Not involving myself with the love confession vote (or at least, not yet). As for what to do with the rebels...
[X] Plan Easy on the Miracles, Activate Trap Card
Tentatively voting for this plan since we can save Man of Miracles for later and we do want the rebels to deploy their forces and turn on the loyalists, though I may try to theorycraft another write-in here. [the only gripe with the Charge! option is that I don't think we should send VF-171s after the Knight of Six, since I don't think they will be of much use in capturing here (provided that relevant units add their ability score as modifier to mass combat, then Anya currently has an ability score of 8, which will likely become higher once Marianne takes over; the VFs provided a +5 bonus to the roll, so they could well be Ability 5; they'll have a hard time fighting against the Knight of Six and at some point they won't be able to do anything to her; ) if we really want to send mooks after the Knight of Six, GN-X units are going to have an easier time fighting the Knight of Six as of now, since 1 squad of GN-X was the equivalent of a unit with Ability 7; the VFs would likely be of better use in shooting down the Vincents and the loyalist YF-23s]
Not involving myself with the love confession vote (or at least, not yet). As for what to do with the rebels...
[X] Plan Easy on the Miracles, Activate Trap Card
Tentatively voting for this plan since we can save Man of Miracles for later and we do want the rebels to deploy their forces and turn on the loyalists, though I may try to theorycraft another write-in here. [the only gripe with the Charge! option is that I don't think we should send VF-171s after the Knight of Six, since I don't think they will be of much use in capturing here (provided that relevant units add their ability score as modifier to mass combat, then Anya currently has an ability score of 8, which will likely become higher once Marianne takes over; the VFs provided a +5 bonus to the roll, so they could well be Ability 5; they'll have a hard time fighting against the Knight of Six and at some point they won't be able to do anything to her; ) if we really want to send mooks after the Knight of Six, GN-X units are going to have an easier time fighting the Knight of Six as of now, since 1 squad of GN-X was the equivalent of a unit with Ability 7; the VFs would likely be of better use in shooting down the Vincents and the loyalist YF-23s]
Decided to go for a write-in attempt anyways... as always, opinions are welcome and no voting for it until we get QM's word on its validity (as of now, it's only orders pertaining to what the Britannian rebels should do; if we can and/or need to work on tactics for the Solar Vanguard forces as well, I'll handle that as well).
[] Plan One Strike is All We Need
-[] No
-[] Have the rebels deploy their aerial and aquatic assets and turn on the royalist forces.
--[] Use as many of the mobile suits and knightmare frames available as gun batteries for the ships present in the rebel fleet to supplement their firepower. Order of priority: Jegans > Nemo II > Nemo > Gloucesters > Sutherlands.
--[] The rebel VF-171s and YF-23s are to focus their efforts on removing the loyalist aerial assets, the VFs handle the Vincents and then any remaining enemy YF-23s while the YF-23s hunt down their loyalist counterparts. Meanwhile the VTOL Gunships are to aid the Des Moines-class cruisers and Type 45 Destroyers in neutralizing enemy naval assets.
--[] Portman squads are to prioritize removing the enemy Portmans. After that, help out in the removal of the other loyalist naval assets.
--[] Send the Lancelot Grail and Bradford after the Mordred and keep it occupied so that it can't bear its firepower against the allied forces and to pave the way for its capture.
--[] Have the Zetland coordinate with the Sutherland Eye and snipe loyalist Avalon-class airships that have yet to launcher their units.
This plan seems good, but you won't be able to prioritize what serves as an extra gun battery for which ships. D-Type Jegans will be on the Grandberry (because they're part of the Glinda Knights) while the Nemos and successors thereof will be on your aircraft carriers. Also, all Gloucesters will be on the Pendragon because that's Cornelia's flagship. The Sutherlands will be randomly distributed among your Avalon and Caerleon-class ships.
I will not see Kallen get screwed over in love, girl got enough of that in the cannon and I also like Shirley and C.C enough that they can join in.
[X] Plan Easy on the Miracles, Activate Trap Card
-[X] No
-[X] Charge! 'Reinforce' the friendly lines!
I will go with this but I think I will switch to ThatGuyWithIdeas'a plan once he works it out, although I doubt that the GN-X's have better maneuverability in the Air then the VF171's. I do agree that we should focus as many aces as we can on the Mordred both to hold it in place and to then capture it.
[X] Plan Easy on the Miracles, Activate Trap Card
-[X] No
-[X] Charge! 'Reinforce' the friendly lines!
[X] All of the above
I don't much like Kallen and would rather see her left in the dust altogether, but since the votes don't bear that out right now I'll accept making her share with the superior options.
