Arcane CYOA
You find yourself in what seems to be a velvetine room, done up in the style of a principal or headmaster's office. Or perhaps the other way around? Questions for later, as there is a... well, you're certain he has a face, but you can't discern anything else about it. "Ah, hello." the man began, seeming distracted. "I'm afraid I'm in no position to teach you properly, not with the state things are in, though I can pass along a few lessons based on the current crisis. Something went wrong with the Tarot world. Even some of the meanings are off, and the Arcana are definitely wrong. On the other hand, their disposition towards magic has markedly improved." he shrugs. "I'll have to investigate, and I've selected you as a test case."
He gestures, and a chalkboard appears on your left, words rapidly forming to list out a series of options. "You have..." he paused a moment in thought. "Hm, these aren't really the Arcana, so let's call them the Arcane Fonts." he made a slight motion with his hand, and the writing changed just a bit. "You have 1 Major Arcane Study, 3 Lesser Arcane Studies, and 5 Minor Arcane Studies. The former allows you to select all the abilities of an Arcane Font, though you may waive any of them if you wish for whatever reason. The second allows you to select 2, though you cannot take any more from that Font. The last allows you take 1, but can be used repeatedly on the same Font. Have at it!"
[ ] Arcane Font: Clubs. Representative of harmony and tranquility.
-[ ] Animorph. You may change into an animal and back. Your soul remains your own, so becoming a dragon this way is of limited utility, but still.
-[ ] Beastmaster. Animals in your vicinity gain significant intelligence and are strongly positively inclined to you.
-[ ] Green Thumb. Living plants, or significant quantities of plant matter like logs, can be bent to your will in a variety of ways, and are somewhat strengthened when carrying out your ends.
-[ ] Last Breath. If you would otherwise die, you survive the attack, though on the verge of death. This only functions if you are not already on the verge of death.
[ ] Arcane Font: Diamonds. Representative of curiosity and wonder.
-[ ] Crazy Prepared. If you spend an extended time planning(usually an hour), you can simply declare that you've prepared for a tactic or trump card, countering it. You may also do this once per battle for 'free'.
-[ ] Divided Mind. You may split your mind in two and perform extended mental tasks.
-[ ] Healing Water. Water may be used to heal. Physical afflictions are easiest, but mental and even spiritual ones may be lifted with effort.
-[ ] Speed Reader. You may instantly learn a book's contents on contact.
[ ] Arcane Font: Hearts. Trust and duty.
-[ ] Tarnished Beauty. Personal charisma is unaffected by a tarnished appearance, such as being covered in blood and/or grime.
-[ ] Politician. Gains/improves sufficient charisma to run for elected office.
-[ ] Silk Hiding Steel. Unencumbered by clothes, including armor, regardless of how many layers you're wearing.
-[ ] Leadership. Following your instructions will improve the result of any action by a modest amount.
[ ] Arcane Font: Spades. Laughter.
-[ ] Karmic Trickster. The more suffering and evil an individual has wrought, the easier it is for you to deceive them. Extreme ego also works in a similar manner.
-[ ] Butterfly Wings. You may alter probability to allow your actions up to this point to modestly aid you, even if they were seemingly unrelated. Many smaller actions tend to have more effect than a singular larger one.
-[ ] Fragile Speed. You may trade durability for speed and mobility, though you are unaffected by your own speed.
-[ ] Thieving Rogue. To say that you have sticky fingers, is a gross understatement.
[ ] Arcane Font: Swords. Representative of love.
-[ ] Pyromancy. Behold the flames of passion! Gain control of flames, up to and including IFF.
-[ ] Power of Love. When any of the four loves are threatened, you gain a significant boost to all attributes, while the opposite happens to any obstacles in your path, regardless of their nature.
-[ ] Sword. You may manifest a sword at will. This can be combined with other effects, such as Pyromancy.
-[ ] I Am Light. Temporarily become a being of raw flame and light, shutting down other forms of supernatural power unrelated to fire or light. Generally instantly lethal to vampires, and creatures of darkness tend to flee on sight if they don't simply die.
