Character Sheet
][ Inquisitor Joanyn Praxis ][
Imperial Inquisitor, Ordo Hereticus

Attributes
Physical Attributes
Strength - 1
Agility - 2
Melee - 1
Endurance: 4

Mental Attributes
Intelligence - 3
Tactics - 2
Nerve - 1
Fortitude: 6

Social Attributes
Charm - 4
Presence - 3
Contacts - 3
Resolve: 10

Faith Attributes
Belief - 2
Scripture - 0
Fire - 1
Conviction: 3
(3) - The Imperium should be an alliance of solidarity for the weak, not an alliance of strength for the strong.
(2) - People are more than problems, weaknesses, corruption vectors to eradicate. Their feelings and dreams matter.
(1) - A Shot Fired is a Shot Wasted

<1> - Victory makes me feel alive.
Strength is raw physical conditioning. Lifting stuff, swimming, running a long time, punching hard. It's added to many melee attack damage as well.

Agility is swiftness, reaction speed, and immediate awareness. It's used for dodging things, jumping, ducking, outrunning folks, and other twitchy reactions.

Melee is the general skill of up close combat with knives, swords, fists (power or otherwise), chainsaws, whatever else.

Intelligence is raw intellectual power, knowledge, and drive to learn and study stuff. It is also used for military logistics.

Tactics is your knowledge of battle tactics, from the strategy of leading armies to simply knowing when it is safe to rush across a hallway in a gunfight.

Nerve is the stat both for shooting firearms and for keeping your cool. Nerve checks are common in combat to prevent from panicking or fight through pain.

Charm is the social stat used for flattery, smoothtalking, lying, seduction, verbal sparring, deflection, and navigating high culture.

Presence is the social stat used for reasoning, explaining, teaching, intimidating, impressing, or public address.

Contacts is rolled to know people you need to know, and to have a good reputation with them.

Belief is your actual faith in... whatever you have faith in. The Emperor, hopefully. It is used to resist temptation and corruption.

Scripture is your knowledge of the intellectual side of your religious faith. If you can quote from the holy books and theologians. It's intelligence for matters of faith.

Fire is your ability to project your faith out and convince others of it. Want to convert somebody or whip a crowd into a fanatical fury? This stat.
Weapon: Laspistol
Weapon: Hellpistol
Trade: Manager
Trade: Spy
Trade: Political Operator
Talent: Verbal Sparring
Talent: Seduction
Talent: Dishonesty
Talent: Intimidation
Talent: Exfiltration
Talent: Logistics
Talent: Propaganda
Talent: Indirect Persuasion
People: Dahlia
People: The Corrupted
People: High Imperial Politicians
Knowledge: Imperial Political Theory
Social Loadout
1 Compact Laspistol, 1 Laspistol Reload, Flash-Safe Glasses, 6 Concealed monoknives, 1 Show Knife, 1 Belt Buckle Gun, 1 Plastex Bodyglove/Flakweave Suit, Displacer Field

Combat Options
+1 Hellpistol, +1 Transonic Machete

Compact Laspistol
Small Handgun
Attack Dice: 1/d10 -or- 2/d10-1
Aim Bonus: +1
Damage Bonus: +2
Armour Reduction: 0
Magazine Size: 4
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.

Concealed Monoknife
Small Knife
Attack Dice : 1/d10
Damage Bonus : Agility + 1
Armour Penetration : 2
Parry Bonus : -1
Disarm Bonus : +0

Show Knife
Medium Knife
Attack Dice : 1/d10+1
Damage Bonus : Agility + 1
Armour Penetration : 0
Parry Bonus : +0
Disarm Bonus : +0

Buckle Gun
Tiny Handgun
Attack Dice: 2/d10-2
Aim Bonus: +0
Damage Bonus: -2
Armour Reduction: 0
Magazine Size: 1
Special
Hidden: Will always escape searches.

Plastex Bodyglove/Flakweave Suit
Clothing
Armour Value : 3
Coverage : All but Head and Eyes
Resistances : Impact, Blunt

Displacer Field
Energy Screen
When hit with an attack, roll 1d10.
1: Displaced into worse danger.
2: Displacer field fails. Take the hit.
3-6: Displaced hard. Take 1 Sore from bumping into something.
7-9: Displaced. Attack avoided.
10: Nothing personal, kid.

Hellpistol (Voss Pattern)
Medium Handgun/Carbine
Attack Dice: 1/d10 -or- 2/d10-1 (One-Handed)
Aim Bonus: +1
Damage Bonus: +3
Armour Reduction: 2
Magazine Size: 12
Special
Laser: Does not cause bleeding.
Blinding: If operated without flash protection, witnessing the impact of a las-weapon will blind for 3 rounds.
Convertible: When converted to Carbine mode, gain +1 to Attack and Aim Bonus.

