໓rē ¢hค໐Ş
"Ok. Sorry for the beat down, by the way..." - looks at chicken-banana - "Huh, you did hatch it after all!"
JOE
"Yep! This outcome was definitely never in doubt of any kind." Joe says cheerily. "For some reason Meursalt thought we shouldn't lock it in a room alone for hours at a time, so it hasn't laid any eggs yet."
ImDead1ns1de
Meursalt just sighs. "Yeah yeah, can I hold the bannakin now? Wait have we named it yet?"
JOE
"well, I haven't named it and you apparently haven't named it, so no."
ImDead1ns1de
"Hm. Name ideas anyone?"
JOE
[Incidentally, Meursalt is now Level 4, having gotten 1 XP for that 'do not lock the chicken in a room' suggestion.]

คຖ໓rē ¢hค໐Ş
"Name it Yolk. Its yellow and came from an egg."
JOE
"Bannanakin!" Joe suggests immediately.
ImDead1ns1de
"Maybe..... Naki?"
JOE
"Is it really all that clean?" Joe asks.
ImDead1ns1de
"What's clean?"
JOE
"Well, I assumed you were talking about the chicken."
คຖ໓rē ¢hค໐Ş
"I cannot pronounce and remember it. Going to call it Yolk". - shrugs.
ImDead1ns1de
"Was talking bout names for the chicken. Naki or Nakin because it's in the word bananakin?"
คຖ໓rē ¢hค໐Ş
"Also, do you know how to tell a rooster from a hen?"
JOE
Joe pauses. "...Ah, nevermind."
"We can ask Iris, she probably knows."
คຖ໓rē ¢hค໐Ş
"I didn't thought about it... Iris, do you know?" - stops to talk to her.
JOE
["For adults, it's pretty easy to tell, but the standard method for chicks is based on tiny differences in their cloaca! specifically, how it interacts with solid-state waste they excrete."]
ImDead1ns1de
"Maybe we should introduce Smol and yolk to each other."
JOE
"Oh yeah, I remember hearing about that in a video about pokemon! Torchick have an extra brown pixel for one gender."
Joe pauses. "Actually, We don't need to check the Banana chicken. It's female."
คຖ໓rē ¢hค໐Ş
"Well, this is not my specialty... I I still don't know if Smol girl or a boy". - let it stay on the palm.
ImDead1ns1de
"Huh? How?"
คຖ໓rē ¢hค໐Ş
"Why?" - ask him
JOE
"I want it-her- to lay eggs, and I'm too lucky for that plan to be a wash." Joe replies.
คຖ໓rē ¢hค໐Ş
"What if this is not truly a female or male? Your luck cannot change something, which is already true, right? Reality not based on luck. On our level of things anyway. Otherwise you would be able to change gender of people you don't know, but trying to guess gender of them by a name before meeting them".
ImDead1ns1de
"You managed to get stuck in conceptual glue on the floor..."
ImDead1ns1de
"something something shrodinger observation. We don't know yolks gender so if we're lucky checking it magically makes it a girl all along?"
JOE
"Yeah, but I already wanted it to be a female as soon as the egg appeared, and I don't think I let any bad luck happen regarding it."
คຖ໓rē ¢hค໐Ş
"What if it was predestined by an egg to be male? Can Conceptual Egg even have DNA?"
JOE
"Yeah, because I control when I use my good luck and was saving it for stuff involving the Bannicken?"
ImDead1ns1de
"Mhmmmmm."
JOE
Joe frowns. "I guess if it was, for some reason, destined to be a male even before I made it, then it could be male."
ImDead1ns1de
"Perhaps a prophecy long ago foretold of a brave male chick partially banana saving the chicken realms..."
คຖ໓rē ¢hค໐Ş
"You can affect only things, which didn't happen, right? Its not retroactive. And if chick was male, it cannot rewrite it. Luck has limits."
JOE
"Luck is useless against Fate. I can't reroll jack when Mersault's stagnating it. But then wouldn't the Bannicken's creation itself not have been a matter of luck?"
ImDead1ns1de
"It's very hard to say at this point in time. Who knows?"
คຖ໓rē ¢hค໐Ş
"It was a matter of reasons. And if these say - its should be a male. No matter of luck can help you, because its already happened..."

(I think, JOE should roll to guess without re-rolls, if there situation like this)
"Ok. Let's try other options? What can we do?"
ImDead1ns1de
"let's just try to make Smol and yolk friends first"
JOE
[My position is that there is at most a 5% chance- yes, reroll-immune- of preexisting reasons that would force the Bannicken to be Male. In the absence of those, it was created wholesale(well, from the concept of a Banana and the concept of an Egg) during an event which was Lucky for Joe, and if its gender was ambiguous at that time, there is no point at which it could have settled on Male as all rolls were successful past 50%.]

The Winds Of Chance
Result: 1d20 (18)
JOE
[Since this roll was both not a 1 and well above 10, the Bannicken is, indeed, clearly female]
ImDead1ns1de
"Well then it appears that discussion was pointless unless Nami decides to take up prophecy powers."
The Winds Of Chance
Result: 1d20 (14)
JOE
['Yolk'(tentatively) and Smol seem to like eachother.]

[also, Meursalt still has an Ability or Ability Upgrade pending for selection.]
JOE
[Oh, something that happened Overnight which I think I forgot to mention- all the Lockers have been locked back up, though Joes Locker is unlocked because he re-unlocked it through ordinary means.]
คຖ໓rē ¢hค໐Ş
>See the road. Stops for a moment.
>Tell: "Iris, do you think if I had materials, Chaos would be better at creating bodies?"
JOE
["I don't know how Chaos works. That sort of thing seems kinda antithetical to my mind, being an AI and all."]
คຖ໓rē ¢hค໐Ş
>Ask: "Well, I guess its antithetical to my reason too. Even if I am not AI. But I try, what should I do to be prepared for it to blow in my face?" - thinking, while looking around near the road.
JOE
["Uhm... from what I've picked up, you probably want Mersault to use Stagnate Vitality on you in case it tries to kill you? and... I don't really know what most of your friends powers are. Erkin had shapeshifting, which is useful but not really a preparation thing... What were the others?" ]
คຖ໓rē ¢hค໐Ş
"Nami has vision powers, but I am not sure she able to predict Chaos... How about I take many stuff in one place, go far away and use the telescope or something to start the process? It should give some time to run or resolve an issue, right?" - hums - "Also, having JOE around would be great. He can luck us away from things. Maybe he cannot affect Chaos itself, but can affect something it created with luck powers."
JOE
["-Oh, you're trying to figure out how to make me a body? I promise, I really am fine without one."]
คຖ໓rē ¢hค໐Ş
"I know... It just, I want to experiment and its hard for me to imagine living like a device. Maybe should try to understand you better instead. Also, I probably going to make new Avatar for myself at some point in the future. So I need to check some things, probably. I am pretty squishy, as you could see..."
JOE
[Iris gives you a confused look.]
[Iris has not seen you get injured at any point; Erkin was transformed when you got bitten by a Sandwyrm.]

(gtg)
คຖ໓rē ¢hค໐Ş
"I was hurt while fighting with worms and before that. Also, I don't have a great health... Having cosmic powers, but mortal body feels incomplete."
JOE
["while fighting... Worms? how did worms hurt you?"]
คຖ໓rē ¢hค໐Ş
"Giant worms with teeth, which capable digging sand and attack from it. I tried to attack it with my temporarily power, without using Chaos, but didn't work twice! It had some merit of random, but within limits. Then it swallowed me and slightly bitten by teeth... Still hurts, bruises everywhere. I should drink some milk". - takes milk, drinks it.
JOE
Joe hands 'Yolk' over to Andre and heads back towards the School, probably to do some more Food Experiments with the Rerolls he's gathered today.
คຖ໓rē ¢hค໐Ş
"Iris, I feel like a momma hen now..." - looking for buildings.
JOE
[Iris nods at the explanation of earlier events.]
["Is feeling like a momma hen good or bad?"]
[From which area are you looking for Buildings?]
คຖ໓rē ¢hค໐Ş
(I near the road now)
คຖ໓rē ¢hค໐Ş
"It's confusing... A bit funny. And I also need to make sure these two are alive with me, because Chaos."
JOE
[-Note most of the IRISMaps expansions so far were to record things people already know. If you are moving in a spiral, you probably did not reach the road yet and would instead be loading new territory; unless you reached the road where one might expect it to pass near the Coop.]

[to confirm- you are still moving in a spiral?]
คຖ໓rē ¢hค໐Ş
(Yeah, I was moving all along. I just don't know how far aways things are and what radius Iris able to map around me)
(Let's say I am not near it. Then I should probably keep going? JOE may experiment, while I am going )
The Winds Of Chance
Result: 1d20 (15)
JOE
[Past the Pool, you find a Playground, like one of the ones you might find near a School; it has Monkey Bars, one of those raised structures with a Slide and archways and such, a Raised Wooden Beam, and a Swing.]
Joe arrives back at School. note that besides stagnated rolls, Joe has done about 18 rolls today; Thus, he has at least 8, minus the 3 he's spent, plus the 2 he started with.
Joe, after some thought, tries combining a Cherry with a Mulberry.
The Winds Of Chance
Result: 1d20 (8)
JOE
[It does not take. His hands get messy.]

คຖ໓rē ¢hค໐Ş
>Keep going
The Winds Of Chance
Result: 1d20 (16)
JOE
(...gtg, sorry.)
คຖ໓rē ¢hค໐Ş
(Actually, did Iris even see me using Chaos once?)
JOE
[Iris was watching for part of the Doppelandre period, I believe.]
คຖ໓rē ¢hค໐Ş
>Saw the world turns grey
>Go towards Playground to wait and rest for a bit.
JOE
(yeah, here).
คຖ໓rē ¢hค໐Ş
>Sits on a swing, inspects the playground
JOE
[as Vibrancy returns, the area Andre was about to reach before the world briefly turned grey reveals itself to be a Sandbox. A small Pool is attached in one corner, providing an artificial beach. There are pails and little shovels and other beach or sandbox things scattered around it. ]
[the Playground has a Gameboy, a Fidget Spinner, a Blindfold, and a Stick.]
คຖ໓rē ¢hค໐Ş
"I want to try an experiment..." - take all electronic or complex things in one place of playground. Put them in the pile.
JOE
[Andre piles up the electronic(read: the Gameboy) and complex (read: the Fidget Spinner) things in a pile.]

Joe, after washing his hands, tries combining a Watermelon with a Salted Cracker next.
The Winds Of Chance
Result: 1d20 (8)
JOE
[It also does not take.]

คຖ໓rē ¢hค໐Ş
Pointing finger at objects and...
[Chaos: make advanced mapping devise out of these]
The Winds Of Chance
Result: 1d20 (8)
JOE
[Chaos makes a seemingly ordinary GPS.]
คຖ໓rē ¢hค໐Ş
>Ask: "Iris, can you tell me something about it?"
JOE
["Let's see... Connecting... It seems like an ordinary GPS."]
คຖ໓rē ¢hค໐Ş
>Take it with me into school.
>Tell: "Want to help me find computer class and make some weird devices? I kinda tired of walking, if be honest. All day doing it".
JOE
(to Joe, or Iris?)
คຖ໓rē ¢hค໐Ş
(To Iris. She is near. JOE has his own mad science going on, I believe)
Naan

Naan
This is clearly Yolk
JOE
["Sure! Let's see... Huh, the School Wifi has a floor plan, but it's only partially filled out..."]
คຖ໓rē ¢hค໐Ş
(Now we only need Iris)
JOE
(that's the Floor Plan already on IRISMaps.)
[Iris is a reference-character, being from a Locker; art of Iris already exists.]
คຖ໓rē ¢hค໐Ş
(What is red line?)
JOE
[damage from the Infinity Goanna Shotgun, "repaired" with Lava.]
คຖ໓rē ¢hค໐Ş
So we cannot check class in this corridor).
>Go check the room near Cafeteria
JOE
(The image I moved over, in the east of the non-School map, is Iris's icon)
คຖ໓rē ¢hค໐Ş
(Yeah, I saw it. Cool.)
JOE
(and her sorta-hologram projection looks like this, minus the background)

