Super Robot Quest G

Figuring out which techs can be shared between groups without taking apart successful teams to get experienced staff. Passing off projects we've passed on would be good too, as that chemical found on the Warlord's ride might have been inferior to K-materials, but it'd go great on things that can't or shouldn't use them. Like anything around certain other classified materials that may generate undesired responses to unknown stimuli.

Edit: For those who didn't get it, material that reacts to ESP and mutates in response to stimuli + possible Argent Energy knockoff complete with Hell connection = BAD. We found a chemical that did some of the same useful stuff, but it was so inferior to K-class in our use-cases that we didn't even get an option to develop it. The other Super Robot program might want this.
 
Last edited:
Regarding pilots, Lt. Callaghan was a radar operator, Oscar Tellision was one of our backup squaddies before he showed enough talent, Jessica was a regular cadet (albeit one that made peaceful contact with the Kausen) and Lt. Zhang Xiu Ying was one of the pilots we trained on normal machines that we poached. You won't know which person is fit to pilot a super robot until you give them a try, so keep a broad mind when recruiting for the SR program.

(Also, Hiroki was a delinquent punk before he started piloting Mercury V. And I don't think that Jenkins' pilots are sane what you picture when you think of EU pilots).

Also, to strengthen what someone said before; you aren't alone in this. The DFRI reached out to Ground Pound and Yukimura institute; and asked for help from the MSS and the NDF. We are all in this together with broadly the same goals so don't hesitate in asking or offering help.
 
I think when they mean doctrine they aren't asking for advice?

Doctrine implies a playbook to make decisions from step one off of.

So first things first is:

1)establish mission statement; I.e. find what's your goal and find minds and bodies unified towards that goal

2) infosec; now you have a shining beacon on a hill, now make sure no one can drop a bomb on it or know it's secrets. Establish a cordon and set up your base with a mind towards logistics. Super robots ambulate in a million different ways so establish wide and sturdy road.

3) screen your crew; the diffeeence between SCIENCE! (SCIENCE!) and mad science is the intent. Know who you're hiring and what they want from the project. Not only for malicious intent but in scope creep that can happen to the most ideal projects.

4) embrace all ideas; to do the impossible you must dream it possible. Then you need to make it so. If there is a wall or roadblock, innovate or destroy your way past it and make it to your goal

5) Lastly, remember whom you're doing this for. It isn't just giant robots and saving the day. It's reducing collateral, it is saving lives, it's fighting off malicious agents seeking your downfall. You are a shield as well as a sword.
 
I think when they mean doctrine they aren't asking for advice?

Doctrine implies a playbook to make decisions from step one off of.
That's the thing: You can't establish a step-by-step process to success in anything, least of all the military. "No plan survives etc." Which means military doctrine is, at its core, nothing but advice.

So yes, she absolutely is asking for advice, because if there was one approach that worked every time they probably would've found it already and she wouldn't need to ask.

That said, I feel like my input might work either way...
 
I'll leave the vote up for a couple of days. But when it comes to voting on general advice, do break it down in simple bullet point terms. Some in the thread have touched on it already - technology base, pilot screening, projects you weren't able to cover and such. Don't go too in depth - think of it as general topics that need to be addressed before the satellite projects even begin.

The Earth Union is making official super robot projects and you all are going to have a rather strong influence on how they develop, even if they go in drastically different development paths than you did.
 
To me this proposal isn't really about super robots but setting up real robot branches in places so when the enemy attacks out of nowhere it isn't an auto win for them if we don't have super robot in the area cause the locals have a squad of jackals. Sure Jackals might not be enough for most attacks but it has a chance to repel some of them and potentially stall them long enough for a super to come and save the or even just enough Jackals to turn the tide.

So my advice would be starting off with establishing bases of 'normal' robots on each continent to act as fast response for sudden attacks too small scale to necessitate Super Robots and to support local military forces. Then after hopefully some good initial successes to then expand and add more bases until eventually the 'normal' robots are the mundane military.

Cause the issue for this guard isn't about needing to be open to new ideas or needing wacky scientists and crazy pilots it's about providing coverage that not even 5 times the current number of super robot group can do.
 
No, it's definitely needing crazy pilots and a new paradigm of how combat works because even the support wing of Seekers are Marines who are incredibly daring and willing to push the envelop and their machines on what it could actually do. And the spooks that went up against the Westphalians are a lot more hands on than most as well.

When your support units need that extra edge to pull even with chaff, you can't just say coverage without acknowledging that your second and third stringers need to have more skill than the average military person just to not be dead weight. You can't just pump out numbers, you have to get them up to snuff in the first place and they still need some talent just to squeak through the training as well.
 
bases of 'normal' robots
We're already doing this with the Jackal and the Centurion. It's nowhere near enough. At best, it delays the enemies by a few seconds more per unit (like the Olympic-class kaiju); at worst, we get the Free Brothers (who explicitly stole the technology).

