I see this cropping up again and again. I don't believe Zagan is asking about knowledge. He is specifically asking the actual mechanics in the crafting stage. Like...
He goes to the Witcherverse and some mage controls an army of the very Witcherverse Creatures Compendium possess. Say he has 30 kinds and the mage controls hundreds of those 30 types. Compendium knows all 30 perfectly as Vet knowledge gives him perfectly on this and say he has Controlled Reproduction which means that the CM won't stop him from using Vet knowledge from knowing how to build them like Dragon once asked once upon a time.
Knowledge is 100% agreed? With me so far?
Here's the problem:
He tries to craft a single Anti-Monster that covers all 30 types he fails or it's too weak to deal with Hundreds. He tries to make a lot that deal with 2 or more too weak or fails. It's a mechanical issue with the Sacred Gears function.
Zagan, to me at least, is asking if that mechanical issue should exist for balancing issues. I don't believe that should exist for the Balance Breaker version but I do believe it should be a problem for the basic b*+¢h version.
@Feather_Up
I also believe that the gear should grant an instinctual feel for how to construct a particular Anti-Monster for a particular Monster though naturally that'd be slower in lacking the research.
I also doubt the Anti-Monsters should be something that can't be so well understood that a mechanical or biological genius could build. So the Anti-Monster itself shouldn't be understood. Just the target.
Kinda like Tinkertech now that I think of it.

Its like I said, if the user doesnt know how it works, then the process gets brute forced into being, which would be the tinker tech option since you dont know how it works. It would also be very heavy on the cost depending on what you want. Dumb strong mob with minor regeneration? Doable. Smart mob with space magic and tap dance capabilities? Much costier and dont expect to make armies of those if you dont have the reserves for it.

It wouldnt be an Imagination based gear if it was restricted like things like mechanics.

The basic version of the gear I dont think should be nerfed on how it works, in the you can create shit but dont expect to be able to make it with crappy reserves. But keep it unable to make armies and maybe keep the range limited to the one he currently has. And with Balance breaker brute force becomes much more easy to do and removes the restrictions the meangearnie has on it.

After all a human with BB managed to create two incredibily powerful monsters with time and space capabilities if I recall.
 
After much time, I have trawled through the list of SCP creatures valued at 200 points or less. I would now like to ask fellow questors for their opinions on which of the following they feel is best. This is not a vote; I just want to see if anyone else can notice factors and uses I haven't.

SCP 038 - This entry is a tree that duplicates items. Fairly straightforward in its usefulness.

SCP 143 - Another tree but one whose almost metallic wood and petals are very useful. Better for most bladed tools than other metals and the Foundation's testing shows other properties.

SCP 658 - This is entry is one I have been leaning towards for a while now. It effectively neuters any one mechanical device, presumably including tinkertech. There are limits, I wouldn't expect it to subvert an entire helicopter for example. But the rotors could be targeted. The entry in the Menagerie notes that the summoned instance comes to maturity "near instantly".

SCP 698 - These are weird voodoo dolls that, while potentially useful for reconnaissance, are also kinda evil. Not sure about them.

SCP 798 - A telepathic rat. I am not sure how well it can decipher human minds but a literal mind-reader would be of use in several situations.

SCP 831 - I also favor this entry. It only gives 200 bugs, which limits the rate at which it can work, but if given access to Compendium's material supply I imagine its rate of progress would match that of a larger swarm. They effectively work as a Tinker power with a bootstrapping requirement but I don't see them being limited by too much else.

SCP 916 - A dark entry and not one I particularly want to bring into this quest save for one aspect. It appears to absorb the memories of those who die near it. Alex would never use it for its apparent purpose, but the ability to save the memories of others after death? That aspect is the sole reason to consider this.

SCP 1030 - This fellow, and I think it may have been human at one point, degrades anything that is used to create its body. If you need to destroy something but are having trouble, he can help. He also might know a symbol that animates objects but that is less clear or helpful.

SCP 1057 - This was considered solely for the purposes of Fusion Summoning. What happens if you mix Rex with a creature that only exists as the displacement of water?

