Super Robot Quest G

Heat Knives seem like the kind of thing that can't really overwhelm them unless they choose to completely redevelop them into something special on their own, so they're probably a pretty safe add-on to any other plan.
Lore-wise, they're disappointing simple and mostly a matter for the shop crews to make.
 
[X] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."

This seems like an interesting avenue to explore see what they can do with Energy Blasters and their Fulgur engines.
 
[X] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."

I want to give both Configuration and the Energy Blaster tech. But if I had to do one and then give them the other. it'd be the Kausen energy Blasters than Configuration. The Fulger engine might or might not synch well with the Fulger engines. It'd depend on what Galbinus says since it's makean tech that we're lending out to be fair.
 
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I would say not to sweat it too much over which you send first, since you'll have plenty of chances to send help/expertise over to Ground Pound and eventually other programs.

On the other hand, arguing about it is kind of half the point in these quests, and what you send now is going to directly impact the flavor of how Ground Pound emerges, so...

Argue away?
 
@Basarin why can't we offer to give them both the Blaster Tech and the configuration tech at the same time? I've paid attention to this quest more so than some of the others and I know perfectly well just how important Configuration has turned out to be. If not for the Blaster tech possibly being more important due to the engines I'd have voted for the Configuration Tech first than the Blaster Tech.

Y'know It occurs that Sheol and the other groups probably don't realize that ground pound exists and will soon be joined by other Super Robot Programs that don't use K-tech. Guys I think we should keep K-tech to ourselves and have give the other program's the rest of our tech. This way we can have a few super Robot teams that don't work with K-scale tech, So he can't suborn them somehow if he does know a way to do it.

I think this is important to remember since if our tech gets suborned. Sheol will have removed our Super robots from the field and quite possibly either killing the pilots or worst case capturing them for interrogation and quite possibly worse.
 
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Way I see it, we should prioritize technology that will specifically help them get a working prototype robot built; we can add the fancy weapons later, when there's something that can use them. Thus...

[X] "With your permission, our super computer technology...it's come a long way, is all I can say right now."
- Will open a vote to provide Super AI assistance to Ground Pound. This may require some convincing.

An AI assistant or two will let them research faster, automate construction so their engineers can experiment... yeah, we've already demonstrated so many ways that an AI can help a Super Robot project, and since Ground Pound seems on the level I see no reason to hoard them for ourselves.

...Is it bad that I consider their engineering team's potential reactions to be an additional incentive?
 
Considering Major Devins just said that it's better to specialize rather than generalize he's already living up to his words of trying to not too many cooks the situation.

The first choice feels like it'd be the primary focus of what Ground Pound would have other than being a heavy hitter and anything after that would be supplementary to said first choice.

Just like how everything we do supplements configuration except for the dropships.
 
@Basarin why can't we offer to give them both the Blaster Tech and the configuration tech at the same time?

In-universe, Ground Pound wants to roll something out soon. And while they haven't explicitly said so, their engineering section isn't quite so robust as yours is - they can afford to take on one additional technology right now without splitting their attention too thinly. Their team hasn't had the expansions yours has, for instance.
 
In-universe, Ground Pound wants to roll something out soon. And while they haven't explicitly said so, their engineering section isn't quite so robust as yours is - they can afford to take on one additional technology right now without splitting their attention too thinly. Their team hasn't had the expansions yours has, for instance.
Fair enough. But since we're apparently trying to turn Ground Pound into Super Robot that uses weapons like blasters and the like. It's probably a good think that we only do one at a time.
 
They don't have Super AI to help the process along and also being funded by the government means if you don't get something working out fast enough you don't get more money. More tech means more time spent figuring out what it does and how to integrate it together which they don't have.
 
They don't have Super AI to help the process along and also being funded by the government means if you don't get something working out fast enough you don't get more money. More tech means more time spent figuring out what it does and how to integrate it together which they don't have.
Thus why my vote goes to giving them AI tech: AI means they can just program another engineering team to supplement the one they've already got, which will allow them to advance up the tech tree faster, which will, in turn, let them get an actually functional robot up sooner.

Really, part of the reason we've advanced so fast is the fact that we stumbled on the AI tech tree while we were still building our base and ran with it. AI is such a force multiplier for their R&D that I consider giving them anything else to be unforgivable short-changing.
 
[X] "Depending on how reliable the Fulgur engines are, Energy Blasters could be a good shot in the arm."

Oh right, forgot to vote. Also I'm leery of giving Ground Pound AI. Not because I don't trust them with it but because trapping AI in robots powered by nightmares seems like it'll lead to Bad Things.
 
...trapping AI in robots powered by nightmares seems like it'll lead to Bad Things.
Setting aside the assumption that they'll eventually use the technology to control their robots (an admittedly reasonable assumption, given our own history of doing so), I'm specifically voting to give them AI in order to expand their development team.

Also, I vote that we send them an AI based on Ignatov; that'd reduce the risk, I'm sure.
 
Sorry for double-posting, but I just thought of an additional point to consider: Currently, the lasers are winning... but we haven't finished researching them yet. Put simply, they aren't good enough for a Super Robot just yet. And it's not the power supply that's the issue, either; it's material science that we're coming up short on, so adding Fulgur particles won't help any.

Given the choice between a flashy, but incomplete technology that doesn't even live up to our standards yet, or a relatively boring-sounding, but proven technology that is guaranteed to help them no matter how it's applied, I'd prefer the practical one.

Incidentally, we don't know if AI is vulnerable to the Fulgur nightmares; that interaction could go either way, so I'll reserve judgment on that front.
 
[X] "With your permission, our super computer technology...it's come a long way, is all I can say right now."
- Will open a vote to provide Super AI assistance to Ground Pound. This may require some convincing.
 
[X] "With your permission, our super computer technology...it's come a long way, is all I can say right now."
 
I ditto the concerns that Nightmare particules + AI may not be the best combination. Not to mention we can't really guarantee how well the AI would develop or be treated over at Ground Pound. Just because our mad scientists play nice with them, doesn't mean their's will.

I'm not opposed to sending them AI in the future, I'm just wary of doing so before we figure out Fulgur Particles completely.
 
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Just because our mad scientists play nice with them, doesn't mean their's will.
Which is why we base the example AI we send them on Ignatov. He's really protective of his digital children, so an AI based on him would, logically, be more than willing to smack them upside the head with the nearest crane if they start mistreating their AI.
 
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