So no, bases of Real Robots won't appreciably help against a Super Robot-level threat, and may even empower that threat further.
 
We're already doing this with the Jackal and the Centurion. It's nowhere near enough. At best, it delays the enemies by a few seconds more per unit (like the Olympic-class kaiju); at worst, we get the Free Brothers (who explicitly stole the technology).

So no, bases of Real Robots won't appreciably help against a Super Robot-level threat, and may even empower that threat further.
They are however sufficient for anti-Westaphalian operations, which are realistically the most common threat.

The Freebrothers already have Configuration and that's the only tech our Normals share with our Supers.

Jackals and Centurions are also our First Gen Mooks, the Seeker, our 2nd Gen Mook has proven to be a very effective element in Super tier clashes.

A FAST Pack equivalent has also been bandied about to introduce something of a mini SR core equivalent amongst the Rank and File.
 
They are however sufficient for anti-Westaphalian operations, which are realistically the most common threat.

The Freebrothers already have Configuration and that's the only tech our Normals share with our Supers.

Jackals and Centurions are also our First Gen Mooks, the Seeker, our 2nd Gen Mook has proven to be a very effective element in Super tier clashes.
Most common threat, yes. But generally not a Super Robot-tier threat (though they do have some, like the Beast or "commander custom" units like Warlord's Pilum); there is a distinct difference.

The Free Brothers are probably expecting us to roll out some new technology for them to steal any day now- for good reason, since, as stated, the only thing our mooks work on is enemy mooks, the most common of which are the Westphalians (which we can probably agree are the weakest threat we're facing right now). Hell, just the triple-changer tech in the Seekers would get them... whatever their equivalent of "drooling" is; if they like Configuration so much already, how much would they love the ability to have multiple alt-modes at the same time? The threat of them getting stolen is somewhat mitigated by my suspicions that Seekers won't be mass-produced for a while, if at all, but not eliminated.

And while Seekers are a second-generation mook, they are still mooks and thus insufficient for Super Robot-tier threats (case in point: they were excellent for mopping up the chaff at Yukimura's, but completely failed to damage the boss).

edit: To be clear, just to try to prevent another argument over a misunderstanding that one side refuses to clear up: I am not arguing against production of Real Robots, per se. I'm just arguing against relying on them too much (and, to be perfectly honest, find it tangential, at best, to a discussion about doctrine for future Super Robot projects).
 
Last edited:
Things a Super Robot program needs
1. An idea that is either powerful or paradigm changing. Preferably Both
2. General purpose build and weapons for a variety of situations with assumption of no immediate backup
3. Good security
4. Thorough vetting to avoid leaks and stolen research
5. Informational support. Good informational support
 
...you know, once the various immediate fires are put out there's actually a vehicle design that might be able to bridge various things we have need of.

A train engine that can combine with its cars would obviously have a lot of mass so that it can take on kaiju in a potential slug fest. It can protect the ever important supply lines due to it being the literal supplier.

And it can be a test bed for Gattai tech in general because a train is already made of several component parts. Heck, it can probably even swap out parts mid battle by changing to another train car that's specced for different things like Valiant has specific equipment limbs.


With the antigravity and hover tech, we can also ensure it doesn't need rails to continue moving (and save energy via using rails to get from point a to point b out of combat).

A logistician like Devin could definitely see the appeal of a supply train that can defend itself for sure.
 
Last edited:
...you know, once the various immediate fires are put out there's actually a vehicle design that might be able to bridge various things we have need of.

A train engine that can combine with its cars would obviously have a lot of mass so that it can take on kaiju in a potential slug fest. It can protect the ever important supply lines due to it being the literal supplier.

And it can be a test bed for Gattai tech in general because a train is already made of several component parts. Heck, it can probably even swap out parts mid battle by changing to another train car that's specced for different things like Valiant has specific equipment limbs.


With the antigravity and hover tech, we can also ensure it doesn't need rails to continue moving (and save energy via using rails to get from point a to point b out of combat).

A logistician like Devin could definitely see the appeal of a supply train that can defend itself for sure.

There's precedent for it!

Might Gaine is this whole concept (yes, I love discussing the majority of the Brave series, why do you ask?)
 
Ah, late Macross capships, that are actually multiple ships flying in tight formation to look like they are one ship and/or giant mecha.
 
Regarding late Macross sized ships. I never knew which class was largest. all I know is that some could carry over 100,000 colonists.
 
Back
Top