SCP 1147 - This one is similar to 038 but rather than a simple copy it adapts to "fit" the material it is planted in.

SCP 1166 - Is immortal. The revival function takes some minutes but it so far demonstrates the ability to come back from chemical testing and lost body parts.

SCP 1495 - A bit strange but these elephants can detect and kill those who have committed sins, including murder.

SCP 2282 - A goat that eats space itself. I honestly wonder what happens if it bites into a Gray Boy bubble? Nothing? Destabilization in strange, unintended manners?

SCP 2366 - A tree that enhances teamwork among any one species.

SCP 2295 - A patchwork bear that creates viable transplant organs from cloth.

SCP 2576 - A memetic entity. Pretty useful.

SCP 2761 - Bananazilla. An ever-evolving mutant pipefish whose entry states can access and shift towards the genetics of any mundane animals Alex possesses. Yet what strikes me is the potential of feeding it samples from other biotinkers, maybe even some of the Nilbog remains. Presumably it retains its ability to absorb DNA from what it eats.

SCP 3160 - It can hide inside concepts. Very useful.

Thank you for your replies in advance. I might be missing some and will finish linking tomorrow.
 
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After much time, I have trawled through the list of SCP creatures valued at 200 points or less. I would now like to ask fellow questors for their opinions on which of the following they feel is best. This is not a vote; I just want to see if anyone else can notice factors and uses I haven't.

SCP 038 - This entry is a tree that duplicates items. Fairly straightforward in its usefulness.

SCP 143 - Another tree but one whose almost metallic wood and petals are very useful. Better for most bladed tools than other metals and the Foundation's testing shows other properties.

SCP 658 - This is entry is one I have been leaning towards for a while now. It effectively neuters any one mechanical device, presumably including tinkertech. There are limits, I wouldn't expect it to subvert an entire helicopter for example. But the rotors could be targeted. The entry in the Menagerie notes that the summoned instance comes to maturity "near instantly".

SCP 698 - These are weird voodoo dolls that, while potentially useful for reconnaissance, are also kinda evil. Not sure about them.

SCP 798 - A telepathic rat. I am not sure how well it can decipher human minds but a literal mind-reader would be of use in several situations.

SCP 831 - I also favor this entry. It only gives 200 bugs, which limits the rate at which it can work, but if given access to Compendium's material supply I imagine its rate of progress would match that of a larger swarm. They effectively work as a Tinker power with a bootstrapping requirement but I don't see them being limited by too much else.

SCP 916 - A dark entry and not one I particularly want to bring into this quest save for one aspect. It appears to absorb the memories of those who die near it. Alex would never use it for its apparent purpose, but the ability to save the memories of others after death? That aspect is the sole reason to consider this.

SCP 1030 - This fellow, and I think it may have been human at one point, degrades anything that is used to create its body. If you need to destroy something but are having trouble, he can help. He also might know a symbol that animates objects but that is less clear or helpful.

SCP 1057 - This was considered solely for the purposes of Fusion Summoning. What happens if you mix Rex with a creature that only exists as the displacement of water?

SCP 1147 - This one is similar to 038 but rather than a simple copy it adapts to "fit" the material it is planted in.

SCP 1166 - Is immortal. The revival function takes some minutes but it so far demonstrates the ability to come back from chemical testing and lost body parts.

SCP 1495 - A bit strange but these elephants can detect and kill those who have committed sins, including murder.

SCP 2282 - A goat that eats space itself. I honestly wonder what happens if it bites into a Gray Boy bubble? Nothing? Destabilization in strange, unintended manners?

SCP 2366 - A tree that enhances teamwork among any one species.

SCP 2295 - A patchwork bear that creates viable transplant organs from cloth.

SCP 2576 - A memetic entity. Pretty useful.

SCP 2761 - Bananazilla. An ever-evolving mutant pipefish whose entry states can access and shift towards the genetics of any mundane animals Alex possesses. Yet what strikes me is the potential of feeding it samples from other biotinkers, maybe even some of the Nilbog remains. Presumably it retains its ability to absorb DNA from what it eats.