Now that I've both remembered to post and have time to post, I feel like doing some (mildly irreverent) elaboration on LuLu's Waifu choices:
C.C. is the mysterious immortal who granted Lelouch his magic mind control eye beams. Her motives are spoilers and her connection to the Lelouch beneath the mask is undeniable. Possibly why the movie basically went with her route.
Kallen is, in the great Chess metaphor that fills Code Geass in general, The queen to LuLu's king. If memory serves correctly, the most trouble She even really has in combat is when the tech advantage is just that big, as in She was holding her own against Jeremiah in a Glasgow held together by revolution pride and prayer or going up against Suzaku in the land only version of the Guren after the Lancelot gets its jetpack. And as others have mentioned prior, She gets screwed over by the canon and they both lose their chance at long term romance.
Part of that is because of Lelouch keeping his identity and Geass power secret long enough that when it does come out to his ensemble cast of minons the combined factors of LuLu being an estranged Brittanian Prince and his having the ability to mind control people he looks in the eye causes some perhaps not undeserved trust issues with the folks rebelling against Brittania of their own free will.
In comparison Shirley is about as normal as a girl can be while also being enrolled in the Brittanian School for good little nobles. She's the quintessential shy girl who can barely get through a single conversation with her crush without debilitating blushing and or stuttering. Some possible fanon has her passing out when Lelouch compliments her. Plot-wise her father is a scientist who does things that are important to C.C.'s canon backstory. And Shirley gets murdered shortly before an emotionally complex time for Lulu that may well have had a significant part in Lelouch's psyche for several major events of Code Geass Season two.
Honestly speaking I consider all three of the ladies to be comparable on the sliding scale of anime attractiveness, though for different reasons.
And No, I don't particularly feel like elaborating on that at this time.
Thank you for taking the time to read my possibly incoherent rant.
[X] Plan One Strike is All We Need
-[X] No
-[X] Have the rebels deploy their aerial and aquatic assets and turn on the royalist forces.
--[X] Use the mobile suits and knightmare frames available as gun batteries for the ships present in the rebel fleet to supplement their firepower.
--[X] The rebel VF-171s and YF-23s are to focus their efforts on removing the loyalist aerial assets, the VFs handle the Vincents and then any remaining enemy YF-23s while the YF-23s hunt down their loyalist counterparts. Meanwhile the VTOL Gunships are to aid the Des Moines-class cruisers and Type 45 Destroyers in neutralizing enemy naval assets.
---[X] Once the Vincents and the enemy YF-23s are removed, send the VFs over to harass the Mordred, while the friendly YF-23s shift their focus on attacking enemy VTOL Gunships.
--[X] Portman squads are to prioritize removing the enemy Portmans. After that, help out in the removal of the other loyalist naval assets.
--[X] Send the Lancelot Grail and the Bradford after the Mordred and keep it occupied so that it can't bear its firepower against the allied forces and to pave the way for its capture.
--[X] Have the Zetland coordinate with the Sutherland Eye and snipe loyalist Avalon-class airships that have yet to launcher their units while also making sure not to fire upon friendly units or catch them in the Zetland's line of fire.
---[X] Provided that this would affect the battle, use the Zetland to destroy the Marianne vi Britannia, in the hopes that the death of Admiral Benedict would disrupt the morale and capabilities of the loyalist forces.
--[X] Send 2 squads of GN-X units and the Guren after the Mordred and have them try and pincer it between them and any other allied units that are fighting said unit in order to capture it. Coordinate with the Dynames, the Lancelot Grail, the Bradford and any VF-171s that are currently fighting the Knight of Six in order to successfully capture her.
---[X] If the Mordred gets particularly close to the water, see if Getter-3 can contribute some help towards the capture of the Mordred.
---[X] If needed, have the Dynames use its Trans-Am system and then have Dynames blitz and disable the Mordred. Once it is safely disabled, haul it over to the nearest friendly ship in order to capture it.
Made some more modifications on the plan. Opinions are still welcome.
EDIT: Made some more reformulations regarding the capture of the Mordred.
Voting will close tonight. If you don't want me trawling through the posts manually to find who would have flipped their vote to @ThatGuyWithIdeas plan, please edit your voting posts.
[X] Plan One Strike is All We Need
-[X] No
-[X] Have the rebels deploy their aerial and aquatic assets and turn on the royalist forces.
--[X] Use the mobile suits and knightmare frames available as gun batteries for the ships present in the rebel fleet to supplement their firepower.
