Actually, would you all mind terribly if I split things up a little more, and posted Neo-Seattle's part first, then Everett's? The latter requires a little more thinking out on my part.
 
Neo-Seattle:

The jaeger and the ryoushi struggle with each other, the latter keeping itself clear of the former's cutting talons, but unable to gain a decisive advantage in the fight.

(16)
Grapple!:
(17)
Jackal Indigo wins the Grapple! 1 Advantage Point!

What even, Jackal.

With little give on either side, all that happens is a momentary pause before the two resume their brawl.

Roll 1d10+16 for Grappling, and 1d10 (with a hit location) for your Progressive Vice.

[---]

"Elysium!"

"Yes, Jackal?"

"Could you please tell us why you're not shooting them?"

"W-well, you're in the line of fire! If we shoot, we might hit you!"

"...fair point, we'd rather not have to regenerate from friendly fire. Still, could you at least occupy that autonomous one's attention? We may be skilled, but this sable-plated fool is strong to the point of absurdity, and we don't want to stay outnumbered!"

"R-roger that! Elysium Praetor, moving to assist!"


[---]

Elysium, previously floating a short ways away, suddenly rushes forwards, left arm bent as it attempts to catch Jagdhund with a shoulder tackle!

Reaction!
[] Meet the Slam! (1d10+2, success initiates a grapple with Elysium Praetor)
[] Dodge! (1d10+4, success grants a passing attack at -1)

Neo-Seattle:
- Phenom Sable is 63 west of the city, grappling with Jackal Indigo, and semi-engaged with Jagdhund and Elysium Praetor.
- Jagdhund is 63 west of the city, engaged with Elysium Praetor, and semi-engaged with Jackal Indigo and Phenom Sable.
- Murasames and Moray 17 units behind Jagdhund's position (Moray at Depth 01), all Missile Boats 19 units behind.
- Banshees are 28 west of the city.
- Main air force has arrived at SE sector! Detaining survivors.
- Aerial transport (superheavies, tanks, etc) will take about 5 more rounds to get to the SE Sector's DP.
- Railgun Battery has shifted to West sector.
Blue Stars:
- NW Group defeated & captured!
- SE Group defeated!
- Elysium Praetor is 63 units west of the city, engaged with Jagdhund, semi-engaged with Jackal Indigo and Phenom Sable, and 17/19 from the Navy.
- Jackal Indigo is 63 units west of the city, grappling with Phenom Sable, semi-engaged with Elysium Praetor and Jagdhund, and 17/19 from the Navy.

Next up will be Everett's post!
 
Neo-Seattle:

The jaeger and the ryoushi struggle with each other, the latter keeping itself clear of the former's cutting talons, but unable to gain a decisive advantage in the fight.

(16)
Grapple!:
(17)
Jackal Indigo wins the Grapple! 1 Advantage Point!

What even, Jackal.

With little give on either side, all that happens is a momentary pause before the two resume their brawl.

Roll 1d10+16 for Grappling, and 1d10 (with a hit location) for your Progressive Vice.

[---]

"Elysium!"

"Yes, Jackal?"

"Could you please tell us why you're not shooting them?"

"W-well, you're in the line of fire! If we shoot, we might hit you!"

"...fair point, we'd rather not have to regenerate from friendly fire. Still, could you at least occupy that autonomous one's attention? We may be skilled, but this sable-plated fool is strong to the point of absurdity, and we don't want to stay outnumbered!"

"R-roger that! Elysium Praetor, moving to assist!"

[---]

Elysium, previously floating a short ways away, suddenly rushes forwards, left arm bent as it attempts to catch Jagdhund with a shoulder tackle!

Reaction!
[] Meet the Slam! (1d10+2, success initiates a grapple with Elysium Praetor)
[] Dodge! (1d10+4, success grants a passing attack at -1)

Neo-Seattle:
- Phenom Sable is 63 west of the city, grappling with Jackal Indigo, and semi-engaged with Jagdhund and Elysium Praetor.
- Jagdhund is 63 west of the city, engaged with Elysium Praetor, and semi-engaged with Jackal Indigo and Phenom Sable.
- Murasames and Moray 17 units behind Jagdhund's position (Moray at Depth 01), all Missile Boats 19 units behind.
- Banshees are 28 west of the city.
- Main air force has arrived at SE sector! Detaining survivors.
- Aerial transport (superheavies, tanks, etc) will take about 5 more rounds to get to the SE Sector's DP.
- Railgun Battery has shifted to West sector.
Blue Stars:
- NW Group defeated & captured!
- SE Group defeated!
- Elysium Praetor is 63 units west of the city, engaged with Jagdhund, semi-engaged with Jackal Indigo and Phenom Sable, and 17/19 from the Navy.
- Jackal Indigo is 63 units west of the city, grappling with Phenom Sable, semi-engaged with Elysium Praetor and Jagdhund, and 17/19 from the Navy.

