[X] Plan Gandalf
-[X] Does Sol actually want to attain godlike power and outstrip all his peers to enforce dominion upon the world? Does this sound like the person he truly is? Perhaps the path of wisdom is to accept one's flaws and role in the world, and grow into it thereby. The King of Magi is not Justice who boldly overturns fate - but advisor, mentor and puppetmaster who steers the world onto a better course. What's wrong with being an instrumental team player rather than the protagonist? Is this not precisely the Role you argued for? It was not by Achilles' might that the walls of Ilium were overcome - but by Odyssesus' cunning.
-[X] Rather than accruing power solely for himself, Solomon should push Penelope and the others forward, and simply ensure he does enough to keep pace. Taking plenty of assistance from his allies, of course. Let the others do the hard work; they're suited for it. The Magician will sit at the back and reserve his efforts for the pivotal moment. One action, properly placed, can overturn the whole world: is that not the lesson of the Architecture?
-[X] Abandon Ambition
-[X] Introduction At Court
-[X] Visit Market
 
Mostly voting for this cause I really don't like plan Gandalf. Gonna be sad if this choice means it's impossible to equal the metaphysicist or cure our despair someday. Like the educator is saying it so it clearly has benefits eventually to stop relying on Coffee jello but I don't see us doing it later if we don't do it now. I'm worried this is gonna make a quest where we permanently keep our disability.
[X] Plan Archmage
 
[X] Plan Archmage
-[X] A Deeper Lesson
-[X] The guiding principle of the Magician is 'As Above, So Below.' If Solomon's spiritual core is mere material hedonism, no matter the source, that baseness radiates outwards into each and every one of his workings in the world. Yet simply to discard life's joys would be an overcorrection in the opposite direction. The core of the Magician is balance, wisdom, prudence: the channel and mediator between heavenly Above and worldly Below. To take joy in coffee jelly without being chained by it; to appreciate the world without being corrupted by its harsh realities - that is the slow path to ascension. Granted, the Architecture lessons here are independent of Enrollment, but there's no reason they can't reinforce each other. Talk about this hypothesis with the Educator when you get a chance.
-[X] Once, before you succumbed to despair, you wanted to change the things you saw. Maybe the first step is to recall that Solomon: the Solomon who patiently and exhaustively attempted to head off his parents' divorce; the Solomon who could enjoy coffee jelly without relying on it.
-[X] It's time to get serious. Use the Outlined Tactics.
-[X] Ancient Ruins
-[X] Introduction At Court
 
If we get ~1800 XP from our exploration actions, there are a few things we can spend them on:

*We might be able to push further with some Will or SC to get 2k, that would allow Hermes or Sanctum 4. Do we prefer combat power or versatility? Sanctum 4 was enough to unlock the Dimensional Sanctum Technique in the example blurbs, but we don't know how much that Technique will cost XP-wise.
*If we want Connections 11, we won't be able to level Hermes or Sanctum unless we get over ~2600 XP.
*Since we Sanctumized Comfort's Embrace we may not be able to level it any further.
*We could buy a Level 3 250 XP technique like Maximum Carnage (reduces Will costs of combat by 33-65% if we only use the Symbiote) or Lethal Protector (versatile shapeshifting, combat tendril formation and high-speed regeneration)
*We could buy a Level 2 250 XP technique and Connections 11. This is probably the wisest course, but until we see the blurb for Connections 11 we won't know for sure.
*We could SAVE for Devotion 5 (4800 XP). Saving in general for discounted techs is a good idea, as people have expressed interest in discounting Arcane Focus in the past. However it's unlikely we'll see Connections discounted more than it is currently is. Maybe a high level of Arcane Induction could be promising? It's also discounted 75%.
 
Given a prevailing absence of any interest in secrecy, the story of their defeat of an eldritch monstrosity and claiming of its might spread around like wildfire.
Yeah throwing hands with a monster that big as well as the power boost is a really big deal. Makes sense why people would be really interested in it.

On a daily basis from then on, Solomon was assailed with a number of troublesome requests, most of which Penelope rebuffed on her benefactor's behalf without him lifting a finger, like a celebrity's bodyguard. He found himself appreciative of her understanding that he simply didn't wish to spare willpower on humoring such pointless clamoring.
Thanks to Penny for protecting Sol from all that nonsense, looks like if she didn't there may have been a Will Cost.

An entire week was spent coasting along on something of a comfortable haze, on a curling cirrus of his making. He invented a superior form of water bedding with a hyper-adaptive alchemical fluid, its surface treated with a softening agent. Once more, contented with modest achievement, Solomon became a creature of sedentary passions, prolonged inactivity, and mounting desultory reticence.
The flavor text for the upgraded and modified Comfort's Embrace is nice. Sounds really comfortable.