--[X] The rebel VF-171s and YF-23s are to focus their efforts on removing the loyalist aerial assets, the VFs handle the Vincents and then any remaining enemy YF-23s while the YF-23s hunt down their loyalist counterparts. Meanwhile the VTOL Gunships are to aid the Des Moines-class cruisers and Type 45 Destroyers in neutralizing enemy naval assets.
---[X] Once the Vincents and the enemy YF-23s are removed, send the VFs over to harass the Mordred, while the friendly YF-23s shift their focus on attacking enemy VTOL Gunships.
--[X] Portman squads are to prioritize removing the enemy Portmans. After that, help out in the removal of the other loyalist naval assets.
--[X] Send the Lancelot Grail and the Bradford after the Mordred and keep it occupied so that it can't bear its firepower against the allied forces and to pave the way for its capture.
--[X] Have the Zetland coordinate with the Sutherland Eye and snipe loyalist Avalon-class airships that have yet to launcher their units while also making sure not to fire upon friendly units or catch them in the Zetland's line of fire.
---[X] Provided that this would affect the battle, use the Zetland to destroy the Marianne vi Britannia, in the hopes that the death of Admiral Benedict would disrupt the morale and capabilities of the loyalist forces.
--[X] Send 2 squads of GN-X units and the Guren after the Mordred and have them try and pincer it between them and any other allied units that are fighting said unit in order to capture it. Coordinate with the Dynames, the Lancelot Grail, the Bradford and any VF-171s that are currently fighting the Knight of Six in order to successfully capture her.
---[X] If the Mordred gets particularly close to the water, see if Getter-3 can contribute some help towards the capture of the Mordred.
---[X] If needed, have the Dynames use its Trans-Am system and then have Dynames blitz and disable the Mordred. Once it is safely disabled, haul it over to the nearest friendly ship in order to capture it.
[X] Plan One Strike is All We Need
-[X] No
-[X] Have the rebels deploy their aerial and aquatic assets and turn on the royalist forces.
--[X] Use the mobile suits and knightmare frames available as gun batteries for the ships present in the rebel fleet to supplement their firepower.
--[X] The rebel VF-171s and YF-23s are to focus their efforts on removing the loyalist aerial assets, the VFs handle the Vincents and then any remaining enemy YF-23s while the YF-23s hunt down their loyalist counterparts. Meanwhile the VTOL Gunships are to aid the Des Moines-class cruisers and Type 45 Destroyers in neutralizing enemy naval assets.
---[X] Once the Vincents and the enemy YF-23s are removed, send the VFs over to harass the Mordred, while the friendly YF-23s shift their focus on attacking enemy VTOL Gunships.
--[X] Portman squads are to prioritize removing the enemy Portmans. After that, help out in the removal of the other loyalist naval assets.
--[X] Send the Lancelot Grail and the Bradford after the Mordred and keep it occupied so that it can't bear its firepower against the allied forces and to pave the way for its capture.
--[X] Have the Zetland coordinate with the Sutherland Eye and snipe loyalist Avalon-class airships that have yet to launcher their units while also making sure not to fire upon friendly units or catch them in the Zetland's line of fire.
---[X] Provided that this would affect the battle, use the Zetland to destroy the Marianne vi Britannia, in the hopes that the death of Admiral Benedict would disrupt the morale and capabilities of the loyalist forces.
--[X] Send 2 squads of GN-X units and the Guren after the Mordred and have them try and pincer it between them and any other allied units that are fighting said unit in order to capture it. Coordinate with the Dynames, the Lancelot Grail, the Bradford and any VF-171s that are currently fighting the Knight of Six in order to successfully capture her.
---[X] If the Mordred gets particularly close to the water, see if Getter-3 can contribute some help towards the capture of the Mordred.
---[X] If needed, have the Dynames use its Trans-Am system and then have Dynames blitz and disable the Mordred. Once it is safely disabled, haul it over to the nearest friendly ship in order to capture it.
Went back through the posts and only saw one other person who stated intent to flip to ThatGuyWithIdeas' plan, so consider the vote officially closed. Update will come later today.
Winning Vote:
[X] All of the above
[X] Plan Easy on the Miracles, Activate Trap Card
-[X] No
-[X] Charge! 'Reinforce' the friendly lines! October UE 0083
Lelouch's dormitory, Ashford Academy, 5 hours before JSDF interception of the Britannian invasion force
You are Lelouch vi Britannia, and you have placed yourself in a somewhat awkward position. What had originally been an attempt to say a potential farewell to Shirley Fenette had morphed into a confession of love not just to her, but also Kallen and C.C. With Shirley finding out that you're also Zero, it's made things a bit tense, though you're grateful that neither Kallen nor C.C. are advocating for killing Shirley to keep her silent.