[You check the room near the Cafeteria.]
[...Room is the wrong word.]
[You check the Door. It opens into a vast cavern filled with pillars of Salt.]
Naan
>Fly in through a window near cafeteria
"Hello! What are you doing? Also is Smol okay?"
JOE
[In the center of the Salt-room is a Hyacinth Macaw wielding a Pen.]
คຖ໓rē ¢hค໐Ş
"Yeah. And Yolk too... Can you take them? I am gonna experiment for a bit"
Naan
"The Bananchiken? It hatched?"
คຖ໓rē ¢hค໐Ş
>Nods, warely looking into the Salt-room?
>Prepared to snap
Naan
"Well I'm going to go explore the rooms across the lava moat!"
คຖ໓rē ¢hค໐Ş
"Hello there?"
JOE
[The Hyacinth Macaw was never killed, just put into Stasis and disarmed of its Infinity Goanna Shotgun. Eventually, someone else became the Stasis target, so it unfroze. ]
Naan
>Flys across lava moat to room next to the stairs
JOE
[Why there is a cavern of salt pillars inside a school is unclear. The Macaw is probably involved.]
The Winds Of Chance
Result: 2d20 (3, 15)
คຖ໓rē ¢hค໐Ş
>Just go away but don't let it see your back
>Check the next room
JOE
[Andre cannot make out any details of the Salt Cavern from the doorway, besides those already known.]
[Erkin easily reaches the room next to the stairs, finding the Pets room.]
[It contains several Pets, such as a Cat, and a Hamster, as well as Pet-related items, such as a Collar, Pet Food, Pet Medicine, and so on.]
Joe attempts to combine a watermelon with a cashew.
The Winds Of Chance
Result: 2d20 (20, 11)
JOE
[Andre successfully escapes the Salt Pillars Cavern without the Macaw noticing.]
Naan
>Check if there is anything else hidden behind something
The Winds Of Chance
Result: 1d20 (3)
JOE
[(Joes attempt fails again).]
[Erkin does not find anything hidden in the Pets room.]
Naan
>Continues to the next room
คຖ໓rē ¢hค໐Ş
>Check the next room after pillar one
JOE
(The IGS scar/moat isn't growing, the map is just becoming more accurate. It continues all the way to the end of the Hallway.)
The Winds Of Chance
Result: 2d20 (17, 20)
Naan
(Just realised how op Joe's exp gain is, with the amount of rolls done he pretty much always gaining xp by statistics)
JOE
[Erkin finds the Animals room. It has a bit of overlap with the Pets room, though the topic is broader and less benevolent; for instance, there is a Cattle Prod.]

[Andre finds the Computer Lab]
(gtg)
Naan
>Also checks for hidden things and if there is a saddle for birds/horses
The Winds Of Chance
Result: 1d20 (3)
Naan
(Clearly I am cursed, I am going to do a test real quick)
The Winds Of Chance
Result: 10d20 (10, 12, 3, 6, 5, 2, 3, 14, 15, 12)
คຖ໓rē ¢hค໐Ş
(Looks pretty much like a curse. Maybe you should take Luck)
Naan
(I should've got close to 100 if my luck was balanced)
(If this next roll is below 10 I shall be fixing this)
The Winds Of Chance
Result: 1d20 (5)
Naan
(I swear if I was Joe I would be at least level 15)
คຖ໓rē ¢hค໐Ş
>Go into Computer Lab
คຖ໓rē ¢hค໐Ş
(By the end of the first day)
Naan
(25 rolls, only 7 above 10 without my +7)
(3 Nat 1s)(like 3, 2s and a fair few 4-6s)(2 Nat 20s)
คຖ໓rē ¢hค໐Ş
Whisper: "Ok, I have materials... Time for horrible experimentations!"
>Points first to one computer, then to another
[Chaos: fuse this two into better computer]
The Winds Of Chance
Result: 1d20 (10)
Result: 2d20kh1 (3, 10)
Naan
(With advantage I roll 10, let that sink in.)
คຖ໓rē ¢hค໐Ş
In an inexplicable fusion, these two entities merged into a deteriorated computer, reminiscent of the early era of computing. Its appearance harkened back to a time when glowing lamps illuminated the technological landscape.
Naan
>Train the two chicks to make them recognise basic commands like "Go"
The Winds Of Chance
Result: 1d20 (18)
Naan
(Ahhhh yes, the useless things get my luck)
(as seen in my scouting and everything I do)
คຖ໓rē ¢hค໐Ş
"Ok, it didn't go as I wanted... Let's try again!"
>Points at other pair of computers
[Chaos: fuse this two into futuristic device]
Naan
The two chicks understand basic commands like Go, Fetch, Stay, Eat, Sit
The Winds Of Chance
Result: 1d20 (16)
คຖ໓rē ¢hค໐Ş
In a mesmerizing convergence, two similiar pieces of technology melded together, forming an intricate amalgamation of entwined wires and printed circuit boards. Astonishingly, the amalgamation then began to shift and transform, gradually flattening out and leaving behind a sleek, rounded device adorned in seamless gray plastic casing. Devoid of any discernible buttons, connectors, or indications of its intended functionality, this enigmatic creation exuded an undeniable air of futurism and intrigue.
"I feel like its only purpose is to look futuristic..." - trying to understand, what this thing even do and failing.
>Brings two strange results to the corridor
>Takes two computer mice, which didn't fuse and bring GPS to them.
Thoughts: "Ok, this probably would be the last one..."
Naan
"Also, the cattle prod is absolutely disgusting. Freedom for all."
>Attempts to break it
The Winds Of Chance
Result: 1d20 (1)
Naan
(SEEEEEE WHAT I MEAN)
คຖ໓rē ¢hค໐Ş
(It breaks you)
Naan
The cattle prod does not break. Infact, it even seems to retaliate. As Erkin is in an animal form, the prod itself marks this form as property. Erkin is locked in this form until he can remove the mark. Additionally, if one claims owner ship of the cattle prod; they have the ability to take ownership over Erkin
(Of course freedom from limits shall break it while in that state, but It shall return even stronger)
JOE
(are these Stars meant as XP-reactions? I assume so, but just in case.)
คຖ໓rē ¢hค໐Ş
>Put internet router into the pile
>Point at the small pile of computer mice, weird GPS and internet router
[Chaos: Fuse this devices into working artificial Brainstem]
The Winds Of Chance
Result: 1d20 (20)
Naan
(I am legitimately depressed for me and my character, alas the Luck Curse has struck again)
JOE
[The contents of the Computer Lab include a Computer, a Laptop, a Gaming PC, a Projector, a Server, a Phone, a Game Console, a Television, and a Desktop.]
[Anyway, the computer mice (taken from pseudo-real non-Concept Object computers), GPS and Router combine into a working artificial 'Brainstem', whatever that is meant to be, with no relevant side effects.]

คຖ໓rē ¢hค໐Ş
(I assumed, there would be few PC, because its Computer Lab and this is reasonable)
Naan
(Made it worse, it didn't feel harsh enough)
คຖ໓rē ¢hค໐Ş
>Bring stem to the pile in the corridor.
>Point at it.
[Chaos: create humanoid body perfect for Iris out of these]
The Winds Of Chance
Result: 1d20 (10)
JOE
Joe tries to combine a Watermelon with some Beef Jerky.
Naan
>Depressed, Erkin flies to the chicken coop to see what it's about
JOE
[The Chaos does just that... In truth, for you know not what you ask.]
[The body created is dark grey with electric blue highlights. Its fingertips are luminescent. It has two old-fashioned game joysticks that can stick out of its palms, also luminescent. They almost hurt to look at.]
[The Body has a curved screen for a head. It lights up, showing a grid above and below, receding into the distance.]
[A pixilated grin appears on the body, black surrounded by a pink glow. It lurches towards Andre.]
The Winds Of Chance
Result: 1d20 (15)
JOE
[It grasps Andre by the hand. This is fine. There is no problem. Actually, this is a good thing. Iris is good, and this body is perfect for her, so it must be a good thing.Chaos does not go wrong. Just relax and go along for the ride. You do like Chaos, do you not?]
คຖ໓rē ¢hค໐Ş
[Chaos: give me knowledge to live through this]
The Winds Of Chance
Result: 1d20 (20)
JOE
[Meanwhile, Joe successfully combines a watermelon with Beef Jerky.]
Naan
>Enters the chicken coop to see what's going on
The Winds Of Chance
Result: 1d20 (11)
JOE
[the resulting Beafermelon is delicious. The sweetness and volume of the watermelon complements the saltiness of the beef jerky, and the extra water content makes sure you can eat it without getting thirsty while the beef compensates for how un-filling watermelons are.]
[Erkin attempts to enter the chicken coop, but is immediately attacked by a hostile fire-chicken, poison-chicken and electric-chicken. Erkin manages to escape, though.]
[the following roll is for Chaos.]
The Winds Of Chance
Result: 1d20 (4)
JOE
(excuse me for a moment while I look for a more appropriate color for this machine's modified narration.)
คຖ໓rē ¢hค໐Ş
(I am so dead... 😅 )
Naan
>Attempts to calm the chicken down using feed from the animal room he took for Smol and Yolk
The Winds Of Chance
Result: 1d20 (8)
Naan
(Yay, I'm so lucky. Can you feel my joy)
ImDead1ns1de
Meursault blinks and he is suddenly in the room with Andre. Or maybe he was there the whole time. Either way he can sense things about to go very, very wrong.
(cast stasis on robot thing)
JOE
[Meursalt sees Andre standing there, holding hands with a robot thing and staring blankly ahead.]
(still looking for a narration color. please hold.)
ImDead1ns1de
(oof, should i roll to shove robot away before stasising?)
JOE
Chaos tells Andre he'll be fine. This robot won't kill him. That's what he wanted to know, right? That's really why he was asking. He was worried, and Chaos has told him there's nothing to worry about. He can just stay here, and nothing will go wrong again. Isn't that nice?
คຖ໓rē ¢hค໐Ş
[Chaos: yeah, let everything be fine...]
The Winds Of Chance
Result: 1d20 (15)
Result: 1d20 (15)
JOE
[Meursalt stasises the robot. Andre... seems groggy, but his eyes are focusing again.]
ImDead1ns1de
"What happened while I was spacing out? Why do you have a yandere robot after you?"
JOE
[Andre's hand feels like it's burning where he touched the robot.]
It's nothing to worry about. No need to mention it.
คຖ໓rē ¢hค໐Ş
"I just tried to create body for..." - trying to remember the name
The Winds Of Chance
Result: 1d20 (20)
คຖ໓rē ¢hค໐Ş
"...Iris."
JOE
(this roll was to determine whether Joe distracted Mersault with the Beeftermelon. it passed, so he doesn't.)
ImDead1ns1de
Meursault feels very worried. "Why'd it take you so long to remember her name?"
คຖ໓rē ¢hค໐Ş
"What? I am not sure. Guess something went a bit wrong, but nobody was hurt." - yawns - "Probably try it a bit later..."
JOE
[Iris seems worried. "Are you alright?" She looks at the body. "What Is that?"]
Yes. Nothing bad happened. You should try again. Chaos always turns out well, in the end.
ImDead1ns1de
"You...really need to stop abusing chaos wish." Meursault sighs, glancing over at the very creepy robot.
JOE
Why would you do that? that's a ridiculous idea.
คຖ໓rē ¢hค໐Ş
>Tells: "An experiment. I think, its not really your style... However, now I know I can make bodies."
ImDead1ns1de
Meursault frowns. "Maybe avoid sentient life forms or something in the future."
คຖ໓rē ¢hค໐Ş
[Chaos: create ice cream]
The Winds Of Chance
Result: 1d20 (18)
คຖ໓rē ¢hค໐Ş
"Why should I avoid something that good?" - takes a bite from ice cream
JOE
[Your attempt succeeds with no side-effects of note. You now have ice cream.]
ImDead1ns1de
"Andre need I remind you of the infinite chickens? Or doppel Andre and you time freezing yourself?"
JOE
Joe continues his combine-y efforts in the other room. He has Sweet and Salty, so now he needs Sour and Bitter! He combines a Lemon with some Broccoli, which is allegedly a type of bitter food.
The Winds Of Chance
Result: 1d20 (15)
คຖ໓rē ¢hค໐Ş
"But chaos was the thing, which solved many of these. If something doesn't work, I just have to keep on trying until it does... Actually, time room maybe an options." -snaps
[Chaos: teleport into time-room]
JOE
[The Lemon and Broccoli combine. It is not as good a merger as the last one, but it is still a success.]

The Winds Of Chance
Result: 1d20 (3)
Naan
(What did happen with the chicken coop?)
JOE
[Andre is teleported into the Time (Fruit) Room while the clock starts spinning, isolating him for a period of several minutes from his perspective.]