[ ] Arcane Font: Tears. Representative of depression and resolve.
-[ ] Command. Nonmagical beings
will follow your commands, though magical beings can resist. Can be toggled.
-[ ] Power Leech. May drain energy from your surroundings, be it in general or a specific source like a mystical artifact. Enemy mages count.
-[ ] Bad Luck. You may curse others with misfortune. Even extremely unlikely things may occur to stymie the target.
-[ ] Necromancy. You may raise ghosts, even if the individual has been reincarnated and a ghost should not be possible to raise. Communicating with existing spirits is also possible.
[ ] Arcane Font: Storms. Rage and hatred.
-[ ] Payback. Any harm you receive in battle is also dealt to your opponent. Social attacks are responded to similarly.
-[ ] No Hostages. Attacks of yours with collateral damage will hurt your enemy even more, regardless of the type of attack.
-[ ] The Madder I Get. Damage, physical, mental, or spiritual, increases your strength, so long as it lingers. Meaning, you're at your strongest at the brink of defeat.
-[ ] Corrosive Attacks. You may choose to make your attacks far more powerful, while making them corrode literally everything around them, including you.
[ ] Arcane Font: Mirrors. Selfishness and solipsism.
-[ ] Daily Comforts. From repelling dirt, to being able to snap your fingers and obtain a hearty meal and/or a warm bed, it doesn't do much in combat, but it's amazing for keeping you comfortable.
-[ ] I'm Just Better. You are no one's second fiddle. Your skills will always be just a bit better than anyone in your vicinity or who is considered your subordinate.
-[ ] Cast From Sanity. You may choose to sacrifice your sanity to empower your abilities.
-[ ] Photokinesis. You control light, and may generate it at will.
[ ] Arcane Font: Cups. Representative of self-discovery and enlightenment.
-[ ] A Chance. You may temporarily empower others in a similar fashion as yourself. If they work at it, they can regain this powerset.
-[ ] Electrokinesis. You possess control over electricity, and may generate it as you please.
-[ ] Metamagic. Manipulation of the bounds of your and other's magic, improving it by half a step if your are involved.
-[ ] Multiple Builds. You may make a second build with this system. Once per day, you may switch between them, though for obvious reasons you'll need to take this again in that build.
[ ] Arcane Font: Wands. Representative of humility and determination.
-[ ] Hard Work Works. Tasks are made generally easier.
-[ ] A Living Toolbox. You may summon enchanted tools and weapons at will.
-[ ] Go Through Me. You may divert damage from those around you to yourself.
-[ ] Fit As A Fiddle. Your physical attributes are improved one conceptual step.
[ ] Arcane Font: Pentacles. Contemplation and judgement.
-[ ] Destiny. You may designate that something will happen, and how it will happen, granting bonuses to efforts to fulfill this prophecy, and penalties to attempting to prevent it.
-[ ] Foresaw That. Poor outcomes in general are partially safeguarded against.
-[ ] Temporal Flux. You may extend the duration of a spell, or see into the past or future, though the greater the 'distance' the more difficult this becomes.
-[ ] Try Again. You may retry a given event you are participating in, or go back to meddle in a past event. You may only do this once per event(a conversation and a battle that conversation is happening during are considered separate events for this purpose), in order to avoid too many versions of yourself, though different events happening simultaneously are fair game.
[ ] Arcane Font: Poppies. Ecstasy and nihilism.
-[ ] Addictive Magic. You may choose to bolster your magic significantly, but using it becomes addictive. You will suffer withdrawal symptoms after casting, which can only be staved off by a)casting with this in play again, b) fulfilling some other vice, or c) use magic for your own pleasure. Using Animorph to become a cat and sun yourself, for example.
-[ ] Beneath Notice. Entities which would normally be hostile to you will find themselves forgetting about you for more pressing matters, if they notice you at all.
-[ ] Poisonous. You may make any spell you use poisonous, and produce poisons at will. You yourself are immune to poisons, though this can toggled for recreational purposes.