"Well, this is...something." Kallen says while crossing her arms. She's not even trying to conceal the fact that she's blushing.
"You don't say." C.C. snarks, leaning against the wall.
"I-I'm not dreaming, am I?" Shirley asks in a daze.
"No, you are not." You say while pinching the bridge of your nose.
Silence reigns for a few seconds before Shirley speaks up.
"Why? Why confess your love to me when it would have been easier for you to keep me in the dark?" She asks, shoulders trembling.
You take a deep breath before responding.
"Because...you gave me a sense of normalcy. A reminder of the kind of people I fight for, I guess." You say.
At that statement, Shirley's face gets redder than Kallen's hair and she covers her face with her hands. You hear a muffled squeal come out of her mouth, whether of delight or something else, you can't tell. C.C. kicks off the wall she's been leaning on and walks over to the three of you.
"Well this is fine and dandy, but you haven't decided on one of us. Or could it be...oh ho! You are more like your father than you care to admit, boy." C.C. says with a sly grin.
"What do you...oh." Kallen seems to come a realization. "Well, I'm fine sharing with you, C.C., but I don't know if Shirley would be okay with it."
Kallen and C.C. glance over at Shirley, who's still covering her face with her hands. She parts the fingers over her right eye to glance at the three of you.
"I...I guess? If it means I can be with Lulu..." Shirley trails off.
C.C. claps her hands.
"Fantastic. We might as well make it official." C.C. says before starting to unbutton her clothes.
"What are you doing?!" Kallen and Shirley screech simultaneously. You're glad that Sayako took Nunnally out for the day.
"We're about to go into one of the biggest naval battles in the history of the Earth Sphere. Do we really want to have any regrets if things go badly?" C.C. points out.
Kallen takes a moment to ponder things before also starting to unbutton her shirt.
"Consider this stamina training, Lelouch." She says with the air of a fitness coach.
Shirley nods in agreement while also starting to undress.
What have I gotten myself into? You think to yourself as you grab your phone to text Sayako to keep Nunnally away from the dorm for at least another hour. HMS Pendragon, Pacific Ocean, a moderate distance from Kamine Island
You are Cornelia li Britannia, and you have decided that it is time to break the stalemate that is occurring, although not in the way your nominal 'allies' in the rest of the Britannian fleet will expect.
"Have the fleet deploy all aerial and aquatic assets as planned, and then move to 'reinforce' the rest of the fleet. Priority should be given to 'assisting' the Knight of Six. I leave coordination of the fleet to you for now, Admiral Sharpe." You say.
Admiral Sharpe nods and salutes you before turning to give orders to his subordinates. You turn and regard the main monitor grimly while also taking a glance out the main viewport every so often.
Knight of Six's battle-group
Avalon-class air ship Marriane vi Britannia
Queen Elizabeth-class aircraft carrier x3 (HMS Tudor, William Wallace, and Sonoria)
Type-45 Destroyer x6
Knightmare Mordred
Amphibious Knightmare Portman squad x50
Sutherland Knightmare Frame squad x50
Gloucester Knightmare Frame x20
Vincent Knightmare Frame x10
Britannian YF-23 Jet wing x30
Loyalist Forces
Avalon-class air ship x8
Caerleon-class airship x10
Queen Elizabeth-class aircraft carrier x8
Type-45 Destroyer x10
Amphibious Knightmare Portman squad x120
Sutherland Knightmare Frame Squad x80
Gloucester Knightmare Frame x30
Britannian YF-23 Jet Fighter x35
Britannian VTOL Gunship x40
Britannian Challenger Tank x50
Opposed rolls-Roll 1d100 for Britannian Loyalists and JSDF/Britannian Rebel forces. Britannian Loyalists roll at disadvantage due to unexpected betrayal, while JSDF/Britannian rebels roll with advantage due to the element of surprise. No modifiers from units due to the sudden shift in the battle.
Britannian Loyalists roll
Roll 41, 6
Result: 6
JSDF/Britannian Rebels
40, 90
Result: 90
Result: The Loyalists are taken completely by surprise and are thrown into complete disarray by the betrayal of Cornelia's forces and the Glinda Knights. The Knight of Six is effectively isolated due to the destruction of the Marianne vi Britannia and numerous aircraft carriers. The Marianne Vi Britannia, Sonoria, William Wallace, and 2 Queen Elizabeth-class aircraft carriers are destroyed in the initial salvo, in addition to all of the Vincents, half of the Loyalist fleet's Type-45 destroyers, 3 Avalon-class ships, 8 Caerleon-class ships, 80 Portman Knightmare squads, 20 Gloucesters, 40 Sutherland squads, 20 YF-23 fighter jets, and 30 VTOL gunships. Friendly forces lose 2 Arkansas-class cruisers, 3 F7-D Spearheads, 4 YF-23 fighter jets, and 5 Aqua GM Squads.