SCP 3160 - It can hide inside concepts. Very useful.

Thank you for your replies in advance. I might be missing some and will finish linking tomorrow.

SCP 2282 sounds strong with fusion... Like fuse it with Zilla against an endbringer.

SCP 798 telepathy is good too...

We are already kinda immortal so....
 
SCP 698 - These are weird voodoo dolls that, while potentially useful for reconnaissance, are also kinda evil. Not sure about them.
Watching Chucky as a kid as given me a distrust of dolls. Irrational I know but kinda evil? I doubt they'll go against Compendium but I still say no.
SCP 798 - A telepathic rat. I am not sure how well it can decipher human minds but a literal mind-reader would be of use in several situations.
It's telepathic sense should be something that Compendium gets as a Animal Sense. Go for it. Is it limited like Player Pin?
With the speed they work they could up Earth Bets tech.
SCP 2282 - A goat that eats space itself. I honestly wonder what happens if it bites into a Gray Boy bubble? Nothing? Destabilization in strange, unintended manners?
Useful. Very useful. Wonder what happens when it eats Shardspace?
 
After much time, I have trawled through the list of SCP creatures valued at 200 points or less. I would now like to ask fellow questors for their opinions on which of the following they feel is best. This is not a vote; I just want to see if anyone else can notice factors and uses I haven't.
I hope that post of mine from before was of some help while you were looking through all of this, I can tell it wasn't easy.

If you wouldn't mind my input, then here it is, with links.

SCP-038 was one of those I found to be a great choice as well. While the unfinished copy of SCP-173 it made couldn't move very well, that along with the pills of SCP-500 implies the tree can copy over anomalous effects at a reduced effectiveness, copying Tinkertech may be subject to @zagan ruling on the matter.

SCP-143 is one I passed on adding to that post because of how Alex handles his tinkering. He's mostly hands off with a good portion being offloaded to Clank for design and Prime to build, with most of their time taken up with the Blaster tanks Alex and Clank cooked up for the Slugs (can't remember if they were all finished yet). I couldn't imagine Alex seeing much use for it when he already has Adam for steel strong wood. While he could've handed SCP-143 off with Grant Summoning, the material is incredibly unsafe to handle for regular people and could accidentally kill the person working with it, all it took was one strong breeze after all...

SCP-658 is rather impressive, honestly kind of terrifying when given something actually dangerous to be 'born' from. That one tidbit about the resulting instance taking on the physical properties and functions of the object it comes from, like having clock hands and walking in clockwise circles after coming from a wristwach, makes the idea of taking over a Tinkertech device very concerning though given the Shard controlled portions of such devices, even with Alex's control of his summons taken into account.

Have I misunderstood something or was this the wrong SCP-698, the Judgmental Turtle? Though the ability to tell the objectively right choice 5m25s after making it isn't that helpful, it could be useful for after action reports and what to improve on for the next time, if he can get past the warranty on 'mission critical applications'. (a rather fitting choice for the current chapter given what Alex is about to do.)

SCP-798 yeah telepathic rat, would be good for Grant Trait on himself when used with the Player Pin for info gathering as it could make subconscious suggestions to a human target, making them feel cooperative or unnerved depending on how he wants to play the interrogation out.

SCP-831 is incredibly good at working from the ground up with whatever materials they have at hand, they would be a great addition to his workshop team, and a powerful group to share with Elytra and other Tinkers when he gets Controlled Reproduction. Can you imagine what it would look like if they were stationed in a see-through terrarium like an ant farm?

SCP-916 is definitely a dark entry, that preservation of memories it does really is the only thing worth considering, but Alex would find putting it near people to be unconscionable if there was any risk of it influencing them to do what it says.