-[ ] Information Broker. You'd be surprised what unlimited drugs will let you find out, and you have a knack for finding information beyond that.
[ ] Arcane Font: Mists. The font of vigilance and paranoia.
-[ ] Dead All Along. Should you die, you may designate a successor, who will immediately gain all your powers
-[ ] Shared Senses. You may form sensory links with others. This is easiest if a connection already exists, such as with a familiar.
-[ ] Paranoiac. You can inflict this on your target, rendering them paranoid enough to literally jump at shadows.
-[ ] Censor. You may cast a spell to block those nearby from noticing you or your actions, or another individual, though it rapidly loses effectiveness with numbers.
[ ] Arcane Font: Petals. The font of obligation and self-sacrifice.
-[ ] Warrant Officers. You may permanently empower others, but they will possess only a shadow of what you have(the equivalent of 1 Lesser Study and 3 Minor Studies, at 25% power) without a great deal of effort on their part. This can be done frequently, to the point your main bottleneck is likely to be conflicting morals.
-[ ] Rot Away. You can decay anything you set your mind to.
-[ ] Martyr. You may choose to sacrifice your life to empower a spell X100.
-[ ] Shikigami. You may form a contract with mystical beings to make them your servants for a variety of tasks.
[ ] Arcane Font: Chords. Representative of comfort and smothering.
-[ ] Ties That Bind. You can sense the connections between individuals.
-[ ] Telepathy. You may read the minds of those around you.
-[ ] Living Emotional Crutch. You are perhaps a bit too good at filling emotional needs.
-[ ] Social Expert. Inserting yourself in all but the most paranoid and exclusive groups is trivial.
[ ] Arcane Font: Stars. Representative of desire and fear.
-[ ] Obsession. You may designate an obsession. You will be capable of anything in pursuit of this. Both in the moral sense and the accomplishment sense. Generally, it is best to make it an achievable goal, rather than something indefinite like 'protect this person' as that can rapidly spiral into plotting world domination to make the world a safer place for them. It also allows you to teleport to intervene should something threaten the designated goal.
-[ ] No Sympathy. You may deliberately set your Heartlessness to maximum. This can be toggled, but the question is whether you'd decide to revert it.
-[ ] Dream Lord. You may manipulate dreams, your own or others, as if constantly lucid dreaming.
-[ ] Star Power. You can draw power from starlight. This works better with the night sky than the Sun's singular light.
[ ] Arcane Font: Scythes. Resentment and vindictiveness.
-[ ] Emotion Eating. You may burn your or others' emotions to fuel spells. You may selectively target specific emotions if you wish.
-[ ] Karma. Support spells used on allies will be stronger or weaker depending on their karmic balance, improved with positive karma and lessened with negative karma, and spells used on enemies will be affected in a similar, if reversed, manner.
-[ ] You Get What You Deserve. You will know when someone has been wronged unjustly, or has gotten away with a wrong, and have a desire to correct this issue.
-[ ] Debt To Society. Targets who harm another, especially in service to dark powers or vile masters, will suffer escalating penalties as they do so, up to and including death should they persist long enough.
[ ] Arcane Font: Melodies. Friendship and teamwork.
-[ ] Go Team. Even newly formed groups will gain significant teamwork benefits, escalating based on their baseline in this field.
-[ ] Duplicate Weapons. You may copy your weapons for your allies, who gain your own skill in the use of them if that would be better.
-[ ] It Was A Gift. As you form bonds, you will obtain baubles representative of those bonds, which proffer bonuses based on the strength of the bond, though you lose the bonus if the item is lost.
-[ ] Fusion Dance. Two individuals may fuse into a single individual with the best abilities of both. If they possessed a high compatibility, this fusion is effectively a new person representative of their bond.
[ ] Arcane Font: Brass. The font of self-expression and honesty.
-[ ] Emotionally Unassailable. You are immune to negative social or emotional conditions. You cannot become depressed, for example.
-[ ] Transparently Solid. Transparent solids(Ie, glass, prisms, sheer fabric) can be treated as if it were the heaviest of armor in terms of protection/durability offered without altering any other properties.