Next up will be Everett's post!
Oh Jackal is so Starscream in their narrative voice. This is amazing.

*popcorn*

Was there supposed to be a Progvice roll? I can never remember.

Anyway, Imma gonna do the Grapple.

E: Oh by the way either option is pretty good for Jagdhund, but kicking Elysium is 1d10-1 with a damage bonus of 4, invalidating Elysium's armor and the IE-10 is potentially usable.
BungieONI threw 1 10-faced dice. Reason: Grippy Grapply Come to Us!~ Total: 5
5 5
BungieONI threw 1 10-faced dice. Reason: Prog Vice if useful? Total: 8
8 8
BungieONI threw 2 10-faced dice. Reason: Prog Vice if useful? Hits? Total: 10
1 1 9 9
 
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I'm not entirely sure... hmm what would actually make Elysium falter faster.

But thinking on it just hitting him will do it, because he's at his stamina limit.

[x] Dodge!
 
A Passing Attack is made in Melee/Point Blank, yes?

And since Elysium is coming from a different direction Jagdhund wouldn't risk hitting Phenom, would she?

[x] Dodge!
 
A Passing Attack is made in Melee/Point Blank, yes?

And since Elysium is coming from a different direction Jagdhund wouldn't risk hitting Phenom, would she?

[x] Dodge!
Yeah that's kinda what I was thinking. Also kicking him is pretty on target because her HtH is enough to offset the entire hit penalty on her attack.

E: Someone else should take the dice by the way, I don't want to hog it.
 
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That's fine. We'll build a new one. A better one. We'll throughly analyze the remains and create not just a replacement, but something greater. We shall forge it, not out of bone and chitin with alien knowledge, but out of the finest metals and using human ingenuity, and it will be a marvel that will stand among the greatest and most fearsome wepons humanity has made.

We shall forge a sword of Humanity, to defend humanity. A sword to defeat the wicked wherever they hide. A sword to smite evil.
And turn the point end into a Spear for Piercer? Because giving him an Ascalon Spear sounds pretty sweet to me.

In the meantime, while we're forging our Sword of Light, we should probably find an alternative. Just to fill the role for now. Berserker Blade or turning Jackal's Chainsaw into a handheld weapon seems like the easiest options, as I've said. Though I did have another thought...not sure how feasible it is, though...

See, there's...kinda another Ascalon Blade. Apparently Ascalon was worried about being disarmed, or maybe he could Dual Wield. Whatever the case, it's out there. Somewhere. Where? Good question. The answer is Ascalon's sub-space pocket. Or wherever his Breach Storage connected to. Not sure what would have happened to that space when Ascalon bit the dust. Sure as hell didn't just spit the sword out on the spot, though. It's possible we can access that space, now that we've mastered Breach Storage. Assuming it still exists, that is. That's a question for the Breach tech guys.
Honestly, I'd disagree about the "really specialized" part considering the only different between Revolver and Watcher are 2 Dex points. Dex is largely a dump stat. We treated it as a dump stat with Phenom and we've seen almost no downsides. Dex for Revolver is most likely only there for the off chance it's used and the hand held revolvers.

Onto justification:
Watcher Majestic needs a Point Defense System. That's really it.
I still argue that it would be easier to kitbash Watcher Majestic as opposed to Revolver Shogun. Even if the frame does have Dex the creation of Watcher is still most likely going to be cheaper, seeing as one of the main parts of Watcher Majestic is already there. If we're counting Praetors gun, It's a 1/3 for Revolver and 2/3 for Watcher. Seeing as Jackal has chest mounted guns that can easily be modified. It's not "forcing them into that mold" anymore than making Elysium, the blocky thick robot into a Samurai inspired Jaeger. Watcher was meant to be made using existing resources, This is exactly the mold he was meant to do.
The Dex is for Revolver's combat knife, actually. And we still don't have Positron Guns. Also, Chest guns? Call me crazy, but I thought Jackal's lasers were dorsal mounted. And are you saying Shoguns can't be short and stocky? Call me crazy, but Revolver never struck me as super tall.

It's also not relevant. Even if we field Elysium before/for Crusade, it'll be as Elysium currently is, plus maybe one or two additional toys towards whatever our end-goal build for him, and anything cheap we don't need to use research slots to give them. Which is most of Watcher's kit.
The jaeger and the ryoushi struggle with each other, the latter keeping itself clear of the former's cutting talons, but unable to gain a decisive advantage in the fight.