"All forces, act in accordance with the plan to support our allies. Fire at will!" Admiral Sharpe orders.
The Knight of Six and the Loyalist fleet are caught completely off guard by what happens next. Instead of firing on the combined JSDF, Solar Vanguard, and Black Knights fleet, your forces and the Glinda Knights instead fire on the Loyalist fleet and its forces. Comm traffic from the Loyalist fleet quadruples as it tries to comprehend what just happened. You note with grim satisfaction that the Zetland-ironically the prototype of the Mordred that the Knight of Six uses-is able to utterly destroy the Marianne vi Britannia with its Mega Hadron Launcher, with some assistance from the Grandberry's weapons. As the Knight of Six's flagship goes down in flames, your own fighter jets fall into formation with the Spearheads of the JSDF and engage the enemy fighters in a massive furball. In the distance, one of your Des Moines-class cruisers sidles up next to an enemy Type-45 destroyer, and without any hesitation fires its dual beam cannons into the command tower of the enemy vessel, catching it completely off guard. You turn and make to leave the bridge.
"I'm going to defend the deck of the ship. Inform me if anything happens outside of expectations, Admiral." You say.
Admiral Sharpe nods and salutes you. You are Kallen Kozuki, and you never in your wildest dreams ever expected to take on a Knight of the Round. But, here you are.
"Q-1, disable the Mordred and capture the Knight of Six while she's relatively isolated! The Gundam Dynames and some of the Variable Fighters will assist you!" Lelouch orders.
"Roger that, Zero! Moving to engage!" You say. Your heart beats a little faster at hearing Lelouch's voice, but now's not the time for that.
Five VF-171s fall in around you, and you see the Gundam Dynames floating in the air nearby, rifle trained on the Mordred.
"This is Q-1, engaging the Knight of Six!" You say.
Clash in the sky-Kallen, VF-171s, and Lockon vs the Knight of Six
vs
Armor DC 20 = 8 (Anya Alstreim's Ability) + 10 Armor + 2 (Blaze Luminous)
VF-171s bombard the Mordred with missiles
Roll 1d10 + 5 Ability + 5 (Quanitity)
Roll 9
9 + 5 + 5 = 19
Near success puts strain on Blaze Luminous
Lockon attempts to snipe the Mordred's head
vs
Armor DC 19 = 8 (Anya's Ability) + 10 Armor + 2 (Blaze Luminous) - 1 (System strain)
Roll 1d10 + 8 Ability + 2 (7 Will)
Roll 2
2 + 8 + 2 = 12
The Blaze Luminous recovers from its earlier strain
Kallen attempts to damage the Mordred with the Radiant Wave Surger
vs
Armor DC 20 = 8 (Anya's Ability) + 10 Armor + 2 (Blaze Luminous)
Roll 1d10 + 9 Ability + 2 (Q1) + 2 (7 Will)
Roll 7
7 + 9 + 2 + 2 = 20
Result: The Mordred is damaged, but not in any way that affects its performance
The VF-171s strike first, shifting into battroid mode and unleashing an impressive volley of missiles from their shoulders. The Mordred doesn't even bother to dodge, its Blaze Luminous flashing into existence the moment before impact. When the smoke clears, the Mordred is still standing, although its Blaze Luminous is now flickering slightly.
"I'm...not impressed." Anya Alstreim, the Knight of Six taunts in a deadpan manner.
A GN beam round whizzes through the air and splashes against the Mordred's Blaze Luminous. For a moment you dare to hope that the beam round will break through and decapitate the enemy Knightmare, but the Blaze Luminous holds firm, and the round harmlessly dissipates.
You curse before gunning the Guren's engines, pushing Rakshata's Air Glide system to the limit to blindside the Mordred. You blitz it from behind, slamming the Radiant Wave Surger against the Mordred's Blaze Luminous barrier.
"Come on, fall!" You yell.
The Mordred's Blaze Luminous flickers and dies, allowing you to spray the enemy Knightmare with energy particles. Unfortunately, most of them collide with what you realize are explosive reactive armor plates, which the Mordred promptly ejects, although as a consolation it is unable to get away from the ensuing explosions in time, while you are able to block them using the Guren's Radiant Wave Shield. When the smoke clears, the Mordred is singed, but otherwise seems unaffected.
"Well, that was unexpected. Now it's my turn!" The Knight of Six taunts in tone that seems radically different form how she was just seconds ago. That taunt is also the only warning you have before the Mordred combines all of its Hadron Cannons into the Stark Hadron Cannon.
