The Firestorm: A crossover invasion game. Looking for a 40k faction player.

So what do you guy's think I should do for Vinci ships.

I've been thinking about basing them off of world war 1 designs myself or should I just trade them for more forces in a different area?
 
So what do you guy's think I should do for Vinci ships.

I've been thinking about basing them off of world war 1 designs myself or should I just trade them for more forces in a different area?
Depends really. Vinci ships shouldn't be that different from their airships but in the water.
 
Protroid's sheet
The American Unionists (Red Alert 3 Paradox - Echoes)
Tier C
Leader: President Arthur Del Ray
Why are we here?: It was the best of times, it was the worst of times. The United States was finally unified after years of fighting a second american civil war that effectively ruined any hope of an American Century. Times began to change following the war however, as not only had the United States begun to assimilate new and fantastic technologies used by the Confederate Revolutionaries, but had also begun to take their rightful place within the Allied Nations, as the Allied Congress was even moved from Geneva to New York. Communism even began to retract into the hardened shell of the Soviet Union, as East Germany rejoins with the West in 1973 without firing a shot, a year before total Allied Victory is declared in Vietnam.

Everything would however change when the Electrical Protectorate made themselves known to the world.

The forces of the infinite army swept through the world, leaving no ideology; Capitalism, Communism, or Technocracy to their mercy. Allied GIs began to fight alongside Soviet Conscripts and Technocratic Custodians, but the effort was to be in vain. No force could stop the infinite army. As much of the United States began to rapidly fall, the American Government managed to rework the Philadelphia Experiment in a last ditch effort to save mankind. Now, American shoes have touched alien soil, but has the evil they brought with them more dangerous than the evil they left behind?

20 UNITY Defensive Complexes (Great war engines)
50 Mobile Radio Vehicles and 50 Liberty Heavy Tanks (war engines)
2,000 Assorted Unionist Tanks (beasts of war)
20,000 Ranger Scout Cars, Patriot Scout Cars, and Hellcat Missile Carriers (cavalry)
10,000 Sharpshooters, Bombardiers, and Sentinels (elite infantry)
800,000 GIs (Infantry)
Traded for more Infantry (Chaff Infantry)
40 Operatives (heroes)
20 Monument Class Destroyers (ships of the line)
100 Blackwater Submarines (Galleons)
2000 Crocket Submarines (galleys)
20 Nightwing Bombers (Airships)
100 Transport Helicopters, Huey and Otherwise (Heavy aircraft)
1500 Shooting Star Fighter Bombers and 500 Apollos (light aircraft)
You get 16,000,000 Civilians

Traits:
Destiny; Manifested: The American Unionists gain a bonus when assimilating new people and races to their empire.
Bulwark of Democracy: The American Unionists gain a defensive bonus when at war.
United Radio: Gain a bonus when researching advancements towards PHS.

Debuffs:
Paradoxian Stubbornness: The Unionists struggle to incorporate extremely foreign technologies. Receive a tech penalty when researching a technology that can not be related to the Paradox - Echoes technology.
Stepford Smilers: Those gray skies gonna clear up, put on a happy face! Receive a diplomacy penalty with major Civilizations.
Separation of Church and State: The Unionists are not an especially religious movement and are unlikely to trust foreign religious movements and are slow to realize the power of faith in this cosmology. Substantial penalty to faith based esoteric usage.


Gray dot north of Krogord: http://i.imgur.com/S682ga6.png

Also if someone does Bill Wurtz's Japan I will love them forever
 
Last edited:
The American Unionists (Red Alert 3 Paradox - Echoes)
Tier C
Leader: President Arthur Del Ray
Why are we here?: It was the best of times, it was the worst of times. The United States was finally unified after years of fighting a second american civil war that effectively ruined any hope of an American Century. Times began to change following the war however, as not only had the United States begun to assimilate new and fantastic technologies used by the Confederate Revolutionaries, but had also begun to take their rightful place within the Allied Nations, as the Allied Congress was even moved from Geneva to New York. Communism even began to retract into the hardened shell of the Soviet Union, as East Germany rejoins with the West in 1973 without firing a shot, a year before total Allied Victory is declared in Vietnam.

Everything would however change when the Electrical Protectorate made themselves known to the world.

The forces of the infinite army swept through the world, leaving no ideology; Capitalism, Communism, or Technocracy to their mercy. Allied GIs began to fight alongside Soviet Conscripts and Technocratic Custodians, but the effort was to be in vain. No force could stop the infinite army. As much of the United States began to rapidly fall, the American Government managed to rework the Philadelphia Experiment in a last ditch effort to save mankind. Now, American shoes have touched alien soil, but has the evil they brought with them more dangerous than the evil they left behind?

20 UNITY Defensive Complexes (Great war engines)
50 Mobile Radio Vehicles and 50 Liberty Heavy Tanks (war engines)
2,000 Assorted Unionist Tanks (beasts of war)
20,000 Ranger Scout Cars, Patriot Scout Cars, and Hellcat Missile Carriers (cavalry)
10,000 Sharpshooters, Bombardiers, and Sentinels (elite infantry)
800,000 GIs (Infantry)
Traded for more Infantry (Chaff Infantry)
40 Operatives (heroes)
20 Monument Class Destroyers (ships of the line)
100 Blackwater Submarines (Galleons)
2000 Crocket Submarines (galleys)
20 Nightwing Bombers (Airships)
100 Transport Helicopters, Huey and Otherwise (Heavy aircraft)
1500 Shooting Star Fighter Bombers and 500 Apollos (light aircraft)
You get 16,000,000 Civilians

Traits:
Destiny; Manifested: The American Unionists gain a bonus when assimilating new people and races to their empire.
Bulwark of Democracy: The American Unionists gain a defensive bonus when at war.
United Radio: Gain a bonus when researching advancements towards PHS.

Debuffs:
Paradoxian Stubbornness: The Unionists struggle to incorporate extremely foreign technologies. Receive a tech penalty when researching a technology that can not be related to the Paradox - Echoes technology.
Stepford Smilers: Those gray skies gonna clear up, put on a happy face! Receive a diplomacy penalty with major Civilizations.


Gray dot north of Krogord: http://i.imgur.com/S682ga6.png

Also if someone does Bill Wurtz's Japan I will love them forever
Separation of Church and State: The Unionists are not an especially religious movement and are unlikely to trust foreign religious movements and are slow to realize the power of faith in this cosmology. Substantial penalty to faith based esoteric usage.
 
willyvereb, I propose that you and I should clearly move closer together so that we can have DD/DS shenanigans and either become bros and/or murder the fuck out of eachother.
 
Alright @Mental Omega, you ripped me from the role play forum to try out some grand strategy.

I'll have my Cabal Skyburners written up by the end of today (as long as nobodies done that yet)
 
Back
Top