ImDead1ns1de
"Andre no don't-"
Meursault was too late.
คຖ໓rē ¢hค໐Ş
"Ok, lets' see..."
[Chaos: create my temporarily copies to turn clock and defend the enter]
The Winds Of Chance
Result: 1d20 (1)
ImDead1ns1de
"Agh, where are all the others anyways? And why was Andre acting so weird? He's never been THAT trigger happy with chaos before..."
คຖ໓rē ¢hค໐Ş
"Wait what am I even doing? I had some plan, I remember..."
JOE
2 copies of Andre appears. Each is made of blackness and glows red around the edges. Their smile is the same as the strange robot. But that's fine. The strange robot wasn't bad. Chaos said that, didn't it? Something like that, anyway. The details don't matter much.
คຖ໓rē ¢hค໐Ş
"Yeah, I wanted to make more time for experiments..."
JOE
Anyway, the first is keeping the clock turning. Andre has as much time as he needs in here, alone with himself and his clone. His clone will help him with the experiments. It's another gift from chaos, the gift that just keeps giving.
Joe is still combining foods! he tries combining his lemoncolli with a cauliflour.
The Winds Of Chance
Result: 1d20 (1)
ImDead1ns1de
"Enrick? Joe? Where are you guys? Andre just chaosed himself somewhere!" Meursault is getting worried.
JOE
Joe rerolls!
The Winds Of Chance
Result: 1d20 (5)
JOE
Joe rerolls again!
The Winds Of Chance
Result: 1d20 (6)
JOE
again!
The Winds Of Chance
Result: 1d20 (17)
คຖ໓rē ¢hค໐Ş
[Chaos: teleport all conceptual items into the room and shrink them to fit]
Naan
(Is the curse gone? Has it transferred?)
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
(maybe? a lot of nat 1s have been happening to others)
JOE
[There we go, Joe thinks for about a second before his new product vanishes, along with like all the objects in the school. They are all with Andre, now- at least, all the non-Locker non-hostile ones he presumably wanted.]
JOE
Joe yells back to Moresault "I'm in the Cafeteria! I've been combing food, but all of it just vanished!"
ImDead1ns1de
"Oh no. That's probably Andre. I hope he hasn't drowned himself in food..."
JOE
[The Coop is a Location/Area.]

คຖ໓rē ¢hค໐Ş
>Start creating things.
>Start from new body for Iris, better one.
[Chaos: make the best body perfect for Iris from as least concept as possible]
The Winds Of Chance
Result: 1d20 (18)
JOE
[This succeeds! This time, it actually looks like Iris! Well, except the little joystick things in the hands. No Concept Objects needed! and the color scheme is pink, and it even has a little slot you can put the Phone Iris is on into!]
คຖ໓rē ¢hค໐Ş
>Put in the phone, but don't stop.
>Tell: "Next objective..."
[Chaos: create paper with a plan to create teleporter from Concept World]
JOE
[Reifying...]
[Sustain Target, Level 1]
[Gradually restore anything which keeps the target from functioning in its ideal state. Ineffective on Ability expenditure, estimated 1 HP/minute]
[Acceptable?]
The Winds Of Chance
Result: 1d20 (9)
JOE
[Chaos creates a paper with a plan for this, but the plan is just the words 'CHAOSCHAOSCHAOSCHAOSCHAOS' over and over again.]
ImDead1ns1de
(does it work on items/status conditions?)
Naan
>Still depressed at nothing that matters working out for Erkin, he decides to explore the Falconry
The Winds Of Chance
Result: 1d20 (17)
JOE
[Yes and yes. Targeting is line of sight. Some statuses are very hard to cure, like the Freedom From Limits debuff.]
คຖ໓rē ¢hค໐Ş
>Tell: "Silly me! Of course!"
[Chaos: build a teleport out of Concept World using as least concepts as reasonably possible]
ImDead1ns1de
(makes sense. ill take it)
JOE
[(Does not work on Stagnate Fortune. It is an active ability, not a status)]

The Winds Of Chance
Result: 1d20 (6)
ImDead1ns1de
(also makes sense)
"Joes in the kitchen doing food fusion....Except the foods gone now...Now where's erkin?"
Naan
(I think it has truly transferred. O I thank you Luck)
JOE
[The Falcons are happy to meet Erkin and rather peaceable! They seem to recognize him as their progenitor.]
"Well, now I'm wondering what happened to Andre. Why'd he teleport away?"
ImDead1ns1de
"I don't know, he's just been acting weird when I realized that weird chaos robot was hand holding him. He likes abusing chaos wish but usually not THAT much..."
คຖ໓rē ¢hค໐Ş
>Trying to remember something...
JOE
[Meanwhile, Chaos constructs a Teleporter. It looks and functions exactly like a gun. By shooting someone with it, they die. This teleports them out of conceptland.]
คຖ໓rē ¢hค໐Ş
>Tell: "I am very bad at shooting..."
[Chaos: integrate this gun into the clone and give them perfect marksmanship]
The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(WHYYYYYYYYYYYYYYYYYYYY)
JOE
[This works with no side-effects. I am not sure that is a good thing, though.]

"Chaos robot?"
คຖ໓rē ¢hค໐Ş
>Tell: "You know, leave alone in here, pal? Its kinda boring to just watch me tinkering, right?" - to the clone
Naan
>Checks the haybale out
The Winds Of Chance
Result: 1d20 (8)
Naan
(I spoke too soon)
JOE
[the Iris-body finishes booting up. "Andre, are you okay? Why did you teleport here?"]
ImDead1ns1de
"I dunno I spaced out for a bit but I think I saw him building a robot thing outta parts. Then it turned on and held his hands, and he forgot iris' name for a sec? Then he started spamming chaos wish."
JOE
[Erkin finds a haybale. it is a Haybale.]
The Winds Of Chance
Result: 1d20 (14)
JOE
"Iris?... Wait. Let me see that robot."
คຖ໓rē ¢hค໐Ş
>Tell: "Oh, my dear friend, you finally awake!" - hug her.
>look at clone: "You are third wheel..." - snap
[Chaos: teleport clone out of the room]
The Winds Of Chance
Result: 1d20 (10)
Result: 1d20 (1)
JOE
Chaos swaps the clone inside the room with the one outside the room.
คຖ໓rē ¢hค໐Ş
>Tell: "Yeah, I liked you more from the start!"
>To Iris: "Where did we stoped?"
JOE
now the clone outside the room, defending it, has a gun. This is good. Now it can teleport anyone who tries to stop you out of Conceptland.
Lethally.
JOE
Joe walks to the Computer Lab and looks at the Robot.
[He has most of the needed information, so this roll has a +3 advantage.]
The Winds Of Chance
Result: 1d20 (2) + 3
JOE
Joe rerolls.
ImDead1ns1de
(its still hard to believe that chaos chaosed all over andre and gave him his villain arc)
The Winds Of Chance
Result: 1d20 (6) + 3
JOE
again.
The Winds Of Chance
Result: 1d20 (3) + 3
JOE
...I'm pretty sure I still have a reroll but I should check.
ImDead1ns1de
(maybe this would be easier if nami and her vision was here. alas)
คຖ໓rē ¢hค໐Ş
>Telling: "I made exist from this land.. But this is a gun and I have butterfingers!"
[Chaos: create tinkertech door out of Concept Land to Earth]
Naan
>Fly and see what's going on through the windows (is there a time room window?)
The Winds Of Chance
Result: 1d20 (2)
ImDead1ns1de
(THE BAD LUCK TRAIN IS BACK)
(IT NEVER ENDS)
The Winds Of Chance
Result: 1d20 (4)
Naan
(I AM THE BAD LUCK TRAIN!)
JOE
(that one was for Joe, but I have confirmed he has 3 more.)
คຖ໓rē ¢hค໐Ş
>Cry: "Ah, we need better engineers!"
[Chaos: summon someone loyal who can make the door work properly]
The Winds Of Chance
Result: 1d20 (20) + 3
JOE
[Finally, Joe manages to make a simple deduction.]
"That's a Polybius-bot."
ImDead1ns1de
"A...what now?"
JOE
[It is simple for him because he knows all the context already]
Joe sets off to look for Andre. "I mean, I haven't seen one before but the aesthetic is right. in her home story Iris is an offshoot of Polybius tech."
คຖ໓rē ¢hค໐Ş
(Now let's wait)
ImDead1ns1de
(talking is a free action after all)
JOE
for Andre's last 2 Chaos attempts:
The Winds Of Chance
Result: 2d20 (20, 18)
Naan
(I assume I see nothing due to me being blinded by the sun lol)
ImDead1ns1de
"And that means..?"
ImDead1ns1de
(ANDRE STOP STEALIN THE LUCK)
Naan
(Have I just absorbed all the negative luck, like seriously
ImDead1ns1de
(KARMA IS A LIE ONLY EVIL AND CHAOS ARE REWARDED)
JOE
[Chaos creates a Tinkertech Door and an engineer which can make it work! The engineer gets to work.]
[...The Door is really complicated, though, so it will take a while.]

ImDead1ns1de
(joe has bad luck too he can just reroll his way out)
Naan
>Tries to feed the chickens once more because he feels bad for them
คຖ໓rē ¢hค໐Ş
>Tell: "We have all the time in the universe! And a lot of coffee!"
The Winds Of Chance
Result: 1d20 (3)
JOE
[Iris is still kinda freaking out. "Why are you using Chaos so much? isn't it, like, really risky?"]
Naan
(I have done over 40 rolls. ONLY 8 ARE ABOVE 10! 4 NAT 1S, THIS IS A WHOLE NOTHER LEVEL)
JOE
Joe rolls (who has 2 rerolls until he makes 4 more normal rolls and gets 6 more) to find Andre is.
The Winds Of Chance
Result: 1d20 (10)
JOE
reroll.
The Winds Of Chance
Result: 1d20 (12)
ImDead1ns1de
Meursault is pacing around in distress. "Seriously where the hell did Andre and Naan go?"
คຖ໓rē ¢hค໐Ş
>Tell: "But why? Look it this! This door our ticket out of here! And you're so beautiful right now!" - seeps some coffee from shrunken mug - "I just need to try, until I do it. This is what Chaos all about!"
Naan
(even worse it's not even stuff like 9s or 8s. Nope straight to the sub 5 with you)
JOE
Tch. Joe lets the roll go, guessing the right general direction but not the right room; He heads for the Shonen Classroom Ruins.
Naan
(Is the stairwell not blocked by lava moat?)
ImDead1ns1de
Meursault rolls to find Naan after seeing Joe head off for Andre
JOE
(there's a bit of room between the lockers and the lava. It's slow going but possible.)
The Winds Of Chance
Result: 1d20 (16)

JOE
[Iris is not convinced. "How do you know that's a success, though? what if that door leads to an eldritch version of earth instead, and just looks like the right thing?"]
Naan
(I predict I'm getting attacked by all kinds of chickens, even though I'm in the air. I'll roll to escape)
The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(FREEDOM FROM THE BAD LUCK TRAIN)
JOE
[Meursalt sees Erkin fleeing from a hoard of chickens with remarkable alacrity.]
Naan
(A MIRACLE I TELL YOU)
คຖ໓rē ¢hค໐Ş
>To Iris: "Please, I can feel, when something goes truly wrong! And besides, its not like I am going to enter it without checking! Would you like something to eat? I am not sure, if you can..."
ImDead1ns1de
"Erkin! Where the hell have you been! Andre got polybiused whatever the hell that means and hes chaos wishing all over the place!"
JOE
["I'd like a Pizza bagel, if you have one!"]
Naan
"Sigh, it doesn't matter anyway. Nothing does, not with my life now."
คຖ໓rē ¢hค໐Ş
[Chaos: unshrink Pizza bagel for Iris, if there is one]
The Winds Of Chance
Result: 1d20 (5)
JOE
Chaos unshrinks a Pizza Bagel by 1%.
Naan
>Flies away to find a safe spot in the desert to stare into space
The Winds Of Chance
Result: 1d20 (18)
ImDead1ns1de
"What are you talking about? Everyone is in danger! For all we know Andre could be folding reality into a spitball by now!"
คຖ໓rē ¢hค໐Ş
>Tell: "Really? You kidding again, pal!"
[Chaos: create ideal Pizza bagel for Iris]
Naan
(IS IT ACTUALLY OVER, am I free?)
The Winds Of Chance
Result: 1d20 (19)
ImDead1ns1de
(EVIL IS REWARDED HERE
THE DARK ONES WANT BLOOD)
Naan
"Look on my chest. I embody freedom yet I can't even free myself from becoming cattle. Like any of this matters..."
คຖ໓rē ¢hค໐Ş
(Well, at least Iris get a Pizza bagel. And we probably would get door to go away from this trap).
JOE
[Erkin levels up and may choose a new ability.]
ImDead1ns1de
"Agh. Freedom isn't forever, we all get brought down at some point. What matters is that you keep fighting against it right..?"
Meursault tries to cast Sustain Target on Enrick to try and make the mark go away.
JOE
[Also pizza bagel. Iris is now pacified.]