Knight of Six fires Stark Hadron Cannon at opposition
vs
VF-171 Mobility DC 12 = 5 Ability + 7 Mobility
Gundam Dynames Mobility DC 17 = 8 Ability + 7 Mobility + 2 (7 Will)
Guren Flight-enabled Mobility DC 24 = 9 Ability + 10 Mobility + 2 (Q1) + 3 (8 Will)
Roll 1d10 + 14 (Marianne's Ability) + 2 (Marianne the Flash)
Roll 2
2 + 14 + 2 = 18
Lockon uses PERSIST
Result: 3 VF-171s are destroyed, and the Gundam Dynames takes 100 damage (3400/3500 HP)
You curse as you rapidly ascend with the Guren Flight-enabled, managing to dodge the Hadron beam that erupts from the Mordred's Stark Hadron Cannon. 3 of the VF-171s aren't so lucky, with the first two not having a chance to dodge, and the third in the middle of shifting to gerwalk from in an attempt to evade. The beam continues to collide with the Gundam Dynames, which throws up a GN field in an attempt to protect itself. The GN field immediately sputters and dies, but it gives the Dynames enough time to evade to the side, and as a result, the Dynames 'only' receives a nasty scorch mark on its shoulder-mounted shield. You suspect the pilot of the Dynames won't be able to pull of a stunt like that again. Your contemplation of your next plan of attack is interrupted by an emergency call from Lelouch.
"Q-1, evade! Incoming contacts from above!" Lelouch yells.
You immediately evade, and are surprised to see what appear to be red GN beam rounds coming from above. You glance up to see GN-Xs, and what you recognize as the Gundam Throne Zwei from intelligence Celestial Being shared with the Black Knights.
"Hey, hey, Celestial whatever! You've been a pain in the side of my boss for so long he's decided to just get rid you now! Hey Neo-Britannia, consider this a gift from the A-LAWS!" Ali al-Saachez says over an open frequency.
The GN-Xs fire on the Ptolemaios, while the Throne Zwei makes a beeline for the Gundam Dynames.
GN-X beam salvo on the Ptolemaios
vs
Armor DC 10 = 8 (Sumeragi's Ability) + 8 Armor + 2 (GN Field) - 8 (surprise attack)
Roll 1d10 + 7 Ability
Roll 7
7 + 7 = 14 Ptolemaios select crew survival rolls
Lichty Survival Roll-DC 8
Roll 1d10
Roll 3
Christina Sierra Survival Roll-DC 6
Roll 1d10 + 2 (cyborg shield)
Roll 4
4 + 2 = 6
Results: The bridge of the Ptolemaios is heavily damaged. Crewmember Lichty is killed, but is able to shield Christina Sierra, who is still heavily injured as a result.
Throne Zwei vs the Gundam Dynames
Throne Zwei attempts to mangle the Dynames
vs
Armor DC 17 = 8 Ability + 3 Armor + 2 (GN Field) + 2 (7 Will)
Roll 1d10 + 10 Ability + 3 (Close-quarters combat against a sniper unit)
Roll 8
8 + 10 + 3 = 21
Dynames HP 3400 -> 0
Lockon's last gasp
Lockon uses STRIKE
Lockon uses Trans-Am
vs
Armor DC 16 = 10 Ability + 6 Armor
Roll 1d10 + 8 Ability + 3 (8 Will)
Roll 9
9 + 8 + 3 = 21 *3 (Trans-Am) = 63
Ali Survival Roll-DC 9
Roll 1d10 + 1 (persistent)
Roll 1
1 + 1 = 2
Lockon Survival Roll-DC 9
Roll 1
Result: The Throne Zwei and the Dynames destroy each other, neither pilot survives You are Feld Grace, and you have a feeling of dread as you see the enemy GN-Xs draw a bead on the ship. The Ptolemaios' GN Fields have barely spun up when Sumeragi grabs you by the arm.
"Everyone off the bridge, now!" She screams.
Sumeragi drags you off the bridge, Lasse following close behind. The bridge erupts into flames, and to your horror you realize that Lichty and Christina are still inside.
"CHRISTINA!" You shout in hysteria as you and Sumeragi go back into the bridge to drag the two of them out.
As Lasse sprays the bridge with a fire extinguisher, you hear Christina say something to Lichty, but between roar of the flames and the bridge suddenly being exposed to open air, and all the noise that comes with that at the ship's current altitude, you can't make out what they're saying. Sumeragi grabs Lichty off of Christina, and you drag Christina out by the shoulders. To your dismay, you realize that she is bleeding heavily.
