What do you mean by 'improving the P-20s'? Their only real disadvantage is their lack of Grappling strength-- and Tacit's core strength isn't Grappling at all.
I'm just curious what you want out of them? Free cake and confetti? Cymbals on the knuckles? Laser-enhanced bird-flippage?!
Fixing the Parry penalty. 1d10-1 certainly is better than 1d5, but if the kinks could be worked out of the system to get rid of that -1 I'd consider it a fine use of the action.

[X] Plan soon, Magitech Jeager, soon (Mk IV)
 
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[x] Plan soon, Magitech Jeager, soon (Mk IV)
-[x] Clean up the Blue! (-1565 R)
-[x] Repair Tacit (-50 Resources)
-[x] Build 3 Hellhound Squadrons (-1500 R)
-[x] Upgrade Communications to 3 (-1500 R)
-[x] Upgrade Scanners to 3 (-1500 R)
-[x] Research <UNKNOWN> tech
-[x] Research improving the P-20 Fulgor Gauntlets (try to remove the -1 parry penalty)
-[x] Research Directed Energy Weapons (such as Lightning Cannons)

(6115 Resources spent, 9800 remain)
Looks like we're going with this.

Roll me...

1d10+4 for <UNKNOWN> Tech
1d10+4 for Shieldus Fulgor (dat SEED reference)
1d10+4 for My Gun Goes DEW-DEW
 
*whisles* nat 8, 6, and 4 in descending order.

How cute. WHOLE TONE SCALE!
 
Week 14: Downtime
[x] Plan soon, Magitech Jeager, soon (Mk IV)
-[x] Clean up the Blue! (-1565 R)
-[x] Repair Tacit (-50 Resources)
-[x] Build 3 Hellhound Squadrons (-1500 R)
-[x] Upgrade Communications to 3 (-1500 R)
-[x] Upgrade Scanners to 3 (-1500 R)
-[x] Research <UNKNOWN> tech
-[x] Research improving the P-20 Fulgor Gauntlets (try to remove the -1 parry penalty)
-[x] Research Directed Energy Weapons (such as Lightning Cannons)

(6115 Resources spent, 9800 remain)
The kaiju blue is swiftly cleaned up-- by copious usage of napalm.

Tacit Ronin's dents are banged out, and two new kaiju skulls are stenciled onto his chest ridge, bringing his kill count (for the pilots refuse to acknowledge the Spawn as actual kills) to twelve.

Tacit Ronin fully repaired!

Nine more Hellhounds are spat out by the auto-jigs, with new pilots being found quickly enough.

Work also continues on boosting Seattle's exterior scanner systems, and reaching out to the populace. Finally, everything within about 30 Kilometers of Seattle is both within sensor range, and recognizing Neo-Seattle as the major power. The ruins of Tacoma and Everett, as well as the somewhat-untouched Redmond, become viable places where Seattle could focus its efforts.

3 Hellhound Squadrons constructed!
Scanners increase to 3!
Communications increase to 3!

Tacoma, Everett, and Redmond gained! These cities start with 0 in all stats, but can be upgraded higher! Be warned, if replopulated, they will become viable targets for Kaiju!


A new idea comes into play; Directed Energy Weapons. The concept is simple, though such weapons would have far-shorter range than projectiles, due to bleed-off and atmospheric interference. Still, they've got a prototype functioning, so it might be useful for something.

New Jaeger Weaponry available to purchase: IE-10 Electromagnetic Projector!
IE-10 Electromagnetic Projector
Costs 500 Resources
Built-in Ranged Weapon (Scatter)
Attack Dice: 1d10+1
Armour Penetration: 2
Damage Type: Electric
Damage Bonus: 3
Range: 6/12/18


The IE-10 may be mounted on the Shoulders or Chest-- or the arms, if Tacit didn't have big honkin' Fangblades there. It is a semi-internal weapon, like your fangblades and their rails. Currently, Tacit can only fit one other weapons system.

The P-20s are reworked, with more angling and software added to the blueprints. It's simple enough, and the P-30 is far better equipped for deflecting blows and retaliating. The fact that J-Tech decided to put spiked knuckles on them is just a bonus.

P-20 Fulgor Gauntlets upgraded to P-30 Fulgor Gauntlets!
P-30 Fulgor Gauntlet
Costs 225 Resources
Built-in Melee Weapon
Attack Dice: 1d10
Parry Dice: 1d10
Block Dice: 1d10-1
Armour Penetration: 0
Grappling Bonus: +1
Damage Type: Blunt
Damage Bonus: Strength+1


Finally, your 'Magic' team decides to poke at the scary Breach device again, using the city's power grid.

A few minutes later, all the power goes out.

It takes more than a few to replace the broken fuses are restore electricity, but there's certainly been some results-- the Breach alert screams as soon as power is restored, before dropping back to silence.

More than half an hour later, Dr. Riddle returns. He thinks they might be on to something here. It's not magic per se'... but to humans, it might as well be. The UPt-Blue fusion definitely creates Breaches-- but the reaction's consuming a lot of power. However, they might be able to use that, and turn the heat of the reaction into more power-- theoretically, a perpetual positive feedback loop. But that would require incredibly advanced tech-- far more advanced than anything humanity has at the moment.

<UNKNOWN> Tech becomes Anteverse Breach Tech!
Supercell Sub-branch Unlocked! More branches may unlock with further research!



Of course, poking at a Breach may not always be a good thing...


Roll your new scanners.
 
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Well, I think that was a satisfactory result all 'round. I have to hit the hay, see y'all.
 
Well, here's hoping we get more fun stuff through our magic 'sufficiently-advanced-technology'!
 
Something shows up on the scanners. Right at the edge of the sensor field.

It's very, very different.

<ALERT! BREACH ACTIVITY DETECTED!>
<SIGNATURE DETECTED!>


<CLASSIFICATION: ERROR>


Error? What does it mean by 'Error'? Irritated, the scan is run again.

<CLASSIFICATION: ERROR>

<SYSTEMS UNABLE TO CLASSIFY>
<SIGNATURE NOT WITHIN PARAMETERS OF SERIZAWA SCALE. INCOMPATIBLE READING.>


At least the thing's not moving, whatever it is. The secondary scanners are reading heavy metallic elements, and a very strong heat source within the signature, but that's all they can garner.


The Signature is at the edge of your scanner grid, nearly 30 kilometers East. It doesn't seem to be aiming towards your city.

What do you do?
 
it's a fucking bomb...

[X] send out a two scout heli's to report back what it is.
 
Oh crap. Did we do the healing roll?
Ψυχή threw 1 6-faced dice. Reason: BE HEALED! Total: 2
2 2
Ψυχή threw 1 10-faced dice. Reason: BE HEALED! (The correct dice) Total: 4
4 4
 
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