- Location
- Utrecht
Linn Greatbeard sneaking past them and into the Rhunrikki's workshop.
Yep. 1 or 2 months getting very friendly with a Grudgestone.
Linn Greatbeard sneaking past them and into the Rhunrikki's workshop.
Yep. 1 or 2 months getting very friendly with a Grudgestone.
Hypothetically speaking, if they didn't, would they be willing to work with others of commensurate ability, or is that a bit far out there?The Dawi have designs suitable for the Order of the Guardians and for Umgi commissions.
Legendary smiths of the Golden Age worked with other races of similar skill, so there's precedent and then there's the history that followed that too.Hypothetically speaking, if they didn't, would they be willing to work with others of commensurate ability, or is that a bit far out there?
Do you mean that an argument could be made for and against working with others based on how the Elgi partnership fell apart and mankind is tumultuous, or that further precedent followed after the Golden Age?Legendary smiths of the Golden Age worked with other races of similar skill, so there's precedent and then there's the history that followed that too.
The former. The Dawi learnt a lot and made masterpieces with the Elgi like has not been seen since. But the Elgi used Dawi secrets from that time to slaughter hundreds of thousands of Dawi in the War of Vengeance too.Do you mean that an argument could be made for and against working with others based on how the Elgi partnership fell apart and mankind is tumultuous, or that further precedent followed after the Golden Age?
The best sources of mercenaries I can think of at the moment are both in Eriador and Rhovanion. Arnor and the Éothéod have fallen fairly recently, plus there may be something furthen East left of the former Northmen kingdom. Remnants of their militaries must have remained and those, that haven't settled down could have picked up the trade of sellswords. I'm not taking into account any exotic units, such as some Wainriders descendants, a stranded company from Gondor or Rhun. We can also spread the word via the merchants visiting us, that we have a need for warriors and will pay in silver. Maybe even a Dunedain company might find it tempting, since we have good relations with Imladris. A good idea would be to get some Dwarven warriors to join our cause via silver or any other promise. With proper education, they shall return to their holds with tales of Dawi might and will be agents of our culture in the future. With a bit of luck, more of them will come and continue the cycle.I've been thinking about military matters, how would people feel about hiring mercenaries to help us out when we retake Framsburg? I'm not sure whether they'd go for it but we might be able to use our silver to hire some shifters to fight alongside us, or if any of the lore buffs know of any other human polities that would likely be willing to hire out.
We just have to get someone to vouch for us.I am interested in sending some throngs to make contact with the Beornings and Woodsmen.
But I'm also quite interested in doing it with Thranduil's folk, but it's tricky because of the ancient grudge with Dwarves after the Nauglamir and I don't know how much of it he and his have it writes up to this point.
Plus Mirkwood is probably pretty high in danger with Dol Guldur occupied by Sauron.
So how about next turn sending one group of rangers to check on Udrabax and another to try and get more information about Framsburg. Then sending one throng to meet the Beornings and the last to meet the Woodsmen?I am interested in sending some throngs to make contact with the Beornings and Woodsmen.
But I'm also quite interested in doing it with Thranduil's folk, but it's tricky because of the ancient grudge with Dwarves after the Nauglamir and I don't know how much of it he and his have it writes up to this point.
Plus Mirkwood is probably pretty high in danger with Dol Guldur occupied by Sauron.
The Royal Huskarls will likely be useful in meeting one of them, proximity hopefully creating good relations.So how about next turn sending one group of rangers to check on Udrabax and another to try and get more information about Framsburg. Then sending one throng to meet the Beornings and the last to meet the Woodsmen?
For the record he's 10 as of next turn and he's had some training in commanding military forces. At the very earliest we'd be going turn 21 when he'd be 11 and since he knows when to delegate I'd be okay with handing command of the Eotheod over to him. Of course he'll almost certainly be older. If it's turn 24 he'd be 14 and old enough to fight directly rather than just command.If we re-take Framsburg without King G it could negatively impact his long term reputation amongst his own people as he wasn't a direct personal force in retaking his kingdom. Just as a thought.
I don't see any scenario in which we relieve Udrabax that doesn't involve an alliance with the dwarves so I don't think that's a major issue. Since they would likely be by far the larger force it would be more us assisting them in relieving Udrabax.Politically, helping the dwarves directly at Urdabax might backfire, given Thain doesn't like us and he might think we're trying to usurp him even more. Even if we explained to him our Great Grudge. And that we aren't stupid enough to let the Urks take yet another Dwarfhold.
Don't be silly. I am yet to see a host listening to the commands of a 11 year old child. No one in his sane mind would ever do such a thing. I believe he has to turn 15 (age of maturity) before officially being capable of independent judgement.For the record he's 10 as of next turn and he's had some training in commanding military forces. At the very earliest we'd be going turn 21 when he'd be 11 and since he knows when to delegate I'd be okay with handing command of the Eotheod over to him. Of course he'll almost certainly be older. If it's turn 24 he'd be 14 and old enough to fight directly rather than just command.
I say we should stay put, build up our armies, invent new weapons and move out when we are ready. The fact, the the young King has to grow up is a factor as well. We have to train for him an Eotheod army, not just his personal guard. This requires more Umgi, if not of Rohirric origin, then at least mercenaries.I don't see any scenario in which we relieve Udrabax that doesn't involve an alliance with the dwarves so I don't think that's a major issue. Since they would likely be by far the larger force it would be more us assisting them in relieving Udrabax.
@Warkeymon
How big a first was it for the Dawi to meet an Elf with a beard?
I completely forgot about the huskarls, yes send them out too. @Warkeymon Can we split the huskarls between two groups going to meet the beornings and woodsmen?
Framsburg I want more clarity on what is happening, more accurate numbers, knowledge of any movements. We are going to retake it at some point so I want to keep an eye on it until then so we can take advantage of the best time to attack. I also think it would be a good task to give the new rangers some experience.
Udrabax I think it is unwise to leave such a massive force alone without keeping an eye on it. Even if we never interact with them ourselves we want advance warning if they turn in the direction of us or anyone we're interested in.
The Eotheod will never consent to helping Urdrabax..
For Udrabax I support hiring mercenaries and making some sorte of league with the dwarfs human and elfes, migth I suggest opening another silver mine for it?
Also I do not like to hoard to much money, since wealth attract dragons.
I do not belive Udrabax will ever last long enough to allow us to mount a rescue attempt.
This is a medievalish society, they have different tolerances for what is considered a kid especially when it comes to royalty and especially when his orders are more "captain do this" and then leaving it up to the captain rather than trying to directly lead.Don't be silly. I am yet to see a host listening to the commands of a 11 year old child. No one in his sane mind would ever do such a thing. I believe he has to turn 15 (age of maturity) before officially being capable of independent judgement.
I say we should stay put, build up our armies, invent new weapons and move out when we are ready. The fact, the the young King has to grow up is a factor as well. We have to train for him an Eotheod army, not just his personal guard. This requires more Umgi, if not of Rohirric origin, then at least mercenaries.