While SCP-1030 can do what you said and apparently a little more besides, but I can't tell how Alex could find a use for it where his other partners couldn't solve the problem of destroying a troublesome object. For example, I can't see how SCP-1030 grabbing one of Bakuda's Tinker devices to add to itself would prevent her from activating a self-destruct feature, a given since her specialty is explosive devices or Field Type (Chaos X Chaos) from her wiki, if it didn't already blowup from being broken open to fit whatever it's replacing. If my example was too harsh, the anomalous ability it has is described as corrosion, rot, or decomposition at an accelerated rate, if Alex is having trouble breaking something, it's not likely to be of much help in that situation.

SCP-1057 sounds cool, but that displacement is not an additive force for a fusion summon, just how it moves through the water without any mass to exert force on its environment. Using it for Fusion Summoning with Rex would just make the result unable to be hit by kinetic forces, not that helpful when against Behemoth's Dynakinesis, Simurgh's Telekinesis, and Zion's Stilling.

SCP-1147 could be cool to see, Farmer would give him some good ideas on what to plant it in for something he could use, such as planting the seed in some potion or ether for 100 ml of the stuff in its individual leaves, see the Liquid Test Log for reference.

SCP-1166 is meant to be the perfect test animal, reviving from experiments again and again, but with Sustained Immortality it doesn't strike out as a worthwhile choice when compared to the others on your list now.

SCP-1495 an elephant that can see the sin in people, it would help him determine if the number of kills he sees from people is murder or just an enthusiastic exterminator if he gets this one.

SCP-2282 could probably eat the space the bubble is occupying but the time loop would persist, that's my opinion on it.

SCP-2295 I'm rather taken by this one too, 100% viable organ transplants are a powerful tool to have, but their visual appearance may put most medical professionals off from letting him perform the necessary surgery.

SCP-2366 is something so simple but rather frightening if used properly, say for example adding a little wooden plaque to the next iteration of Endbringer armbands?

SCP-2576 is funny as a non-physical entity, but Alex has plenty of partners to talk with, and that 30-meter distance it normally has doesn't seem like he would make for a great scout unless he works under the CM's range instead.

SCP-2761 yeah, I see what you mean, could be a great addition when Alex goes on his cross-country tour soon, maybe sooner if they want to take him out of the Bay after what he's about to do.

SCP-3160 could probably hide from Scion if Alex uses his head along with his other partners, running away to make a better plan is always a better strategy than fighting a losing battle.
 
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Here we go these are now the rules for Annihilation Maker for our quest. I kept your recommendations in mind as I wrote it. I've gone under the assumption that Leonardo has no imagination at all and so the Sacred Gear defaults to the factory settings when creating the Anti-Monster. Alex won't be so uncreative. You can expect wings, tails, additional arms, claws, and more.
I want to keep the central eye because that's a cool distinctive feature. Concerning the target I opted against the ability to designate a specific creature, so no Anti-Lung Monster. I think that it's more flavorful that way. As for what counts as a subspecies that is left vague on purpose but it can be fairly precise. If we take Parahuman as an example, it can go beyond the PRT classification system. We could have Anti-Regenerators or Anti-Pyrokinetic for example.

I think it's fully worth the 800 points we paid for it. The two main draw. First Alex can stockpile Anti-Endbringers, create a hundred per day, and keep them in the Orb for the next Endbringer. And second adaptability, if he encounters something he didn't expect he can on the spot generate the right Anti-Monster.

Let me know if you think I've missed any key points.

-[800]-[Highschool DxD]-Annihilation Maker: You gain this Longinus Sacred Gear that allows you to generate Anti-Monsters out of your shadow by draining your stamina.
--Anti-Monsters do not count as creatures of the Celestial Menagerie. They do not benefit and cannot be targeted by your powers. Conversely, this means that they are not subjected to the rules of the Celestial Menagerie.
--By default, Anti-Monsters are two-meter tall black humanoids with a single glowing red eye from which they can emit a light beam. You can spend more stamina when creating his Anti-Monster to alter their shapes. The more the resulting monster diverges from this default shape and size the more costly it is. Anatomical knowledge of the alteration can help mitigate this cost. The single red eye is the only feature that cannot be altered.
--When creating an Anti-Monster you can designate a species or a sub-species of beings as their target, you cannot designate a specific being as a target at the cost of more stamina. Against the designated beings the Anti-Monster's attacks deal more damage, they take less damage from those being's attacks, and they can more easily detect and track them. If you create a batch of Anti-Monster they must all have the same designated targets. Knowledge of the targeted species can help mitigate the increased stamina cost.
 