Although Penelope dealt with most of Damien's issues in a satisfactory fashion, the inundation of new work meant she could neither investigate the Apostles of the Bible Theme nor properly deliver a fittingly threatening subpoena to the Engine.
It's a good thing the she dealt with the whole Damien thing that's what I feel would've blown up the soonest. Apostles can be put off for a little while longer and the Engine is more of a person thing for Penny that is a statement as well as a way for Penny to feel better.

"Hey, Solomon, you should come with the Surveyors, we're doing an exploration of what could be an ancient wizard's tower." His attempt at intrigue elicited an arching of a brow, as Solomon contemplated the uncharacteristic ennui of the elapsed seven days. For some inconceivable reason, he still held onto a lot of motivation to do stuff.

"Sure," he shot back.

"I know you're-" Harrison did a brief double take. "For real?"

"Sure," he repeated. "Count me in. When?"

"Uh." Harrison needed a second to reset. "On Friday afternoon."

"Okay, I'll be there. Let Penny know."

"Sure..."
Harrison was just thrown for such a loop.

After that amusing episode, Solomon decided he should attend the Educator's remedial lesson of the day. Of all the Educator's seminars on offer, that one was most worthwhile and had nothing to do with treading over the steps of Enrollment he'd already attained and mastered. He raised a hand and a wizard's robe tumbled out of the wardrobe, sleeve flying onto his arm, with the other automatically doing the same. Once that was done, gloves as white as chalk came stepping comically through the air, index and middle fingers employed as legs, and snuck onto his unresisting hands.

He checked himself out in a reflective polished silver mirror. His robe was stylish, an even cloth of midnight blue that went down to almost the level of his knees, with an opening in the middle held with ropes of gold, a dark tunic and pants, almost more like a cloak. Its surface was dappled in gleaming silver stars and moons. An ordered compromise of faithful homage to his chosen Role and overall comfort, ensuring optimal benefits in each area.

It also had a lot of convenient practical elements. A hand rummaged around the robe's bag of holding, then came out holding an energy elixir. He downed the contents of the small flask and felt an immediate, sharp clarity, like a waterfall that washed away even signs of tarnish on the mind; immediately revivifying and awakening him from the restless stupor. Its alleviation compared in a fashion even to his favorite dessert, although it was a different genre of hedonic experience. More clarifying than gratifying.
Solomon's new drip is really nice, you can tell he loves it and how much value he places on style. This is probably the most verbose his description of something has been so far.

The Educator welcomed him with a smile. "Solomon."

"Eddie."

"You've made good progress over the last couple of weeks," the Educator said, hands steepling as he leaned back into his chair. "I am contented to see you aren't merely resting on your laurels, now. Let's continue from where we left off?"

"Let's," agreed Solomon.
Sol and the Educator really are close and it's nice to see. It's really rare for both of them to have someone who can understand them and they both seem to be really happy about that.

"Teach, I gotta ask you something," Solomon started, once the lesson started winding down.

"Yes, Solomon?"

"About the Metaphysicist, I mean," he said, uneasy about bringing this up. "I was approached by some students who said the only student to ever have these remedial lessons, aside from me, was him. Is that true?"

The Educator seemed uncharacteristically flatfooted - and then, slowly processing the question, exhaled. Although even by default, his cheerful affect wasn't on display during the remedial lessons, the Educator now seemed almost somber, if focused.

"Yes. I also taught David."
So the Metaphysicist's Name is David, it's pretty fitting given that it's a biblical name and has ties to Solomon. Also the Educator really was close to David it seems given by how much he was effected by Sol asking about him.

He asked, "Do you think I'll ever be able to catch up to him?"

He seemed amused now, as if curiosity intermingled with faint incredulity, and stared into Solomon's very being as if he were a riveting novel that suddenly developed a new, unexpected dimension. Like someone engrossed in a story observing as it developed a minor plot twist. "Curious. From where, I wonder, does that question originate?"
The Educator is entertained, amused and intrigued.

"I'm curious, is all," said Solomon nonchalantly, sniffling unashamedly, "Case you haven't noticed, sir, I'm sort of a freak of nature. Like, an incandescent genius. I'm built different. Probably among your best students of all time."
Sol's arrogance here is pretty funny but the thing is he isn't wrong.

The Educator nodded. "If you wish to ever match the level of the Metaphysicist, you'll need to do more. The drive to exist in a world of acknowledgment already pushes you, and yet I can feel its ambitious potential is unmet with the fervor it deserves. You'll need to learn to act without reliance on your crutches."
Willpower is what separates us from the Petaphysicist.

