willyvereb
Migratory Thinker
I think he's already getting his hands full.
Especially if he did accept GM-ing my faction.
@Chimeraguard
Speaking of which, I have yet to hear your answer. Do you mind GM-ing Outer Heaven?
I think he's already getting his hands full.
And the Greece decides it wants out of the austerity train and the whole thing comes crashing to a halt.
Pretty familiar yeah.
No. I know nothing about Outer Heaven and it doesn't sound like a faction I'd enjoy GM'ing for.@Chimeraguard
Speaking of which, I have yet to hear your answer. Do you mind GM-ing Outer Heaven?
I'm not all that familiar with Clan Diamond Shark in particular, but recently I have been doing a lot of looking at Battletech (mostly wiki), so I can give it a shot if you want.
Well actually this is from after the third war, the latest WoW expansion deals with the Legion launching another big invasion thanks to an alternate timeline Gul'dan opening a portal in the Tomb of Sargeras.Pretty familiar yeah.
Though, as a note, how did your verse's Azeroth fall, seeing how you have Corrupted Cenarius(so he must have survived his fight with Grom or never had that battle), but nothing like the Fel Orcs?
Alright, to be honest there isn't too much to the Diamond Sharks compared to some other clans, at least not on the wiki anyways. I also roughly placed them during the 3060's, albeit with mostly mechs used during the Clan Invasion with the occasional Mad Cat Mark II.Pretty familiar yeah.
I'm not all that familiar with Clan Diamond Shark, but recently I have been doing a lot of looking at Battletech (mostly wiki), so I can give it a shot if you want.
Cool.Alright, to be honest there isn't too much to the Diamond Sharks compared to some other clans, at least not on the wiki anyways. I also roughly placed them during the 3060's, albeit with mostly mechs used during the Clan Invasion with the occasional Mad Cat Mark II.
Can you put these in with your faction profile so I don't get confused later on?With regards to my Diamond Sharks, I have decided upon a final trait that I think suits them well, and have decided upon a few potential drawbacks;
Quick Thinkers: A thirst for profit and self defense has always brought the Diamond Sharks to tinker about, particularly with new mech designs. The Diamond Sharks gain a research boost, and War Engines, Beasts of War, and Cavalry gain a 5% production bonus.
Inflexible: While still more wiling to plan things out and prepare unlike their peers, the Diamond Shark's Warrior Caste still suffers from a slight tactical inflexibility, a sometimes fatal issue created by the Clan way of life. Clan forces devoted to a battle cannot retreat before 2 turns unless they are reduced to 1/4th their original strength.
Dezgra gonna Dez: The Diamond Sharks, as with every other clan, have a burning hatred for pirates, those who would insult Keresnky, and the wasteful. The Diamond Sharks cannot ally themselves with any pirate faction (as in, a faction that consistently survives off of raids and is not a political entity) and is in fact obligated to destroy any it comes across.
I'm getting too old for this shit: As a result of not having very many Solamha due to their progressive policies, the ones the Diamond Sharks do have are. . . not particularly good even by Solamha standards. Solamha units are 50% more worthless than standard chaff infantry (can throw this in alongside other drawbacks.)
Same with this map.
Cabal SkyBurners Legion
("their only tactic seems to be 'slow advance'. Unfortunately, they're really good at it.")
Cabal Skyburners: Tier A
Leader: Primus Ta'aun
Why are you here?:
//+CRAFT LOG-- DANTALIAN EXODUS IV --
//+8227// Received command priority IMPERIAL DICTATE. Collision course with Anomaly ship accepted.
//+8281// Collision course with Anomaly ship imminent. Minor enemy resistance encountered, severity: INSUBSTANTIAL.
//+8283// PRIMUS DICTATE confirmed via Primus Ta'aun. Support cruiser STAR BREAKER V + Heavy carrier IMPERIAL DOMINATUS VII stand by confirmed. Firing orders confirmed.
//+8287// PRIMUS DICTATE confirmed via Primus Ta'aun. Increase DANTALIAN EXODUS IV thrusters to maximum confirmed. Bypass safety thresholds confirmed. Crew impact brace confirmed.
