The Dawi in Arda (Hiatus)

I found something interesting in one of the new Warhammer RPG books.

"These few Imperial Runesmiths maintain communication with one another via the Rune of Distance engraved on a medallion.
This allows them to speak with one another over a distance of 100 miles for ten minutes. Receiving such a call causes the medallion to vibrate.
The activation of the rune simply requires the wearer to tap the inscription twice."

Not sure if this is unique of Imperial Runesmiths who tend to keep their craft secret.
 
The Ered Mithrin
The Ered Mithrin
From Framsburg you have gone along a road to the north and east. Elder Bogrur and some Greatmantle Longbeards march about you and to your side rides Glorfindel who has his Companions beside him. The party makes a steady pace along the road, they cross a bridge across one of the siring rivers of the Anduin and ford several small streams. The Eryn Galen begins to grow more distant and cold rocky ground spreads out to either side of the road as you progress.

The Ered Mithrin draw nearer until Glorfindel tells that Udrabax stands ahead. It is the most western of the Halls of Durin's Folk that still holds Dwarves. From there the Lord of Udrabax can send ravens out to the Silverplunge where the King of Durin's Line sits in throne. The Ered Mithrin splits in two at Silverplunge, as if the hold itself had divided the mountains and it is on the flanks that rise up from that huge vale that most of Durin's Folk now dwell.

There is no sign of Rangers as you approach Udrabax, and the road is thinly worn as it comes up to the gates. You can see a simple stone gateway cut from the cliffs although it does appear to open out again atop the cliffs with another small gateway looming over that plateau. The gates are shut, and you stop before them.

"Hail Dawi of Kazad Dum!" You call up in Khazalid. "Clans of Durin, Uri and Balin I come to Udrabax to speak with your Lord. Unseal the gate for your kin's King. I am Gartrim of Clan Greatmantle, Drekfut Ankor Rik." The rumbling of stone and the grinding of gravel echoes up the cliff and back to you and you await the reply.

A reply which does not come in treasured Khazalid. The Mountain Tongue does not grumble and rumble and come calling back to you. These are words you do not know, and you turn to Glorfindel and ask, with and against hope, if Udrabax has fallen.

'That is Khuzdul, he tells you, the Dwarvish Tongue. I know it, if you would wish to speak with the Dwarves of Udrabax.' And there's much of you that does not wish to speak with them if you cannot do it in Khazalid. But you have set forth to see a strife between those who ought to be allies Reckoned. A King should uphold his purpose even as he mourns most fiercely. The Longbeards around you feel the same dismay and despair and you think for a moment that Elder Bogrur shall go into his Waning Days stood there before the gates of Udrabax.

Glorfindel negotiates the gates opened and the party enters Udrabax. You are shown through the hold to the guest chambers at the rear of the hold and the Lord of Udrabax will meet with you on the morrow. The Dwarves will not choose Sindarin in their own hall, Glorfindel tells you, and you will need rely on him to translate between the you. You grunt and nod and bed down for the night in a morose mood.

The next day dawns and your party goes through Udrabax to the Lord's Hall on the Second Level, of which your Tunnel Sense claims there are but three. The walls are plain, the columns few and simple and the hallways tight. There are not many Dwarves in Udrabax, but a few hundred by your count and you wonder if the Lord of Udrabax might be a more boastful title than it deserves.

He is sat upon his throne in a dimly lit hall. There are tenders stoking the braziers and there are a few dozen Dwarves about the hall. They are all watching and Glorfindel comes to a stop near the throne and begins to speak that terrible not-Khazalid. There are no Kvinn in the hall, and the other throne stands empty. Perhaps these Dwarves do not think their Kvinn should be about strangers, or perhaps they don't have any.

The Lord speaks in return to Glorfindel who summarises so far that he has introduced your party and your purpose and thanked the Lord for the comfort of his hall last night. You grit your teeth and feel your jaw clench. This meagre hall was no work of the Dawi, it showed all too well to eyes that were not weary from travelling. The Lord has agreed to send on ravens to Silverplunge to know if you should go ahead or if the King of Durin's Folk shall come to you or if the neither and he shall deny you passage further into the Ered Mithrin.

But they have come from Kazad Dum, there is something in their hearts of Khazalid. There must be. You ask Glorfindel to hear the meaning of Kazad Dum and he tells that it is the Delving of the Dwarves but told in Khuzdul. You speak in Khazalid again, do any in the hall recognise it? Perhaps they will not reveal themselves in the presence of Glorfindel and his companions. "The people of Karak Dum are kin to me. If you are kin to them then keep not such secrets from me. Are you the children of the Dark Hold?"

They mutter, in their cruel tongue, but they mutter in confusion. Glorfindel meanwhile speaks to the Lord again. 'I have thanked him for the use of his halls while we wait and for sending out his own ravens.' The Noldor has a look about him of a scolding even if he speaks evenly and does not scold.

A Royal Invitation: 55

The ravens return in a week's time. The ways of the Ered Mithrin are open to you and you shall come to Silverplunge and speak to the king. You have not been entirely without action in Udrabax and have conversed with both Glorfindel and through him the Lord of Udrabax.

And then you depart from the highest gate of Udrabax which looks to the north and there are roads from it to the east. Your party travels along these roads and where they part, Glorfindel draws out a map and chooses the way. He admits that he had not gone into the Ered Mithrin beyond Udrabax for there has never been need or want.

But after a long journey the party comes to a great stone gate which is watched over by towering stone Dwarves and living Dwarves in thick armour. You are expected, and you are shown into the Silverplunge. They lead you down through deep tunnels and out into halls that are broad and well travelled. There you are met by a King who has come to greet you. Glorfindel tells you he introduces himself as Thrain son of Nain and King of Durin's Folk, and then he introduces you.

