A shame that the most optimal option gets passed over for the big sparkly ones which will make gameplay the next few turns quite tricky. In fact, I'm massively euphemistic here.. Bankrupting our will and student credit will force us to play very conservatively the next few turns, spending most of sols time lazing around (with the eldritch abomination in our gut getting used to that and encouraging it even more in the future), the n when we have will back, spend that in order to make back some student credit. This is discounting the possibility that the huge fight we have in front of us will probably unlock some powerups we can pay for with student credit (as usual).

I get that huge empowerment is attractive, but it's not very conducive to our long term growth, since mutating us partly (or in spirit, at least) into an eldritch abomination is not very resonant with our role! The power of the magician is a human power, the power of understanding of reality becoming the skillful and practiced manipulation of reality. The eldritch is the completely opposite direction, finding power in the illogical, vast, unknowable-ness of the space beyond the human.

Storing the power instead secures it in a magicians way where we can study it, deconstruct it, make it into a principle we can apply.

As (seen) above, so (apply) below.

The magician is an engineer, not an axe-swinging barbarian. Instead of drinking the dragon's blood to gain its monstrous strength, we should gather it, study it, make it into a potion or infuse it into a tool.

Archimedes, not Heracles.

[X] Plan: Bother Later
thats not what leveling eldritch does we're still human with eldritch accessories and that eldritch being is a cheeto eating loafer.
 
I do have good news, however: I asked Birdsie and Sol did bring a packed lunch including any coffee jelly should we desire it. So that does mean we can not go into burnout - I would ask that the makers of the two identical plans please add such a caveat into your text to ensure we don't go into burnout.
Do we know what Burnout actually does? it might not be worth using the jello now rather than later to avoid it.

I get that huge empowerment is attractive, but it's not very conducive to our long term growth, since mutating us partly (or in spirit, at least) into an eldritch abomination is not very resonant with our role! The power of the magician is a human power, the power of understanding of reality becoming the skillful and practiced manipulation of reality. The eldritch is the completely opposite direction, finding power in the illogical, vast, unknowable-ness of the space beyond the human.
Unfortunately, the ship of not having Eldritch... sailed when Eldritch won the Aspect vote last vote. Solomon is going to have the Eldritch aspect, and (judging by Birdsie's answer, assuming 'less than 0.5' can't mean 'less than half 0.25', assuming the drawbacks are as mild as hoped) it's probably going to end up being at most two levels below Arcanum in the long run.
1. Poorly, even less than .5, as most of its spellcasting utility comes from Techniques to channel the symbiote's own energy as your own. Eventually, yes, it can effectively improve your Arcanum levels.
Is it correct to assume that it's, conversely, better than 0.5 for overall combat effectiveness?
 
Yeah I would like to know how eldritch scales purely for combat effectiveness. How much stronger is immersion Sol immediately after empowerment, without spending any xp, in comparison to current Sol.
 
From what Birdsie has posted so far, it sounds like the following analogy would apply:

In D&D terms, Sol is similar to a Level 5 Wizard with a focus on combat spells (Arcanum 2 + Hermes the Destroyer 1), though with a much more generous mana system than the spells-per-day limit of typical Wizards. While he can't exactly go all day, he can teleport the length of a room and spam car-destroying attacks until he runs out of mana - more APRG character than pen & paper spellcaster.

Adding Eldritch 4 will make Sol a Gestalt Level 5 Wizard / Level 5 Fighter with permanent haste (doubled actions since the symbiote can fight while we cast). The level 2 spellcasting technique buff will increase our mana pool by an additional 50% or whatever. This is a significant upgrade to our capabilities, but not nearly as impactful as becoming a Level 10 Wizard would be. We also get extremely powerful regen that can save us from any wounds short of total bodily destruction, though it's unclear how superior this is compared to the Eldritch 1 version of the same. Presumably it's just a lot faster and not necessarily more comprehensive.
 
[X] Distribution

If you want to spend SC on something, you should just vote for that thing. Argue why it is worth spending our limited metaresources on it. Don't waffle and say "we should buy the highest SC option we can afford" <- that may be true but the way to get there is to vote for the thing that you want!

Personally, I think that the SC to get Eldritch Immersion is a great deal. It relaxes the requirement to grind for at least the next 2 turns by establishing us as the "strongest first year". That's a terrific opportunity to really lean into the slacking loafer archetype and build up a reserve of Willpower. Remember that banked willpower and SC act as essentially +Progression, as Birdsie is forced to set out shinier and more tempting BAIT so that we will spend our resources.
 
We also get extremely powerful regen that can save us from any wounds short of total bodily destruction
When was this stated? If it's true, then it's substantially superior to the Level 1 version; the level 1 version gives 'improved condition, accelerated healing, and even rapid restoration of blood. In return, as wounds accumulate, the Enrolled's inhuman truth is revealed, and the symbiote gains more control.'. Nowhere does it state that, for instance, vaporizing exactly half of Solomon's brain would not kill him, though I suppose the blood-restoration plausibly makes most injuries outside the head nonlethal.
 
