A shame that the most optimal option gets passed over for the big sparkly ones which will make gameplay the next few turns quite tricky. In fact, I'm massively euphemistic here.. Bankrupting our will and student credit will force us to play very conservatively the next few turns, spending most of sols time lazing around (with the eldritch abomination in our gut getting used to that and encouraging it even more in the future), the n when we have will back, spend that in order to make back some student credit. This is discounting the possibility that the huge fight we have in front of us will probably unlock some powerups we can pay for with student credit (as usual).
I get that huge empowerment is attractive, but it's not very conducive to our long term growth, since mutating us partly (or in spirit, at least) into an eldritch abomination is not very resonant with our role! The power of the magician is a human power, the power of understanding of reality becoming the skillful and practiced manipulation of reality. The eldritch is the completely opposite direction, finding power in the illogical, vast, unknowable-ness of the space beyond the human.
Storing the power instead secures it in a magicians way where we can study it, deconstruct it, make it into a principle we can apply.
As (seen) above, so (apply) below.
The magician is an engineer, not an axe-swinging barbarian. Instead of drinking the dragon's blood to gain its monstrous strength, we should gather it, study it, make it into a potion or infuse it into a tool.
Archimedes, not Heracles.
[X] Plan: Bother Later