The meeting moves to a small room where you sit about a table of carven stone and discuss the matter at hand. You are here for two reasons, to seek your kin and to arrange a Reckoning. The first discussion goes on for a number of days, though not all at once for the King goes away regularly. Durin's Folk, apparently, cleave to the same story of their origins as the Noldor have already told you.

Durin the Deathless, first King of the Line of Durin, woke in Gundabad and went south to Kheled-Zaram where he saw a crown of stars about his head in his reflection in the lake despite it being the height of noon. And so, he carved a kingdom there and named it Khazad-Dum, the Delving of the Dwarves. The Dwarves had dwelt in Middle-Earth ever since, for many thousands of years. They are not, as far as their ancient tales can tell, Dawi. And you mourn the hope that you had.

The Grip of the Ring: 14-??? = ???

You then turn to discuss a meeting to arrange a Reckoning. And Thrain son of Nain grows cold, and his voice turns to snarl and growl.

"I will not part with the treasures that are mine. They were stolen from my folk by the Dragon Scatha. From Gundabad where Durin woke and from here in the mightiest hall of the Ered Mithrin before I was born. They were the belongings of my grandfather and of his grandfather and of all Dwarves of Durin's Line. The Umgi of the Wilderland should know not to steal such things as belong to others. Fram son of Frumgar took that which belonged to me. And now it is returned, and I shall hear no more of the claims of the Umgi who sleep amongst their horses and with their horses. You may go now in peace, Drekfut Ankor Rik, or you may stay in peace. But you will do neither should you try to be King over me in my own hall."





You had during your journey opportunities to speak with varied folk. Your time in Udrabax you spoke with the Lord of Udrabax and with Glorfindel you spoke many times on your journey of course, and then in Silverplunge you might choose to stay and speak with King Thrain son of Nain or go.



Lord of Udrabax
[] Write-In
At Udrabax you spend some time conversing with the Lord of that Hall through Glorfindel. Write-In a topic be it from the Fated Place or Middle-Earth to discuss with the Lord of Udrabax.

Glorfindel
[] Write-In
Your journey saw plenty of time to speak with Glorfindel. Write-In a topic be it from the Fated Place or Middle-Earth to discuss with him.

Thain son of Nain
[] Stay and Write-In
You have been invited to stay in Silverplunge as a guest of Thain, son of Nain, and you might take the chance before returning home to speak with him again when he has calmed down. Write-In a topic be it from the Fated Place or Middle-Earth to discuss with him.
Or
[] Go
You have had enough of the Dwarves of the Ered Mithrin. You will go home at once.
 
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I'm not sure what you mean by wonders. You can take on commissions to build cities or fortresses for other peoples.


Think mega projects of engineering culture runic or somthing that tips th scales in our favour if we invest vast resources into it for example arming a good part of the Throng in mithril or uniting all the Dwarf in middle earth under us and becoming high king as for engineering making a dozen steam golem or a type of mega drill
 
Think mega projects of engineering culture runic or somthing that tips th scales in our favour if we invest vast resources into it for example arming a good part of the Throng in mithril or uniting all the Dwarf in middle earth under us and becoming high king as for engineering making a dozen steam golem or a type of mega drill
You'll be able to do those sort of things if you have the resources and the opportunities arise.
 
Well, decidedly not the best interaction we could have had with the dwarves of Arda.

If there is one key difference between the two varieties of dwarves, I think it is that Dawi are more vibrant than those of Arda. They merely have the nature of stone. Whereas Durins folk literally are of stone
 
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Damn, that was painful. It must have been gut-wrenching seeing and hearing your own people not knowing a single word of Khazalid.
 
They are children, all of them. I hope the Dawi will decide to leave immediately and look very impressive while doing so. These children are below. Let's see, if they have changed in a few hundred years
 
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Redemption and good lies in the hearts of all who bear the Flame Imperishable.

Do not give up on them yet.

I'm still catching up but I'm of a kind to discuss either maps and locations if resources, enemies, and former Dwarven dwellings in the Misty Kountains with Glorfindel, or eagles. Is the former viable in any way @Warkeymon ?
 
...fucking ring. Fuck sauron, and god-dammit sons of durin are fools of the highest order.
Truth be told, he has a certain point.

It would only be fair to consider your family jewels taken by a Dragon and then retaken by someone else as being stolen once more. The Umgi had sacred right by conquest, yet if there is a Grudge to settle, the Dawi could have wanted them returned by force. Just keep this in mind when passing judgement.
 
We need to kill the king and really teach the dwarves a lesson NOW
I think that's just about one of the worst things we could do now lol.

Nah, it seems clear there won't be any constructive dialogue with Durin's folk at this point in time, I'd elect to leave and maybe try again if we meet a different group of dwarves, or after a few hundred years have passed.
 
dam well im up for getting our runelord to make a banner with 2xRune of Sanctuary and 1 master rune of balance ....is it possible for a runlord to make a set of 4 banners to make as a gift?
 
Redemption and good lies in the hearts of all who bear the Flame Imperishable.

Do not give up on them yet.

I'm still catching up but I'm of a kind to discuss either maps and locations if resources, enemies, and former Dwarven dwellings in the Misty Kountains with Glorfindel, or eagles. Is the former viable in any way @Warkeymon ?
You can discuss the locations of resources in the Misty Mountains although Glorfindel is going to know quite little about it and most known resource veins/deposits will be in lost Dwarfholds.
 
The issue here isn't that Thrain took *just* the jewels, but all the other treasure too. Yeah Fram offered a mocking response with the teeth necklace but in this case we'll need to frame it carefully to not trigger his gold madness.
 
What are demographics like for our Hold right now? The Throngs have discrete numbers, but I'd be interested to know how large the other clans are, breakdown of age-groups and stuff like that.
 
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