The Firestorm: A crossover invasion game. Looking for a 40k faction player.

So I was bored and messing around with the excellent dwarfish lexicon in bugmans brewery. What do you guys think of these war cries?
"Af Dokak?! Uzgaz!" (What do you see?! Death!)
"Zagit Damnak!" (Remember the Grudge!)
"Azal A Dawi...Hakkit Um!" (Axes of the Dwarfs... Hack them!)
 
Question are you familiar enough with Warcraft lore to GM me?
Pretty familiar yeah.

Though, for your backstory, how did your verse's Azeroth fall, seeing how you have Corrupted Cenarius(so he must have survived his fight with Grom or never had that battle), but nothing like the Fel Orcs? I'll probably want to make references to the victory in your intro to Xarmarazdik.

@Chimeraguard
Speaking of which, I have yet to hear your answer. Do you mind GM-ing Outer Heaven?
No. I know nothing about Outer Heaven and it doesn't sound like a faction I'd enjoy GM'ing for.

Hmm, anyone interested in GMing the Diamond Sharks as well?
I'm not all that familiar with Clan Diamond Shark in particular, but recently I have been doing a lot of looking at Battletech (mostly wiki), so I can give it a shot if you want.
 
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Pretty familiar yeah.

Though, as a note, how did your verse's Azeroth fall, seeing how you have Corrupted Cenarius(so he must have survived his fight with Grom or never had that battle), but nothing like the Fel Orcs?
Well actually this is from after the third war, the latest WoW expansion deals with the Legion launching another big invasion thanks to an alternate timeline Gul'dan opening a portal in the Tomb of Sargeras.

I have Cenarius due to him getting brought back to life in Cataclysm but during the storyline of one of the new zones he ends up corrupted by the Emerald Nightmare (He is due to appear as a raid boss) along with Ysera. I'm playing a theoretical storyline where the Legion succeeds and murders everyone.

Now before you ask how I can have demons who by all rights should be dead that is due to the fact that the only way to truly kill a demon is in the twisting nether, otherwise they are just out of commission for a while (time depends on their power) while their physical form is remade.
 
Pretty familiar yeah.
I'm not all that familiar with Clan Diamond Shark, but recently I have been doing a lot of looking at Battletech (mostly wiki), so I can give it a shot if you want.
Alright, to be honest there isn't too much to the Diamond Sharks compared to some other clans, at least not on the wiki anyways. I also roughly placed them during the 3060's, albeit with mostly mechs used during the Clan Invasion with the occasional Mad Cat Mark II.
 
Alright, to be honest there isn't too much to the Diamond Sharks compared to some other clans, at least not on the wiki anyways. I also roughly placed them during the 3060's, albeit with mostly mechs used during the Clan Invasion with the occasional Mad Cat Mark II.
Cool.

With regards to my Diamond Sharks, I have decided upon a final trait that I think suits them well, and have decided upon a few potential drawbacks;

Quick Thinkers: A thirst for profit and self defense has always brought the Diamond Sharks to tinker about, particularly with new mech designs. The Diamond Sharks gain a research boost, and War Engines, Beasts of War, and Cavalry gain a 5% production bonus.

Inflexible: While still more wiling to plan things out and prepare unlike their peers, the Diamond Shark's Warrior Caste still suffers from a slight tactical inflexibility, a sometimes fatal issue created by the Clan way of life. Clan forces devoted to a battle cannot retreat before 2 turns unless they are reduced to 1/4th their original strength.

Dezgra gonna Dez: The Diamond Sharks, as with every other clan, have a burning hatred for pirates, those who would insult Keresnky, and the wasteful. The Diamond Sharks cannot ally themselves with any pirate faction (as in, a faction that consistently survives off of raids and is not a political entity) and is in fact obligated to destroy any it comes across.

