[X] Be Water, My Friend
[X] Penultimate Sloth
[X] Penultimate Sloth
Alright sup gamers, it is me - a guy with a copy of Tarot Deciphered. It seems to me that the time has come to generate argument power, and it is my personal belief that Water/Cups is probably the most boring choice but it is furthermore it is NOT KABBALAH.
Hello, it is me - A guy with one out-there kabbalistic argument and much experience retrieving objects from posterior schisms. It seems to me that the time has come for me to show you THE parts of the TRUTH that support my current inclinations! Let me tell you what Water is: Water is the outside element! The intercessor in God's design, the unknown arrival! Per genesis (...) and therefore, God is afraid of water, that He did not manifest! Indeed, you are both correct, but take your points not far enough- Water is not simply 'not kabbalah', but a rejection of Kabbalah, its antithesis! An outside element! It is precisely Water which we must grasp for Solomon to wield the Architecture, for like God did not expect for water, the structure does not expect his insight- and yet has not water taken hold the world over? Humans are mostly water and the greater part of the lands submerged! It is the interloper that won in the end, and Solomon must take after it. What good is foreseeing the future with Kabbalah if it comes to pass unchanged regardless? One must know the Kabbalah so they may act beyond it- it does not do to allow your role to subsume you!Arguably, this fits thematically as Cups emphasizes Will - Sol the man, not Sol the Role, taking greater precedence in his conceived selfhood.
Own a arcane artillery batter for home defense, since that's what the Educator intended. Four world-bosses break into my house. "What the devil?" As I grab my wizard hat and ash wand. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my Revolver on the second man, miss him entirely because I forgot to say the Incantation and nails the neighbor's dog. I have to resort to the 20 uses of a destructive spell capable of leveling a city block at the top of the stairs, "Tally ho lads" the lightning bolt incinerates two men in the blast, the sound and ash set off car alarms. Produce my Athame and charge the last terrified rapscallion. He Bleeds out waiting on the police to arrive since his blood is on fire and his wounds are impossible to stitch up. Just as the Educator intended.
Birdsie has now confirmed that Sanctumized Comfort's Embrace can be 60/level(33.33%) cheaper than the ordinary version (ie: the ordinary version costs 180, 360, 540, 620, 800, etcetera; Sanctumized costs 120, 240, 360, 480, 600.), so any build which spends more than 300 XP on Comfort's Embrace should make it a Sanctum-Arcanum combination technique. And any others probably should too, for long-term efficiency, but it's not an immediate XP save for those.Until I get exact mechanics on this I won't stray from canonicity for the builds themselves, but if we do it's likely.
an additional point I'm retrospectively surprised I failed to include: whether Water is synergistic or not with our Role(One could, after all, argue the Magician to be about making there be below what is already above, not changing the above so as to change the below, or some such), it is doubtless synergistic with Roles in general. The Educator was an architecturalist, was Water, before Solomon; his great work of Roles is his interloping element into the architecture, is the water feared by god, working its influence ever-deeper throughout the whole of the world year by year. Just as every human bears water, soon all shall bear the 'water' of Thematic empowerment.
, while Cups continue to scale at 0.25. While at face value that means that Cups outscale Wands at level 14, in actuality Wands gain other benefits at higher level, such as better longevity and less losses, and at some point Wands also become able to additionally double its own effectiveness for a short period, so at Wands 10 we'd gain +6.0 Aspect Level for a short period of world-breaking potency. So, effectively, at higher levels Wands' scaling turns from 0.2 per level to 0.4, which is… still incredibly big, yeah.Birdsie said:
That there are still hundreds of things past our level and will continue to be for a while?While that's true and all, what about the fact that we're already hilariously outscaling all near-level encounters by such a hilarious margin that the only restriction on Sol is his willingness to actually do stuff at all?
+17.5 Will, actually. Comfort's Embrace gives 2.5/level, not 5, we just started with level 2.Comfort's Embrace 7, Idle Study 6 will boost Will and XP gain. +30 Will and +30 XP
which from this shows that its better cost wise, And I just like the narrative of making the comfort spell combined with our sanctum.Birdsie has now confirmed that Sanctumized Comfort's Embrace can be 60/level(33.33%) cheaper than the ordinary version (ie: the ordinary version costs 180, 360, 540, 620, 800, etcetera; Sanctumized costs 120, 240, 360, 480, 600.), so any build which spends more than 300 XP on Comfort's Embrace should make it a Sanctum-Arcanum combination technique. And any others probably should too, for long-term efficiency, but it's not an immediate XP save for those.