Transonic Machete
Medium Knife
Attack Dice : 1/d10+2
Damage Bonus : Strength + 3
Armour Penetration : 1 + Half of enemy Armour (Round Down)
Parry Bonus : +0
Disarm Bonus : +3
Special
Sickening Vibrations: Enemies with 3 meters of an active blade count as being at -1 to all stats.
Sister Charitina
A member of the Order Famulous who found her faith again thanks to the Inquisitor. Praxis' closest confidant, dearest friend, and irritating ex-girlfriend.
Attributes of Note: Nerve 3, Contacts 4, Charm 3, Scripture 2, Fire 2
Skills of Note: Career - Order Famulous, Weapon - Bolt Carbine, People - Inquisitor Praxis
Equipment: Half-Plate Power Armour, Bolt Carbine, Burning Blade
Known Values: (3) The nobility is a blight on the Imperium, (2) I trust the Inquisitor's vision for the future, (1) Galaxy grim and dark, tiddy soft and warm.

Dahlia Hussian
A 17 year old unsanctioned psyker, rescued by Praxis from the witch's pyre she volunteered for at age 12. Loves the Emperor, and hates herself for being unworthy and twisted.
Attributes of Note: Power 1, Control 2, Sight 2, Faith 5, Strength -1, Nerve 0
Skills of Note: Talent - Self Discipline, Talent - Self-Hatred
Equipment: Web Derringer
Known Values: [3] I am here because I was given a chance. I should extend the same chance to others, [2] The Emperor is all things, [1] I can atone for my existence by aiding the Inquisitor

Marvel Ann Alemanga-Zero
A Magos of the biology wing of the Adeptus Mechanicus, Marvel Ann is an exuberant, odd, and enthusiastic cyborg lady who is an expert in medicine and bionics. She's Joanyn's current sweetheart, and she autotunes her voice.
Attributes of Note: Intelligence 4, Charm 3, Strength 4
Skills of Note: Career - Cyberdoc, Talent - Surgery, Talent - Singing
Known Values: [2] Adventure is to be seized with both hands (and as many mechandrites as possible)

Fraser Bookter
A positively ancient scribe who served Praxis' teacher, Bookter has seen all manner of things. Despite that, he keeps good humour.
Attributes of Note: Intelligence 4, Scripture 2, Contacts 2, Strength -2
Skills of Note: Career - Archivist, Knowledge - Imperial History
Known Values: ???

Korey Kilimnik
Once a Lightning fighter pilot for the Navy, until he was caught fucking an admiral's son. Kilimnik professionally doesn't care unless it has jet engines.
Attributes of Note: Nerve 5, Agility 3
Skills of Note: Career - Fighter Pilot, Talent - Piloting, Talent - Causing Trouble
Known Values: [2] By death or rejuvenation, age will never slow my reflexes
Penalties

≡][≡​
Sore​
Strain​
Stress​
Stain​
≡][≡​
◹☠◸​
0/4​
0/6​
0/10​
0/3​
◹☠◸​
◹⛉◸​
3 XP​
XP3​
33 XP​
9 XP​
◹⛉◸​
CURRENT RP
6

RULES SUMMARY
ROLZ ROOM
 
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This assumes that the infection spreads only through reproductive sexual contact. I'm not sure that is a gamble we can take, especially not with genestealers.
They are psychically tainted, that's technically how it 'spreads'. Sexual contact gets encouraged by poking your meatbag brain through the Warp.
 
[X] Take them all back to the shuttle and sedate them for the trip.
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, sterilise, and have them take vows of chastity, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

Madness, by 40k standards. But fuck 40k standards. The most insidious aspect of Tzeentch is convincing the Imperium that all hope belongs to him instead of to people.
 
[X] Tell them the Truth, and offer a choice. They can seek solace with their companions and die with the ship, or come and be sedated, and be offered a test of their own (though the odds of them not being infected are slim) on board the ship, after which they'll be offered the Emperor's mercy.

I admit to not being familiar with lore, but it seems to me that our Inquisitor is not an expert on genestealers and how exactly they spread. Therefore we should take the standard response -- extermination -- under serious advisement. Simply hoping for a cure / extracting a promise of good behavior / trying to save everyone is hubris talking. Either they agree to be sedated and put into as much isolation as possible, or they shouldn't be allowed onto the shuttle.
 
They are psychically tainted, that's technically how it 'spreads'. Sexual contact gets encouraged by poking your meatbag brain through the Warp.
Everything I've seen references DNA instead of psychic taint though? I don't own the Genestealer Cult Codex, so I may be wrong, but I'm pretty sure that the infection is in fact a sort of retrovirus, not a psychic infection.

