Just one scan roll, right?
Yep.

Results come back in no time-- and they're plenty worrying.

The Category IV-- SE-26-042, codename 'Vortex'-- is a large, tentacled mass with very high acidity. It's emitting Breach Radiation of levels similar to those exhibited by an earlier kaiju-- Twister. A slurry of Kaiju Signatures surround it, barely detectable, but present nonetheless. It's very likely that the kaiju can summon up Spawn in a similar manner, and there's bound to be a lot of them.

SE-26-043, codename 'Telson', is a little less worrying, but still troublesome. The kaiju is bipedal, with six total limbs and little in the way of a head. Two of these limbs are legs, two seem to be large plates, and two end in what appear to be... lances? Whatever the case, it's moving fast, and covers most of itself-- though there's a few noticeable weakpoints around the legs and neck-- with some tough-looking shell.

Vortex and its Spawn are coming in from the North-West, and is currently 43 kilometers from the city. Telson is coming from the South, and is 40 kilometers from the city. Estimates suggest that Telson will arrive first-- but it'll be close. How do you deploy?
 
I'm thinking sending Jagdhund, our mortar teams, 2 of our regular scout choppers, 2 resupply groups, and our AKBs to meet Vortex, then send everyone else out to face Telson.
Seems like the best idea to me. Telson seems like a Charge beast so Tacit + Sound Breaker should give us a good chance.

Meanwhile, we'll need all the guns and their splash damage to deal with all the Spawn.
 
@Fyrstorm How would the supressiin field affect spawn?
Cat Zeros will be affected by the disruptors just like any Cat III or lower. The difference is that it's usually a lot worse for them, since all their stats are 0.

The same goes for all your conventional forces as well. Even the Heimdal would be affected, as it's the reactor that's shielded, not the crew.

Also, you have a Murasame-class lying around that you can refit. I've been a nice GM and let you do the refit as a free action during your downtime, but it'll still cost you 1500 Resources-- for a ship that you'd build for 2500. Just a thought, cause it's some pretty heavy firepower.
 
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Also, you have a Murasame-class lying around that you can refit. I've been a nice GM and let you do the refit as a free action during your downtime, but it'll still cost you 1500 Resources-- for a ship that you'd build for 2500. Just a thought, cause it's some pretty heavy firepower.
I honestly forgot about it. Huh.

Let's do it next turn, and build one or two more. Also, the Heimdall could use either some upgrades or a sister unit.
 
Does anyone remember what update we researched the longspear the Heimdal uses? Wanna check something.
 
Cat Zeros will be affected by the disruptors just like any Cat III or lower. The difference is that it's usually a lot worse for them, since all their stats are 0.

The same goes for all your conventional forces as well. Even the Heimdal would be affected, as it's the reactor that's shielded, not the crew.

Also, you have a Murasame-class lying around that you can refit. I've been a nice GM and let you do the refit as a free action during your downtime, but it'll still cost you 1500 Resources-- for a ship that you'd build for 2500. Just a thought, cause it's some pretty heavy firepower.
Totes missed that it was a Free Action, thought it was just the discount on it.

Since no-one else has made a plan yet I'll toss mine out there, somewhat similar to what @Space Jawa suggested.

[X]Vortex Group
-[X]JH with Rifle and Axe, all Mortar teams, AKBs, all non-elite Tanks and Artillery, 2 Scouts, and the Gunboats if we can engage close enough to shore, 2 Field Resupply Squads
[X]Telson Group
-[X]TR, Heimdall, the 2 Elite tanks and 1 Elite Artillery, the rest of the Airforce, and 1 FRS

Logic here is that Telson was described as being quite well armored, so I want only our hardest hitting conventionals going against it.

Vortex is more an issue of being able to clear out the Spawn fast enough, so volume of fire is key. Having the Mortar Teams will be a huge benefit in this case.
 
[X]Vortex Group
-[X]JH with Rifle and Axe, all Mortar teams, AKBs, all non-elite Tanks and Artillery, 2 Scouts, and the Gunboats if we can engage close enough to shore, 2 Field Resupply Squads
[X]Telson Group
-[X]TR, Heimdall, the 2 Elite tanks and 1 Elite Artillery, the rest of the Airforce, and 1 FRS
 
[X]Vortex Group
-[X]JH with Rifle and Axe, all Mortar teams, AKBs, all non-elite Tanks and Artillery, 2 Scouts, and the Gunboats if we can engage close enough to shore, 2 Field Resupply Squads
[X]Telson Group
-[X]TR, Heimdall, the 2 Elite tanks and 1 Elite Artillery, the rest of the Airforce, and 1 FRS
 
[X]Vortex Group
-[X]JH with Rifle and Axe, all Mortar teams, AKBs, all non-elite Tanks and Artillery, 2 Scouts, and the Gunboats if we can engage close enough to shore, 2 Field Resupply Squads
[X]Telson Group
-[X]TR, Heimdall, the 2 Elite tanks and 1 Elite Artillery, the rest of the Airforce, and 1 FRS
 
Oops! One more thing; how do you want to deploy the forces? Keep in mind that there's 10 units of shore available from the perimeter in Vortex's direction, and that Telson's path will likely lead to an encounter on land/in the shallows.
 