Concerning the target I opted against the ability to designate a specific creature, so no Anti-Lung Monster

Hmm I dunno about that, guess its fine but its a strange limitation to just being able to target groups of a species I guess? Like AH should be more than capable of making something specific for some one in particular like lung, since his power is fairly well know just use your knowledge on him to make a counter for him, monsters that can use acid and are flame resistant and durable? Something like that.

I dunno I guess this just feels more automated than I expected rather than using imgination at all but Im probably just reading it wrong. Maybe targeting someone in specific is the Balance Breaker?

Still a good summon, would work well with things like the machine army or gawbling king.

With the machine army a creature that takes destroyed parts of androids and adds them to itself sounds cool or something like that.
 
Hmm I dunno about that, guess its fine but its a strange limitation to just being able to target groups of a species I guess? Like AH should be more than capable of making something specific for some one in particular like lung, since his power is fairly well know just use your knowledge on him to make a counter for him, monsters that can use acid and are flame resistant and durable? Something like that.

I dunno I guess this just feels more automated than I expected rather than using imgination at all but Im probably just reading it wrong. Maybe targeting someone in specific is the Balance Breaker?

Still a good summon, would work well with things like the machine army or gawbling king.

With the machine army a creature that takes destroyed parts of androids and adds them to itself sounds cool or something like that.
For me, the imagination part comes in the way you can shape the Anti-Monster. Even before selecting the target for real it already plays a huge role in countering it. For Lung if you make your Anti-Monster 6m tall, with wings, long limbs, a bladed tail, and a thick hide that's already a fairly good counter.
Then if you make them Anti-Regenerator well it's game over for him. The imagination comes in the way you choose to counter the Regeneration depending on what you know about the way it works. Do they cauterize the wound? Do they leave behind pieces of themselves inside the wounds? Do they deal necrotic damage?
 
For me, the imagination part comes in the way you can shape the Anti-Monster. Even before selecting the target for real it already plays a huge role in countering it. For Lung if you make your Anti-Monster 6m tall, with wings, long limbs, a bladed tail, and a thick hide that's already a fairly good counter.
Then if you make them Anti-Regenerator well it's game over for him. The imagination comes in the way you choose to counter the Regeneration depending on what you know about the way it works. Do they cauterize the wound? Do they leave behind pieces of themselves inside the wounds? Do they deal necrotic damage?

Clearly we should make it part heartless and make a lung heartless... That can only end well :V
 
--When creating an Anti-Monster you can designate a species or a sub-species of beings as their target, you cannot designate a specific being as a target at the cost of more stamina.
This kinda feels like a major limitation to me, especially considering that at least for now it limits us to only being able to create anti-human and anti-parahuman monsters.

It kinda feels like a somewhat unreasonable limitation, after all why shouldn't the power that's whole thing is the creation of monsters purely from someone's imagination be able to create anti-monsters targeting specific individuals?
 
This kinda feels like a major limitation to me, especially considering that at least for now it limits us to only being able to create anti-human and anti-parahuman monsters.

It kinda feels like a somewhat unreasonable limitation, after all why shouldn't the power that's whole thing is the creation of monsters purely from someone's imagination be able to create anti-monsters targeting specific individuals?

Seems like we wouldnt be able to make healers either... I think? I kinda forgot about that. Tho healing was probably too out there? Idk.
 
I hope that post of mine from before was of some help while you were looking through all of this, I can tell it wasn't easy.
Your previous post was very helpful. Thank you for that.

If you wouldn't mind my input, then here it is, with links.