EDIT: There is in fact a mental component that is supposed to have some psychic characteristics, but it's not like these people are some sort of infohazard.

EDIT 2: QM already responded and clarified while I was editing rip
 
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Everything I've seen references DNA instead of psychic taint though? I don't own the Genestealer Cult Codex, so I may be wrong, but I'm pretty sure that the infection is in fact a sort of retrovirus, not a psychic infection.
Word of QM a page or two back, the infected are not total puppets but under "psychic compulsion".
 
Everything I've seen references DNA instead of psychic taint though? I don't own the Genestealer Cult Codex, so I may be wrong, but I'm pretty sure that the infection is in fact a sort of retrovirus, not a psychic infection.
It is a retrovirus, and one of its effects is making the victim vulnerable to the psychic influence of the synaptic creature at the heart of the Cult. Genestealer cults form a Brood Mind, which is a sort of independent mini-version of the greater Tyranid Hive Mind, with the Genestealer Patriarch acting as the synaptic link.
 
Everything I've seen references DNA instead of psychic taint though? I don't own the Genestealer Cult Codex, so I may be wrong, but I'm pretty sure that the infection is in fact a sort of retrovirus, not a psychic infection.
Both, IIRC.

The Xeno DNA gets injected, and that forms the basis for the psychic hooks which encourage people to spread the virus.

Edit :
Incidentally, the fact that infection can be diagnosed with a seemingly simple 15 minute test shows once again how the Imperium damages itself. If it didn't make the conditions for it's workforce so horrific, a simple screening program would stop Genestealer infection in it's tracks every single time.
 
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[X] Tell them the Truth, and offer a choice. They can seek solace with their companions and die with the ship, or come and be sedated, and be offered a test of their own (though the odds of them not being infected are slim) on board the ship, after which they'll be offered the Emperor's mercy.
-[x] The Emperor's Mercy includes being experimented upon, but with the sort of humanitarian considerations that include being kept permanently in a coma.
-[x] They are our problem. If we can't resolve this by the time we part from Siegebreaker, then we deal with it.

Incidentally, the fact that infection can be diagnosed with a seemingly simple 15 minute test shows once again how the Imperium damages itself.
Magos Biologis are not an abundant resource.
 
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The Imperium is actually, weirdly, consistently shown to have fairly incredible powers of genetic science and engineering it just never fucking uses for anything but making their servators creepier and their bioweapons awful-er. But it makes sense: the people who hold that knowledge are part of an organization that also thinks that flesh is failure. The Magos Biologis is sitting on a wealth of potential that politics prevent them from deploying in any meaningful way. Hence why I decided to have one in the story.
 
Again, this does not seem any more contagious than HIV aside from the compulsions to spread it, insofar as I can tell. That is to say, this is far from the "oh god oh fuck we can't let them even be in the same space as me" sort of virus and really that's a secondary concern compared to the fact we have to get the fuck out of here asap. Frankly it doesn't matter all that much that these people are infected, this is something that while heartbreaking and means that their lives are totally ruined, is not actually an immediate cause for concern for us. The immediate cause of concern are the purestrain genestealers which the Space Marines are trying to fight off, not the puny humans armed with stubguns and shotguns.

The question we should therefore be asking is thus: "how do we get the fuck out of here as quickly as possible with as little loss of life as possible?"
 
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[X] Tell them the Truth, and offer a choice. They can seek solace with their companions and die with the ship, or come and be sedated, and be offered a test of their own (though the odds of them not being infected are slim) on board the ship, after which they'll be offered the Emperor's mercy.


It is either that or using them as test subjects for our cute little Magos Biologis.

They are already dead, unless magically weeks of confinement left someone uninfected. Best we can do is offer them to die with prayer to the Emperor and a last breath taken with dignity.

There is no saving them, they have been dead long before we arrived in the system.


Edit: Brood Mind is a thing. It means that even one infected has compromised this hideout. Brood Mind knows it is there. They are all infected.
 
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I keep wondering how much good the Biologis could do if they were shifted under the Adeptus Terra or Ministorum. Hell, the hospitallars would probably benefit massively from having the capability to develop treatment in the field.
 
[X] Take them all back to the shuttle and sedate them for the trip.
-[X] Scan each of them for genestealer infection, the uninfected, if any exist, are fine. The rest, sterilise, and have them take vows of chastity, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.
 
If we were not under time constraint, I would be all for taking live samples for experiments.

But we are in fact risking lives of Space Marines every second we waste. Do not forget that pure genestealers can pop terminator armour open as easy as we open a can of beans. And they are coming. In, probably, hundreds.