"I did not believe you so ambitious before, Solomon," the Educator. "If you are truly interested in becoming a peer of the Metaphysicist, you'll require excellence in every category, at minimum. There are other, more stable, and efficient methods of fanning one's eagerness than undirected gluttony. You've brushed against some, and discovered a couple of others. Employed none so far. This is a very abstract exercise, as you'll come to understand. I'll force nothing on you. Still, I recommend you limit your intake of coffee jello. Better yet, discard your supply entirely. Remove the temptation and you'll have to fear nothing. In any case, I think this lesson's over for now."
Solomon departed the Educator's office feeling bedraggled and drained, more than when he'd entered.
The Educator has given Sol something to think about.

[ ] He's Right, Abandon Gluttony [-100 Will] - A crutch must be discarded to rise above. Forsake the delicacies you once savored and discard them into a fiery bin, all the better to heat up your resolve...

*Counterfactually, damages your resolve as a side effect of surrendering a core hedonic aspect of your life.
*Renders the upcoming exploration of Fortuna significantly more difficult. If you're to have any hope of productive action, you'll need to devote at least some of your time to slacking off in order to cope with the emotional shock of the Educator's advice.
*Reduces the effectiveness of other psychological 'crutches.' Devoted Cup's effectiveness is unchanged, but Comfort's Embrace suffers modest diminishment.
*May have other benefits, eventually?
The costs of this choice are steep but the rewards will be worth it given the Educator's commentary/advice.

[ ] Abandon Ambition [+50 Will] - Eh, who cares about the Metaphysicist? If he's really that awesome a dude, he and his buddies can deal with all of the world's upcoming issues on their own. You'll be hanging out and enjoying yourself.

*Dramatically improves the effectiveness of coffee jello.
*Tentatively reduces Solomon's interest in attaining godlike power in the future; he'll be content to merely rest on his laurels.
I'm not sure I want to walk this path since it decreases Sol's interest in growth.

[ ] A Deeper Lesson - As you've already learned, there's always a third and equally valid path. Call it a gut feeling, but something is telling you the Educator means for you to derive some other, deeper lesson from this. Otherwise, he wouldn't have pivoted onto such a tangent at the end of remedial classes.

*Don't commit to either path.
*Reduces the effectiveness of coffee jello, but doesn't seal away its use.

Decide what you'll do with the Surveyors (select two, all three if you want to spread yourself thin):
Sol's gut feeling is usually pretty good since he's himself.

[ ] Introduction At Court - As it happens, a royal ball and matinee are coming up. Make an introduction of yourself to every aristocrat of worth at the Court of Rider in the Unified Sovereignty, Fortuna's equivalent of the United Kingdom. Gain contacts, allies, and potential resources.

*Penelope recommends doing this.
*Lots of people want friends in high places. Enrolled are viewed with a nigh-messianic air on Fortuna, so you'll be sure to find lots of supporters.
*Gain at least 800 XP and some contacts within the local courts, potentially even better benefits if you spend Will or Credit.
We could meet people, potential minions and use Sol's absurd Social Skills and predictions to maximum effect. Downside is that he'd hate it.

[ ] Ancient Ruins - Go exploring with the main team. Shine a light on their way. Discover ancient secrets!

*Harrison recommends doing this.
*Benefits uncertain. At least 1,000 XP and probably some minor artifacts, more if you expend Will or Credit.
*Moderate danger expected.
Exploring is pretty much the whole reason we came here.

[ ] Visit Market - The Sovereigncy's artifact market is among the liveliest on Fortuna. If you ask, the Club may provide you a minor stipend of money to spend on whatever you want to acquire. There are magic eyes, exotic creatures, blessed relics unclaimed by the Church, and more.

*Diverse assortment of magic items.
*No danger, little XP.
*May be able to make contacts?
Getting magic items would be nice but Sol already has the ability to make them, the main thing would be reagents. Making possible contacts would be good as well.

To live a good life, figure out Architecturalism, and learn more about the apparent Apocalypse he saw in his visions. (He's concerned said Apocalypse might interfere with living a life.)
That's pretty understandable given that he just wants to be happy after being extremely unhappy.

Solomon's Core is helping others, no matter how much he tries to tell himself otherwise, his actions prove otherwise.

Solomon's only depressed because the information he has, has made it so he feels useless. He can't enact change, because the world won't let him. This is what caused his hedonistic material desires.