//+8288// Spacial Anomaly detected. Anomaly type: UNKNOWN. Collision in .002 seconds.
//+8289// Contact with Anomaly lost. Contact with anomaly ship lost. contact with Empire lost. Contact with Phobos lost. Contact with Mars lost. Engine damage Critical.
//+8289// Contact with STAR BREAKER V regained. Contact with IMPERIAL DOMINATUS VII regained.
//+8293// Planetary Body located. Collision confirmed in 0010.
//+8296// PRIMUS DICTATE confirmed via Primus Ta'aun. DANTALIAN EXODUS IV crew brace for impact. STAR BREAKER + IMPERIAL DOMINATUS VII maintain orbit and provide support.
//+8300// PRIMUS DICTATE confirmed via Primus Ta'aun. Upon landdown deploy DANTALION EXODUS troops, establish beachhead. Await further order.
//+8303// Glory to the Emperor.
//FORCES--
Primus: Primus Ta'aun.
5 great war engines:
Land Tank- Absolution II(on board Dominatus)
Land Tank- Steadfast X(on board Starbreaker)
Land Tank- Unmovable Might VI(on board Dominatus)
Land Tank- Emperors Jury III(on board Dominatus)
Land Tank- Empires Pride (damaged)(On board Dantalion Exodus)
500 beasts of war:
-200 Goliath tanks
-300 Colossi
5,000 cavalry:
-Cabal Interceptors
2,500 elite infantry:
-Cabal Centurions
300,000 Infantry
-120,000 Cabal Phalanxes
-180,000 Cabal Legionaries
300,000 Chaff Infantry
-Psions
8 heroes
-Valus Tlu'urn
-Valus Mau'ual
-Bracus Horu'usk
-Spymaster Haru'ul
-Bracus Tha'aurg
-Val Go'ourn
-Valus Thua'aurg
-Bracus Ve'ength
3 ships of the line
-Dantalion Exodus IV light cruiser
-Star Breaker V Support Cruiser
-Imperial Dominatus VII Heavy Carrier
500 galleys
-Cabal Harvesters
0 Civilians (Only war!!!)
Traits:
-Unshakable: The Cabal soldiers are loyal to their Emperor to a fault. They will hold any position to the last man and do not retreat or break barring unthinkably extreme circumstances.
-Tread upon Stars: The Cabal SkyBurners are veterans of thousands of campaigns and and conquerors of hundreds of worlds. They know instinctively how dig in or fortify any position, turning a previously unassuming mound into a heavily guarded FOB complete with kill-zones and minefields.
-Loyalty or death: Cabal command is incredibly well maintained. It is an iron box, strengthened by tradition and locked with brotherhood. The Cabal command cannot be taken advantage of by nearly any form of dissent or political backstabbing.
Drawbacks:
-6 words for advance, none for retreat: The Cabal, through tradition and pride, will never retreat, even when failure is inevitable.
-"pull your guts out through your throat.": The Cabal are native to a high-gravity, high humidity world, and as such cannot survive in most places without their armor.
-Xenophobes: Cabal, again through tradition and pride, will not negotiate with any other species, barring their unconventional surrender or unthinkably extreme conditions.
I think I've got this right. Let me know if I've done something wrong and I'll fix it right away.
EDIT: Adding links, stand by.
I could simply move my location if need be.Hmm, I could GM them (I love the Cabal), but I'd probably have to drop the Burning Legion.
Which might be for the best actually, considering they're my closest non-allied neighbor.
So, who wants to be buddies with the Future Allohistorical Transhumanist Interplanetary Power European Union (Besides the modern EU )
Strange, given Muv-Luv's style isn't that far off, either.No. I know nothing about Outer Heaven and it doesn't sound like a faction I'd enjoy GM'ing for.
Oh! How would you like The Great Ones our a city constantly trapped in a nightmare?Aw, damn, we've got filthy reality deviants in our area? I was hoping we could have a nice corner of human sci-fi nations
Gold/Yellow dot on the continent with the Sylvanus. Colors are light gold around dark gold.
Just colour in a hex.I donno where everything on the grid is to be placed. Or least any way to reference it.