"Nonononononononono-" You hurriedly take out an emergency first-aid kit from its cabinet in the wall and crack it open. Lasse hands over some gauze pads and antiseptic to Sumeragi before helping you tend to Christina's wounds.
"Hey...Feldt." Christina says weakly.
"Don't talk! You'll just make your injuries worse!" You cry out in dismay as you apply pressure with a gauze pad to a gash in her abdomen.
"I...just want to say this...take care of yourself. If you do that...I know you can change the world." Christina smiles before closing her eyes and going limp.
"NO!" You drop the medical tape that you had taken out and weep. Lasse checks Christina's pulse.
"She's just unconscious." Lasse assures you. You take a breath to steady yourself. Sumeragi walks over and starts helping tend to Christina as well.
"How's Lichty?" You ask numbly.
Sumeragi shakes her head, and it takes all of your willpower to not burst into tears and break down on the spot. You are Lelouch vi Britannia, and with dismay you observe the duel between the Throne Zwei and the Dynames play out-you're too far away to interfere with the Gawain.
"I knew it! It's you! You were the one who killed my family!" The pilot of the Gundam Dynames bellows in rage.
"You're going to have to be a little more specific, I've killed a lot of families in my line of work!" Ali al-Saachez retorts with tone of delight as the Throne Zwei slashes at the Dynames, hacking off the shield on its left shoulder. The Dynames draws a beam saber in its free hand to ward off the Throne Zwei's slashes while it levels its sniper rifle at the enemy Gundam and fires. The GN beam round is deflected off of the Throne Drei's GN Shield, and Ali takes the opportunity to kick the Dynames in the torso before firing its GN rifle at it, red beam rounds erupting from the barrel. The first GN beam round is deflected by the Dynames' GN field, but it immediately fails, allowing the second and third to impact the torso. Ali fires a fourth beam round, but in the haze of smoke, he ends up hitting the barrel of the Dynames' sniper rifle instead. The Gundam Dynames tosses aside its now ruined sniper rifle before drawing a GN Handgun, and starts glowing red.
The Gundam Dynames fires all of its GN Missiles at the Throne Zwei, which is only able to shoot down a few of them. The rest slam into the enemy Gundam, ruining its GN Rifle and causing it to drop its GN Blade. The Dynames charges forward while firing its GN Handgun, taking off the Throne Zwei's right arm. The Throne Zwei draws a GN beam saber in its remaining hand, and moves to stab the Dynames as it goes in for the kill, but only succeeds in taking off its right arm, while the Dynames is able to bury its GN beam saber in the cockpit of the Throne Zwei. As the Throne Zwei falls out of the air and explodes, you glance at the Dynames and realize to your horror that the pilot pushed his machine beyond its limits, as evidenced by its joints sparking. A split second after the Dynames stops glowing red, there's a trio of explosions around where you think the cockpit block is, and it starts falling.
"LOCKON!" The pilot of the Virtue Gundam shouts in horror as he makes to catch the falling Dynames.
On the Celestial Being channel, you hear what you assume to be the Gundam Dynames' Haro broadcasting to the Ptolemaios.
"Lockon! Lockon!" The Haro repeats.
You hear C.C. mutter something in Latin, presumably a prayer for the recently deceased. Tactical Information
The Loyalist fleet is in complete disarray-capturing the Knight of Six will cause them to rout
The A-LAWS are retreating after witnessing the destruction of the Throne Zwei
The Knight of Six is still relatively isolated-no forces are coming to aid her due to the sheer chaos of the situation
Who do you send to help Kallen against the Knight of Six?
[ ] Write-in
-Use only available forces, and specify a plan of attack
A/N: And so, the climax of Gundam 00 Season 1 in a radically different form. Please vote, discuss, and critique.
AHAHAHAHAHA! I love it when a plan comes together!
...AW, FUCK! Sancheeeeeeeezzz! A-LAWWWWWWWW!
Ugh, I hate Ambush Spawns. Worst part of any Strategy RPG is when the enemy gets extra units on their turn.
Is Sanchez actually dead, or did he pull a...well, himself? I know the roll says he's dead but...come on, it's him.
Something tells me A-Law just made a lot of enemies this day, and very few friends given they...assisted in the unlawful attempted invasion of a country.
As for who to assist...I want to say Getter, given we can just OPEN GET into 1, but I also want Getter-3 to continue having fun bulldozing water units.
...But there is the Change Attack, and the idea of Benkei dragging an enemy into the ocean is a fun one! Not to mention would render the Mordred helpless, given it isn't the most maneuverable unit in the first place and completely unaquatic.