The Winds Of Chance
Result: 1d20 (1)
JOE
[The mark begins to fade. It will take some time for it to fully do so, though.]
ImDead1ns1de
(FUCK ME)
JOE
[That was not a luck-based action.]

ImDead1ns1de
(oh ok. it doesn't count?)
Naan
(Half-lore, half-ability for this one. In Erkins desperate bid for freedom, he tapped into the very concept of Freedom that he embodies. This caused him to exude an Aura of Freedom, weakening the strength of any suppression of anything. The True Anarchist, everything will eventually be Free in his presence.)
คຖ໓rē ¢hค໐Ş
>Whisper: "I feel this place is a bit boring... We are not going back anyway..."
[Chaos: enemy outside school: swarm; invisible; sharp; self-replicating]
The Winds Of Chance
Result: 1d20 (19)
JOE
[You succeed. In this context, that is the same as failing.]

Naan
(Oh shit, oh shit, oh shit)
JOE
(gtg for a sec, please hold. Joe has more lore to dispense but I keep getting distracted.)
ImDead1ns1de
"Ah!" Meursault begins to feel gravity loosen its hold on him.
"Enrick please, we need to help Andre. Whatever's going on with him will be easier to deal with if we do it together."
Naan
>Animals are long since known to have an almost 6th Sense for disaster, does Erkin sense anything
The Winds Of Chance
Result: 1d20 (6)
คຖ໓rē ¢hค໐Ş
>Tell: "And to do it even funnier!"
[Chaos: enemy of enemy near school: big; fast; terrakinesis]
Naan
(And its back, I knew it would never last)
ImDead1ns1de
(would enrick free andre from chaos control or free his inhibitions more and make him more chaotic?)
Naan
(*Erkin)
The Winds Of Chance
Result: 1d20 (1)
Naan
(Beautiful)
ImDead1ns1de
(sorry, also wow, its easy to forget that andre has a very good villain power and a low to high hero power)

Naan
(Accidentally reveals the other enemy by smashing into it)
ImDead1ns1de
(The enemies instakill each other)
คຖ໓rē ¢hค໐Ş
(This actually question of brakes. Usually I am pessimistic, paranoid and doubtful. Now take it all away...)
JOE
[The enemy appears inside the same room as Andre.]
ImDead1ns1de
(i cant believe ive been spelling erkin wrong for a big portion of this thread)
JOE
[Technically, this is near the school.]
คຖ໓rē ¢hค໐Ş
[Chaos: tp them out]
The Winds Of Chance
Result: 1d20 (20)
JOE
[-And that works.]
[...seriously though slow down I need to finish the bookkeeping on Erkin.]
คຖ໓rē ¢hค໐Ş
>Tell: "Pff, like you ever would believe something like this can threaten Lord of Chaos..."
คຖ໓rē ¢hค໐Ş
(Ok)
(I would come back a bit later)
JOE
[Aura Of Freedom, Level 1]
[People and objects within about 7 meters of you, including yourself, may receive a +2 on any roll to avoid or negate suppression. For kinds of suppression that normally do not have rolls, they roll once on entering the aura and then once per hour.]
[Acceptable?]

ImDead1ns1de
(would getting teleported out of conceptland/killed by gun count as suppression?)
JOE
[nnnno? That does not suppress you, it kills you.]

Naan
(Can it be a +3, with our(my) luck we need it)
ImDead1ns1de
(was hoping for too much)
JOE
(+2 is already pretty high for group buffs.)
ImDead1ns1de
(so does instakill override stagnate vitality completely and just kill its target?)
Naan
(acceptable then)
JOE
Joe continues dispensing lore, unheeding of the danger outside the school because he is still inside the school. "in Arcade Spirits- Iris's home-game- Polybius is an ancient game designed to seize onto whoever plays it and make them play the game forever. It sorta... puts them in an illusion and preys upon their emotional weaknesses."
JOE
(Stagnate will still stop it once, then go on cooldown.)
ImDead1ns1de
(what's the cooldown? until night?)
JOE
[10 minutes.]
[Erkin rolls to escape the Cattle Prod Mark...]
ImDead1ns1de
(so every 10 minutes real time for regular use without it getting disrupted?)
The Winds Of Chance
Result: 1d20 (18)
Naan
(21, my bad I think it should be 20 for +2, nothing changes anyway right)
JOE
[Erkin is freed of the Cattle Prod Mark.]
Naan
(I got into this mess with my shit luck, you best believe I will live with the curse)
>Erkin groans, the cattle mark on his chest fading completely.
>Thoughts: The Chains they're gone, I am free. I am free! I am free!!
"Hahahahahahahahahh!!HAHAHAHAHAHAHAHAHH!", I AM FREE!"
JOE
Joe arrives at the Shonen classroom. Andre isn't there.
"-Anyway, the thing is- Normally if you're an okay individual you can say 'heck you polybius' and fight back, and then if something frees you from Polybius like Iris setting your pants on fire, you're fine."
Joe rolls for his next guess as to where Andre is.
The Winds Of Chance
Result: 1d20 (16)
JOE
"The fruit room... Of course."
ImDead1ns1de
(is joe facing chaos spamming andre all alone..?)
คຖ໓rē ¢hค໐Ş
"Something wrong..."
[Chaos: tell me what is wrong]
JOE
(Joe is assuming you're following him. I infer that you aren't.)
The Winds Of Chance
Result: 1d20 (12)
ImDead1ns1de
(....me and naan were doing our own thing near the coop)
JOE
(yep. Joe didn't notice.)
(he was too busy monologuing.)
ImDead1ns1de
(monologuing to thin air)
JOE
[The Chaos says 2+2=5 is wrong.]
ImDead1ns1de
(all this important plot info is lost to the rest of the class)
(truly chaotic. surely as chaos intends)
The Winds Of Chance
Result: 1d20 (14)
คຖ໓rē ¢hค໐Ş
"I like this one!"
[Chaos: who and where is my enemy?]
Naan
(this was to see if birdbrain pinged about the threat about to arrive)
ImDead1ns1de
(roll a 1 pls andre aaaaaaaaaaa)
The Winds Of Chance
Result: 1d20 (15)
Naan
(Technically I am not an enemy, literally all I care about at this point in life is freedom.)
JOE
(Andre, what is your intention with this question? do you wish to know 'who wishes you harm', 'who you would want to harm', or 'who opposes your current actions'?)
Naan
(Chaos is quite freeing, free from even fate)
คຖ໓rē ¢hค໐Ş
(Second)
JOE
[As far as I know, the right answer to this question is 'Nobody except maybe DoppelAndre', and Chaos says something to this effect.]
[Meanwhile, Joe heads towards the Fruit room, into line of sight of the Shadow Andre with the Gun. Joe does not know this, and Shadow Andre has perfect marksmanship. However, Joe is too lucky to die.]
The Winds Of Chance
Result: 1d20 (18)
JOE
[Without any rerolls, even, Joe ducks back out of sight before Shadow Andre can orient the gun towards him.]
คຖ໓rē ¢hค໐Ş
"Unbelievable!" - snap
[Chaos: gray bubble --> DoppelAndre]
The Winds Of Chance
Result: 1d20 (6)
คຖ໓rē ¢hค໐Ş
"They are too loud!"

[Chaos: seal the room door]
JOE
[Doppelandre receives a gray bubble. It is unknown what the point of this is.]
The Winds Of Chance
Result: 1d20 (4)
Naan
Did le burdbrain warn me of the threat)
JOE
[The Room Door is now a Seal.]
JOE
[The terra-enemy? eh, sure.]
Naan
(Nah the invisible one, terra is gone)
(Vanished by Andre)
JOE
(I assumed the terra enemy was being teleported outside to where he'd planned to start with.)
Naan
(Huh well then, only one thing I can do)
"Freedom of Limits"
JOE
Joe ponders how to get past the shadow Andre. Unfortunately, there are no Concept-objects to use and a pretty long hallway to run down.
คຖ໓rē ¢hค໐Ş
"Why did I know JOE? Clone, find me JOE!"
JOE
[Erkin is now in the Freedom From Limits state, but like, what is Erkin doing with that.]

คຖ໓rē ¢hค໐Ş
-Try to leave the cursed influence
ImDead1ns1de
Meursault hurries after Erkin, semi free from the constraints of physics as he tries to catch up.
JOE
Find Joe? Why would you want to find Joe? Joe doesn't accept Chaos. He went looking for a clock all morning just to avoid using it. You shouldn't find Joe.
[(Erkin acting is still pending Naan saying Erkin is doing something.)]

คຖ໓rē ¢hค໐Ş
"I just felt it important suddenly... Just forget about it!"
Naan
(Well there seems to be a big boss that's about to kill us all which I know about and is near the school. Time to destroy said being)
The Winds Of Chance
Result: 1d20 (18) + 7
JOE
[Needless to say, Erkin rends it to shreds. Free of limits, Erkin need not even act to do so; Erkin simply decides to, and the task is complete.]
Joe is still standing there around the corner from shadow-Andre, trying to think of a way to get past it without dying to gun.
The Winds Of Chance
Result: 1d20 (13)
JOE
He doesn't have any ideas.
Naan
(Went slightly insane due to feeling the restrictions of the cattle brand)
ImDead1ns1de
Meursault catches up to Erkin finally, to see the site of some sort of giant beast shredded. He looks up to the school, which Joe was probably heading to to find Andre. Glancing back at the beast he decides that Joe is probably in trouble and tries to convince Erkin to help out. For freedom after all.
JOE
[Erkin is still in Freedom from Limits, of course.]
คຖ໓rē ¢hค໐Ş
[Chaos: make it rain potatoes]
JOE
Joe rolls to remember something I just remembered.
The Winds Of Chance
Result: 1d20 (11)
Result: 1d20 (18)
JOE
[It is now raining potatoes. Joe does not remember the thing.]

Naan
>Erkin hears that Joe may be at risk of mind control, blitzes straight to the building, where does he crash in
The Winds Of Chance
Result: 1d20 (5) + 9
JOE
[He crashes in wherever he wants to be, even if that would normally be impossible.]
คຖ໓rē ¢hค໐Ş
>Scared of sudden noise
JOE
[So probably next to Joe?]
Naan
(Yup)
คຖ໓rē ¢hค໐Ş
[Chaos: make source of sudden sound mute]
JOE
"Oh, hi! I'm trying to get to Andre to save him from Polybius."
The Winds Of Chance
Result: 1d20 (14)
JOE
[Erkin gets a roll to nullify, at +11 thanks to the stacked Aura Of Freedom and Freedom From Limits.]
The Winds Of Chance
Result: 1d20 (8) + 11
ImDead1ns1de
The rain of potatoes, and sudden silencing of noise right after a crash makes Meursault very concerned, so he rushes to where Joe+Erkin are.
JOE
[Erkin is unaffected by such limitations as being muted. Even muted, Erkin can make whatever sounds he wants.]
คຖ໓rē ¢hค໐Ş
[Chaos: make bad things go away]
Naan
"Where is Andre then?" he says in a vaguely threatening noise
The Winds Of Chance
Result: 1d20 (1)
คຖ໓rē ¢hค໐Ş
>Feels sudden headache
JOE
[Due to the Aura of Freedom mixed with Freedom from limits, players roll to nullify. DC is 16.]
The Winds Of Chance
Result: 1d20 (16) + 2
JOE
[Joe passes.]
The Winds Of Chance
Result: 1d20 (19) + 11
Naan
(I think I just maybe pass)
JOE
[Erkin passes, inverting the effect and appearing right in front of Andre.]
The Winds Of Chance
Result: 1d20 (8) + 2
คຖ໓rē ¢hค໐Ş
[Chaos: defend me]
JOE
[...Mersault does not pass and is stranded in the Gas Station.]
Naan
(Does Andre roll for Chaos mind whammies)
The Winds Of Chance
Result: 1d20 (3)
JOE
(he does.)
ImDead1ns1de
(man i cant escape being useless...)
The Winds Of Chance
Result: 1d20 (10) + 2
JOE
A barrier of roiling crimson Chaosflux forms around Andre, guarding him from harm. Andre does not break free. Why would he even try?
[The ShadowAndre turns to point its gun at Erkin.]