We can see that from the woman he regularly helped, it proved to be a major impetus and helped him get through the day. Here, he's been focusing on himself without being able to help others. When a situation requires him to act, he does act. Take a look at when the monster was going to be a problem and endanger others, he sought to solve the problem, and would have done so, without any will expenditure.

We as players are going against it, by failing to address and delegating those kinds of actions upon others. Removing the avenues that we had to our disposal for power. We're effectively screwing ourselves over, by not addressing the things Solomon cares about.
Solomon is nice like that, I agree that letting him help people will be good for Solmon.

I was mostly talking about the rewards we're getting from Ancient Ruins, but that's good to know!



This is an insightful point... whether or not Sol cuts off Coffee Jello is less important than him going out there and making connections with others, seeing viscerally that he can actually help (or perhaps more broadly, affect) people and enact change. It is not yet definitive that Sol enjoys 'helping' so much as 'affecting' in any way - he has a natural inclination to help, but did he try making things worse? Presumably pre-Enrollment the Architecture would have prevented both.
I agree that Sol needs to make friends and grow through that.
 
[X] Plan Crossroads
-[X] A Deeper Lesson
-[X] A third way. A way out. A way beyond. The crutch of will that served you so long has now grown brittle - it is time to lay it aside. Willpower slip between your grasping fingers like grains of sand. Another way emerges, from the ashes of old. Pursue goals with steadfastness of purpose. Letting intuition steer your path to fulfillment through endeavor and acceptance. Herein lies true strength of will on the path to transcendence. Create meaning from within. Like the Magician traverses Kether to the Sephirah of Binah, initiating creation through the manifestation of will. The lemniscate that hang heavy on his brow - eternity's golden loop binding all in its endless transformations. Become its incarnation through deed, love, joy and suffering alike. Seek out those who share your dreams and virtues, your passions, or who challenge, inspire.
-[X] Direct your will to higher ends. Assuming responsibility's mantle with head unbowed towards pathways aligned with your highest self. *For every goal that is aligned with your values, gain Z Will* - When focused on a set goal get Z will every turn. Z is determined by how much progress Sol makes on his goal, how much satisfaction he derives from it, and how much impact it has on others. The more aligned his goal is with his true self, the more will he gains from it. Gain Will from victories, lose Will from losses.
-[X] Ancient Ruins
-[X] Introduction At Court
-[X] Outlined Tactics where applies.
-[X] You do not walk this path alone. You have companions who journey with you, who manifest other facets of the divine. Harrison, the Chariot, the driver, the sephirah of Geburah, the flash of Binah. Penelope, the Justice, the arbitrator, the sephirah of Tiphareth, the force of Geburah. Damien, the Hanged Man, the redeemer, the sephirah of Hod, the balance of Geburah. Together, you conquer the Tree of life, the structure of the universe.
 
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[X] Plan Obviouslythebestplancitationneeded
-[X] A Deeper Lesson
--[X] Consider every example of a possible deeper lesson proposed in thread before the next update, and pick whichever one is accurate or closest to accurate, or the accurate lesson if any of the examples inspire you to it. If none of the lessons proposed are correct, pick the one which is most sensible as a temporary conclusion or stepping stone, or perhaps ask the Educator for more semi-cryptic hints. Regardless, make further actions accordingly to the Deeper Lesson; for instance if the deeper lesson is that gluttony is not a bad thing in itself but a bad source of motivation, just eat coffee jello whenever without using it for motivation; if the deeper lesson is about being goal-oriented per crossroads, set a goal for yourself (maybe something about helping the class, doable through a writein to analyse all classmates situations and warn them/penelope about any approaching problems?). and so on.
-[x] Ancient Ruins
-[x] introduction at court
 
Well we have a genius character who can help make the best decision. Might as well use it lol.

[X] Plan Obviouslythebestplancitationneeded
[X] Plan Crossroads
[X] Plan Archmage
 
The Soteriological Disaster
The Soteriological Disaster

Once, a man stood in Heaven, and declared the words: 'Salvation is meaningless without success.'

In order to save a world, you must have more than a simple intent, as even the purest intent can be corrupted through flawed insight, or something as simple as misdirection. To save another life, you needed the ability, ingenuity, conviction, and wisdom to prevail in your drive.

It'd been a millennium since the man in Heaven evoked that Truth. In common Soteriological dogma, it was strongly believed this central tenet of salvation was so crucial to the universe's metaphysical fabric that every child on Sotiras comprehended its every nuance and modulation from the moment of drawing breath; a not baseless belief, as every infant child always cried out for salvation in one form or another with its first words, asking to be saved. It was the few rare souls that didn't cry out for salvation, but offered to deliver it instead, that drew the eye of the Order, spirited away for education, and eventually became dedicated Soteriologists.