SCP-038 was one of those I found to be a great choice as well. While the unfinished copy of SCP-173 it made couldn't move very well, that along with the pills of SCP-500 implies the tree can copy over anomalous effects at a reduced effectiveness, copying Tinkertech may be subject to @zagan ruling on the matter.
Yes, this option is obviously useful, isn't it?

SCP-658 is rather impressive, honestly kind of terrifying when given something actually dangerous to be 'born' from. That one tidbit about the resulting instance taking on the physical properties and functions of the object it comes from, like having clock hands and walking in clockwise circles after coming from a wristwach, makes the idea of taking over a Tinkertech device very concerning though given the Shard controlled portions of such devices, even with Alex's control of his summons taken into account.
What intrigues me so much about this one is that it is a strong counter to most Tinkers. Imagine if Bakuda unveiled a 'super-bomb' capable of destroying the entire city only for Alex to subvert it. Her rage would reach new levels. I doubt it would work on the Simurgh or even more prepared Tinkers, though. "Near-instantly" implies the growth still takes some small amount of time and if the device was to destabilize and explode as a result of 658's parasitism? I have no doubt the Ziz could make such a failsafe.

Have I misunderstood something or was this the wrong SCP-698, the Judgmental Turtle? Though the ability to tell the objectively right choice 5m25s after making it isn't that helpful, it could be useful for after action reports and what to improve on for the next time, if he can get past the warranty on 'mission critical applications'. (a rather fitting choice for the current chapter given what Alex is about to do.)
The problem with Judgement Turtle isn't the limitation of hindsight but the fact it is effectively a novelty toy. It does not seem designed or meant to be used to help live one's life. Furthermore, it transmits user data back to its creators. I do not trust that whatever GoI created this thing can't track it down and the benefit it provides does not outweigh that problem. [/QUOTE]

SCP-831 is incredibly good at working from the ground up with whatever materials they have at hand, they would be a great addition to his workshop team, and a powerful group to share with Elytra and other Tinkers when he gets Controlled Reproduction. Can you imagine what it would look like if they were stationed in a see-through terrarium like an ant farm?
The effect of Controlled Reproduction on 831 is not something I had considered, thank you for that. You are right it is a powerful tool. The only problem is that all of its technology is designed for termite sized and shaped creatures, which will make reverse engineering it a bit tricky. Still, Bet could improve its manufacturing and material sciences by learning from them.

SCP-1495 an elephant that can see the sin in people, it would help him determine if the number of kills he sees from people is murder or just an enthusiastic exterminator if he gets this one.

SCP-2282 could probably eat the space the bubble is occupying but the time loop would persist, that's my opinion on it.
The elephants have a rather violent solution is the problem I have with it. I agree that Lung needs to die but that is due to his specific circumstances not because murder is the best and first solution.

As for the goat, well the issue is I do not know how persistent Shaker effects will be affected by its anomalous spacial consumption. I do not even understand how the Gray Boy bubbles function, I mean, are they maintained by the Shard or are they independent, self-perpetuating processes like setting a top to spin on a table? Time and space are linked, so I can imagine something might happen but historically speaking mixing anomalies tends to end poorly. I certainly would not want to be standing nearby a destabilized time-loop. But I doubt it would be so drastic. More likely it would be something to the effect of, perhaps, leaving a circular dimple on the Gray Boy bubble that spins around, revealing that the bubbles rotate on an axis perpendicular to Earth's gravitational center. Something that does not solve the problem but reveals some minor detail regarding the mechanism of the power.

SCP-2366 is something so simple but rather frightening if used properly, say for example adding a little wooden plaque to the next iteration of Endbringer armbands?
Not sure the dead wood retains the properties. Probably need to ask zagan. But if nothing else, a group of Troopers who trained near it would be able to perform weaponized Cirque du Soleil maneuvers.

SCP-2761 yeah, I see what you mean, could be a great addition when Alex goes on his cross-country tour soon, maybe sooner if they want to take him out of the Bay after what he's about to do.
It is more fun than useful I suspect. Potentially extremely potent given the right diet but ultimately it is a big monster that can slowly swap out it attributes over time. Alex already has multiple "big hitters" so I don't think I will go with this one.