I'm getting too old for this shit: As a result of not having very many Solamha due to their progressive policies, the ones the Diamond Sharks do have are. . . not particularly good even by Solamha standards. Solamha units are 50% more worthless than standard chaff infantry (can throw this in alongside other drawbacks.)
Can you put these in with your faction profile so I don't get confused later on?

Annnd there, purple dot by Teraga.
Same with this map.
 
Dusk and Echoes' sheet
Cabal SkyBurners Legion
("their only tactic seems to be 'slow advance'. Unfortunately, they're really good at it.")

Cabal Skyburners: Tier A

Game: Destiny

Leader: Primus Ta'aun

Why are you here?:
//+CRAFT LOG-- DANTALIAN EXODUS IV --
//+8227// Received command priority IMPERIAL DICTATE. Collision course with Anomaly ship accepted.
//+8281// Collision course with Anomaly ship imminent. Minor enemy resistance encountered, severity: INSUBSTANTIAL.
//+8283// PRIMUS DICTATE confirmed via Primus Ta'aun. Support cruiser STAR BREAKER V + Heavy carrier IMPERIAL DOMINATUS VII stand by confirmed. Firing orders confirmed.
//+8287// PRIMUS DICTATE confirmed via Primus Ta'aun. Increase DANTALIAN EXODUS IV thrusters to maximum confirmed. Bypass safety thresholds confirmed. Crew impact brace confirmed.
//+8288// Spacial Anomaly detected. Anomaly type: UNKNOWN. Collision in .002 seconds.
//+8289// Contact with Anomaly lost. Contact with anomaly ship lost. contact with Empire lost. Contact with Phobos lost. Contact with Mars lost. Engine damage Critical.
//+8289// Contact with STAR BREAKER V regained. Contact with IMPERIAL DOMINATUS VII regained.
//+8293// Planetary Body located. Collision confirmed in 0010.
//+8296// PRIMUS DICTATE confirmed via Primus Ta'aun. DANTALIAN EXODUS IV crew brace for impact. STAR BREAKER + IMPERIAL DOMINATUS VII maintain orbit and provide support.
//+8300// PRIMUS DICTATE confirmed via Primus Ta'aun. Upon landdown deploy DANTALION EXODUS troops, establish beachhead. Await further order.
//+8303// Glory to the Emperor.

//FORCES--

Current force strength- 98%

Primus: Primus Ta'aun.

5 great war engines:
Land Tank- Absolution II(on board Dominatus)
Land Tank- Steadfast X(on board Starbreaker)
Land Tank- Unmovable Might VI(on board Dominatus)
Land Tank- Emperors Jury III(on board Dominatus)
Land Tank- Empires Pride (damaged)(On board Dantalion Exodus)


15000 beasts of war:
-7000 Goliath tanks
-8000 Colossi

5,000 cavalry:
-Cabal Interceptors

100,500 elite infantry:
-
Cabal Centurions

1,000,000 Infantry
-
200,000 Psions
-200,000 Cabal Phalanxes
-500,000 Cabal Legionaries



2 heroes
-
Valus Tlu'urn
-Valus Mau'ual

3 Airships:
-Dantalion Exodus IV light cruiser
-Star Breaker V Support Cruiser
-Imperial Dominatus VII Heavy Carrier

1,500 Heavy aircraft
-
Cabal Harvesters


0 Civilians (Only war!!!)


Traits:
-Unshakable: The Cabal soldiers are loyal to their Emperor to a fault. They will hold any position to the last man and do not retreat or break barring unthinkably extreme circumstances. Bonus to troop morale and bravery.
-Tread upon Stars: The Cabal SkyBurners are veterans of thousands of campaigns and and conquerors of hundreds of worlds. They know instinctively how dig in or fortify any position, turning a previously unassuming mound into a heavily guarded FOB complete with kill-zones and minefields. Bonus to constructing defenses.
-Loyalty beyond death: Cabal command is incredibly well maintained. It is an iron box, strengthened by tradition and locked with brotherhood. The Cabal command cannot be taken advantage of by nearly any form of dissent or political backstabbing. Bonus to troop mental defense and defense against political espionage.