-[ ] Defeat By Modesty. Well, the destruction of all their equipment probably didn't
encourage them, but most people aren't willing to fight naked for whatever reason. You are immune to this psychological factor, nor can your equipment/clothing be destroyed.
-[ ] I Am Me. Everyone else is taken. Attacks on your being are weakened one half-step. Attempts to possess you or overwrite your existence in some fashion are weakened a full step.
[ ] Arcane Font: Humanity. The font of dynamism and advancement.
-[ ] Mass Production. You may mass produce lesser versions of any mystical artifacts you find or create.
-[ ] Mundane. If it is better, you are considered non-magical. This allows you to ignore magic nullifiers.
-[ ] Untainted. Corrupting influences, be they mundane or mystical, are degraded one half-step when attempting to find purchase on you.
-[ ] Earned Rewards. Doing good deeds and accomplishing heroic acts will grant you extra rewards, potentially including extra Studies should you accomplish something grand enough.
[ ] Arcane Font: Crosses. Representative of faith and empathy.
-[ ] Virtuous Loop. Doing good for no reward can be difficult. So, you are rewarded for following your virtues.
-[ ] Faithful Article. An object representing something you genuinely believe in can become a bane of your enemies, in a manner similar to vampires and crosses. It doesn't matter what it is or what it represents as long as you believe in it. Ash Ketchum could use his Gym Badges or Pokedex for this. Religious items work, of course.
-[ ] Healing Hands. You can easily bring people from the brink of death to full health. This can also revert superpowered evil sides and the like.
-[ ] False Weakness. You can enchant object's to behave as if they were a weakness. Enchanting ordinary bullets to behave as if they were silver bullets, for example.
[ ] Arcane Font: Constellations. Representative of courage and patience.
-[ ] Not Evil, Just Misunderstood. You have a knack for breaking long-standing grudges, or at least finding the Token Heroic Orc of the opposition.
-[ ] Astral Chart. You always know where you are, the stars tell you, whether you can see them or not.
-[ ] Thinking Up Portals. You can make portals between locations at will.
-[ ] Star's Pull. You may inflict the gravity of stars on things. This includes yourself, allowing crude flight, among other things.
[ ] Arcane Font: Dice. Flexibility and audacity.
-[ ] Double Down. You may choose to increase the severity of an outcome. Regardless of it being positive or negative.
-[ ] Speed Chess. You can usually get something out of even the most dire of losses, so long as you're alive.
-[ ] Risk. You may increase the role chance plays in an action. This tends to have more effect on whoever held the advantage beforehand.
-[ ] Opportunity Knocks. You have a strong intuition for when 'pulling on a string' will lead to something useful, or at least interesting.
[ ] Arcane Font: Laurels. Ambition and inspiration.
-[ ] No Cheating. You may prevent magic from being used in competitions. This applies to you as well, of course.
-[ ] Exemplars. Your example is supernaturally inspiring. You may not find yourself leading an army of soldiers, but rather an army of heroes.
-[ ] Inevitable Victory. Or at least, your victory in any given endeavor is more likely. This doesn't prevent pyrrhic victories, but it does hedge against outright losses.
-[ ] Contender. From the opposite end, this ensures that there's always a chance of victory, even if it ought to be hopeless.
[ ] Drawbacks:
-[ ] The Reverse Casino. Roll a 1d6. Gain that many Minor Arcane Studies. However, you must then select the same number of Arcane Fonts. Either you cannot select any abilities from them, or you must select abilities
only from these fonts. May be taken twice.
-[ ] Pizzazz. Your plan or plan name must be an acronym or pun. Gain an additional Lesser Study.
-[ ] Jealous Fonts. You may only use one Study per Font. In return, all Studies are doubled in number.
-[ ] Doom of Tyrrany. With a few exceptions(the Educator, for one), you are pathologically incapable of following orders or genuine negotiation, viewing everyone as either an enemy, a subordinate, or potentially one or the other. All Studies are doubled, stacking additively with the above Drawback. Must take the Mirrors Font.
2850 words, discounting this line.