Although the right to save themselves was offered to each child of Sotirias, simply through comprehending the words of the man in Heaven, only the Soteriologists could achieve complete and total mastery of the disciplines, as within them was a rare drive, a plurality of every aspect: not mere selfishly directed deliverance, but a hand reaching out to scoop as many of the world's damned as it could.

To Soteriologists were conferred fourfold disciplines, the so-called Doctrines of Salvation, or simply the Doctrines: Freedom, Concord, Solace, and Life.

By studying the associated principles, pathways revealed themselves. Many were common, a well-studied collection favored by multitudes, a conclave following the footsteps of their seniors. Freedom from Death granted immortality, as did a Life of Eternity; Solace in Longevity and Concord through Good Works could likewise contribute.

The man formerly known as Abraham elected to bring salvation to others with a constant Life of Battle. An error of youth, resulting from hasty attribution of sloth and ineffectuality to the Soteriologists of the Concordant Ribbon. From then on, century after century, he fought and sharpened his skills on the skulls and bones of his enemies.

Eventually, however, civilization found a way forward without War - making Concord through Pacts, through Marriage, through Good Works and so many other things - and now, having honed every aspect of his Life over the centuries, having accessed Freedom from Rest, the idea of Concord was nigh-unattainable to him.

Therefore, a millennium after the man in Heaven said his mythopoeic line, Abraham the Kingkiller was unceremoniously spirited away from a world without battlefields, delivered into the graceful clutches of the nexus at the Architecture that spanned his and every other world.

---

On Friday, exploration came as promised. However, it didn't come as planned - although Solomon ventured out with the rest of the Surveryor's Club, adorned with the Magician's vestments, he found the experience swiftly spoiled.

An inauspicious shroud hung over practically everything, making him sick - in every direction Solomon looked, the stones and tenor of the air sang with doom, a promise of violence incipient within every corner. The Architecture rebelled against insight, and yet, a faint instinct said that retreating back to the Academy wasn't a choice.

A doom came and Solomon was meant to face it, even if the cost was blood. His warnings fell on uncharacteristically deaf ears, as if a malicious hand had seized the Architecture and wrung any semblance of listening to him out of the people within his surroundings, his alarmed look only met with confusion and shrugs.

His choice not to attend the Court of Rider was related, as the mere idea of it spiked dread, a primal fear of death so cavernous it roused even the symbiote,

Around the Tower itself were roiling hills of verdant grass, stretching lazily into the horizon. The ancient wizard's Tower stood as the sole vertical feature of that horizon, a massive construct of stone as large as suburban houses, preceded by a valley-tomb with an awning of kindred stone, baked white by exposure to Fortuna's sun, the sepulchral depths studded with gravestones and memorial tablets carved from obsidian, each one with Latin numerals and a strange alphabet containing names he couldn't pronounce.

He continued to constantly voice concerns over his grim premonitions, and yet only Penelope seemed to notice, if only in the most tangential manner possible, simply positioning herself closer to him, as if mere proximity could assuage such a fear of some unknown future.

In the absence of rational salvation and no way to contact the Educator, Solomon girded himself with as many fortifications as he could, maintaining a shielding spell that could theoretically survive a nuke, once; as well as a constant oracular forecast of the near-future, a ceaseless scission of the timeline, entire forks of probability dislimned with the ominous and ill-defined kismet. The moment a single road revealed itself as the one safe from the shadow, even if slightly more luminous than its siblings, Solomon stepped onto its causal cobblestones, navigating a slow way out of this mess. The Architecture, although unclear like a lake suddenly filled with mud and pond scum overnight, still provided the occasional flash of insight to capitalize on the motions, brightening the trunk of the tree.

Once they entered the magical Tower, the origin of the destined terminus was clarified, if only slightly.

Within its catacombs, almost half a kilometer underneath the stolid earth, a war brewed. An increasingly heated battle of monstrosities, eldritch and arcane, against one intercessor, a man whose fists couldn't even shatter cities, but who could paradoxically murder all of the Tarot's Enrolled with a moment of attentive aggression.

Solomon's eyes foresaw the causation, aching with premonition - an adverse reaction of some sort. The man's natural magic advanced via warmongering and participation in combat, rendering him a fighter of conceptually terrifying and overwhelming aptitude, but the esoteric defenses he possessed, albeit comprehensive and impressive even by their standards, had a number of serious gaps. The slaying of a liminal beast would chain him down with a fate of ironic doom, causing him to snowball into an avatar of warfare that could destroy the world of Fortuna without the Educator's intervention.

A single path shone clear: in order to avert disaster, abjure the man's slaying of the beast before he became a monster.