คຖ໓rē ¢hค໐Ş
[Chaos: make barrier grow bigger]
Naan
>Reflex dodges
The Winds Of Chance
Result: 1d20 (10)
JOE
[The barrier begins slowly expanding.]
The Winds Of Chance
Result: 1d20 (10) + 9
JOE
[Erkin dodges.]
คຖ໓rē ¢hค໐Ş
[Chaos: tired, make me sleep]
The Winds Of Chance
Result: 1d20 (7)
Naan
>Attempt to smack the barrier and then mind manipulation out of Andre
JOE
[Chaos gives Andre a brief power nap and wakes him up after a second.]
The Winds Of Chance
Result: 1d20 (9) + 9
JOE
Joe takes the opportunity of the Shadow-Andre being distracted to smack it over the head with his Backpack.
The Winds Of Chance
Result: 1d20 (16)
JOE
[This knocks it over.]
คຖ໓rē ¢hค໐Ş
[Chaos: make me better avatar]
JOE
[Erkin smacks the Barrier aside, but the mind manipulation is a bit tougher.]
The Winds Of Chance
Result: 1d20 (14)
Naan
>Tries to suck the manipulation out instead, maybe that will work better?
The Winds Of Chance
Result: 1d20 (8) + 9
JOE
Andre has a better avatar now. It is the Polybius Robot wedded to a human body, biological but with all the same influence by its touch, and with the muscles of a machine.
[Freedom from Limits is ending. one more action.]
[(Maybe two; it is not a hard Limit.)]

คຖ໓rē ¢hค໐Ş
[Chaos: make me immortal]
ImDead1ns1de
Meursault gets up from his stupor, and tries to find a nearby Car to somehow get back to School
The Winds Of Chance
Result: 1d20 (17)
JOE
[(The sucking out did not work out.)]

Naan
(Uh oh, o Luck of the Dice, let this work it)
The Winds Of Chance
Result: 1d20 (5)
JOE
[Chaos makes Doppelandre immortal.]
Joe continues beating up Shadow Andre to keep it from shooting anyone.
Naan
>Concentrates on what Freedom is and uses that for a true last ditch Attempt
The Winds Of Chance
Result: 1d20 (10) + 9
คຖ໓rē ¢hค໐Ş
[Chaos: make me chaoticaly pretty]
Naan
(Damn it)
ImDead1ns1de
Meursault is driving an average Car back to School...Maybe he'll get there in time...Maybe not...
The Winds Of Chance
Result: 1d20 (3)
JOE
(You got 2 XP, so it's at +11.)
ImDead1ns1de
(poor andre cant get a proper glow up)
JOE
[Andre is now chaotically pretty (read: not pretty, except like 1% of the time).]
คຖ໓rē ¢hค໐Ş
[Chaos: fully heal me]
คຖ໓rē ¢hค໐Ş
(Well, nothing changed much really...)
ImDead1ns1de
(enrick free him from beauty standards and make andre a truly pretty cyborg boy!)
JOE
[Erkin loosens the influence on Andre... Partly, at least. A bit. Enough that Andre can notice that his actions are maybe a bit odd when everyone is fighting him.]
[Erkin also levels up and may select/upgrade an ability.]
[rolling for Joes continued brutalization of shadowAndre]
The Winds Of Chance
Result: 1d20 (13)
JOE
[It is going okay.]

ImDead1ns1de
Meursault rolls to see if he even arrives at all
The Winds Of Chance
Result: 1d20 (9)
JOE
(not enough time regardless of luck.)
[Chaos full heals Andre, which does nothing because he is not injured. Not Physically.]
คຖ໓rē ¢hค໐Ş
[Chaos: turn mind control OFF]
The Winds Of Chance
Result: 1d20 (14)
ImDead1ns1de
All Meursault sees is miles and miles of sandy dusty terrain, he sighs. This was gonna be a long road trip.
JOE
[Chaos turns the Mind Control off... and then back on.]
[Joe is still going to town on shadowAndre by the by]
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
[Chaos: give me immunity to mind control]
The Winds Of Chance
Result: 1d20 (16)
JOE
[Chaos gives Andre an immunity to mind control with a 5% proc chance.]
The Winds Of Chance
Result: 1d100 (53)
JOE
[It does not proc.]

Naan
(Upgrade to let the Aura of Freedom channel any energy I have into it, to supercharge it (in this case beyond all limits because of Freedom of Limits) is this possible)
คຖ໓rē ¢hค໐Ş
[Chaos: summon the Machine Army]
Naan
(The Freedom shall be embodied by me)
JOE
[Freedom From Limits ended, so right now no.]
The Winds Of Chance
Result: 1d20 (19)
Naan
(Damn)
JOE
[what is the Machine Army? Whatever it is, it is summoned.]

คຖ໓rē ¢hค໐Ş
"Who are you people? I feel, I should jnow you..."
Naan
(Wait we are in the time room so surely an hour has passed?)
JOE
[The door turned into a Seal, so the acceleration is off.]
คຖ໓rē ¢hค໐Ş
worm.fandom.com

Machine Army

The Machine Army are a swarm of self-replicating, self-enhancing AI machines, which originated from the products of an unknown tinker. The Machine Army took over the Town of Eagleton, Tennessee where they originated. As such it is designated as Site Q3. Multiple approaches are known but all are...
JOE
Joe keeps trying to put ShadowAndre out of commission.
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
(First thing came to mind, really...)
JOE
[.........................Why]
ImDead1ns1de
(self replicating foodchickens, now this)
Naan
>Erkin attempts to apply Blunt Force Therapy to Andre
The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(andre is top tier villain)
Naan
(Ummmmmmm)
JOE
For Chaos, of course. It was a great decision.
[Andre is knocked unconscious.]
คຖ໓rē ¢hค໐Ş
(Finally)
JOE
[-Wait, no, your rolls are all 10 right now.]
Naan
(Frick, noooo. I knew something was wrong with that nat 20)
คຖ໓rē ¢hค໐Ş
[Chaos: activate the portal door]
The Winds Of Chance
Result: 1d20 (2)
ImDead1ns1de
(its the hole 2.0)
JOE
[Chaos turns on the Portal Door when it is not ready, causing it to break down and electrocute the associated engineer.]

คຖ໓rē ¢hค໐Ş
[Chaos: repair it using the engineer]
JOE
Joe kicks Shadow Andre one last time in the head and leaps at real Andre, seeking to attempt Blunt Force Therapy. He's gotta have like 6 rerolls banked by now, right?
คຖ໓rē ¢hค໐Ş
"Oops?"
The Winds Of Chance
Result: 1d20 (11)
JOE
[Chaos fuses the engineer into the door. It is now "repaired", in the sense that there are no holes, and "ruined", in the sense that this door will not work.]
The Winds Of Chance
Result: 1d20 (19)
JOE
[The blunt force therapy by Joe almost totally knocks Andre out.]

คຖ໓rē ¢hค໐Ş
[Chaos: make the door work!]
The Winds Of Chance
Result: 1d20 (10)
JOE
[The door is now functional. It leads to the Classroom, though.]
Joe does a second hit to finish the knock-out-enning.
The Winds Of Chance
Result: 1d20 (20)
JOE
[This one is so well-timed, it even jostles some of the Polybius Influence around, weakening its coherence.]
ImDead1ns1de
(chocolate orange chicken moment)
คຖ໓rē ¢hค໐Ş
(What took you so long? Chaos!)
( I finaly asleep?)
JOE
Andre is now unconscious. But for him, this is not the end of the story.
Andre's sleep is troubled. As it shifts from full unconsciousness to ordinary sleep, his dreams are filled with chaos, with whispers, with a searing pixelated smile. His hand burns.
คຖ໓rē ¢hค໐Ş
[Chaos: portal... the Earth...]
JOE
Joe advises Erkin to stay in Andre's general proximity while he sleeps.
[Mercifully, Andre cannot use Chaos Wish while asleep.]
Naan
>Erkin does so, nuzzling with Smol and Yolk while in his restricted state. Ever so similar to the feeling of being bound by the Cattle Prod but less so
ImDead1ns1de
Meursault continues to drive towards School. The land around him is still barren and empty. He just hopes that nothing too bad has happened to anyone.
Naan
>Gives Smol as a therapy animal
(Note: I am not the animal, it is not capped.)
JOE
Joe sets to work returning the Conceptual Objects to their proper places. With any luck - not the !roll 1d20 kind-, they'll return to normal size during the next Day.
[The world slowly settles into grayness. If Meursalt understands the rules of that, he knows the crisis, at least, is over.]
[Well, with one exception. But there is little others can do to help him. This he must do alone... roughly.]
The Winds Of Chance
Result: 1d20 (19)
ImDead1ns1de
Meursault pulls up to school as the world turns gray. He sees that a portion of it may or may not be damaged due to Erkin crashing into it, and decides to head in, wondering who was holding the moo moo milk.
JOE
Also, as Joe passes through the Computer Lab, it occurs to him that the Polybius Robot should be destroyed to free up Merusault's Stasis.
He stays up to find something that can safely do the trick.
The Winds Of Chance
Result: 1d20 (20)
JOE
[Joe successfully combines the Gun from the brutalized Shadow-Andre with some Lava for a Lethal Lava Gun.]
ImDead1ns1de
Meursault heads to the Fruit Room, stepping around the Seal. He sees Andre and asks what exactly happened while he was gone.
JOE
[Joe, later on in the Night, clears out the area, and asks Meursalt to get ready, and then to turn off the Stasis (because he cannot kill the thing while it is in stasis.)]
คຖ໓rē ¢hค໐Ş
"...."
ImDead1ns1de
(joe keeps getting those 19,20 combos)
Naan
>"Chaos Andre got beat down"
ImDead1ns1de
Meursault casts sustain target on andre, hoping it would make him feel better, before heading down to joe.
Naan
>"While making presumably increasingly chaotic wishes"
คຖ໓rē ¢hค໐Ş
>Twitching in sleep
JOE
When Meursault turns off the Stasis, Joe fires.
The Winds Of Chance
Result: 1d20 (8)
JOE
Reroll.
The Winds Of Chance
Result: 1d20 (6)
Naan
"His fingers were snapping like crazy"
JOE
reroll.
The Winds Of Chance
Result: 1d20 (12)
JOE
[His aim is not the best, but it takes out the Legs and buys more then enough time for another shot.]

ImDead1ns1de
(for each action andre takes, no matter how miniscule, inflict 10 luck drain on all other enrolled)
The Winds Of Chance
Result: 1d20 (19)
JOE
[The Polybius Robot is destroyed into slag.]
ImDead1ns1de
"Well...I still don't know what quite happened, but I'm glad that's mostly(?) over with."
JOE
[Joe reaches level 8, simplifying his Luck Stockpile to '+1 Reroll per roll' instead of making me track it by sevens.]
Naan
(My Aura of Freedom is still on right?)
(So through the Night checks will continue to be made)
JOE
[Sustain Target will aid Andre in his mental battle against the influence of Polybius, a battle that will happen tomorrow, during the Night.]
Digmata
Where was Nami?
JOE
[Players 'canonically' (to how I write things) suffer variable time-rates that exactly match up to IRL availability.]
JOE
[so Nami was where you left them.]
JOE
[Oh right the machine army.]
Naan
(As well as the invisible swarm)
JOE
[That will be arriving Tomorrow (read: during the next Day).]
Naan
(Thankfully, Freedom from Limits would have refreshed by then. And I have a chance to get more XP and prepare)
(I already destroyed the natural enemy lol)
JOE
[Yeah, the Machine Army will not be a problem.]
Digmata
Nami will continue making her way to the school.

"We can't exactly call you Cashier when we get back there. Any idea for names?"
JOE
[Also, Erkin has an ability level to spend since the last proposed upgrade was not valid.]

The Winds Of Chance
Result: 1d20 (1)
Naan
Neat
JOE
[Cashier seems to have fallen asleep at some point.]
Digmata
"Huh, we can talk about it later."

She begins making her way to the school instead.
คຖ໓rē ¢hค໐Ş
(Even interesting, what would she see)
JOE
[On the way to the school, Nami sees blood leaking from her arms in her future for no visible reason.]
The Winds Of Chance
Result: 1d20 (6) + 6
JOE
(this is the invisible sharp swarm)
[despite the Eye of Time, Nami does not react fully in time, taking 0.5 damage.]