Drawbacks:
-6 words for advance, none for retreat: The Cabal, through tradition and pride, will never retreat, even when failure is inevitable. Cannot retreat unless forced to by opposing forces ability.
-Slow Advance: Due to the rigor of perfect logistics and organization, as well as the weight of their armor, Cabal advance slowly. Can only move 75% normal speed per turn.



location-
 
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Cabal SkyBurners Legion
("their only tactic seems to be 'slow advance'. Unfortunately, they're really good at it.")

Cabal Skyburners: Tier A

Leader: Primus Ta'aun

Why are you here?:
//+CRAFT LOG-- DANTALIAN EXODUS IV --
//+8227// Received command priority IMPERIAL DICTATE. Collision course with Anomaly ship accepted.
//+8281// Collision course with Anomaly ship imminent. Minor enemy resistance encountered, severity: INSUBSTANTIAL.
//+8283// PRIMUS DICTATE confirmed via Primus Ta'aun. Support cruiser STAR BREAKER V + Heavy carrier IMPERIAL DOMINATUS VII stand by confirmed. Firing orders confirmed.
//+8287// PRIMUS DICTATE confirmed via Primus Ta'aun. Increase DANTALIAN EXODUS IV thrusters to maximum confirmed. Bypass safety thresholds confirmed. Crew impact brace confirmed.
//+8288// Spacial Anomaly detected. Anomaly type: UNKNOWN. Collision in .002 seconds.
//+8289// Contact with Anomaly lost. Contact with anomaly ship lost. contact with Empire lost. Contact with Phobos lost. Contact with Mars lost. Engine damage Critical.
//+8289// Contact with STAR BREAKER V regained. Contact with IMPERIAL DOMINATUS VII regained.
//+8293// Planetary Body located. Collision confirmed in 0010.
//+8296// PRIMUS DICTATE confirmed via Primus Ta'aun. DANTALIAN EXODUS IV crew brace for impact. STAR BREAKER + IMPERIAL DOMINATUS VII maintain orbit and provide support.
//+8300// PRIMUS DICTATE confirmed via Primus Ta'aun. Upon landdown deploy DANTALION EXODUS troops, establish beachhead. Await further order.
//+8303// Glory to the Emperor.

//FORCES--
Primus: Primus Ta'aun.

5 great war engines:
Land Tank- Absolution II(on board Dominatus)
Land Tank- Steadfast X(on board Starbreaker)
Land Tank- Unmovable Might VI(on board Dominatus)
Land Tank- Emperors Jury III(on board Dominatus)
Land Tank- Empires Pride (damaged)(On board Dantalion Exodus)


500 beasts of war:
-200 Goliath tanks
-300 Colossi

5,000 cavalry:
-Cabal Interceptors

2,500 elite infantry:
-
Cabal Centurions

300,000 Infantry
-
120,000 Cabal Phalanxes
-180,000 Cabal Legionaries

300,000 Chaff Infantry
-
Psions

8 heroes
-
Valus Tlu'urn
-Valus Mau'ual
-Bracus Horu'usk
-Spymaster Haru'ul
-Bracus Tha'aurg
-Val Go'ourn
-Valus Thua'aurg
-Bracus Ve'ength

3 ships of the line
-Dantalion Exodus IV light cruiser
-Star Breaker V Support Cruiser
-Imperial Dominatus VII Heavy Carrier

500 galleys
-
Cabal Harvesters


0 Civilians (Only war!!!)


Traits:
-Unshakable: The Cabal soldiers are loyal to their Emperor to a fault. They will hold any position to the last man and do not retreat or break barring unthinkably extreme circumstances.
-Tread upon Stars: The Cabal SkyBurners are veterans of thousands of campaigns and and conquerors of hundreds of worlds. They know instinctively how dig in or fortify any position, turning a previously unassuming mound into a heavily guarded FOB complete with kill-zones and minefields.
-Loyalty or death: Cabal command is incredibly well maintained. It is an iron box, strengthened by tradition and locked with brotherhood. The Cabal command cannot be taken advantage of by nearly any form of dissent or political backstabbing.