"Solomon?" asked Penelope, half-turning. He'd been so lost in spellcraft's throes he'd missed some bit of conversation. Irrelevant.

"I need you to listen to me," he said, in return approaching and placing both hands on Penelope's shoulders, stressing the syllables, lacing every word he spoke with as much intent and seriousness as his vocal cords could impart. As if her soul were a flickering lightbulb, Penelope's eyes suddenly gained vibrancy, an attentiveness that people's minds normally resisted. He could see the Architecture attempting to reset her back to baseline, to ignore the commandments that went against its structure, and her flicking herself back to the state of attentiveness with sheer force of will. He was too focused on composing his message to be impressed.

"There's a man down there," he explained. "He's fighting monsters. He'll kill one and it'll lead to disaster for everyone. We need to stop him. Talk to him, fuck him up, whatever. Probably can't fight him, but we might have to."

"I understand. Harrison, can you translocate us?"

"Uh, what?" Harrison turned around. "I wasn't listening."

Solomon shook her shoulders. Penelope looked back at him.

"Don't bother with them," he said. "This is just us."

At that, it was as if understanding - a more complete form of one - dawned on her. "Alright, I've got it, I think. Can you bring us down?"

Solomon nodded. "We need to plan first. We have a minute or two."

---

How do you approach this? Keep in mind, the wind blows against you; no matter how reasonable your attempts, the Architecture and fate shall seek to spite them, and working against such forces can be difficult for the Magician. Tactics are recommended.

[ ] Diplomacy - From what your divinations portend, the warrior himself isn't an unreasonable individual. The monsters attacked him first and en masse, he's simply cutting down through their constant wave, without awareness of the calamity he'll bring. If you can manage to contact him and communicate without being taken for enemy combatants, you should be able to forewarn him, at which he should be more than happy to let you defuse the beast's kismet before slaying it.

*Modest risks for you. His reactions are fast enough that he could attack you and seriously harm you even as you appear within his field of view; some of the other monstrosities are sufficiently humanoid that your possession of Eldritch and Seraph may mark you as targets, rather than innocent fellow sapients.
*Communication isn't assured, as he doesn't speak your language and doesn't have native translatory capabilities. You can improvise a spell with Raw Manifestation, but it'll be a little rough; reverse-engineering an entire language with only divination is a little difficult, even for your standards.
*If you manage it, you'll gain a strong ally.
*If you don't, you've lost the advantage of surprise.

[ ] Ambush
- Can't risk it, so you'll have to take a more drastic measure. If you attack at the correct moment, your combined forces should be capable of slaying the man without a possibility of retaliation. The swarm of monsters attacking him can even be turned to your advantage.

*Risk of death or injury exist, naturally, although strictly lesser overall than Diplomacy, as you'll have the advantage of first strike: a terrifying trump card for the Magician and Justice working in tandem.
*Maybe you can resurrect him later under more controlled conditions?
*Although not in favor, as the Olympian's daughter, Penelope understands dire necessity and will follow the dictates of your best judgment; an impressive mental feat, given she's already battling a constant reset from the Architecture.

[ ] Preemptive Slaying - Instead, target the beast that he'd slay, the Liminally Destined Ox, and disarm its kismetic capabilities, then slay it yourselves.

*A considerable amount of risk. The Ox isn't as powerful as you, so it should be a straightforward task. And yet, if you are noticed or a section of the wave directs itself over to you, then you may be facing a different sort of issue.
*If you slay the Ox without disarming it first, you're fucked.
*The Architecture and destiny's weave are holding hands in collaboration to reduce your odds of success here.
*Alternatively, you can have Penelope take on the burden of slaying the Ox.

[ ] Write-in
 
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Poor Sol. Everywhere he goes there's some disaster in progress. At least, for the first time, he is finally not alone against destiny. That's our big advantage here, Penny is not nearly as chained to fate as Sol. So how can we most effectively make use of that?
 
Currently, of the tactics we've proposed on Discord:

*We can't teleport the Ox
*We can try summoning a Marid to talk to him instead of going ourselves. Obviously this does have some issues, but wouldn't risk our hide to nearly the same degree.
*Regardless of the tactics used, this will be resolved in one roll (with modifiers and DC differing based on what is attempted)

---

[X] Diplomacy
-[X] Use the Outlined Tactics

I don't think it's in character for Sol to kill a (relatively) innocent man, so let's try Diplomacy. But many of these tactics are relevant for Pre-emptive Slaying as well. Ambush is quite unjust so I don't think Penny will be very useful if we try that.