(16)
Grapple!:
(17)
Jackal Indigo wins the Grapple! 1 Advantage Point!

What even, Jackal.

With little give on either side, all that happens is a momentary pause before the two resume their brawl.

Roll 1d10+16 for Grappling, and 1d10 (with a hit location) for your Progressive Vice.
Killing Jackal is going to feel so good.
"Elysium!"

"Yes, Jackal?"


"Could you please tell us why you're not shooting them?"

"W-well, you're in the line of fire! If we shoot, we might hit you!"


"...fair point, we'd rather not have to regenerate from friendly fire. Still, could you at least occupy that autonomous one's attention? We may be skilled, but this sable-plated fool is strong to the point of absurdity, and we don't want to stay outnumbered!"

"R-roger that! Elysium Praetor, moving to assist!"


[---]

Elysium, previously floating a short ways away, suddenly rushes forwards, left arm bent as it attempts to catch Jagdhund with a shoulder tackle!

Reaction!
[] Meet the Slam! (1d10+2, success initiates a grapple with Elysium Praetor)
[] Dodge! (1d10+4, success grants a passing attack at -1)
I guess that would be his melee option, wouldn't it?
Oh Jackal is so Starscream in their narrative voice. This is amazing.
Sounds about right. Gonna enjoy killing him about as much as I would killing most Starscreams, too. Mostly thinking the ones with annoying voices.
There's always a prg vice roll, it just only applies if you win the grapple.
Which I will roll for now, since it seems to have nearly been missed.

Edit: I really hope we win the grapple. 7 to the Chest? Let's rip his damn heart Reactor out.
Nixeu threw 1 10-faced dice. Reason: Prog Vice Total: 7
7 7
Nixeu threw 2 10-faced dice. Reason: Prog Vice hit loc Total: 10
8 8 2 2
 
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See, there's...kinda another Ascalon Blade. Apparently Ascalon was worried about being disarmed, or maybe he could Dual Wield. Whatever the case, it's out there. Somewhere. Where? Good question. The answer is Ascalon's sub-space pocket. Or wherever his Breach Storage connected to. Not sure what would have happened to that space when Ascalon bit the dust. Sure as hell didn't just spit the sword out on the spot, though. It's possible we can access that space, now that we've mastered Breach Storage. Assuming it still exists, that is. That's a question for the Breach tech guys.
Huh.

*ponders*
 
Bungie already rolled for it, and got 1 higher to the same location.
Ah. Excellent. Better to have two than miss it. And I still want to rip his Reactor out.
Admittedly, that might have been one of those details that we only know through the Kaiju Sheet, and not in-character. Thus, whether or not we can actually follow up on it is up to Fyr. Though it would be both awesome and hilarious if we had unknowingly keyed our Breach Storage to the same "frequency", since we did derive ours from Ascalon.
 
Neo-Seattle:

True to Jackal's words, Phenom's immense strength finally brings it an advantage, bearing down on the purple ryoushi and sinking its claws painfully into the hybrid's gut.

(21)
Grapple!:
(14)
Phenom Sable wins the Grapple! 7 Advantage Points!

Progressive Vice to Torso! Minor Wound!
Jackal Indigo takes 3 Strikes! +2 Ongoing!


Choose your horrible grapple thing, I guess.

Meanwhile, Jagdhund tries to evade the Mark II's wild tackle-- but Elysium's too fast, and Jagdhund's just a little too distracted to make it.

(10)
Slam!:
(12)

The white and red jaeger crashes into her, knocking her out of position into a spinning pinwheel! The jaeger tumbles back, frazzled and disoriented by the sudden acceleration, but undamaged by the strike.

Hit to Chest! No damage! Jagdhund is knocked off balance! -2 penalty for one round!

Neo-Seattle:
- Phenom Sable is 63 west of the city, grappling with Jackal Indigo, and semi-engaged with Jagdhund and Elysium Praetor.
- Jagdhund is 63 west of the city, engaged with Elysium Praetor, and semi-engaged with Jackal Indigo and Phenom Sable.
- Murasames and Moray 17 units behind Jagdhund's position (Moray at Depth 01), all Missile Boats 19 units behind.
- Banshees are 28 west of the city.
- Main air force has arrived at SE sector! Detaining survivors.
- Aerial transport (superheavies, tanks, etc) will take about 5 more rounds to get to the SE Sector's DP.
- Railgun Battery has shifted to West sector.
Blue Stars:
- NW Group defeated & captured!
- SE Group defeated!
- Elysium Praetor is 63 units west of the city, engaged with Jagdhund, semi-engaged with Jackal Indigo and Phenom Sable, and 17/19 from the Navy.
- Jackal Indigo is 63 units west of the city, grappling with Phenom Sable, semi-engaged with Elysium Praetor and Jagdhund, and 17/19 from the Navy.