Naan
(Freedom from Luck, gain the ability to ignore X amount of rolls per time period. The roll just works, something along those lines)
ImDead1ns1de
Meursault looks up suddenly. He can feel it in his weary bones. Someone was getting into trouble. Again. He can't help but feel that Andre is responsible given his chaos wish spamming.
He takes a look outside.
Digmata
"Wait what?" Nami covered her arm, slamming the breaks violently.

"I need to get out sooner than later."
JOE
[Not fully viable. 'set roll to 13' is fine; 'set roll to 20' would be, like, a level 10 ability if it was frequently usable]

The Winds Of Chance
Result: 2d20 (8, 3)
JOE
[Mersault does not spot Nami. Nami continues to be sliced at by invisible things, taking 1 Damage.]
Naan
(I mean ignoring the OP OP, something like set to 14. Just something to mitigate my cursed luck)
คຖ໓rē ¢hค໐Ş
(Nami! 😭)
ImDead1ns1de
The bad feeling persists, he nudges Erkin. "Hey man, you took off real suddenly back at the coop and we ended up in a fight with Andre. Do you think something bad is happening right now?"
ImDead1ns1de
(maybe something like luck storage? each roll under 10 adds to your next roll or something?)
(or freedom from consequence, bad results dont hurt you badly...they just target something else?)
JOE
[Freedom From Chance, Level 1]
[Up to 8 times per Day, you may ignore your results on a Roll and roll a 14 instead. Functions even during Stagnate Fortune.]
[Acceptable?]
Naan
(Yes)
(It don't work during a Limit aftermath I'm assuming without upgrades?)
คຖ໓rē ¢hค໐Ş
(At least sleeping passenger of Nami ok)
Digmata
Nami will continue driving.
JOE
[It does work during the aftermath of Freedom From Limits.]
[That just makes it an 8-uses +4 in that exact circumstance.]
The Winds Of Chance
Result: 1d20 (1)
JOE
[Nami drives into an especially dense cloud of sharp things, popping the Tires and dealing 2 damage.]
Naan
(In that case, I answer Meursalt with the intuition I get from a 14)
คຖ໓rē ¢hค໐Ş
(WTF?)
Naan
(3.5)
JOE
[Erkin thinks someone is probably in danger, and it is definitely because of Andre.]
Naan
(5.5 left)
คຖ໓rē ¢hค໐Ş
(Maybe I should not wake up...)
ImDead1ns1de
Meursault sighs. "Well, someone has to keep an eye on Andre, so I'll be heading out to see whats up out there alright?"
Naan
"Someones in danger, I doubt its Joe however."
JOE
Joe (who has been hanging around in this general area, having last been mentioned near Meursalt) offers to join Meursalt.
Digmata
Nami stopped the car, looking at the Cashier.
ImDead1ns1de
"sure, now lets go see whats out there"
JOE
[The cashier is slightly wounded, but not much.]
Joe and Meursalt set off.
คຖ໓rē ¢hค໐Ş
>Finally relaxed in his sleep
The Winds Of Chance
Result: 1d20 (9)
JOE
Reroll!
The Winds Of Chance
Result: 1d20 (6)
Result: 1d20 (7)
คຖ໓rē ¢hค໐Ş
(Nope. Things got worse. How?)
JOE
[...In the wrong direction.]
Digmata
Nami get out of the car, trying to ascertain what was happening with the Eye if Time.
ImDead1ns1de
(i will blame every bad roll on andre now. his chaos is too strong)
คຖ໓rē ¢hค໐Ş
🤦‍♂️
JOE
Joe decides now is a great time to farm rerolls, so he tries to punch Mersault in the face.
The Winds Of Chance
Result: 1d20 (15)
JOE
[1 damage to Mersault.]
คຖ໓rē ¢hค໐Ş
(Are we in Worm or what? Why everything so suddenly bad for rolls!)
JOE
"Before you yell at me, I need rerolls to find whoever's in danger!"
ImDead1ns1de
"AGH"
JOE
Joe kicks Mersault in the shins.
The Winds Of Chance
Result: 1d20 (14)
JOE
[This also deals 1 damage.]
ImDead1ns1de
MERUSAULT CASTS STAGNATE VITALITY ON SELF
"WhAT THE HELL MAN"
JOE
Joe punches Meursalt in the face again.
The Winds Of Chance
Result: 2d20 (4, 6)
JOE
[Meursalt is later than Joe is fast at punching, but also, Joe misses.]
ImDead1ns1de
"PUNCH THE GRASS DUDE"
JOE
"I don't think that's a luck-based action!"
ImDead1ns1de
"START THROWING ROCKS AT TARGETS"
JOE
Joe elbows Meursalt, then kicks him again.
The Winds Of Chance
Result: 2d20 (1, 20)
ImDead1ns1de
(dear god)
JOE
[The elbow goes wide. The kick lands perfectly, for 2 instantly-healed damage.]
ImDead1ns1de
(why is it working)
คຖ໓rē ¢hค໐Ş
(And he is asleep now)
ImDead1ns1de
(why is my suffering so beneficial to everyone else)
JOE
Joe spins around randomly to pick a new place to check.
The Winds Of Chance
Result: 1d20 (1)
Result: 1d20 (14)
Result: 1d20 (3)
คຖ໓rē ¢hค໐Ş
(Remember, what concept you chosen?)
Digmata
Nami will draw her knife for defense.
The Winds Of Chance
Result: 1d20 (16)
ImDead1ns1de
(sustentation?)
JOE
[Joe gets the right direction, this time.]
"Alright, it's this way!"
JOE
[...The danger is invisible, so most of what Nami sees is confusing and uninformative.]
ImDead1ns1de
"Why do you like attacking your teammates so much man." Meursault winces at his injuries and follows.
The Winds Of Chance
Result: 1d20 (18) + 6
JOE
[Nami, however, successfully parries the next several attacks and inflicts some damage on the swarm.]
ImDead1ns1de
(what does this have to do with anything tho?)
JOE
"I do it because it's the fastest luck-based action I'm confident in."
Joe pauses.
"Also I think it's kinda funny."
คຖ໓rē ¢hค໐Ş
(Well, you sustaining his luck)
ImDead1ns1de
"I am going to stasis you and dump you off a bridge at this rate." Meursault mutters.
ImDead1ns1de
(ack)
(im a living battery for the other classes)
JOE
Joe starts shooting the Lethal Lava Gun at places he figures might have danger in them.
The Winds Of Chance
Result: 1d20 (11)
JOE
[He clips the swarm. The resulting fire reveals the existence of an invisible enemy.]
Digmata
Nami will use Convey Vision and Eye if Time for a certain mission.

She will kill or drive away this swarm without letting them touch the car.
ImDead1ns1de
"How about aiming the gun at the ground around us with a small path open to move forward? Or would that start a wildfire?"
JOE
[Joe and Mersault now know Nami is facing a Swarm to keep them away from a Car.]
The Winds Of Chance
Result: 1d20 (3) + 7
JOE
[Nami does not manage to deflect the next attack, as it comes in her blind spot. 1 damage.]

ImDead1ns1de
(my last stagnate was about 7 minutes ago...)
JOE
(it didn't get popped by instant death, so you can retarget it freely.)
ImDead1ns1de
(it changes targets, it doesnt add new ones right?)
JOE
Joe races ahead, firing the Lava Gun at areas near-but-not-on the light in the distance he infers is a car.
JOE
(Yep.)
The Winds Of Chance
Result: 1d20 (13)
ImDead1ns1de
Meursault casts stagnate vitality on the girl guarding the car.
JOE
[It catches part of the swarm again.]
[Nami is now basically immortal]
Digmata
Nami will try to attack using the knife to make the swarm bleed.
The Winds Of Chance
Result: 1d20 (3) + 3
JOE
[Nami misses.]
Joe fires again.
The Winds Of Chance
Result: 1d20 (4)
JOE
reroll!
The Winds Of Chance
Result: 1d20 (3)
JOE
again!
The Winds Of Chance
Result: 1d20 (1)
JOE
the heck? again!
The Winds Of Chance
Result: 1d20 (11)
ImDead1ns1de
Meursault, suddenly realizing he has absolutely no weapons at all other than a single target ability reaches into his backpack for cutlery to attack with.
คຖ໓rē ¢hค໐Ş
(Chaos still working, it seems...)
JOE
[Joe manages to not miss. despite being hated by his own Concept, apparently.]
The Winds Of Chance
Result: 1d20 (15)
ImDead1ns1de
He finds an okay knife to stab monsters with. He takes a swipe at the air and hopes it hits.
The Winds Of Chance
Result: 1d20 (11)
JOE
[It clips something. And now the swarm is probably paying attention to him, too! joy.]
[Nami presumably continues fighting, immortal.]

The Winds Of Chance
Result: 1d20 (1) + 3
ImDead1ns1de
Meursault just sticks close to Joe and stabs at the air around himself, hoping he hits something.
JOE
[Correction: Nami presumably trips face-down onto the ground and gets a mouthfull of dirt.]
Digmata
Nami yells

"Damn it."
คຖ໓rē ¢hค໐Ş
Dream: "I feel something bad happening... Or is it a dream?"
JOE
Joe continues firing his gun.
The Winds Of Chance
Result: 1d20 (1) + 1
JOE
reroll damn you!
The Winds Of Chance
Result: 1d20 (5)
ImDead1ns1de
(this is getting ridiculous)
คຖ໓rē ¢hค໐Ş
(These invisible enemies are too effective! Run!)
ImDead1ns1de
(how many nat 1s vs nat 20s.
how many below tens vs above tens?)
JOE
[Joe accidentally shoots Nami in the foot, ending her Stagnate Vitality.]

ImDead1ns1de
(would casting sustain target redirect it from andre, or can i do multiple?)
JOE
[it would redirect.]
Digmata
"Who shot me!"
JOE
"I have no idea how I missed so badly!"
ImDead1ns1de
(andre needs all the help he can get to fight chaos)
The Winds Of Chance
Result: 1d20 (11)
คຖ໓rē ¢hค໐Ş
(Maybe they should wake me up and tell to help... Because its just rad!)
JOE
Joe, very, very slowly and carefully, aims his gun at the swarm. He fires. It's not a luck-roll, because he's so slow and careful about it.
ImDead1ns1de
Meursault just stabs the air like a fool. Unable to hit anything.
JOE
Joe frowns, and does it much faster and less carefully.
The Winds Of Chance
Result: 1d20 (4)
JOE
reroll.
The Winds Of Chance
Result: 1d20 (14)
Naan
(wtf)
คຖ໓rē ¢hค໐Ş
(WTF)
Naan
(luck mitigation was the way to go)
JOE
[It burns a solid chunk of the swarm, driving them back a bit.]
ImDead1ns1de
Meursault gets frustrated with this nonsense and vigourously shakes a salt container at the monsters. Sprinkling them in the vain hope it accomplishes absolutely anything.
The Winds Of Chance
Result: 1d20 (16)
Naan
(Nat 20 - 4
Above 15- 10
Above 10 -7
Above 5 - 14
Above 1 - 15
Nat 1 - 7
Analysis of my roles)
JOE
[The monsters are mildly allergic to salt and stay back.]
คຖ໓rē ¢hค໐Ş
(Well, they Chaos made. So weird weakneses?)
Naan
(None of the 20s were useful, all the Nat 1s were critical lol)
ImDead1ns1de
Meursault brings out the pepper next. Perhaps seasoning them will make them die?
The Winds Of Chance
Result: 1d20 (10)
JOE
Joe tries to steal the pepper from Meursalt.
The Winds Of Chance
Result: 1d20 (5)
JOE
he fails, but that's fine, he just wanted to make a luck roll. Next he tries to steal the salt.
The Winds Of Chance
Result: 1d20 (5)
ImDead1ns1de
(double 5s)
(you dont touch mr salts cooking equipment)
JOE
then he runs out of ideas and reverts to kicking Mersault in the shins.
คຖ໓rē ¢hค໐Ş
(Chaos curse...)
The Winds Of Chance
Result: 1d20 (2)
JOE
[Luckily, this fails and he kicks the car.]
JOE
[Joe is now 1 XP from level 9.]

Joe tries to do a backflip.
The Winds Of Chance
Result: 1d20 (5)
Digmata
Nami notices them.