The Outlined Tactics
0. Sol should evaluate the tactics below and attempt the ones he thinks will be effective, in the optimal order according to his judgement.

1. Try summoning a Marid, ideally one with great social skills, a human-like countenance, and whose body is resistant to the types of attack this guy employs (relatively low physical force, high conceptual potency). If the best candidate is lacking any of these qualities, make up for them with buffing and transmutation spells. Grant the Marid a translation spell, defensive / resilience buffs, haste, etc. Send it to communicate to him that the Ox will inflict a death curse on him if he slays it, and to wait until you can dispel the curse on the Ox.
2. Have Penny use a combined invocation of Seraph + Lawgiver to 'reverse the Edict of Babel' - allowing all humans within the area to communicate with the pre-Tower universal language.
3. If Sol can derive the written form of the man's language, simply send over a spell effect that transmutes parts of the ground into a large flashing warning as to the Ox's nature.

4. Try 'buffing' the Ox with effects that dramatically raise its defense while lowering its offensive values. For example, encasing it in nigh-impenetrable but absurdly heavy and unwieldy armor of ice, or creating a barrier of elongated space around it that makes it near-impossible for attacks to cross the intervening distance (in either direction). This will buy time to attempt the more time-consuming tactics if necessary. If energy-efficient, also 'debuff' the other monsters attacking this guy in ways that will provoke him to focus on them (noticeably debuffing their defenses, for example). Regardless, actions speak louder than words. If your first actions upon appearing are to heal this guy, debuff his enemies, or otherwise actively assist him in the fight, it is extremely unlikely he will attack you unprovoked. Similarly, he's unlikely to continue attacking if all you do in the face of his assault is move away, heal him, attack his enemies - while obviously trying to communicate.
5. If permissible, use Connections 9 to draw upon the Aspects of your other Classmates (besides Penny) to empower yourself for relevant actions. For example, Harrison's Aspect could be useful in the spatial barrier example above.
6. Perhaps you might be able to 'loan' Truthseeker from Penny to this guy via Connections, making it easier for him to perceive the Ox's nature.
7. Minimize Architectural interference by leaning into the King of Magi's supported roles: In its role as dispenser of advice and channeler of energies the Magician is near uncontested, so "giving the man advice" is probably the most conceptually effective thing we can do.

8. If we must risk our own hide to talk effectively with this guy, refactor your defenses to specifically resist his offensive arsenal (see tactic #1). Have Penny buff you too. Give yourself all practical and reasonable buffs for this situation: increased charisma, defenses, regeneration, speed, resistance to the specific damage types this guy favors, etc.
9. It is not just that a man should be set upon by monstrous beasts and condemned to an ironic doom merely for the act of defending himself. If Sol and Penny judge it more valuable, her invocation of Seraph + Lawgiver may instead be used to invoke Martin Luther King in this locality: "the arc of the universe is long, but it bends towards justice." This most-thematically potent usage of her Aspects should help Sol avert Abraham's unjust demise, and the unprovoked carnage preceding it.

10. If all our communications methods fail, it should not be hard for Sol and Penny to communicate 'kill the others, spare the Ox' via emphatic sign language, while Sol puts up endless layers of ice shielding between man and Ox.
11. If we have any XP, buy as many levels of Lethal Protector (up to 3) as we can afford. Combat-relevent regen would be very useful if Sol is struck. It's very hard to actually kill Sol, since fatal wounds merely give control to the Symbiote for a while, so if absolutely necessary and the other plans all fall through, Sol can tank the initial hit while Penny (who is not hampered by fate) tries to convince this guy.
12. As I recall, Penny purchased level 1 of Balancer alongside all her other Aspects when she got the XP infusion. If it comes to a fight, she can use this to weaken 1) this guy's conceptual superiority in combat, 2) the strength of the Ox's death curse (as this is a capability the other combatants lack). If this dude is considerably faster than our buffed selves she can also use Balancer to equalize speed on the battlefield as we teleport in (assuming this won't give the monsters a huge advantage since the man's main source of power is conceptual supremacy in battle, not physical parameters), allowing us much more time to dodge and attempt to communicate as required.

Additional tactics Sol should implement if he believes them to be reasonably good ideas; bearing in mind his limited prep time:
*As an addendum to Tactic #4, he could try altering the earth below the Ox to drop it into a chasm, though not one so deep it will have a nontrivial chance of killing the Ox; or otherwise alter the environment to place obstacles between the Ox and man.
*Try direct messaging via illusions; in the case of the former, even crude pictograms showing that those who kill the Ox will suffer an incurable curse/disease/poison from its corpse might suffice.
*If the winds of fate seem utterly determined to inflict the man with this curse, can Sol perhaps play into his role more traditionally and subvert, redirect, alter or otherwise profit from this outcome? Can he rules lawyer the 'wording' or implementation of the Curse, divine its nature and erect a set of circumstances that would draw the man to a different world that could use heavy doses of cleansing violence, strengthen the curse (thus working with, rather than against fate) but change its vector to deflect harm away from the class, etc?
 