...Now that I think more on it, Getter is definitely looking like a good option. Ending a Change Attack or just outright Open-Getting into 3 at close enough range will let Benkei grab on...and then drop like a brick into the ocean. Or possibly do some real SR bullshit and land on an Aircraft Carrier to daisetsuzan oroshi Marianne (the ghost, not the falling debris).
Shame that we still lost Neil, but this time the first Lockon Stratos took Ali to the grave with him. That should weaken the A-LAWS and Ribbons, as they lost one of their aces (Ali did have an ability score of 10, and maybe it could have gone even higher with time). Nevertheless, we got out somewhat better out of this unexpected moment compared to how the actual end of Gundam 00 S1 went down.
[] Plan This Ends Now
-[] Send the Lancelot Grail, the Bradford, Getter Robo, 4 squads of GN-X units and the Virtue after the Knight of Six.
--[] Try to execute a pincer attack on the Mordred (Lancelot Grail, Bradford and 2 GN-X squads on one side; Getter Robo, Virtue and the other 2 GN-X squads on the other side)
---[] If possible and provided it would help in its capture, try to drag down the Mordred into the water.
---[] If needed, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured.
Started working on a plan as to how to tackle our last remaining obstacle for the mission. Opinions are welcome, and, once again, no voting until we're the plan is valid.
Godspeed Lockon and Neil, your sacrifice wasn't in vain as you took probably one of the craziest and more vile fuckers from 00 early.
But fuck I am worried on what else Ribbons has been doing on the background.
Either way, enemy forces are in complete chaos, the A-laws retiring is a godsend after this clusterfuck.
But yeah agreeing with everyone that the Getter can be gotten out of the water at the moment to help with the capture of the mordred as it is pretty much our victory condition.
Also keep in mind that even if it is Marianne, the getter is still a super robot, without counting Ryoma, Hayato and Benkei fighting styles.
Even if we cannot get it underwater, Getter 1 it is the strongest and can pretty much disable it if we get a lucky hit, without counting that Ryoma is a martial artist who utterly beats his enemies to the ground, while some consider him a berserk it is pretty far from what he actually is, Hayato on the other hand is just as ruthless but more methodical, hell I doubt Marianne would even be able to react well to getter 2 getter mach and drill storm, then we have Benkei, best case is getting the Mordred underwater, but even then if we are able to grap the mordred even outside of the water, the Daitzetsuzan Oroshi will give her a headache she will never forget.
So yeah we can spare the getter here to capture the mordred.
Actually can we still activate man of miracles? I think this is the time we used it.
Either way it is time for Neo-Brittania to feel the power of the getter.
Actually wonder how getter rays would work againts stuff like Marianne Geass, since the Emperor and by extension the will of the getter does has a murder boner for everything that goes againts his humanity evolution path.
Shame that we still lost Neil, but this time the first Lockon Stratos took Ali to the grave with him. That should weaken the A-LAWS and Ribbons, as they lost one of their aces (Ali did have an ability score of 10, and maybe it could have gone even higher with time). Nevertheless, we got out somewhat better out of this unexpected moment compared to how the actual end of Gundam 00 S1 went down.
[] Plan This Ends Now
-[] Send the Lancelot Grail, the Bradford, Getter Robo, 4 squads of GN-X units and the Virtue after the Knight of Six.
--[] Try to execute a pincer attack on the Mordred (Lancelot Grail, Bradford and 2 GN-X squads on one side; Getter Robo, Virtue and the other 2 GN-X squads on the other side)
---[] If possible and provided it would help in its capture, try to drag down the Mordred into the water.
---[] If needed, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured.
Started working on a plan as to how to tackle our last remaining obstacle for the mission. Opinions are welcome, and, once again, no voting until we're the plan is valid.
On a note of the author having previously requested constructive criticism on characterization: I've said previously that I'm not really a huge Kallen fan, but all the same? Her managing to be that cool and chill in the love confession scene feels weird given that in the cat festival where whoever got Zero's mask could get a kiss from any student council member, Kallen was absolutely panicked over the idea that some nobody might be able to steal her first kiss if they got the thing first instead of her. And she's shown to get easily flustered or embarrassed about her body and/or her attraction to Lelouch in a lot of other scenes later in the series, too.
That said, I also recognize that it's not impossible for the AU circumstances of this SRW to have created some divergences and also that it's possible for her to have had some serious offscreen development I'm not aware of... and also that you had a pertinent interest in wrapping up the subplot in one scene, as opposed to letting it play out for another year and a half per the anime timeline. So I don't necessarily hate the way you did it here.
Now that I have that out of the way and I'm no longer hyperfocusing on it...