SCP-3160 could probably hide from Scion if Alex uses his head along with his other partners, running away to make a better plan is always a better strategy than fighting a losing battle.
3160 is extremely tempting because I don't believe the Entities have any way of interacting with reality of the conceptual level. And it is more than simply a way to escape. Fusing Tom with 3160 and then directing the mix into the concept of 'Endbringer armbands' means that any armband within 2km of Alex (10km if he can somehow add Independent Summon on top of that) can serve as a vector for Everybody's Grudge. 3160, after all, can attack anything that comes within one meter of the concept it is inhabiting.

And that does not even consider what using Explosive Finish on 3160 in concept form does. Each creature might only count for a firecracker's worth of force but there are 129 of them. I cannot say for certain, but from what I have read on the SCP Wiki damaging the conceptual framework of an object will either make it difficult-to-impossible for people to comprehend it or limit its abilities in physical space. For instance, if detonated within the concept of 'The Machine Army' then every instance of the Machine Army within Alex's range will either have some portion of its capabilities reduced ('the Machine Army can self-replicate' becoming 'the Machine Army can self-replicate under some conditions' perhaps) or no one can recognize the affected machines as members of the Machine Army (possibly not even other Machine Army constructs).

The problem I have with picking 3160 is that it seems as though it would let Alex, well, "cheese" more fights than he already can. Any form of conceptual manipulation is a potent ability, and even more so in a setting where it is the only form of conceptual manipulation. Which is what will happen if introduced into Worm.
 
I thought anti monster was just a specialization the user in DxD focused on when they used the sacred gear. Since it based on the imagination it can do things more than just anti monster. anti monster in DxD was targeted for certain species. Honestly this is one of the great scared gears to get. aswell a person can have more than one.l so looking forward to the next time we get another sacred gear.
 
This kinda feels like a major limitation to me, especially considering that at least for now it limits us to only being able to create anti-human and anti-parahuman monsters.

It kinda feels like a somewhat unreasonable limitation, after all why shouldn't the power that's whole thing is the creation of monsters purely from someone's imagination be able to create anti-monsters targeting specific individuals?
I based my reasoning on the wiki. It only mentioned Devils, Angels, and Dragon. With the possibility of god. I think I'm being generous when including sub-species and counters to specific types of powers.
There's no mention of Anti-Issei or Anti-Rias. If you have an example of Anti-Monster in canon being created to counter one specific person, I'll be willing to change it. But until then my ruling stands.
 
I based my reasoning on the wiki. It only mentioned Devils, Angels, and Dragon. With the possibility of god. I think I'm being generous when including sub-species and counters to specific types of powers.
There's no mention of Anti-Issei or Anti-Rias. If you have an example of Anti-Monster in canon being created to counter one specific person, I'll be willing to change it. But until then my ruling stands.

When I heard about the anti stuff I mostly just think its a creature desinged to counter another, not like the whole purpose of the gear itself. Like if the user didnt want to make something to even fight it would be able to, maybe like creatures for spying or scouting, or just cleaning (we have that covered) or stuff like that. Not just limited to fighting stuff, uts just that the one user shown to have it hates anything non human and dedicated themselves to fighting them, so the specialized on it. The gear whole thing is creating creatures with yer imagination so I guess thats were the problem lies.

Im fine as it is since it still sounds fun tho, worth the cost I think.
 
I based my reasoning on the wiki. It only mentioned Devils, Angels, and Dragon. With the possibility of god. I think I'm being generous when including sub-species and counters to specific types of powers.
There's no mention of Anti-Issei or Anti-Rias. If you have an example of Anti-Monster in canon being created to counter one specific person, I'll be willing to change it. But until then my ruling stands.
Fair enough I suppose
 
As I once had a character highly skilled in Death magic in another roleplaying game point out; there is no functional difference between a 'cure disease' spell and a 'genocide disease-causing microrganisms' spell. It's all in the targetting.
 
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