I would hazard that there's probably a technique related to combat regen (if you lose an arm Symon creates a tentacle while the rest heals for instance) but considering that at base we wouldn't have much it would be limited to no scabs or scars.
 
[X] Distribution

If you want to spend SC on something, you should just vote for that thing. Argue why it is worth spending our limited metaresources on it. Don't waffle and say "we should buy the highest SC option we can afford" <- that may be true but the way to get there is to vote for the thing that you want!

Personally, I think that the SC to get Eldritch Immersion is a great deal. It relaxes the requirement to grind for at least the next 2 turns by establishing us as the "strongest first year". That's a terrific opportunity to really lean into the slacking loafer archetype and build up a reserve of Willpower. Remember that banked willpower and SC act as essentially +Progression, as Birdsie is forced to set out shinier and more tempting BAIT so that we will spend our resources.

Eldritch immersion is my preferred by quite a bit, but if we have enough SC to afford boosting Penelope instead but not enough for Eldritch, I'd rather have it than the alternative. I prioritize the immediate survivability of both immersions over the potential uses for SC we might have later. If Penelope is actually committed to repaying the favor and helping boost our leveling, it's not as useless to Sol as people would have you believe. Worse than getting 20k xp and 4 aspect levels for ourself imo, but better than a measly 2k xp for ourself.
 
On Distribution and XP.

Assuming:
All earned XP is spent on leveling Eldritch Aspect

Aspect Levels cost double the value of the previous

Eldritch 1 Costs 250 XP
-------
Our worst case scenario is 3k XP with doubling, our average case is 3750 our best is 4500
Eldritch 2 is 500(750)
Eldritch 3 is 1000(1750)
Eldritch 4 is 2000(3750)
Eldritch 5 is 4000(7750)
 
On Distribution and XP.

Assuming:
All earned XP is spent on leveling Eldritch Aspect

Aspect Levels cost double the value of the previous

Eldritch 1 Costs 250 XP
-------
Our worst case scenario is 3k XP with doubling, our average case is 3750 our best is 4500
Eldritch 2 is 500(750)
Eldritch 3 is 1000(1750)
Eldritch 4 is 2000(3750)
Eldritch 5 is 4000(7750)
though if spent on eldrich immersion our exp counts as double and level 5 is 75% discounted those stack as I asked birdsie. so a 75% discount on eldrich 5 gets us to 1000 exp and then since our points count as double when spent on eldrich and arcanum it says or but I asked birdsie its both. It'll cost 500 exp for level 5. I know your talking about distribution mind you just speaking of other math.
 
[X] Distribution

If we can't flashbuy, then the benefits of Immersion is sharply reduced anyway.
 
[X] Plan Simp Resistance
-[X] Distribution
-[X] If we have enough SC, purchase Eldritch Immersion
-[X] If we don't have enough SC for Eldritch, but we have enough for Angelic, purchase Angelic
 
[X] Distribution

If we can't flashbuy, then the benefits of Immersion is sharply reduced anyway.

The eldritch 4 is a significant boost to our current power. It's 4 aspect levels (we currently only have 3), and 2 techniques already leveled. That is more xp than we have spent total, added on immediately. If we survive the battle approaching within the hour, we will have a much higher xp amount to spend to improve our already astonishingly high capabilities.
 
Announcement: A player has purchased a substantial improvement / boost to Angelic or Eldritch Immersion, whichever one ends up winning. As an element of the benefit, you'll have an opportunity to spend your XP as if undergoing Education immediately following the empowerment.

Author's Note: Jesus Christ.

This'll be un-threadmarked once the vote has proceeded and the data been absorbed by the voterbase at large.
 
huh damn oh its just an element of the reward if we get it so its not just immediately being able to spend exp. Is it weird I kinda hope we get a harder encounter based on this fact? Because if we do we might get even better rewards.

Discord:
  1. For Eldritch:
    Gain 20k XP instead of 10k, worth triple on Eldritch, worth double on Arcanum.
    Gain Eldritch (Level 5) immediately.
    Discount Eldritch (Level 6) by 75%.
    Develop three Eldritch Techniques of your choice at Level 3.
    Open an XP-spending point.

    For Angelic:
    Penelope gains 35k XP instead of 15k, worth triple if spent on Seraph, Truthseeker, or Lawbringer, worth double if on Retrib.
    Gains Seraph (Level 6) immediately.
    Discounts Seraph (Level 7) by 50%.
    Develops four Seraph Techniques at Level 4.
    Can spend XP immediately.
 
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Magical_Duck —
Qua quac QQQuuuaacckk +q?
Birdsie —
Yes, actually, there probably should be.
Because holy fuck.

You can straight up turn Penelope into a hardworking second-year.

Assuming Angelic wins and she works tirelessly and gets somewhat lucky, Penelope could probably raise Seraph to Level 8 a couple of months before Year 2.


You could maybe do the same for Level 7.
 
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Magical_Duck —
Any more Relationship +s?
Birdsie —
Yes, actually, there probably should be.
Because holy fuck.

You can straight up turn Penelope into a hardworking second-year.