Okay, I lied a bit. The one
after this is probably gonna be Everett-- though given the whole grapple thing, I might resolve those bits first just to get them out of the way, and then do Everett. We'll see.

In any case, you get to see how Slams work underwater! Since there's no Prone (unless you're on the bottom of a lake/ocean/etc), a Slam instead knocks you into a disorienting spin that dishes out a penalty on your next round. Also, enemies count you as Prone for any abilities they have that would benefit during this time, so something like Curbstomp or Stabilizer Spikes would apply if you're Slammed underwater.
 
How fun!

Hrmm. What to doooooo~... *cracks open the grapple move guide*

E: Ah! I know! Four point Free Attack called shot to neck shifting 2 points, and a three point Submission Hold. That should put Jackal right over their Durability limit.

Free Attacks allow no reactions, so it's just straight up Edged damage vs armor.
 
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How fun!

Hrmm. What to doooooo~... *cracks open the grapple move guide*

E: Ah! I know! Four point Free Attack called shot to neck shifting 2 points, and a three point Submission Hold. That should put Jackal right over their Durability limit.

Free Attacks allow no reactions, so it's just straight up Edged damage vs armor.
Keep this in-mind:
Actually, with called shots you can pull the bonus from any part of the whole, not just HtH/Ran/Dex. So a Free Attack with the Talons could be shifted up to 6 places, rather than 4.
Not sure if that's really necessary, though. Give me a sec to work out odds.

Edit: Ah hell, I gotta go do a thing. But current odds are 35% on location, not sure on secondary locations.
 
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[] Phenom: Disable the Barrier Plate, then Free Attack and Choke Out.
I don't want to preserve Jackal. I want to break him. But since Breaks are not efficient right now, I'll make do with free attacks and choking a bitch. A Free Attack for Phenom is essentially 1d10+10 damage to a random hit location, so we can actually deal a Destruction Wound on a 9, assuming we hit somewhere with AV 4. We could also do a free attack and Submission Hold, for the 1d5+4 temporary strikes.

[] Jagdhund: Full Defense
I don't really want to do a Full Defense, but the other option is hitting Elysium withe the IE-10 and that will probably result in Phenom being hit. Unless the -2 penalty also affects the roll to hit Phenom negatively, in which case it might actually work.
 
FINALLY, a decisive advantage! Looks like Jackal's luck is starting to run out.

Sucks about the Ascalon Blade, though. RIP Sword. Hopefully we can figure out how to make our own soon.
 
FINALLY, a decisive advantage! Looks like Jackal's luck is starting to run out.

Sucks about the Ascalon Blade, though. RIP Sword. Hopefully we can figure out how to make our own soon.
With how it's broke it has given us a sort of opportunity as Highwind noted to expand exactly what we're doing when we're researching a Really Damn Good Sword which I like. Definitely RIP Sword.

[] Phenom: Disable the Barrier Plate, then Free Attack and Choke Out.
I don't want to preserve Jackal. I want to break him. But since Breaks are not efficient right now, I'll make do with free attacks and choking a bitch. A Free Attack for Phenom is essentially 1d10+10 damage to a random hit location, so we can actually deal a Destruction Wound on a 9, assuming we hit somewhere with AV 4. We could also do a free attack and Submission Hold, for the 1d5+4 temporary strikes.

[] Jagdhund: Full Defense
I don't really want to do a Full Defense, but the other option is hitting Elysium withe the IE-10 and that will probably result in Phenom being hit. Unless the -2 penalty also affects the roll to hit Phenom negatively, in which case it might actually work.
I feel like it probably does, and at the very least doesn't add to it. I know of a few systems which might do that, but they are definitely not for Giant Robots vs Giant Monsters in top Tokatsu form.

Not sure why we would disable the barrier plate, everyone is in the personal space ball right now. And since I want to disable and or defeat Jackal right quick I think this should be fine.

[X] Phenom: Free Attack and Submission Hold.
[X] Jagdhund: Fire IE-10 at Elysium.
 
Not sure why we would disable the barrier plate, everyone is in the personal space ball right now. And since I want to disable and or defeat Jackal right quick I think this should be fine.
IIRC it reduces Phenom's physical stats by 1 point while active. Or I might be confusing it for the basic Barrier generator.
 
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