Alrighty, seeing as Birdsie won't modify Sloth to account for the XP cost changes, I'll do it myself.
Here's the old one:
[ ] Penultimate Sloth
Aspects: Arcanum 7, Eldritch 6, Sanctum 5, Destroyer 1
Techniques:
[Arcanum] Comfort's Embrace 7, Idle Study 6
(+4 free Eldritch)
+ your other current Techniques
XP Leftover: 739
*A combination of safety and comfort; Arcanum grants versatility and sufficient combat strength to prevail, Eldritch physically protects you
*Sanctum gives you an unparalleled hiding spot that can be used to conduct all sorts of rituals; you're difficult to contest within
*An insanely potent combination of Comfort's Embrace 7 and Idle Study 6 generates an extra minimum of +30 Will and 30 XP per turn, with XP increased to a maximum of 120 if you do nothing but Decompress on a given turn (for a total of +75 Will and 120 XP for nothing but slacking off, letting you rapidly regenerate your stores)
*Over 5,000 XP spent on your idle bullshit Techniques might be too much, especially since your current discount will remain around for at least a year
*On the other hand, the Will and XP generation means you can sustain a constant cycle of rest and work, taking one turn of full Decompression and then one of Full Classwork, maintaining perennially impressive XP gains and yet accumulating a net positive sum of Will into your tanks for future, unpredictable expenditures
XP is at 29,355. 27500 of which uses the following rules:
*Automatically obtain Eldritch Aspect at Level 5.
*Gain 27,500 XP. This XP counts as triple if spent on Eldritch; double if spent on Arcanum.
*Discount Level 6 of Eldritch 75%.
The basics of the build will remain the same, however the XP cost of Comfort's Embrace and Idle Study will drop precipitously with the changed cost scaling.
Arcanum 7 will cost(1000+2000+4000+8000+16000) 31,000, which drops to 15,500 with the doubling. Eldritch 6 costs merely 2000 from the discount, then drops to 667 from tripled value. Sanctum 0->5 is (250+500+1000+2000+4000)7750. That's 23,917 XP so far, leaving 5,438.
I'll be Sanctumizing Comfort's Embrace and Idle Study, for 200 XP total, leaving 5,238. This drops the cost for leveling them to 120N. They then get a 75% discount.
Comfort's Embrace 2->8(360+480+600+720+840+960) 3240, which drops to 990. Idle Study 2->8(360+480+600+720+840+960) 3240, which drops to 990. That drops it to 3258.
Connections is a little more complicated, costing 100, then adding 150, then adding 100, then adding 150, etc. So, Connections 1->5 is 100+250+350+500, or 1200 total, which also has a 75% discount, so it's only 300, meaning 2958 left. Connections 7 is another 1350, or 338, or 2620 XP left. The remainder is divided up into 2100 XP for Arcane Focus Level 3(Cups), 500 for Hermes 2, and 20 remaining XP.
So, Neo Penultimate Sloth should work like this:
[X] Neo Penultimate Sloth
Aspects: Arcanum 7, Eldritch 6, Sanctum 5, Destroyer 2
Techniques:
[Arcanum] Sanctumized Comfort's Embrace 8, Sanctumized Idle Study 8, Connections 7, Arcane Focus 3(Devoted Cup)
(+4 free Eldritch)
+ your other current Techniques
XP Leftovers: 20.
Spends 7 SC.
*A combination of safety and comfort; Arcanum grants versatility and sufficient combat strength to prevail, Eldritch physically protects you, Connections 7 is sufficient to 'look through' and cast through your classmates, lets your predictions more reliably 'pierce' other Enrolled, and heavily limited power sharing with your classmates.
*Sanctum gives you an unparalleled hiding spot that can be used to conduct all sorts of rituals; you're difficult to contest within, which should combine well with the ability of Connections(as of Level 3, improves at Level 5) to ping off of connections both from card to Enrolled, and Enrolled to Enrolled.
*6 more Levels of Sanctumized Comfort's Embrace grants an additional +15 Will per Turn automatically, on top of the bonus Cup provides(+20 per Turn at Level 3) on that front. Level 8 Idle Study provides 40 XP per Turn, with additional +40s for each Decompression, meaning a Turn of nothing but Decompression earns 160 XP anyway. It should also be noted that high-level Architecture knowledge has been suggested to be key to resolving Solomon's malaise, and Connections is the sole Architecture-related Technique in his possession at the moment, so Level 7 in it may have an effect.
*Just under 2,000 XP spent on your idle bullshit Techniques shouldn't be too much of an ask, even if your current discount will remain around for at least a year.
*On the other hand, the Will and XP generation means you can sustain a constant cycle of rest and work, taking one turn of full Decompression and then one of Full Classwork, maintaining perennially impressive XP gains and yet accumulating a net positive sum of Will into your tanks for future, unpredictable expenditures.