Drawbacks:
-6 words for advance, none for retreat: The Cabal, through tradition and pride, will never retreat, even when failure is inevitable.
-"pull your guts out through your throat.": The Cabal are native to a high-gravity, high humidity world, and as such cannot survive in most places without their armor.
-Xenophobes: Cabal, again through tradition and pride, will not negotiate with any other species, barring their unconventional surrender or unthinkably extreme conditions.



I think I've got this right. Let me know if I've done something wrong and I'll fix it right away.

EDIT: Adding links, stand by.

So uh, where do these guys come from? What game?
 
Hmm, I could GM them (I love the Cabal), but I'd probably have to drop the Burning Legion.

Which might be for the best actually, considering they're my closest non-allied neighbor.
 
No. I know nothing about Outer Heaven and it doesn't sound like a faction I'd enjoy GM'ing for.
Strange, given Muv-Luv's style isn't that far off, either.
Oh well, it'd have been the best since you pretty much GM everyone else in that area.
That means I need to look for somebody else.

@Protroid
@Gears
@Fivemarks

Anyone of you played some of the Metal Gear games?
I would ask @Mental Omega, too but I feel he already has enough on his plate. Besides he apparently only played MGRR which is only a spinoff.
 
Gold/Yellow dot on the continent with the Sylvanus. Colors are light gold around dark gold.

 
Tellos' sheet
Name:Skynet Defense System [2025]
Leader: Skynet itself
Why are you here?:A massive miscalculation in a new version of the time displacement equipment has caused a large chunk of Skynet and it's forces to be moved to a dimension different from it's own. The equipment however is fried beyond repair and cannot be replaced due to data on construction of this version or any version was lost in the chaos.

Location:

Skynet now in a world it does not know has begun to rebuild whatever infrastructure was lost, this world seems less resource drained which for skynet is vital to keep it's war machines going. Nuclear fuel for the fusion cores and other materials to continue onward. Now Skynet would need to figure out where it was and who it's new foes were.

Tier A
5 Great war engines [T-1,000,000 units]
War engines [Converted to War beasts]
1,650 Beasts of war [Hunter Killer HK tanks and Quad leg Walkers]
15,000 cavalry [Motorcyle Bots]
7,500 elite infantry [T-800 infiltrators and T-900 combat units]
300,000 Infantry [T-800 combat models]
30 heroes [1x T-3,000, 1x T-1,000, 25 T-X Terminators]
15 ships of the line [Hunter Killer ship platforms]
75 Galleons [Hunter Killer submersibles]
1,500 galleys [Hunter Killer Hydrobots]
Airships [Converted to Heavy aircraft]
105 Heavy Aircraft [Large Transports]
1,500 light Aircraft [Hunter Killer Air Craft]

Heros: One T-5000, One T-3000, One T-X's and Two T-1000s

Traits

Model of Efficiency: Skynet has learned to produce things fast. From buildings to machines to weapons it can out produce almost anybody. This gives it a edge in building up forces. [higher production of units 25% bonus to production]

Flaws

Centralized Command: While Skynets forces can act upon their own to a degree and some even with no supervision at all most operations require some basic supervision by skynet given it's need to prevent rebellions of it';s own creations thus meaning if skynet cannot communicate with it's own forces it falls upon there being a similarly smart or at lest more competent than average one near by to take command and keep forces at peak ability. [If skynet is not available either a hero or at least an elite soldier must be present to avoid forces becoming less adaptable] Notable exceptions: Terminators not on Read only Mode and the HK Centurion quad walkers which have systems to allow for them to continue to work independently or networked together at a higher level of intelligence.]
 
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I donno where everything on the grid is to be placed. Or least any way to reference it.
 
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