Helicopters aren't good at hunkering. They are good at running away, however.
2x 1d10+4 to shank a bug, with two hit locations as well.[X] Avenge Them
-[X] Tacit Stabs Gamma.
-[X] Jagdhund reloads and advances towards Alpha and Beta.
-[X] Choppers GTFO
Hit Locations incoming!
The helicopters pull back, no longer putting themselves at risk. Meanwhile, Jagdhund locks in her last magazine, closing in on Alpha and Beta.[X] Avenge Them
-[X] Tacit Stabs Gamma.
-[X] Jagdhund reloads and advances towards Alpha and Beta.
-[X] Choppers GTFO
Faraday Frame said:The jaeger is completely immune to non-damaging EMP attacks-- e.g. that of a tactical nuke-- and always treats its armour value as 2x higher for the purposes of rebuffing Electrical attacks (essentially, gain Resilience: +(AV) Electric). A Major Wound to the core will disable this augment until repairs are carried out. This Augment has no effect when used underwater.
No, but you can parry, and counter-attack if it's successful.
A succesful parry and counter is kinda like that, I think. Just with more, y'know, parrying.[x]As the Myrmion lunges at you, stab it in its stupid ugly face!
Is this a thing we can do?
C'mon man, just poke the stick towards the attacks and press square. the Parry window is really long and still connects when Raiden is putting the blade down. A little bit of practice and you should be able to parry nearly all the mooks at least 75% of the time.I really suck at Metal Gear Rising without the Parry Assist turned on, so I'm just gonna try and evade.
You could, but you'd be, you know, removing your hands.Speaking of parries, I've been wondering if we can't switch the Gauntlets for some other system to improve the blades' stabbiness, like Rockets or something of the sort.
I guess I just assumed a boosting system that doesn't count as an Augment would also eat the Gauntlet slot, for game balance reasons. It's what I'd do if I were a QM (and thankfully I'm not, I'd probably alternate between making things disproportionately hard and coddling the players, and generally make a mess of things). Also that directly improving the blades would hit diminishing returns pretty quickly, considering it's already a very good weapon that already had cauterization crammed in it. Then again, we have vastly improved our research since we last improved them weeks ago, so it shouldn't be a problem now, probably?You could, but you'd be, you know, removing your hands.
However, a better fangblade that's worse at parrying is always an option. Your gauntlets are effective backup weapons, so there's really no need to remove them. You could swap Jagd and Tacit's, though. That'd be a single Repair action, and couldn't be combined with any damage fixes, though.
You have 2 Actions remaining after this fight, again.
More HtH. Having attack die with +n on them.Is there a way we can improve accuracy with melee? Or at least make it harder for enemies to evade?