"Since when did you get here?"
JOE
[and faceplants into the hood of the Car.]
"A while ago!"
ImDead1ns1de
"A while ago. But these monsters are kicking our asses."
Digmata
"Oh and be careful on that car. Someone's inside."
ImDead1ns1de
Meursault brings out the thyme. And tosses it at the monsters.
The Winds Of Chance
Result: 1d20 (8)
Digmata
Nami will use her reroll from Convey Vision
ImDead1ns1de
Seeing that his strategies keep failing for some goddamn reason he goes back to good old salt.
Naan
(I have to ask, is the Concept girl memory less real or an elaborate illusion caused by Nami's vision)
JOE
[That is for especially visionary courses of action. This course was not such.]
[Cashier has no memory from Nami; Cashier, due to Nami, believes her memories are suppressed.]
[I think it is fairly obvious I am not angling for anything of the sort and Cashier is just the Concept Of A Cashier.]
The Winds Of Chance
Result: 1d20 (16)
JOE
[Mersault applies Salt. It drives the swarm back further.]
Naan
(Thought so, some conflict be ahead)
JOE
Joe begins firing into the swarm again.
ImDead1ns1de
Meursault grabs his namesake and vigorously applies it to the horde.
The Winds Of Chance
Result: 1d20 (17)
JOE
[With the Vision bonus and Joes latest skill level, that is a 19, so this clears out the swarm a good bit.]

The Winds Of Chance
Result: 1d20 (20)
ImDead1ns1de
(SALT STRAT LETS GO)
Digmata
Nami took a sigh of relief.

"Thanks for appearing, do you guys want to go back?" Nami asked
ImDead1ns1de
(OUR COMBINED SALT AT BAD ROLLS HAS CUMULATED IN THIS)
JOE
Joe, suddenly exhausted, nods and starts trudging back to School.
คຖ໓rē ¢hค໐Ş
(Its definetly work of Chaos - weird weaknesess)
ImDead1ns1de
Meursault follows along, planning to restock his salt supplies.
JOE
[The swarm is quiescent and I am not going to be doing more QMing today I swear this happens every darn time why didn't I just say the swarm didn't notice or something]
Digmata
She offers her car to everyone so that they can make their way back to school.
The Winds Of Chance
Result: 1d20 (6)
Naan
(Interesting, nothing yet)
ImDead1ns1de
(oh right, andre has to fight chaos? or something)
Digmata
Nami just muttered "Why am I not surprised?" as she carries Cas(for now) away and into something comfortable.

"Found car, gas station and know there is a barracks somewhere."
ImDead1ns1de
"Right then, let's get back to school. Its a bit...damaged. But its probably better than outside with these things."
Class Of Concepts, The Night After Day Two
JOE
[Nami is now Level 4, and may pick a new Ability.]
Andre's Trial is under construction
-All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That All Can Be Yours If You Blindly Accept That-
The Winds Of Chance
Result: 1d20 (20)
Naan
(Aha, so it did happen.)
Digmata
Decipher Vision

A basic analysis skill that can give a small truthful description to anyone or anything this skill was used on.
The Winds Of Chance
Result: 1d20 (12)
Naan
(Hmmmmm, my Aura works on objects as well, that's what the rolls were)
(This one is for how bad it will be for us if the floor/wall just decide to move and be free or if uts only a few bricks)
JOE
[Freeing from a suppression does not imply motive force. The bricks would be unhindered, but still be piled in wall form.]
[That is, if the Wall was made of Bricks. However, the Wall is made of Wall and the Floor is made of Floor.]
JOE
[if the description is given To the target:]
[Bestow Vision, Level 1]
[Target a person. They receive a vision of something relevant to them. The specificity and relevance of the vision is determined by dice roll. They can intuitively sense the vision is true, though they are aware it may be misleading.]
[If the description is given Of the target:]
[Inspect, Level 1]
[Gives a short truthful description of the Target person or thing. If relevant, functions as a +6 to rolls based around understanding those aspects of the Target.]
[In either case, acceptable?]
Digmata
Can Bestow Vision be used on self?
JOE
[Yes.]
[...Hm. It may need a cooldown when used on the same target.]

['If the roll is under 5, that target cannot receive another vision for 15 minutes', perhaps.]

Digmata
Nami will choose Bestow Vision then apply the skill on herself.
The Winds Of Chance
Result: 1d20 (13)
JOE
[You receive a vision of the Policemen and Knight you left behind. They have been unable to convince anyone else, and are under observation by other members of Law Enforcement Adjacent Occupations.]
Naan
(Where is the Cashier anyway, me and Andre are in the Time Room and that's all I know)
Digmata
Nami winced she would need to do something about that.

But for now she let Cas sleep at the infirmary.
JOE
[no Infirmary has been discovered at this time.]
คຖ໓rē ¢hค໐Ş
(Should I even try to wake up?)
Digmata
She will find one with Eye of Time and Convey Vision activated.
JOE
[it is Nighttime; unexplored areas are grey and blurry.]
[As previously established, you may roll to force areas to generate to your specifications. 18+, with Effort, is an Success. 2- causes the zone to turn hostile.]
JOE
[Your Trial is under construction. When it is complete, you may face it. When you have faced your trial, you may wake.]
[The Trial construction is an involved process; I cannot ad-lib it like everything else while maintaining the intended structure.]
Digmata
Nami won't risk it, she will simply stay at the car with Cas.
คຖ໓rē ¢hค໐Ş
(Also, can someone roll random word for Kaleidoscope?)
JOE
[Sickness]
คຖ໓rē ¢hค໐Ş
(Maybe something simple, like this?)

(Sickness - the ability to infect living beings with a random pathogen through touch. The incubation period is abnormally fast and symptoms begin to appear within minutes.)
JOE
[Touch Infection, Level 1]
[On contact with a living being, you may infect them with a randomized disease. within 1d7 minutes, they suffer -1 to appropriate rolls, increasing by -1 per 1d7 minutes, 1d7 times.]
[Acceptable?]
คຖ໓rē ¢hค໐Ş
(Sounds reasonable. Let's hope it would not cause any epidemics)
ImDead1ns1de
(the Nami vs Erkin fight is gonna be wild. Or heavily one sided)
คຖ໓rē ¢hค໐Ş
(Nami would just impose her Vision on him, before thing even start 😋 )
ImDead1ns1de
(aura of freedom and freedom from limits)
(that's literally all Nami needs I think?)
(Fidjhsbsh meant Erkin)
คຖ໓rē ¢hค໐Ş
(Only if he live through her Vision to activate them. First attacker probably win)
ImDead1ns1de
(enforce vision is less effective on enrolled)
คຖ໓rē ¢hค໐Ş
(How much less?)
JOE
[Even with Nami applying a Vision first and even before we consider that the vision is less effective on enrolled, it functions by perceived divine revelation. What would Nami make Erkin believe as true, that would keep Erkin from beating Nami up anyway?]
ImDead1ns1de
(I dunno, but Erkin gets around +9 when freedom from limits and avoiding suppression and can force a roll of 14 so...)
(enforce vision is mostly for non monster NPCs)
JOE
[Erkin gets +7 during Freedom From Limits, +1 per XP Erkin has gained during the activation so far. Theoretically, Erkin could get an arbitrarily high bonus if acting suitably restriction-avoidy.]
ImDead1ns1de
(wouldn't the freedom aura help him?)
JOE
[ah, I misread your statement.]
ImDead1ns1de
(I wonder if friendly fire is going to happen more often considering the fact that chaos Andre happened and now we have an upcoming 1v1)
JOE
(Now that Sustain Target allows for reliable healing, friendly fire will occur at an average rate of twice a minute to fuel Joe's luck stockpile-)
ImDead1ns1de
(whyyyyyyyyyy.)
Trial Of Polybius
JOE
[Trial Construction Complete.]
[Andre sleeps for a time, with troubled dreams. But eventually his dreams shift, becoming stable, solid. Andre finds himself, still in a dreamscape, but nearly as conscious in waking life. He is floating in a void between two glowing red grids, receding into the distance.]
Alone with himself. But perhaps not as 'Alone' as that suggests.
A black shadow in the shape of Andre steps out from behind him. Its only spots of color are its eyes, wide open and filled with multicolor noise.

[I used a semigeneric person basis because I dunno what Andre actually looks like]
[anyway]

The shadow-Andre speaks.
"ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT the risk is worth it ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT you can fix it all with magic ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT the sticks and stones, the tragic THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT you'll never reap what you have sown ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT you need to keep gambling ALL CAN BE YOURS IF YOU BLINDLY ACCEPT THAT-"
It cuts off.
"Heh, imagine if that was my whole argument?" Andre's shadow smirks. Somehow, even though it's pure shadow, Andre can tell. "Look, me. I know it, you know it. We love using chaos. And chaos loves us back!" Shadow Andre chuckles. "Remember that chaos spree? Time of our life, no? Allllll those wishes. Even when we 'failed', things still worked. Because we were finally, really, using Chaos. And Boy does it want to be used. We even had a working portal to earth! If only it hadn't broken when the others interfered. Some 'Friends' they were."
A pause, something like a trail-off, then, Shadow Andre spreads out its hands. "So? You've heard my side. There's no reason to stop- So don't. Simple."
คຖ໓rē ¢hค໐Ş
"You know, there a bunch of reasons to slow things down. We've got mutilated, created monsters dangerous for all, failed to end our projects, and now look like some mad magician not worthy of trust... Chaos could probably work as you describe, but not at the level we are now. And If we try this strategy, we are going to die or formally die with great probability. Stuck in frozen time, or even worse. We solved problems, but created even more for each one solved. And this is good there were people, who could stop us." - sigh and shrugs - "If you are really me, than you should be aware about world from our perspective. The world will try to kill you, statistics is cruel and unyielding, human will and decency have limits. Melissa said about Chaos Mages being rare, because they killing themselves not without a reason. And when we die too early - there would be no more Chaos. This is why your point is flawed, would lead to bad strategy... This is not a question of what we like or not, this is about probability of our existence. Dead people don't want or do anything." - just sits in the void, looking at shadow with tired, dead expression.
JOE
"What? but- Whenever the Chaos goes wrong, you can just wish it away, it always- This isn't self-confidence, it's- it's--"
[The Shadow falls apart as it speaks, until all that is left is two eyes shining with Chaos. One of them shatters-]
But the other does not. It grows larger and larger, gathers shadowstuff around itself, and forms something not unlike an eight-pointed star upon a circle.
This Shadow is not a mimicry of you, but a mimicry-personification of Chaos. Its fanged lip smiles as it sticks out its tongue.

"i am varIety, i Am pOTENTIaL, I Am UNprEDiCtABIlitY. I aM CHAOS. WiTHouT me, thingS WILL GO stALE AND PrEDiCTABLe, eVeRyTHiNg wiLl bE BLanD. yoU'D eXpLorE. You'd fiND tHiNgs thAT cAN't sTAND UP TO You. yOU'D EaT DELiCIOus Food And MAP ThE woRLD. THingS WoULd beCOme KNOwn."
"AnD FoR whaT?"
"i GiVE life SPiCe AND VIgOR. i'LL GiVE yOu ChalLenGeS AnD HeLp yoU sOLve theM, summon DaNgers but keeP thEM aWaY, SoLVE YOUR PROBlemS aNd MAKe New Ones. WITHOUt me, iT's AlL HAPpENED bEfORe- bUt NOw FaTE iTseLf HAs nO idEA wHAT'S IN Store. one thiNg'S FoR sUre thoUgH- yoU'Ll bE THeRE To see IT. I WOn'T leT ANyTHiNG kIlL YOU, for tHaT WOULd STOp MY reiGN."
"HAHaha... UnlESS?"
คຖ໓rē ¢hค໐Ş
"Just believe Chaos? Funny joke. I am not trust/faith guy..." - laughs and stands up -"However, I know its impossible for me stop using Chaos at all. Not only its a great temptation, a sweet dream, but also a tool and weapon. I will inevitably use this power, but I am not going to be slave to it, no. I will be its Lord, as much as this concept may be applied. There no such thing as universal Chaos, and no such thing as strict frames for it. It is a rulebreaker so much, it often breaks its own rules and meaning, creates conditional restrictions and style for some kind of manifestation. It is not just some Chaos. This is mine Chaos!" - point his finger at it - "You are not some shard from outer world, you are me and mine!" - snaps his fingers.
JOE
[The following roll has a DC of 6. Due to Aura Of Freedom and Sustain Target, you have a +3 Modifier.]
The Winds Of Chance
Result: 1d20 (5) + 3
คຖ໓rē ¢hค໐Ş
(Friendship magic is helping!)
JOE
[(The reason the Friendship magic was not mentioned the first time, for ShadowAndre, was because you just succeeded outright without needing a roll)]
"yOU WoulD TaKE cHAOs, anD breaK ALL iT iS? FOR cHAos tO BE sLAvE to sOMEtHIng As PredICtAblE AS A MOrtaL Is for iT To LOSE iTs iDENTItY, ITs POteNTial to brIng fOrth BRILLIanCE And wOE. To CONSTRaIn it tO sometHing iNFIniteLY LEsser. YeT yOu sa---"
[The Shadow-Chaos begins to crumble as well. Not as swiftly as Shadow-Andre did, but inevitably. Its eye shatters as well, and the crimson grid fades to an lighter blue. But its shadows do not full fade... They collect again into a strange machine you have likely never seen before with an electric-blue joystick.]