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[X] Plan John Wilkes Booth
-[X] Ambush
- [X] Use the Outlined Plan

The Outlined Plan:
* Cap abe in the back of the head with the Revolver
* Clear the monster wave while trying to contain the Ox
* After containing the Ox decide whether to A; Disarm and Kill it, B; Use it for a Ritual with the Athame or C; Contain whilst armed to use against a future foe.


"Quack"
 
Ishtar spake to her father, Anu, saying: "Father, grant me the Bull of Heaven, so he may kill Gilgamesh in his dwelling. If thou dost not give me the Bull of Heaven, I will knock down the Gates of the Netherworld, I will smash the door posts, and leave the doors flat down, and will let the dead go up to feast on the living! And the dead will outnumber the living!"

Anu addressed Princess Ishtar, saying: "If thou demandeth the Bull of Heaven from me, there will be seven years of empty husks for the land of Uruk. Hast thou collected grain for the people? Hath thou made grasses grow for the animals?" Ishtar addressed Anu, her father, saying: "I have heaped grain in the granaries for the people, I made grasses grow for the animals, in order that they might eat in the seven years of empty husks. I have collected grain for the people, I have made grasses grow for the animals." .. six lines untranslated

When Anu heard her words, he placed the nose-rope of the Bull of Heaven in her hand. Ishtar led the Bull of Heaven down to the earth. When it reached Uruk It climbed down to the Euphrates ... At the snort of the Bull of Heaven a huge pit opened up, and 1oo young men of Uruk fell in. At his second snort a huge pit opened up, and 200 young men of Uruk fell in. At his third snort a huge pit opened up, and Enkidu fell in up to his waist. Then Enkidu jumped out and seized the Bull of Heaven by its horns. The Bull spewed his spittle in front of him, with his thick tail he flung his dung behind him. Enkidu addressed Gilgamesh, saying: friend, we can be bold How shall we respond ... My friend, I saw .. . And my strength .. . I will rip out ... I and thou, we must share I shall grasp the Bull I will fill my hands In front ... Between the nape, the horns, and ... thrust thy sword."

Enkidu stalked and hunted down the Bull of Heaven. He grasped it by the thick of its tail and held onto it with both his hands, while Gilgamesh, like an expert butcher, boldly and surely approached the Bull of Heaven. Between the nape, the horns, and ... he thrust his sword. After they had killed the Bull of Heaven, they ripped out its heart and presented it to Shamash. They withdrew, bowing down humbly to Shamash. Then the brothers sat down together.

Ishtar went up onto the top of the Wall of Uruk-Haven, cast herself into the pose of mourning, and hurled her woeful curse: "Woe unto Gilgamesh who slandered me and killed the Bull of Heaven!" When Enkidu heard this pronouncement of Ishtar, he wrenched off the Bull's hindquarter and flung it in her face: "If I could only get at thee I would do the same to thee! I would drape his innards over thy arms!" Ishtar assembled priestesses of lovely-locks, maidens, and harlots, and set them to mourning over the hindquarter of the Bull.

Gilgamesh held a celebration in his palace. The Young Men dozed off, sleeping on the couches of the night. Enkidu was sleeping, and had a dream. He woke up and revealed his dream to his friend. "My friend, why are the Great Gods in conference? In my dream Anu, Enlil, and Shamash held a council, and Anu spake thus to Enlil: Because they killed the Bull of Heaven and have also slain Humbaba, the one of them who pulled up the Cedar of the Mountain must die!"

Enlil said: 'Let Enkidu die, but Gilgamesh must not die!' But the Sun God of Heaven replied to valiant Enlil: 'Was it not at my command that they killed the Bull of Heaven and Humbaba? Should now innocent Enkidu die?' Then Enlil became angry at Shamash, saying: 'It is thou who art responsible ? because thou traveled daily with them as their friend!"' Enkidu was lying sickened in front of Gilgamesh. His tears flowing like canals, Gilgamesh said: "O brother, dear brother, why are they absolving me instead of my brother?" Then Enkidu said: "So now must I become a ghost, to sit with the ghosts of the dead, to see my dear brother nevermore?"
 
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We'll do a preliminary vote count on Friday, and the final tally somewhere on the weekend, probably Saturday.
 
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