Assuming Angelic wins and she works tirelessly and gets somewhat lucky, Penelope could probably raise Seraph to Level 8 a couple of months before Year 2.


You could maybe do the same for Level 7.
Brightwing come on I was waiting for the actual plusses my dude. Like sure include it but now we're likely gonna need another post about this.
 
[X] Eldritch Immersion

Bah, I reject even the thought of simping… towards Penelope anyways.

Now if it was Ms. Parker I could be convinced.
 
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In the interest of really getting my creative juices flowing, I'm going to try to write up some spicy write-in techniques: one for each of the Aspects we have access to. I'll also attach some analysis on which I decided to go for them in place of anything else, mostly to add some wordcount.

Sanctum - Scry: To the Magician, all can be known. To be the Magician, all must be known. The Magician gazes into the seat of knowledge - Keter, the crown of the Tree - and knows. Since time immemorial, all magicians have been known as seers - you, the Archetypal Magician, must be the greatest of their number.

* Creates, or coopts, a reflective surface within your Sanctum (such as a large mirror, a pool of water, or a particularly well-polished window) that grants aid to spells of a divinatory nature - increasing the field of view, quality, and range of what you are viewing.

Gonna be honest, I came up with Scry with great difficulty. There is a lot we don't know about Sanctum as an aspect, but what kinda fuckin wizard DOESN'T have an orb to ponder????

Arcanum - Arcane Recovery: As all things, magic is like a muscle. At first it is flimsy, hardly able to grasp even the most paltry weights - but with effort, it can move mountains. But like a muscle, the greatest determiner is not merely force exerted... but how long you can exert force. Perhaps the tank cannot be made larger with ease, but rest is the secret to the strongest of men - and the strongest of minds.

* Sit and drink well, for even in the direst of times there is much to be gained from a moment to breath. If you take time to re-center yourself, draw in ambient energies to refill your own stores. Transfer efficiency scales with Technique Level: at level 1, spend fifteen minutes to regain access to a singular use of one of your more potent spells.

Yes, I stole this from the 5e Wizard. As of current, I feel as though there isn't a lot of focus on the fact that Sol has like a handful of useful spells to cast before running out of gas in the tank: this is sort of meant to be the 'do more things more often' technique that lowers cooldowns.

Eldritch - Twin Minds: All beings gaze into the light and cast a shadow, a thing that is both separate to them yet part of their whole. The Magician, so enlightened by Knowledge and its Splendour, casts a great and terrible shadow. The Magician's Shadow, an entity beyond human understanding, is both part of the Magician and not. Thus, the two act in concert but in two very different ways. As Above, So Below - the Light of Knowledge so high above cast this shadow so far below, and it is this Light that will inform its actions - and the Magician is the manner in which this connection flows.

* Allows for coordination between the Entity and yourself, to a high degree. At early levels, merely remain aware of nearby dangers and have a degree of automatic reflexes in the face of peril: but as the connection grows, perform greater feats - one studies while the other speaks, one fights with the Sword even as the other makes magic with the Wand.

Honestly if something like this doesn't already exist I'll eat my hat, but it was a fun exercise to try and make this make sense. Anyhow the main idea is to sort of look at the fact that there's two MFers in that body and slowly have each be able to do separate things. Do I want to fix the action economy? Somewhat. Do I think that being able to jump out of the way of incoming attacks because Symon was paying attention? Much more.

Hermes the Destroyer - Entropic Recycling: Destroy is not so far from Unmake. What is the difference? The target. The former seeks absolute oblivion of matter - a physical impossibility for most, but a paltry thing for a Magician of such caliber. The latter... the latter's goal is to destroy the bonds twixt components - fiendishly difficult for even the greatest of Mages for the delicacy of the operation. In unmaking, there is power - for rather then create waste you create opportunity.

* While using the entropic shredding fields absorb parts of what you destroy - initially just the energy released from the splitting of atomic bonds, to be used to partially refund the cost of entropy, but as you advance in skill graduate to stealing material and similar from your foes to use to your own ends.

I really really really like the shredding fields. Not just for wheat, either, just in general. I think an attack that could atomize anything is Peak Aesthetic but I also feel as though with enough finesse you could just commit atomic robbery by targeting the destruction to destroy the bonds between physical components and loot it for all its worth.
 
Further updates from Discord..

Birdsie-
Announcement: An anonymous user has purchased a 1 Credit reduction to the cost of Angelic Immersion.


ilbgar —
The reactions of a hypothetical Penelope Quest if Angelic Immersion goes off would be amazing. I imagine the GM of Penelope Quest would say something along the lines of 'You Nat 100 several times. Once on Sol's Looting to enable this at all. Once on his choice of what to do with this kind of power, and then again on the actual absorption. Luckily for you, he's apparently a just really good at hiding his Simphood. Now, I'm going to have to toss half of my planned arcs and several of my Beef Gates are now jokes to you with just Seraph 6 and the Techniques, so excuse me while I go get drunk.'


[X] Plan 'Now This Is Simping'
[X] Lealope
[X] SMBlade
 
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