คຖ໓rē ¢hค໐Ş
Thoughts: "So you are the root of all this mindfuckery?"
คຖ໓rē ¢hค໐Ş
"You know flaw of this proposal? All of this doesn't matter, if it is just a lie. You are lying to me, straight and simple. The mere fact I am not feeling fun right now, at the end of this disaster is a proof of false statement in your mouth." - raises second finger - "And it's not going to be forever, because no one lives forever and such use of Chaos would kill me pretty fast. Even here I can feel my head hurt from this punch. A little bit harder and eternity would crumble, because dead don't play games. In such a situation I rather take alternative, which cruel, dirty and hopeless, but truthful in its misery. I lived it for a long time - I can take a few more eternities. Why are you even doing all of this? Why you not just play with yourself, if you talk so good about it? Maybe, because you just soul-sucking parasite, which unable to create more then needed to deal with host?"
JOE
DC: 9.
The Winds Of Chance
Result: 1d20 (20) + 3
JOE
[Polybius hecking explodes]
[As it explodes (repeatedly; this is, after all, a dream), rainbow cracks form in the blue-grid background, causing it to gradually fall away. As you open your eyes, you find it is Nighttime, and you are in the Fruit room, with Erkin, Smol and Yolk sleeping nearby.]
[There are no loud noises going on at the moment, suggesting things are calm at the moment. Makes sense; it is Nighttime, after all. With no need for immediate action, I would assume you return to a much-less-restless sleep.]

[This probably goes without saying, but you are no longer afflicted by Polybius.]
Character Sheets, After Day 2
LV 9 - 1 XP - 0 AP - 21 Maximum HP
𝐍𝐀𝐌𝐄: Joe
𝐑𝐎𝐋𝐄: Luck
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Luck Stockpile, Level 8
Gain 1 Rerolls per Roll, and +1 on all Rolls
Miraculous Survival, Level 1
You have 10 Rerolls per Level for exclusively the purpose of not dying.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being especially Lucky or especially Unlucky. (as acknowledged by other participants, tracked by ⭐ or 🎲 reactions; Gain +1 XP per such reaction.)

LV 4 - 2 XP - 0 AP - 11 Maximum HP
𝐍𝐀𝐌𝐄: Andre
𝐑𝐎𝐋𝐄: Chaos
𝐍𝐎𝐓𝐄𝐒: Rainbow-patterned shirt.
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Least Chaos-Wish, Level 3
Call upon Chaos to enact an Effect. This will usually cause the chosen effect, but with chaotic side-effects at random depending on the specific details of the Effect, and its scale. On a 18+, the side-effects are nearly irrelevant. Immune to probability manipulation.
Kaleidoscopic Capabilities, Level 1
Each day, select a random Concept. You may select an Ability matching that Concept, which you may use at Level 1 for the rest of the day.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being especially Chaotic and unpredictable. (as acknowledged by other participants, tracked by ⭐ or 🍽️ (chosen at random) reactions; Gain +1 XP per such reaction.)

LV 4 - 1 XP - 0 AP - 11 Maximum HP
𝐍𝐀𝐌𝐄: Meursalt
𝐑𝐎𝐋𝐄: Sustaining
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Impose Stasis, Level 1.
Target anything you can define. This will cause that thing to become static and unchanging. This is sustained indefinitely for one Target; additional Stasis impositions have a DC of (Existing Targets x (10-Level)).
Sapient beings remain able to think. Enrolled negate if their Roll + 1/2 their level is greater than your Roll + this skill level.
Stagnate Vitality, Level 1
Target one being. Damage or healing they receive during this time is immediately neutralised by the converse. Goes on cooldown for 10 minutes if the target restores or loses their entire health at once.
Stagnate Fortune, Level 1.
Before a probability-dependant action, declare a duration from 5 to 8. For the next that many rolls, all rolls count as if they were the same as your next roll. Refreshes whenever someone rolls a 1 or a 20.
Sustain Target, Level 1
Gradually restore anything which keeps the target from functioning in its ideal state. Ineffective on Ability expenditure or active ability status, estimated 1 HP/minute
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Preventing something from getting worse. (as acknowledged by other participants, tracked by ⭐ or 🔧 reactions; Gain +1 XP per such reaction.)

LV 4 - 1 XP - 0 AP - 11 Maximum HP
𝐍𝐀𝐌𝐄: Nami
𝐑𝐎𝐋𝐄: Vision
𝐍𝐎𝐓𝐄𝐒: Perfect-Sight Glasses.
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Eye Of Time, Level 1
You may see into the past, or a few seconds into the future. The latter gives you a +2 advantage to all rolls involving reacting quickly and a +6 to rolls about reacting beforehand.
Convey Vision, Level 1.
Define a broad plan, such as befriending a specific NPC or creating the perfect food. All of your allies immediately become aware of this plan, and receive +1 to Rolls seeking to achieve it. If the Vision is particularly Visionary, also gain 1 collective Reroll for it. The Vision, and the Skill, is locked in until it succeeds or decisively fails.
Enforce Vision, Level 1
Forcibly causes a Target to experience a Vision as though from a deity, convincing them of the veracity thereof. Unlikely to affect Monsters, limited effect on Enrolled, may fail if sufficiently contradictory. One use per Target.
Bestow Vision, Level 1
Target a person. They receive a vision of something relevant to them. The specificity and relevance of the vision is determined by dice roll. They can intuitively sense the vision is true, though they are aware it may be misleading. If the dice roll is below 5, they cannot be targeted by this skill for 15 minutes.
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: Being perceptive, whether visually or cognitively. (as acknowledged by other participants, tracked by ⭐ or 👁️ reactions; Gain +1 XP per such reaction.)

LV 6 - 3 XP - 0 AP - 15 Maximum HP
𝐍𝐀𝐌𝐄: Erkin
𝐑𝐎𝐋𝐄: Freedom
𝐍𝐎𝐓𝐄𝐒:
𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒: Universal Personal Shapeshifting, Level 3
Over the course of 10-20 seconds, shapeshift into any living form no smaller than the head of a baby human or larger than two large humans. Fictional and physically impossible forms are also possible. Form benefits beyond the power of an Ability scale down as needed to be mechanically irrelevant.
Freedom From Limits, Level 1
Once per day, you may briefly free yourself from limits, allowing you to fly, phase through walls, move impossibly fast, speak directly into peoples minds, and more. In this state, you have at least +7 to all rolls, increasing by 1 for each XP you gain while in this state, without limit. However, in the aftermath Limits bind you all the tighter, causing all your rolls to be set to 10 for the next hour.
Aura Of Freedom, Level 1
People and objects within about 7 meters of you, including yourself, may receive a +2 on any roll to avoid or negate suppression. For kinds of suppression that normally do not have rolls, they roll once on entering the aura and then once per hour.
Freedom From Chance, Level 1
Up to 8 times per Day, you may ignore your results on a Roll and roll a 14 instead. Functions even during Stagnate Fortune
𝐄𝐗𝐏 𝐆𝐀𝐈𝐍 𝐂𝐎𝐍𝐃𝐈𝐓𝐈𝐎𝐍: avoiding restrictions, whether literal, magical, or social (as acknowledged by other participants, tracked by ⭐ or 🔓 reactions; Gain +1 XP per such reaction.)
 
Crack theory.

Sol is actually a failed clone of the Metaphysicist that he created in an attempt get enrolled more than once and increase his power. Failed in that his personality is completely different and he has his own sense of self or something.

It's where Sol's precognition comes from and also explains why they don't like each other. Sol doesn't like Meta because he can tell with his precognition or something that Meta created him to be a tool. Meta doesn't like Sol because he ended up his own person and therefore can't feed him power. Or something.

Crack Theory end.

But seriously though unless in the next update Meta shows up as himself then that means he's most likely one of the students and we'll have to hunt him down before he gets more powerful.

(Personally my money is on that Lost Daydreamer kid.)
While I don't think the clone thing is feasible, what I could perhaps see happening is the Metaphysicist finding Sol and using meta powers to make everyone ignore his predictions in order to stunt his potential by introducing deep despair. Sol is WoG at full potential way better than Metaphysician (if sub-human willpower is near equal, what is average or above average). Metaphysicist could do this because Sol might be a threat to his future plans or something like that.
 
(Personally my money is on that Lost Daydreamer kid.)
Wrong! The Metaphysician divided his soul into twenty-two coequal parts, one of which resides in the bodies of every enrolled in this class. Once our education has ended, The Metaphysician will reassemble his soul into one, giving him the complete powers of an entire class on top of his already monstrous abilities!

We were the Metaphysicist all along!
 
Wrong! The Metaphysician divided his soul into twenty-two coequal parts, one of which resides in the bodies of every enrolled in this class. Once our education has ended, The Metaphysician will reassemble his soul into one, giving him the complete powers of an entire class on top of his already monstrous abilities!
I think he would have a harder time doing that undetected for Penelope Storm, who is the child of Olympian and stuff.
That plan also begs the question of how the Metaphysician got the Educator to pick his patsy-class; if he has just one patsy, he can just have them Be There when the Educator picks up on the already-best class(or be there in Every class at the critical time). If the whole class is him, he's gambling on the Educator going 'yeah, a class consisting of one(1) Metaphysician and nobody else sounds like a good fit for literally every possible theme'.
While I don't think the clone thing is feasible, what I could perhaps see happening is the Metaphysicist finding Sol and using meta powers to make everyone ignore his predictions in order to stunt his potential by introducing deep despair. Sol is WoG at full potential way better than Metaphysician (if sub-human willpower is near equal, what is average or above average). Metaphysicist could do this because Sol might be a threat to his future plans or something like that.
...Hm. the time on that is surprisingly close to tracking...the current time is 5 years after the Metaphysician's debut, and Solomon is in high school; since Grade 1 is at 6-7years and Grade 9 is 8 years after that, he's at least 14. And one specific period we know Solomon made a prediction and tried to avert it was with his parents divorce, where:
as an eight-year-old boy, he brought his parents and sat them down in front of a whiteboard and sketched out a complex diagram of events, circumstances, psychological quirks of theirs, and environmental conditions that would lead to their divorce. He asked them to please follow his advice (which he also wrote down) to prevent this.
They just patted him on the head while chuckling.
"Hey, our kid thinks we're gonna divorce in three years. That's comical, isn't it, honey?"
5 years before 14 is 9 is 1 after this event, so the Metaphysician is seemingly could be one year late.
(However, Solomon isn't in grade 9; he's a 'Junior', which means 11th. So even if the intro post is a year early, the Metaphysicist is still 2 years too late, if he didn't time travel or something.)
 
I'm curious at where the timeline info is coming from. Is it WoG? I never found a conclusive one so this could be useful.
 
Mostly it's from the things Birdsie says on Discord (though Solomon being a Junior is from one of the threadmarks, and years since Meta is from the opening post.).
 
Mostly it's from the things Birdsie says on Discord (though Solomon being a Junior is from one of the threadmarks, and years since Meta is from the opening post.).
Alright I'm going to try and build a conclusive tineline ish. Our class is the 39th class (counting previous themes and the two in the School right now). It is the year 2026, 5 years after Metas disappearance (several months from winter 2020 means 2021) and the Educator started in 1990. This is 36 classes taken so far (need 39 total). This means there has been 3 instances of a double class in the same year, one of which is the Naval and Pirate classes. Metaphysicist class was taken in 2018. I'm pretty sure a WoG post had the first 10 classes or so in order, but that would take too long to find. We know there is 14 more years before the Educator stops, so 14 minimum classes extra we might have to deal with.
 
Back
Top