I think we should intercept Vortex somewhere around Kingston, in other words, around ten kilometers to the northwest of our Defense Perimeter. That's out of the water, so it should give our units solid ground to fight, and close enough the gunboats can still help in a pinch or if the battle moves closer to the water.

As for Telson, we can engage him around the Seattle-Tacoma airport, which probably doesn't have anything valuable in there anymore. It's roughly five kilometers away from the southern edge of the defense perimeter, so we can deploy there rather quickly.
 
Sorry for the Doublepost, but since no one disagreed I've decided to officialize my deployment idea and make it an actual plan.

[X] Vortex Group:
-[X] Deploy near the shore around Kingston, roughly 100 units away from the perimeter adjust exact positioning as the Kaiju arrives to ensure it is intercepted.
[X] Telson Group
-[X] Deploy just past the Seattle-Tacoma Airport, straight to the south.
 
[X] Vortex Group:
-[X] Deploy near the shore around Kingston, roughly 100 units away from the perimeter adjust exact positioning as the Kaiju arrives to ensure it is intercepted.
[X] Telson Group
-[X] Deploy just past the Seattle-Tacoma Airport, straight to the south.
 
[X]Vortex Group
-[X]JH with Rifle and Axe, all Mortar teams, AKBs, all non-elite Tanks and Artillery, 2 Scouts, and the Gunboats if we can engage close enough to shore, 2 Field Resupply Squads
[X]Telson Group
-[X]TR, Heimdall, the 2 Elite tanks and 1 Elite Artillery, the rest of the Airforce, and 1 FRS
No time is wasted. It's decided that, alongside Tacit Ronin, the hard-hitters and airforce will deal with the faster and more armoured kaiju. Meanwhile, those with the ability to deal with large nummbers will take on the Category IV and its retinue of spawn.

[---]

[X] Vortex Group:
-[X] Deploy near the shore around Kingston, roughly 100 units away from the perimeter adjust exact positioning as the Kaiju arrives to ensure it is intercepted.

- Vortex group

With its position and course identified, it's easy to set up a defensive line to catch the kaiju before it makes landfall. The remainder of Neo-Seattle's ground forces (save the elites) take their stand, determined to avenge their fallen comrades. Ahead of them, the two gunboats sit, arming their weapons, as the scouts circle above. Of course, most obvious of all is Jagdhund, standing tall and imposing in the shallow water.

Out in the water, more than six kilometres away, the kaiju comes.

It's not even trying to hide. Vortex is half submerged, swimming forwards like a sickly white submarine. Tentacles and a set of stumpy legs kick and thrash at the water, propelling the beast forwards. Along its spine are a trio of tubes, folded flat against the flesh. However, the most different thing is the head. Whereas other kaiju with this body type have had beaks, Vortex has a helmet, curved and shiny black.

In the water around it, things thrash. Shaped like maggots, but bigger than tanks, each Spawn is clearly related to the larger one-- each sporting both tentacles and a bony mask. If they get close enough, they'd surely tear the soldiers to shreds, but it's possible they have something else up their sleeves.

Vortex is 70 units from your ground conventionals, and 65 from your others (scouts, boats, giant robot). Its spawn are all around it, extending about five units in front. Scanners read approximately sixty Category Zeros make up the swarm.

[---]

[X] Telson Group
-[X] Deploy just past the Seattle-Tacoma Airport, straight to the south.

- Telson group

What few people stayed at the airport after the recent city growth are swiftly evacuated, as the forces set up. Tacit Ronin strides forwards, its pilots ready for a fight. The HEEM-2 locks down, funneling power to its massive railgun.

Telson lopes forwards on two developed legs, a short tail balancing it out. The kaiju's upper half is heavily armoured, covered in a segmented carapace. Its head is small, little more than a hump of flesh with eyes and mandibles. Its arms, however...

The upper pair is even more protected, large shields replacing its hands and extending past its elbows. The lower pair are weapons, an utterly massive set of lances that seem to sit on some sort of sliding rail attachment.

Even as this new foe closes in, the elite forces of Neo-Seattle stand ready.

Telson is 40 units from your forces.

Time to do stuff.
 
Hmmm. Looks like grapples could be really effective against Telson. Lance Arms and Shield Hands don't sound like the best tools in a scrum.

Unfortunately Tacit isn't particularly good at this sort of thing.
 
Hmmm. Looks like grapples could be really effective against Telson. Lance Arms and Shield Hands don't sound like the best tools in a scrum.

Unfortunately Tacit isn't particularly good at this sort of thing.
+5/8 grappling bonus begs to differ.

But constant experience with bad grapples agrees with you.
 
I'm spoiled by how good HB is. Compared to that, anything we can do is 'not particularly good'.:V
Well, Tacit is about as good as a Jaeger that's not geared towards grappling can be expected to be. Actually, I reckon he's a bit better than expected.

Either way, have a stupid, rushed plan.

[X] Vortex Group
-[X] Wait until the spawn get in range, then start shooting 'em and keep shooting 'em until all Spawn die. Jagdhund fires Full Auto and switches her focus to Vortex itself if it enters her range.
[X] Telson Group.
-[X] Tacit is to stand his ground and get ready to dodge in case Telson has some sort of Super-Charging Gimmick. All other units wait until the Kaiju is within range and fire as soon as it gets close enough.
 
[x]Highwind

I hope the spread from the full auto barrage is worth the high risk of running out of ammo.
 
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