Also, Brood Mind is a thing. For all we know, ship has a Patriarch who can track, at least somewhat, where members of Brood Mind are. Odds are, the hideout has been compromised for weeks now. And that taking them with us will let Patriarch know exact location of Joanyn.
 
If they're basically harmless why have we had two votes about what to do with them? Obviously if that were the case then we'd have just bundled them on the Thunderhawk and gone home for tea and executions, but we haven't so either a) that's not the case or b) that is the case and Praxis doesn't know it so we can't do in character decision-making on the basis that they're harmless.
 
If they're basically harmless why have we had two votes about what to do with them? Obviously if that were the case then we'd have just bundled them on the Thunderhawk and gone home for tea and executions, but we haven't so either a) that's not the case or b) that is the case and Praxis doesn't know it so we can't do in character decision-making on the basis that they're harmless.
This is more than a bit metagamey, just saying.
 
Metagamey is opening up your Codex: Genestealer Cults and checking which type of infected they are, not paying attention to the character we're running when she herself expresses concern that they could be dangerous.
 
I propose that we tell them about their condition after we have them all aboard the Thunderhawk. That way time's saved, and they get the time and agency to choose their fates.
 
Metagamey is opening up your Codex: Genestealer Cults and checking which type of infected they are, not paying attention to the character we're running when she herself expresses concern that they could be dangerous.

Again, there's a difference between this :

"I'm not particularly eager to take on a shuttle full of evacuees who might turn on us." you said, indicating to Marvel Ann, "Get everything ready to take a sample. Brother Demirel-"

and the conclusion that they're secretly murderblenders that will destroy the entire shuttle and take over the ship. Praxis is afraid that the evacuees might turn on them, but that just refers to the fact that the evacuees have guns and can shoot those guns.
The assumption that these evacuees are just ordinary humans with a tragic infection (and hence harmless if disarmed and sedated) is far more in line with in character information than the fears expressed that they'd suddenly be capable of taking on a shuttle of space marines.
 
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Sterilization and a vow of chastity is not going to work on its own. Anyone that's infected is psychically compelled to reproduce. Even if they make their vow entirely in good faith right now, they're probably not capable of holding to it once the infection progresses. Sterilization doesn't stop them from spreading the infection to other people, either. The only effective countermeasures to that are to kill them or imprison them.

The problem is we have nowhere to keep them. For now, we can keep them in the battle barge's cells. But we're just passengers on the Space Marine's ship, and we'll be getting off at Valdor. Even if we found lodgings for them there, the planetary authorities would almost certainly refuse to allow them on the planet. At that point, we'd probably be forced to kill anyone that's infected.

I think the most we can honestly promise the infected is that we'll make their passing as painless as we can.


Whatever we choose to do, we should not try to sedate them. They'll be extremely suspicious of that demand, and if we do sedate them it'll make transporting them back to the shuttle a total chore. Just disarming them should be fine.
 
Oh no, they're not going to take over the entire shuttle, there's twenty Marines on it. They'll have only milliseconds to act, in perfect coordination in accordance with their instructions from the Broodmind. They're not going to go for the unkillable Marines. They're going to go for the Imperial Inquisitor.

This might not happen, this might not be possible, I have absolutely no idea. Neither does Praxis. Neither, in the end, do you because if I were QM the precise capabilities of dangerous and ill-understood infiltrators would be what I mess about with first to prevent precisely this sort of shenanigans.
 
[X] Tell them the Truth, and offer a choice. They can seek solace with their companions and die with the ship, or come and be sedated, and be offered a test of their own (though the odds of them not being infected are slim) on board the ship, after which they'll be offered the Emperor's mercy.

Honesty is best policy. Sometimes, you try your best and you still end up six feet under. Hope is important and vital for human life... But Fool's Hope and False Hope we would be offering them are pretty close to the domain of a certain mollusk. Best avoid that.
 
[X] Tell them the short version and offer them a choice between being taken on-board disarmed or dying with the ship. Take those who agree back to the shuttle. Once aboard, elaborate on their condition and our plans for them and give them the time and agency to choose between that or standard Imperial policy (i.e. Emperor's Peace).
-[X] Scan each of them for gene-stealer infection, the uninfected, if any exist, are fine. The rest, sterilise, and have them take vows of chastity, so as not to spread the infection further.
-[X] Ask Marvel-Ann about the possibility of willing, living subjects aiding in the creation of a cure for the recently infected.

I think this is vote adresses some of the issues we've been considering. I'm likewise averse to sedation, and besides they'll be unarmed and a practical non threat, even if the Broodlord compels them to hostility.
 
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